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Name | Transport Fever | |
Developer | Urban Games | |
Publisher | Gambitious Digital Entertainment | | |
Tags | Simulation Singleplayer | | |
Release | 2016-11-08 | |
GameBillet | 25.17 / € | |
Steam | 5,99€ 4,75£ 5,99$ / 80 % |
News | 70 |
Controls | Keyboard Mouse |
Players online |  257  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/446800  |
How long to Beat |
Main Story + Extras |  25 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2917 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 2800 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Transport Fever Linux [104.43 M]
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LINUX STREAMERS (1)
Developer blog #3: Mod support |
The third developer video blog focuses entirely on modding possibilities. Modding allows players to modify the game and also to add their own content with simple means.
The possibilities in Transport Fever are comprehensive: Existing vehicles can be modified and new ones added to the game. New missions and buildings can be created and so-called script mods influence the game’s behavior in many ways.
The example in today’s video demonstrates how building can be easily extended with various functions and properties.
Please find the corresponding video on our website:
http://www.transportfever.com/developer-blog-3-mod-support/
A lot of effort was put into the development of modding interfaces to make sure modding is extensive and flexible, but also accessible. Thanks to Steam Workshop support, installing and sharing mods is a matter of a few simple mouse clicks.
Thank you for your great interest! As always we are looking forward to your feedback!
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[ 2016-06-01 17:27:23 CET ] [ Original post ] |