Create and customize your character and begin exploring a huge and open world full of surprises!

TRADE
– Whether you grow your own food, or buy it from traders, you will need to find the best price to sell and make a profit. This will mean sailing far from home to discover new continents and towns where your goods are highly sought after.
FIGHT
– However, if you do decide to delve into the darkest regions of the world, you are bound to end up having to fight to survive! On the high seas, fight tense real-time cannon-blasting battles against pirates and huge monsters. On land, take part in thrilling active-time fights with strange creatures to reveal hidden treasures. Whether you fight with swords or pistols, you’ll need your wits about you!
JOIN
– Form a team with friends and go on adventures! Explore six different biomes, each with their own unique towns, valuable goods for sale and dangerous monsters, to complete quests and help each other level up.LEVEL UP
– Stay neutral to avoid being attacked by other players, or join a guild to help fight for your place in the world. Level up by completing quests, finding new locations, and utilizing your skills. Use Perk points to increase stats based on your chosen specialties, and use your hard-earned gold to buy new equipment to help you progress even faster.
FARM
– Starting with a humble farm, plant seeds, water them and pick your crops. Eventually you will unlock other farms to increase your yield and diversify your produce.
CRAFT
– Use items dropped by enemies or sold at stores to make your own weapons and armor, and either use them yourself or sell them on the public Auction for a profit!Friends,
It is with great sadness that I am announcing that the time has come to retire the Arcane Waters servers. I am forever grateful to the amazing people I met through this project, and I want to say I am truly appreciative of your support in helping me realize my dream of making a game. The time has come for our adventure to end, but thank you for being with me on the journey. I will never forget it.
Fair Winds,
Mike
Ahoy, me hearties!
It's been a year since our grand adventure set sail in the treacherous waters of early access. We've weathered storms, faced fearsome sea monsters, farmed potatoes, and lived to tell the tale.
We know that this year hasn't always been smooth sailing, and we want to show you that we appreciate you being here.
That's why, in celebration of this 1 Y'arrr Anniversary, we bring ye a week of festivities, missions, and exclusive loot.
There are also 30 new timeless trinkets and treasures ye can use to decorate yer humble abode. From now on, these can be found in the various items and weapons shops scattered across the mighty towns of Arcane Waters.
Meanwhile, until Sunday November 26, something special awaits ye in Port Haven. Rumor has it, a seadog named Trader Goodsworth will reward those who complete his tasks with a mighty bounty of one-of-a-kind items for yer head and yer home that will never be available again.
This also be the beginning of unique Daily Missions, allowing ye to reap new rewards for being part of the vibrant Arcane Waters ecosystem as we set our sights on a new chapter.
It's a chapter we can't do without you, and we can't wait to see ye progress through the world in a brand new way.
Now more than ever, the seas be brimmin' with opportunities. And the time to claim yer bounty be now!
Don't forget to join the Arcane Waters Discord, where ye can win free game keys, find fellow pirates to party up with, and get sneak previews of our upcoming content,
https://discord.gg/RmUMJGw
Sea you soon,
Arcane Waters Crew
Hello scallywags! Today we're releasing an update containing a new guild-based PVP feature.
Introducing Guild Town Control!
How does it work?
- Make sure you're in a guild and flagged for PVP.
- Delivery cargo shipments to the various delivery locations in each region to gain "Influence".
- When your guild reaches the highest influence level, you become the owner and other guilds' influence will reset.
- Influence will decay by 0.2% every 5 minutes, and decay stops at ~250 Influence.
Be sure to stop by our discord at discord.gg/ArcaneWaters and let us know your experiences using the new town control system!
Changes since previous patch notes:
- New events coming soon! We'll be doing some treasure hunting in the new area west of Port Haven, past the friendship rune circle. Players can win friendship tokens, and demo users will have some chances to win a Steam key! Events will be posted on our discord !
- New item vendors! Seek out the new NPCs near the auction in the main towns. Prices subject to adjustment.
- New 'guide' NPCs at the new Academy Building in Port Haven will help explain some mechanics to new players.
- Mira's Memorial, a new POI is available.
- 'Kill X enemy' quest types implemented, quests coming soon.
- More equipment level requirement adjustments to match new level brackets (ongoing).
- PVP ship cost adjustments.
- Players should be able to visit each other again.
- Shop inventory adjustments (ongoing).
- Updated warp in tutorial to go straight to Port Haven for demo users.
- Francis no longer opens the shipyard door and stares into the void.
- Display name and guild icon view settings now stay applied.
- Crop prices should properly be affected by the associated perks again.
- Outposts should no longer vanish.
- Lots of translation work and fixes.
- New friendship token reward icon.
- Armor should properly defend against slasher enemies.
- Dyes should properly work on the 'common' and some other hats.
- Added a small amount of XP when crafting coal or ingots.
- Item amounts should show properly on crafting panels.
- We'd never add any new secret areas. Nope. Didn't do that.
- Cargo boxes can no longer be donated to guild inventory.
- Watering can is now recognized as a crafting ingredient in the upgrade recipe.
- Auction tool-tips no longer show some information twice.
- Prevent player actions while some UI panels are open.
- Goat 'kid' items should now have tool-tips.
- Fixed an issue where slasher mob XP gain was not limited by in-game max level settings.
- Ship skill rows should no longer block scrolling on the shipyard panel.
- Removed an invisible vendor and fixed a few others.
- Added a new sign in Port Haven for the Runic Grove and Backwoods areas.
- Fixed the aforementioned sign because apparently I can't type.

Arcane Waters now has a demo available!
- Tell yer' friends to test their sea legs in Port Haven for free!
- Friendship reward items! Visit the area west of the Port Haven shipyard with a Steam-friend who owns the game, and get rewarded with tokens for various in-game cosmetics and more!
Combat
- Rum projectiles attacks are now charged, and affect damage based on charge level.
- Adjusted combat formula so that elemental attacks also use a percentage of weapon base damage. Previously, elemental attacks only used your elemental damage.
- Hit Ship-Multishot with the nerf-bat. It should only shoot a few extra shots, with a lower chance now. It was OP and you know it.
- Fixed an issue where you couldn't switch abilities properly.
- Pine sea boss fixes and balance adjustments.
- Hack and slash fighters will respawn properly in their set locations, if meant to respawn.
- Rarity modifiers will now effect the defensive stats on equipment.
- Rarity modifiers for weapons will now properly add extra damage.

Housing, Farming, & Crafting
- Guilds can place personal shipyard once they reach 5 active, unique members. This was previously 10, but was reduced for the time being.
- Goats & Cows available for your farms!
- New pick-axe & watering can upgrades are available for players to find in both desert and pine regions.
- "Alluring Scent" is available at the general store. It will temporarily increase the chance of animals breeding on your farm.
- Crafting perk for bonus ingots is now working as intended.
- Fixed some cases where crafting could fail.

UI
- Conversations with NPCs will show different icons based on the dialogue type (conversation, quest, etc)
- Fix some cases where chat would get disabled while typing.
- Lots of updates for translation purposes, and a bunch more translation work has been done.
- Fixed an issue where NPC names would not display properly.
- Tool-tips should hide properly now when the object with the tool-tip is no longer on screen.
- Update guild panel layout.
- Added the ability to clear keybindings.
- You should no longer see quests where quests are not yet available.
- Lots of little UI tweaks to make things look better.

Misc Updates & Bug-fixes
- The traveling merchant in Port Haven has departed.
- Ships will properly die when food is exhausted.
- Fix sync issues between inventory tool-tips, shop, rewards, etc.
- More robust currency/trade history for the support & development teams.
- Mail sound should no longer repeat.
- New sounds for the Pine Sea Boss.
- Fixed an issue where dig spots could be looted more than once.
- Weapons should transfer properly when using player to player trades.
- Fixed an error that would appear when right clicking with no weapon equipped.
- Resolved some issues where players would get stuck while warping.
- Various map fixes.

The Pine Peaks region is now open! This entirely new area of the ocean is full of places to explore, quests, cargo locations, and loot. Beware, youll also stumble upon a new voyage, enemies, and boss while exploring this new tree top region.
At home on the farm, you can now expand your empire and create a breeding program for your livestock. Who knows, maybe youll be able to discover a rare breed of animal.
Guilds have also been improved. Guilds can now create a shipyard to have more ship purchasing opportunities for their members.
Were also hard at work localizing the game in several languages. Soon Spanish and Simplified Chinese will be ready and in the next few weeks we hope to have the game fully localized in German, Portuguese, Polish, and Turkish. Let us know on Discord if you want to see the game in other languages.
Combat
- Most enemies in the open world points of interest and other locations have been switch to the "hack'n slash" type
- Level cap raised to 45
- Higher rarity weapons will do their proper higher damage in combat.

Open World
- Pine Peaks is now available to be explored.
- New puzzles and quest areas.
- Outposts can now be resupplied with cargo.
- Players cannot benefit from being flagged for PVP in solo mode.

UI
- Quest, NPC, and other translation support.
- Fixed item links not showing icons in chat.
- Fixed some item shortcuts not working.
- Enemy count near mini-map will show proper enemy counts.

Other
- Fixed trees growing without being watered.
- Pine region now unlocked on the Notice Board.
- Trader and Explorer perks should properly grant the associated hat.
- Admin characters will no longer show on leaderboards.
- Support custom recoloring for animals.
Today we're releasing a small patch to raise level cap, address player skill progression, as well as add a few bug fixes.
Player level cap is being raised to 30.
This will double the current player level limit. Since we have 7 planned regions and level/skill caps of 100, that lets us cut our level 100 max into just under 15 levels-per-biome. (Forest 1-15, Desert 16-30, etc) You may have noticed that our skill requirements on ships and seeds are already based on this 'level bracketing'.
We'll be adding level requirements to equipment based on these level brackets gradually over the next week. We'd like to give players time to level up a bit so that their currently equipped gear can still be used. We'll be starting at the lower level items (item level requirement 5) and slowly working upwards to higher items.
Over the next week, we'll also be looking at experience gain due to these changes. Let us know your leveling progress on discord in game-talk!
Player skill levels are now limited by the player's main player-level.
IE: A level 10 player can only raise their skills to level 10.
This will help control player skill progression while things are being constantly updated and rebalanced during our early access period. Players who have skills over their current player level don't need to worry, as you'll retain those skills. You'll simply be limited from gaining any more experience in these skills until your player level is increased.
Other Changes:
Abilities are sorted by type in the abilities panel.
XP values for crafting items from most equipment blueprints increased to 100.
Implement more equipment buffs.
Fixed a null reference error causing lag on some sea maps.
Improved ship follow behavior.
Indicators will show over newly learned abiltiies.
New sprites and other artwork.
Lots of little map fixes.
- Rarity when crafting is now affected by your crafting skill level.
- Dye names should now show properly on reward panels.
- XP gain from crops has been rebalanced, starting low and increasing in XP for better crops.
- Reduced XP gain from crafting materials (coal, ingots)
- Added UI indicators for various functional signs, like the auction.
- Farm products will show properly in auctions.
- Added ability to remap mouse button key bindings.
- Implement damage buffs from some equipment like rings and trinkets.
- Home screen animation adjustments.
- Venom and electric 'residue' effects.
- Shops will retain their inventory in single player mode for 30 minutes.
- Boss collider adjustments.
- Players will keep their cargo if sent home due to a server reboot.
- Players can no longer reset rarities on chests by exiting and entering the area.
- Translation improvements.
- Slippery's Salvage now accepts cargo shipments. They'll currently accept the same crops as Small Sands, but pay a little more since it's quite out of the way!
- Guild Bank Update! You can now deposit and withdraw items from your guild bank. Be sure to set up your guild permissions properly in your guild rank settings!
- Perk names and tiers-per-perk have been updated. Each constellation has a total of 10 points you can allocate into it total.
- New NPC's for cargo run destinations.
- Ship ability "Maelstrom" cooldown increased.
- The telekinetic scorpion's powers have been removed. He should no longer levitate you onto a cliff when you try to pet him.
- Developer knockback test ability now has a proper name, Bow Breaker.
- Travelling Merchant is now in Port Haven for a short time to deliver players their event rewards.
- Search filters should now include quest items.
- Fences will snap together for easier building.
- Peas and Radishes now have their intended farmer level requirements to plant.
- Cost of Pea and Radish seeds reduced.
- Blueprints no longer have rarity. Their rarity never effected crafting results so rarity was removed from blueprints to avoid confusion.
- Harpoons can no longer attach to "Boss" creatures.
- The desert sea voyage boss's scaling has been increased to it's proper size.
- XP bar should be more accurate.
- Trough's should no longer appear empty when they are actually still full.
- Cargo boxes should now show their proper content, item, and description.
- Implement some buffs used on new equipment.
- Knockback and Whirlpool type shots should only affect non-hostile entities when in group.
- New title screen animations!
- Various UI fixes.
- Music adjustments.
- Cargo runs not enough for ye? Well, if you're in a guild and have PVP enabled, you can gain 10% more profit while selling during cargo runs! Careful though, as enemy players also have an incentive to sink your goods. They'll receive gold based on 10% of the value of the lowest crop between the two players fighting.
- PVP marks now drop in open world PVP based on cargo value: 0 to 1000 gold risk - 0% chance to drop, and the chance increases linearly from 1001-3000 crop value. This is also based on the lowest cargo value between killer and victim.
- New title screen!
- Troughs, hay, and fences are now available from the shop.
- New world map art showing all the small islands available for guild outposts.
- You can no longer dash when your ship is out of food.
- Some blueprints shouldnt stack improperly anymore.
- Invalidly stacked items will now correct themselves upon user login.
- When writing in some interface panels, chat should no longer activate unintentionally.
- Removed second confirmation when buying a new ship.
- Restrict item count slider to max of 1 if the items isnt stackable.
- If you've recently turned in any codices to the collector, he'd like to speak to you again!
- Grimmblejinn's is no longer a public area and should be private for you/your group.
- Removed a tree that tried grew in the training ground steps. Nature finds a way.
- Small map fixes.
[Were planning to finish the week with 5 fun and interesting challenges for all ye pirates out there!
Have ye visited the treacherous Desert Region south of Port Haven? Well give all our current Early Access players the Explorers Compass if 50 more players have been to Small Sands by midnight on Friday EST! Help out other explorers on their way to new adventures!
Hows your trading empire going? Have you traveled to all 3 of the different cargo trading ports to sell yer goods? Yell all sail away with an Ocean Hat Dye'' if just 25 more pirates have visited the trading points by midnight on Friday EST! (Hazels, Small Sands, Peppi's)
The terrifying monster in the desert has been scuttling pirates left and right. If 50 more players have defeated the Stone Golem by midnight on Saturday, all ye scallywags will be awarded the Stone-Carved Skull Necklace.
Did you know that 140,281 potatoes have been sold by industrious farmers since we went EA? If we can up our production of spuds to 250k by midnight on Sunday, all pirates will earn the Sir Spudsworths Tater Masher.
Who is the top dog in PvP? The top 20 players who have collected the most PvP badges by midnight on Sunday will receive a tropical ship skin for the Caravel.
And Finally, an Event for all those brave enough to engage in battle:
Have you heard of the terror of the seven seas? Rumor has it that there will be a Three Sheets Show Down out in the deep ocean this Sunday. A gathering of Ancient Horrors that will challenge even the bravest Captain. Come out to battle these terrible foes on Sunday and earn loot and prestige! What time will this happen, you ask? Who knows, monsters dont run on a schedule. But word is itll happen a few times throughout the day. Well have someone online ready to alert pirates when one dares to show their face..er..fin..er..tentacle..you get the point.
The day after the conclusion of our festivities, there will be a traveling merchant (NPC) waiting for you in Port Haven with yer rewards. Dont hesitate, theyre only going to wait around for a week.
- Guild bank item donation is now disabled until the guild withdrawal permission system is ready.
- Update trading to override count to 1 if the item was marked as unstackable, but has more than one item stacked.
- Ships in PVP arenas have had their health adjusted some to help combat power runaway.
- Display names show for more NPCs.
- Addressed the 'out of bounds' issues when changing areas.
- Set sailor requirements for desert ships.
- Resolved blueprint stacking issue with bone armor & sword designs.
- Hardware haul quest is now requesting the proper item.
- Quests that ask for potatoes in the text will no longer request the tomato item.
- Chickens shouldn't get stuck as often.
- Can't hide a trough under your house anymore.
- Death animation in Slasher maps.
- Hay will fly in the proper direction when used with pitchfork.
- Support system improvements.
- Logging & other prep to catch some pesky bugs.
- New music and sfx.
- Crafting and other item collection has been fixed. See below.
- Bernie has a new item to keep players safe during our Early Access launch period. Talk to him in Port Haven.
- Adjustments to pirate and Sleethe XP, they should all give between 10-15xp now.
- Multishot powerup cost in pvp shops increased from 400 to 500 to match all the other weapon upgrades.
- Lowered Trainin' Cap'n health in training grounds some.
- Crafting recipes can have specific crafting XP rewards.
- New music in training areas.
- Orange bar in combat displays properly for support abilities.
- Update desert voyage sea boss sprite scale.
- Disable outline when enemy is dead.
- Automatically adjust GUI scale when it exceeds max GUI scale for selected resolution.
- NPC's can have custom 'goodbye' messages.
- Boss venom puddles should no longer be invisible in some cases.
- Adjustments to the chat filter.
- Players in some cases should no longer have to use the ability twice for it to function.
- Prevent unloading of cargo boxes anywhere except Port Haven.
- Fix some cases where ore could not be picked up.
- Fixed the fix that fixed fixes fixing other fixes. This ones for you, Kuth.
- Enabled Desert Region in the Notice Board.
- Options screen layout adjustments.
- Snake bow & arrow sound effects.
- Crit sound effect on ships now plays.
- New Sprites for NPCs and more.
If you ran into a problem while questing and didn't get your quest items needed to progress due to the item gaining bug, please send us a message by going to options -> Help (at the bottom) -> Support. Let us know where this happened and what item you're missing. Please be patient, it may take a while to work through the requests.

[h2]Early Access Release!
Monday, November 14th at 10AM EST![/h2]
Batten down the hatches and set sail in an open world pixel-art adventure. Fight other pirates, monsters and players! When you need a break, tend to your farm and livestock, craft new equipment, or trade in distant lands. The choice is yours in this vast piratey world.
During our Early Access period we plan on creating 5 more regions to explore, each with unique dangers, quests, areas to explore, and rewards. Well also be developing the meta game to further enrich the pirate world weve created. Hop aboard and set sail for adventure!
Dont be shy, and send us your feedback via Discord , Reddit , our forums , or our social media! See you in game!
To the Desert!
The desert region, Desert Dunes, is open! Once you've explored the starting region of Sunny Shores and all its hidden quests and points of interest, sail to the southern seas and explore a whole new continent with new puzzles, quests, and more! Talk to Fritz before you leave Port Haven, he might make use of your trip!
Crop Changes!
Your own personal farm is now better than ever. Not only can you customize your home, raise livestock and grow crops for sale; but you now have a storage building to store your crops. When you harvest a crop, it'll be added to your storage here. You can still sell them in town like you've done in the past, or try one of the new...drum roll please...
Cargo Runs!
Load up your crops in yer' ship and take to the high seas to deliver to remote locations! Places outside town may pay more for your crops, but no reward is without risk... Be careful not to sink, as you may lose part of your cargo to the briney deep!
Hack'n'Slash!
Grab your sword and swing wildly! Youll still plunder the seas with engaging sea battles and strategically maneuver your way through turn based combat on land. However we now have a new way to slay your enemies. Check out the first iteration of 'Slasher' maps! Swing your sword with right click and slay your enemies by the masses!
Livestock Features!
Your farm animals will be much happier with some food and drink! Place a trough for water, and one for food. You can then place a haybale, and use your pitchfork to fill your food trough. Fill your watering trough with your can!
General Updates
- New points-of-interest out in the world!
- Bulk crafting! Save your clicker finger!
- We can hide special dig spots. Not like we would. We just can. I wouldn't bother looking. We'd never hide anything.
- Raccoons should be a little happier to see you. They were grumpy-pants.
- Some work on trader perks!
- Some chests, like in the training areas, can be looted multiple times so players can repeat the scenario.
- You can search your inventory! Use the new text input box at the top!
- Some quests will only show when you have the required item, for less no-context quest requests. That's a twister.
- Region-specific general dig loot templates.

