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Level Editor Beta Update 2
[ 2021-08-02 22:06:03 CET ] [ Original post ]
Hello! The beta version of the level editor for Definitely Sneaky But Not Sneaky has just been updated again! To use it, opt-in to the beta version of the game in the game's Steam settings. The level editor and Steam Workshop integration features are all still, as stressed by the branch name, in beta. So there's been a bunch of ugly menus added which will hopefully make sense to you all. And there are bugs of various sizes that will be getting patched out as they're found. This update comes with a bunch of bug fixes and QOL features for the editor. Features added:
- New level editor object: Chasing enemy
- Download a level from a Steam Workshop subscribed level pack to your local editor
- Set/change the level theme of a level in the level pack editor
- Open workshop button in level pack menu
- Select an individual level to start on from a Steam Workshop subscribed level pack
- Pause during editing / testing a level so you can switch/edit loadouts
- When playing, if your loadout's utilities were the same and could be picked up (ex: using shurikens as both utilities) - the right utility could not be picked up and refreshed
- When pausing and unpausing in the level editor, the level editor UIs would not reappear unless you used the "resume" option in the pause menu.
- Hard-setting loadouts in the level pack editor was bugged- when setting the loadout, the loadout UI would not update- giving the notion the level's loadout was not updated
- Level packs of length 0 could be uploaded
- Incorrectly loaded levels from a level pack would softlock the game
- When linking enemy(s) to a door, the links' UIs would not appear until map editor reload- they now appear as they should
- When linking enemy(s) to a door and switching to testing, sometimes the link UI would not disappear
- A quick and dirty "how to use" menu in the level editor main menu
- Better feedback for uploading workshop items
- Level editor enemy object: enable armor
- Multiple player spawns so more than once player can spawn in different locations
- Create survival mode levels (depending on feedback)
[ 2021-08-02 22:06:03 CET ] [ Original post ]
Definitely Sneaky But Not Sneaky
boxedworks
Developer
boxedworks
Publisher
2019-02-06
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(61 reviews)
Public Linux Depots:
- Definitely Sneaky But Not Sneaky Linux [254.07 M]
Definitely Sneaky But Not Sneaky is a top-down action-stealth game consisting of a multitude of compact, difficult levels. Hack, slash, and shoot everything in your path using everything at your disposal. Throughout the game, earn points to unlock different weapons, items, and skills that you can combine into your favorite load-outs!
Action-Stealth gameplay
Most levels allow you to approach them in different ways. You can either sneak into each situation and slowly take out your opponents, or you can run in and try to beat the level as quickly as possible.
New survival mode
Need something else to do after playing the Classic mode? Try out the new Survival mode! Endure never-ending waves of enemies, purchase upgrades with kills, and explore the larger maps made just for the occasion!
Controller support
With both keyboard/mouse and controller support, you can play the game whichever way is more comfortable. May it be keyboard and mouse, a PS4 controller, or an XBOX controller, all you have to do is plug-and-play (..and go into the options menu)! However, it is important to note that the game will play better with a controller.
Local multiplayer
4-person local multiplayer is also supported with the ability for mixing different control types (one player on a keyboard, another on a PS4 controller, and a third on an Xbox controller, etc.) in order to get as many people playing as possible. Use Steam's new Remote Play feature to play with other Steam users with just one copy of the game! Play the entirety of the game with some friends or play solo, it's up to you!
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