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Name

 Transport Fever 

 

Developer

 Urban Games 

 

Publisher

 Gambitious Digital Entertainment 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 2016-11-08 

 

GameBillet

 25.17 /

 

 

Steam

 5,99€ 4,75£ 5,99$ / 80 % 

 

News

 70 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 257 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/446800 

 

How long to Beat

Main Story + Extras

 25 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2917  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 2800 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Transport Fever Linux [104.43 M] 




LINUX STREAMERS (1)
tekknplay




Developer blog #7: Town simulation

We just released the seventh developer blog video. Today we present how towns look and feel in Transport Fever.



Towns form the basis of the game and consist of residential, commercial and industrial areas. Each resident is individually simulated and lives in a specific house. People have places where they go for shopping and where they go for work. Commercial and industrial buildings require end products of the cargo chain. The better a town or city is connected with passenger and cargo lines, the faster it will grow.

Since the game starts in the year 1850 and time progresses through the eras, it was a big challenge to develop the town buildings so that they adapt to the eras and change their look. The growth and look of a town is highly dependent on the player’s transport infrastructure.

Please find the corresponding video on our website:

http://www.transportfever.com/developer-blog-7-town-simulation/

As always, the whole Urban Games team looks forward to receive your feedback and comments!


[ 2016-09-14 22:24:20 CET ] [ Original post ]