TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

ScreenshotScreenshotScreenshotScreenshotScreenshotScreenshot
Be an AI, that is responsible to create a generation ship to rescue mankind.
  • Realistic Environment controls
    air pressure, air composition
  • Realistic Artificial Gravity
    by spinning the ship
  • Realistic Persons
    Metabolism using air and nutrition, many needs to fulfill
  • Realistic Resource flow
    Resources are converted between each other

  • Everything in real time
    No fake time used
  • Optimized for simulation
    Extreme Gamespeed (100.000x and faster)
  • Timewarp
    to wait for something, auto breaks for critical situations

  • Build a generation ship
    as fast as possible
  • Take care of your crew
    Fulfill their needs
  • Make the ship independent
    Harvest your own food, build resource cycles
  • Build it large enough
    to survive the long journey

  • Connect Storages
    To manage the resource flow
  • Recycle Resources
    Convert resources to the ones you need.
  • Get resupply from earth
    Till you are independent from them
  • Gather Resources in Missions
    (coming soon)

  • Life support
    several Environment Controls
  • Crew Supply
    Toilets, Sleeping quarters, Canteens,...
  • Food Production
    Greenhouses, Kitchen,...
  • Artificial Gravity buildings
    Mass Balancers, Spinning engines
  • and much more
Generationship
ScifanStudiosDeveloper
ScifanStudiosPublisher
late 2022Release
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
Summary 2022

Hello everyone, let me give you a short update what happened in this year and what's you can expect for next year.

January - Interior Items

The Year started with a improvement of the Graphic performance. The main part was using LOD levels for some of the models and adding support for this to my systems. I improved the highlighting, selection and other systems, to improve the performance. I also converted all buildings to the new Interior System and finished Templates, so players can create their owns now.
Game Description Image

February - Person Metrics

In the second month was planned to add more person features but it was needed to refactor the simulation. Moving the activities out of the building and doing the person metrics and activity updates more async helped to add these new features. It was a big effort, but it also leads to very high performance improvements what was planned for later, so it was switched.
Game Description Image

March - Performance

The March was planned to do the Person Skills more needs and Environment, but end up in another big performance update, now back to 100fps at the starting ship and several optimisations and fixes, due to some really good testers building very large ships. I could finish the Residence feature and moved the activities to the Interior, to get an easier workflow and ui for the players.
Game Description Image

April - Skills

In April the rooms has been restructured and all activities have been moved to the interior items. This should make it more clear and easier to use. The rooms were restructured, so more things can be added to a room. The Persons got Skills and the interior items can require some minimum skill.
Game Description Image

May - Vacation

The May started with a 3 week vacation after the 2.5 years working close to every day :) The rest was smaller polishing bugfixes and post processing improvements. I also changed the font and make more languages possible. At another good Playtest i fixed a lot and got good feedback to polish everything more.
Game Description Image

June - Better Graphics

In June i tried to hired the first employee for the game. But it didn't went as expected, cause i needed a lot of effort for communication ending up in stopping that experiment and continue alone. I played around with substance painter and it got way better and faster results than i had before. I also added storage options and refactored a lot to make this work.
Game Description Image

July - New Models

The July went pretty fast without much time for large features. I worked a bit more on my sideprojekt for money to have more time for further development. I painted a lot of models and did a new room type. I also bring the animations to the next level to make e.g. the toilet work well and fix some blending issues between them.
Game Description Image

August - Room Configurator

In August i created the room configurator, where the player can setup their own room designs. I added more features to support interior overlapping to the outside like solar panels, and their animation towards the sun. The rest of the month i was very busy, due to we moved from Germany to china for some years.
Game Description Image

September - Migrating Engines

In September i moved to china with my family for some years, after a long quarantine i was just able to finalize the latest release and more models. I also started to migrate to a new Version of Unity, what was a big mess, due to they add breaking changes that completely ruins my current architecture, so it took a long time to adapt to it. I was able to bring the spinning engines to the new architecture.
Game Description Image

Oktober - New Rooms

In Oktober i worked most of the time on the new design of the rooms. I removed the underground layer and let the boxes drive on the floor and created a complete new room design and a room-building. The framework of unity I'm using is also getting closer to the final release. I tried to update, but there are still too many problem with it. But in general it seems i can update end of the year to it.
Game Description Image

November - Crafting

In November the main purpose was to change to a new gameplay. The Persons become way more important and are now moving resources around, constructing rooms at the room location and maintain things by themself. The Interior Items got their own resource box, that can be crafted at the old construction workbench.
Game Description Image

December - Room Update

In December i did the last change of the gameplay, to make the rooms updatable. Also Pi menus have been added, so you have a Sims like Interaction with the crew. It affects close to all parts of the game and took a bit time to polish all of this. I invested some time to prepare for a large Unity update and got everything stable.
Game Description Image

Plan for next Year

Release

Following the original plan we would get now close to the release, but the game changed so much, that it will not be possible. The original gamedesign plan was to build just the buildings but changed to manage the interior items and persons. Due to i am still alone developing on this game, i have to move the release one year further, to get you a good game.

