TUXDB - LINUX GAMING AGGREGATE
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Five year anniversary

Following the successful launch of Train Fever, we released our second title on the 8th of November 2016. Happy 5 year anniversary Transport Fever!
Although in 2019 the younger Transport Fever 2 surpassed Transport Fever by being the most played game from the series, we still want to properly celebrate our second release and thank those who still play the predecessor of our latest game. The entire Urban Games team is grateful for your continuous interest in our games.


[ 2021-11-08 15:02:04 CET ] [ Original post ]


Transport Fever 2 officially released

We are super happy to officially release together with Good Shepherd Entertainment the tycoon game Transport Fever 2. Visit the Transport Fever 2 Steam page. The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way! https://youtu.be/yK2__WGmhPw Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivaled anywhere else on the globe!

  • Free play with countless configuration possibilities
  • Three campaigns across three continents with over 20 hours of playing time
  • Editors for creating maps and editing saved games
  • Three landscape types: moderate, dry, and tropical
  • Realistically modelled vehicles from Europe, America and Asia
  • A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
  • Modular train stations, bus and truck stations, airports and harbors
  • Realistic transport simulation including one-way streets and light signals
  • Editable and paintable terrain with realistic effects
  • Intuitive construction tools for building railroads and more
  • Display important data such as traffic and emissions, on separate layers
  • Dynamic economy and city simulation
  • More than ten economic chains with associated factories and goods
  • Cities with countless residential, commercial and industrial buildings
  • Detailed game world with physics-based lighting
  • Individually simulated land animals, birds and fish
  • Over 50 challenging achievements in free play mode
  • Extensive modding support via the Steam Workshop
Owners of the predecessor Transport Fever can buy Transport Fever 2 thanks to loyalty discount until January 3 with 25% discount. The entire Urban Games team wishes you lots of fun with Transport Fever 2!


[ 2019-12-11 12:13:14 CET ] [ Original post ]


Transport Fever gameplay video

Today we released a video which shows Transport Fever 2 game-play for the very first time: [url=https://www.transportfever2.com/gameplay-video-and-pre-order/]https://www.transportfever2.com/gameplay-video-and-pre-order/ Moreover, it is now possible to pre-order Transport Fever 2 on Steam and other platforms with 10% discount. Owners of the predecessor Transport Fever can buy the game even with 25% discount, thanks to a loyalty discount. https://store.steampowered.com/app/1066780/Transport_Fever_2/ The entire Urban Games team says thanks for your interest in Transport Fever and Transport Fever 2.


[ 2019-11-22 19:59:18 CET ] [ Original post ]


Pre-Purchase Now - Transport Fever 2

Transport Fever 2 is Now Available for Pre-Purchase on Steam and is 10% off until launch! Additionally, Steam owners of the original Transport Fever receive a loyalty discount to up their discount to 25% off!

Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!


[ 2019-11-22 19:15:00 CET ] [ Original post ]


Daily Deal - Transport Fever, 70% Off

Today's Deal: Save 70% on Transport Fever!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time


[ 2019-04-26 17:07:00 CET ] [ Original post ]


Daily Deal - Transport Fever, 70% Off

Today's Deal: Save 70% on Transport Fever and 85% on Train Fever!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time




[ 2019-04-24 17:10:00 CET ] [ Original post ]


Transport Fever 2 officially announced

We are super happy to officially announce together with Good Shepherd Entertainment the tycoon game Transport Fever 2.
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way! Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivaled anywhere else on the globe!

  • Free play with countless configuration possibilities
  • Three campaigns across three continents with over 20 hours of playing time
  • Editors for creating maps and editing saved games
  • Three landscape types: moderate, dry, and tropical
  • Realistically modelled vehicles from Europe, America and Asia
  • A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
  • Modular train stations, bus and truck stations, airports and harbors
  • Realistic transport simulation including one-way streets and light signals
  • Editable and paintable terrain with realistic effects
  • Intuitive construction tools for building railroads and more
  • Display important data such as traffic and emissions, on separate layers
  • Dynamic economy and city simulation
  • More than ten economic chains with associated factories and goods
  • Cities with countless residential, commercial and industrial buildings
  • Detailed game world with physics-based lighting
  • Individually simulated land animals, birds and fish
  • Over 50 challenging achievements in free play mode
  • Extensive modding support via the Steam Workshop
Transport Fever 2 is scheduled for release on PC in Q4 2019. We look forward very much to showing more of the upcoming game. All the best wishes from the whole Urban Games team. Visit the official homepage and the Steam store page.


[ 2019-04-24 08:14:01 CET ] [ Original post ]


Next game announcement date


Urban Games and Good Shepherd Entertainment will officially announce an exciting new game on April 24, 2019. We are incredibly happy to finally unveil details about the new game and look forward to receiving your feedback very much. Best regards from both the developer and publisher teams and hear you soon!


[ 2019-04-10 15:00:18 CET ] [ Original post ]


Thank-you patch released

Today, we are very happy to express a big thank you by officially releasing the Thank-you patch.
Based on player feedback, the patch brings a long list of small improvements and bug fixes. Better track construction tools and new modding options were realized, and we follow up on our promise to let certain trains drive forwards and backwards without flipping at stations. All details, including the official patch release video, can be found on our website: https://www.transportfever.com/thank-you-patch-released/ Please find the complete release notes here: http://steamcommunity.com/app/446800/discussions/1/224446432325393106/ As already announced, we have the pleasure to unveil a great new project in 2019. The official announcement date of the new project - which is in the same genre as Transport Fever - will be published on our website. We wish you all the best for the new year and greetings from the whole Urban Games team!


[ 2018-12-18 16:25:44 CET ] [ Original post ]


More info on the upcoming Thank-you patch

We made good progress with developing the upcoming Thank-you patch, and we are happy to confirm that the patch will be officially released around mid December.
Suitable trains can finally drive forward and backward without flipping at stations. Moreover, we improved the track construction tools, realized various improvements, extended the modding capabilities, and fixed a long list of small issues. Today the patch reaches beta state. For those of you interested in testing, please see the "Testing version" paragraph in the Wiki. We look forward to receiving your feedback and all the best from the Urban Games team!


[ 2018-11-30 11:30:27 CET ] [ Original post ]


Thank-you patch announced

Almost two years after release, Transport Fever is still very popular on Steam and similar platforms. It's time to express a big thank you.
We thought the best way to say thanks is by developing another game patch. We received a huge amount of player feedback over the past two years, and with the upcoming patch we try to realize various small improvements and bug fixes. Also, we follow up on our promise to allow multiple unit trains to drive forwards and backwards (without flipping at stations). The patch is scheduled to be released before the end of this year. We wanted to take the opportunity to also let you know that we are working on great new stuff to be unveiled in 2019. As always, don't hesitate to share your thoughts with us, and all the best from Urban Games!


[ 2018-10-18 16:57:16 CET ] [ Original post ]


Daily Deal - Transport Fever, 50% Off

Today's Deal: Save 50% on Transport Fever!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time


[ 2018-09-10 17:05:00 CET ] [ Original post ]


Performance patch released

We are super happy to release the long-awaited performance patch today. The patch brings a major performance boost along with additional improvements and bug fixes.
The patch improves the rendering, simulation and user interface performance. Also, stuttering due to monthly calculations or camera movement has been addressed. In short, the patch brings significantly higher frame rates and smoother game-play. There is an additional list of improvements and bug fixes. Please find the complete release notes here and all details, including the official patch release video, on our website: https://www.transportfever.com/performance-patch-2018-released/ The whole Urban Games team hopes that the patch fulfills the high expectations and says thanks for your continued interest in Transport Fever!