Fightin'
- Fix health display when sailing.
- Rum perks: Bonus healing and avoidance chance.
- Some tweaks to multishot's extra shot calculation.
- PVP team assignment fixes.
- Fixed some scaling issues.
- Sounds for the slasher enemies.
- Added some better variation to treasure site maps in voyages.
- General combat balancing. More to come!

Farmin'
- Crop demand now changes over time instead of instantly.
- Initial implementation of new livestock features.
- Fences.
- Adjustments to grass placement.
- Chance to get seeds when cutting grass perk.
- Grass and trees can be removed with the shovel.
- New grass seedbag sprite.
- Fixed the crop growth speed perk.
- Bushes don't give as much wood as a tree.

User Interface
- Optional chat timestamps can be turned on in the options panel.
- Fixed guild outpost wood supply not showing when relogging.
- Text popup indicating health gained from HP powerups.
- There's a minimap icon to show voyage entrances.
- Job descriptions now show at character creation.
- Fix name tab on the friends list.
- Fixed some glitchy stuff that would happen due to map position.
- NPC names can now
- take up two lines.
- Translation related fixes.
- Typing in chat should no longer cancel pending invitiations in the background.
- Friends list shouldn't lag anymore when you have a lot of friends.
- Arrows pointing to group members will only show if they're on the same map.
- Rich text should no longer work in chat.

Miscellaneous
- Some tweaks to the tutorial.
- Recipes can have crafting level requirements.
- Tons of cool new sprites for gear, enemies, npcs, the world, and more.
- Skulls, skulls on a stick, and other bones.
- Fixed some issues with hair and hats.
- Fixed an NPC that refused to teleport you to the training grounds. We had a good talk with them.
- Made sure new characters start in the proper stance.
- Lots of little map/tile fixes.
- Fixed a null issue. It wasn't a null issue, just an issue with a null... You know what. Nevermind.
- "Job" hats now get properly added and removed on perk gain/loss.
- There's a /follow command now. It's not like I just forgot to note this last time. I'd never.
- Fixed some things that could cause lag.
- Lots of behind-the-scenes work on upcoming features.
Batten down the hatches, this might be our final playtest before Early Access November 15th!
During the last playtest we focused on our perk system and new player experience. This playtest continues that work and takes it a step further and allows you to customize your pirate even more. Not only can you now pick a profession for your pirate, but weve added even more perks.
While we know the new Port Haven Academy and Perks will be exciting, dont forget to moooove on over to your farm and chick out the new livestock options. Now, livestock can enhence your farm and give you some eggcellent goods to harvest. Yes, we know the puns are fowl, we just cant help ourselves.
Livestock is a work in progress, so were looking for feedback on what youd like to see. Just dont forget to pet them!
The next preview window for Arcane Waters will open around 12:00pm/noon EST on October 12th and run through October 16th. Set sail with us and take our new changes out for a spin!
Since this is our last test before Early Access, we've also raised the level cap to 5!
Overview
- Port Haven Academy - A training ground for new players east of the auction signboard in Port Haven!
- Livestock - Victoria in Port Haven is in charge of the livestock permits. Be sure to prove to her you're a worthy farmer!
- Choose a Profession - You can pick a profession when creating your character and receive a hat to match!
- Rum Perk Tree - First implementation of some rum perks. You'll be able to hit multiple targets and more!
- Grass - Grass can be planted at your farm. See the new seed vendor in the crop shop to score some seeds.
- Follow - You can now follow players by typing /follow or clicking them, then the 'follow' option in the menu.

World:
- Invisible POI triggers. Yep. We can make new traps. Oh don't worry, you'll be fine!
- There's little ships that resupply your ship's food when you get near a Point of Interest (POI) in the open world.
- Lots of new NPC art has been added. You'll see some in game!
- Encounters now have different scaling ranks, like solo-only or full group scaling.
- Fancy new animations when creating a guild outpost out in the world.

Fightin':
- Gear can now have elemental modifiers to help boost elemental abilities.
- Some encounters can only be joined by party members if they engage the enemy within a few seconds of the initial engagement. If you hang back too long, you may not get into the fight!
- Desert sea boss AI improvements and minion spawning adjustments.
- Updated the scaling on the sea monsters.
- Ye can't heal past your max health at sea anymore.

UI:
- Quests can be flagged as 'recommended' to help players figure out what to do next. Or you can ignore it. You do you.
- Inventory should load faster.
- New visuals for enemy encounters.
- Made some stuff in the tutorial a little more obvious.
- Updated some panel sorting orders.

Other Stuffs:
- AFK - Inactivity will cause your player to show an AFK status.
- New pickaxe sprite sheet.
- Overall performance improvements.
- Tool durability now wears on swing instead of per operation performed.
- Sound effects added for things like grass collection, ore collection, and bug collection.
- Male/Female eye types have been merged. No, we didn't make a cyclops. We just let you pick whichever you want at character creation.
- Pathfinding tweaks. The pirates were not going where they were told. Imagine that... rebellious pirates... They also tried to walk through ore. Apparently not the smartest bunch either.
- Patched up some memory leaks. Slap.
- Updated some enemy spawn logic. They're still pirates, so how logical can they be?
- Improved sprite morphing calculations. Sounds like voodoo.
- Lots and lots of bugfixes.
Were sailing into another Playtest! During our last playtest we showed off the beginnings of the new perk system. This time were expanding them further with new perk trees and abilities. Look out gunners, its time to refine those skills.
Dig further into the changelog and youll notice weve added an ability to the shovel. Now you can dig for buried treasure - a requirement for any pirate worth their salt. Were also introducing the pickaxe! Once you obtain it from the mining perk tree, you can swing into action and maximize your ore harvesting.
Weve seen a lot of your feedback about our first time player experience. Weve started work on the new player experience and would like some feedback. Help us test the tutorial by creating a new character and give it a try. Let us know what you think.
If you have a SteamDeck, take the game for a spin on it. Weve spent time these last few months making sure it plays smoothly. Now you can leave home and still hit the high seas or just farm a bit while waiting for your plane.
The next preview window for Arcane Waters will open around noon EST on September 14th and run through September 18th. Set sail with us and take our new changes out for a spin.
What's New
- The intro/tutorial has been getting some love. Try it on a new character!
- There's pickaxes! Using a pickaxe will yield more ore from veins than other tools or weapons. You can learn the recipe in your perk tree, or purchase one from another player.
- Shovels are now usable and can be used to dig for common loot. Durability wear on each use. Items can be repaired at the weapon shop anvil.
- Shovels can be used to dig crops.
- New Farming Perk Tree.
- Farming perk for a chance to return seed on harvest.
- New Perk Tree for Guns. Pew. Pew.
- Gun Perks: Bonus Damage / Chance to Double Attack / Ricochet Chance.
- Improved ability casting behavior.
- Players can 'react' to chat messages.
- Option to disable pixel effect on screen transition.

User Interface
- Steam Deck keyboard support for text entry.
- You'll now see gold rewards on the quest rewards panel.
- Translation for system messages.
- Translation for notification messages.
- Translation for confirmation messages.
- Fixed bug where items could not be linked into chat.
- Fix linked blueprint icons in chat.
- Fixed some weapon icon issues in chat.
- Fixed perk trees display issues on higher resolutions.
- Update option layout to support language switching.
- Adding chat command to switch local channel.
- Fix issue where some NPC names did not display.
- Options panel dropdown scroller UI improvements.
- Improved translations for other panels and notifications.
- Updated inventory panel to filter out items that are inactive/shows blank to normal players
- Fixed categorization in inventory tab.
- Fixed player menu popup coordinates.
- Fixed bug where equipping rum weapon didn't display rum based abilities in the ability panel.
- Added warning indicators for combat finish.

Other Fixes
- Fixed bug where users double attack when spamming ability keys.
- Battle music bugfix.
- Pirate boss SFK improvements.
- Outpost building SFX.
- Fixed ship boost SFX bugs
- Updated combat to support abilities that have multiple target effects.
- Set world map warps to be hidden in some specific situations.
- Fixed weapon dyes not displaying properly on toolbar.
- Inventory data fetching improvements.
- Fixed the 'picking a house' step of the tutorial.
- Problems with arrows near the toolbar.
- Buoy now shows properly in the tutorial.
- Updated rum ability icons.
- Various map fixes & edits.
Ahoy Arcane Wanderers!
Were back again with an exciting announcement.
Arcane Waters will go into Early Access on Tuesday, November 15th!
Over the coming weeks, well continue to have short limited playtests to introduce new features to the community. The current playtest will showcase a sneak peek at our new perks system. It gives players the ability to develop specific pirate abilities. Well have this and at least three other playtests prior to our opening day, each introducing new capabilities to the game. We also plan to announce the languages the game will support in September. Were hoping to get community input on which languages we should include. Please join us on Discord to learn more.
When Arcane Waters goes into Early Access, it will be available for purchase on Steam. Arcane Waters is not a free-to-play game. The game will be sold for a single price that will include access to all seven of the regions were building before we leave EA (you can see our pre-launch progress on each region on the notice board in game) and the treasures and quests they contain along with all of the perks and player progression features in the game. In the future, we may develop regions beyond the seven continents planned for the game to be sold separately as DLC.
For those wondering, Arcane Waters will be priced below the price of a quality SNES game in 1990. Thats around $20 in USD. We hope well provide you as much fun as all of those games, as well.
We wanted to share a couple of additional points on how the game will change in Early Access:
- We expect that almost everything players have earned while exploring Sunny Shores, the region containing Port Haven, will be carried forward into the game. Some resources may need to be recalibrated to account for player enthusiasm (looking at you, Potato Kings).
- All players that purchase during our launch window will receive a commemorative in-game item with their purchase that wont be available thereafter.
- New players that have not purchased the game will be able to create a Pirate and voyage to Port Haven but will have limits on how far they can voyage beyond that. They will not be able to visit Desert Dunes, Pine Peaks, and the other regions
Its time to set sail on another Playtest! During our last playtest we showed off the quest log and new questing features. Were still working on your feedback from that and the player survey, but wanted you to check out something new weve been cooking up.
One of the most common bits of feedback weve seen is regarding perks. During this playtest you can test out the initial stage of our perk system. We were inspired by constellations in the night sky which pirates would use to navigate their ships. Please let us know what you think and what direction youd like us to navigate towards.
The next preview window for Arcane Waters will open around noon EST on August 22nd and run through August 28th. Set sail with us and take our new changes out for a spin.
New Features & Content
There's a new perk system! Look to the skies and fill the constellations that suit your playstyle! View your perks by hitting the perks button on your inventory panel. This is still a work in progress and many more perks are coming soon!We also have a new tutorial/introduction in the works as an ongoing effort to help new players understand the game. Previously existing characters will be prompted to try it upon login.
The team has started working on some localization for different languages. You can test the currently implemented languages in the ESC/options panel. During this phase, the translations are made automatically. We know this isnt always ideal and will be looking for help from our community to fine tune them so theyre more accurate translations. More information on translations will be coming soon, along with additional languages.
PVP has been rebalanced somewhat to address some power run-away. Be sure to hop in a PVP match and give it a shot!
If you set sail into the open seas, be sure to keep an eye out for new locations to visit!

Explorin'
- New Point of Interest to find in the forest region!
- Hazel's hint reworded.
- Fixed invisible walls in some odd places.
- Victoria now asks for slime.
- Snuffy hints towards his flask.
- Snuffy's starter rum weapon is easier to get and has been renamed.

Farmin'
- Fixed issues with crops displaying incorrectly.
- Victoria's Pitchfork can now harvest crops.
- Quest for Victoria's Pitchfork now has a farming level requirement.
- Fix saplings' chance to appear at shops.
- Harvesting, planting, and watering all share a collider. Size can be adjusted by perks.
- Fixed issue where some crops wouldnt be highlighted with arrows when in range.

Fightin'
- PVP ship health rebalance.
- PVP shop adjustments.
- Fixed problems interacting with shop.
- Start panel moved so players can chat pre-game.
- Fixed issue where you couldn't leave PVP battles.
- Poison Cannonball now has a cooldown.
- Davy Jones ability now has a cooldown.
- Stances now have more effect in combat.
- Fixed some ability issues.

General Fixin'
- Ye' can be a bald pirate.
- A third body type to choose from has been added.
- Custom drops for voyage boss.
- Controller/Steamdeck profile update.
- Controller/Steamdeck preparation.
- Translation fixes.
- General loot distribution revisions.
- Adjustments to outpost building costs.
- Applied profanity filter to name entry.
- Fixed issue where silver, buffs, or ranking would persist between voyages.
- Only tier 1 weapons are now sold in shops.
- Slightly higher guild creation cost.
- Some areas are now public instead of instanced.
- Removed some abusable ore spawns.
- Auctions now assume no buyout price if none entered instead of a toggle.
- Chat filter adjustments.
- Restart notices now show in minutes instead of seconds.
- Admins can now morph other users. Muahahaha.
- Fixed some possible item duplication bugs.
- Added loot expiry time.
- Hats should display correctly during emotes.
- New pirate boss SFX.
- Fixed some possible exploits.
- Neutral gender available at character creation.
- Proper destruction of some instances.
- Can no longer leave group during land combat.
- Lots of internal fixes.
- Improvements to help players with some lag issues. This is an ongoing issue that well continue to address. These playtests help us identify where lag might be coming from

GUI
- Fixed warping with world map.
- Fixed GUI issues in tutorial.
- More information on tooltips.
- Petting animals now shows a hand cursor.
- Warning when guild name already exists.
- Some panels now load quicker.
- Fixed message when trade is declined.
- Users are no longer able to use formatted text in chat.
- Some UI glitchy-ness fixes.
- We can make arrows point at stuff in-game. Guess I could do it here too. Wishlist button over there at the top. -->
Our Playtest period has ended and quite a few of you have harvested potatoes and explored the seas. Thank you all for checking the game out! We'd love to hear from you. Please take the survey and let us know what you think!
https://forms.gle/f8vBqaCU7H6SdUPe8
We're going to buckle down and get to work on your suggestions and feedback, especially what you send us in the survey above. The playtest might be closed now, but we plan to give you more opportunities to check out the game in the future before we release it into Early Access. Keep an eye out here, or sign up for our newsletter so you're informed the next time we open for playtesting. There's a lot of content heading your way and even some you may have missed. In fact, only 16% of you found one of our hidden secrets in Port Haven.
Make sure you wishlist the game on Steam and follow us so you get updates about our progress. Don't worry, we'll continue to use Discord to chat, get feedback, and provide you with an inside look.
Here was the final Leader Board for the Playtest:
Top Farmer: Daboi
Top Crafter: Erza
Top Miner: Wagrant
Top Trader: Slayer
Top Sailor: Forte
Thank you all for your feedback and suggestions. We're really excited you have been sailing the seas with us!
The Arcane Waters demo sailed into Steam's Next-Fest in June. Thanks to a huge influx of players and your feedback, we were able to identify a long list of ways to improve the game, including some new features.
The next preview window for Arcane Waters will open on July 28th and run through August 7th. Sail along with us and enjoy all the changes we have in store.
We're very excited to share some of the significant changes we've made to questing. See below for the results of the "Phase 1" changes to quests available during the current Playtest. We hope to gather feedback for "Phase 2" after this playtest is complete in early August.
The Big List: Questing, Combat and Loot Tweaks, Trading, and more!
Quest Log
Getting Shipshape
Combat Tweaks
Item and Loot Tweaks
UI Fixes
System Fixes
Be sure to leave your thoughts in our Feedback Forums and join the discussion on Discord .
Quest Phase 1
Our quest system is getting some love!
- Players can now track their active and complete quests with the new quest log seen in the picture above!
- Easily check your active quests, progress, and know where they need to be turned in!
- View friendship levels with NPC's you've met
- Fixed bar keep in port haven showing quest notification but no quest loaded
- Fixed npc quest bug related to quest requirements
- Fixed dynamic dialogue replacements for ship/players/etc

Things we think you'll like
- Players can now trade directly with each other.
- NPC's names now show above them.
- New thematically correct boss for first voyage.
- Steam Rich-Presence added.
- Leaderboard Rework.
- Do-Not-Disturb option (DND) with chat command.
- Theres now a fee to create a guild.
- Spore Wars & Glacial Barrier have uniquely themed power-up shops.
- Larger maps in voyages.
- Added a chance to have more loot bags drop when you fight more monsters in land combat.
- You can use backspace or delete to remove props from housing.
- Players are now invulnerable when warping into an open world map until an action is taken.
- The auction system now allows gold refund for users who bid and lost.
- Updated visit sign asset artwork.
- Instance warping improvements.
- Admin-exclusive guild icons.
- Mark-All-As-Read option in mail.
- Increase the radius when trying to interact with chest.
- Allow players to submit bug reports on loading screens and other situations.
- Auctions can no longer be canceled when the auction has received a bid.
- Auctions can be posted anonymously.
- Puzzle lever enhancements.
- Hazel's bar is now named something more chat filter friendly.
- Tutorial end directs players towards the open world.
- Alternate graveyard route.

Getting Shipshape
- Fixed bug where lifeboat does not show in certain scenarios
- Added refund gold for ships that have had invalid stats generated during older build versions
- Damage from low food cannot be healed.
- Brigantine & Nao ship prices corrected.
Combat Tweaks
- New default rum attack ability.
- Rum ability adjustments & balancing
- Fixed ability cooldown carrying over to the next land battle
- Added default ability rum "Bottle Toss"
- Fixed venom residue to be destroyed when the horror boss is eliminated
- Fixed players being able to join an empty land combat.
- Fixed pvp bug causing users to not display their status or health bar
- Aquatic Assault now slows with a higher chance to proc.
- "Davey Jones" ability damage reduction

Items & Loot Tweaks
- Loot distribution rework. Lower tiered items and blueprints will be available in regional towns, middle tier at POI's, and high tier in voyages. Higher tier weapons are only available from voyage blueprints.
- Fixed level requirements on some gear.
- Seed & Sapling tooltip updates.
- Shop pricing tweaks
- Rum weapons & recipes available
- Saplings/bush starters are now spread across the shops in each region.
- Fixed armor sprite swapping bug
Sounds
- Added new music and other fx
- Fixed sound effects for sending/receiving friend requests
- Added new background music for land combat while enemies are alive
- Added death sound sfx for players losing duels

UI Fixes
- Added slow text option
- Added do not disturb notifications
- Added npc friendship level progression to each dialogue
- Fixed waypoint button appearing with pvp chat announcements
- Fixed typing chat canceling emotes
- Improved notices coming from server during server reset
- Fixed local area banner and quest notifications for NPC
- Updated location banner for player farm and house
- Updated region names in the notice board
- Added the Pine Peaks and Lost Frost regions in the notice board panel
- Added slot effect text option for option screen
- Fixed issue where typing E in chat causes interacting/action trigger
- Performance improvements for inventory panel loading
- Fixed crafting panel highlighted item selection bug
- Added ui panel blockers during triggering of data fetch for inventory and crafting panel
- Fixed bug causing inventory to open when in the process of warping
- Updated options panel UI
- Improved inventory panel item filtering to prevent blank slots and updated spacing of panel
- Improved player right click menu to prevent compression
- Fixed bug for close button not working on shipyard panel
- Fixed bug causing item shortcuts in hot bar to have invalid icon indicator even if its valid
- Fixed bug where deleting waypoint still has the waypoint shown
- Fixed issue where PVP instructions panel would remain showing for players sent back to hometown after game closed.
- PVP instructions panel checks to ensure it's not showing in a location it shouldn't be.
- Updated blueprint item description when details panel prompts in auctions panel
- Updated panel to show who is selling and who bought the item
- Added toggle in crafting panel to enable/disable refine-able items
- Improved scroll speed for screen resolution drop down in options panel
- Fixed voyage entrance to be labelled as League in world map panel
- Fixed silver tooltip missing
- Added a message showing why an outpost can't be built

System Fixes
- Fixed ghost crops from other areas showing
- Fixed bug causing perk points to reset
- Fixed some login issues for certain users
- Fixed loot bug where users who damaged a sea monster will not receive treasure bags
- Fixed bug where watering or harvesting crops in your personal or guild farm would affect crops in other locations too
- enable droplet indicator for tree only on watering action type
- Fixed outpost bug where adding material when reaching the max cap causes items to still deduct
- Fixed mail issues with the auction house
- Tweaked chat filters
- Fixed bug where player gets stuck when entering voyage if another player spawns in the area at the same time
- Fixed other equipment item sprite color palettes
- Ensured players are not spawned in a town they haven't unlocked after a PVP game.
- Sailor XP will only be gained if a player returns to land via dock, not teleport.
- Fixed perks not being applied when a player logs in at sea
- Fixed bug causing group members to receive loot bag drops for land combats they did not participate in
- Can no longer refund the starter ship.
- Fixed bug where clients on multiple farms could receive crop updates twice when joining map
- Fixed issue where crop objects could receive updates twice in some circumstances.
- Fixed instance warping of POI maps
- Fixed bad vines in player housing map
- Fixed tree growth timers
Thanks to all of our Playtesters for sending us your suggestions!
Arcane Waters is sailin' into Next Fest!
We've added new areas to explore, the ability to create outposts with your guild, a new help panel, a new event panel so you can see what's going on, and patched up some bugs!
[h3]Be sure to leave your thoughts in our Feedback Forums.
Join the discussion on Discord. [/h3]

Guilds:
- Outposts can now be deployed and guild members can contribute materials to complete the building.
Combat:
- Enemy spawning is now updated to prevent ships from spawning too close to players in world maps
- Balanced voyage difficulty scaling of enemy ships, ship health now scales depending on number of voyage members
- Fixed bug where ability buttons and keys become unresponsive after fighting a while in land combat
- Fixed bug where engaging with a pirate skeleton boss shows an enemy with shield inside combat
- Fixed bug where pirate captain joins the minions combat even after it was defeated
- Updated burning and poison damage to proc only if the target health is greater than 0, allowing users to land a finishing blow
- Updated ability casting conditions when spamming buttons and triggering abilities while others are cooling down
- Fixed bug where user fails to join a combat that they are already engaged in after disconnecting or logging out
- Fixed bug causing duplicate player battlers when spamming pvp invites
- Reduced chance to stun on some land combat abilities.

