
- Realistic Environment controls
air pressure, air composition - Realistic Artificial Gravity
by spinning the ship - Realistic Persons
Metabolism using air and nutrition, many needs to fulfill - Realistic Resource flow
Resources are converted between each other


- Everything in real time
No fake time used - Optimized for simulation
Extreme Gamespeed (100.000x and faster) - Timewarp
to wait for something, auto breaks for critical situations


- Build a generation ship
as fast as possible - Take care of your crew
Fulfill their needs - Make the ship independent
Harvest your own food, build resource cycles - Build it large enough
to survive the long journey


- Connect Storages
To manage the resource flow - Recycle Resources
Convert resources to the ones you need. - Get resupply from earth
Till you are independent from them - Gather Resources in Missions
(coming soon)


- Life support
several Environment Controls - Crew Supply
Toilets, Sleeping quarters, Canteens,... - Food Production
Greenhouses, Kitchen,... - Artificial Gravity buildings
Mass Balancers, Spinning engines - and much more

Weve completely overhauled the SupplyShip: handling is tighter, stages are fully integrated, and Crew Capsules now manage oxygen and food just like on the main ship. Low-altitude operations are more stable than ever thanks to the new Surface Mode, while the polished time and astronomical systems make every mission precise and reliable.
[hr][/hr]The New Supply Ship
The SupplyShip handling has been completely overhauled. Ships now require an integrated Crew Capsule, which consumes oxygen and food after launchjust like on the main ship. This lays the foundation for future mission updates.
Players can now purchase and manage stages, and the ship handles them automatically when needed.
[img src=\"https://clan.akamai.steamstatic.com/images//40544258/bf2ecf9c467d89c4dcbf73074397090970c75dec.jpg\"][/img]
[hr][/hr]Stages
Stages are fully integrated and automatically triggered during ascent or orbital adjustments. Each stage can include tanks, thrusters, and separators, allowing modular ship design.
The Enable at Stage system lets components activate automatically at a specific stage.
To make mission planning transparent, each stage now displays DeltaV calculations, showing exactly how much maneuvering capability is available. Players can plan precise missions and see the impact of each stage clearly.
[img src=\"https://clan.akamai.steamstatic.com/images//40544258/67fcd3e52eb27c5c7767f74171815157bc32b88b.gif\"][/img]
[hr][/hr]Surface Mode
A new Surface Mode improves low-altitude flight and landing stability. Takeoffs, landings, and close-to-surface maneuvers are now precise, preparing the game for future atmospheric gameplay.
[img src=\"https://clan.akamai.steamstatic.com/images//40544258/a91e1633eec44b966baf90ec1cfaebeb98a13090.jpg\"][/img]
[hr][/hr]Time System & Astronomics
The time system has been polished and fully synchronized with the astronomical simulation. Fuel consumption is now accurate even at high speeds or accelerated simulation rates.
Astronomics can trigger events in the task system, and players can now see which system is currently affecting game time. This makes long missions more predictable and reliable.
[hr][/hr]Credits Over Time
The player now receives credits over time, providing a clearer feedback loop for ongoing operations. In future updates, credits will also be affected by events and resource trading (e.g., mining Helium3 on the Moon to sell back to Earth).
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/fa01d9ea4c64e4883ac155a5ae0e168e37a266d8.jpg\"][/img]
[hr][/hr]UI Improvements
The interface has been restructured for clarity and usability:
Vessel Selection now has tabs and a more organized layout.
[/*]Resource panels support AutoBuy/Sell, with animated panels showing credit changes clearly.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/72d44c1460d86c59324a15961543a907150cb4d7.jpg\"][/img]
[/*]Navigation planning uses a consistent style across all screens.[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40544258/05fa65f17249a4f2e1196d8605790729e838c55c.jpg\"][/img]
[/*]
Internal Improvements & Visuals
Planets now feature dynamic surfaces, adjusting curvature based on distance, so SupplyShips always appear correctly positioned.
[/*]Mass and thrust calculations are now relative to parent objects, allowing docked thrusters to contribute to the ships overall thrust.
[img src=\"https://clan.akamai.steamstatic.com/images//40544258/8fd6149540dce6b5dbba9cb139de126ba41a8bb6.jpg\"][/img]
[/*]
Want to see more?
I also post the progress and more pictures to our Discord:
[img src=\"https://clan.akamai.steamstatic.com/images//40544258/3b6bdb9d0c7da390c40a99b7f67789e5f4696a9a.jpg\"][/img]
And don\'t forget to wishlist and follow us to keep up to date.
[dynamiclink href=\"https://store.steampowered.com/app/1638030/Generation_Ship/\"][/dynamiclink]
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Core Duo 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1500 MB available space
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