[ 2018-05-03 12:14:22 CET ] [ Original post ]


More info on the upcoming performance patch

We have been working very hard, and finally there is good news. Our developers have realized some fundamental changes to the game engine, and the performance patch will be ready for takeoff soon.
The patch improves both simulation and rendering performance, leading to higher frame rates and a more fluent game on all systems. In addition, stuttering due to monthly calculations or camera movement has been addressed. Because of the heavy changes, beta testing before official release is of utmost importance. Beta testing is scheduled to start on Wednesday, April 18. Details about how to switch to the beta branch can be found in the Wiki. Transport Fever is still very popular on Steam and other platforms, and the whole Urban Games team looks forward to releasing this major patch soon!


[ 2018-03-28 17:17:28 CET ] [ Original post ]


More info on the upcoming performance patch

We have been working very hard, and finally there is good news. Our developers have realized some fundamental changes to the game engine, and the performance patch will be ready for takeoff soon.
The patch improves both simulation and rendering performance, leading to higher frame rates and a more fluent game on all systems. In addition, stuttering due to monthly calculations or camera movement has been addressed. Because of the heavy changes, beta testing before official release is of utmost importance. Beta testing is scheduled to start on Wednesday, April 18. Details about how to switch to the beta branch can be found in the Wiki. Transport Fever is still very popular on Steam and other platforms, and the whole Urban Games team looks forward to releasing this major patch soon!


[ 2018-03-28 17:17:28 CET ] [ Original post ]


Daily Deal - Transport Fever, 40% Off

Today's Deal: Save 40% on Transport Fever!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time


[ 2018-02-12 18:00:00 CET ] [ Original post ]


Mac patch and next steps

Today we released a patch to fix some issues that came up with the newest macOS High Sierra. Also, we would like to give you more information about the upcoming performance patch.
The Mac patch fixes two major issues on macOS. On the one hand, systems with the High Sierra OS and NVIDIA graphics sometimes caused the game to freeze during game initialization. On the other hand, there was a bug which caused lags when constructing railroad tracks or streets. The patch is already released on Steam and GOG and will very soon also be available over the Mac App Store. As already announced, we are currently finishing the upcoming performance patch, in order to make the game run significantly smoother. Development of this patch was (and still is) a big amount of work, but we are confident that you will like the outcome. We expect that the patch will be available for testing in March. We are very happy that the success and popularity of Transport Fever allows us to further improve the game. All the best from the whole Urban Games team!


[ 2018-02-12 17:42:22 CET ] [ Original post ]


Mac patch and next steps

Today we released a patch to fix some issues that came up with the newest macOS High Sierra. Also, we would like to give you more information about the upcoming performance patch.
The Mac patch fixes two major issues on macOS. On the one hand, systems with the High Sierra OS and NVIDIA graphics sometimes caused the game to freeze during game initialization. On the other hand, there was a bug which caused lags when constructing railroad tracks or streets. The patch is already released on Steam and GOG and will very soon also be available over the Mac App Store. As already announced, we are currently finishing the upcoming performance patch, in order to make the game run significantly smoother. Development of this patch was (and still is) a big amount of work, but we are confident that you will like the outcome. We expect that the patch will be available for testing in March. We are very happy that the success and popularity of Transport Fever allows us to further improve the game. All the best from the whole Urban Games team!


[ 2018-02-12 17:42:22 CET ] [ Original post ]


Thank you and happy holidays

We are reaching the end of a great year and wanted to say thanks to all of you. We wish you a happy holiday season and all the best for the coming year.
Thanks to your interest and feedback we were able to develop and release a series of Transport Fever patches in 2017, making the game better and better. Be assured we also listen to your opinion in 2018, and we try to further improve the game. As announced already, we are currently working on a major performance patch. Better performance is one of the top wishes coming from the community and to reach this goal, quite some fundamental changes are needed. Anyway, we are confident to deliver this patch soon. All the best from the whole Urban Games team and see you in 2018!


[ 2017-12-22 12:58:37 CET ] [ Original post ]


Thank you and happy holidays

We are reaching the end of a great year and wanted to say thanks to all of you. We wish you a happy holiday season and all the best for the coming year.
Thanks to your interest and feedback we were able to develop and release a series of Transport Fever patches in 2017, making the game better and better. Be assured we also listen to your opinion in 2018, and we try to further improve the game. As announced already, we are currently working on a major performance patch. Better performance is one of the top wishes coming from the community and to reach this goal, quite some fundamental changes are needed. Anyway, we are confident to deliver this patch soon. All the best from the whole Urban Games team and see you in 2018!


[ 2017-12-22 12:58:37 CET ] [ Original post ]


Convenience patch released

The Urban Games team is very happy to finally release the convenience patch today. The patch makes your player’s life easier by introducing several usability enhancements.
Patch highlights include:

  • Scalable user interface
  • Fully-functional scroll bars
  • Reworked mod selection dialogs
  • More convenient auto save feature
  • Polished settings menu
  • Optimized train behavior
  • New warning for blocked trains
  • Better catenary layer rendering
  • Solved several modding issues
  • Fixed various bugs
Please find the complete release notes here and all details, including the official patch release video, on our website: http://www.transportfever.com/convenience-patch-released/ Be assured we are already working on the next patch. As promised, expect a major performance patch in the near future. Thanks a million for your interest in the game and all the best from the Urban Games team!


[ 2017-11-02 13:27:46 CET ] [ Original post ]


Convenience patch released

The Urban Games team is very happy to finally release the convenience patch today. The patch makes your players life easier by introducing several usability enhancements.
Patch highlights include:

  • Scalable user interface
  • Fully-functional scroll bars
  • Reworked mod selection dialogs
  • More convenient auto save feature
  • Polished settings menu
  • Optimized train behavior
  • New warning for blocked trains
  • Better catenary layer rendering
  • Solved several modding issues
  • Fixed various bugs
Please find the complete release notes here and all details, including the official patch release video, on our website: http://www.transportfever.com/convenience-patch-released/ Be assured we are already working on the next patch. As promised, expect a major performance patch in the near future. Thanks a million for your interest in the game and all the best from the Urban Games team!


[ 2017-11-02 13:27:46 CET ] [ Original post ]


More info on the upcoming convenience patch

Development on the upcoming convenience patch enters the homestretch, and the Urban Games team is super happy to announce that the patch will be officially released on Thursday, November 2.
In addition to the already announced improvements such as the scalable user interface, fully-functional scrollbars, completely reworked mod selection dialogs and the optimized auto save feature, there is a bunch of small improvements and bug fixes. These small improvements make the game experience more convenient. Examples include more intuitive train behavior, fixed inappropriate vehicle auto-reversing, a new warning which shows when two trains are mutually blocked, an improved track catenary/high-speed upgrade tool, better explanation when line problems occur, fixed issues such as depots cannot be electrified when they contained vehicles and much more. The patch also includes several bug fixes and solves various modding issues. For those of you interested in testing, please see the “Testing version” paragraph in the Wiki. We look forward to bringing this patch live soon and send the best wishes!


