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This update brings added depth to crew quarters, significant performance optimizations, and substantial gameplay enhancements.
This update adds more individuality to each crew member. They now have specific likes, dislikes, and unique traits.
In this update, weve focused on enhancing the crews experience with new needs and interior items.
The main part of this iteration focuses on person groups, making it easier to manage large numbers of people and introducing new features to control their behavior.
The goal for this iteration was to make the game more stable, playtesting and improving the gameplay with that feedback. It also got a big performance increase in this iteration with three big changes in the simulation.
Hello Space builders! In this iteration, our primary goal was to inject fresh progression elements into the game while fine-tuning existing features. We've embarked on a journey to enhance resource transportation and overhaul our overlays for a smoother gameplay experience. However, this update took longer than anticipated, as we navigated through vacation time and grappled with various illnesses over the past months.
Hello Space builders! In this iteration there was a focus on the achievements. Also two new interior items found their way in the game. Sadly i was sick most of the December, so not so much progress as usual.
Hello everyone, let me give you a short update on what happened this year and what you can expect for next year.
Hello Base builders! In this iteration there was a focus on the environment and many improvements in the interaction with the game.
Howdy, galactic wanderers! The primary focus of this iteration was to restructure the whole transportation system.
Greetings, space adventurers! In this iteration, we've concentrated on enhancing the interaction with your beloved crew members and introducing a futuristic user interface design. Let's explore the updates!
Hello, fellow space enthusiasts! We're excited to bring you the latest update for Generation Ship. In this iteration, we've added some blazing hot features and made several improvements. Let's dive right in!
Greetings, fellow spacefarers and esteemed shipbuilders! I'm delighted to offer you a glimpse into the remarkable strides we've taken in the universe of "Generation Ship." Your unwavering support continues to drive us forward, and I'm thrilled to share our progress over the past couple of months.
The primary focus of this iteration was the development of the new Thermal System. Additionally, several old interior items in the factory have been replaced with brand new models. Furthermore, numerous playtesters contributed to this iteration by identifying bugs and enhancing the tutorial.
The main focus of this update is to improve the Air Systems and overall polishing. Along with numerous smaller bug fixes, several UI elements have undergone significant improvements. We are also pleased to welcome Mark, a new employee responsible for Pictures and Marketing. Additionally, we have overhauled the Steam Page and created a new fancy logo!
This iteration focuses on improving the experience of individuals in the game. Along with some updated visuals for the crew, I have also enhanced the history system for each person. Additionally, the created statistic system can be easily extended to other uses, which I will show you below. Furthermore, there has been a significant update to the underlying framework, resulting in better graphics and improved performance.
There have been some significant changes in the game. The shuttlebay has made a return with an upgraded version, and the Planning and Blueprint system has undergone a significant overhaul. Additionally, Interior Items now have a pi menu for more straightforward connection of storages or resource transfer. On top of that, there are numerous other fixes and improvements that you will notice.
One big thing this iteration was to adapt the overlays to the new gameplay and improve them to the next level. I changed these overlays in different places, to gain more overview of what's going on and where the resources are.
This time I reworked another feature of the game, that was not touched for a long time and needed an update to the new gameplay.
This time it goes a huge step to make the game playable for new players. The complete tutorial has been redone to adapt to the new Gameplay. You may also notice that there are a lot of bug fixes, this was due to the huge changes the last time, it should get less after each iteration till the playtest will start.
Hello everyone, let me give you a short update what happened in this year and what's you can expect for next year.
The main part of this iteration was a huge update of unity and the related packages. It had around 50% fps improvements, but there were many crashes when building the game and also on runtime, so I had to downgrade again. But I prepared for all necessary changes, so I will try it again next year.
The last huge step for the new Gameplay is now done.
The next huge step for the new Gameplay is finished.
Hello friends, the last weeks i worked on more gameplay related features, to make the game more interactive. It's the first part of the last huge gameplay change, i plan to work on the rest of this year.
Hi there, you may noticed, that the last update was a longer time ago, but there was a lot of work done in that time, i want to present you. The major change this release is the new Graphics. Like you can also see in the latest News, it brings the game to a new level of detail. Here some impressions.
Resource Boxes and their content were rewritten
and became a randomize position and rotation.
Many interior items were updated. Here just few of them
There are also new Interior Items, like the new Hygiene area (inspired by the ISS)
Interiors can be place inside of walls, like the Spinning Engines
The Photovoltaic Panels are migrated too and extends depending on the electricity usage
are rotating towards the sun
The Animation System has going through several large refactorings. Persons now directly move to their target positions through different rooms.
As you see, the Resource boxes are now also moving along the walking areas now. To do that, they get a small robot below.
Due to the missing underground level, the resource storages also got a remake
The reason for that were the big change of the rooms. They got now a cylinder shape.
Beside changing the Floor, the wall color can also be changed now
You can create these rooms with a new customizer tool when placing a new room
The Walkway is also replaced by the room Configurator, using blueprints, its now way faster to build the circle for the artificial gravity.
There is also a possibility to cut parts of the rooms away. This is used now for a new storage type, that can be placed in the wall to save space and later for shuttle bay and the dock interior item.
In the end, i could finally add the Lens flares for the sun.
Besides that more larger changes:
- The savegame is now smaller and the save and load process got way faster.
- Interior dropping has been improved, showing better problems and are animated
- Cut top of Rooms
- One big Unity Update with tons of breaking changes
- Another big Unity Update with even more breaking architecture changes, but compile was broken in this version. But i prepared the architecture to update soon.
- And for sure a lot of UI Changes
The simulation of the game has a detailed algorithm to calculate the efficiency of an Activity. To make this better visible, i am proud to introduce you to the new Interface for activities. Due to the feedback, i received from some playtesters, i thought about the layout of the activity ui and found a good way to merge the productivity, storages, workers and more together to one single interface.
Storages are one of the main gameplay elements, so its important to make them act understandable are easy configurable.
[previewyoutube=CKF_vWCe4dg;full][/previewyoutube]
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In this Iteration was planned to add the Statistic History Feature for Persons. Also the Linux version should work now. A big change is the new Construction Storage behavior, that should make it way easier to deal with multiple construction sites.
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