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Dear fellow CEOs! (deutsche Version) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more userfriendly. Plan right now is to merge the freegame setup into the network lobby to enable as precise a setup as for the freegame for setting up the network game. In other news, Ronny came up with the idea for a complete rework of the visuals to make them more "friendly". We started with the oilfields, and it looks totally different to us. Let us know what you think! We also added 3 more oilfield designs, currently only available in freegame. The changes in detail:
Dear fellow CEOs! (deutsche Version) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more userfriendly. Plan right now is to merge the freegame setup into the network lobby to enable as precise a setup as for the freegame for setting up the network game. In other news, Ronny came up with the idea for a complete rework of the visuals to make them more "friendly". We started with the oilfields, and it looks totally different to us. Let us know what you think! We also added 3 more oilfield designs, currently only available in freegame. The changes in detail:
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