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Conquest of Elysium 5
Illwinter Game Design Developer
Illwinter Game Design Publisher
Aug 2021 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
Very Positive (945 reviews)
Conquest of Elysium 5.12, The Apocalypse Update

This is a major update that focuses on the Apocalypse, UI improvements and the AI. But there are also many other fixes, new magic items to be found, performance improvements and a bunch of new commands for modders. General

  • New sprites for all Apocalyptic Riders
  • New monster: Giant Locust
  • Movement of player owned stupid commanders is now shown by default
  • New start options: --(no)showstupids
  • New El bless effect: Holy Vengeance
  • The Arch Devil will now leave his citadel if the apocalypse occurs
  • The Lord of Corruption will now leave his citadel if the infernal gate remains open for too long
  • Empire's Cardinal can break seals if Inferno is invading
  • 9 new magic items
  • Names drawn on commander tokens in army setup
  • ctrl+right click to switch to another commander in Transfer Units screen
  • Ambushes now start centered on a defending commander if any
  • Strange mist will now create lots of clouds on the sky plane
  • Terrain is burning when fighting in burning squares
  • Baron can now create vassals from Unicorn Knights too
  • Some animals may now revert to being independents after their owner is defeated
  • Some Enchanter guardians might become Empire controlled if he is defeated
  • Cursed false life artifacts created by Enchanter will now usually end up on a suitable target
  • Ravenous Curse on some terrains didn't yield anything, fixed
  • Fix for scrollbar on ritual screen
  • Blindness fix
  • Water attacks now has x2 dmg vs fire beings
  • Saving game now also features dates and sorting
  • No longer possible to swallow yourself
  • High level mages less likely to use wands
  • Destroying a spider thicket now results in a dead forest.
  • Stupid units could be led after being charmed, fixed
  • Fix for visible independent moves showing incorrect units
  • Can no longer recruit normal units in sea citadels
  • Planar tomes didn't work properly, fixed
  • Particle effects for Troll Forests
  • Fix for Monument of Hades being abandoned during construction
  • New look for miasma
  • Miasma shown in square info (i)
  • Fire Shield spells now only affects friendly units
  • Can now remove insane commander from followers
  • No bushes on frozen sea or cloud battlegrounds
  • Better setup for large monsters defending towers
  • Mirrors can now survive underwater
  • Fix for Palace of Dreams losing its gem income
  • Rubble is now immune to petrification
  • Fixed bug with wrong independent shown as moving
  • Units with poison cloud try to avoid deploying close to vulnerable commanders
  • Swamp Soul didn't work properly from Sky or Agartha, fixed
  • Monster Fish didn't kill units in its belly, fixed
  • Oak Golems and Forest Shepherds are now immune to Tangle Vines
  • Ancient Commander's attack sprite looked squashed, fixed.
  • Monster Snail got an AoE attack
  • Sometimes another commander could claim to be the main commander, fixed
  • Can now swap magic items directly with another already equipped unit
  • Gates, walls, trees sometimes disappeared when transferring items, fixed.
  • Commanders didn't wrap properly after changing text size, fixed.
  • Improved placement of portrait when viewing stats
  • Particle effects bug fix
  • Fixed excessively popping mushrooms in swamps when zooming
  • Save scrollbar position in mod selection screen
  • Main map graphics performance improvement
  • Fight performance improvement
  • Typo and Stat fixes
AI
  • Mid/rear rank units without ranged weapon will now behave smarter
  • AI now only upgrade full batches of units to avoid wasting resources
  • AI better at redistributing items
  • AI Cloud Lord improvements
  • AI enchanter improvement
  • AI better at using ships
  • AI improved strength assessment
  • AI better at avoiding hopeless fights
  • AI more careful with frozen waters
Modding
  • Squareevents that set target unit didn't work properly, fixed
  • There could occur one event too many at turn -1 for player 0, fixed
  • Squareevent performance improvement
  • New usable terrain can be (de)activated by players
  • Terrain nbr 10000+ to get the inverted selection
  • New recruitment list command: recterr
  • New weapon command: affectfemale
  • New monster commands: terrstealth, terrstealthinv, growterr, startinsanity, demonic, tiny
  • New monster commands: elysiumshape, hadesshape, infernoshape, ...
  • New monster/item commands: holyvengeance, dmgonterr, dmgonterrbonus, tangleres
  • New terrain commands: destroyto, visible
  • New class command: townbonusdescr
  • New event triggers: +aiplayer, +humanplayer
  • New event triggers: +squareactivated, +ownsloctarg, +hasaffunithere
  • New event triggers: +varvarequal, +varvargreater, +varvarlesser
  • New event actions: makeaff, makeminoraff
  • New event actions: targetunitloc, holdit, copyvar
  • recxcost can now be used 2 times on same recruitment offer
  • minmonreq didn't work properly, fixed
  • insanity command now implemented for real
  • Terrain selector in map editor remembers old location


