Greetings world leaders! As we have promised yesterday, we have just released the long-awaited patch for Realpolitiks II, that brings in numerous bug fixes (especially fixes for the dreaded time-stop and war theater bugs), UI and AI improvements and a plethora of both smaller and bigger changes. Included in this update is also the brand new post-apocalyptic scenario, which we have been working on along with the update and hope that you will enjoy. Once again we want to mention, that the update will make your old save files unplayable as a few of the most severe bugs were rooted deeply within some of the most basic game mechanisms.
As always, here's a big "Thank You" to all members of our community who keep reporting bugs and suggesting improvements in the Steam Forums! Your feedback is invaluable when it comes to updating and fixing the game!
You can read the full changelog below:
Version 0.80 Changelog
Theaters:
- New formula for calculating unit damage
- War notification is now properly handled when entering/leaving an allied war theater
- Various bug fixes related to starting/ending war theaters
- Fixed issues with war theater score calculation and refreshing
- Units hit "by mistake" will now receive correct damage
- Fixed issues with related to units no entering battlefield correctly
- War theater should now select correct lead country per side
- Armies should no longer be able to join incorrect conflicts
- Armies will no longer be able to leave war theaters if there is no more than one army group left
AI:
- Fixed spamming the white peace negotiation proposal
- Province liberation was not chosen by the opponent after the end of the war
- Added testing mechanism during war declaration process
Warfare:
- Added teleport bloc members army groups from international waters at left bloc
- Fixed info popup after annex provinces during war negotiations
- Fixed war theater action error now all theater action can be used properly
- Fixed rebels war score calculate when occupied all root country provinces
- Blocked possibility to declare war multiple times between the same countries
- Fixed visualization of various information related to army units, military, war, projects, blocs, pacts, relations, actions and many more
- Many minor fixes in country liberation mechanic
Game Logic:
- Fixed not changing weather on regions
- Fixed missing bloc prefix after load saved game
- Fixed names of blocs created by AI
- Fixed applying bloc relation effect
- Fixed Liberate country should have unrecognized status
- Fixed display skills of spies
- Fixed error with added skill to spy
- Fixed movement system after load game for all water provinces which were occupied
- Fixed missing project tree after switch window of game
- Fixed errors with stock market when it closed and was annexed by rebellion
- Fixed disable quick save when some popup is showing
- Fixed missing cooldown for missile launcher after load game
- Fixed determining the proper value for effect that changes number country resources
- Fixed core adding to proper country when a new one is created
- Fixed a bug with invalid buildings after new country creation
- Fixed a bug when sometimes money was below zero
UN:
- Fixed issue with empty active resolution proposer and target
- Improved UN voting behavior when destroying member countries
- Fixed an error when sometimes occurred when user clicked on UN building
UI:
- Fixed missile attack info format on the popup displayed after the successful attack
- Added camera focus on the province with AI theater to war popup
- Fixed resource trading income value rounding on UI
- Fixed building upgrades cost format now its display only integer values
- Fixed missiles strike hidden effects info
- Improved statistics sorting by names
- Changed localization key on alert state window
- Fixed custom political parties names now if a country has its own party names it's will be displayed on the left panel
- Fixed focus on the province on missile attack popup
- Left Panel - Fixed bookmarks refreshing after a click on spy or building
- Notification - Fixed displaying war notification when one of the conflict sites is no longer exists to prevent stop time
- Notification - Fixed double notifications after destroyed country
- Notification - Fixed generals slots notification and value blinking every day when a player has a time modifier to generals slots limit
Balancing:
- Traits of perks and generals should now correctly display their effects and icons
- AI should now be slightly more aggressive
- Rebalanced battle attack and defense modifiers
- Increased costs and effects of Alert States
- Lowered the probability of rebellions
- Side menu will now provide information when the selected province is under occupation
- War-related event chains should no longer treat rebellions as full-fledged countries
- Projects names in the projects filter list should now always be visible
- Fixes in projects and events
- Fixed forced elections panel and results
- Fixed visualization of relation values in the bloc view
- Fixed capital determining during new country creation and liberation
- Localization fixes
[ 2021-04-30 14:12:08 CET ] [ Original post ]
- Realpolitiks II Linux Content [7.24 G]
Realpolitiks II delivers a whole new economic system which gives you more control of your country than ever before. Construct new buildings, dictate trading policy, and use your advisors’ special abilities to further improve, or hinder, the life of your citizens. Transition from democracy to totalitarianism too quickly and you might have a rebellion on your hands.
Bring your units to battle in a completely new combat system which gives you complete control over every battlefield. Command your units and develop your general’s skills to acquire new tactical opportunities on land, sea, and air. Plan your war strategy carefully, weather, terrain, unit formation, equipment, and much more must all be taken into account to ensure a decisive victory.
Diplomacy has been revitalized with a whole new set of diplomatic actions such as non-aggression and defensive pacts, military access, trade agreements, and advanced peace negotiations. Espionage is now deeper with a wide range of spying activities; level up your spies and develop their subterfuge skills to create more chaos in the enemy’s ranks or deceive your own people. Choose your approach and dominate the world.
FEATURES
Dominate the Globe
Choose any nation from 208 contemporary countries (including Sealand & Kiribati) and conquer your opponents. Adapt your strategy accordingly whether you start as a superpower or a small independent nation.
New Modern Warfare
A brand-new combat system enables full control of your units on the battlefield while taking into account strategic advantages such as the weather, terrain, equipment, and a whole lot more. With an all-new sea combat system, your nation can take and control important naval provinces. Control the seas, control the world!
Expanded Management System
Create a communist utopia, a completely free market nation, or become a tyrant overseeing your citizens’ every step. With over 700 projects and technologies to choose from, you decide the path to greatness.
Improved Diplomacy
Engage in advanced negotiations to establish new trade routes or military access to neighboring regions. With a completely reworked AI, and new Favor and Investment systems that allow you to influence other countries - diplomacy becomes a crucial tool once again, especially as other leaders will prove hard negotiators.
Advanced Espionage
Conduct clandestine actions with your spies, steal breakthrough technologies to further increase your military power, and invent new ways of mass destruction. Dominate your foes from the shadows.
New and Unpredictable Events
Over 1000 new events ranging from minor provincial issues to a world-threatening meteor strike. Be wary of the ever-changing world as each playthrough will be completely different. Each of the 3 available campaigns will have their own unpredictable events for you to tackle.
Growth By Infrastructure
Buildings are a major part of your campaign as they enable you to recruit more units, train your spies and generals faster, defend against rocket attacks, or increase the supply range to your armies.
Mod Support
Use a plethora of in-game tools to create your very own campaigns, scenarios, units, and nations. Our grand-strategy game can become your brand new grand-strategy game.
- Processor: 3.2 GHz Dual Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 760. Radeon HD 7950 or equivalent with 2 GB of video RAM. A dedicated video card is required.
- Storage: 14 GB available space
- Memory: 8 GB RAMStorage: 14 GB available space
- Storage: 14 GB available space
[ 6101 ]
[ 1296 ]