[ 2017-10-24 15:21:07 CET ] [ Original post ]


Convenience patch announced

Urban Games is working hard to further improve Transport Fever, with a particular focus on performance optimization. However, in order to achieve a real performance boost, some fundamental changes and therefore more development time is needed.
To bridge the waiting time, we decided to release a convenience patch as a next step. The patch aims to make your player's life easier by introducing several usability enhancements. As a main feature, the patch brings a scalable user interface and therefore better support for 4k resolutions. Thanks to new fully-functional scroll bars, handling user interface components such as the line manager will be much easier. Also, the mod selection dialog in the main menu and the autosave feature have been improved. A range of additional small improvements and bug fixes complete the patch. The patch will be available for beta testing starting on October 11 and is scheduled to be officially released at the end of October. Be assured we won't stop our efforts, and we are confident to be able to release a major performance patch in the near future. Thanks for your continued interest in Transport Fever and all the best!


[ 2017-09-27 15:18:12 CET ] [ Original post ]


End of Summer Benefit Sale Now Available!


Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend. The One Gamer Fund is a new philanthropic initiative comprised of seven gaming nonprofits: AbleGamers, Child’s Play, Games for Change, Global Game Jam, the IGDA Foundation, Stack-Up and Take This. Between 10 a.m. PT on Sept. 21 to 10 a.m. PT on Sept. 25, half of all proceeds generated by purchases of Good Shepherd games after Steam’s share of revenue is factored will be donated directly to the IGDA Foundation on behalf of the One Gamer Fund and subsequently dispersed among all partnering nonprofits. This is not all though! We’ve also just launched a special new Good Shepherd Entertainment Bundle to coincide with this sale. This bundle will allow those whom already own some of our games to easily complete their set at a special additional 25% discount! This means that you can add even more gaming goodness to life whilst helping these seven amazing charities and causes. A number of Twitch personalities will also be hosting special streams to aid the One Gamer Fund throughout the weekend. Individuals can learn more about ways to participate by visiting www.OneGamerFund.org and following @OneGamerFund on Twitter. We can’t tell you guys how much this sales means to us and how proud we are to be a small part of helping these amazing causes. None of this would be possible without all of your help though, so on behalf of everyone involved in this benefit sale, we just wanted to say thank you very much for your continued support! Here’s to the power of gaming! Greetings, The Good Shepherd Team


[ 2017-09-21 18:42:48 CET ] [ Original post ]


Daily Deal - Transport Fever, 30% Off

Today's Deal: Save 30% on Transport Fever!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time


[ 2017-07-29 17:00:00 CET ] [ Original post ]


Gameplay patch released

We are excited to officially release the long-awaited gameplay patch today. Based on the feedback we received over the last couple of months, the patch fulfills many important gameplay requests.
Patch highlights include:

  • Non-disappearing people and cargo when upgrading streets or stations
  • An option to explicitly select a line’s track/terminal at stations
  • Less collision problems thanks to much better terrain alignment handling
  • An upgrade to ships so that they can carry more than one type of cargo
  • Tunnels actually cut the terrain so that you can see through
  • Waypoints for street vehicles
  • Unload only feature for vehicles
  • Colored vehicle icons in the line manager
  • Confirmation dialog when bulldozing large structures
  • Line break feature for construction parameter windows
  • Many additional improvements, bug fixes and new modding options…
Please find the complete release notes here and all details, including the official patch release video, on our website: http://www.transportfever.com/gameplay-patch-released/ Be assured that Transport Fever development continues, with a next focus on late game performance. Thanks a million for your interest in the game and all the best from the Urban Games team!


[ 2017-07-26 14:08:43 CET ] [ Original post ]


More info on the upcoming gameplay patch

The Urban Games team is working with full steam to complete the upcoming gameplay patch. Official release of the patch is scheduled for Wednesday, July 26.
Highlights of the patch include non-disappearing people and cargo when upgrading streets or stations, waypoints for street vehicles, an option to explicitly select a line's track/terminal at stations, an upgrade to ships so that they can carry more than one type of cargo, an unload only feature for vehicles and less collision problems thanks to much better terrain alignment collision handling. Visual and user interface improvements include tunnels that now actually cut the terrain so that you can see through, a confirmation dialog when bulldozing large structures, colored vehicle icons in the line manager when using specific colors for vehicles, sliders for music volume etc. and more. Finally, we fulfill several modding requests like a line break feature for construction parameter windows, consistent street, track, and bridge resources so that new types can be added to existing save games, a new track upgrade feature when using modded tracks, better support for creating advanced constructions which combine multiple game features and more complete animation possibilities for ships and planes. As always, several bug fixes and small improvements complete the patch. Part of the patch is already available for beta testing. Information on how to test can be found in the “Testing version” paragraph in the Wiki. Thanks for your interest in Transport Fever. We look forward to bringing this patch live soon!


[ 2017-07-13 13:58:10 CET ] [ Original post ]


Modding contest announcement of the winners

In early May we asked the community to create and submit mods for the “Design the future” modding contest. We are excited about having received many creative contributions, and today we announce the winners!
Contributions include great ideas like a hybrid hydrogen-electric multiple unit, a hexagon residential building, a hyperloop train or a levitation harbor. For those who want to feel the future, we made a Steam Workshop collection with all the creative work here. Please find the winners on our website. Congratulations to the winners! They will receive a Steam private developer comment with further instructions. As promised here, we are currently finishing and testing the upcoming gameplay patch. The patch will be officially released in July. Until then, have a great time!


[ 2017-06-28 15:56:15 CET ] [ Original post ]


Gameplay patch announced

One week prior to the modding contest submission, we today announce the next major patch. Based on the feedback we receive every day, we identified many important gameplay requests and worked hard to realize these.
The gameplay patch brings waypoints for street vehicles, explicit line track/terminal selection at stations, consistent people and cargo when modifying infrastructure, an upgrade to ships so that they can carry more than one type of cargo, an unload only feature for vehicles, and much more. We have also improved other elements of the game, such as tunnels that now actually cut the terrain so that you can see through, or user interface details like that the bulldozer now asks if you are sure when removing large structures. Many additional improvements and bug fixes as well as new modding features complete the patch. For those of you interested in testing the patch, the beta test is scheduled to start on Wednesday, June 21. Information on how to test can be found in the “Testing version” paragraph in the Wiki. Official release of the patch is planned for July. It is a pleasure for us to further improve Transport Fever and we are very happy that still so many players enjoy the game. Be assured that development continues, with major performance improvements being still on our to do list. Finally, we look forward to receiving the submissions of the «Design the future» modding contest, and until then, all the best from Urban Games!


[ 2017-06-09 14:52:21 CET ] [ Original post ]


Modding contest «Design the future» announced

Welcome to the future! What will the world of transportation look like in the year 2050? About this topic, we organize a big modding contest to honor the commitment of the modding community. Contributions will be awarded with attractive prizes with a total value of more than 5'000 Euro.
The exact rules and more details are available on the modding contest page. We look forward to discovering many contributions and are curious how the future game world will be shaped. In addition, we wanted to let you know that we continue working on big improvements for Transport Fever, and more details will be disclosed as soon as possible. At this point we ask for some patience, but be assured that the further development of Transport Fever will continue and continue. The whole Urban Games team looks forward to the future and sends the best wishes.