Optimizations:
- Optimized area creation for maps to have prebaked collisions, for performance improvements
- Improved other functionalities related to generating areas for performance improvements
Ships:
- Added food cost for dashing
- Ship HP bonus perk now only applies to max HP when spawned in a world map area
- Ship storage and perk bonuses are now applied at the world spawn instead of storing in the database
- Added a cap to the amount of bot ships we will allow to be spawned in pvp matches.
- Bot ships and Sea Structures now aim slightly past their target, to help with some cases where they would often miss targets.
- Increased wave spawn interval in pvp games, so there is an interval where no ships are at the enemy tower.
- Fixed issue where bot ship cannonballs sometimes wouldn't damage enemy bot ships in pvp games.
- Bot Ships and Sea Structures now aim at the targets center more accurately.

Bugfixes:
- Fixed bug where crops are spawned in non house areas
- Fixed bug where users are spawned in same area but does not see other users due to duplicated instances generated
- Fixed bug where tutorial area is being duplicated needlessly
- Improved redirection of users between servers
- Fixed an issue where demo restrictions could cause players to be unable to progress to the next voyage map.
- Fixed issue where small sands banner would show when the waterfall secret entrance was opened.
- Fixed issue when warping to private maps
- Moved go home to list of buttons to be shown when user has character
- Fixed issue where player chop collider could block webs from finding a clear landing destination.
- Fix for penalties expiration datetime
- Fixed sometimes unable to respawn in PVP
- Fixed players being sent to single player instances if an empty one is available in their destination server
- Skeletons in the graveyard give the proper experience.

UI:
- Special suffixes are added to character names that have been deleted
- Fixed bug where pvp score in pvp board does not show to user when they join the pvp game late
- Fixed bug where perks are being reset when you fail character creation
- Perk icon colors are now updated to match the appropriate colors
- Added a confirmation panel before soulbinding an item, 2 small exception fixes
- Fixed minimap placement for buildings
- Added the notice board panel, containing the biome activity tab. Moved the pvp arena panel to a tab in the notice board
- Fixed PVP stat panel can't be closed
- Fixed player can still shoot when game is over
- Fixed Option not showing in character screen
- Fixed notice board panel remaining in the panel stack when closing it with the X button.
- Bugfixes for chat related issues, pvp stat panel and add close button for npc panel
- Replaced 'biome' by 'region' in the notice board panel
- Made steam login button become not interactable as soon as you click it
- Toggle reply button if recipient can reply or cannot reply to a mail
- Fixed recipient can reply to automated mail
- Add mail button to bottom of UI. New mail should indicate like an invite does for the friend button
- Added tooltips to the regions characteristics icons in the notice board
- "Help" panel (Added Help button to the Options Panel)
- Add friends current instance to the friends page (Added Room Instance Id)

Items / Inventory:
- Fixed bug where new crafting ingredients do not show info in the UI
- Inventory text cut off fixed, fixed typo found in ship panel
- User equip able items are now blocked if level requirement does not match, added warning in chat panel
- Fixed bug where level restricted items are reversed
- Updated UI indicator for items that are level restricted
- Fixed bug where level restriction shows up in blank equipment slots
- Fixed bug where invalid item is shown after interacting with treasure chest
- Fixed bug where weapons do not load properly for hotbar and inventory
- Disabled items no longer show in inventory panel for regular users
- Fixed level requirements on weapons not working correctly
- Removed the crop quick-grow buff that was incorrectly remaining active after tutorial completion.
- Coal takes less wood to craft
- Ingots recipe accessibility fixed
- Rusty Sword wasn't rusty enough.
- Extra skeleton parts from tutorial are worth a tiny bit more.
- Saplings are available randomly at the item shop in Port Haven.
SFX:
- Food Sfx is now added when food units in ships get reduced
- Added Sfx for achievements
- Added Sfx after winning land combat
Sprites:
- Sprite achievements are now updated, added
Maps:
- POI's are now instanced
- The Ives' Estate has been redecorated.
- New areas to find and explore.

