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New Graphics - Rooms and Resource Boxes
The last months i worked on new graphics, models and some other larger changes. In this post i will show you the new graphic style that brings the game to a new level of detail.
Lets start with the Resource Boxes, some i just updated a bit, like the gas bottles or the steel and glass boxes shown here. They got a detailed painting, labels and signs on it:
Others got a complete new model like Biomass and Iron Garbage.
For the liquids i added an industry like container that can show the filling state as before.
To make it look a bit more realistic, i created a shader that is moving and rotating the single items in the box, what is nice visible here at the new cooked food model:
The first feedback i got was to add an OCD Mode, so i made it possible to turn it off in the options :)
Here you can see all Resource Boxes i updated:
The Rooms got also a complete rework, they have thicker walls and have some panels outside. When spinning or increasing the game speed very fast, some players reported some motion sickness, what was even worse in the first person mode. So i keep the new Rooms completely closed.
Later i plan to let the player choose some parts of the building, so he can exchange some walls or roofs to ones with windows.
To make it possible to hide the top part of the rooms. I added 2 different heights, like in many other games.
The system is designed, that the player can later exchange different walls through walls with windows or do other customizations. Till now, the player can customize the wall color, maybe I'll add more colors to be picked later.
A big new feature what i did while creating the new design was to make the Floor space can be setup by the player. Till now there is a maximum size given (~20 tiles). Maybe i need to add some downsides for larger rooms later, like the persons will not like it, or additional interiors need to be placed to enlarge it.
The new Unity update finally supports the Lens flares for my experimental renderer i use, so i could finally create it!
So far to this part, i also started to rework also the interior. I'll create a post like this when everything is ready. I also post daily the progress with pictures on our Discord Server:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2022-09-23 13:53:17 CET ] [ Original post ]
What happened the last months
The last months i worked on new graphics, models and some other larger changes. In this post i will show you the new graphic style that brings the game to a new level of detail.
New Resource Boxes
New Painting
Lets start with the Resource Boxes, some i just updated a bit, like the gas bottles or the steel and glass boxes shown here. They got a detailed painting, labels and signs on it:
New Models
Others got a complete new model like Biomass and Iron Garbage.
For the liquids i added an industry like container that can show the filling state as before.
Random Details
To make it look a bit more realistic, i created a shader that is moving and rotating the single items in the box, what is nice visible here at the new cooked food model:
The first feedback i got was to add an OCD Mode, so i made it possible to turn it off in the options :)
Here you can see all Resource Boxes i updated:
New Room
Design
The Rooms got also a complete rework, they have thicker walls and have some panels outside. When spinning or increasing the game speed very fast, some players reported some motion sickness, what was even worse in the first person mode. So i keep the new Rooms completely closed.
Later i plan to let the player choose some parts of the building, so he can exchange some walls or roofs to ones with windows.
Hide Top
To make it possible to hide the top part of the rooms. I added 2 different heights, like in many other games.
Customize
The system is designed, that the player can later exchange different walls through walls with windows or do other customizations. Till now, the player can customize the wall color, maybe I'll add more colors to be picked later.
A big new feature what i did while creating the new design was to make the Floor space can be setup by the player. Till now there is a maximum size given (~20 tiles). Maybe i need to add some downsides for larger rooms later, like the persons will not like it, or additional interiors need to be placed to enlarge it.
Lens flare
The new Unity update finally supports the Lens flares for my experimental renderer i use, so i could finally create it!
Want to see more?
So far to this part, i also started to rework also the interior. I'll create a post like this when everything is ready. I also post daily the progress with pictures on our Discord Server:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2022-09-23 13:53:17 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
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Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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