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Release 0.53.0 - Air Leaks
[previewyoutube=n2cVR9_hBKw;full][/previewyoutube]
It was a bit a longer time since the last update than usual. The reason is simple, we launched our Steam page and created tons of graphics for it.
If the condition of a building falls below 20%, the building will leak air to space. To prevent that, the building can be dismantled. The inflatable Walls will prevent the air moving out then. Its easy to see what buildings, causing the leak, by an Event Popup at the right side (also pausing the timewarps) and some effects on the buildings. [img width="100"]https://clan.cloudflare.steamstatic.com/images/40544258/818c20cda89d38edaf40ea886281d44080f28109.jpg[/img]
A new Overlay was added, to see fast what buildings need attention. It colorizes the buildings to visualize the condition. If the condition is low, the building will not work not so effective anymore. This happens over time, and in high humidity environments and can be fixed by maintenance.
The Sabatier process creates Methane and Water out of Hydrogen and carbon dioxide. Hydrogen can be already generated by the electrolytics module, so now it's possible to generate methane in the ship. Another closed cycle :)
Before, if multiple consultants wanted to talk to the player at the same time, they just queue up. Now they get a tab at the side, so the player is able to switch to them.
A new consultant has been also added, leading the player to build the first Life Support for the first Leader Task.
Additional to the "Where" Button in the tutorial, highlighting the elements where the tutorial belongs to, a new "permanent" highlight was added. This should make it easier to find.
Added a nicer sun and improved the earth by adding an atmosphere and custom shaders.
We added a basic support for steam, so the Username in Savegames and Highscore is the Steam-Name by default if steam is running. More Steam features will follow soon, now just a fast tryout till everything is set up well. This will be also the first release on Steam Playtest. https://store.steampowered.com/app/1638030/Generationship
[ 2021-06-02 11:20:47 CET ] [ Original post ]
Release Video
[previewyoutube=n2cVR9_hBKw;full][/previewyoutube]
Updates in this Iteration
It was a bit a longer time since the last update than usual. The reason is simple, we launched our Steam page and created tons of graphics for it.
Air Leaking
If the condition of a building falls below 20%, the building will leak air to space. To prevent that, the building can be dismantled. The inflatable Walls will prevent the air moving out then. Its easy to see what buildings, causing the leak, by an Event Popup at the right side (also pausing the timewarps) and some effects on the buildings. [img width="100"]https://clan.cloudflare.steamstatic.com/images/40544258/818c20cda89d38edaf40ea886281d44080f28109.jpg[/img]
Condition Overlay
A new Overlay was added, to see fast what buildings need attention. It colorizes the buildings to visualize the condition. If the condition is low, the building will not work not so effective anymore. This happens over time, and in high humidity environments and can be fixed by maintenance.
New Building: Sabatier Module
The Sabatier process creates Methane and Water out of Hydrogen and carbon dioxide. Hydrogen can be already generated by the electrolytics module, so now it's possible to generate methane in the ship. Another closed cycle :)
Consultant Tabs
Before, if multiple consultants wanted to talk to the player at the same time, they just queue up. Now they get a tab at the side, so the player is able to switch to them.
Environment Submodule
A new consultant has been also added, leading the player to build the first Life Support for the first Leader Task.
Better Tutorial Marker
Additional to the "Where" Button in the tutorial, highlighting the elements where the tutorial belongs to, a new "permanent" highlight was added. This should make it easier to find.
Improved Environment
Added a nicer sun and improved the earth by adding an atmosphere and custom shaders.
Steam
We added a basic support for steam, so the Username in Savegames and Highscore is the Steam-Name by default if steam is running. More Steam features will follow soon, now just a fast tryout till everything is set up well. This will be also the first release on Steam Playtest. https://store.steampowered.com/app/1638030/Generationship
Other smaller changes
- Updated Icon, Spashscreen and Title-Gfx
- Make the shortcut-area hidable in the options
- Highscores are now shared between patch-versions
- Fixed problem on High humidity and 0 condition
- Improved Legends so multiple legends can be shown
- Fixed UI-Problem in Options
- Fixed that Aging is not restarted after condition reached 0
- Make the Error-Popup more clean with an option to see all transferred data
- Merge UserContainer-Entries when there are several, to prevent overflowing on big ships
- Fixed internal Walkway-Door rotations
- Fixed freeze when pressing ESC while intro
- Prevent Resize of UnderConstruction on high speed when builders do something else
- Added Header for Efficiency Calculation
- Fixed Bug where non-construction storages were connected to constructions
- Added antialiasing
[ 2021-06-02 11:20:47 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
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Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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