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Update 0.76 - Crafting
The Interior Items now need the matching Interior Item Resource Box. Each Interior Item got their own box. Inside are the prepared things to construct the Item, so the person can assemble it in the building, or disassemble it to the Resource Box.
The person can now create the Room without the need of the construction Workbench. He is walking to the building lot now.
The maintain Task got also updated like this, so the old Maintenance Table is also outdated now. Its all added to the Pi Menu of the Person.
To split up the interior items more from the building, i added also a condition effect on the interior item. Its similar than the one from the room, but sure not causing air leaks. Instead it influence the activity as worse the condition gets.
Due to the old workbench is not constructing things anymore, i made a huge extension of the working logic what can be explained as crafting. I added Recipies to create different Interior items. The work contained 3 steps. Filling up the needed input resources, processing and clearing the output resources.
A requested feature by the community was to queue up the building tasks. I added this now to the new Construction Table, so you can setup up to 30 items to be crafted. As usual, there is also a timewarp button to jump at the end of the crafting.
I also post the progress and more pictures to our Discord:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2022-12-04 00:01:43 CET ] [ Original post ]
The next huge step for the new Gameplay is finished.
Interior Item Resource Box
The Interior Items now need the matching Interior Item Resource Box. Each Interior Item got their own box. Inside are the prepared things to construct the Item, so the person can assemble it in the building, or disassemble it to the Resource Box.
Construct Task
The person can now create the Room without the need of the construction Workbench. He is walking to the building lot now.
Maintenance Task
The maintain Task got also updated like this, so the old Maintenance Table is also outdated now. Its all added to the Pi Menu of the Person.
Interior Item Condition
To split up the interior items more from the building, i added also a condition effect on the interior item. Its similar than the one from the room, but sure not causing air leaks. Instead it influence the activity as worse the condition gets.
Crafting
Due to the old workbench is not constructing things anymore, i made a huge extension of the working logic what can be explained as crafting. I added Recipies to create different Interior items. The work contained 3 steps. Filling up the needed input resources, processing and clearing the output resources.
Queueing
A requested feature by the community was to queue up the building tasks. I added this now to the new Construction Table, so you can setup up to 30 items to be crafted. As usual, there is also a timewarp button to jump at the end of the crafting.
Other changes
- Fixed BoxCount in Storage Connections
- Fixed several Transporting Issues
- Fixed wrong change icon for some resource container icons
- Fixed wrong height of Bars with text
- Fixed PiMenu popup on wrong position in special resolutions
- Fixed Scrollbar for PersonUi and Supply Popup
- Fixed not animated Photovoltaic Panels
- Fixed persons not idling outside of the ship
- Improved UI for Person Overview: Group Activities together
- Transport Activities are now always at the Interior
Want to see more?
I also post the progress and more pictures to our Discord:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2022-12-04 00:01:43 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
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Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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