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Changelog for Definitely Sneaky But Not Sneaky 1.4.1

I bet you thought I wouldn't be back... But here I am! For some reason. I'm trying to be more thorough with my notes for better changelogs, but there's still things I forget to write down The biggest changes to note are Steam Cloud saves are now enabled and more melee changes, along with some new items of course. Steam Cloud speaks for itself but the melee changes should make melee feel better along with opening up more ideas for the future Features:

  • Melee rework: Building on the last update that allowed melee clashes, this update features more polish to the mechanic. These updates are my attempt at adding proper, counterable melee combat:
  • - All melee weapons now lunge forward when used. The amount varies per weapon
  • - You can now dodge using melee weapons. Right as you charge a melee weapon, if you walk backward you will dash in that direction
  • - Melee clashes can now only happen if each party is facing each other. Before, it was possible to clash even if someone was backstabbing you
  • - Melee detection has been tweaked to be more accurate but also slightly harder to execute
  • - You can now grapple with an empty hand / empty hands
  • New item: Rapier => An upgraded knife; one-handed and longer-reach
  • New item: Charged Rifle => A laser version of the lever rifle, with 3 charge modes depending on how long you hold the fire button (semi-auto, stronger charged shot, and fully auto)
  • New Mod: Explosive Parry => Reflected bullets explode when destroyed
  • You can now flip tables for cover (as long as they don't have a TV or lighting on them)
  • New Achievement: Tactical Table => Flip a table
  • Steam Cloud saves feature enabled for save data and local level editor maps
  • Set the default camera from 3D -> 2D camera (can change in options)
  • Set the default camera zoom Normal -> Auto (can change in options)
  • DOF VFX tweaked
  • New graphics option: DOF
  • New graphics option: Bloom
  • Chairs are no longer an obstacle but will be pushed around by characters (this is a big deal, OKAY?)
Small changes:
  • Arm spread is slowed down in slow-motion to look better
  • Player movement slowed in slow-motion to look/feel better
  • Explosions will now knock nearby characters back slightly even if they are not in the explosion radius
  • New bullet impact audio FX for wood and bushes
  • Melee weapon attacks can destroy books
  • Item categories are separated in the shop to be easier to read
  • Charge Pistol balance: clip from 6 -> 5, amount per reload 2 -> 1, slightly faster reload
  • Particles added to Charge Pistol when charged
  • Renamed sword -> katana
  • Renamed for consistency: double_pistol => pistol_double
  • Renamed for consistency: machine_pistol => pistol_machine
  • Renamed for consistency: charge_pistol => pistol_charge
  • Survival mode is automatically unlocked when added to the shop
  • A shortcut to the shop and extras menu has been added to the unlock menu depending on what you just unlocked
  • Up/down menu input can now be held
  • Enemies no longer have lines beneath them showing their direction
  • Force applied from grappled enemy to grappler changed from 1 -> 0.75
  • Some item unlocks have been reordered. A main note is that some equipment points unlock later as I think there are too many too early
Bugs fixed:
  • Classic mode shop points could be unlocked in Level Editor mode
  • A grappled character will sometimes die even if they melee deflect the enemy
  • Bullets reflected more than once became to fast to detect collisions
  • Unneeded timer elements were visible in Survival and Level Editor modes
  • The warning circle around the grenade utility would disappear for 1 frame between cooking and throwing (literally unplayable)
  • Changing the camera settings did not immediately apply until next level load
  • Rain VFX glitched in 2D camera mode
  • "NOT SNEAKY" text lingered if the next level is loaded right as you die
  • Incorrect animation with katana when putting back to resting position
  • Incorrect animation/physics when spawning in a grappled enemy
  • DOF effect popped in and out when changing levels
  • Tutorial arrow was not positioned properly in 2D camera mode
  • Changing window mode using alt+enter would not reflect in the options menu / saved settings
I still have a few more ideas for this game, so there will probably be another update sometime soon! Please head over to the Community Hub to report other bugs or provide feedback or suggestions Thanks, Thomas boxedworks


[ 2023-12-09 00:44:18 CET ] [ Original post ]



Definitely Sneaky But Not Sneaky
boxedworks
  • Developer

  • boxedworks
  • Publisher

  • 2019-02-06
  • Release

  • Indie Casual Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 29  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (61 reviews)


  • Review Score

  • https://store.steampowered.com/app/954010 
  • Steam Store



  • Definitely Sneaky But Not Sneaky Linux [254.07 M]

  • Public Linux depots



  • Definitely Sneaky But Not Sneaky is a top-down action-stealth game consisting of a multitude of compact, difficult levels. Hack, slash, and shoot everything in your path using everything at your disposal. Throughout the game, earn points to unlock different weapons, items, and skills that you can combine into your favorite load-outs!

    Action-Stealth gameplay


    Most levels allow you to approach them in different ways. You can either sneak into each situation and slowly take out your opponents, or you can run in and try to beat the level as quickly as possible.

    New survival mode


    Need something else to do after playing the Classic mode? Try out the new Survival mode! Endure never-ending waves of enemies, purchase upgrades with kills, and explore the larger maps made just for the occasion!

    Controller support


    With both keyboard/mouse and controller support, you can play the game whichever way is more comfortable. May it be keyboard and mouse, a PS4 controller, or an XBOX controller, all you have to do is plug-and-play (..and go into the options menu)! However, it is important to note that the game will play better with a controller.

    Local multiplayer


    4-person local multiplayer is also supported with the ability for mixing different control types (one player on a keyboard, another on a PS4 controller, and a third on an Xbox controller, etc.) in order to get as many people playing as possible. Use Steam's new Remote Play feature to play with other Steam users with just one copy of the game! Play the entirety of the game with some friends or play solo, it's up to you!
    GAMEBILLET

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    0.56$ (81%)
    10.3$ (59%)
    1.28$ (91%)
    0.68$ (92%)
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    1.05$ (85%)
    2.1$ (79%)

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