[ 2017-05-04 15:13:49 CET ] [ Original post ]


Usability patch released

We are super happy to officially release the long-awaited usability patch today!
This major patch brings a long list of usability and user interface improvements, more stability on Mac computers, better performance, new languages, many bug fixes, and several new features. New features include the replace-vehicles-now functionality, railway double slip switches, track speed limit and street traffic layers, person names, vehicle cargo weight simulation and more. In addition, several new modding features have been added, including a new camera tool to record keyframe camera movement as screenshot sequences. On top of that, we fulfilled the request of players who want to earn achievements also when mods are enabled. Please find the complete release notes here. We hope that you like our newest developments and send the best wishes from the whole Urban Games team!


[ 2017-03-30 09:07:00 CET ] [ Original post ]


More info on the upcoming usability patch

We are aware that everybody highly awaits the upcoming usability patch. We are working very hard to allow for a release as soon as possible. If everything goes according to plan, we can officially release the patch before the end of March.
The patch will introduce a lot of improvements. To ensure everything runs smoothly and to accommodate the request for a more open development at the same time, we would like to invite everybody to test the patch beforehand. The beta test is scheduled to start on Thursday, March 23 – an application is not required to participate. We would also like to point out that currently a patch for better stability on Mac OS can already be tested. Information on how to test can be found in the “Testing version” paragraph in the Wiki. In addition to the already unveiled features the patch will also include a redesigned line and vehicle window, improved train braking behavior and better late game performance. Also, two new languages will be added to Transport Fever: Text and subtitles will be available in Italian and Portuguese, too. The improved debug mode is tailored especially to the requirements of modders and now also includes a camera tool to record keyframe camera movement as screenshot sequences. In this regard, we also would like to let you know that we are currently planning a modding contest with attractive prizes. With this contest we would like to show our appreciation for the outstanding work of our modding community. We say thanks for your trust in our work and for your patience. We are confident that the upcoming patch will be worth to wait!


[ 2017-03-15 16:08:44 CET ] [ Original post ]


Usability patch announced

We are incredibly happy that Transport Fever was received so well and that the game is still very popular on Steam and similar platforms. Every day thousands of players enjoy the game, and several new mods are added daily to the Steam Workshop. As a consequence, it’s without question that we improve and support Transport Fever also in future. As a next step, we will soon release a major usability patch. Thanks to the huge amount of feedback we receive every day, we identified several usability flaws which we try to smooth out with the next patch.
In addition to various user interface and usability improvements, points of action include the long-awaited replace-vehicles-now button, don’t disable achievements when only cosmetic mods are active, adding names for people, a new layer to display track and street speed, and another round of performance enhancements. Also, there will be several bug fixes and game-play improvements. The upcoming patch will also improve the stability on Mac computers. Unfortunately, there is still a problem with some specific Mac systems where the game can crash after some minutes until some hours of playing. This problem is addressed with highest priority. For those players experiencing this problem, we wanted to again apologize for the inconvenience caused, even though the problem is unfortunately caused by the Mac graphics driver. Thanks a million for your interest in Transport Fever and best wishes from the whole Urban Games team!


[ 2017-02-23 15:29:31 CET ] [ Original post ]


Official wiki and mod specification released

Today the official Transport Fever Wiki and mod specification were released.
The Wiki gives background information about Transport Fever’s construction features, management options, game world and campaign. Also, there is a beginner’s guide with tips and tricks. Because the Wiki can be extended by the community we expect that it becomes a comprehensive source of information in future. The Urban Games team is impressed by the amount and quality of mods already released in the Steam Workshop. To further motivate and support development of mods, we have published a modding specification as part of the official Wiki. As an example mod, we are excited to provide a curved train station. In addition, we have released a tool to facilitate modding. With the Model Viewer, modders can preview their models and test features like animations, dynamic aging, coloring, logos, passenger load and more. There is also a feature to automatically create screenshots and GUI icons of vehicles. This said, we wanted to let you know that development on Transport Fever continues and there will be additional patches. Based on the huge amount of feedback we get, we try to improve Transport Fever also in the future. We say thanks for your interest and continue working hard so that we can release a next patch soon!


[ 2017-02-01 18:03:39 CET ] [ Original post ]


Performance patch released

Today a major performance patch has arrived. In addition to optimizing performance, the patch improves stability on Mac computers and much more.
Simulation, rendering and building performance has been significantly improved. Also, several user interface enhancements like e.g. a fluent mouse cursor or a save game progress bar make the game feel more responsive and fluent. Some issues which occurred on specific Mac systems have been addressed. In particular, a random crash which happened after several minutes playing the game is solved now. Moreover, the terrain tool has been reworked, and several game-play and simulation changes make the game more enjoyable. Also, quite a few small bugs and campaign issues have been solved. Please find the complete release notes here. We hope that you like the latest improvements and wanted to tell you that Transport Fever will for sure also be improved in future. The whole Urban Games team wishes you a great holiday season and a Happy New Year!


[ 2016-12-20 13:45:41 CET ] [ Original post ]


Robustness patch released

Today a major robustness patch has arrived. The patch includes both bug fixes and game-play improvements. Please find the complete release notes here.
On the one hand, the patch solves a list of stability and compatibility issues. Most of the crashes that occurred randomly, at the end of a month or upon user interaction are solved now. Also, most of the crashes that occurred on startup or during initialization due to specific system configurations have been addressed. However, note that still it’s of upmost importance to update your graphics drivers to the latest version available. On the other hand, the patch brings a list of game-play improvements to clear some common misunderstandings. Examples include more accurate visualization of station catchment areas, a maximal waiting time for vehicles set to full load mode, or a new warning to display that an industry has stopped production because its output stock is full. Finally, there are additional improvements, like a more stable display resolution change mechanism or an optimized terrain tool. Also, translations have been improved, and, thanks to great community efforts, both Simplified and Traditional Chinese were added as new languages. For sure Transport Fever will receive additional updates, including the already announced major performance patch which is currently work in progress. At this point we also wanted to emphasize that we are aware that still there are compatibility issues on certain Mac OS X systems which we address with highest priority. If you still encounter problems, please don’t hesitate to write us to info@transportfever.com - we are happy to help. We hope that the newest patch improves your game experience and send the best wishes!