Roadmap

At the start of next year, i will be busy to readd all features that were in the game before and outdated due to the last updates. One example is to migrate the Dock and supply ship to the new Interior Item approach. The starting ship will also be updated including most of the tutorials.

When this is done, i will work on the storyline and more content. In paralell a new Playtest-Phase will start. If you are interested, you are welcome in our discord :)
Game Description Image
When all of this is done and the game is stable enough, i plan to launch a Demo while adding more content like Temperature Systems, more Resources and Interior items, till the final 1.0 release.

Wishlist

If you haven't it done yet, please wishlist and follow to keep up to date :)
https://store.steampowered.com/app/1638030/Generation_Ship/

[ 2023-01-03 03:30:11 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: Core Duo 2Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1500 MB available space
GAMEBILLET

[ 6406 ]

25.19$ (16%)
7.54$ (16%)
16.79$ (16%)
41.47$ (17%)
41.47$ (17%)
33.17$ (17%)
49.77$ (17%)
20.72$ (17%)
12.42$ (17%)
49.77$ (17%)
13.30$ (11%)
12.42$ (17%)
7.44$ (17%)
24.87$ (17%)
16.79$ (16%)
16.57$ (17%)
20.72$ (17%)
16.57$ (17%)
20.72$ (17%)
12.42$ (17%)
8.29$ (17%)
16.57$ (17%)
17.75$ (11%)
24.87$ (17%)
44.45$ (11%)
26.65$ (11%)
26.65$ (11%)
41.49$ (17%)
33.17$ (17%)
16.39$ (18%)
GAMERSGATE

[ 1928 ]

7.5$ (75%)
4.14$ (86%)
1.8$ (91%)
6.8$ (66%)
2.81$ (89%)
0.85$ (91%)
9.0$ (77%)
3.4$ (91%)
8.91$ (70%)
5.1$ (66%)
10.2$ (66%)
3.38$ (89%)
3.0$ (90%)
0.9$ (91%)
1.28$ (91%)
6.44$ (82%)
1.91$ (79%)
0.6$ (91%)
0.43$ (91%)
1.91$ (87%)
0.43$ (91%)
10.91$ (22%)
24.0$ (60%)
0.34$ (91%)
2.0$ (80%)
5.09$ (49%)
0.9$ (91%)
7.65$ (62%)
0.42$ (79%)
0.85$ (91%)
MacGamestore

[ 4310 ]

4.99$ (50%)
1.99$ (80%)
1.99$ (87%)
5.99$ (85%)
9.49$ (5%)
9.49$ (5%)
1.09$ (82%)
1.99$ (80%)
2.99$ (75%)
2.98$ (85%)
1.79$ (91%)
1.99$ (90%)
1.10$ (93%)
3.99$ (69%)
15.89$ (21%)
3.89$ (74%)
1.04$ (85%)
4.49$ (85%)
3.99$ (87%)
52.99$ (12%)
1.19$ (76%)
13.99$ (7%)
51.99$ (13%)
17.49$ (20%)
4.89$ (84%)
13.99$ (7%)
9.49$ (5%)
2.49$ (83%)
3.99$ (90%)
23.89$ (20%)

FANATICAL BUNDLES

Time left:

356221 days, 2 hours, 51 minutes


Time left:

356221 days, 2 hours, 51 minutes


Time left:

10 days, 9 hours, 51 minutes


Time left:

6 days, 9 hours, 51 minutes


Time left:

16 days, 9 hours, 51 minutes


Time left:

27 days, 9 hours, 51 minutes


Time left:

30 days, 9 hours, 51 minutes


Time left:

31 days, 9 hours, 51 minutes


HUMBLE BUNDLES

Time left:

0 days, 3 hours, 51 minutes


Time left:

10 days, 20 hours, 51 minutes


Time left:

11 days, 3 hours, 51 minutes


Time left:

12 days, 3 hours, 51 minutes


Time left:

12 days, 3 hours, 51 minutes


Time left:

14 days, 3 hours, 51 minutes


Time left:

19 days, 3 hours, 51 minutes


Time left:

21 days, 3 hours, 51 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE