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Changelog for Definitely Sneaky But Not Sneaky 1.4.0

Hello, I've been cooking up a new update for Definitely Sneaky and it's time finally releae it! This major update is focused on achievements, reworking melee combat, and adding some new items. But I haven't forgotten to remove (and add) some bugs, too! [previewyoutube=1I3J6ZeBLYU;full][/previewyoutube] Features:

  • Melee combat rework - A melee clash can be defined as two people hitting each other with melee weapons at/around the same time. Before, when the player clashed melee weapons with an enemy, the player would always win. If two players collided, the one who swang last would win. Now, melee interactions are standardized to try and make them more understandable. Now, with melee clashes, both parties will get knocked back and will instantly get to melee again
  • New weapon - Charge Pistol - The first laser weapon, this pistol is similar to the silenced pistol but differs in a few ways. The projectiles are lasers and travel slightly faster than bullets. You can charge the pistol by holding the trigger, allowing three differently-powered shots. Reloads ammo two at a time
  • New utility - Tactical Bullet - Throw a bullet
  • New utility - Mortar Strike - Remote-controlled explosions
  • All achievement icons have been redesigned
  • New achievement: Regal Prospect - Complete all Classic levels' challenge times in sneaky difficulty
  • New achievement: Royal - Complete all Classic levels' challenge times
  • New achievement: Mine's Bigger - Destroy a bullet with a bigger bullet
  • New achievement: Clown Teammate - Get a kill with a grappled enemy
  • New achievement: Dying Pan - Deflect a bullet with a frying pan in the rain
  • New achievement: Extra! Extra! - Unlock an extra
  • New achievement: Extra Cool - Unlock all extras
  • New achievement: Party Time - Spawn some confetti
  • New achievement: Extra Hot - Use the 'time' extra
  • New achievement: Sleepy Time - Put another to sleep after grappling them
  • New achievement: Restless - Survival 10 waves on map 1
  • New achievement: Risen - Survival 20 waves on map 1
  • New achievement: Hunted - Survival 10 waves on map 2
  • New achievement: Hallowed - Survival 20 waves on map 2
  • New shop purchase - +1 max equipment points (brings the total from 11 -> 12)
  • All Classic mode challenge times have been redone to reflect the new changes and features
  • Similar to a past update with bullet collisions, now all throwables interact when colliding mid-air
Small changes:
  • Grappling is easier/more reliable
  • Added controller inputs for previous/next level (hold d-pad left/right)
  • Some levels have been edited and/or reordered to play better
  • New melee animations for the Knife, Axe, and Sword
  • Knife - New hitting SFX
  • Blood footprints
  • Survival mode has been optimized for better performance
  • Survival mode purchase values have been tweaked
  • Survival mode enemies now resemble zombies (removed knife and added outstretched arms)
  • Sword - Move slightly slower, but sprint when holding down the trigger
  • Sticky gun - Hold down the trigger on reload to detonate 1 pellet at a time instead of all
  • Extras are now unlocked automatically instead of having to go to the shop to buy them after satisfying their requirements
  • Re-colored extras menu slightly
  • Added new control options to ignore the first controller plugged in (may be useful for some weird cases)
Bugs fixed:
  • The level timer would start immediately if the level was restarted
  • Achievements would not be awarded for the first 59 seconds of the game
  • Beating either classic mode difficulties would not trigger the award screen
  • The following settings did not work: Show Tips, Menu Speed, Controller Vibration
  • Reloading the last level in sneaky difficulty right after unlocking sneakier difficulty and then completing the level again resulted in winning the game
  • Reaching wave 11 in survival map 1 would trigger the message that you have unlocked a new map every time
  • Grappling right after meleeing an enemy would instantly kill the new graplee
  • Killing a grappled enemy triggered doors twice
  • Flamethrower was affected by Smart Bullets mod
  • Sticky gun - Could not detonate pellets if switched weapons pair
  • Bullets from guns became harmless if you swapped weapons before they impacted their target
  • Bullets redirected using Smart Bullets could not hurt the person who shot them
  • After adding doors in the level editor, they would not display properly when opening/closing them until the map is reloaded
  • The extras menu was still temporarily selectable after deleting game save data
  • Chopped-off arms fell through the map
  • The first level for each difficulty's challenge times showed negative numbers
  • Particles created by doors had physics colliders
The melee combat is a little more dynamic now and will probably be built upon later. My favorite addition is the new Tactical Bullet utility. That along with the Mortar Strike allows you to play more... tactically. Take some time to try out the new features! Please head over to the Community Hub to report other bugs or provide feedback or suggestions! Thanks, Thomas boxedworks


[ 2023-10-18 20:44:49 CET ] [ Original post ]



Definitely Sneaky But Not Sneaky
boxedworks
  • Developer

  • boxedworks
  • Publisher

  • 2019-02-06
  • Release

  • Indie Casual Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 29  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (61 reviews)


  • Review Score

  • https://store.steampowered.com/app/954010 
  • Steam Store



  • Definitely Sneaky But Not Sneaky Linux [254.07 M]

  • Public Linux depots



  • Definitely Sneaky But Not Sneaky is a top-down action-stealth game consisting of a multitude of compact, difficult levels. Hack, slash, and shoot everything in your path using everything at your disposal. Throughout the game, earn points to unlock different weapons, items, and skills that you can combine into your favorite load-outs!

    Action-Stealth gameplay


    Most levels allow you to approach them in different ways. You can either sneak into each situation and slowly take out your opponents, or you can run in and try to beat the level as quickly as possible.

    New survival mode


    Need something else to do after playing the Classic mode? Try out the new Survival mode! Endure never-ending waves of enemies, purchase upgrades with kills, and explore the larger maps made just for the occasion!

    Controller support


    With both keyboard/mouse and controller support, you can play the game whichever way is more comfortable. May it be keyboard and mouse, a PS4 controller, or an XBOX controller, all you have to do is plug-and-play (..and go into the options menu)! However, it is important to note that the game will play better with a controller.

    Local multiplayer


    4-person local multiplayer is also supported with the ability for mixing different control types (one player on a keyboard, another on a PS4 controller, and a third on an Xbox controller, etc.) in order to get as many people playing as possible. Use Steam's new Remote Play feature to play with other Steam users with just one copy of the game! Play the entirety of the game with some friends or play solo, it's up to you!
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