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Release 0.59.0 - Speech
[previewyoutube=kZG-0u63ErE;full][/previewyoutube]
I planned to start with moon missions, but i saw some playtests and found it would worth a retry to add speech. I tried this not successful last year but now it worked well. Due to this is a big improvement and took several days, this was going to be the main goal for this iteration. Besides that a lot of other polish and other new player hints have been added.
I added speech for the intro, the tutorial and the achievements. I use different speakers, generated from the google APIs. For now it doesn't make sense to let it speak by real humans, due to it changes too much. Maybe that is already good enough :)
After adding the speech, the intro needed to be adapted. It was using a timeline, but with different languages and different text-content it was a big effort to always adapt, so i redo the tutorial to use scripts, respecting the length of the new speed text.
A lot of players had problems with the startup of the ship. After 1 month the Humidity increased very fast, what makes it impossible for new players to fix that. To prevent that, the life support module is now degenerating way slower, so the player has enough time with a small crew.
I improved the Event panels by making the single elements directly clickable. Hover over them will highlight them also in the scene now. Before just all of them were selected and shown in the multi selection panel. I also added the details panels, known from the selection panel, as tooltips for them, to directly see it.
I added an Event Panel when a person have a serious problem. A lot of testers complained, they didn't know why people dying. To help with that and deal with that situations better, i added now an simulation stopping event when a person has that kind of problem. This happens, when the person run out of water, nutrition or oxygen. Its also shown directly in the panel as a icon with tooltip in front of the person.
To make it better visible that a power outage shuts down a building, i added a special Problem Icon for that.
Time warp till something is repaired was using a generic time warp. Problem with that is, that its stopping when the worker stops working. To fix that i did something similar than for the construction time warp, so its now warping till the target of the work changed. There is also a new maintenance tutorial step added.
[ 2021-08-12 08:19:00 CET ] [ Original post ]
Release Video
[previewyoutube=kZG-0u63ErE;full][/previewyoutube]
Updates in this Iteration
I planned to start with moon missions, but i saw some playtests and found it would worth a retry to add speech. I tried this not successful last year but now it worked well. Due to this is a big improvement and took several days, this was going to be the main goal for this iteration. Besides that a lot of other polish and other new player hints have been added.
Speech
I added speech for the intro, the tutorial and the achievements. I use different speakers, generated from the google APIs. For now it doesn't make sense to let it speak by real humans, due to it changes too much. Maybe that is already good enough :)
Intro
After adding the speech, the intro needed to be adapted. It was using a timeline, but with different languages and different text-content it was a big effort to always adapt, so i redo the tutorial to use scripts, respecting the length of the new speed text.
Easier Life support start
A lot of players had problems with the startup of the ship. After 1 month the Humidity increased very fast, what makes it impossible for new players to fix that. To prevent that, the life support module is now degenerating way slower, so the player has enough time with a small crew.
Event Panel Details
I improved the Event panels by making the single elements directly clickable. Hover over them will highlight them also in the scene now. Before just all of them were selected and shown in the multi selection panel. I also added the details panels, known from the selection panel, as tooltips for them, to directly see it.
Metabolism stopped Event
I added an Event Panel when a person have a serious problem. A lot of testers complained, they didn't know why people dying. To help with that and deal with that situations better, i added now an simulation stopping event when a person has that kind of problem. This happens, when the person run out of water, nutrition or oxygen. Its also shown directly in the panel as a icon with tooltip in front of the person.
Power outage Problem
To make it better visible that a power outage shuts down a building, i added a special Problem Icon for that.
Maintanence Timewarp
Time warp till something is repaired was using a generic time warp. Problem with that is, that its stopping when the worker stops working. To fix that i did something similar than for the construction time warp, so its now warping till the target of the work changed. There is also a new maintenance tutorial step added.
Other smaller changes
- Small tutorial improvements
- Rework all of English text (Thanks to envelupo)
- Fixed Exception when not follow tutorials (Thanks to StarCon for report)
- Internal I18n tool to make it easy to update translations and speech
- More logging of game events to figure out player problems
- Improved Click behavior of the Event Panels.
- Only play ambient sounds, when the building is working or has users
- Fixed Exception due to outdated validates related to construction storage (thanks mtstanley for report)
- Added maintenance tutorial
- Fixed some visual problem with the Highlight Animations
- Prevent overflow in log files by ignoring duplicate log messages
[ 2021-08-12 08:19:00 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
No user reviews
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Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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