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Conquest of Elysium 5
Illwinter Game Design Developer
Illwinter Game Design Publisher
Aug 2021 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
Very Positive (945 reviews)
Conquest of Elysium 5.13

This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log. Ice in battles has now got stats and a catapult might smash through it with their boulders, creating patches of open water. There are also some new spells, magic items, AI & pathfinding improvements, new modding features and the usual bug fixes. The network lobby seems to work quite well now, so the beta warning has finally been removed. General

  • F1 battle unit list
  • Per unit battle log
  • Improved battle log info
  • Pathfinding now prefers straight paths and to avoid dangerous squares
  • Magic items are no longer removed from unit until after battle is over
  • Now possible to find magic items after dying on the world map
  • 6 new magic items
  • Farm battlemap
  • Fairy Circle battle map
  • Battleground ice now has stats and can be destroyed
  • Battle terrain mist
  • New vegetation: Cabbage
  • Certain spells will now target terrain instead if no enemy is nearby
  • 2 new spells: Aura of Unlife, Ring of Flames
  • Fix for circle area of effects
  • Fix for name of Emperor's Statue
  • Could sometimes have festering wound and diseased simultaneously
  • Token for commander on a ship was not drawn correctly
  • Could get cloudfolk recruitment offers without owning suitable citadel
  • Could activate any square with 'o' and lose AP
  • Different items with fire/cold resistances now stack
  • Paralyze spell no longer affects lifeless beings
  • Teleport move works for mid/back rankers too
  • Call of the Wild now results in a message for all enemy players
  • Fix for scrollbar in View Messages resetting after reading a message
  • Fix for magic maps sometimes not updating scryed area properly
  • Troll Forests now lower the morale of non-troll owned units
  • Message if a commander dies from disease
  • Festering Wound has a chance to heal
  • Illusionist Spell Mirrors less likely to empty themselves on a gate
  • Mention location's name in battle messages
  • Cloud Forests spread strange mist
  • Reanimate Tree didn't always take effect, fixed
  • Potential crash fix
  • Can no longer steal magic items from stupid units
  • Fixed info for magic items with morale bonus
  • Fixed plane shift description
  • Fix for scrollbar in shop screen
  • Catapults no longer become Giant Soulless when transformed
  • Templar more expensive in iron 15 -> 35
  • Typo & stat fixes
Network / Multiplayer
  • Removed network lobby beta warning
  • Network lobby games are now deleted after 3 weeks of inactivity (was 2)
  • Max nbr of teams increased to 14
  • Right click to lower team number
  • It was not possible to start team games after removing a player in the middle
AI
  • AI better at handling portals
  • Cloud Lord AI improvements
  • AI better at not flying too far and falling down
  • Fix for mid ranks units not advancing properly when front rankers are dead
  • Defenders less likely to rush out if they have an enchanted gate
  • AI will no longer stop to cast rituals when on a dangerous tile
Modding
  • New monster commands: likesterr, lovesterr, hatesterr
  • New terrain commands: swamp, mistrare
  • newunits and promoteunits didn't set the target unit, fixed


[ 2022-01-21 08:59:57 CET ] [ Original post ]

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

The main focus in the CoE series is that each race plays differently. We're not talking about a unique building here and a unique unit there, we're talking about completely different playstyles, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern is mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. Perhaps you are a Scourge Lord, who’s pyramids of power drain the very life force from Elysium and channel it to him and his Heralds. With 24 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.

New for the 5th version of Conquest of Elysium is four additional planes to interact with, boats and ports which enables players to travel to islands beyond the main continent of Elysium, three new factions, new rituals and summons for the existing factions, new battle maps for different fortifications, new independent factions that fight each other, new monsters, more and different random events, and much more.

The game has ten different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes you will only rarely have to visit them. But they continue to run in the background and make certain actions or random events more exciting. Among the new planes in CeE5 is the sky-realm above Elysium. From the clouds flying armies might descend upon the inhabitants of Elysium, only to take to the skies and retreat if their losses were significant. But the clouds are not unattainable. Beanstalks, rainbows and tall mountain spires allow ground-born armies to ascend to the clouds.

Most factions start with a random set of rituals, a random set of combat spells and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.

MINIMAL SETUP
  • OS: any 64-bit distro
  • Processor: 64-bit processorMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL

GAMEBILLET

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GAMERSGATE

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MacGamestore

[ 4049 ]

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