[ 2016-11-23 15:02:50 CET ] [ Original post ]


Post release plans

The Urban Games team is very happy about the successful launch last week and is now ready to share the post release plans with the community.
Not only did Transport Fever reach the global top seller spot one on Steam, it also received great review scores like, as an example, 83% in the very popular GameStar magazine. The only thing we don't feel completely happy about is the current Steam review score with “only” about 7 people really happy out of 10. From our analysis we have identified three key challenges: technical issues on launch day, misunderstandings (or lack of explanation) concerning game-play mechanics and performance problems. Based on this, let us present our post release plans. First, we will release another patch to fix the few remaining crashes and clarify the game-play mechanics. For instance, there are some inconsistencies with the catchment area of stations, and running lines with vehicles waiting for full load is sometimes destroying the line frequency, which then leads to industries stopping production. Also, it seems to be unclear that industries with full output stocks stop their production, so a player has to be informed when only a part of an industry chain is connected. Once the game is running stable for everyone, we will focus on improving the performance. We understand that performance is suboptimal in certain cases, heavily depending on graphics hardware, but generally in the late game. Therefore, we plan to release a major performance update to address these issues. After that, for sure we will continue improving Transport Fever. We are very happy to have such a great community of players and fans, and we really feel responsible to support the game also in future and give something back to the community. Let us also to tell you that soon we will release a documentation about modding; Transport Fever was designed modding-friendly from the very beginning and thanks to Steam Workshop support there is huge modding potential available. Finally, we wanted to point out again that if you encounter any technical problems, please don’t hesitate to write us to info@transportfever.com ; we are happy to help!


[ 2016-11-14 17:15:14 CET ] [ Original post ]


Stability patch released

Today we have released a first stability patch which addresses the most important launch issues. Please find the release notes here. While for the vast majority of players the launch was smooth, systems with Intel HD Graphics chips caused some unexpected problems. In particular, some players experienced a bug which made the terrain to be partly rendered in black. Also, crashes on systems with Intel HD Graphics 520 and 530 occurred. These and additional issues are now solved. Please be assured we give our best to solve such issues with highest priority. If you still experience problems and if you can’t find a solution in the Most common issues or in the support forum, please don’t hesitate to write us an email (info@transportfever.com); we are happy to help. The whole Urban Games team says thanks for your interest in Transport Fever and is further improving the game with full steam!


[ 2016-11-10 20:09:13 CET ] [ Original post ]


Transport Fever officially released

Both the Gambitious Digital Entertainment and the Urban Games team are super happy that today Transport Fever was officially released! [url=http://www.transportfever.com/de/transport-fever-officially-released/]
Here is the official launch trailer: https://www.youtube.com/watch?v=pAbaLPKFAdg As stated earlier, the 15% loyalty discount for owner of the predecessor game Train Fever will be available for one more month, until December 8. If you encounter any launch issues, please visit the official support forum; we’ll give our best to help. Be assured we also improve Transport Fever after release. We hope that you like Transport Fever and look forward to your feedback!


[ 2016-11-08 09:43:38 CET ] [ Original post ]


Transport Fever ready to leave the depot

With only six days left until release, both the Urban Games and the Gambitious Digital Entertainment team are incredibility happy that Transport Fever will be officially available very soon. [url=http://www.transportfever.com/transport-fever-ready-to-leave-the-depot/]
These days we at Urban Games are very busy with putting the finishing touches to the game and preparing everything to ensure a smooth release. A lot of effort has been put into polishing the game; anyway, we take the opportunity to let you know that we’ll give our best to also support and improve Transport Fever after release. The whole Urban Games team is blessed by the positive reception Transport Fever received on YouTube and Twitch, and therefore we decided to spotlight two of the numerous great YouTube contributions at this point: https://youtu.be/yRa6inDmSbw https://youtu.be/S54MJApfXog Finally, we wanted to tell you that the 10% discount for will be available until November 8, and the 15% loyalty discount will be available until December 8. Thanks very much for your interest in Transport Fever, and best wishes from the whole Urban Games team! And don't be scared if after 30 website updates on Wednesdays the next update will be on a Tuesday Thanks very much for your interest in Transport Fever, and best wishes from the whole Urban Games team! And don't be scared if after 30 website updates on Wednesdays the next update will be on a Tuesday ;)


[ 2016-11-02 18:40:33 CET ] [ Original post ]


Transport Fever reaches review state

After two years of development, we are excited that today Transport Fever reaches the review state. [url=http://www.transportfever.com/transport-fever-reaches-review-state/]
As of today, members of the press are testing the game. While reviews that include ratings will be published starting on November 8, content producers such as YouTubers are allowed to publish Transport Fever game-play already starting this Friday, October 28, 6 PM (CET). Therefore, expect a huge amount of unrestricted content to be available after that date. Two weeks before the release we are confident that we were able to fulfil a big part of all the wishes, requests and suggestions that were raised over the last two years. We wanted to take the opportunity to express a big thanks to everyone involved in this process. Without the feedback and criticism that arrives us every day, Transport Fever would not be where it is now. And finally, if you haven’t discovered it yet, we wanted to point you to the following release date music video, to be taken with a pinch of salt ;) https://www.youtube.com/watch?v=KskfyHjwWgM The whole team looks forward to the final two weeks and hopes that the fever catches you!


[ 2016-10-26 17:03:52 CET ] [ Original post ]


Final vehicle list

Today we have completed the Transport Fever vehicle list. In addition to a bunch of new locomotives, buses, trams and trucks, all cargo train cars have been added.
While the header image shows the European vehicles, the following image lists all American vehicles:
And, for the sake of completeness, here are all aircrafts and ships:
Transport Fever is shipped with 165 individual vehicles. They may look small on these images, but they feature quite a high level of detail, and we are very happy that we were able to realize this vehicle list as planned. We understand that some of you want to see even more vehicles, also from other countries. For this reason, we made Transport Fever modding-friendly, and thanks to the Steam Workshop integration, sharing and installing additional vehicles requires only few mouse clicks! At this point we also wanted to take the opportunity to express our gratitude to everyone who has already pre-ordered Transport Fever. It is a big motivation for us. And finally, as always, we very much look forward to your feedback and comments.


[ 2016-10-19 18:14:08 CET ] [ Original post ]


Gameplay preview and official release date

Both the Gambitious Digital Entertainment and the Urban Games team are incredibly happy to release the first Transport Fever gameplay video. [url=http://www.transportfever.com/gameplay-preview-and-official-release-date/]
The 15-minute gameplay preview shows typical scenes from the endless game of the current beta version. Please find the corresponding video on our website: http://www.transportfever.com/gameplay-preview-and-official-release-date/ Also, we today officially announce the game’s release date. We are excited that Transport Fever will be available worldwide for Windows, Mac and Linux, on November 8. We wanted to express our gratitude to all players of the former game Train Fever by offering a 15% loyalty discount. In addition, there is a 10% pre-order discount, and both discounts can be combined: so everyone who owns Train Fever on Steam will be able to purchase Transport Fever at 25% off up until the game's release. This applies to Steam players at least, details for GOG players will be announced a bit later. Please note that pre-order on Steam will start very soon. As always, we say thanks for your interest and look forward to your feedback and comments.


[ 2016-10-12 19:29:53 CET ] [ Original post ]


Vehicle page update #8

One week before we announce the release date and show Transport Fever game-play for the first time, we unveil another ten vehicles. [url=http://www.transportfever.com/game-info/vehicles/]
This time, we added two locomotives, two trucks and six buses. Highlights include:

  • The 4-8-8-4 Big Boy, a real monster of a locomotive which carried the latest in steam technology.
  • The GE P42 DC, a recent diesel locomotive with a single, monocoque carbody design.
  • The Twin Coach 44-S, a typical American Twin Coach bus with a unique design.
  • The Daimler top-seater bus, an early top-seater bus which was in use in Berlin, Germany.
  • The Postbus ET 13, a commonly used motor-driven bus built in Austria.
Please find all additions on the vehicle page: http://www.transportfever.com/game-info/vehicles/ We hope that you like the newest additions and look forward to next Wednesday, October 12, when we announce the release date and present a game-play video.