[ 2021-12-06 10:58:12 CET ] [ Original post ]

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

The main focus in the CoE series is that each race plays differently. We're not talking about a unique building here and a unique unit there, we're talking about completely different playstyles, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern is mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. Perhaps you are a Scourge Lord, who’s pyramids of power drain the very life force from Elysium and channel it to him and his Heralds. With 24 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.

New for the 5th version of Conquest of Elysium is four additional planes to interact with, boats and ports which enables players to travel to islands beyond the main continent of Elysium, three new factions, new rituals and summons for the existing factions, new battle maps for different fortifications, new independent factions that fight each other, new monsters, more and different random events, and much more.

The game has ten different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes you will only rarely have to visit them. But they continue to run in the background and make certain actions or random events more exciting. Among the new planes in CeE5 is the sky-realm above Elysium. From the clouds flying armies might descend upon the inhabitants of Elysium, only to take to the skies and retreat if their losses were significant. But the clouds are not unattainable. Beanstalks, rainbows and tall mountain spires allow ground-born armies to ascend to the clouds.

Most factions start with a random set of rituals, a random set of combat spells and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.

MINIMAL SETUP
  • OS: any 64-bit distro
  • Processor: 64-bit processorMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL

GAMEBILLET

[ 6078 ]

24.59$ (18%)
17.54$ (12%)
41.96$ (16%)
12.44$ (17%)
12.44$ (17%)
34.59$ (42%)
8.74$ (13%)
41.49$ (17%)
52.19$ (13%)
8.29$ (17%)
8.74$ (13%)
13.14$ (12%)
8.38$ (16%)
12.42$ (17%)
8.74$ (13%)
25.18$ (16%)
8.27$ (17%)
8.47$ (15%)
26.34$ (12%)
39.95$ (11%)
16.97$ (15%)
16.96$ (15%)
9.33$ (38%)
24.87$ (17%)
16.97$ (15%)
28.69$ (18%)
16.59$ (17%)
16.57$ (17%)
20.72$ (17%)
24.87$ (17%)
GAMERSGATE

[ 1321 ]

0.58$ (92%)
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1.58$ (77%)
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3.06$ (74%)
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0.58$ (92%)
1.28$ (91%)
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1.02$ (74%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
10.19$ (49%)
1.13$ (96%)
6.6$ (74%)
7.04$ (65%)
1.58$ (77%)
0.42$ (79%)
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1.58$ (77%)
1.58$ (77%)
0.85$ (91%)
1.49$ (79%)
1.91$ (79%)
7.44$ (79%)
1.58$ (77%)
6.6$ (74%)
1.7$ (91%)
MacGamestore

[ 4049 ]

49.99$ (17%)
17.49$ (12%)
13.49$ (10%)
0.98$ (95%)
1.09$ (78%)
1.99$ (80%)
1.49$ (85%)
1.19$ (88%)
67.19$ (16%)
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37.99$ (22%)
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1.28$ (87%)
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1.19$ (40%)
1.69$ (83%)
2.48$ (83%)
1.49$ (85%)
1.39$ (80%)
1.99$ (80%)

FANATICAL BUNDLES

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