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Release 0.62.0 - Animation and Effects
[previewyoutube=54g7rrnv1g0;full][/previewyoutube]
In this iteration a complete new Animation System has been added. It were massive changes, so sadly the old save games will not work anymore :(.
I worked a lot on the animation system, so its now also possible to add animations to buildings. Till now this was very hard, due to several operations on them to fit them to the circle. As an first building, the photovoltaic panels got an animation. When the building is done, they unfold a bit. Than they will unfold the amount of solar panels depending on the usage of the panels, so the player can directly see the current usage.
I also completely redo the spinning systems, so the landing of the ships could match better. The Shuttle Bay is rotated due to that 180 to turn in the other direction.
To make the ships dock on the generation ship more realistic, i added some engine effects to them.
The Inflatable walls were improved. Its now inflating starting from the walkway step by step, instead of all at once. Its also covering high buildings completely and is better animated.
The old doors were just shown and hidden when it was needed. Due to the new animation system, it was now possible to build way better doors. They look like elevator doors and
I also worked on the person animation, there is just a dying and working animation added for now, but more will come in the next iteration. This iteration, the focus was on making it work in general, so more can be added fast and easy. The Buildings will now have Animation Action Points, where the person will perform an animation and the different person activities can have also their own animation.
Due to the iteration is already breaking the old save games, i decided to also try out another breaking change. A Generator for the Persons, to make them look better and players can difference easier between them. They are generated at live runtime with different DNA, Cloths and colors. The animations are baked into it like at the buildings, so they can run very performant on the gpu.
[ 2021-10-01 13:31:25 CET ] [ Original post ]
Release Video
[previewyoutube=54g7rrnv1g0;full][/previewyoutube]
Updates in this Iteration
In this iteration a complete new Animation System has been added. It were massive changes, so sadly the old save games will not work anymore :(.
New Animation System
I worked a lot on the animation system, so its now also possible to add animations to buildings. Till now this was very hard, due to several operations on them to fit them to the circle. As an first building, the photovoltaic panels got an animation. When the building is done, they unfold a bit. Than they will unfold the amount of solar panels depending on the usage of the panels, so the player can directly see the current usage.
Spin System
I also completely redo the spinning systems, so the landing of the ships could match better. The Shuttle Bay is rotated due to that 180 to turn in the other direction.
Effects
To make the ships dock on the generation ship more realistic, i added some engine effects to them.
Inflatable Wall animations
The Inflatable walls were improved. Its now inflating starting from the walkway step by step, instead of all at once. Its also covering high buildings completely and is better animated.
Animated Doors
The old doors were just shown and hidden when it was needed. Due to the new animation system, it was now possible to build way better doors. They look like elevator doors and
Person Animation
I also worked on the person animation, there is just a dying and working animation added for now, but more will come in the next iteration. This iteration, the focus was on making it work in general, so more can be added fast and easy. The Buildings will now have Animation Action Points, where the person will perform an animation and the different person activities can have also their own animation.
Person Models
Due to the iteration is already breaking the old save games, i decided to also try out another breaking change. A Generator for the Persons, to make them look better and players can difference easier between them. They are generated at live runtime with different DNA, Cloths and colors. The animations are baked into it like at the buildings, so they can run very performant on the gpu.
Other smaller changes
- Fixed Bug when skipping tutorials (thanks to Oogah for report)
- Fixed Main menu of Error Popup is not closing the popup (thanks to Itchao for report)
- Added one comma number to percent values (thanks to Itchao for the hint)
- Fixed Camera bounds for big buildings
- Sabatier Module is now an energy consumer
[ 2021-10-01 13:31:25 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
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Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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