[ 2016-10-05 16:54:52 CET ] [ Original post ]


Developer blog #8: Campaign

We are very happy to today release the eight developer blog. This time, we present the basics of the campaign game mode. By using an early beta version, we show some scenes of the first mission of the America campaign. [url=http://www.transportfever.com/developer-blog-8-campaign//]
While two historical campaigns each consisting of seven missions are included in Transport Fever, we also wanted to emphasize that thanks to modding and Steam Workshop, additional campaigns or challenges can be created and shared by players. Please find the corresponding video on our website: http://www.transportfever.com/developer-blog-8-campaign/ We wanted to take the opportunity to address the current most frequent question, which is about the release date. The release of Transport Fever is still scheduled for this fall; the specific release date will be announced on this website in two weeks (October 12). This is also the date when we for the first time show Transport Fever game-play. As always, the whole Urban Games team says thanks for your interest and looks forward to receive feedback and comments.


[ 2016-09-28 19:13:16 CET ] [ Original post ]


Vehicle page update #7

The vehicle page received another update today and now contains all airplanes and ships which will be included in the release version of Transport Fever. [url=http://www.transportfever.com/game-info/vehicles/]
The very exceptional designed Lockheed Super Constellation concludes the list of now 10 airplanes. From the sternwheeler Klondike up to the modern motor vessel Graf Zeppelin, the diverse newcomers expand the existing fleet to 13 different ships for cargo and passenger transportation. In addition, various new street vehicles from Europe and America were added to the list. Please visit the vehicle page to find out more about the new additions: http://www.transportfever.com/game-info/vehicles/ We will still expand the comprehensive pool over the next weeks, among others with additional street vehicles and cargo wagons.


[ 2016-09-21 17:09:22 CET ] [ Original post ]


Developer blog #7: Town simulation

We just released the seventh developer blog video. Today we present how towns look and feel in Transport Fever. [url=http://www.transportfever.com/developer-blog-7-town-simulation/]
Towns form the basis of the game and consist of residential, commercial and industrial areas. Each resident is individually simulated and lives in a specific house. People have places where they go for shopping and where they go for work. Commercial and industrial buildings require end products of the cargo chain. The better a town or city is connected with passenger and cargo lines, the faster it will grow. Since the game starts in the year 1850 and time progresses through the eras, it was a big challenge to develop the town buildings so that they adapt to the eras and change their look. The growth and look of a town is highly dependent on the player’s transport infrastructure. Please find the corresponding video on our website: http://www.transportfever.com/developer-blog-7-town-simulation/ As always, the whole Urban Games team looks forward to receive your feedback and comments!


[ 2016-09-14 20:24:20 CET ] [ Original post ]


FAQ page updated

We are very happy about the mostly positive feedback which we receive since having presented the alpha version at gamescom in Cologne. A lot of new questions were raised, in particular about the campaign and the differences between Train Fever and Transport Fever. [url=http://www.transportfever.com/community/faq/]
Consequently we decided to update the FAQ page once more to address these questions. Currently it is full steam ahead for work on the beta version. Anyway we will supply you with new information on a regular basis also over the next weeks. So we would like to invite you to further write comments and give us feedback! Visit our FAQ page for further information: http://www.transportfever.com/community/faq/


[ 2016-09-07 17:25:21 CET ] [ Original post ]


Vehicle page update #6

The vehicle page received an extensive and important update today: Passenger wagons and middle cars from multiple units, a core part of the rolling stock. More than 20 models from Europe and North America were added to the current vehicle list. [url=http://www.transportfever.com/game-info/vehicles/]
Our selection includes numerous famous and popular examples from the rich railroad history, like the historical Pullman cars, the very luxurious American Heavyweight Parlor or the cutting-edge double-deck wagons which are still in service today in many European countries. A distinct highlight we would like to point at is the interior of vehicles. In the game individual seats are visible through the windows and passengers are really seated there. In addition, wagons age over time and the player can put logos on the wagons and even change the painting color. Please visit the vehicle page to find out more about the new additions: http://www.transportfever.com/game-info/vehicles/


[ 2016-08-31 18:15:05 CET ] [ Original post ]


Developer blog #6: Sound effects

Today we published a next developer blog. This time, we speak about how we designed the sound effects in order to make Transport Fever a game which is not only nice to look at, but also nice to listen to! [url=http://www.transportfever.com/developer-blog-6-sound-effects/]
There is a multitude of sound effects and they can be categorized as follows: - Environment effects emitted by water, wind, birds, etc. - Constructions effects emitted by stations, industries, town buildings, etc. - User interface effects emitted when bulldozing, track construction, clicking buttons, etc. - Vehicle effects emitted by running trains, aircraft take-off, etc. While all of them are important to reach a high degree of immersion, the vehicle effects for sure deserve closer attention. This is why we show examples of this category in the video. Please find the corresponding video on our website: http://www.transportfever.com/developer-blog-6-sound-effects/ Thanks a million for your interest and feedback. As always, we very much look forward to read your comments and receive your questions!


[ 2016-08-24 18:55:05 CET ] [ Original post ]


Transport Fever at gamescom

This week, part of our team is at gamescom. We've joined the nice folks of Gambitious Digital Entertainment to show Transport Fever to members of the press. Therefore, you can expect new previews, reports and interviews to be published over the next couple of days and weeks. [url=http://www.transportfever.com/media/screenshots/]
We want to take the opportunity to give some additional information about the current development situation. While the game is still in alpha, we are rapidly approaching beta state now and target to start the beta test soon. As you may know, the application phase of the beta test is already finished and participants have been selected. Once the beta test has started, we plan to release the game within five to ten weeks. In other words, you can definitely look forward to Transport Fever being in stores (and on Steam) this fall! To ease the waiting, additional updates (including new developer blogs) will be published. As a start, we have updated the today. Finally, let us say thank you for your interest, feedback, comments and participation, which are a great motivation for us. Please visit the screenshot page to find out more: http://www.transportfever.com/media/screenshots/


[ 2016-08-17 17:05:39 CET ] [ Original post ]


Vehicle page update #5

Today we added another ten vehicles to the existing list. The update includes four ships, two planes, two locomotives and two street vehicles. Three vehicles are highlighted in the following: The Wilhelm ship was built with the support of King Wilhelm I. of Württemberg and was officially the first steamer on the Lake Constance. The Boeing 757, an exceptionally large narrow body plane, is a twin-jet aircraft with over 1000 units built in various variants. [url=http://www.transportfever.com/game-info/vehicles/]
The very futuristic RTC Wrightbus was designed to mimic a train and is in use in the city of Las Vegas. Please visit the vehicle page to find out more about the new additions: http://www.transportfever.com/game-info/vehicles/


[ 2016-08-10 17:20:52 CET ] [ Original post ]


FAQ page updated

We are very happy about the great feedback we received after publishing the gamescom trailer. Though the trailer answered a lot of question, it also raised a number of new ones. [url=http://www.transportfever.com/community/faq/]
Consequently we decided to update the FAQ page once more to answer questions about the new towns, industries and modding possibilities. We are sure, there are still some questions left unanswered, so we would like to invite you to further write comments and give us feedback! Visit our FAQ page for further information: http://www.transportfever.com/community/faq/


[ 2016-08-03 15:21:06 CET ] [ Original post ]


Gamescom trailer released

We are very happy to today publish a new game trailer. [url=http://www.transportfever.com/gamescom-trailer-released/]
While illustrating all aspects of the game, the trailer in particular highlights the game's towns and demonstrates popular modding options. In addition, it shows campaign elements for the first time and proves that multi railway crossings, a very important element of the track construction tools, are powerful and intuitive. Please find the corresponding video on our website: http://www.transportfever.com/gamescom-trailer-released/ We hope that you like our newest trailer, and as always, the whole team looks forward to receive your feedback.


