Dear fellow CEOs! (deutsche Version) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more userfriendly. Plan right now is to merge the freegame setup into the network lobby to enable as precise a setup as for the freegame for setting up the network game. In other news, Ronny came up with the idea for a complete rework of the visuals to make them more "friendly". We started with the oilfields, and it looks totally different to us. Let us know what you think! We also added 3 more oilfield designs, currently only available in freegame. The changes in detail:
- New Oilfield Design "Forest 2"
- New Oilfield Design "Steppe"
- New Oilfield Design "Coast 2"
- New look for all oilfields
- Animated river for oilfield "mountain"
- Preview of community translations for Russian, Polish and French
- Preview of network gameplay mode
- Deactivated "try again" for free game endscreen
- Added missing budget check for obstacle removal
- Removed market tendency, it wasn't making any sense
- Fixed some scenario ending conditions
- Fixed cancelling contracts from another oilfield
- Fixed some display problems with russian on buttons
- Added missing translation for freegame welcome message
[ 2015-08-10 21:34:12 CET ] [ Original post ]
Dear fellow CEOs! (deutsche Version) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more userfriendly. Plan right now is to merge the freegame setup into the network lobby to enable as precise a setup as for the freegame for setting up the network game. In other news, Ronny came up with the idea for a complete rework of the visuals to make them more "friendly". We started with the oilfields, and it looks totally different to us. Let us know what you think! We also added 3 more oilfield designs, currently only available in freegame. The changes in detail:
- New Oilfield Design "Forest 2"
- New Oilfield Design "Steppe"
- New Oilfield Design "Coast 2"
- New look for all oilfields
- Animated river for oilfield "mountain"
- Preview of community translations for Russian, Polish and French
- Preview of network gameplay mode
- Deactivated "try again" for free game endscreen
- Added missing budget check for obstacle removal
- Removed market tendency, it wasn't making any sense
- Fixed some scenario ending conditions
- Fixed cancelling contracts from another oilfield
- Fixed some display problems with russian on buttons
- Added missing translation for freegame welcome message
[ 2015-08-10 21:34:12 CET ] [ Original post ]
- Oil Enterprise Content Lin [1.37 G]
- Oil Enterprise Binaries Lin [35.21 M]
Acquire oil production rights in up to 15 regions around the world and use the potential of your oil reserves as efficiently as possible on the dynamic global market. Fulfill lucrative long-term contracts to improve your reputation and make your cash registers ring. But watch out! Make a wrong investment or fail to meet con-tractual obligations and your company could be in danger of going bankrupt.
Features:
- Invest in new oilfields, pumps, refineries, storage facilities, maintenance buildings, logistics and much more
- Constantly expand your headquarters
- There's no such thing as a free lunch! Stay in the black or take out a loan if needed! Always keep an eye on your numbers
- Various events, such as earthquakes, exchange rate fluctuations and ac-cidents, provide new challenges
- 15 global regions, 90 oilfields and 20 building types
- Two mentors will let you in on the secrets of the oil industry
- Improve your reputation to gain access to even more lucrative long-term contracts
- Dynamic global market
- 20 different scenarios, free play and multiplayer mode for up to six players
- OS: Ubuntu 12.04 LTS (32bit) or newer
- Processor: AMD Athlon X2 4800+ (2 * 2500 Mhz) or Intel Core 2 Duo (2 * 2600 Mhz) or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4600. ATI Radeon HD 3850 (512 MB). NVIDIA GeForce GTS 250 (512 MB) or higher
- Storage: 900 MB available space
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