- Updated the trading system to fix an exploit. The new trading system works the same as before, but now after both players accept a trade, all items involved in the trade are automatically picked up by the players. Before accepting a trade, a player must have inventory space for all items they will receive, and all of the items must be in pick up range. If a trade completes and you cannot pick up all items automatically (this can happen if you accept a trade and then move or fill your inventory before the other player accepts), a hint will be displayed listing the items you did not pick up. Any items not automatically picked up will still be protected as in the old trading system. If you are trading in your own vault, there is no range or inventory space check for items you are receiving, since those items will end up on your own vault's floor.
- The Aberoth Twitter account is now active! I plan on tweeting at least once per week. You can follow it here.
Aberoth is a fantasy massively multiplayer online role playing game with charming retro graphics and tons of freedom.
You start your adventure in an orcish prison with no possessions or skills. Once you escape, your journey of exploration begins. To survive, you must acquire items, learn skills, and join forces with other players to combat the hordes of enemies who inhabit the world.
What makes Aberoth unique?
No dungeon instancing.
Enemies pick up and use equipment, potions, scrolls, and magical items they find.
Dropped items never disappear.
You can build permanent structures with items.
Unrestricted trading. There are no soulbound or no-drop items.
Full PvP. Player killing is allowed almost everywhere (but the game contains many anti-griefing mechanisms).
Tame monsters and make them your pets.
Polymorph yourself and play as a monster.
Over 190 unique items to discover. Item graphics are never reused for different items.