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Update 0.75 - Person Transport

Hello friends, the last weeks i worked on more gameplay related features, to make the game more interactive. It's the first part of the last huge gameplay change, i plan to work on the rest of this year.

Interior Resources


The connection between the storages and the interior items were not so intuitive, so i split them up. Each interior item has now their own resource container included. In the next iterations, i plan to do this more visual, so showing the state of it by changing the look of the interior item.

Person Transport Slot


The game was also lacking some interactions of the crew. Till now, the crew just worked on the interior items and using the services to serve their needs. With this update the crew got more important, due to they are the only one to fill up or empty the new Interior Item Resource container. To make this work, the persons got a Transport Slot, where they can transfer some resources.

Pi Menu


Due to a person have now way more interaction possibilities with interior items, i created a pi menu like in Sims, where you can force the person to do something. Its opening by holding the right mouse key down. The major usage of the items will be in the center, so its just a simple right click to e.g. let the person eat on the table.

Transport Actions


The persons will automatically transport the Items to the interior items or empty their garbage/production resources. For special cases i also added other actions to fill up or empty their transport slot, to make sure they are not stuck somewhere.

"Walk to" Command


Another possibility i could add with that pi menu is to command the crew member to move to a specific place inside of the ship. For now, this has no gameplay usage, but later when the ship gets damaged or a virus is spreading around, this will get more important.

Separate Storage


Due to this update, the logic of the interior items with the activity/storage has been changed. The Interior items are now more independent from the building and will be split up in the next iterations. This makes each interior item has their own storage, so they can be setup individual. To make it easier to setup the storages, i created a large box storage with storage of 15 items with one interior item.

Animation System changes


Another more internal change in this iterations is the animation system. It now deal with the interior positions by itself, so the persons are directly move to the target position and just start the activity when they arrive at the position. I could remove a lot of the old code and removed a lot of special cases.

Emergency Lights


Due to the last updates, i was also able to add some emergency lights when the power goes off. Its turning the complete ship in a dark red light.

Other changes


- Fixed flickering of Room-Configuration - Removed Delay of WorldElements - More error tolerant savegames The bad news at last: There is a new unity bug related to the savegames caused by the current unity version. Downgrading takes too much time. The related packages got a huge update to 1.0 these days, but still got big bugs. So the plan is to update when this is more stable hopefully at the end of this year. In that time, i will just release on the test branch (for the Playtesters) and keep implementing the new features.

Want to see more?


I also post the progress and more pictures to our Discord:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/


[ 2022-11-26 21:51:00 CET ] [ Original post ]

Generationship
ScifanStudios Developer
ScifanStudios Publisher
late 2022 Release
Game News Posts: 54
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Be an AI, that is responsible to create a generation ship to rescue mankind.


  • Realistic Environment controls
    air pressure, air composition
  • Realistic Artificial Gravity
    by spinning the ship
  • Realistic Persons
    Metabolism using air and nutrition, many needs to fulfill
  • Realistic Resource flow
    Resources are converted between each other



  • Everything in real time
    No fake time used
  • Optimized for simulation
    Extreme Gamespeed (100.000x and faster)
  • Timewarp
    to wait for something, auto breaks for critical situations



  • Build a generation ship
    as fast as possible
  • Take care of your crew
    Fulfill their needs
  • Make the ship independent
    Harvest your own food, build resource cycles
  • Build it large enough
    to survive the long journey



  • Connect Storages
    To manage the resource flow
  • Recycle Resources
    Convert resources to the ones you need.
  • Get resupply from earth
    Till you are independent from them
  • Gather Resources in Missions
    (coming soon)



  • Life support
    several Environment Controls
  • Crew Supply
    Toilets, Sleeping quarters, Canteens,...
  • Food Production
    Greenhouses, Kitchen,...
  • Artificial Gravity buildings
    Mass Balancers, Spinning engines
  • and much more

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: Core Duo 2Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1500 MB available space
GAMEBILLET

[ 6138 ]

1.75$ (88%)
12.72$ (15%)
8.49$ (15%)
4.12$ (17%)
2.07$ (79%)
20.93$ (65%)
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23.99$ (40%)
7.89$ (61%)
34.99$ (13%)
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12.59$ (16%)
3.04$ (88%)
6.93$ (83%)
21.24$ (15%)
0.88$ (56%)
1.67$ (16%)
11.30$ (13%)
8.39$ (16%)
49.67$ (17%)
GAMERSGATE

[ 3458 ]

7.0$ (80%)
14.99$ (40%)
6.0$ (90%)
2.4$ (70%)
3.9$ (70%)
5.0$ (75%)
9.89$ (34%)
29.99$ (25%)
4.95$ (67%)
4.75$ (76%)
3.33$ (52%)
2.5$ (50%)
0.88$ (91%)
3.75$ (85%)
0.53$ (95%)
17.99$ (28%)
3.75$ (75%)
3.75$ (75%)
9.99$ (50%)
3.48$ (83%)
0.58$ (92%)
3.32$ (74%)
0.45$ (85%)
41.99$ (30%)
5.0$ (75%)
5.63$ (77%)
6.25$ (75%)
1.58$ (95%)
6.25$ (75%)
19.99$ (20%)

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