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Release 0.56.0 - Interactive Tutorial
[previewyoutube=n5CLaTlQvLU;full][/previewyoutube]
I reworked the UI Architecture a bit, so i have now a 2. layer with "click through" effect. This makes it possible to add UI Effects over the current UI. I added some when a new element appears in the top right, e.g. new tasks or Warnings/Problems. Thanks to "DragonLoon" to hint to that problem.
The Buildings are now highlighted also with the rectangular box, so its easier visible what building should be clicked.
I got some response, that the tutorials are too hard follow, so i decided to improve them again. Due to highlight mentioned above i was able to improve this now with a way more interactive tutorial. It will just show the basic task in the window below and a big "help me" toggle-button. If this one is activated, it will directly highlight the area of interest and add the related text next to it. This should be way more intuitive than the big task-list before. Thanks to "ScruffyJoe" for the hints.
To assign the workers easier to buildings, its now possible to just click on an empty worker slot, and a popup is showing up where the player can choose one. Persons already working in the building are grayed out. This gets even more valuable, when the persons getting skills like "engineer" what effects the work efficiency (planned for later). Thanks to "Greeny" for the Idea.
I added Credit Costs for the Supply Ship. The player for now is starting with 1 mio credits, so it should be way more than enough. I will see how much the players are using till the end of the game to adjust it a bit. I plan to add some additional credits for fulfilled achievements or other static events, e.g. the war on earth goes well. Its also planned to separate the Supply Rockets from the Docks, so the credits can be used for buy more supply ships in further iterations. He can than decide to go with just 1 ship with more supply over time, or faster and more often supply.
I also highlight all Resource boxes, when hover over the Resource Overview Icon. This should make it easier for the player to find the boxes when searching for it.
I added some basic steam Achievement support. For now, its just finishing the first grid and winning the game. In further interations, i will add more of that and add also nicer icons.
[ 2021-07-06 04:28:12 CET ] [ Original post ]
Release Video
[previewyoutube=n5CLaTlQvLU;full][/previewyoutube]
Updates in this Iteration
UI Highlight Effects
I reworked the UI Architecture a bit, so i have now a 2. layer with "click through" effect. This makes it possible to add UI Effects over the current UI. I added some when a new element appears in the top right, e.g. new tasks or Warnings/Problems. Thanks to "DragonLoon" to hint to that problem.
Highlight Buildings for Tutorial better
The Buildings are now highlighted also with the rectangular box, so its easier visible what building should be clicked.
New Tutorial mechanism
I got some response, that the tutorials are too hard follow, so i decided to improve them again. Due to highlight mentioned above i was able to improve this now with a way more interactive tutorial. It will just show the basic task in the window below and a big "help me" toggle-button. If this one is activated, it will directly highlight the area of interest and add the related text next to it. This should be way more intuitive than the big task-list before. Thanks to "ScruffyJoe" for the hints.
Choose Worker Popup
To assign the workers easier to buildings, its now possible to just click on an empty worker slot, and a popup is showing up where the player can choose one. Persons already working in the building are grayed out. This gets even more valuable, when the persons getting skills like "engineer" what effects the work efficiency (planned for later). Thanks to "Greeny" for the Idea.
Supply cost Credits
I added Credit Costs for the Supply Ship. The player for now is starting with 1 mio credits, so it should be way more than enough. I will see how much the players are using till the end of the game to adjust it a bit. I plan to add some additional credits for fulfilled achievements or other static events, e.g. the war on earth goes well. Its also planned to separate the Supply Rockets from the Docks, so the credits can be used for buy more supply ships in further iterations. He can than decide to go with just 1 ship with more supply over time, or faster and more often supply.
Highlight ResourceBoxes on Resource overview
I also highlight all Resource boxes, when hover over the Resource Overview Icon. This should make it easier for the player to find the boxes when searching for it.
Added Steam Achievements
I added some basic steam Achievement support. For now, its just finishing the first grid and winning the game. In further interations, i will add more of that and add also nicer icons.
Other smaller changes
- Throw out Resources now also waiting till other animation is done
- Keep the Infrastructure at the target position at the "On the Way" state.
- Added Warning when infrastructure thrown out and no builder is ready (Thanks to Lakota)
[ 2021-07-06 04:28:12 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
No user reviews
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Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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