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Name

 Transport Fever 

 

Developer

 Urban Games 

 

Publisher

 Gambitious Digital Entertainment 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 2016-11-08 

 

GameBillet

 25.17 /

 

 

Steam

 5,99€ 4,75£ 5,99$ / 80 % 

 

News

 70 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 257 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/446800 

 

How long to Beat

Main Story + Extras

 25 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2917  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 2800 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Transport Fever Linux [104.43 M] 




LINUX STREAMERS (1)
tekknplay




Post release plans

The Urban Games team is very happy about the successful launch last week and is now ready to share the post release plans with the community.



Not only did Transport Fever reach the global top seller spot one on Steam, it also received great review scores like, as an example, 83% in the very popular GameStar magazine. The only thing we don't feel completely happy about is the current Steam review score with “only” about 7 people really happy out of 10. From our analysis we have identified three key challenges: technical issues on launch day, misunderstandings (or lack of explanation) concerning game-play mechanics and performance problems.

Based on this, let us present our post release plans. First, we will release another patch to fix the few remaining crashes and clarify the game-play mechanics. For instance, there are some inconsistencies with the catchment area of stations, and running lines with vehicles waiting for full load is sometimes destroying the line frequency, which then leads to industries stopping production. Also, it seems to be unclear that industries with full output stocks stop their production, so a player has to be informed when only a part of an industry chain is connected.

Once the game is running stable for everyone, we will focus on improving the performance. We understand that performance is suboptimal in certain cases, heavily depending on graphics hardware, but generally in the late game. Therefore, we plan to release a major performance update to address these issues.

After that, for sure we will continue improving Transport Fever. We are very happy to have such a great community of players and fans, and we really feel responsible to support the game also in future and give something back to the community.

Let us also to tell you that soon we will release a documentation about modding; Transport Fever was designed modding-friendly from the very beginning and thanks to Steam Workshop support there is huge modding potential available.

Finally, we wanted to point out again that if you encounter any technical problems, please don’t hesitate to write us to info@transportfever.com ; we are happy to help!


[ 2016-11-14 18:15:14 CET ] [ Original post ]