- If players lose more than a full level of experience, they can now have that xp restored (up to one level below their maximum xp) by becoming 100% well rested at the inn. This allows players to recover from excessive deleveling.
- The minotaur can now be properly fatigued.
- Vampire bats have been slowed a bit to allow players to run away from them.
- Normal satyrs now cause light sleep by playing their pipes. Elders still cause deep sleep.
- Human players now have intrinsic 40% deep sleep resistance. Before, players did resist deep sleep at 40%, but it was a special case done outside of the normal resistance framework. Now it works like any other resistance.
- Fixed the bind wounds resting bonus sometimes incorrectly showing up as 7.
Aberoth is a fantasy massively multiplayer online role playing game with charming retro graphics and tons of freedom.
You start your adventure in an orcish prison with no possessions or skills. Once you escape, your journey of exploration begins. To survive, you must acquire items, learn skills, and join forces with other players to combat the hordes of enemies who inhabit the world.
What makes Aberoth unique?
No dungeon instancing.
Enemies pick up and use equipment, potions, scrolls, and magical items they find.
Dropped items never disappear.
You can build permanent structures with items.
Unrestricted trading. There are no soulbound or no-drop items.
Full PvP. Player killing is allowed almost everywhere (but the game contains many anti-griefing mechanisms).
Tame monsters and make them your pets.
Polymorph yourself and play as a monster.
Over 190 unique items to discover. Item graphics are never reused for different items.