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Update 0.98 Room Levels
Crew members now have expectations regarding their accommodations, with room requirements based on skill levels. High-skilled workers need higher room levels, and their mood is influenced by the room's setup and the presence of liked or disliked items in their quarters.
Room levels now range from 1 to 5 stars, determined by the rooms appearance, available space, and the number of residents.
A new "Appearance" value reflects the rooms aesthetic quality. Many items can positively or negatively impact this value, with some decor items designed solely for visual appeal. A new system lets textures and models be switched, paving the way for future additions.
Sculptures and plants have also been introduced.
Room cleanliness now degrades with occupancy, impacted further by certain items or hazards like fire. This is visually represented by accumulating dirt in the room.
Everyone on board can now help clean, adding another task to the ship's duties.
Currently, cleanliness only affects visuals, but it will later impact the risk of illness, especially during eating or drinking.
Crew members can now boost item efficiency as a new task. Each workable item has an efficiency value that can be improved based on skill requirements; for example, enhancing a greenhouses efficiency requires biology skills.
To help players understand work delays and crew issues, thought bubbles now appear briefly above crew members. These bubbles indicate why tasks are interrupted or why a crew member may be slow due to low mood or skills.
A major change: interior item boxes are now removed. After positive playtest feedback, items are now constructed directly at their placement instead of at the workbench, reducing storage needs and simplifying gameplay.
Finally, performance received a major boost. With many new tasks added for cleaning and efficiency, task load on larger ships was high. By minimizing recalculations and introducing a more efficient pathfinding algorithm with pre-calculations, path checking is now faster and more precise. On larger ships, speed increased dramatically from around 3 minutes per second to nearly 3 hours per second.
I also post the progress and more pictures to our Discord:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2024-11-11 05:55:02 CET ] [ Original post ]
This update brings added depth to crew quarters, significant performance optimizations, and substantial gameplay enhancements.
Residence Mood
Crew members now have expectations regarding their accommodations, with room requirements based on skill levels. High-skilled workers need higher room levels, and their mood is influenced by the room's setup and the presence of liked or disliked items in their quarters.
Room Level
Room levels now range from 1 to 5 stars, determined by the rooms appearance, available space, and the number of residents.
Appearance
A new "Appearance" value reflects the rooms aesthetic quality. Many items can positively or negatively impact this value, with some decor items designed solely for visual appeal. A new system lets textures and models be switched, paving the way for future additions.
Sculptures and plants have also been introduced.
Cleanliness
Room cleanliness now degrades with occupancy, impacted further by certain items or hazards like fire. This is visually represented by accumulating dirt in the room.
Everyone on board can now help clean, adding another task to the ship's duties.
Currently, cleanliness only affects visuals, but it will later impact the risk of illness, especially during eating or drinking.
Efficiency improvements
Crew members can now boost item efficiency as a new task. Each workable item has an efficiency value that can be improved based on skill requirements; for example, enhancing a greenhouses efficiency requires biology skills.
Thought Bubbles
To help players understand work delays and crew issues, thought bubbles now appear briefly above crew members. These bubbles indicate why tasks are interrupted or why a crew member may be slow due to low mood or skills.
No more InteriorItemBoxes
A major change: interior item boxes are now removed. After positive playtest feedback, items are now constructed directly at their placement instead of at the workbench, reducing storage needs and simplifying gameplay.
Performance
Finally, performance received a major boost. With many new tasks added for cleaning and efficiency, task load on larger ships was high. By minimizing recalculations and introducing a more efficient pathfinding algorithm with pre-calculations, path checking is now faster and more precise. On larger ships, speed increased dramatically from around 3 minutes per second to nearly 3 hours per second.
Want to see more?
I also post the progress and more pictures to our Discord:
And don't forget to wishlist and follow us to keep up to date. https://store.steampowered.com/app/1638030/Generation_Ship/
[ 2024-11-11 05:55:02 CET ] [ Original post ]
Generationship
ScifanStudios
Developer
ScifanStudios
Publisher
late 2022
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
No user reviews
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Be an AI, that is responsible to create a generation ship to rescue mankind.
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other
- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations
- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey
- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)
- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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