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Update 0.91 Achievements
We've given the achievements system a makeover! There are now 18 achievements for you to unlock, and we have more in the pipeline. Dive in and start earning those achievements!
In our latest update, we've revamped the power system. Introducing batteries, your reliable backup for storing energy in case of emergencies.
To have an easy access to the fireextinguisher and oxygen masks, i added an emergency cabinet interior item. It will be placed directly on walls, so it can be placed without much space usage.
For quick access to fire extinguishers and oxygen masks, we've introduced a new emergency cabinet interior item. Mount it directly on walls for easy placement without taking up much space. Safety first!
Fixes
I also post the progress and more pictures to our Discord:
We also have another announcement to make. We start soon with a weekly tester events. To attend, just join our Discord and get the weekly-tester role to get notified when it starts.
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2024-01-17 03:03:59 CET ] [ Original post ]
Hello Space builders! In this iteration there was a focus on the achievements. Also two new interior items found their way in the game. Sadly i was sick most of the December, so not so much progress as usual.
Updated Achievements
We've given the achievements system a makeover! There are now 18 achievements for you to unlock, and we have more in the pipeline. Dive in and start earning those achievements!
Battery
In our latest update, we've revamped the power system. Introducing batteries, your reliable backup for storing energy in case of emergencies.
Emergency Cabinet
To have an easy access to the fireextinguisher and oxygen masks, i added an emergency cabinet interior item. It will be placed directly on walls, so it can be placed without much space usage.
Interior Item Overlay
For quick access to fire extinguishers and oxygen masks, we've introduced a new emergency cabinet interior item. Mount it directly on walls for easy placement without taking up much space. Safety first!
Full ChangeLog
Fixes
- Mitigation of Empty-Container
- Removed Warning when arriving at a waypoint
- Delta Values for GaugeElements more resistent to low delta values
- Fixed showing wrong Recipe in Pimenu selected when no recipe is set
- Performance Improvement, due to not needed UI Check. Heavy impact on the Craft Queue Popup
- Fixed emptying a shelf not let person drop it to the same shelf again.
- Fixed Warning when a room got finished at updating the Thermal effect
- Fixed warning for Quality related Input Resources in special cases
- Fixed error when placing Shuttlebay in a not finished room
- Delta Values in History could be wrong.
- Fixed Blueprints shown multiple times in BuildMenu
- Another special case where persons fill/empty in the same storage
- Endless Simulation update in special cases
- Exception when PluginManager used too early in MainMenu for License details
- Chart Element of Activity Process was not updated correct
- Prevent line break in efficiency calculation result
- Person was not filling a construction site in a special situation
- Fixed missing serialize of one enity, that might lead to errors on loading in special cases
- Hide Developer some data for non developers in interior items
- background for sendToDeveloper in Translate Element
- Another endless simulation loop
- Fixing rare history problem
- Animation Position for Construction and maintain of Bed
- Construction bar was not updating well
- Fixed Deserializing when the new capacity is smaller
- Rare bug on special timing when power is empty
- Make time more precice to prevent endless loops
- Fixed Warning when loading game with some special cases
- Keep Special Event Popup closed
- ResourceBox Position was not updated in special cases
- Fixed warning with Timewarps in special cases
- After placing doors the room was not updated
- Update the Transport Tasks when the player change the reserved Items
- Wrong Mood effects on persons after loading a game
- Endless updates in special situation with person needs
- Dismantle or abort Room
- Exception in PersonOverview when a person died
- Persons perfere now storages instead of close to empty interior items in special cases
- Warnings for unfinished interior items in unfinished rooms
- Layout of Special Event Panels were not set to problem or warning.
- Player command not working anymore with person
- Rare situation where person was stuck in an activity
- Duplicate UnitSymbol for Skills in Tooltip of Supply Popup
- First Person camera did not allow walking through doors
- Slot items visible when person overview is hidden.
- Updated Storage Values when they are changing live in UI
- Wrong shown storage count in special cases
- wrong no energy problem at hygieneArea
- Problems for construction places were not readded when the resource got unavailable.
- Fixed can't put resources to storage in special cases
- Fixed PiMenu Sound for group selection
- Fixed very long Crafting Duration timewarps were around 3s wrong
- Fixed where Doors in interior p lacing were not moving on bad positions.
- Prevent Doors could be droped over special interior items.
- Layout of Task Icon at special case with problem and assigned person
- Dismantle priority was dynamic when changing the priority while in dismantle mode
- An exception at license the widget
- Door update wrong when autoplacing doors
- Some rooms got too the wrong state in some special cases
- Icon of newly created Blueprints were not updated in BuildMenu when the async generating is finished
- Wrong ProgressData was shown for constructions in waiting for resoruce state
- Fixed Some I18nLabels were not linking to the correct TranslatorElement
- Fixed some Lipsyncs were out of date
- Translate Element: Not updated content when the list was filtered
- ForceLive was not done in a special case
- Timewarp not Stopped when unloading Dock
- Some not wanted Transport Priorities are fixed
- Showing Empty box in special cases where it should not be
- Fixed situation when cheating it could happen that the person had unwanted empty resourcetype in a slot
- Idle Persons not using not available area
- Exceptions when deleting the last savegame
- Fixed error on HistoryGraph without data
- Fixed Bad sorting of resource recipes e.g. for generator
- Markers of GaugePanels were not updated in the first rendered Frame when they are shown
- More Achievements: Bad AI, Firefighter
- Achievement Popup in Mainmenu and store to see the reached Achievements
- New Achievement System
- Make Storage Configurable while in construction state
- Interior Item Overlays for all Items
- EmergencyCabinet that stores O2 and CO2 for o2mask and FireExtinguishers
- Added Battery
- Cheat resources with mousebuttons (where it works also with mousewheel)
- Readded Auto-Focus TextBoxes after found a workaround for the unity bug
- Added Environmental Effects and Factors to the Interior Item Preview
- Delta History for all ResourceTypes
- Rightclick on the PersonOverview zooms to the Person
- Readded Recipes in the Interior Item Popup so its visible what they can do.
- RightClick on a Report SaveGame now opens the json in a text editor for debugging)
- Support for Images inside of Translated Text
- Added Repeat Queues e.g. for Crafting
- Added Change Recipe in PiMenu
- Restriction of some Interior Items
- WorldElement for Crafting interior Items showing the current crafting item and state
- PiMenu for UnderConstruction for Rooms
- Readded the Connections also for other interior items.
- Added Overlay for Electric Energy
- Priority changes on PiMenu
- Added Tooltips for PiMenu
- Change Door State via PiMenu
- Added Customize to Person PiMenu, opening the dialoge for unitform change
- Added Open Supply Popup to PiMenu of DockingPort
- Added PlayerTask for PrimaryObjectives
- More Direct Help in special events
- Added Help for Fire and added it to the Nitrogen Help button
- Click sound when hopening PrimaryObjective
- Rightclick on the Recipe Queue priorize the item
- Added Amount of Available Interior Items to the Interior item Build Menu.
- Added first Difficulty setup to prepare for easy and hard mode
- Primary Objective Popup
- Make Intro and Tutorial skippable
- New Game Dialoge
- Focus a room is now related to the room size
- Added Person Slot Icons to the Person Overview Element (lower right)
- FullScreenMode Option is translated
- Contextmenu for Interior Items, using the PiMenu
- Added Double Confirm button for Pi Menu
- Cheat for Instant destroy an Interior Item (Ctrl when clicking the button)
- SupplyShip overview got a panel with the current Cargo for easier identify
- Created custom search field and used it everywhere
- Added Fancy Tooltips with headline separation
- Cheating input resources with shift ctrl interior place
- Changable Recipies for interior items
- Scrollbars to blueprint list
- Ask for automaticaly adding door, when a room is placed at another room without a door.
- Rules System is able to work on better on multiple Threads
- Added Help for Residence and Workplace and removed old choosing method.
- Added Help for StorageManagement and added Images to other Help Texts
- Move Consultant Picture towards the Target that is highlighted
- More obvious highlighting for the help highlight elements
- Improved UI to highlight the effective calculation steps.
- Separated the HeatEnergy from the Temperature in the ship section, to make it more clear.
- Using now a I18n Patch to update players translation changes much easier.
- OptionsPanel is less transparent to read easier.
- Checking assigned Person of containerTasks and fix it if needed.
- Use TaskPriority also for Choosing what interior item should be enabled/disabled in case of power cut.
- Rounding problems with very low values.
- Prevent filling Storages with very little amount of resources of interior items
- Only fire HighHumidity Special Event once the limit is hit
- Old PrimaryObjective Playertasks are removed when done
- Improved SpecialEvent HighHumidity adding more Details and how to solve it.
- If a person idles after send to a place by the player, it will first stay on its position and not walking away.
- License Overview in Options
- Improved Under Construction UI
- After Dropping a new Room, the InteriorItem Menu is opening
- SideMenu auto closes in situations when its not needed anymore.
- Improved SideMenu Overlay Panel
- Aligned Camera Buttons to a single chooser button and added First person and Free Camera to it
- Store last used Tutorial and intro settings of NewGame Setup
- Updated and reduced the tutorial to a minimum. Interactive help will be added soon to cover the rest.
- Sorting in Person Selection Panel is now aligned with the rest of the UI
- Improved PiMenu interaction
- Better Layout of Lists
- Interior editing now shows blocker areas in space from other rooms
- New Design for Bexed Value Label
- SupplyPopup Resource Table now supports leftclick to add and rightclick to remove (including the modifiers)
- Implemented Maximum amount Resupply with delta to Supply)
- Make WorldUIElement for Interior Item preview Scalable to the camera distance.
- Timewarp behavior switching between speed and timewarps
- RecipeChooser now using Table layout with categories and filters
- Changed Blocking Graphics to a nicer one
- Show the location of existing blueprints and set this by default if choosen.
- Translator updates now the language files for easier changing the file by hand
- Add interior Items now can switch rooms to drop.
- Setup some recipes to use duration instead of normal throughput.
- Efficiency on low mood is now 0.5-1
- Fixed Crafting Duration of Shuttlebay way too fast
- More Resources from Missions
- Supply from Earth now can now be setup in difficulty level
- Perons can now carry half a box per transport, independent from the weight
Want to see more?
I also post the progress and more pictures to our Discord:
Weekly Tester
We also have another announcement to make. We start soon with a weekly tester events. To attend, just join our Discord and get the weekly-tester role to get notified when it starts.
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2024-01-17 03:03:59 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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