
Definitely Sneaky But Not Sneaky is a top-down action-stealth game consisting of a multitude of compact, difficult levels. Hack, slash, and shoot everything in your path using everything at your disposal. Throughout the game, earn points to unlock different weapons, items, and skills that you can combine into your favorite load-outs!

Action-Stealth gameplay
Most levels allow you to approach them in different ways. You can either sneak into each situation and slowly take out your opponents, or you can run in and try to beat the level as quickly as possible.
New survival mode
Need something else to do after playing the Classic mode? Try out the new Survival mode! Endure never-ending waves of enemies, purchase upgrades with kills, and explore the larger maps made just for the occasion!
Controller support
With both keyboard/mouse and controller support, you can play the game whichever way is more comfortable. May it be keyboard and mouse, a PS4 controller, or an XBOX controller, all you have to do is plug-and-play (..and go into the options menu)! However, it is important to note that the game will play better with a controller.Local multiplayer
4-person local multiplayer is also supported with the ability for mixing different control types (one player on a keyboard, another on a PS4 controller, and a third on an Xbox controller, etc.) in order to get as many people playing as possible. Use Steam's new Remote Play feature to play with other Steam users with just one copy of the game! Play the entirety of the game with some friends or play solo, it's up to you!Hello!\n\nIt\'s been exactly a year since the last update to Definitely Sneaky But Not Sneaky! But you know I\'m not done just yet... The timing with the update is actually accidental but since I noticed the year was coming up, I figured I\'d try to get the update out!\n\nI\'m here to introduce a new feature update to Definitely Sneaky But Not Sneaky! This update features some new items, a new mode setting, graphics improvements, and many QOL and bug fixes.\n\nCheck out the new Crown Mode for the Missions, it should make playthroughs have a bit more randomness to them! It\'s even better co-op!\n\nFeatures:\n
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- Renamed modes from Classic, Survival, and Versus to Missions, Zombie, and Party respectively\n
- Added Missions mode setting: Crown mode -> This is a new mode for single and co-op. You must be the last one standing to complete the level. Whoever wins (player or enemy) gets a crown to show who last won. If an enemy has a crown, they will be slightly stronger. This mode makes the Missions mode a little more random and adds a competitive flavor to co-op playthroughs!\n
- Added item: Stun Baton -> Slightly slower melee speed than the knife, but if you clash, the other person gets stunned for a short time\n
- Added utility: Bear Trap -> Throw this trap out, when it is stepped on does 1 damage\n
- Added mod: Split -> Control two players with one controller; each half of the controller controls one player. But there players are linked, if one dies, they both die!\n
- Added mod: Martial Artist -> Empty hands in the equipped loadout will turn into fist weapons. 1st punch stuns the enemy and the 2nd punch kills\n
- Added mod: Thrust -> 2x melee thrust distance\n
- Added achievement: Doppleganger -> Use the new Split mod\n
- Added achievement: Briefing -> Receive the mission briefing\n
- Changed Unity graphics pipeline from SRP -> URP\n
- Added brightness graphics setting\n
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- Tactical Bullet and Mirror utilities now target teammates after all enemies are cleared (this is fun I promise)\n
- Can no longer charge two melee weapons at once\n
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- Added YouTube channel to Social menu\n
- Any table can now be flipped, even with objects on them\n
- Explosions will flip nearby tables\n
- Added more player colors to choose from: green and magenta\n
- You can now change your player color in the menus (L1 / R1)\n
- Spawn point visual updated to spotlight\n
- Door model replaced with a laser door\n
- The extra: Chaser now unlocks automatically when added to shop\n
- Moved volume settings to the top of the options menu for easier access\n
- Moved controls for level changing and flipping tables into the MISSIONS mode controls section\n
- Controller rumble on death reduced slightly\n
- Table flip VFX turned down slightly\n
- Quickstep VFX turned down slightly\n
- Renamed \"Money\" to \"Credits\"\n
- Renamed \"How to Play\" menus to \"Briefings\"\n
- Reworded all Briefings menus text\n
- Changing colors plays a menu SFX\n
- Grey timer text in top-left made slightly brighter\n
- C4 UI icon centered\n
- Slight color/shadow changes on level themes\n
- \n
- Utilities were not being thrown further based on how long you held the utility button down\n
- Silenced pistol enemies would kill their own human shields when you got close to them\n
- Melee clashing when using two weapons had inconsistent behavior\n
- Players could whistle or swap weapon hands after death\n
- Enemies would not react to sounds made right when the level starts\n
- Goal spawned at incorrect height sometimes\n
- Visual inconsistencies caused by layered camera not matching main camera\n
- Camera zoom level reset when and post processing setting is changed\n
- Bullet VFX did not disappear after collisions sometimes\n
- Stun VFX did not disappear after death sometimes\n
- Bullets disappeared shortly after reloading the level sometimes\n
- Some editor button texts were incorrect\n
- Using the mouse wheel did not rotate objects in the level editor\n
- Players on keyboard could change their versus mode team mid-game\n
- Loadouts would not update if changed from the EDIT_LOADOUT menu and then unpaused from that menu\n
- Swapping items from a two-handed item to no items did not reset arms positions\n
- If you were holding a frying pan in one hand, and another non-deflecting melee weapon in the other, you could deflect bullets with the non-deflecting melee weapon\n
- Loadout menu did not update when changing loadouts with that menu visible\n
- C4 was being obscured by DOF effect\n
- The extra achievement would unlock when getting the Chaser extra\n
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