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Release 0.55.0 - Storage Settings

Release Video


[previewyoutube=qKQrpfk3cuw;full][/previewyoutube]

Updates in this Iteration


Storage Settings


Automatic throw out resources


The original plan of the iteration was a new building: Ejector, that just throws resources out when something gets in. I think, this was not a good idea, due to in late game, the player need all resources to survive, and its just for the early game, when the player cannot recycle all resources and has limited storage space. So i will add an option to the out storages to throw out the resources instead, when all connections are not accepting more resources.

Request partial if empty


The second option, that has been added are for the input storages. In the playtests, it often happened, that the user needed to move some partial finished boxes from one store to another. To make this easier, there is now an option for requesting also not finished boxes from an other output storage.

Consumer Producer Deltas


To see how much power is really used, the consumed and produced delta values have been added to the UI. With that, it should be easier visible if new power plants are needed. I also added it for the other Air-Values.

Under Construction Problem overlay


Due to some feedback from some Playtesters (thanks to Greeny and Pyzen), i added the Problems of Construction Sites also to the Problem Overlays, where till now just work-Problems were added. Its now easier visible, that there is some Problems. For details the player can select and see it highlighted as red text with an overlay for more details. Thanks to a feedback from "Lakota".

Steam Cloud


Steam Could is configured now, so your settings and savegames should be in sync over different PCs. To make it more error resistent, i changed the folder where the savegames are stored. So if you want to keep your savegames, move %userprofile%\\AppData\\LocalLow\\Scifan Studios\\Generationship to %userprofile%\\AppData\\LocalLow\\ScifanStudios\\GenerationShip

Rename Buildings and Persons


Having several storages could lead to confusing when the player want to know where its going. So i added a renaming possibility this iteration.

Resource Overview Tooltip


I also added a Tooltip for the Resource boxes, so its now easy visible where the resources are and how many are needed. The construction sites are also included, so its easy countable how much resources are missing. Thanks to a feedback of "Greeny".

Max Docking time removed


Before, there was a maximum time of 3h to unload the supply ship. With full storages, this could lead lost of resources. To prevent that, the player has now the responsibility to deal with a not automatically starting supply ship. Keeping the ship there counts as an additional storage he can use, but also has the disadvantage that he can not reuse it for more supply (it needs ~1 week to prepare for another launch). Thanks to a feedback of "Lakota"

Other smaller changes


  • Fixed highlight and selection via mouse is possible during cutscenes (like intro)
  • Improved Audio-Options. Having an "Off" value and starting from -40db now.
  • Fixed Nullpointer when clicking on the "Storage for Construction sites"-Connection
  • Timewarp inside of the Construction Buildings is now the same behavior as in the Construction Site
  • Timewarp of Supply ship when unloading not jumps too far in the future anymore
  • Fixed Zoom To Mouse from the overview camera, jumping on some far away positions
  • Fixed no click-sound when using Ctrl-Click on a button (e.g. at supply ship)
  • Fixed Construction Connection Icon not shown e.g. when changing order


[ 2021-06-27 05:14:48 CET ] [ Original post ]

Generationship
ScifanStudios Developer
ScifanStudios Publisher
late 2022 Release
Game News Posts: 54
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Be an AI, that is responsible to create a generation ship to rescue mankind.


  • Realistic Environment controls
    air pressure, air composition
  • Realistic Artificial Gravity
    by spinning the ship
  • Realistic Persons
    Metabolism using air and nutrition, many needs to fulfill
  • Realistic Resource flow
    Resources are converted between each other



  • Everything in real time
    No fake time used
  • Optimized for simulation
    Extreme Gamespeed (100.000x and faster)
  • Timewarp
    to wait for something, auto breaks for critical situations



  • Build a generation ship
    as fast as possible
  • Take care of your crew
    Fulfill their needs
  • Make the ship independent
    Harvest your own food, build resource cycles
  • Build it large enough
    to survive the long journey



  • Connect Storages
    To manage the resource flow
  • Recycle Resources
    Convert resources to the ones you need.
  • Get resupply from earth
    Till you are independent from them
  • Gather Resources in Missions
    (coming soon)



  • Life support
    several Environment Controls
  • Crew Supply
    Toilets, Sleeping quarters, Canteens,...
  • Food Production
    Greenhouses, Kitchen,...
  • Artificial Gravity buildings
    Mass Balancers, Spinning engines
  • and much more

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: Core Duo 2Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1500 MB available space
GAMEBILLET

[ 6138 ]

16.79$ (16%)
5.92$ (15%)
8.25$ (17%)
12.59$ (16%)
33.29$ (33%)
24.89$ (17%)
21.22$ (15%)
16.99$ (15%)
16.79$ (16%)
4.34$ (13%)
2.70$ (86%)
2.40$ (70%)
1.71$ (83%)
13.17$ (78%)
2.40$ (80%)
17.99$ (40%)
10.00$ (50%)
25.19$ (16%)
4.14$ (17%)
5.99$ (76%)
17.59$ (12%)
4.97$ (17%)
0.50$ (90%)
42.46$ (15%)
3.40$ (80%)
4.09$ (80%)
7.79$ (61%)
19.00$ (62%)
3.77$ (62%)
16.99$ (15%)
GAMERSGATE

[ 3458 ]

30.0$ (50%)
5.78$ (71%)
0.58$ (92%)
2.5$ (50%)
5.0$ (75%)
2.0$ (90%)
0.58$ (92%)
4.0$ (60%)
10.62$ (58%)
19.8$ (67%)
4.75$ (81%)
8.1$ (73%)
4.73$ (68%)
0.81$ (91%)
11.99$ (40%)
1.69$ (79%)
4.95$ (67%)
4.0$ (80%)
2.25$ (89%)
9.99$ (50%)
3.0$ (70%)
10.91$ (22%)
1.0$ (80%)
3.9$ (70%)
5.0$ (75%)
14.18$ (68%)
4.0$ (80%)
3.0$ (85%)
7.5$ (75%)
21.99$ (45%)

FANATICAL BUNDLES

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