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Release 0.55.0 - Storage Settings
[previewyoutube=qKQrpfk3cuw;full][/previewyoutube]
The original plan of the iteration was a new building: Ejector, that just throws resources out when something gets in. I think, this was not a good idea, due to in late game, the player need all resources to survive, and its just for the early game, when the player cannot recycle all resources and has limited storage space. So i will add an option to the out storages to throw out the resources instead, when all connections are not accepting more resources.
The second option, that has been added are for the input storages. In the playtests, it often happened, that the user needed to move some partial finished boxes from one store to another. To make this easier, there is now an option for requesting also not finished boxes from an other output storage.
To see how much power is really used, the consumed and produced delta values have been added to the UI. With that, it should be easier visible if new power plants are needed. I also added it for the other Air-Values.
Due to some feedback from some Playtesters (thanks to Greeny and Pyzen), i added the Problems of Construction Sites also to the Problem Overlays, where till now just work-Problems were added. Its now easier visible, that there is some Problems. For details the player can select and see it highlighted as red text with an overlay for more details. Thanks to a feedback from "Lakota".
Steam Could is configured now, so your settings and savegames should be in sync over different PCs. To make it more error resistent, i changed the folder where the savegames are stored. So if you want to keep your savegames, move
Having several storages could lead to confusing when the player want to know where its going. So i added a renaming possibility this iteration.
I also added a Tooltip for the Resource boxes, so its now easy visible where the resources are and how many are needed. The construction sites are also included, so its easy countable how much resources are missing. Thanks to a feedback of "Greeny".
Before, there was a maximum time of 3h to unload the supply ship. With full storages, this could lead lost of resources. To prevent that, the player has now the responsibility to deal with a not automatically starting supply ship. Keeping the ship there counts as an additional storage he can use, but also has the disadvantage that he can not reuse it for more supply (it needs ~1 week to prepare for another launch). Thanks to a feedback of "Lakota"
[ 2021-06-27 05:14:48 CET ] [ Original post ]
Release Video
[previewyoutube=qKQrpfk3cuw;full][/previewyoutube]
Updates in this Iteration
Storage Settings
Automatic throw out resources
The original plan of the iteration was a new building: Ejector, that just throws resources out when something gets in. I think, this was not a good idea, due to in late game, the player need all resources to survive, and its just for the early game, when the player cannot recycle all resources and has limited storage space. So i will add an option to the out storages to throw out the resources instead, when all connections are not accepting more resources.
Request partial if empty
The second option, that has been added are for the input storages. In the playtests, it often happened, that the user needed to move some partial finished boxes from one store to another. To make this easier, there is now an option for requesting also not finished boxes from an other output storage.
Consumer Producer Deltas
To see how much power is really used, the consumed and produced delta values have been added to the UI. With that, it should be easier visible if new power plants are needed. I also added it for the other Air-Values.
Under Construction Problem overlay
Due to some feedback from some Playtesters (thanks to Greeny and Pyzen), i added the Problems of Construction Sites also to the Problem Overlays, where till now just work-Problems were added. Its now easier visible, that there is some Problems. For details the player can select and see it highlighted as red text with an overlay for more details. Thanks to a feedback from "Lakota".
Steam Cloud
Steam Could is configured now, so your settings and savegames should be in sync over different PCs. To make it more error resistent, i changed the folder where the savegames are stored. So if you want to keep your savegames, move
%userprofile%\\AppData\\LocalLow\\Scifan Studios\\Generationship
to %userprofile%\\AppData\\LocalLow\\ScifanStudios\\GenerationShip
Rename Buildings and Persons
Having several storages could lead to confusing when the player want to know where its going. So i added a renaming possibility this iteration.
Resource Overview Tooltip
I also added a Tooltip for the Resource boxes, so its now easy visible where the resources are and how many are needed. The construction sites are also included, so its easy countable how much resources are missing. Thanks to a feedback of "Greeny".
Max Docking time removed
Before, there was a maximum time of 3h to unload the supply ship. With full storages, this could lead lost of resources. To prevent that, the player has now the responsibility to deal with a not automatically starting supply ship. Keeping the ship there counts as an additional storage he can use, but also has the disadvantage that he can not reuse it for more supply (it needs ~1 week to prepare for another launch). Thanks to a feedback of "Lakota"
Other smaller changes
- Fixed highlight and selection via mouse is possible during cutscenes (like intro)
- Improved Audio-Options. Having an "Off" value and starting from -40db now.
- Fixed Nullpointer when clicking on the "Storage for Construction sites"-Connection
- Timewarp inside of the Construction Buildings is now the same behavior as in the Construction Site
- Timewarp of Supply ship when unloading not jumps too far in the future anymore
- Fixed Zoom To Mouse from the overview camera, jumping on some far away positions
- Fixed no click-sound when using Ctrl-Click on a button (e.g. at supply ship)
- Fixed Construction Connection Icon not shown e.g. when changing order
[ 2021-06-27 05:14:48 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
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Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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