Get a quick taste of the Arcane Waters demo with Martin!
He'll take you on one of the expeditions that you can play through with friends, check out what you can do in town and finish it off with an exciting PvP battle.
Tune in Thursday June 16th, 2022 at 5pm ET/2pm PT.
Get a quick taste of the Arcane Waters demo with Martin!
He'll take you on one of the expeditions that you can play through with friends, check out what you can do in town and finish it off with an exciting PvP battle.
Tune in Friday June 17th, 2022 at 5pm ET/2pm PT.
Changed how outposts are built
Tweaks to steam friend join feature
Added a toggle in the options menu to keep the chat input focused after sending a message [6141]
Fixed compile error
Changed how outposts are built
Fixed incorrect owner name shown when entering private maps
Changed how steam join friend feature finds friend
Fixed compile error
Added additional logs for steam friend join feature
Fixed incorrect owner name shown when entering private maps
Added achievement triggers for early explorer.
Imported early explorer achievement icons.
added null check for sea projectile
sea projecitle updates
updated nubis statics
added nubis log
fixed spam issues where clietn calls server function
Added achievement triggers for early explorer.
Added achievement triggers for early explorer.
updated ships to only be bought if requirements are met / added new nubis command that allow retrieval of jobs data of a user
added xml translation for job type
updated flagship panel to restrict using ships that does not match the sailor level and player level
#6111 - typed a sentance about never deleting my alt and the delete option popped up in game (admin)
- disabled UI nav helper for the characters select screen for future investiation.
Added achievement triggers for early explorer.
updated elemental modifiers for skeleton tutorial monsters / updated starting abilities to include water and fire slash
fixed animation of new skeleton enemies
updated elemental resistance values / nerfed fire damage tick
fixed elemental modifier damage calculation
updated ships to only be bought if requirements are met / added new nubis command that allow retrieval of jobs data of a user
Fixed issue where purchasing ships in pvp shop wouldnt change your abilities.
Fixed issue where lifeboat could move and shoot if you purchased a new ship in the pvp shop while dead.
fixed bug where winning battles cause other enemy in the area to die and be marked as in combat
Added log for when respawning fails.
fixed boss map selection filtering
forest biome no longer spawns pirate wisps, added berzerker pirate instead
Changed contribute button text to donate.
treasure sites now filter based on biome
Added a visual for warps that lead to town
added dev build option for development builds
Fixed issue where purchasing ships in pvp shop wouldnt change your abilities.
added respawn system for land enemies / fixed bug wherein enemy type variable of spawned enemies are modified when generating enemy team composition
added dev build option for development builds
added respawn system for land enemies / fixed bug wherein enemy type variable of spawned enemies are modified when generating enemy team composition
updated guild alliance failed invite for server and client logs
Cancel guild rank name creation when prohibited word is detected
Bugfix for filter not working on guild rank
Clear powerup when voyage ends
Bugfix for powerup not getting cleared after vorage
#5989 - Gem store updates (WIP)
re added split attack cap for seamonster attacks
fixed random attack radius for split attack cap
fixed bug where projectile doesnt trigger splash effect
Fixed issue where you would be stuck with an invisible ship if you purchased a new ship in the pvp shop while dead.
#5989 - Gem store updates (WIP)
re added split attack cap for seamonster attacks
#6046 - primary secondary label and icons not pixel perfect on gem store /
Store Screen UI tweaks (Item Descriptions)
#6091 - Polish game icon
#6025 - name overlaps
#6157 - Cant read the PvP Arena kill-announcement text because its overlapping
fixed bug causing null reference when choosing random enemy fighter if all spawned enemies are support types
Made biome restriction not apply to pvp maps
Made food refill next to warps to town
added new logs for random enemy generation
cleanup ability logs
added treasure chest logs
added retry loop for treasure chest / added null handling for friendlist animation / character screen canvas group interactable updates /
fixed bug causing null reference when choosing random enemy fighter if all spawned enemies are support types
Made biome restriction not apply to pvp maps
#6157 - Cant read the PvP Arena kill-announcement text because its overlapping
fixed bug causing null reference when choosing random enemy fighter if all spawned enemies are support types
#6025 - name overlaps
#6157 - Cant read the PvP Arena kill-announcement text because its overlapping
#6091 - Polish game icon
#6025 - name overlaps
#6046 - primary secondary label and icons not pixel perfect on gem store /
Store Screen UI tweaks (Item Descriptions)
#6091 - Polish game icon
fixed voyage tier ship bug / fixed warping to boss map bug
#6046 - primary secondary label and icons not pixel perfect on gem store /
Store Screen UI tweaks (Item Descriptions)
server log updates
revised admin log request command
set biome and difficulty logs for admin commands
fixed voyage tier ship bug / fixed warping to boss map bug
#6107 - Tutorial. If you leave Gearing Up after opening chest to do Ship Combat, you cant progress in Gearing Up. 2/6 /
#6111 - typed a sentance about never deleting my alt and the delete option popped up in game (admin)
added new logs for investigation / updated random enemy spawner to prevent duplicate spawning / added reward support for ring/trinket/necklace
Fixed a bug when searching for characters related to steam user
Added an icon to warp to town, Made close button flash when tutorial is at the last step
#6107 - Tutorial. If you leave Gearing Up after opening chest to do Ship Combat, you cant progress in Gearing Up. 2/6 /
#6111 - typed a sentance about never deleting my alt and the delete option popped up in game (admin)
Fix for IP address field on game user create session event
Fixed a bug when searching for characters related to steam user
updated redirection logs
Added steam friends tab in friends panel
Fix for IP address field on game user create session event
Added additional logs for steam friend join
pulled changes from main
Make ability scroll switch wrap around abilities instead of ping pong behavior
adding updated asset for label to project folder
updating associated prefab and adjusting some transform changes in scene
fix ship health bar label expanding issue
[5983] Adding new crafting ingredients icons and enum entries
[6124] Fix for crops icons in NPC quest panel
Fix on Mail is not included on word filtering
Wrap around ability switching using mouse scroll
Ability switching using mouse scroll on land combat
Update mouse scroll implementation on ability switching
Added additional logs for steam friend join
PvpNpcPanel info section added.
Ensure that butterfly lands on a tile without water
Fix butterflies that land on water
Disable tab if shop has single tab available
fix awkward button beside panel
replace all filtered words before mail creation
Fix on Mail is not included on word filtering
PvpNpcPanel WIP
PvpNpcPanel info section added.
Added colors to player names, minimap icon for outposts
PvpNpcPanel WIP
Added colors to player names, minimap icon for outposts
log updates
WIP: Steam friend invite integration
Added colors to player names, minimap icon for outposts
updated bot ship spawner to have respawn feature
WIP: Steam friend invite integration
added is melee bool for ship ability
hard coded melee data until web tool availability
#5914 - Emotes not working for me (Removed extra command that could cause confusion) /
AW Website: Improved Email Templates Page /
AW Website: Adjusted Request Limiter
#6010 - equipped bone sword after crafting and it still looks wooden
Improvement to the World Map Spot Generation Logic
PvpNpcPanel WIP
- Adjusted collider on whirlpool map editor.
- Added PvpNpcMapEditor script.
#6010 - equipped bone sword after crafting and it still looks wooden
Improvement to the World Map Spot Generation Logic
PvpNpcPanel WIP
#5914 - Emotes not working for me (Removed extra command that could cause confusion) /
AW Website: Improved Email Templates Page /
AW Website: Adjusted Request Limiter
#6010 - equipped bone sword after crafting and it still looks wooden
hard coded melee data until web tool availability
#5914 - Emotes not working for me (Removed extra command that could cause confusion) /
AW Website: Improved Email Templates Page /
AW Website: Adjusted Request Limiter
added queue continuation after failed map fetch
added map cache clear when already existing
added is melee bool for ship ability
hard coded melee data until web tool availability
Small plantable tree fix
pulled changes from main
Alt sticking when doing screen switching
pulled changes from main
recommiting changes to resolve conflict issue. Prioritizing main branch changes
update comment on newly implemented methods
fix healing effect appearing non-stop
Removed sailor count and supply room stats from ships, fixed some text alignment issues
implemented prototype system for map creation queueing
fix healing effect appearing non-stop
Removed sailor count and supply room stats from ships, fixed some text alignment issues
Alt sticking when doing screen switching
pulled changes from main
recommiting changes to resolve conflict issue. Prioritizing main branch changes
update comment on newly implemented methods
fix healing effect appearing non-stop
Small plantable tree fix
pulled changes from main
Alt sticking when doing screen switching
Added blinking and tooltip to food bar
fixed scaling bug for minions
fixed index issue for ability casting
fixed index bug for ability
Small plantable tree fix
updated ability cooldown when using major ability
ability data new variables for randomizing ability buffer
added new role type for autonomous minions
fixed guild creation and invite bug
pulled changes from main
recommiting my change prioritizing changes pulled from main
apply scroll to land battle
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Remove Client comments) /
#5848 - Need to be able to see group member locations when viewing world map "M" /
#5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? (Tweaks to build logic)
#5958 - Wishlist error message on Title Screen could be clarified /
#5959 - The Wishlist Text/Button looks a bit strange on the website
- Added z-snap to map editor whirlpool.
- Adjusted palette scale of map editor whirlpool.
added new seamonster type for new boss minion
updated logs to display for boss type monsters
SeaEntities clear buffs on death.
Added collider to map editor whirlpool.
added ability summon variables
moved summon vars from monster data into ability data
- Fix for Cmd_ApplyPenalty method
- Heal effect now stops correctly
- Ruffian Repairs / Heal sound effect temporarily commented out
added new variable for ability data
Fixed POI warp blocking input events in map editor
Added food supply for outposts
Fixed door sorting issue, added demo tag to names, map editor tweak
Fix for Ruffian Repairs ability sound effect
updated seamonster system to support multiple ability, added ability that allows new sea monster boss to summon and execute submerge ability / cleanup and optimized existing functions
added null handling for ship entity new function {CheckHealingAllies}
adding system message when powerup is ignored
Fixed powerup should not stack adding system message when powerup is ignored
update food icon image removing empty pixel at the bottom and fix layout on prefab
remove empty pixel at the bottom of the asset and fix layout of food prefab
update ui layout of ship health
update layout of ui prefab for ship health
Change condition on when to accept mouse scroll ability switch
update when mouse scroll ability switch is accepted
cancel effect creation when sprite path is empty
fix on image manager spamming log
updated ability cooldown when using major ability
updated seamonster system to support multiple ability, added ability that allows new sea monster boss to summon and execute submerge ability / cleanup and optimized existing functions
added null handling for ship entity new function {CheckHealingAllies}
Fix for Ruffian Repairs ability sound effect
updated seamonster system to support multiple ability, added ability that allows new sea monster boss to summon and execute submerge ability / cleanup and optimized existing functions
Fixed door sorting issue, added demo tag to names, map editor tweak
Fix for Ruffian Repairs ability sound effect
Added food supply for outposts
Fixed door sorting issue, added demo tag to names, map editor tweak
- Fix for Cmd_ApplyPenalty method
- Heal effect now stops correctly
- Ruffian Repairs / Heal sound effect temporarily commented out
added new variable for ability data
Fixed POI warp blocking input events in map editor
Added food supply for outposts
added ability summon variables
moved summon vars from monster data into ability data
- Fix for Cmd_ApplyPenalty method
- Heal effect now stops correctly
- Ruffian Repairs / Heal sound effect temporarily commented out
added new seamonster type for new boss minion
updated logs to display for boss type monsters
SeaEntities clear buffs on death.
Added collider to map editor whirlpool.
added ability summon variables
- Added z-snap to map editor whirlpool.
- Adjusted palette scale of map editor whirlpool.
added new seamonster type for new boss minion
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Remove Client comments) /
#5848 - Need to be able to see group member locations when viewing world map "M" /
#5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? (Tweaks to build logic)
#5958 - Wishlist error message on Title Screen could be clarified /
#5959 - The Wishlist Text/Button looks a bit strange on the website
- Added z-snap to map editor whirlpool.
- Adjusted palette scale of map editor whirlpool.
fixed guild creation and invite bug
pulled changes from main
recommiting my change prioritizing changes pulled from main
apply scroll to land battle
[5707] Fixes for Ruffian Repairs sfx and Sea Harpoon FMOD event implementation
fixed guild creation and invite bug
InputDebugger scroll bar now only blocks raycasts when active.
Updated whirlpool in sea palette.
pull changes from main
Tweaks and fixes to outposts
[5707] Fixes for Ruffian Repairs sfx and Sea Harpoon FMOD event implementation
Tweaks and fixes to outposts
[5707] Fixes for Ruffian Repairs sfx and Sea Harpoon FMOD event implementation
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Redirect to Custom page supported, Moved logic that reads and check steamId, debug statements added) /
#5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? (Moved generation logic into separate function called only during build of specific variant - Test)
added logs for cancel ability button fix / updated other disconnection logs
added cooldown log for on queue ability
InputDebugger scroll bar now only blocks raycasts when active.
Updated whirlpool in sea palette.
pull changes from main
Tweaks and fixes to outposts
added zabix data to enemy spawning logs
added null handling for non cloud build zabix calls
added area creation zabbix logs
WIP: demo restriction control
updated voyage area selection based on biome / disabled shooting for ships when pvp shop is open
#5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? (Testing generating World Map Spots during the build proces 2)
Cleared out unused audio from Unity
removed log display
added Snake Fighters, adjusted volumes
Made sea trips grant sailor xp
Adjusted whirlpool position in sea palette.
- Fixed scroll bar not working on input debugger.
- Added player facing direction to input debugger.
updated voyage area selection based on biome / disabled shooting for ships when pvp shop is open
fixed enemy spawning for non forest biome voyages / added sfx triggers for harpoon ability
Adjusted whirlpool position in sea palette.
Made hp and food persist between open world maps, sailing trip setup
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Testing) /
#5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? (Testing generating World Map Spots during the build process) /
AW Website: Improvements /
fixed enemy spawning for non forest biome voyages / added sfx triggers for harpoon ability
Added whirlpool to map editor.
Made hp and food persist between open world maps, sailing trip setup
fixed speed buff sfx trigger
Added whirlpool to map editor.
#5836 - Logging out takes me to endless black screen
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Testing)
Added sound effects for the Worm sea enemy
fixed speed buff sfx trigger
Demo restriction fixes, changed outpost sorting, made food not deduct when standing still
#5836 - Logging out takes me to endless black screen
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Tweak) /
#5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? /
Fix issue with Mouse Trail at resolution different than 100% /
Added new prompt when pressing Wishlist button in invalid conditions /
Fix issue with confirmation panel not disappearing after a Gem Store Steam purchase
updated sailor health and pvp tooltip to display without obstruction on lower resolution screens
updated pvp shop button trigger to be isolated in the button sprite instead of entire panel
Demo restriction fixes, changed outpost sorting, made food not deduct when standing still
#5522 - Find upper CCU limit for smaller server size
- server tick rate test #3
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Tweak) /
#5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? /
Fix issue with Mouse Trail at resolution different than 100% /
Added new prompt when pressing Wishlist button in invalid conditions /
Fix issue with confirmation panel not disappearing after a Gem Store Steam purchase
#5522 - Find upper CCU limit for smaller server size
- server tick rate test #3
respawn screen now has dim backdrop
removed duplicated trigger interaction button key
#5522 - Find upper CCU limit for smaller server size
- server tick rate test #3
Penalties system rework
respawn screen now has dim backdrop
fixed guild inventory button distortion
- Simplified penalties handling, based on their type
- Changes and improvements to Penalties Queue
Penalties system rework
tooltip update for blank equipment in inventory panel
updated sailor level gained message
fixed guild inventory button distortion
fixed generic action trigger bug causing auto warp on hover
tooltip update for blank equipment in inventory panel
updated ship panel and flagship panel to have warning indicator if level does not meet requirement
fixed generic action trigger bug causing auto warp on hover
Added levers and sliding doors
gear buff variable updates
added damage boost for trinkets for ship and player combat
added ship level requirements
updated ship and flagship panel to support level requirement display
#5522 - Find upper CCU limit for smaller server size
- server tick rate test
#5522 - Find upper CCU limit for smaller server size
- server tick rate test #2
Merge from /main
updated ship panel and flagship panel to have warning indicator if level does not meet requirement
added buff value enum to gear data
- Reworking penalties queue system
- Simplified mute player process
Improved mute info handling by penalties queue
Added levers and sliding doors
prototype trinket powerup to display in powerup panel
added trinket buff value and allowed trinket buff for open world areas
added buff value for ring and necklace
added buff value enum to gear data
Added food mechanic to sea, wood requirement to outposts, UI adjustments
prototype trinket powerup to display in powerup panel
Added food mechanic to sea, wood requirement to outposts, UI adjustments
implemented server side cancel combat action
Added dock directions, attack logic to outposts
guild panel now refreshes by interval
make the ore vacuum effect more aggressive
adding discord button assets in project
Added dock directions, attack logic to outposts
updated land enemy in map editor to have randomize option / fixed context menu panel group&guild invite to be disabled if already established / voyage trigger popup disables on join voyage / fixed ore powerup not spawning additional ores / fixed bug in shop panel causing blueprints to render as ingredients
added powerup comment
pulled changes from main
make the ore vacuum effect more aggressive
fixed voyage panel display on warp
pulled changes from main
make the ore vacuum effect more aggressive
#5876 - after closing ESC menu, you have to click for input to work again
updated land enemy in map editor to have randomize option / fixed context menu panel group&guild invite to be disabled if already established / voyage trigger popup disables on join voyage / fixed ore powerup not spawning additional ores / fixed bug in shop panel causing blueprints to render as ingredients
Fixed error in adventure shop
Added additional error handling to GIF recording
#5876 - after closing ESC menu, you have to click for input to work again
Update ore assets removing wrong ore asset and replacing it on affected prefab and re-assigning assets in scene
Fixed error in adventure shop
update group panel leave button
Update gold panel width to cover up the entire bottom hud buttons
pulled changes from main
update gold panel width to cover the entire bottom hud when enabled
Set delay to 0 when npc text is clicked
set delay to 0 when npc text is clicked
set unimplemented buttons to not interactable
pulled changes in main
update ore assets removing wrong asset added to project
update ore prefabs and update reference in ore manager
Update ore assets removing wrong ore asset and replacing it on affected prefab and re-assigning assets in scene
added crafting data filter so that incorrect data from web tool can be filtered and captured for investigation
pulled changes from main
update group panel leave button
disabled bottom bar unread email icon
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards
disabled bottom bar unread email icon
updated equipment xml system and dependencies to support blueprint versions of the ring/trinket/necklace items
added new mailbox items to map editor
Moving Arcane Tools (Butler, Website)
AW Website: Project refactor /
AW Website: API Endpoints for rewards /
AW Website: Wishlist Page
AW Website: Refactors
Filepaths added
AW Website: Cleanup
Sync Meta files
Sync Meta Files
added treasure logs
updated logs to display biome of rewarded item
updated equipment xml system and dependencies to support blueprint versions of the ring/trinket/necklace items
#5816 - my guild icon disappears in certain spots
Moving Arcane Tools (Butler, Website)
#5522 - Find upper CCU limit for smaller server size
- switched back to Telepathy transport, issues with KCP
#5816 - my guild icon disappears in certain spots
#5522 - Find upper CCU limit for smaller server size
- switched back to Telepathy transport, issues with KCP
#5522 - Find upper CCU limit for smaller server size
- switched to KCP transport, added fix for max packet size
#5522 - Find upper CCU limit for smaller server size
- fixed null reference error
#4636 - Show better in-game names for recolors /
StoreDBManager removed /
Dyes/Palettes system refactored /
Introduced Editor Tool to create Gem Store Items for Dyes/Palettes /
#5522 - Find upper CCU limit for smaller server size
- switched to KCP transport, added fix for max packet size
#4636 - Show better in-game names for recolors /
StoreDBManager removed /
Dyes/Palettes system refactored /
Introduced Editor Tool to create Gem Store Items for Dyes/Palettes /
- Temporarily removed Sea Harpoon and Ruffian Reapairs sound effects
- Added friend request sent and received sound effects
- Special equip sound effect for Necklaces, Rings and Trinkets
Outpost building, Fixed some objects no longer visible when moving over areas
Fixed issue where input debugger was blocking raycasts.
- Sound effects for sending or receiving friend requests
- Sound effect for adding a waypoint
- Added a special equip sound effect for necklaces, rings and trinkets
Temporarily removed Sea Harpoon and Ruffian Repairs sound effects
- Temporarily removed Sea Harpoon and Ruffian Reapairs sound effects
- Added friend request sent and received sound effects
- Special equip sound effect for Necklaces, Rings and Trinkets
Equip ring/necklace/trinkets, ear steam achievements/ placing waypoint/ send/recieve friend request, fixed carrot drops
fixed naming error
Working on Sea Harpoon sound effects
Moved harvest hit sound effect function call after validations
Fixed issue where input debugger was blocking raycasts.
added target auto selection null logs
added new combat ability trigger logs for target selection
added new map special states
pulled changes from main
update bonus effect animation and remove rotation on end animation
updated map editor and enemy manager to support new special state indicating that sea should only spawn seamonsters
minor condition updates for forcing sea monster spawn for certain maps
Added more tracked variables to input debugger.
pulled changes from main branch
update ore animation and add outline on bonus effect animation
Equip ring/necklace/trinkets, ear steam achievements/ placing waypoint/ send/recieve friend request, fixed carrot drops
- Added Harpoon sea projectile type for sound effects
- Replaced old harvest hit event with a new one
initial implementation of cancel combat action feature : stashed for now, will revisit when feature is needed
added target auto selection null logs
#5522 - Find upper CCU limit for smaller server size
- switched back to telepathy transport
- Added Harpoon sea projectile type for sound effects
- Replaced old harvest hit event with a new one
add bonus effect and update spawning of ore, adding effects on spawned bonus ore and delaying the spawn
#5522 - Find upper CCU limit for smaller server size
- switched from telepathy to kcp transport
#5522 - Find upper CCU limit for smaller server size
- switched back to telepathy transport
- Fixed issue where movement input would be permanently disabled if you switched application focus and moved from a land area to a sea area.
- Expanded the input debugger with more tracked variables.
Adding bonus effect prefab and asset to project
Update ore asset and add outline material
update ore mine effect adding outline and bonus effects
add bonus spawn and delay bonus ore spawn
add bonus effects to prefab manager
update ore prefab
reconnect reference of prefabs and assets to scene
add bonus effect and update spawning of ore, adding effects on spawned bonus ore and delaying the spawn
- Restored Ruffian Repairs sound effect code
- Cleared D logs for sound effects in ShipEntity
- Fixed issue where movement input would be permanently disabled if you switched application focus and moved from a land area to a sea area.
- Expanded the input debugger with more tracked variables.
- Added door sound effect when leaving an interior area
- Preloading FMOD banks
- Restored Ruffian Repairs sound effect code
- Cleared D logs for sound effects in ShipEntity
Update voyage group layout and change hierarchy in scene
- Added door sound effect when leaving an interior area
- Preloading FMOD banks
pulled changes from main branch
