▶
Release 0.57.0 - Help System
[previewyoutube=YExEsIe8Wq0;full][/previewyoutube]
The Achievements have been enhanced by the new Tutorial kind approach. When a new Task is given, its now also explaining necessary things to this task, to lead the player step by step to all features.
The tutorial will now hint to the next tutorial, if one tutorial is done. This should prevent that players not seeing the next tutorial. Thanks to "ironman" for the feedback (hope it was that problem).
The UI starts now with just the real basics, and get extended when the player goes through the tutorial and achievements. This should prevent overwhelming the player. I also added a button to the option for experienced players, to show all hidden elements. Thanks to "ScruffyJoe" for the feedback.
Beside the Help in the Achievements, there is now a new Help button, were some parts of the tutorials were moved to. It should get more and more content over time, for now there is just some basics in. It has also an interactive help system like the tutorial. When this is started, the "?" Button will turn into a "Stop Help" button.
A day after releasing the last version 0.56.0 i found some problems with the savegames, so i made an quick additional release fixing that. Also some other problems related to save games are fixed, when save and load happened in different cultures, the comma and dot values were breaking things.
Many playtests got errors and strange behaviours, due to loading old games. Due to the big changes that are still made to the game, this could lead to problems. The warning for is now also shown when using the "Continue" button in the Main Menu, to hint to that cases. I also started with migration scripts to make old savegames work better, but it cannot deal with all things, so its always better to start a new round on new versions :)
After changing the astronomic algorithm last iteration, i added the moon of the earth, to be used in the next iteration for the planned moon missions. I also changed the orbit direction of the spaceship, to make it more realistic.
I added an export/import feature for the text in the game, to be usable in spell checking and translation web pages. This should help to reduce the spelling mistakes in the texts. Thanks to "Saggy Bumflaps" for the hint.
[ 2021-07-20 05:28:23 CET ] [ Original post ]
Release Video
[previewyoutube=YExEsIe8Wq0;full][/previewyoutube]
Updates in this Iteration
Tutorials in Achievements
The Achievements have been enhanced by the new Tutorial kind approach. When a new Task is given, its now also explaining necessary things to this task, to lead the player step by step to all features.
Continuous Tutorial
The tutorial will now hint to the next tutorial, if one tutorial is done. This should prevent that players not seeing the next tutorial. Thanks to "ironman" for the feedback (hope it was that problem).
Simpler UI for new Players
The UI starts now with just the real basics, and get extended when the player goes through the tutorial and achievements. This should prevent overwhelming the player. I also added a button to the option for experienced players, to show all hidden elements. Thanks to "ScruffyJoe" for the feedback.
Help System
Beside the Help in the Achievements, there is now a new Help button, were some parts of the tutorials were moved to. It should get more and more content over time, for now there is just some basics in. It has also an interactive help system like the tutorial. When this is started, the "?" Button will turn into a "Stop Help" button.
SaveGame Hotfix
A day after releasing the last version 0.56.0 i found some problems with the savegames, so i made an quick additional release fixing that. Also some other problems related to save games are fixed, when save and load happened in different cultures, the comma and dot values were breaking things.
SaveGames
Many playtests got errors and strange behaviours, due to loading old games. Due to the big changes that are still made to the game, this could lead to problems. The warning for is now also shown when using the "Continue" button in the Main Menu, to hint to that cases. I also started with migration scripts to make old savegames work better, but it cannot deal with all things, so its always better to start a new round on new versions :)
Added the Moon
After changing the astronomic algorithm last iteration, i added the moon of the earth, to be used in the next iteration for the planned moon missions. I also changed the orbit direction of the spaceship, to make it more realistic.
I18n improvements
I added an export/import feature for the text in the game, to be usable in spell checking and translation web pages. This should help to reduce the spelling mistakes in the texts. Thanks to "Saggy Bumflaps" for the hint.
Other smaller changes
- Show ResourceOverview Icon also when no resources but an input storage
- ResourceOverview calculated in parallel, not impact the framerate anymore
- Fixed some Simulation Issues, when air goes low[
- Fixed issues with Error and Feedback Reports
- Fixed ui performance when minimize game
- Moved more stuff to effect layer
- Added more UI layers for example for menu.
- Intro scene not flashing the UI at start
- Improved save game entity-names for better debugging
- Make error-popup more reliable.
- Fixed Problem, that something can't be selected at new games.
- Added Markdown-support for all Texts
[ 2021-07-20 05:28:23 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
GAMEBILLET
[ 6140 ]
GAMERSGATE
[ 1688 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB