for tonights Oil Enterprise update. We finally got around to adding more scenarios, and more stuff:
- Added 4 more scenarios. Careful, they are a bit harder than the ones so far
- Modified some scenarios for easier playability
- Display prospecting cost in the choice dialog (Region window)
- Windows can now be dragged around (header bar) and remember where they were. Doubleclick on the headerbar resets the position
- Reduced no-maintenance state drop of buildings from "100 to zero in 6 months" to 2 years, cutting back on repair cost and necessity
- Updated free game starting conditions to NOT include any buildings
- Fixed missing button captions on the contract details screen
- Fixed misbehaviour of build mode, when not canceled via button but via clicking on a menu button, artifacts remained on screen
- Fixed Performance drops in headquarters screen and added a message informing about "not being ready yet"
- Fixed cogwheel icon click
- Updated selection boxes with more readable colors
- Updated Tab highlighting colors
- Fixed serious bug where savegames got corrupted when saving after an Event (Increased / Reduced deposit size) happened
There are some known probles at the moment, namely:
- Market opinion gets corrupted rather quickly, displaying no bar indicator and a question mark as value
- Market price development doesn't work as intended as of yet, it should be rather confined within 40 and 120 Credits per Barrel, and move around rather realistically. It doesn't.
- Save/Load Screen doesn't display properly and scrolling doesn't work, either
Coming up next: We went over our plans for the headquarters today, and weren't quite satisfied with it. Original plan was to have HQ as a rather static "extendable building" with a level of 1 to 7, limiting the number of region licences and oil fields one can control. Instead, we're now going to use the oil field building mechanic for the HQ as well, and make you build "bonus buildings" there, to increase building capacities throughout your company. Moreover, we want to have a single (visually unique) building for every region licence you buy. Along with a limited size of the space you can build on, this should be more interesting than "spend money, get access".
While Ronny designs those new buildings, I'll get into more bugfixing as well as getting the help system and scoring system in place. So stay tuned, there are no plans to slow down now :).
Enjoy, and as always, feel free to post any bugs, concerns, wishes and suggestions to our forums, thank you!
[ 2015-05-27 21:47:22 CET ] [ Original post ]