pulled changes from main
Fixed issue where sailors health bar wouldnt scale for ships above 1800 health.
pulled changes from main
Sea harpoons now keep attached entities aggroed.
Update Icon placement in scene
pulled changes from main branch
update guild icon layout and placement in scene
Update voyage panel and update scene hierarchy of voyage group prefab
update scene hierarchy of voyage group prefab object
Update voyage group layout and change hierarchy in scene
#5790 - Check for when Steam login is down
pulled changes from main branch
updated pet system logic for stationary npc petting
#5790 - Check for when Steam login is down
updated gui of new voyage trigger popup
Add confirmation screen before user can kick a guild member or appoint new guild leader
update guild icon placement and layout settings in guild panel
#5808 - I placed a waypoint, but dont see it when I press "M" /
#5819 - waypoint spawned in the wrong world map section
#5798 - http errors in client log / Other tweaks
imported new icons : quest item / trinket / ring / necklaces
#5818 - emotes seem to play well only locally
#5798 - http errors in client log / Other tweaks
removed warning logs for enemy spawn
#5818 - emotes seem to play well only locally
updated sea monster spawning filters in open world maps
removed warning logs for enemy spawn
Improvements to object state editor
fixed open world ally system / updated guild system, fixed invites
added crafting filter for only active items / updated crafting panel to display craftable ingredients&crops when its always available / updated xml manager to filter out inactive craftables
updated sea monster spawning filters in open world maps
added new crafting item variable
Fixed shortcut selection visual incorrectly applied
Improvements to object state editor
- Fixed issue where player names werent showing above their ships.
- Fixed issue where blocked text was appearing when using the heal ability.
added new crafting item variable
updated crafting system to support crafting crops/ingredients / fixed bugs related to fetching required items
- Fixed issue where player names werent showing above their ships.
- Fixed issue where blocked text was appearing when using the heal ability.
fixed blueprint highlight in crafting panel
Restricted pvp biomes for demo users
updated crafting system to support crafting crops/ingredients / fixed bugs related to fetching required items
Fixed an issue when creating new users
added admin command to reward admin with quest items / updated rpc manager null reference for quest stat
added new nubis command for item fetch
Changes to gif recording
item crop in crafting panel support
fixed blueprint highlight in crafting panel
Fix map text outline that is having issue on a certain characters
pull changes from /main
Add show heal text to option
Implement heal effect to ship and move heal effect trigger to sea entity
- Added input debugger.
- Added admin command to enable / disable input debugger.
pulled changes from /main
Update heal effect asset, implement new heal effect animation and add show heal text option
Fixed an issue when creating new users
WIP: varying state objects
Create new Font asset for text mesh pro to replace the old font asset that dont include some letters and numbers
Fix map text outline that is having issue on a certain characters
updated enemy spawning to exclude invalid type / removed admin log for enemy death
WIP: varying state objects
Adjusted demo user logic
updated equipping items to have level requirements
updated enemy spawning to exclude invalid type / removed admin log for enemy death
- Added purchase sound effect when buying a ship
- Added a sound effect for curtains open and close actions
Fixed missing warp issue where player sometimes couldnt load into custom guild farms or houses.
updated crafting panel to support displaying blueprint item requirements for craftable ingredients
Adjusted demo user logic
#5571 - Some dyes are in the store twice, some just appear to be (primary/secondary) / Gem Store UI Tweaks
- Added purchase sound effect when buying a ship
- Added a sound effect for curtains open and close actions
updated battler death conditions to wait for battle position snap
Fixed item cells not receiving events
updated crafting panel to support category filters
added level requirement to equipment stats
fixed voyage gui bugs / updated warning panel
updated battler death conditions to wait for battle position snap
updated voyage gui popup visuals
fixed voyage gui bugs / updated warning panel
Added demo account restrictions, Added a small black box around item count, Fixed GIF resolution slider direction, Increased stair effector
updated guild invites to be sent across servers
Block movement input when loading screen is still enabled
block movement input when loading screen is still enabled
updated voyage gui popup visuals
imported new achievement icons
added combat notifications and logs to see where the death delay was triggered
updated isAttacking condition for animation freeze fix
Added demo account restrictions, Added a small black box around item count, Fixed GIF resolution slider direction, Increased stair effector
- Fixed issue where in guild farms and houses, the name displayed would be Unknowns Guild Map etc.
- Fixed issue where guild panel would remain up after selecting a guild map layout.
fixed bugs related to npc quests in port haven
imported new achievement icons
Dont load sprite in imagemanager when passed an empty sprite path.
Fixed issue where sprites werent being assigned to buff effects.
pulled update changes in /main
retracting changes to remove FMOD Cache in changes
pulled changes from /main
add heal effect prefab to project and implement the effect on player ship entity
removed spam logs / updated battle bars to reflect tick damages from burn and poison
Moved null or empty sprite path check to image manager.
#5724 - Allow clicking a waypoint in-scene to remove it /
#5727 - Waypoint sprite should be an in-game object with Z position
Tweaked pose for the sitting emote
#5709 - map icons interfere with tile selection if moused over directly / Code Refactorings
#5723 - Waypoint icon makes chat rows large on smaller font sizes
#5587 - icons for places on map shouldnt overlap (port haven, forest voyage)
#5722 - If money and/or items are taken from automated mail, like auction mails, dont require delete confirmation
- Fixed issue where in guild farms and houses, the name displayed would be Unknowns Guild Map etc.
- Fixed issue where guild panel would remain up after selecting a guild map layout.
fixed bugs related to npc quests in port haven
imported new achievement icons
added combat notifications and logs to see where the death delay was triggered
#5587 - icons for places on map shouldnt overlap (port haven, forest voyage)
#5722 - If money and/or items are taken from automated mail, like auction mails, dont require delete confirmation
removed spam logs / updated battle bars to reflect tick damages from burn and poison
Moved null or empty sprite path check to image manager.
[5680] Fixes and improvements to background music and ambience FMOD events
#5338 - now stuck in house on chair. Could be lag my end. ... and now free!
fixed nubis direct that retrieves user inventory, fixed bug wherein equipped inventory filter didnt consider the new gear items w/c causes equipped to display in unequipped panel
updated relevant scripts to support loading xml content for each new gear
pulled changes from /main
Update mouse scroll implementation of ship ability switching
added new gear items as part of inventory bundle content fetching in nubis
initial setup for empty equipment icons / added null handling for clearing new gear item cell / fixed missing reference for both player character and character info section
Added timing log messages.
updated relevant scripts to support loading xml content for each new gear
#5694 - Control Server Job doesnt update the "stop_datetime" column
Added timing log messages.
added empty equipment icons / updated inventory panel and user info panel to display character stack along with the 3 new gear slots / cached new empty equipment to xml manager
#5694 - Control Server Job doesnt update the "stop_datetime" column
initial setup for new major feature gears: {rings/trinkets/necklaces}
Added guild inventory feature
heal effect assets
discard changes some unintended files where included
pulling changes from /main
pulling changes from /main
updated new gear items to be supported by dbmain content retrieval and xml server/client serialization & deserialization
fixed missing )
created placeholder assets for new gear {trinket/necklace/ring}
pulled changes from /main
added empty equipment icons / updated inventory panel and user info panel to display character stack along with the 3 new gear slots / cached new empty equipment to xml manager
fixed bug causing null instance reference for client
initial setup for aoe client broadcast sfx
initial setup for new major feature gears: {rings/trinkets/necklaces}
Updated custom guild map system message.
- Sea harpoon rope now flashes white when under stress, instead of alpha fading.
- Modified color flash shader to support texture tilling.
- Fixed possible null reference error when harpoons did not hit an enemy.
initial setup for biome based background music trigger
fixed bug causing null instance reference for client
#5653 - Rework guild permissions screen
#5374 - Any chance characters can sit on the ground? (Added North-Facing Sitting Emote)
Updated custom guild map system message.
add mouse scroll to switch in between abilities of ship
pulled changes from /main
Add Harpoon icon to project resource folder under ship abilities
#5653 - Rework guild permissions screen
#2617 - Clearer profile page in Support Tool
Update comment to address code review comments
pulled changes from /main
add mouse scroll to switch in between abilities of ship
Added isEnabled to Crafting serializable class
Add mouse scroll to input action
update scroll sensitivity in ship prefab
add implementation of mouse scroll to ship script
update input master
pulled changes from /main
Adding Harpoon Icon to resource folder ship abilities
removing changes and moving change to other branch for proper commiting of changes
Adding harpoon to resource folder ship abilities
#2617 - Clearer profile page in Support Tool
Added sound effect for waterfall secret
Added isEnabled to Crafting serializable class
Added more settings to GIF replays
Added sound effect for waterfall secret
created new ability list syncvar for bot ships / updated all bot generator scripts to assign complete ability list to the bot ships
updated bot ship attack conditions to randomize ability between the new sync list abilities / fixed bug causing other projectiles with statuses to fail triggering on collision status
updated normal attack randomized value
removed if condition for logs
Made visit button grey out if target hasnt picked his house/farm maps
Fixed slider handle position when only 1 item is available
Tweaked auction layout, added an outline to tree plant indicator, added new prop icons
Plyr dual death, curtain sound, adjustments
Added more settings to GIF replays
- Implemented custom guild houses.
- Fixed issue where players werent receiving a message when trying to enter their guild map, with their leader not having chosen a layout.
- Added placeholder custom guild houses and icons, copied from custom user houses.
updated crafting panel to unlock all crafting ingredients for users
created new ability list syncvar for bot ships / updated all bot generator scripts to assign complete ability list to the bot ships
updated bot ship attack conditions to randomize ability between the new sync list abilities / fixed bug causing other projectiles with statuses to fail triggering on collision status
updated ingot/essence frames
pulled changes from /main
pulled update from /main
Guild Icon is not centered
pulled changes from /main
- Implemented custom guild houses.
- Fixed issue where players werent receiving a message when trying to enter their guild map, with their leader not having chosen a layout.
- Added placeholder custom guild houses and icons, copied from custom user houses.
Reworked props to behave like regular items
fixed bug causing translation of ingredient blueprints to fail
updated crafting to trigger load blockers while processing / removed spam logs
imported new ingredients (ingots and essences)
fixed script error after renaming enum
updated border icons for new items
pulling updates from /main
fix guild icon not centered
pulled changes from /main
updated ingot/essence frames
Reworked props to behave like regular items
Reworked props to behave like regular items
sound adjustments
added nubis white list for fetching ingredients
Reworked props to behave like regular items
removed old deprecated scripts related to blueprint prefixes / updated blueprint script, added new support for ingredients
updated inventory panel and crafting panel to support new ingredient blueprints
fixed typo
removed old deprecated scripts related to blueprint prefixes / updated blueprint script, added new support for ingredients
Added tree cutter FMOD event
#5374 - Any chance characters can sit on the ground?
Added sound effect for PvP Shop purchases
removed old deprecated scripts related to blueprint prefixes / updated blueprint script, added new support for ingredients
updated wisp sprite sheets to prevent death anim loop
updated enemy script to prevent redundant anim trigger
Made crops into regular items
Added tree cutter FMOD event
fixed broken sprite sheets / added condition for battler to wait for action to end before triggering death animation
waterfall secret
updated wisp sprite sheets to prevent death anim loop
updated next and previous page for visit panel friend list if friend count exceeds page count
updated guild rank to allow kicking of anyone if rank is 0 (owner of the guild)
bot ship biome based spawning is now integrated, updated conditions so that enemy xml data does not conflict with similar ship variants
fixed generic action trigger scaling of fade out/in / added new gui canvas that will display voyage trigger button
minor tweak for action trigger scale
#5638 - Create flag icon for Waypoints
Imported updated farm map icons
Imported guild map icons.
#5676 - Need to make waypoints more obviously clickable in chat
- Added EntityLagMonitor.
- Added Util function to get collision layermask.
- Added admin command to enable / disable lag monitor.
fixed broken sprite sheets / added condition for battler to wait for action to end before triggering death animation
fixed bug causing kicked user to have their icon shown while kicker no longer has guild icon / added context menu panel logs when attempting to invite user to guild
updated window prefabs to switch sprites based on biome
fixed my network manager scene reference for long window cover net object
reference update for unity scene
updated next and previous page for visit panel friend list if friend count exceeds page count
Fixed issue where players creating a guild didnt have their permissions value set.
A pair of entities can now only have one harpoon joining them.
fixed generic action trigger assets / removed old logs / setup player ship to clear powersups on world maps
fixed bug causing kicked user to have their icon shown while kicker no longer has guild icon / added context menu panel logs when attempting to invite user to guild
Fixed a niche issue causing crop plots to not reappear after harvesting.
Fixed issue where players creating a guild didnt have their permissions value set.
Implemented new stair tiles
Fixed a niche issue causing crop plots to not reappear after harvesting.
Fixed issue where players wouldnt be sent back to the starting town when loading back into pvp maps.
Implemented new stair tiles
#5386 - Implement lat/lon coordinates ( Extended range of geo coords, tweaked display strings for geo coords ) /
Introduced support for extra info in ChatInfo
#5679 - could we tag someone in waves? /wave @name?
Fixed issue where players wouldnt be sent back to the starting town when loading back into pvp maps.
Update initial value of friend list UI changing it to 0 instead of 100
Change the tutorial panel order in Canvas - GUI . move the tutorial on the bottom part to avoid showing on top of other popup screens
Change the tutorial panel order in Canvas - GUI . move the tutorial on the bottom part to avoid showing on top of other popup screens
#5386 - Implement lat/lon coordinates ( Extended range of geo coords, tweaked display strings for geo coords ) /
Introduced support for extra info in ChatInfo
adding 2 frames to the existing wave animation
Pulling changes from the /main branch
Update initial value of friend list UI changing it to 0 instead of 100
Change the tutorial panel order in Canvas - GUI . move the tutorial on the bottom part to avoid showing on top of other popup screens
Update initial value of friend list UI changing it to 0 instead of 100
Update initial value of friend list UI changing it to 0 instead of 100
#5448 - Add support for Steam crossover promotion reward
Pulling changes from /main
adding 2 frames to the existing wave animation
#5608 - Highlighting text in the chat input panel isnt really visible on a Mac
Changed highlight color to yellow
#5448 - Add support for Steam crossover promotion reward
#5686 - [Auto bug] Chat input is blocked
Disabled auto bug creation
#5608 - Highlighting text in the chat input panel isnt really visible on a Mac
Changed highlight color to yellow
Fix bug on character can be deleted even inputing the wrong confirmation input.
> Change how the button is being toggled. Remove the if statement because current implementation will not toggle the interactable settings to false after turning it to true once input is satisfied.
Adding 2 frames on the existing wave animation
#5686 - [Auto bug] Chat input is blocked
Disabled auto bug creation
Tree cutter, adjustments
Fix bug on character can be deleted even inputting the wrong confirmation input.
> Change how the button is being toggled. Remove the if statement because current implementation will not toggle the interactable settings to false after turning it to true once input is satisfied.
Fix bug on character can be deleted even inputing the wrong confirmation input.
> Change how the button is being toggled. Remove the if statement because current implementation will not toggle the interactable settings to false after turning it to true once input is satisfied.
fixed voyage leader icon bug
Tree cutter, adjustments
Fixed issue where planting indicators didnt show up on guild maps.
fixed voyage leader icon bug
#5621 - Some settings in the Options panel have no mouseover tooltip explaining them
- Added click sound effect to Discovery Panel button
- Added Sea Mine explosion sound effect
- Removed Ruffian Repairs sound effects references
Chat filter edits.
Fixed issue where planting indicators didnt show up on guild maps.
added seamine explosions, adjustments
discovery, volume adjustments for plat test
#5621 - Some settings in the Options panel have no mouseover tooltip explaining them
updated respawn and option panel go home to respawn in home town biome
updated how voyage group leader is registered via group creatior
updated voyage cell leader icon condition
removed redundant voyage group leader index checker
added seamine explosions, adjustments
Added FMOD event to discoveries
Removed Debug.Log from Discovery
- Added logs to respawn screen.
- Increased spawn invulnerability duration.
Added Ruffian Repairs FMOD event
updated respawn and option panel go home to respawn in home town biome
generic action trigger offset
Added FMOD event to discoveries
updated voyage gui to display custom text above the button trigger
generic action trigger offset
updated generic action trigger to be gui button click based instead of collision based trigger / imported new voyage assets that have separate button
updated generic action trigger prefab
updated voyage gui to display custom text above the button trigger
Added FMOD event for opening cloth doors
updated generic action trigger to be gui button click based instead of collision based trigger / imported new voyage assets that have separate button
#5615 - shift key triggers both run and copy coodinates action (Now alt key)
fixed character screen masking bug for guild icon
#5469 - Make deleted character appearance more understandable in character select screen
Added a sound effect for Berzerkers Call Active, sea ability with ID 43
Added FMOD event for opening cloth doors
updated voyage sprite settings and scaling for pixelization issue fix
updated prefab scale
updated generic action trigger to be canvas image based instead of sprite render based
#5615 - shift key triggers both run and copy coodinates action (Now alt key)
- Fixed a number of issues related to farming permissions on guild maps.
- Ensured a server-side check happens before creating crop projectiles.
- Made crop projectiles work on guild maps with multiple players.
reverted redirection handling for open world warping
- Added fire cannonball splash sound
- Added more Sea Ability types for sound effects
- Discovery FMOD event initial setup
added new map special type
updated relevant scripts to support new map special type "world map" instead of using pvpArena for world maps
#5596 - Need mouse tooltip when hovering over map icons
log updates
Changed spawn invulnerability duration to 15 seconds.
#5631 - My minimap is bugged after clicking a waypoint
Fixed background music for open world areas
- Fixed a number of issues related to farming permissions on guild maps.
- Ensured a server-side check happens before creating crop projectiles.
- Made crop projectiles work on guild maps with multiple players.
added new admin command that allows changing of guild names
add admin command to swap between server ports / fixed missing network object prefab
reverted redirection handling for open world warping
fixed bug causing battle ability ui panel to not show up for consecutive battles
added god mode damage amplifier for ship
updated player icon in ship bar to be centered when guild icon is disabled
Flamming cannon miss shots
added new admin command that allows changing of guild names
- Taking 0 damage will no longer count as entering combat.
- Cleaned up unnecessary calls of noteAttacker.
resetup interactable box reference
assigned missing reference
fixed bug causing battle ability ui panel to not show up for consecutive battles
#5437 - Chat notification for friend requests should be a different color
Debugging Steam Wishlist Download (test)
#5647 - [Auto bug] Chat input is blocked
- added extra check to fix the problem
#5616 - Can we remove /e part from emotes, and just make them /wave, /dance, etc? /e could list the emotes
- Taking 0 damage will no longer count as entering combat.
- Cleaned up unnecessary calls of noteAttacker.
Sound effect for the interactable box
#5437 - Chat notification for friend requests should be a different color
Debugging Steam Wishlist Download (test)
- Implemented new sea mine fmod event
- Fixes for background music and ambience sounds transitions
Added rpc method for playing sea mines sound effect
Sound effect for the interactable box
Added plantable bushes, seedbags, small changes to plantables
Fixed shortcut icon not updating after coloring a weapon
- Implemented new sea mine fmod event
- Fixes for background music and ambience sounds transitions
New SeaMine, Discoverys, etc.
For Cloud Build Testing: Implemented fix for segregated server issues causing voyage members to split up / added new admin logs
Added ?movable box? hits and slides
Added plantable bushes, seedbags, small changes to plantables
Added temp map icon for guild map 3.
Fixed issue where you couldnt plant trees on custom guild maps.
New SeaMine, Discoverys, etc.
#5583 - after deleting my third character, coudnt create a new one while I could still recover the deleted one.
#5580 - The music volume box is still highlighted by controller GUI in the Options panel
- ui navigation controller is skips Update tick when chat input is in the focus
Added temp map icon for guild map 3.
updated expandable bounds for cloud objects before they are recycled in the map
Fixed a small error, replaced stone head sprite
disabled ore reset for guild maps
disabled ore respawn for POI
setup biome based filters for enemy spawning
fixed bug causing players to see other players as enemies in town / added admin command who that displays connected players to the server
Updated GIF recording to be more efficient, more resolution options
updated rpc function parameters to keep track of the voyage leader to prevent duplicated voyage leader icon
#5583 - after deleting my third character, coudnt create a new one while I could still recover the deleted one.
removed initial biome in list variable
updated expandable bounds for cloud objects before they are recycled in the map
updated powerups to clear when dying in treasure site
updated botships to have options to be friendly to players / added admin command to support spawning friendly bot ships / fixed collision triggers between enemy and player cannonball if botship is friendly
Fixed dropped wood not being picked up correctly on client
setup spawned friendly ships to be privateers
updated botship friendly behavior: isEnemy isAlly condition now allows bot ships to fight each other if they have different guilds
removed initial biome in list variable
Updated tree chopping VFX
updated powerups to clear when dying in treasure site
updated proximity of animal petting
Updated tree chopping VFX
attached crate vfx to effect manager
added biomes to sea monster data
added new guild invite logs
updated proximity of animal petting
#5574 - Text/fields inside keybindings panel can overlap framing
#5580 - The music volume box is still highlighted by controller GUI in the Options panel
Added simple function for downloading the players steam wishlist for testing
attached crate vfx to effect manager
fixed battle selection when queued target dies
WIP: plantable tree chopping effects
Small changed to discoveries
#5574 - Text/fields inside keybindings panel can overlap framing
guild alliance invites now target the guild leader
updated world map warping to display different message when warping from world_map compared to pvp arenas
fixed battle selection when queued target dies
voyage update: warping to open world map as admin now warps instantly instead of 10 sec timer
voyage update: quitting voyage group in pvp open seas no longer forces user back to town
guild alliance invites now target the guild leader
#5609 - Create a "/wave" alias for "/greet"
voyage update: warping to open world map as admin now warps instantly instead of 10 sec timer
voyage update: quitting voyage group in pvp open seas no longer forces user back to town
updated pvp state to have tooltip that explains the toggling
leaderboards panel update
updated bottom chat panel to display leaderboards button
#5609 - Create a "/wave" alias for "/greet"
updated badge assets / updated leaderboards to include total badges earned
file path autogenerated assets
pirate badge asset update
updated players to have additional rewards when they have their pvp enabled in open world maps / updated layout of pvp gui
alliance announcement is now broadcasted to all members
updated pvp state to have tooltip that explains the toggling
#5386 - Implement lat/lon coordinates
updated badge assets / updated leaderboards to include total badges earned
