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Update 0.73 - Storage Update
To make the builder assignment easier, i added a popup-button to the Construction Sites. It shows all possible Builders and an easy assign button, so its not needed anymore to assign it on all construction rooms in all interiors, what was a bit much work.
After the change of the working places it was not easy visible how many workers are assigned to a room. To make this visible, i added a list of all persons, assigned to the selected room to the details panel.
To have a better view to the inside of the ship, there is now a button to hide the upper part of the rooms. I'm thinking to close the normal rooms in general, so its more realistic and they can be darken better when adding a night mode.
Due to a lot of feedback to the construction Priorities, i added more priorities to let the player differenciate easier. It also contains a Pause Option, so the building is not automatically choosen anymore.
Like in most Strategie games, you can now use Ctrl+(1..0) on the keyboard to save the selected things and restore it with a simple press on the (1..0) Keys. Thanks to BLUESKY-WR for the idea.
This are just the smaller changes of this new Version. Larger things will be published from now on in more detail besides that updates.
to the growing community for all the ideas and feedback. Thank you for reading. we would be happy to welcome you on our discord.
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2022-06-23 06:14:47 CET ] [ Original post ]
Assign Builder
To make the builder assignment easier, i added a popup-button to the Construction Sites. It shows all possible Builders and an easy assign button, so its not needed anymore to assign it on all construction rooms in all interiors, what was a bit much work.
Assigned Workers
After the change of the working places it was not easy visible how many workers are assigned to a room. To make this visible, i added a list of all persons, assigned to the selected room to the details panel.
Hide Top of Rooms
To have a better view to the inside of the ship, there is now a button to hide the upper part of the rooms. I'm thinking to close the normal rooms in general, so its more realistic and they can be darken better when adding a night mode.
Construction Priorities
Due to a lot of feedback to the construction Priorities, i added more priorities to let the player differenciate easier. It also contains a Pause Option, so the building is not automatically choosen anymore.
Player Group Hotkeys
Like in most Strategie games, you can now use Ctrl+(1..0) on the keyboard to save the selected things and restore it with a simple press on the (1..0) Keys. Thanks to BLUESKY-WR for the idea.
More
This are just the smaller changes of this new Version. Larger things will be published from now on in more detail besides that updates.
Smaller changes
Changes
- Always show the Unseal Buttons even when the building is not selected
- Better text alignment in FillBars (Thanks to Revolus for report)
- Add Arrow-Keys to WASD to move camera (Thanks to Revolus for Report)
- Shift For SupplyRocket to completely fill/empty (Thanks to Revolus for Report)
- Using lower value check for Air-Values to check for equals
- Added Support for Click on the Buildings in the Resource-Overview Tooltip
- Added Support for Click on the ContainerUser Window
- Added General Burst to options for debuging hard crashes
- Set Minimum Center of Mass Distance for spin to -1m to make Mass Balancers optional
- Hide +-0 at gaugepanels when not updated
- Improved Light setup for BigHemisphere
- Shortcuts for Select or Choose are now correct shown in the current Shortcut area
Performance
- Improved performance for Supply ship Setup
Bufixes
- Fixed Unity Bug where space was used as mouseevent on a not shown button (thanks Glitch for report)
- Fixed missing Unit in GaugeElements
- Fixed Empty Area of Configurator blocked dropping Interior Items (thanks to Revolus)
- Fixed Interior Items can't be dropped when over 0 cylinder position (thanks to Revolus for report)
- Fixed Crash using the delete button in the interior Item list (thanks to Revolus for report)
- Prevent Autosaves when game is already removed to prevent broken savegames (thanks to Revolus for report)
- Fixed Crash like UI Update after special kind of big bugs due to History (thanks to Revolus for report)
- Fixed Endless update Loop where a patient wanted to heal himself (thanks to Revolus for report)
- Fixed not shown Storage at Mass Balancer
- Fixed overlapping Resource-Overview Panel (lower left) to all resolutions (thanks to Revolus for report)
- Fixed Buildmenu could open in first person mode
Thanks
to the growing community for all the ideas and feedback. Thank you for reading. we would be happy to welcome you on our discord.
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2022-06-23 06:14:47 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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