[ 2016-07-27 19:34:17 CET ] [ Original post ]


Beta test update

We would like to express our gratitude for the great interest in the beta test. An overwhelming amount of over 6,000 people applied. This exceeded our expectations by far! [url=http://www.transportfever.com/beta-test-update/]
It is our endeavor to integrate all beta testers into the development process as close as possible. Accordingly we decided that the quality of the beta test will benefit by limiting the available spots. We are sorry that due to this decision a big portion of the applications will have to be rejected. Though the chance is very slim, we will draw the spots among all applicants to guarantee everybody has a shot to get in. We would also like to point out that a part of the applications are not complete and thus will not be considered. However, it is possible to complete and rectify data until Friday, July 22. It is planned that everybody who applied will get notified by email on Tuesday, July 26, about the outcome. Everybody who was picked will receive additional information about the further procedure. Thank you again for the lively participation. We are convinced that with the help of the beta testers we can significantly improve the quality of Transport Fever.


[ 2016-07-20 15:18:07 CET ] [ Original post ]


Developer blog #5: Cargo system

While development is running at full speed to prepare everything for the upcoming beta test we are very happy to today release another developer video blog. [url=http://www.transportfever.com/transport-fever-developer-blog-5-cargo-system]
Based on the criticism we received for the cargo system in Train Fever, we tried to eliminate the weaknesses and fulfil the major wishes. We are convinced that our new approach significantly improves game-play, and that it brings the cargo system to a new level. Please find the corresponding video on our website: http://www.transportfever.com/transport-fever-developer-blog-5-cargo-system Here is a short summary of the cargo system: - About 20 cargo types (six end products are required by towns) - About 15 animated and growing industries - A wide range of complex cargo chains - Stock and cargo type conversion simulation - Realistic cargo flow (cargo items never get lost) As always, we look forward to receive feedback, questions and suggestions!


[ 2016-07-13 14:56:59 CET ] [ Original post ]


Vehicle page update #4

Today’s update of the vehicle page adds some famous and popular vehicles to the existing list. [url=http://www.transportfever.com/game-info/vehicles/]
Among them there are two new airplanes: The Dornier Do-B Merkur, which set seven world records within a few days in the year 1926 thanks to the pilots Walter Mittelholzer and Georg Zinsmaier. The Douglas DC-4 is a robust prop plane. Quite a few of them were converted for civil use after they served in the 2nd world war. Some are still in operation today. In addition, the list newly contains high-speed trains from Europe and America. A highlight is definitely the Pioneer Zephyr, also known as Silver Streak. Made mostly out of stainless steel, the Zephyr is one of the first streamliner for passenger service and had a very futuristic look for that time. Please visit the vehicle page to find out more about the new additions: http://www.transportfever.com/game-info/vehicles/ There are still a lot of vehicles we would like to present. Therefore please expect more vehicle page updates to come. Finally, let us mention that we are blessed by the huge number of beta test applications we received so far! Registration is still possible until July 17th: http://www.transportfever.com/closed-beta-test-application/ Also, please note that we will release more developer blog videos in the near future.


[ 2016-07-06 15:35:53 CET ] [ Original post ]


Closed beta test application

We value the feedback from the community very much! To allow for a closer look on the state of the game prior to release, we will carry out a closed beta test. This will not only help us to eliminate bugs but also to improve the overall game experience. [url=http://www.transportfever.com/closed-beta-test-application/]
We would like to invite everybody who is interested in participating to fill out the application form. Prerequisites are a Steam account and the willingness to report about the experience with the test version on a regular basis. As we expect more applications than we can handle for organizational reasons, we hope for your understanding that we cannot accept everybody. The link to application can be found on our website: http://www.transportfever.com/closed-beta-test-application/ The application is open until July 17 2016, and the beta test is currently scheduled to start in August.


[ 2016-06-29 15:46:26 CET ] [ Original post ]


FAQ page updated

Again we received a lot of questions about Transport Fever via the various social media channels, via our website and by email. Therefore, the FAQ-page was extended to give more answers. [url=http://www.transportfever.com/community/faq/]
While many questions have aleady been answered, there are still some open questions around, typically on very specific topics. Because we are still evaluating and testing some features, it is simply too early for some questions to give a 100% final answer. We kindly ask for your understanding on this. Anyway, the FAQ page will be further updated during the development of the game, and as always, you are very welcome to send us questions, feedback and suggestions! Visit our FAQ page for further information: http://www.transportfever.com/community/faq/


[ 2016-06-22 15:08:56 CET ] [ Original post ]


Developer blog #4: Tracks and streets

The fourth developer video blog is all about railroad track and street construction. Trains and street vehicles are essential to create a successful transportation network. Therefore, a lot of resources were put into developing simple yet powerful tools to build tracks and streets. [url=http://www.transportfever.com/developer-blog-4-tracks-and-streets/]
Today's video demonstrates the scope of these tools. Numerous examples show the different ways tracks and streets can be built, upgraded and combined. Please find the corresponding video on our website: http://www.transportfever.com/developer-blog-4-tracks-and-streets/ These tools and especially the corresponding user interface are still under development, and we will give our best to still include wishes from the community. As always, thanks for your great interest. We are looking forward to your feedback!


[ 2016-06-15 14:54:56 CET ] [ Original post ]


Vehicle page update #3

Today's update of the vehicle page introduces a first cargo ship in Transport Fever. The Zoroaster is considered to be the first successful oil tanker and sailed the Baltic Sea and the Volga in the late 19th century. [url=http://www.transportfever.com/game-info/vehicles/]
Another highlight is the Sixwheeler invented by Matthias W. Baldwin. An innovative design with flexible coupled axis improved the locomotive's traction while at the same time allowing it to drive around tight curves. Next to other vehicles a new plane - the Boeing 757-200 - was added to the list. This twinjet is capable of taking off from short runways thanks to its powerful engines. Please visit the vehicle page to find all ten additions: http://www.transportfever.com/game-info/vehicles/


[ 2016-06-08 14:48:53 CET ] [ Original post ]


Developer blog #3: Mod support

The third developer video blog focuses entirely on modding possibilities. Modding allows players to modify the game and also to add their own content with simple means. The possibilities in Transport Fever are comprehensive: Existing vehicles can be modified and new ones added to the game. New missions and buildings can be created and so-called script mods influence the game’s behavior in many ways. [url=http://www.transportfever.com/developer-blog-3-mod-support/]
The example in today’s video demonstrates how building can be easily extended with various functions and properties. Please find the corresponding video on our website: http://www.transportfever.com/developer-blog-3-mod-support/ A lot of effort was put into the development of modding interfaces to make sure modding is extensive and flexible, but also accessible. Thanks to Steam Workshop support, installing and sharing mods is a matter of a few simple mouse clicks. Thank you for your great interest! As always we are looking forward to your feedback!