#5578 - When trying to create a character with a taken name, the popup panel box is hidden behind the character box
- added fix to automatically move confirmation and notice screen to the top layer on screens show
#5386 - Implement lat/lon coordinates
#5573 - Spelling error on keybindings panel, "Shotcuts"
#5578 - When trying to create a character with a taken name, the popup panel box is hidden behind the character box
- added fix to automatically move confirmation and notice screen to the top layer on screens show
Missed in last commit
#5579 - Confirm panel behind character creation panel
#5578 - When trying to create a character with a taken name, the popup panel box is hidden behind the character box
#5610 - are you sure you want to exit the game panel behind options panel
#5568 - exit confirmation comes behind esc panel
#5573 - Spelling error on keybindings panel, "Shotcuts"
Implemented variable state configuration panel in map editor,
Added 500 new NFTs ahead of next weeks Early Access release
Missed in last commit
initial revision of quest dialogue system related to quest node id reference using assigned node id instead of indexes
Implemented variable state configuration panel in map editor,
Added 500 new NFTs ahead of next weeks Early Access release
removed test logs
initial revision of quest dialogue system related to quest node id reference using assigned node id instead of indexes
updated guild rank info to assign data within null checks
added quest item logs in inventory panel
added server logs for badge item generation
removed test logs
updated guild rank info to assign data within null checks
updated sea entity death try catch logs
updated options panel layout to support new toggle
- Support farming in custom guild maps.
- Added new database crop fetching method so crops can be fetched by guild id.
- Added temp minimap icons for new custom guild map layouts.
updated guild panel to preserve aspect ratio of guild sigil in both guild panel default and guild alliance preview panel / updated restrictions for alliance for only owners and ranked members
updated silver reward conditions
Error fix for stress testing
updated sea entity death try catch logs
updated options panel layout to support new toggle
- Support farming in custom guild maps.
- Added new database crop fetching method so crops can be fetched by guild id.
- Added temp minimap icons for new custom guild map layouts.
updated guild panel to preserve aspect ratio of guild sigil in both guild panel default and guild alliance preview panel / updated restrictions for alliance for only owners and ranked members
Updated art for whale and discovery background
Fixed discovery icon jittering in minimap
Made ready to harvest not shown on other peoples trees
Error fix for stress testing
updated world map conditions to now support multiple instances when max count is met
removed hard coded max player cap
Updated art for whale and discovery background
updated world map conditions to now support multiple instances when max count is met
fixed port redirection error
- Fixed issue where remote clients would play a landing sound when bouncing on multiple webs.
- Fixed issue where remote clients would play a jumping sound when bouncing on webs.
removed duplicated chat line button interaction / cleanup logs and finalized broadcasted context menu panel request
updated world map conditions to now support multiple instances when max count is met
"open world" variables changed into "world map"
fixed port redirection error
- Fixed issue where remote clients would play a landing sound when bouncing on multiple webs.
- Fixed issue where remote clients would play a jumping sound when bouncing on webs.
added context menu communication to be received by the requested user
Added instance destruction to end of open world testing.
pvp arena filtering
updated context menu panel handling for users within the server and the ones across different server
"open world" variables changed into "world map"
#5561 - chat window showing over autocompletes
[4636] Using palettes display name
- Using a dictionary to reference display names, directly
- New PaletteSwapManager.getPalettesDisplayName() method that replaces names trimming and formatting
added context menu communication to be received by the requested user
Added instance destruction to end of open world testing.
updated global context menu request to go through rpc comand
added filter to receiving server for context menu panel
Version 1 of GIF replays
#5561 - chat window showing over autocompletes
updated global context menu request to go through rpc comand
added filter to receiving server for context menu panel
initial setup for context menu panel for users in different servers
updated global context menu request to go through rpc comand
cleanup test logs
[5537] Web bounce sound now plays for all clients
removed instance manager logs
initial setup for context menu panel for users in different servers
added open world instance area filter
cleanup test logs
added open world instance area filter
added admin logs for voyage group per server
added open world instance area filter
added admin logs for voyage group per server
added instance manager instance generation logs for review
added admin logs for voyage group per server
updated voyage logs
added instance manager instance generation logs for review
added voyage log null handling
updated voyage logs
Fixed issues when dividing longs in PerformanceUtil.
If users are in a custom guild map while leaving their guild or being kicked from it, they will be sent back to town.
Fixed issue with PerformanceUtil ram measuring calculation.
added new logs to review duplicated voyage instances
added voyage log null handling
If users are in a custom guild map while leaving their guild or being kicked from it, they will be sent back to town.
Fixed issue with PerformanceUtil ram measuring calculation.
[5546] Added null validations for jump landing sound effects
#5519 - icon buttons in guild panel need tooltips or something
#5435 - Show hover tooltip with active player names in Options panel
Censor adjustments
added logs for voyage investigation
tooltip fix for pvp shop abilities / updated logs for can user stay in voyage
Fixed issues when dividing longs in PerformanceUtil.
If users are in a custom guild map while leaving their guild or being kicked from it, they will be sent back to town.
added logs for voyage investigation
tooltip fix for pvp shop abilities / updated logs for can user stay in voyage
#5258 - Show open-world exploration progress
[5551] Fix for water checker and footsteps detect position
GIF replay system
#5258 - Show open-world exploration progress
added new logs for context menu panel and admin command for popup menu investigation
GIF replay system
#5468 - Only show controller selection GUI if controller is detected?
Fix for Horror Poison Bomb FMOD event
added new logs for context menu panel and admin command for popup menu investigation
added null handling for guild info being fetched for guilds that have been deleted
fixed interaction bug causing server side errors
fixed pvp shop panel null reference
fixed missing reference for interact hit vfx
fixed null issues and removed spam logs
#5468 - Only show controller selection GUI if controller is detected?
moved pirate badges to diff folder
setup interactable vfx and updated directory of prefabs
interactable objects now has spawns hit vfx and dust particles
updated pvp open world badge sprites
updated reward item spawning scale and assignment
added null handling for guild info being fetched for guilds that have been deleted
Fixed issue where harpoon rope could be left over after one or more of the connected entities is gone.
imported badges and interactable object assets
bade asset update
moved pirate badges to diff folder
Added more logs to zabbix ram measuring.
Fixed issue where harpoon rope could be left over after one or more of the connected entities is gone.
Changed data type of variables storing ram amount from int to long.
Added more logs to zabbix ram measuring.
#5421 - if youre moving and client loses focus, you stay moving in that direction, even on refocus and key input
Fixed issue where two harpoon sprites were showing.
Changed data type of variables storing ram amount from int to long.
WIP: GIF recording
Fixed spider web issue
Removed distance requirement on discoveries, fixed ship ripple Z fighting with ripples
updated how voyage sprite animation is displayed, setup fade in and fadeout system to make seemless transition effect
[5504] Discovery panel now shows correct description
#5421 - if youre moving and client loses focus, you stay moving in that direction, even on refocus and key input
setup voyage warping to display new sprite asset based on biome
WIP: GIF recording
pvp shops now display the abilities of each ship and will show tooltip on hover
added box interaction logs / updated the tooltip ability description display
setup voyage warping to display new sprite asset based on biome
pvp shops now display the abilities of each ship and will show tooltip on hover
added ping based object interaction delay
updated box interaction force from 500 to 2000
pvp shops now display the abilities of each ship and will show tooltip on hover
fixed guild ally panel close functionality
Fixed some customisation issues with guild maps.
- Fixes for door sound effects
- Fixes for water checker
Fixes for footsteps sounds in Interior areas
Merge from [5467]
- SoundEffectManager code cleanup
- Implemented sound effects for Horror Boss attacks
Fixed SoundEffectManager.createEventInstance method
#5415 - Character creation coming up after logging in
#5516 - Wrong behavior on character creation screen
Updated PerformanceUtil to fetch zabbix data through web requests.
updated context menu panel, removed server dependency
Fixed order error in PerformanceUtil setupZabbixWebRequest.
respawn screen updates to show go home on pvp open world death
added sea entity death null entity checker
added on death null handling / added class generation if null for damage record
split silver rewards equally when killing a sea entity instead of based on damage inflicted
removed redundant logs / added null handling / fixed bug causing pvp open world player ships to be set to caravel
updated version display offset to prevent conflict between pvp state and game version
scene reference assignment / fixed error for player ship ability log
#5416 - Logout does not return to character screen, stuck on black screen
fixed host mode bug where ships cant attack
updated guild invite to be rejected if already in guild / guild invite now has cooldown
guild ally content now refreshes on guild alliance establishment and removal
updated guild alliance to have auto ignore option in options panel, inviter will receive notification that invited user is auto rejecting invites
updated players to refresh pvp state when creating/joining/leaving guilds / added new disabled pvp state icon in top right panel if user has no guild
updated scaling of pvp state indicators
fixed bug wherein sailors do not reflect real time in sailors panel when purchasing ships in voyages,
updated guild alliance to reflect realtime in the open world pvp targeting system
added confirmation popup when deleting guild alliance before proceeding to CMD function trigger
#5417 - Character name taken appears behind other panels
#5520 - Character can be created with duplicate name from the deleted characters
added ping based object interaction delay
fixed bug wherein sailors do not reflect real time in sailors panel when purchasing ships in voyages,
updated guild alliance to reflect realtime in the open world pvp targeting system
added confirmation popup when deleting guild alliance before proceeding to CMD function trigger
updated guild invite to be rejected if already in guild / guild invite now has cooldown
guild ally content now refreshes on guild alliance establishment and removal
updated guild alliance to have auto ignore option in options panel, inviter will receive notification that invited user is auto rejecting invites
updated players to refresh pvp state when creating/joining/leaving guilds / added new disabled pvp state icon in top right panel if user has no guild
updated scaling of pvp state indicators
fixed bug wherein sailors do not reflect real time in sailors panel when purchasing ships in voyages,
updated guild invite to be rejected if already in guild / guild invite now has cooldown
#5416 - Logout does not return to character screen, stuck on black screen
fixed host mode bug where ships cant attack
scene reference assignment / fixed error for player ship ability log
#5416 - Logout does not return to character screen, stuck on black screen
removed redundant logs / added null handling / fixed bug causing pvp open world player ships to be set to caravel
updated version display offset to prevent conflict between pvp state and game version
scene reference assignment / fixed error for player ship ability log
respawn screen updates to show go home on pvp open world death
added sea entity death null entity checker
added on death null handling / added class generation if null for damage record
split silver rewards equally when killing a sea entity instead of based on damage inflicted
removed redundant logs / added null handling / fixed bug causing pvp open world player ships to be set to caravel
updated context menu panel, removed server dependency
Fixed order error in PerformanceUtil setupZabbixWebRequest.
Updated PerformanceUtil to fetch zabbix data through web requests.
updated context menu panel, removed server dependency
#5516 - Wrong behavior on character creation screen
Updated PerformanceUtil to fetch zabbix data through web requests.
#5415 - Character creation coming up after logging in
#5516 - Wrong behavior on character creation screen
Fixed SoundEffectManager.createEventInstance method
#5415 - Character creation coming up after logging in
Fixed SoundEffectManager.createEventInstance method
- SoundEffectManager code cleanup
- Implemented sound effects for Horror Boss attacks
Fixed SoundEffectManager.createEventInstance method
Merge from [5467]
- SoundEffectManager code cleanup
- Implemented sound effects for Horror Boss attacks
added layout dest, tutorial step, FS farming zone, web spring, reef giant
Implementing dragging of items from shortcut bar
updated serialization for guild info
#5259 - Re-run server performance stress tests with 500 and 1000 CCU
- enabled land maps for auto warp mode
updated processing of guild ally info in rpc manager
updated conditions for serialization
fixed guild ally panel close functionality
Fixed some customisation issues with guild maps.
- Fixes for door sound effects
- Fixes for water checker
Fixes for footsteps sounds in Interior areas
Merge from [5467]
initial implementation of guild alliances
changed visuals of simulated interactable ball
added layout dest, tutorial step, FS farming zone, web spring, reef giant
Using TileAttributes system to detect water tiles
initial implementation of guild alliances
#4802 - Create "/admin" command to test server performance of open world maps
- added c# api to get zabbix data
Clean up ore names and descriptions
Fixed not being able to place objects in guild maps.
#5413 - Ships are not visible and not moving for AUTO_WARP + AUTO_MOVE options in the batch mode
- added caching for CommandCodes
updated reward system to reward users badges if killing a ship in open world pvp
prefab reference setup
Using TileAttributes system to detect water tiles
Fixed cannonball water, added Berserker call, reef giant
Added more direction for land effectors
Fixed window rendered in front of player
Fixed routing issues
#4802 - Create "/admin" command to test server performance of open world maps
- added c# api to get zabbix data
updated pvp system to cache pvp state through db main, pvp can only be toggled in town now / disabled pvp system for users with no guild / filter pvp system to only use guild wars
Updates tree placement indicator
Updated discovery mist
Fixed cannonball water, added Berserker call, reef giant
Added more direction for land effectors
updated pvp system to cache pvp state through db main, pvp can only be toggled in town now / disabled pvp system for users with no guild / filter pvp system to only use guild wars
updated voyage panel assets
Custom guild map support.
Fixed incorrect text announcement for pvp events, incorrect map saving from details panel
sprite sheet update / updated reward system to split total silver reward based on damage inflicted
voyage group stats class import
updated sprite conditions for player ships for stress testing
Fixed players missing chat messages when redirected to another server during a warp [4788]
- Updated GuildInfo constructor to include guildMapBaseId.
- Fixed some incorrect references to GuildInfo objects.
fixed chest loop animation bug / removed respawn panel for POI maps
Sea harpoon prefab adjustments.
Removed gldMapBaseId from users table, and references to it.
Fixed issues with warping into a custom guild map.
updated sfx to be only played when equipping weapons instead of initialization
Implemented the whale
Added colliders to river rocks
Added a highlight before planting a tree
fixed issue related to stress testing of player ship movement and rendering
set auto move condition for sprite coroutine
code cleanup
updated how interaction animation is triggered across network for interactable objcts
updated pvp system to cache pvp state through db main, pvp can only be toggled in town now / disabled pvp system for users with no guild / filter pvp system to only use guild wars
updated how interaction animation is triggered across network for interactable objcts
fixed issue related to stress testing of player ship movement and rendering
set auto move condition for sprite coroutine
code cleanup
updated how interaction animation is triggered across network for interactable objcts
Implemented the whale
Added colliders to river rocks
Added a highlight before planting a tree
fixed issue related to stress testing of player ship movement and rendering
updated sfx to be only played when equipping weapons instead of initialization
Implemented the whale
Fixed issues with warping into a custom guild map.
updated sfx to be only played when equipping weapons instead of initialization
Sea harpoon prefab adjustments.
Removed gldMapBaseId from users table, and references to it.
Fixed issues with warping into a custom guild map.
- Updated GuildInfo constructor to include guildMapBaseId.
- Fixed some incorrect references to GuildInfo objects.
fixed chest loop animation bug / removed respawn panel for POI maps
Sea harpoon prefab adjustments.
sprite sheet update / updated reward system to split total silver reward based on damage inflicted
voyage group stats class import
updated sprite conditions for player ships for stress testing
Fixed players missing chat messages when redirected to another server during a warp [4788]
- Updated GuildInfo constructor to include guildMapBaseId.
- Fixed some incorrect references to GuildInfo objects.
Fixed incorrect text announcement for pvp events, incorrect map saving from details panel
sprite sheet update / updated reward system to split total silver reward based on damage inflicted
Custom guild map support.
Fixed incorrect text announcement for pvp events, incorrect map saving from details panel
updated voyage panel assets
Custom guild map support.
#5410 - local unity builds still receive server restart messages
#4863 - Water footprints showed up on the waterfall
#5410 - local unity builds still receive server restart messages
Added display name and description variables to PaletteToolData
#5372 - Chat input prompt was broken after deleting and recreating character
Added ChatPanelObserver to observe is chat is broken to auto send report and force onChatGainedFocus event
Added tagsIds int array to PaletteToolData
implement initial setup for interactable objects in game / code cleanup for isntance manager / fixed duplicate trigger for interact animation
updated shadow offset / updated visuals for voyage stat panel
#5410 - local unity builds still receive server restart messages
updated shadow offset / updated visuals for voyage stat panel
#5410 - local unity builds still receive server restart messages
implement initial setup for interactable objects in game / code cleanup for isntance manager / fixed duplicate trigger for interact animation
updated shadow offset / updated visuals for voyage stat panel
Added tagsIds int array to PaletteToolData
implement initial setup for interactable objects in game / code cleanup for isntance manager / fixed duplicate trigger for interact animation
#5372 - Chat input prompt was broken after deleting and recreating character
Added ChatPanelObserver to observe is chat is broken to auto send report and force onChatGainedFocus event
Added tagsIds int array to PaletteToolData
Added display name and description variables to PaletteToolData
#5372 - Chat input prompt was broken after deleting and recreating character
Added ChatPanelObserver to observe is chat is broken to auto send report and force onChatGainedFocus event
updated toggling logic of pvp open world
Added display name and description variables to PaletteToolData
Added Discovery and web jump sounds
updated toggling logic of pvp open world
Added Discovery and web jump sounds
Fixed an issue where AI sea entities would attack the treasure.
Fixed an issue where AI sea entities would attack the treasure.
Fixed issue where you could trigger a ledge while bouncing from a web.
updated conditions for open world pvp spawning
Fixed an issue where AI sea entities would attack the treasure.
added logs for open world pvp
added fall back instance fetch using area key instead of voyage id
Fixed issue where you could trigger a ledge while bouncing from a web.
log updates / initial setup for interactable items
updated how instance id assignment for instance manager
updated server to send signal to player ship for voyage status refresh
fixed bracket issue
updated voyage panel offset
updated rpc to include pvp mode parameter
fixed parameter issues
fixed bug where client side does not show pvp game state
- Fixes for Sea Abilities sound effects
- Fixes for Sea Projectiles sound effects
added logs for open world pvp
added fall back instance fetch using area key instead of voyage id
added logs for open world pvp mode
added logs for voyage panel display
set chest spawn to trigger only on server
code cleanup
audio stuff
updated how open world ui is processed
log updates / initial setup for interactable items
updated how instance id assignment for instance manager
updated server to send signal to player ship for voyage status refresh
fixed bracket issue
updated voyage panel offset
Added warnings for chairs in map editor
added logs for open world pvp mode
updated ui for open world pvp / initial setup for interactable object scripts
Added warnings for chairs in map editor
imported new pvp indicator assets
updated ui for open world pvp / initial setup for interactable object scripts
#5295 - Map Warping, add a cast time & animation?
Helper function to enable connect to the local server from editor
Increased health of PvpBase and PvpShipyard
imported new pvp indicator assets
Changed how discovered discoveries are stored, initial version of plantable trees
Fixed it being difficult to place overlapping props
#5295 - Map Warping, add a cast time & animation?
Removed isBatch check from harpoon update.
Changed how discovered discoveries are stored, initial version of plantable trees
Removed isBatch check from harpoon update.
Added new discovery visuals
Hide cargo icon when to cargo is present
setup open world to support voyage wars and guild wars
updated voyage status panel to display open world pvp game mode
added new pvp game mode for open world
setup open world to support voyage wars and guild wars
added new pvp game mode for open world
#5280 - Deleted and recreated my character. THen any time I typed Space in chat, a panel would pop up
#5281 - main menu buttons being hit when pressing spacebar
initial setup for supporting open world pvp maps
Added collider radius variable to ProjectileStatData.
#5280 - Deleted and recreated my character. THen any time I typed Space in chat, a panel would pop up
#5281 - main menu buttons being hit when pressing spacebar
added new game modes
Added collider radius variable to ProjectileStatData.
prefab manager update
updated voyage group stats to be recorded in voyage group info
Added new input action for reeling in harpoon.
Unbound spacebar from firing cannon.
added new game modes
long window update
prefab manager update
fixed window layering issue / set windows to only interact when player is nearby
- Added toast, throw and attack rum sound effects
- Added a method to play projectiles sound effects during land battles
- Fixes for land battle hit sounds
- Using horror tentacle hurt sound effect for tentacle sea monster
- Added jump landing sound effect for interior areas
large window is now supported
long window update
#5317 - Replaced Friend Request Prompt with Chat Message
fixed bug causing powerups to not be rewarded to players during sea monster death in pvp
fixed window layering issue / set windows to only interact when player is nearby
#5384 - Make a "point" emote?
#5387 - Silver can be removed from open world quest areas /
#5388 - silver gains show in open world sea from killing ships
refactored enemy manager open world sea enemy spawning
filtered object markers for enemy spawn
minor script cleanup
#5317 - Replaced Friend Request Prompt with Chat Message
fixed spacing
#5384 - Make a "point" emote?
#5376 - Tried to equip a hat I just bought, stuck on black screen
updated how buffs and heals are processed & tracked / updated voyage member cells to now track various stat indicators during voyages
removed quest items from item selection filtering
updated abilities with damage over time to be recorded in team voyage total damages dealt during voyage
fixed spacing
#5373 - Options button on title screen still not working
#5376 - Tried to equip a hat I just bought, stuck on black screen
#5402 - wrong sitting direction after wiggling /
Addressing not being able to log back in after logging out (on production builds with manual login)
#5373 - Options button on title screen still not working
- Fix for Fishman death sfx
- Sound effect when closing the Tutorial Panel
- Projectile sfx improvements
#5402 - wrong sitting direction after wiggling /
Addressing not being able to log back in after logging out (on production builds with manual login)
audio fixes
- Fix for Fishman death sfx
- Sound effect when closing the Tutorial Panel
- Projectile sfx improvements
- Fixed triumph sound effect, when winning a land battle
- Fixed background music event for Town Forest Cementery
#5370 - no CTF score UI under map when joining ongoing game
Removed debug line
audio fixes
#5337 - sitting when holding fork and then swinging it can make my orientation on chair change. (Intentional? Funny! )
- Fixed triumph sound effect, when winning a land battle
- Fixed background music event for Town Forest Cementery
Prevent users from placing chairs too close to other props in customization mode, adjusted indicator arrows
Fixed discovery icons appearing in incorrect positions in the map
Ruffian Repairs
added land boundary object in map editor
Added ambience sound effects for Old Cementery area
updated boundary specs when spawned in real world
#5363 - StoreDBManager Maintenance
Added sea mine to sfx types, for selection in web tools
