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Added the attack swipe audio to the project in fmod events for the lizard boss swipe attack, first pass. setup shop manager to display fixed ship abilities assigned in web tool pvp manager game state now overrides on tick reduced announcement interval for testing Added sea horror poison bomb cluster audio to fmod event switch, still needs implementation. updated cannonbal panel / fixed pvp announcement to send per player instead of self per interval fixed the recipient of the announcements / changed announcement text color / fixed temporary powerup bug that does not show to client due to main scene reference missing - FMOD sfx for land battle jump, when using a melee weapon - [3235][3654][3700] Fixing timing and delays for melee combat Adjustment to pitch and variations of movement whoosh. pvp shops now have team types / announcements now display the display name of the map / loot bags now returns null for sea loot bags so that powerups can be processed pvp shops now filter teams and check if user is local player - Removed logs from SoundEffectManager - Using FMOD event instead of id for Cannonball Impact sfx Fix for NullReference in PvpCaptureTargetHolder.onDeactivated(). changed debuff icon of freeze
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