New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Transport Fever | |
Developer | Urban Games | |
Publisher | Gambitious Digital Entertainment | | |
Tags | Simulation Singleplayer | | |
Release | 2016-11-08 | |
GameBillet | 25.17 / € | |
Steam | 5,99€ 4,75£ 5,99$ / 80 % |
News | 70 |
Controls | Keyboard Mouse |
Players online |  257  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/446800  |
How long to Beat |
Main Story + Extras |  25 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2917 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 2800 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Transport Fever Linux [104.43 M]
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LINUX STREAMERS (1)
Developer blog #4: Tracks and streets |
The fourth developer video blog is all about railroad track and street construction.
Trains and street vehicles are essential to create a successful transportation network. Therefore, a lot of resources were put into developing simple yet powerful tools to build tracks and streets.
Today's video demonstrates the scope of these tools. Numerous examples show the different ways tracks and streets can be built, upgraded and combined.
Please find the corresponding video on our website:
http://www.transportfever.com/developer-blog-4-tracks-and-streets/
These tools and especially the corresponding user interface are still under development, and we will give our best to still include wishes from the community.
As always, thanks for your great interest. We are looking forward to your feedback!
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[ 2016-06-15 16:54:56 CET ] [ Original post ] |