fixed land boundary issue / added voyage leader mark
updated context menu panel trigger logs for tracking
Added sea mines sound effect
- Fixed an issue where the player sometimes would have incorrect ship sprites when joining a pvp game.
- Fixed an issue where the flag colors of the pvp times were incorrect.
refactored POI serialization references
Avoid NullRefs in PvpGame.addPlayerToGame.
Fix for Davy Jones sound effects
added winning battle trigger
Map customization - added stools and small visual changes
audio adjustments
integrated new assets for voyage status indicators in member cells
#5337 - sitting when holding fork and then swinging it can make my orientation on chair change. (Intentional? Funny! )
Davy Jones ability sound effect now plays once
Sound effect for all weapon interactions, out of battle
Prevent users from placing chairs too close to other props in customization mode, adjusted indicator arrows
#5328 - Respawn button allowed me to skip the respawn timer /
UI update
updated quest items to be supported during rewards and inventory stack
updated quest panel reward and requirement to support displaying quest items
Davy Jones ability sound effect now plays once
updated inventory system to support quest item display
#5328 - Respawn button allowed me to skip the respawn timer /
UI update
updated inventory system to support quest item display
removed test log
fixed xml translation for client quest items
disabled client xml until further notice for quest items
fixed deserializing issue for quest item xml
updated inventory system to support quest item display
Ship sailing path
enemy spawner adjustments, for cloud build test
removed test log
Added a log to test_open_world.
Added additional logs to test_open_world.
- Added footsteps sound effects
- Using AssetSerializationMaps for tile attributes detection
Reduced freeze duration after spawning in sea maps in editor
added isClimbing getter
cloud updated to reduce alpha when near sea monster enemies
updated conditions for enemy manager spawning for open world
added open world enemy spawn timer logs
added Sea Mine, Lizard Death, Harpoon, Gunshot, Tweaks?
Trimph sfx now plays for every land battle
Fixed footstep sfx while climbing a vine
Null ref fixes for the batch mode
Added venom residue sfx, when damaging the player after attaching
Added generic gun shot sfx
fixed logout login bug / cleaned up and updated logs /
Added jump landing sound effects
Repaired Master.strings.bank
Auto test code debugging improvements
PlayerShipEntiti stawn logic update for stresstesting
Added new test_open_world log.
Update performance parameters before entering while loop - for test_open_world command.
Added missing TargetRpc label.
Disabled zabbix data fetching after test_open_world is complete.
Fixed mistake in changeset 4210.
Fixed mask issue with whirlpool and character portraits.
- Added more detailed performance reporting to test_open_world.
- Ensured zabbix performance values are reset after an open world test, so new values are fetched for the next test.
clean up test logs
updated xml to support quest item data fetching
updated client xml manager to translate new quest items from database / updated inventory pane l to display proper palettes of blueprint icons
updated farming indicators to only show if the map belongs to the user
updated pvp announcement, removed blank space before message
updated crop spot arrow indicator layer / updated treasure chest to trigger on stay instead of on trigger
#5284 - Managed to get stuck here /
#5354 - Logging out causes a black screen freeze
updated voyage member cell to display indicator that says it is the highest damager in the team
- Improvements to Ship Cannon sound effects implementation
- Added SFX Type variable to ShipAbilityData
For test_open_world command, now reset zabbix values before the test, rather than after.
Sound assets are no longer used for Web Tools
Fixed an issue where the victory panel would be showing in subsequent pvp games.
Added log to zabbix data fetching function.
- Added door close sfx
- Added Sail Shredder and Davy Jones abilities sfx
Ship sailing path
Fixed an issue where the victory panel would be showing in subsequent pvp games.
Added log to zabbix data fetching function.
- Added door close sfx
- Added Sail Shredder and Davy Jones abilities sfx
Sound assets are no longer used for Web Tools
Fixed an issue where the victory panel would be showing in subsequent pvp games.
updated farming indicators to only show if the map belongs to the user
updated pvp announcement, removed blank space before message
updated crop spot arrow indicator layer / updated treasure chest to trigger on stay instead of on trigger
#5284 - Managed to get stuck here /
#5354 - Logging out causes a black screen freeze
updated voyage member cell to display indicator that says it is the highest damager in the team
- Improvements to Ship Cannon sound effects implementation
- Added SFX Type variable to ShipAbilityData
For test_open_world command, now reset zabbix values before the test, rather than after.
Sound assets are no longer used for Web Tools
updated xml to support quest item data fetching
updated client xml manager to translate new quest items from database / updated inventory pane l to display proper palettes of blueprint icons
updated farming indicators to only show if the map belongs to the user
clean up test logs
updated xml to support quest item data fetching
Fixed mistake in changeset 4210.
Fixed mask issue with whirlpool and character portraits.
- Added more detailed performance reporting to test_open_world.
- Ensured zabbix performance values are reset after an open world test, so new values are fetched for the next test.
clean up test logs
Added missing TargetRpc label.
Disabled zabbix data fetching after test_open_world is complete.
Fixed mistake in changeset 4210.
Update performance parameters before entering while loop - for test_open_world command.
Added missing TargetRpc label.
Added new test_open_world log.
Update performance parameters before entering while loop - for test_open_world command.
Auto test code debugging improvements
PlayerShipEntiti stawn logic update for stresstesting
Repaired Master.strings.bank
Auto test code debugging improvements
Added jump landing sound effects
Repaired Master.strings.bank
Added venom residue sfx, when damaging the player after attaching
Added generic gun shot sfx
fixed logout login bug / cleaned up and updated logs /
Added jump landing sound effects
added Sea Mine, Lizard Death, Harpoon, Gunshot, Tweaks?
Trimph sfx now plays for every land battle
Fixed footstep sfx while climbing a vine
Null ref fixes for the batch mode
Added venom residue sfx, when damaging the player after attaching
updated conditions for enemy manager spawning for open world
added open world enemy spawn timer logs
added Sea Mine, Lizard Death, Harpoon, Gunshot, Tweaks?
Reduced freeze duration after spawning in sea maps in editor
added isClimbing getter
cloud updated to reduce alpha when near sea monster enemies
updated conditions for enemy manager spawning for open world
Added a log to test_open_world.
Added additional logs to test_open_world.
- Added footsteps sound effects
- Using AssetSerializationMaps for tile attributes detection
Reduced freeze duration after spawning in sea maps in editor
updated instance manager to generate new instance if fetched instance area key is not same as target area key
added special state to map editor data to determine POI status, random treasure site assignment for warps are now filtered depending on special state of map data
minor updates for poi support
treasure site logs setup
Audio tweaks
Made deep water drawn more accuratly in the minimap
added special state to map editor data to determine POI status, random treasure site assignment for warps are now filtered depending on special state of map data
Added the following sound effects:
- Door cloth close
- Layouts destinations
- Tutorial pop up
- Tutorial step
- Equip
- Turning pages on book
- Door close
- UI buy sell
Fix for FMOD Studio cache file
Made deep water drawn more accuratly in the minimap
Revisit chat filter
palette system update to display equipment with new web tool palette
- Sea monsters now choose a target position as they are firing their shot, instead of before the projectile delay.
- Sea monster animations should better line up with their attack timing.
- Sea harpoon will now be destroyed if either attached entity dies.
- Ensured we wait for the creation of initial areas in the test_open_world command.
Added the following sound effects:
- Door cloth close
- Layouts destinations
- Tutorial pop up
- Tutorial step
- Equip
- Turning pages on book
- Door close
- UI buy sell
Added new selection highlight, finished implementing river tiles to sea maps
updated treasure site/warp conditions for poi to open world warp
Revisit chat filter
Added new selection highlight, finished implementing river tiles to sea maps
Added new selection highlight, finished implementing river tiles to sea maps
- Added Triumph Stinger sfx that plays when a boss is defeated
- Refreshed FMOD Studio Cache asset
fixed speech bubble reverse scaling
Added Fishman Death SFX
#5267 - old deleted character shows up even after a new one was created after logging in again
added new map type
Added defaultPalettes list for equipments
Initializing default palettes list by default
- Added new open world test type to AdminManager.
- Added functionality for PerformanceUtil to constantly update performance parameters from zabbix.
- Fixed calculation error with zabbix ram value.
- Added parameters to test_open_world command, and changed functionality.
Added land battle win stinger
- Added Triumph Stinger sfx that plays when a boss is defeated
- Refreshed FMOD Studio Cache asset
- Fixed calculation error with zabbix ram value.
- Added parameters to test_open_world command, and changed functionality.
Added land battle win stinger
- Fixed calculation error with zabbix ram value.
- Added parameters to test_open_world command, and changed functionality.
- Fixed calculation error with zabbix ram value.
- Added parameters to test_open_world command, and changed functionality.
- Added new open world test type to AdminManager.
- Added functionality for PerformanceUtil to constantly update performance parameters from zabbix.
- Fixed calculation error with zabbix ram value.
- Added parameters to test_open_world command, and changed functionality.
Added defaultPalettes list for equipments
Initializing default palettes list by default
- Added new open world test type to AdminManager.
- Added functionality for PerformanceUtil to constantly update performance parameters from zabbix.
#5267 - old deleted character shows up even after a new one was created after logging in again
added new map type
Added defaultPalettes list for equipments
Added Fishman Death SFX
#5267 - old deleted character shows up even after a new one was created after logging in again
fixed speech bubble reverse scaling
Added Fishman Death SFX
fixed npc freeze when petting stationary animals
fixed speech bubble reverse scaling
Fixed issues with harpoons on clients.
added gunshots. bone sword stuff
fixed open world spawning for deep water enemies
comment update
updated assist stat to only reward player if the destroyed sea entity is a player ship
Auto move simulation fix for batch mode
#5245 - sent friend request to miketwo, no pending or invited showing /
Fixing exception during User Search /
Friend List Panel improvements
fixed land power display on voyage
admin log updates for animation freeze logs
updated speak chat row scaling
updated how ability is being processed to prevent null reference issues
Auto move simulation fix for batch mode - #2
#5290 - Disable controller GUI code for now
#5287 - Multiple fields are selected -fix
#5227 - Show greet emote in public chat? /
Fixed exception when clicking on the Custom tab button in the Chat Panel
Added Throw_Rum, Attack_Rum, Rum_Toast
Fixing exception thrown during the log out process
fixed bug causing spam warnings when engaging with already on going combat / updated ship bar values based on rarity
Added sea maps for stress testing to the auto warp list
fixed npc freeze when petting stationary animals
#5227 - Show greet emote in public chat? /
Fixed exception when clicking on the Custom tab button in the Chat Panel
Added Throw_Rum, Attack_Rum, Rum_Toast
#5290 - Disable controller GUI code for now
#5287 - Multiple fields are selected -fix
#5227 - Show greet emote in public chat? /
Fixed exception when clicking on the Custom tab button in the Chat Panel
Auto move simulation fix for batch mode - #2
#5290 - Disable controller GUI code for now
fixed land power display on voyage
admin log updates for animation freeze logs
updated speak chat row scaling
updated how ability is being processed to prevent null reference issues
Auto move simulation fix for batch mode - #2
#5245 - sent friend request to miketwo, no pending or invited showing /
Fixing exception during User Search /
Friend List Panel improvements
fixed land power display on voyage
#5245 - sent friend request to miketwo, no pending or invited showing /
Fixing exception during User Search /
Friend List Panel improvements
added gunshots. bone sword stuff
fixed open world spawning for deep water enemies
comment update
updated assist stat to only reward player if the destroyed sea entity is a player ship
Auto move simulation fix for batch mode
#5245 - sent friend request to miketwo, no pending or invited showing /
Fixing exception during User Search /
Friend List Panel improvements
Fixed issues with harpoons on clients.
added gunshots. bone sword stuff
- Added Crop Plant sfx
- Added Skeleton Walk sfx
Simple audio adjustments
Enabled harpoon rope by default
Fixed issues with harpoons on clients.
added new Ui, SFX
Fixed the switching process of multiple FMOD Studio Listeners
fixed bug causing fetching of buff value to trigger server errors
added new achievement entries
added poison kill achievement / integrated burning and freezing achievement in game / added caster id reference to buff status registry
Death Poof sfx only plays for non bosses enemies
added option to rescale chat text
fixed speak chat row prefab assignment
- Added Crop Plant sfx
- Added Skeleton Walk sfx
Simple audio adjustments
#5141 - Need to force a larger distance between chairs and tables (2 - Added support for stools and other improvements) /
#5242 - Make it easier to accept friend requests /
Tweaks to the friend request prompt /
added new Ui, SFX
General clean up
fixed respawning bug / updated health bonus powerup to reward a whole health block per count
#5141 - Need to force a larger distance between chairs and tables (2 - Added support for stools and other improvements) /
#5242 - Make it easier to accept friend requests /
Tweaks to the friend request prompt /
- Fixed an issue with player ship targeting.
- Disabled PerformanceUtil Zabbix testing logs.
Players now trigger land combat in OnTriggerStay events, as well as OnTriggerEnter.
- Disabled all Unity audio, only using FMOD from now on
- Commented out all audio source references
- Disabled all audio sources
- Added the sneaky gopher sfx
- Added the Golem Boss death sfx
- Added the generic death sfx
- Replaced some sound effects with FMOD events
General clean up
- Improvements for ambience sfx event
- Added weather effects parameter to ambience event
- Added whirlpool effector script.
- Added new Whirlpool prefab.
- Fixed an issue with player ship targeting.
- Disabled PerformanceUtil Zabbix testing logs.
Players now trigger land combat in OnTriggerStay events, as well as OnTriggerEnter.
- Disabled all Unity audio, only using FMOD from now on
- Commented out all audio source references
- Disabled all audio sources
- Added the sneaky gopher sfx
- Added the Golem Boss death sfx
- Added the generic death sfx
- Replaced some sound effects with FMOD events
Disabled logger manager
added sfx removed from Unity, Blob attack, Generic death, levels, new groups.
NullReferenceException fixes for batch mode
Made a system for detecting which tiles are at a given position
NullReferenceException fixes for batch mode - part 2
- Improvements for ambience sfx event
- Added weather effects parameter to ambience event
Disabled logger manager
added sfx removed from Unity, Blob attack, Generic death, levels, new groups.
NullReferenceException fixes for batch mode
Made discoveries revealed by hold mouse buttom over them, fixed discovery panel popping up after closing other UI
Logger manager - file sharing violation fix
Added disabling ui nav controller for batch mode. That affects server and clients in perf mode
Disabled logger error message on sharing violation on path.
fixed bug causing branching quest to not show up after finishing prerequisite quest
Fixes for client in batch mode - performance tests
Disabled logger manager
Implemented river bay tiles V3
Mastered BGM, audio adjustments
added item generator null handler / added admin log for quest
Made discoveries revealed by hold mouse buttom over them, fixed discovery panel popping up after closing other UI
Logger manager - file sharing violation fix
Fixed issues with player ship ability selection and casting.
Implemented river bay tiles V3
Fixed some deep sea maps having broken minimap
Added original walla from Unity
clock sprite sheet and animation update
#4933 - UI navigation with WASD and overall support for gamepads in UI
- options screen
#4933 - UI navigation with WASD and overall support for gamepads in UI
- character select screen
#4933 - UI navigation with WASD and overall support for gamepads in UI
- respawn screen
- character screen fix
Fixed issues with player ship ability selection and casting.
updated behavior of sea monster during attack sequence
Fixed some deep sea maps having broken minimap
Added original walla from Unity
clock sprite sheet and animation update
#4933 - UI navigation with WASD and overall support for gamepads in UI
- options screen
#5141 - Need to force a larger distance between chairs and tables
blocked ship speedup on death / updated golem boss hit frames
fixed clock tooltip / updated brush tool to skip process on focus / updated admin logs
#4933 - UI navigation with WASD and overall support for gamepads in UI
- core ui navigation modules
- login screens are updated to support UI navigation
#4933 - UI navigation with WASD and overall support for gamepads in UI
- added logic to disable login panel after game loaded
- Added Color Flash shader.
- Sea Mines now flash white as they count down to detonating.
- Fixed issue where sea mine explosion effector would stay active for too long.
WIP: plantable trees
Version 2 of river tiles
Removed old code which broke server code stripping
updated behavior of sea monster during attack sequence
- Added Color Flash shader.
- Sea Mines now flash white as they count down to detonating.
- Fixed issue where sea mine explosion effector would stay active for too long.
WIP: plantable trees
Version 2 of river tiles
Removed old code which broke server code stripping
#4933 - UI navigation with WASD and overall support for gamepads in UI
- added logic to disable login panel after game loaded
- Added Color Flash shader.
- Sea Mines now flash white as they count down to detonating.
- Fixed issue where sea mine explosion effector would stay active for too long.
#4933 - UI navigation with WASD and overall support for gamepads in UI
- added logic to disable login panel after game loaded
#4933 - UI navigation with WASD and overall support for gamepads in UI
- core ui navigation modules
- login screens are updated to support UI navigation
#4933 - UI navigation with WASD and overall support for gamepads in UI
- added logic to disable login panel after game loaded
fixed clock tooltip / updated brush tool to skip process on focus / updated admin logs
#4933 - UI navigation with WASD and overall support for gamepads in UI
- core ui navigation modules
- login screens are updated to support UI navigation
blocked ship speedup on death / updated golem boss hit frames
fixed clock tooltip / updated brush tool to skip process on focus / updated admin logs
#5141 - Need to force a larger distance between chairs and tables
blocked ship speedup on death / updated golem boss hit frames
#5141 - Need to force a larger distance between chairs and tables
Audio level changes for new implements
updated windows to be interactable
updated parameter of map importer
fixed map importer issues
updated repair cost calculations
repair rush icon updates
updated open world icons for allied and non allied player ships
Audio level changes for new implements
updated windows to be interactable
updated parameter of map importer
- Ship Cannon FMOD event now uses params for different types
- Added more projectile types to use for SFX
Fixed items not stacked when creating multiple times in parallel, by locking the DB table [5197]
updated repair cost calculations
Added FMOD event for defeating a boss in a land battle
#5044 - escape doesnt close pvp shops
#4885 - Mistake in log
#3970 - when editing guild ranks, inventory and chat will randomly open
- Clock Chime is now a FMOD event
- Horror tentable hurt and death sfx
- Golem Boss hurt sfx
- Ship Cannon FMOD event now uses params for different types
- Added more projectile types to use for SFX
cleaned up admin logs
Fixed issue with command autocompletion
Added generic footsteps, Golem Hurt, volume adjustments, port over hour chime, fixed cannon flanges
#4563 - We should have a small score indicator always on screen for CTF, maybe just treasure icons representing captures /
#5199 - With multiple characters now, logging out should return you to the character screen. /
#5212 - Is Silver icon too big?
Removed debug log statements
Added horror tentacle hurt FMOD event
Added FMOD event for defeating a boss in a land battle
- Added Sea Harpoon prefab to NetworkManager.
- Added a sprite outline to the sea mine.
- Fixed isDevelopmentBuild and isProductionBuild commands.
cleaned up admin logs
- Added Sea Harpoon prefab to NetworkManager.
- Added a sprite outline to the sea mine.
- Fixed isDevelopmentBuild and isProductionBuild commands.
- Added Sea Harpoon prefab to NetworkManager.
- Added a sprite outline to the sea mine.
- Fixed isDevelopmentBuild and isProductionBuild commands.
Fixed sea minimap pixelated
open world spawner log updates
Added cannon augments, new ambience, volume adjustments, Tentacle Boss SFX
#5160 - ESC on login screen should bring up exit confirmation, or at least the options dialog so you can quit easier.
Made finding discovery saved in database and persist between sessions
Fixed sea minimap pixelated
- Harpoon rope now becomes more transparent as it gets closer to breaking.
- Sea projectiles now have an option to be aligned with their velocity.
- Fixed material on harpoon rope.
- Harpoon rope now attaches to the back end of the projectile.
Made finding discovery saved in database and persist between sessions
Fixed double loading bug - part #2
> #5113 - Press Enter on Login/Character screens to advance
- Harpoon rope now becomes more transparent as it gets closer to breaking.
- Sea projectiles now have an option to be aligned with their velocity.
- Fixed material on harpoon rope.
- Harpoon rope now attaches to the back end of the projectile.
#5157 - command "/admin server_info" does nothing
Fixed double loading bug
> #5113 - Press Enter on Login/Character screens to advance
Fixes to clock pendulum spatialization, built banks and reimport chatter assets.
Fixed dash windup effect not working sometimes
Fixed double loading bug - part #2
> #5113 - Press Enter on Login/Character screens to advance
Changes to wind particles in sea gusts and boost
Fixing build warnings
Mix tweaks and changes to the following - landing battle impact is louder, pendulum clock in interiors is louder and better spatialized, created interior emitter group bus to have interior emitters be heard above music, and boosted the volume of player footsteps a bunch.
Sound adjustments, added wallas, clock
#5157 - command "/admin server_info" does nothing
Fixed double loading bug
> #5113 - Press Enter on Login/Character screens to advance
Reworked logger manager - cached data sending logic is moved to the thread. (#4935)
Added logs to investigate PerformanceUtil issues.
PerformanceUtil now waits a delay before trying to initialise.
added treasure chest admin logs
updated player ship to clear temporary powerups on death and spawn
Fixed build warnings
Added new discoveries to map editor
Added additional logs to PerformanceUtil.
Fixing build warnings
Added new river tiles
#5041 - updated getting sprites for land powerups from xml config
#5113 - Press Enter on Login/Character screens to advance
#5140 - Sitting takes a while to cancel, and character rubber-bands a bit (2)
Changes to wind particles in sea gusts and boost
#5140 - Sitting takes a while to cancel, and character rubber-bands a bit (2)
#5041 - updated getting sprites for land powerups from xml config
#5113 - Press Enter on Login/Character screens to advance
#5140 - Sitting takes a while to cancel, and character rubber-bands a bit (2)
Added new river tiles
#5041 - updated getting sprites for land powerups from xml config
Fixing build warnings
Added new river tiles
Added additional logs to PerformanceUtil.
Added additional logs to PerformanceUtil.
Added new discoveries to map editor
Added new discoveries to map editor
updated player ship to clear temporary powerups on death and spawn
Fixed build warnings
Added new discoveries to map editor
PerformanceUtil now waits a delay before trying to initialise.
added treasure chest admin logs
updated player ship to clear temporary powerups on death and spawn
Added logs to investigate PerformanceUtil issues.
PerformanceUtil now waits a delay before trying to initialise.
Added logs to investigate PerformanceUtil issues.
Reworked logger manager - cached data sending logic is moved to the thread. (#4935)
Added logs to investigate PerformanceUtil issues.
ui panels can now be toggled off on same key
Reworked logger manager - cached data sending logic is moved to the thread. (#4935)
ui panels can now be toggled off on same key
fixed null reference for poison attack damagetexts
#5159 - explain proper /who usage in error message
prefab reference setup
#5100 - Hat dye colors are wrong in store panel
setup a new spawn blocker system allowing map editors to restrict open world sea monster spawning in certain areas such as lakes
fixed crop projectile null reference causing animation freeze
ui panels can now be toggled off on same key
setup a new spawn blocker system allowing map editors to restrict open world sea monster spawning in certain areas such as lakes
fixed crop projectile null reference causing animation freeze
#5100 - Hat dye colors are wrong in store panel
setup a new spawn blocker system allowing map editors to restrict open world sea monster spawning in certain areas such as lakes
updated character selection screen to hide rotation arrows when no character is in slot
fixed null reference for poison attack damagetexts
#5159 - explain proper /who usage in error message
prefab reference setup
#5100 - Hat dye colors are wrong in store panel
updated player ship icons when spawned in open world maps
updated seeds to not display rarity stars in shops
updated character selection screen to hide rotation arrows when no character is in slot
updated player ship icons when spawned in open world maps
updated redirecting condition when warping to farm/house, find best server warp now uses the main spawn point of the custom area
