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- Added the arcane realm of protection, which is accessed through the painting of the woman at the inn. In the arcane realm of protection, engraved items never drop on death. However, If you die in that realm, you may not re-enter until dawn on the next Aberoth day. - Merged non-Steam and Steam Aberoth. Everyone in Aberoth now plays in one unified world. New non-Steam players still start in the common realm of knowledge (white), and new Steam players still start in one of the other common realms. - Removed the arcane realm of knowledge. Anyone who was in the arcane realm of knowledge is now in the arcane realm of protection. - The arcane realm of energy is now called the arcane realm of power, and is still accessed through the fireplace. The arcane realm of power currently has no special game rules. - The potion of restoration no longer restores full hp, but is about as effective as 2 extra life potions.
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