The Urban Games team is very happy about the successful launch last week and is now ready to share the post release plans with the community.
Not only did Transport Fever reach the global top seller spot one on Steam, it also received great review scores like, as an example, 83% in the very popular GameStar magazine. The only thing we don't feel completely happy about is the current Steam review score with “only” about 7 people really happy out of 10. From our analysis we have identified three key challenges: technical issues on launch day, misunderstandings (or lack of explanation) concerning game-play mechanics and performance problems.
Based on this, let us present our post release plans. First, we will release another patch to fix the few remaining crashes and clarify the game-play mechanics. For instance, there are some inconsistencies with the catchment area of stations, and running lines with vehicles waiting for full load is sometimes destroying the line frequency, which then leads to industries stopping production. Also, it seems to be unclear that industries with full output stocks stop their production, so a player has to be informed when only a part of an industry chain is connected.
Once the game is running stable for everyone, we will focus on improving the performance. We understand that performance is suboptimal in certain cases, heavily depending on graphics hardware, but generally in the late game. Therefore, we plan to release a major performance update to address these issues.
After that, for sure we will continue improving Transport Fever. We are very happy to have such a great community of players and fans, and we really feel responsible to support the game also in future and give something back to the community.
Let us also to tell you that soon we will release a documentation about modding; Transport Fever was designed modding-friendly from the very beginning and thanks to Steam Workshop support there is huge modding potential available.
Finally, we wanted to point out again that if you encounter any technical problems, please don’t hesitate to write us to info@transportfever.com ; we are happy to help!
[ 2016-11-14 17:15:14 CET ] [ Original post ]
- Transport Fever Linux [104.43 M]
Construct complex roadrailwaterair networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire!
Master challenges and get entertained in the campaign game mode. Two campaigns each consisting of ten missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of realworld transportation challenges.
Game Features
- Two game modes: Endless game and campaign mode
- Over 120 detailed trains, aircrafts, ships, buses, trams and trucks
- Intuitive yet powerful railroad and street construction
- Upgradable train and bus stations, airports and harbors
- European and American campaign with 10 historical missions each
- Randomly generated, modifiable terrains with realistic dimensions
- Fully realized European and American game environments
- Dynamically simulated urban development and passenger movement
- Sophisticated economy model and freight simulation
- Content from more than 150 years of transportation history
- Realistic vehicle simulation, coloring and aging
- Physically based graphics, lighting and simulation
- More than 25 challenging achievements
- Steam Workshop and extensive modding support
- OS: Ubuntu14.04orhigher(64bit)
- Processor: IntelCore2Duo3.0GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIAGeForceGTX260.ATIRadeonHD5670.1GBVRAM
- Storage: 12 GB available space
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