[ 2016-06-01 15:27:23 CET ] [ Original post ]


Vehicle page update #2

Today we have added another ten vehicles to the vehicle page. With this update we have uncovered about 50 of the 120 total vehicles so far.
Highlights include a German flagship locomotive, the Class 103. It was a very powerful locomotive reaching a top speed of 200 km/h, mainly but not exclusively used on fast passenger lines. Also, we uncover a popular modern-day tram, the Be 5/6 “Cobra”. It is in service in many cities today, including Zurich. Being one of the first low floor trams ever built, the “Cobra” received its name because it runs through cities like a snake. Please visit the vehicle page to find all ten additions: http://www.transportfever.com/game-info/vehicles/


[ 2016-05-25 10:39:45 CET ] [ Original post ]


Developer blog #2: Constructions

In the second developer blog we discuss our approach to constructions like e.g. train stations or airports. We invested quite some development time to finally offer a smart user interface to build and modify any kind of constructions.
Please find the corresponding video on our website: http://www.transportfever.com/developer-blog-2-constructions/ In addition to train stations, construction examples include bus, tram and truck stations, airports, harbors and industries. The latter are modified by the game itself, i.e. industries can upgrade and downgrade dependent on the player’s performance. One of the main development goals was to make the construction format as generic as possible in order to allow modders to create any kind of constructions. In a next developer blog we will discuss this topic in more detail. Thanks for your interest in Transport Fever. As always, we look forward to receiving your feedback!


[ 2016-05-18 15:18:56 CET ] [ Original post ]


FAQ page updated

We are very happy to see the growing interest in Transport Fever. Today the FAQ page was updated to answer some of the new questions which were asked on the website and across the social media channels. Among others, the answers address topics like track and street construction.
The FAQ page will be updated during the development of the game, so we would like to invite you to furthermore send us questions, feedback and suggestions! Currently, we are working on a next development blog which will soon be published on our website. Visit our FAQ page for further information: http://www.transportfever.com/community/faq/


[ 2016-05-11 15:04:18 CET ] [ Original post ]


Developer blog #1: Vehicle features

Vehicles are key to operate a successful company in Transport Fever. During the development, great value was set upon the vehicles features in order to both ensure high visual quality and enrich the gameplay experience.
Please find the corresponding video on our website: http://www.transportfever.com/developer-blog-1-vehicle-features/ The video shows how lights, aging, paintings, logos, interiors and animations work. The tool shown in the video allows for quick vehicle previews. It is not part of the game but may be released within the context of modding tools later on. We are looking forward to your feedback. As always, suggestions and questions are very welcome!


[ 2016-05-04 12:39:22 CET ] [ Original post ]


Vehicle page update

Transport Fever features over 120 detailed vehicles, which will be uncovered step by step on the vehicles page. Today, ten new models have been added to the current list. In addition, the page itself received an overhaul and now features multiple images with different view perspectives for every vehicle.
The update includes a new very popular plane – the Airbus A320 – and a new ship from the Bodensee region – the MS Zurich. They are accompanied by a bunch of new locomotives, including a pioneer in aerodynamics, the PLM 220 C127, and the record breaking Flying Scotsman. More vehicle page updates will follow over the next weeks, and the upcoming developer blog will soon discuss the new vehicle features like aging, interiors, individual paintings or company logos. Visit our website to find out more.


[ 2016-04-27 19:27:34 CET ] [ Original post ]


Answers to your questions

Since the announcement we received an overwhelming amount of mostly positive feedback! It is highly motivating to see that so many people are looking forward to the game. We would like to express a big thank you for the participation by addressing the most frequently asked questions within a FAQ page. While the upcoming developer blog will target topics which require more detailed explanations, the new FAQ page addresses simple questions about the release, gameplay and modding. The page does not claim completeness but instead handles questions not yet answered on existing website pages. Please don’t hesitate to also ask questions and share your thoughts in future. You can be sure that we give our best to incorporate the feedback we receive over the website and the various social media channels. The new FAQ page will be updated subsequently.


[ 2016-04-20 17:44:40 CET ] [ Original post ]


Transport Fever officially announced!

We are incredibly happy to finally announce our newest development: Transport Fever is a next generation transport simulation game coming to PC this fall. Players build up a thriving transport company and create complex rail-road-water-air networks. In addition to the genre-typical endless game mode, two historical campaigns offer real world challenges from more than 150 years of transportation history.
A lot of work has been put into the development of Transport Fever. The game offers an impressing list of improvements over the predecessor Train Fever. Please find all details about the new game on: http://www.transportfever.com We hope that you like our newest development and look forward to your feedback!


[ 2016-04-11 16:09:13 CET ] [ Original post ]



Transport Fever
Urban Games
  • Developer

  • Gambitious Digital Entertainment
  • Publisher

  • 2016-11-08
  • Release

  • Simulation Singleplayer
  • Tags

  • GameBillet

     25.17 /

     

     
    Game News Posts 70  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9113 reviews)


  • Review Score

  • http://www.transportfever.com
  • Website

  • https://store.steampowered.com/app/446800 
  • Steam Store

  • The Game includes VR Support



    Transport Fever Linux [104.43 M]

  • Public Linux depots

  • Transport Fever is a railroad­focused tycoon game. Players start in 1850 and build up a  thriving transport company. As an emerging transport tycoon, the player constructs stations,  airports, harbors and makes money by connecting areas requiring transport services.

    Construct complex road­rail­water­air networks in the endless game and experience more  than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve  dynamically. Supply industries with freight, develop complete cargo chains and enable  economic growth. Build up a transport empire!

    Master challenges and get entertained in the campaign game mode. Two campaigns each  consisting of ten missions with increasing difficulty can be tackled. Missions of the American  and the European campaign tell the historical context of the 19th and 20th century and offer  a wide range of real­world transportation challenges. 

    Game Features

    • Two game modes: Endless game and campaign mode 
    • Over 120 detailed trains, aircrafts, ships, buses, trams and trucks 
    • Intuitive yet powerful railroad and street construction 
    • Upgradable train and bus stations, airports and harbors 
    • European and American campaign with 10 historical missions each 
    • Randomly generated, modifiable terrains with realistic dimensions 
    • Fully realized European and American game environments 
    • Dynamically simulated urban development and passenger movement 
    • Sophisticated economy model and freight simulation 
    • Content from more than 150 years of transportation history 
    • Realistic vehicle simulation, coloring and aging 
    • Physically based graphics, lighting and simulation 
    • More than 25 challenging achievements 
    • Steam Workshop and extensive modding support
    MINIMAL SETUP
    • OS: Ubuntu14.04orhigher(64bit)
    • Processor: IntelCore2Duo3.0GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIAGeForceGTX260.ATIRadeonHD5670.1GBVRAM
    • Storage: 12 GB available space
    GAMEBILLET

    [ 5949 ]

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