
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other


- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations


- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey


- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)


- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more

Its been a while the last three months have been quiet in terms of updates. But behind the scenes, weve been working on a major feature: Your ships can now move. Really move.
In the previous version of Generation Ship, you could build your ship and configure it but it remained locked in a static orbit. That has changed. Dramatically.
[hr][/hr]Realistic Spaceflight Built on Orbital Mechanics
There is now a complete new navigation system, using real orbital physics. Planets and moons now move along proper trajectories. Your ship isn\'t just a visual object in space it\'s a physical entity obeying gravity, inertia, and thrust.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/7ba2f13fcaa9f2ef674f6438f91e242efdfb0640.gif\"][/img]
Placement of engines, mass distribution, and the center of mass (COM) all matter. Ships with unbalanced designs may spin, drift, or behave unpredictably just like in real spaceflight.
[hr][/hr]Engines, Gimbals & Thrust Balancing
Each thruster now applies real directional force, and most engines support an adjustable gimbal for steering.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/a9173560918a0c133f9b8ae5342971a6f4e86e86.gif\"][/img]
To help stabilize things, weve introduced an automated thrust balancing system that adjusts outputs across all engines to maintain control, even in asymmetrical designs.
The UI now includes a directional control overview, letting you see at a glance how maneuverable your ship is in each axis ideal for debugging tricky ship layouts.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/d780cbf550ebd9aee3115c5dcc86272e039dce1f.gif\"][/img]
[hr][/hr]Keyboard Control & NavBall Flight Interface
You can now pilot your ship directly using keyboard input. To support orientation and spatial awareness, weve added a full NavBall UI showing orientation relative to prograde, retrograde, normal vectors and more.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/7e5eba69ccaa88655b20f5a6984c68fc60954f2a.jpg\"][/img]
A simple autopilot is also included: stabilize your orientation, point toward targets, or align with maneuver vectors all at the push of a button.
[hr][/hr]New Star Map & Maneuver Planning
The new star map lets you visualize planetary orbits, moon paths, and your own trajectory in real time. [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/4ef1bd189982dcb73aef622feac92af8f1588c4c.gif\"][/img]
You can set maneuver nodes directly on your orbit tweaking speed and angle to reach your goals.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/f8a557bad00f463acb6da2c6fd76b321303ed8ce.jpg\"][/img]
Need help? An early maneuver planner can automatically calculate common tasks: orbit changes, lunar transfers, and more.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/4d5814a81bc75cba94adde06a00c83d4a5bb127b.jpg\"][/img]In the future, these plans will be handled by your crew, with planning time and skill factors. But for now its fully interactive.
[hr][/hr]Multiple Ships, Autonomous Flight, and Docking
You can now switch between multiple ships, like your supply vessels and support craft. Each ship can be manually piloted or assigned to an autopilot letting your crew perform planned burns, execute maneuvers, and approach rendezvous targets.
The rendezvous system is also in development:
Ships can target other vessels
[/*]Autopilots execute approach maneuvers
[/*]The Docking Mode on the NavBall enables precision alignment
[/*]A Hold Position mode allows ships to stay in place near their target
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/3dfd060e3bbab553074f19e07ba7ed232e506a7c.jpg\"][/img]
[hr][/hr]Work-in-Progress Video
Want to see all of this in action?\nWeve put together a short work-in-progress video showing the new navigation systems, maneuver planning, and autopilot behavior in-game.
Note that that\'s not the final version of the video and a lot of warnings were still shown up. But it should give you a solid impression of how things are coming together!
Let us know what you think and what youd like to see next!
[hr][/hr]Whats Next From Systems to Simulation
The core navigation systems are now in place and working well.\nIm currently focused on polishing performance and stability, making sure everything feels smooth, consistent, and reliable in real gameplay.
Once thats done, the update will be opened up to all current playtesters.
After that, the next step is deeper integration into the main gameplay: Autopilot tasks and maneuver planning wont just happen instantly instead, theyll be handled by your crew. Youll be able to give high-level orders like:
\"Send the shuttle to the outpost,\"\nand the crew will take care of the trajectory, planning, flight, and docking.
This system will also apply to supply ships, which will initially be managed by ground control. Later, your onboard crew will handle them autonomously as well.
Were also exploring new gameplay layers, like sensor-based navigation, crew roles for flight control, and dedicated consoles or interior items for planning and piloting. These would take over some of the current autopilot functions though youll always be able to fly manually if you prefer.
These changes also mean that moon missions and supply transfers will become location-aware:\nYour main ships position matters. Later in the game, youll be able to move into lunar orbit, reducing fuel needs and shortening travel times making orbit management a real strategic choice.
[hr][/hr]Want to see more?
I also post the progress and more pictures to our Discord:
And don\'t forget to wishlist and follow us to keep up to date.
[dynamiclink href=\"https://store.steampowered.com/app/1638030/Generation_Ship/\"][/dynamiclink]
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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