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Graphics III - New Room Design
A thing what i always struggled were the design of the rooms. I want to show you the reasons and some impressions of the new design here.
They had several problems, like when the ship is spinning, it causes motion sickness looking outside. Due to the "cut ceiling" feature i added latest, its now possible to create fully closed rooms. Another point was the general design, to have a better pressure capsule, a cylinder design is way more effective. So in case of realism it should be changed to this kind of design.
To create this new tube design with the old logic was complicated, due to the resource-rail system below. Due to that i changed that completely, so the resources are now above robot, that will move the boxes over the floor, where also the persons are walking.
The main thing was now, that the tile based old room configurator was outdated, and replaced by an easy to use room configurator. The player can drop the start of the building and can than extend the tube or attach others next to it to extend them. There is a maximum of 3 tiles per tube and 3 tubes per building, to prevent too large room. The system supports more room styles, so the old Greenhouse design or a design with a glass roof can be added easy.
Due to the resources are not moving below, all the storages needed to be updated. The wall height was also reduced from 3m to 2.5m, so the large storage wasn't fitting anymore. To still support that, i restyled them. The new Buildings can have a bit less space, so i also added an outside storage. This feature is also needed later when i change the shuttlebay and supplyship landing to the new interior items.
The old Walkway had many special cases and was not included in the interior drop system. But it would be great to be able to let the player to customize them too, so i also used the new Room Configurator for them. Till now, this is the only way to create multiple exits at the rooms. The other advantage is, that it now way easier to create the whole circle of the cylinder, by "just" dropping large hallways blueprint the user can create. The disadvantage is that the player need to plan the exits in front, so it cause more early planning.
All of that change also affected the Animation System, that i completely refactored several times, to a now more easy code without the need of the old special cases, that caused a lot of complexity.
Thats the last update of the Graphic update. Hope you like the new graphics and i will continue with more gameplay now. I also post the progress and more pictures to our Discord:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2022-11-22 05:15:37 CET ] [ Original post ]
New Rooms
A thing what i always struggled were the design of the rooms. I want to show you the reasons and some impressions of the new design here.
New Design
They had several problems, like when the ship is spinning, it causes motion sickness looking outside. Due to the "cut ceiling" feature i added latest, its now possible to create fully closed rooms. Another point was the general design, to have a better pressure capsule, a cylinder design is way more effective. So in case of realism it should be changed to this kind of design.
New ResourceBox Design
To create this new tube design with the old logic was complicated, due to the resource-rail system below. Due to that i changed that completely, so the resources are now above robot, that will move the boxes over the floor, where also the persons are walking.
Room Configurator
The main thing was now, that the tile based old room configurator was outdated, and replaced by an easy to use room configurator. The player can drop the start of the building and can than extend the tube or attach others next to it to extend them. There is a maximum of 3 tiles per tube and 3 tubes per building, to prevent too large room. The system supports more room styles, so the old Greenhouse design or a design with a glass roof can be added easy.
New Storages
Due to the resources are not moving below, all the storages needed to be updated. The wall height was also reduced from 3m to 2.5m, so the large storage wasn't fitting anymore. To still support that, i restyled them. The new Buildings can have a bit less space, so i also added an outside storage. This feature is also needed later when i change the shuttlebay and supplyship landing to the new interior items.
Hallways
The old Walkway had many special cases and was not included in the interior drop system. But it would be great to be able to let the player to customize them too, so i also used the new Room Configurator for them. Till now, this is the only way to create multiple exits at the rooms. The other advantage is, that it now way easier to create the whole circle of the cylinder, by "just" dropping large hallways blueprint the user can create. The disadvantage is that the player need to plan the exits in front, so it cause more early planning.
Animation System
All of that change also affected the Animation System, that i completely refactored several times, to a now more easy code without the need of the old special cases, that caused a lot of complexity.
Want to see more?
Thats the last update of the Graphic update. Hope you like the new graphics and i will continue with more gameplay now. I also post the progress and more pictures to our Discord:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2022-11-22 05:15:37 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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