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Name | Transport Fever | |
Developer | Urban Games | |
Publisher | Gambitious Digital Entertainment | | |
Tags | Simulation Singleplayer | | |
Release | 2016-11-08 | |
GameBillet | 25.17 / € | |
Steam | 5,99€ 4,75£ 5,99$ / 80 % |
News | 70 |
Controls | Keyboard Mouse |
Players online |  257  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/446800  |
How long to Beat |
Main Story + Extras |  25 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2917 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 2800 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Transport Fever Linux [104.43 M]
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LINUX STREAMERS (1)
Developer blog #5: Cargo system |
While development is running at full speed to prepare everything for the upcoming beta test we are very happy to today release another developer video blog.
Based on the criticism we received for the cargo system in Train Fever, we tried to eliminate the weaknesses and fulfil the major wishes. We are convinced that our new approach significantly improves game-play, and that it brings the cargo system to a new level.
Please find the corresponding video on our website:
http://www.transportfever.com/transport-fever-developer-blog-5-cargo-system
Here is a short summary of the cargo system:
- About 20 cargo types (six end products are required by towns)
- About 15 animated and growing industries
- A wide range of complex cargo chains
- Stock and cargo type conversion simulation
- Realistic cargo flow (cargo items never get lost)
As always, we look forward to receive feedback, questions and suggestions!
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[ 2016-07-13 16:56:59 CET ] [ Original post ] |