TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Update 0.83 - Person Improvements

This iteration focuses on improving the experience of individuals in the game. Along with some updated visuals for the crew, I have also enhanced the history system for each person. Additionally, the created statistic system can be easily extended to other uses, which I will show you below. Furthermore, there has been a significant update to the underlying framework, resulting in better graphics and improved performance.

History


A general history system has been added to the game that can store changes in the simulation. It has been integrated deep into the core of the game, designed to be efficient and save memory. This system has been implemented in several parts of the game, including:

Resource Charts


Each resource container now has its own history chart, showing the value over time, as well as increases and decreases over time. This makes it easier to track the status of resources in the game.

Ship Systems


The history system also works for ship and air systems such as energy, humidity, oxygen, and more.

Productivity


The new system now monitors the productivity of interior items, allowing you to see a graph of the item's usage in the details panel. Clicking on it will expand it.

Person Activity


The old history system for individuals has been replaced. While it no longer shows what kind of activity a person was doing at a specific time, it provides a good overview of the different aspects of a person. Additionally, you can now get a statistic for a week or month.

More Animations


A new animation has been added to the game: the bath door.

Person Improvements


The Person system has been enhanced with bug fixes, performance improvements, and better rendering quality. Specifically, I added LOD (Level of Detail) levels and other generator improvements, which means that person models will now switch depending on how far the camera is away from them, resulting in a better performance with only 10% of the vertices being handled by the GPU.

More Person Clothes


In addition to bug fixes, I have also added many new clothes, haircuts, beards, and more to the Person system, as well as improved the rendering quality.

Backpacks


The main reason for these changes was to add backpacks to the game, making it visible when a person is carrying something.

Person Customizer


To test and debug the new systems, I have created a Person Customizer Tool that works directly in the game. Although not yet perfectly finished, players can test it by enabling cheats and right-clicking on the person icon.

Consultant Avatars


Consultants in the game, who raise quests and show things to the player, are now animated persons that move their lips to the voice.

Consultant UI


The UI of the consultants has been converted into speech bubbles next to the element avatars, providing more space in the lower right corner. I plan to add some person-related features here to make them more easily accessible.

Nations


Each Person now has its own nation in the game. I have also added more random names, depending on the selection and the number of names in that speech region. Although I did not add it for all ~250 Nations, the game will pick random names from a similar region to get as close as possible. It is easy to add more names, and players can contribute in the Discord.

Organization


In the Storyline, nations have joined together to form larger countries. I used real data for all of the nations and tried to group them together from different perspectives and balance their GDP. Although not perfect, this is a start, and I plan to add a starting screen where players can choose this and get persons mostly from the nations of this organization in the future.

Supply Crew


As a result of these changes, Nations and Profile pictures are now visible in the supply popup with a nicer style.

Better Path calculations


The pathfinding algorithm has been improved, resulting in more direct routes for crew members.

Updated Framework


After a long process, the fourth attempt to update to the new Unity and Entities package was finally successful. The update comes with a brand new rendering pipeline and more features to come in future updates.

Special Thanks


To show appreciation to the community, contributors have been added to the Credits Window in the MainMenu. If they've configured an Avatar, they will also spawn in the game as crew members.

Other changes


  • Fixed Unit for Energy
  • Added Persons LOD levels to improve Performance for large ships
  • Persons not created with underwear.
  • Added Progress bar to Tutorial Achievement
  • Sending more debugging in Crash Log
  • Added Unity RichText support to I18n Elements (more next iteration)
  • Improved InGame Tooltips are not over the mainmenu anymore
  • Improved Error reports and Feedbacks sending to the server for better debugging
  • Popups also closing with rightclick
  • Improvements to Translation Editor
  • Added caching to persons animation creation
  • Added caching to persons avatar pictures

Want to see more?


I also post the progress and more pictures to our Discord:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/


[ 2023-04-19 20:36:55 CET ] [ Original post ]

Generationship
ScifanStudios Developer
ScifanStudios Publisher
late 2022 Release
Game News Posts: 54
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Be an AI, that is responsible to create a generation ship to rescue mankind.


  • Realistic Environment controls
    air pressure, air composition
  • Realistic Artificial Gravity
    by spinning the ship
  • Realistic Persons
    Metabolism using air and nutrition, many needs to fulfill
  • Realistic Resource flow
    Resources are converted between each other



  • Everything in real time
    No fake time used
  • Optimized for simulation
    Extreme Gamespeed (100.000x and faster)
  • Timewarp
    to wait for something, auto breaks for critical situations



  • Build a generation ship
    as fast as possible
  • Take care of your crew
    Fulfill their needs
  • Make the ship independent
    Harvest your own food, build resource cycles
  • Build it large enough
    to survive the long journey



  • Connect Storages
    To manage the resource flow
  • Recycle Resources
    Convert resources to the ones you need.
  • Get resupply from earth
    Till you are independent from them
  • Gather Resources in Missions
    (coming soon)



  • Life support
    several Environment Controls
  • Crew Supply
    Toilets, Sleeping quarters, Canteens,...
  • Food Production
    Greenhouses, Kitchen,...
  • Artificial Gravity buildings
    Mass Balancers, Spinning engines
  • and much more

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: Core Duo 2Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1500 MB available space
GAMEBILLET

[ 6138 ]

13.19$ (18%)
42.34$ (15%)
6.24$ (79%)
13.47$ (55%)
15.29$ (15%)
14.95$ (25%)
1.57$ (92%)
4.19$ (16%)
2.10$ (58%)
9.15$ (69%)
16.97$ (15%)
5.89$ (41%)
3.29$ (18%)
5.59$ (72%)
22.98$ (23%)
6.50$ (50%)
13.89$ (65%)
6.53$ (18%)
17.14$ (66%)
6.63$ (17%)
1.72$ (78%)
0.63$ (87%)
4.12$ (17%)
16.97$ (15%)
7.50$ (75%)
16.00$ (60%)
29.99$ (25%)
16.59$ (17%)
4.19$ (40%)
5.94$ (15%)
GAMERSGATE

[ 3458 ]

17.49$ (30%)
0.56$ (81%)
5.31$ (79%)
18.74$ (25%)
9.35$ (22%)
0.88$ (91%)
11.69$ (35%)
4.5$ (85%)
0.75$ (85%)
7.5$ (70%)
14.99$ (40%)
5.0$ (75%)
4.4$ (82%)
2.0$ (80%)
2.61$ (74%)
0.45$ (85%)
9.99$ (50%)
9.84$ (67%)
10.0$ (80%)
1.41$ (93%)
6.25$ (75%)
1.08$ (91%)
10.79$ (46%)
5.78$ (66%)
10.0$ (75%)
6.39$ (20%)
2.5$ (75%)
9.99$ (50%)
12.79$ (36%)
4.8$ (76%)

FANATICAL BUNDLES

Time left:

2 days, 17 hours, 7 minutes


Time left:

8 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

5 days, 17 hours, 7 minutes


Time left:

30 days, 17 hours, 7 minutes


Time left:

10 days, 17 hours, 7 minutes


Time left:

2 days, 17 hours, 7 minutes


Time left:

37 days, 17 hours, 7 minutes


Time left:

26 days, 17 hours, 7 minutes


Time left:

23 days, 17 hours, 7 minutes


Time left:

31 days, 17 hours, 7 minutes


Time left:

33 days, 17 hours, 7 minutes


Time left:

54 days, 17 hours, 7 minutes


HUMBLE BUNDLES

Time left:

11 days, 11 hours, 7 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE