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Update 0.96 Advanced Person Needs
A new "Fun" need has been introduced for the crew, along with small and medium items to boost fun. In future updates, traits will be added, allowing crew members to enjoy their favorite activities even more. One of these fun items is the interactive starmap screen, where the crew can explore the galaxy. This screen will also enhance the rooms environment in upcoming iterations.
Another lager one is a home computer where the crew can play games.
To further enhance the fun, we've added the Treadmill, which not only increases the fun value but also boosts the newly added "Fitness" stat for crew members.
The fitness level impacts each persons maximum carry capacity (ranging from 50kg to 300kg per slot) and their walking speed.
Crew members now have varied walking speeds on the ship. It's essential to assign tasks carefully, as speed is now influenced by factors like fitness, mood, gravity, and the items being carried. Heavy or large objects will significantly slow them down.
Weve introduced a new social need for the crew. When this need decreases, crew members will actively seek out conversations. In future updates, relationships like friendships will develop through social interactions.
Another way to boost social interactions is by doing activities together. A medium-sized table that seats four people has been added, allowing crew members to eat and socialize. This ties into the day schedule from the last update, so now it's more effective to plan shared mealtimes.
Additionally, new animations were created, and many small animation logic issues were fixed in the process.
To support the large amounts of methane and other gases needed for long trips, weve added massive gas storage containers.
Once constructed, these containers can be assigned to different resource types.
Weve also introduced a new storage item for liquids, which currently stores water and waste water. This system is ready to handle new liquids that may be added in future updates.
I also post the progress and more pictures to our Discord:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2024-09-06 07:51:54 CET ] [ Original post ]
In this update, weve focused on enhancing the crews experience with new needs and interior items.
Fun Need
A new "Fun" need has been introduced for the crew, along with small and medium items to boost fun. In future updates, traits will be added, allowing crew members to enjoy their favorite activities even more. One of these fun items is the interactive starmap screen, where the crew can explore the galaxy. This screen will also enhance the rooms environment in upcoming iterations.
Another lager one is a home computer where the crew can play games.
Fitness Need
To further enhance the fun, we've added the Treadmill, which not only increases the fun value but also boosts the newly added "Fitness" stat for crew members.
The fitness level impacts each persons maximum carry capacity (ranging from 50kg to 300kg per slot) and their walking speed.
Walking Speed
Crew members now have varied walking speeds on the ship. It's essential to assign tasks carefully, as speed is now influenced by factors like fitness, mood, gravity, and the items being carried. Heavy or large objects will significantly slow them down.
Social Need
Weve introduced a new social need for the crew. When this need decreases, crew members will actively seek out conversations. In future updates, relationships like friendships will develop through social interactions.
Another way to boost social interactions is by doing activities together. A medium-sized table that seats four people has been added, allowing crew members to eat and socialize. This ties into the day schedule from the last update, so now it's more effective to plan shared mealtimes.
Additionally, new animations were created, and many small animation logic issues were fixed in the process.
Other New Items
To support the large amounts of methane and other gases needed for long trips, weve added massive gas storage containers.
Once constructed, these containers can be assigned to different resource types.
Weve also introduced a new storage item for liquids, which currently stores water and waste water. This system is ready to handle new liquids that may be added in future updates.
Want to see more?
I also post the progress and more pictures to our Discord:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2024-09-06 07:51:54 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
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Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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