updated player ship icons when spawned in open world maps
#5162 - Mouse particles should only drop while mouse is moving
#5163 - Mouse particles should drop more frequently during fast mouse movement
updated redirecting condition when warping to farm/house, find best server warp now uses the main spawn point of the custom area
fixed item shortcut assignment bug causing duplicated shortcuts to entries
#5180 - if the cursor changes, the last frame of animation from the drop stays on screen (below flower here) (2)
#5162 - Mouse particles should only drop while mouse is moving
#5163 - Mouse particles should drop more frequently during fast mouse movement
fixed item shortcut assignment bug causing duplicated shortcuts to entries
updated item creation and item stacking to be processed in a queue to prevent duplicate item creation
updated pvp shop panel to display different title if opened from wishing well / updated pvp shop panel to close when clicked outside of bounds
log updates
fixed item shortcut assignment bug causing duplicated shortcuts to entries
updated item creation and item stacking to be processed in a queue to prevent duplicate item creation
Made decreasing an item quantity an atomic query to get a consistent affected rows count when multiple calls are made in parallel [4996]
updated item creation and item stacking to be processed in a queue to prevent duplicate item creation
- Fixed item count parameter not used in get_item command [5147]
- Added update of the shortcut panel when using the get_item command to update the stackable items count [5147]
#5107 - Handling of multiple users, deleted users /
#5174 - cursor stuck in the hand variant /
#5180 - if the cursor changes, the last frame of animation from the drop stays on screen (below flower here) /
Ship Deck board tweaks
Made decreasing an item quantity an atomic query to get a consistent affected rows count when multiple calls are made in parallel [4996]
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop
WIP: new sea player dash effect
set confirmation modal to render above all panels
- Replaced the map fragment reward in treasure sites by a normal chest reward [4916]
- Added error logs in case the voyage exit spawn is not defined [4916]
- Fixed item count parameter not used in get_item command [5147]
- Added update of the shortcut panel when using the get_item command to update the stackable items count [5147]
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop
added land powerups as part of xml client zip extraction
fixed bug causing client side to not load sprites of land powerups
Added a way to drop items in an instance
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop
added land powerups as part of xml client zip extraction
added custom enemy spawner in interior map
added land powerups as part of xml client zip extraction
added custom enemy spawner in interior map
Added Clock Pendulum sfx, using a FMOD event emitter
updated farm trigger to display only if using seed bag and if the crop slot is available
updated cannon panel image size of ability icons, set from size 54x54 into size 42x42 to be twice as big as the pixel size of the icons (21x21)
updated visit sign board prefab to display farm icon and have a tooltip when hovered
updated system to support displaying violet colored texts for poisoned attacks
Fixed issue where you could spawn inside the base collider.
- Testing zabbix performance measuring.
- Added util functions.
Sea projectiles now check a small radius instead of a point, to determine if they hit a sea tile.
Fixed some issues with minimap, minimap generation for sea
Adusted wind gust effector
Changed deep water color in the minimap
Testing zabbix performance measuring.
Added a timer to the pvp stat panel.
Imported sea mine sprites.
Removed town icon from sea minimaps
Random filepath changes
Added adjacent map functionality to map editor
Made map editor not run in background, small optimization to map editor
Made it so maps have to have at least 1 spawn point
Small tweaks to map list panel in map editor
Added Web Tools folder under Streaming Assets to the ignore files
Made map editor pause in background only when the loading panel is not showing
Adjusted layout for UI elements in the top left corner
fixed bug causing edwin npc to give invalid item reward after item serialization
added item null handling for item cell in inventory panel
pvp shop now closes on warp
updated map editor, interiors now has option to spawn random enemy spawner
added custom enemy spawner in interior map
Made map editor pause in background only when the loading panel is not showing
Adjusted layout for UI elements in the top left corner
Made map editor pause in background only when the loading panel is not showing
Added Web Tools folder under Streaming Assets to the ignore files
Made it so maps have to have at least 1 spawn point
Small tweaks to map list panel in map editor
Added Web Tools folder under Streaming Assets to the ignore files
Removed town icon from sea minimaps
Random filepath changes
Added adjacent map functionality to map editor
Made map editor not run in background, small optimization to map editor
Made it so maps have to have at least 1 spawn point
Imported sea mine sprites.
Removed town icon from sea minimaps
Added a timer to the pvp stat panel.
Imported sea mine sprites.
Testing zabbix performance measuring.
Added a timer to the pvp stat panel.
Changed deep water color in the minimap
Testing zabbix performance measuring.
Sea projectiles now check a small radius instead of a point, to determine if they hit a sea tile.
Fixed some issues with minimap, minimap generation for sea
Adusted wind gust effector
Changed deep water color in the minimap
Sea projectiles now check a small radius instead of a point, to determine if they hit a sea tile.
- Testing zabbix performance measuring.
- Added util functions.
Fixed issue where you could spawn inside the base collider.
- Testing zabbix performance measuring.
- Added util functions.
added array counter for animator
updated pvp shops to be supported immediately on tutorial bay
updated ship to be able to move while score board is active
setup battlers to cancel combat interaction when bouncing on a web
- Crop projectiles can now be seen by players visiting a farm.
Show a confirmation screen when using the world map to warp during pvp.
Projectile targeting indicator now scales with projectile scale.
Disabled costumization icon saving
updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder
Modified positioning of selection indicator for horror boss and its tentacles.
Fixed black screen error when logging out from the loading screen when redirecting between servers [4812]
- #4809 - Title Screen border
- #4817 - Need border around map
Rebinding panel - added restore defaults button and functionality
Added new attack types.
Shift clicking an item adds an item tag to chat, which displays an icon
Disabled costumization icon saving
Merge of "Allow shift click item in inventory to place item icon in chat"
added new initial voyage music
Updating Web Tools project files to latest version, v5.0.11
updated lifeboat logic to display for local players again
Fixed shift click recognition
added temporary input blocker for batch mode
- Implemented sea mine.
- Added ability projectile support to player ship.
- Added generic observer manager.
Added Fmod Events
event:/SFX/Ambience/Title_Screen
event:/SFX/Game/Triumph_Defeated_Boss_Stinger
updated character creation panel perks to be dynamic and display based on content declared in web tool / fixed bug causing siblings to swap continuously due to grid layout component
updated perk manager fetching and null handling
#4688 - Proposition: allow to rebind skill shortcuts and boost key (old rebinding logic cleanup)
Enabled development builds to track error details in logs
[4485] Added FMOD event for Title Screen ambience
Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools.
updated pvp game to spawn user facing the direction declared in map editor
Renamed TopKnot sliced sprites for better consistency
added update and data blockers to input manager
Sea/Dash input action null reference fix
Performance improvements for server in batch mode
Fixed error in PlayerShipEntity.Start
fixed chat text button interaction to display context menu
WIP camera bounds changes (currently disabled)
Added missing MapCameraBounds script
Fixed speech bubbles text layout issue
fixed sign shader rendering issue causing layer to not show in game
Added dark water to map editor
Improved output of the user search command ( Biome info ) /
Deactivated ZSnap for the BattleSelectionSprite to prevent the selection ring from appearing on top of enemy battlers /
Tweaks to improve fps and memory usage on the client
Edited seagull scatterer min/max distance value, nixed probability chance on module, rebuilt banks.
Added baseline LFO modulation for seagull track for Stefon.
Turned off development build for jenkins builds
Added showCastSpriteBackground bool.
Addressing Nubis-related exception
Added floating ability icons to show when allies receive a buff.
Added Clock Pendulum sfx, using a FMOD event emitter
updated farm trigger to display only if using seed bag and if the crop slot is available
updated cannon panel image size of ability icons, set from size 54x54 into size 42x42 to be twice as big as the pixel size of the icons (21x21)
updated visit sign board prefab to display farm icon and have a tooltip when hovered
updated system to support displaying violet colored texts for poisoned attacks
fixed crop spot layering issue
fixed tutorial bug causing users not to see silver count icon and unable to gain silver in cemetery
fixed server side error for farming trigger update, blocked crop proximity checker for server
fixed crop spot layering issue
fix - #5155 - negative sailor xp points
added admin logs for enemy water spawn and pvp shop / updated server to register user to game stat manager if in tutorial cemetery / heals no longer display icon and text / farming crop highlights now only shows locally
added new admin logs
fixed server side error for farming trigger update, blocked crop proximity checker for server
fix - #5155 - negative sailor xp points
added admin logs for enemy water spawn and pvp shop / updated server to register user to game stat manager if in tutorial cemetery / heals no longer display icon and text / farming crop highlights now only shows locally
#5099 - Need custom icons for the different types of Color Dyes in the Gem Store /
Minor tweaks to the animated cursor /
Minor changes to the Coin drop animation in land battles
updated farming trigger to display target area indicators to determine the soon to be affected crop spots
updated facing direction logic so that hovering mouse on direction will show crop indicator instead of just showing indicators where the user body is facing
Added web tools section to manage land powerups https://tools.arcanewaters.com/land-powerups
Updated unity code to get data from xml.
- Modified the end of voyage notice so that the user is warped back to the entrance of the voyage instead of Port Haven [4916]
- Refactored the voyage creation functions to use a Voyage object instead of each individual parameter.
fix - #5155 - negative sailor xp points
fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds
Added XmlIgnore for LandPowerupInfo.spriteRef
#5099 - Need custom icons for the different types of Color Dyes in the Gem Store /
Minor tweaks to the animated cursor /
Minor changes to the Coin drop animation in land battles
fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds
fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds
updated open world monster spawning to spawn based on difficulty level / updated heal aoe buff to deactivate when outside proximity
fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds
updated open world monster spawning to spawn based on difficulty level / updated heal aoe buff to deactivate when outside proximity
#4605 - Need icons for the different dye types /
#5035 - Silver animation from dead enemy will overlap other enemies (new approach) /
#5101 - We should have hats for sale in the gem store /
#5140 - Sitting takes a while to cancel, and character rubber-bands a bit /
Tweaks to some UI controls to support the new animated cursor /
Restore the position of the Silver Effect for land battles
updated open world monster spawning to spawn based on difficulty level / updated heal aoe buff to deactivate when outside proximity
Disabled tutorial text animation after warping or entering/leaving battle [4897]
#4605 - Need icons for the different dye types /
#5035 - Silver animation from dead enemy will overlap other enemies (new approach) /
#5101 - We should have hats for sale in the gem store /
#5140 - Sitting takes a while to cancel, and character rubber-bands a bit /
Tweaks to some UI controls to support the new animated cursor /
Restore the position of the Silver Effect for land battles
refactored healing system for ships
fixed sea projectile buff modifier
Disabled tutorial text animation after warping or entering/leaving battle [4897]
fixed name change issue for ship entity
refactored healing system for ships
added sea monster data difficulty tag
Made players respawn at the entrance of treasure sites instead of Port Haven [4899]
autogenerated stun cannon asset
added sea monster data difficulty tag
integrated sea monster spawning using instance and area while gathering data from open world manager prefab
imported stun icon
autogenerated stun cannon asset
updated boss fight to include recent battler as part of reward user list
initial setup for open world controller in map editor
integrated sea monster spawning using instance and area while gathering data from open world manager prefab
updated pvp monster spawner to skip spawning if a user is within spawn box
imported flame cannonball trail
updated boss fight to include recent battler as part of reward user list
Fixed sea currents not working
updated pvp monster spawner to skip spawning if a user is within spawn box
updated player count display for custom farm and custom house
Fixed issue with camera getting into an error loop
Fixed sea currents not working
updated respawn screen and added null handlers
updated attack request to trigger collapse functionality of chatbox
Fixed unable to delete certain prefabs in map editor
WIP: sea minimap generation
WIP: forest sea minimap preset
updated player count display for custom farm and custom house
#4947 - Mouse pointer improvements /
#5083 - Ships outside of boundary /
#5143 - Z position is wrong for players in chairs /
Now getting up from a sitting position can be done with any direction key /
Prevents sitting while jumping or emoting
updated respawn screen and added null handlers
prepared functionality of enemy manager for upcoming feature, sea monster/ship prefabs will now be generated using the tilemap grids on open world / added null handling for weather and map script
#4947 - Mouse pointer improvements /
#5083 - Ships outside of boundary /
#5143 - Z position is wrong for players in chairs /
Now getting up from a sitting position can be done with any direction key /
Prevents sitting while jumping or emoting
updated position spawning when warping to house/farm
prepared functionality of enemy manager for upcoming feature, sea monster/ship prefabs will now be generated using the tilemap grids on open world / added null handling for weather and map script
updated position spawning when warping to house/farm
FMod additions. Notes in task list
fixed animator bug causing poison animator effect not to trigger
FMod additions. Notes in task list
Using new music for Sea Leagues - Voyages
fixed animator bug causing poison animator effect not to trigger
Layer changes to some sea tiles
Fixed missing layers in minimap presets
Using new music for Sea Leagues - Voyages
updated melee and sea poisons ability status
Layer changes to some sea tiles
- Farming SFX changes
- Sea enemy hit SFX improvements
updated melee and sea poisons ability status
Fmod Tweaks
- New SoundEffectManager.ProjectileType enum
- sfxType variable for ProjectileStatData
New background music for PvP arenas
Using sfxType variable from ProjectileStatData to play a SFX when firing a cannonball
- Farming SFX changes
- Sea enemy hit SFX improvements
Notes in task list. Fmod changes.
fixed Sea_Forest loop, tweaks
Using FMOD events instead of audio files for Sea music
Fmod Tweaks
Adjusted open world map names
Notes in task list. Fmod changes.
integrated remaining poison art assets for melee and sea combat
Adjusted open world map names
updated flock logic to flip when target is towards left side of map / minor updates to brush tool
integrated remaining poison art assets for melee and sea combat
#4623 - Tougher penalty for dying to boss? (Added tooltip to indicator) /
#5075 - Make "/e off" not mandatory for emotes, and make "/e greet" not loop /
#5085 - silver coins effect is not visible anymore during land battles /
#5096 - Can just allow movement keys to get up from chair /
Removed debugging line from NubisWebServer to prevent spamming the logs
updated flock logic to flip when target is towards left side of map / minor updates to brush tool
Pulled all the ?Sea? music from Unity and added to Fmod
#4623 - Tougher penalty for dying to boss? (Added tooltip to indicator) /
#5075 - Make "/e off" not mandatory for emotes, and make "/e greet" not loop /
#5085 - silver coins effect is not visible anymore during land battles /
#5096 - Can just allow movement keys to get up from chair /
Removed debugging line from NubisWebServer to prevent spamming the logs
fixed performance issue triggered when generating multiple tiles using new brush scaler
Pulled all the ?Sea? music from Unity and added to Fmod
updated brush tool to have scaler
fixed performance issue triggered when generating multiple tiles using new brush scaler
[5087] The land battle background music is now the same we used before
updated brush tool to have scaler
#5102 - empty tooltips will not be displayed
[5087] The land battle background music is now the same we used before
refactored chain lightning
#5102 - empty tooltips will not be displayed
added lightning chain observer to be deactivated on teleport
refactored chain lightning
updated chain lightning logic
added lightning chain observer to be deactivated on teleport
code cleanup old visit system
refactored spawning in pvp maps
updated chain lightning logic
setup sea projectile to have status variable as syncvar to fix elemental trail bug
code cleanup old visit system
Added automatic map names for open world maps
setup sea projectile to have status variable as syncvar to fix elemental trail bug
Added automatic map names for open world maps
Added automatic map names for open world maps
Added automatic map names for open world maps
Replaced dark water tile asset
Added automatic map names for open world maps
Nubis Refactorings (2)
Replaced dark water tile asset
Nubis Refactorings
fixed bug causing pvp ships to spawn inside shipyard
added poison trail / shipyard panel now shows custom ship name for variants
fixed incorrect animation interaction while holding watering can and spawning water effects
Nubis Refactorings (2)
WIP: plantable trees
Nubis Refactorings
fixed bug causing pvp ships to spawn inside shipyard
added poison trail / shipyard panel now shows custom ship name for variants
fixed incorrect animation interaction while holding watering can and spawning water effects
removed duplicated voyage member arrow
WIP: plantable trees
removed duplicated voyage member arrow
added fix for spam attack via button click
Corrected some previously incorrect implementation with the crit sound effects, added Stefons crit audio to the enemy ship impact event.
fixed issue wherein clicking on ability button doesnt auto select next battler / fixed issue wherein spamming ability button cast causes duplicate attack stacking
integrated majority of the poison ability art assets
removed duplicated voyage member arrow
custom map warping major refactor for private instance visiting
#5035 - silver animation from dead enemy will overlap other enimies
added fix for spam attack via button click
Corrected some previously incorrect implementation with the crit sound effects, added Stefons crit audio to the enemy ship impact event.
[5031] Fixed FMOD Studio Listener position
- SoundEffectManager improvements
- Removed FMOD Studio Listener component from Player Ship and Character prefabs
Added Tentacle Boss Hurt Fx, critical cannon fx and a few audio tweaks.
visit system improvements for offline visits
master server adjustments so that user receives broadcast to visit
updated visit warp conditions
[5031] Fixed FMOD Studio Listener position
- SoundEffectManager improvements
- Removed FMOD Studio Listener component from Player Ship and Character prefabs
Added Tentacle Boss Hurt Fx, critical cannon fx and a few audio tweaks.
master server adjustments so that user receives broadcast to visit
updated visit warp conditions
[4966] Fixed background music for PvP arenas
Fixed map editor saving issue
Moved eraser size to the toolbar
#2722 - Special character animations /
#4810 - No healthbars and names are visible above ships /
#4887 - Character screen off center /
#4965 - not full hp when leaving town, after finishing a voyage /
#4981 - the text "go home" is displayed incorrectly on lower gui scales in the options menu /
#5049 - VoyageRatingIndicator needs to be updated for client only /
Fixing issue with the Voyage Rating Indicator not showing anything /
visit system improvements for offline visits
master server adjustments so that user receives broadcast to visit
Moved eraser size to the toolbar
#2722 - Special character animations /
#4810 - No healthbars and names are visible above ships /
#4887 - Character screen off center /
#4965 - not full hp when leaving town, after finishing a voyage /
#4981 - the text "go home" is displayed incorrectly on lower gui scales in the options menu /
#5049 - VoyageRatingIndicator needs to be updated for client only /
Fixing issue with the Voyage Rating Indicator not showing anything /
updated server to allow visitor to generate private instance of visited user if non exists
[4966] Fixed background music for PvP arenas
Fixed map editor saving issue
Moved eraser size to the toolbar
updated server to allow visitor to generate private instance of visited user if non exists
prototye instance visit revision, allowing users to visit instance even if owner is offline
typo fixed error
null reference fix
updated server to allow visitor to generate private instance of visited user if non exists
Increased interval for low fps / high ping messages in logs to 60 seconds
#4826 - Need mouse tooltip when hovering over the silver icon in upper left
Fixed Sea Trees flickering in map editor
Reword land powerups names & descriptions
prototye instance visit revision, allowing users to visit instance even if owner is offline
Fixed Sea Trees flickering in map editor
Reword land powerups names & descriptions
Increased interval for low fps / high ping messages in logs to 60 seconds
#4826 - Need mouse tooltip when hovering over the silver icon in upper left
Fixed Sea Trees flickering in map editor
Fixed SimpleAnimation spamming errors in batch mode
Temporarily disabled a log
Increased interval for low fps / high ping messages in logs to 60 seconds
#4826 - Need mouse tooltip when hovering over the silver icon in upper left
Fixed SimpleAnimation spamming errors in batch mode
#4959 - it is possible to click on a playership through the voyage shop panel
updated botship collision reference
Fixed SimpleAnimation spamming errors in batch mode
#4959 - it is possible to click on a playership through the voyage shop panel
#4623 - Tougher penalty for dying to boss? (1)
Fixed an issue where temporary health powerups would reduce your current health when expiring.
Fixed a divide by zero issue with sea projectile drop shadows.
Improved /admin create_open_world command.
updated rpc manager and MyNetworkManager scripts to fix warnings showing up in editor console
updated other scripts on validate to be executed in edit mode
- Bot ships now also use directional combat colliders.
- Sea harpoon now rotates with the attached entity.
#4959 - it is possible to click on a playership through the voyage shop panel
- Bot ships now also use directional combat colliders.
- Sea harpoon now rotates with the attached entity.
Improved /admin create_open_world command.
updated rpc manager and MyNetworkManager scripts to fix warnings showing up in editor console
updated other scripts on validate to be executed in edit mode
- Bot ships now also use directional combat colliders.
- Sea harpoon now rotates with the attached entity.
admin manager update
Minor fix for keybinding panel
added server spacer logs
#4623 - Tougher penalty for dying to boss? (1)
Fixed an issue where temporary health powerups would reduce your current health when expiring.
Fixed a divide by zero issue with sea projectile drop shadows.
Improved /admin create_open_world command.
Made ClientMonoBehaviour resist being enabled on batch mode, SimpleAnimation optimizations
Optimizations to ZSnap and Sea Trees
Fixed chat input missing characters
Made customization prop icons not require prerendering
Switched some tiles to the vine layer
admin manager update
Minor fix for keybinding panel
added new logs for visit system and admin logs for server inquiry
Made ClientMonoBehaviour resist being enabled on batch mode, SimpleAnimation optimizations
Optimizations to ZSnap and Sea Trees
- Sea harpoon WIP.
- Moved some ServerCannonball logic into SeaProjectile.
- Made the drop shadow for sea projectiles scale over time.
Sea projectile drop shadow scaling adjustment.
Player ships now has more precise colliders.
added new logs for visit system and admin logs for server inquiry
log updates for visit system
added additional logs for visit instance fall back functions
- Sea harpoon WIP.
- Moved some ServerCannonball logic into SeaProjectile.
- Made the drop shadow for sea projectiles scale over time.
Increased the scale of SeaStructure grid colliders, to match their colliders.
Potential fix for volley only firing one shot.
minor log updates
#4932 - Gamepad support
log updates for visit system
added additional logs for visit instance fall back functions
Notes in Task list
Increased the scale of SeaStructure grid colliders, to match their colliders.
added ship ability null handling
updated player body and player ship entity scripts / disabled input system access for non local client builds, input system should not be accessed by cloud server
Notes in Task list
Fixed OnDestroy event not triggering when user leaves an area
Added FPS to ping panel
updated map gen ui panel to be toggled by activating button in top panel
updated logs for visit system
added ship ability null handling
updated battle ui manager to skip coroutines on isBatchMode() / added null handlers for input manager and camera for fade coroutines
- Fixed NullReference issue with sea monster chain lightning.
- Fixed issue where the PvpScoreboard could be closed after the game ended.
- SeaMonsters are now destroyed when a PvpGame ends.
Fixed OnDestroy event not triggering when user leaves an area
Added FPS to ping panel
updated map gen ui panel to be toggled by activating button in top panel
added additional logs for visit system investigation
updated battle ui manager to skip coroutines on isBatchMode() / added null handlers for input manager and camera for fade coroutines
- Fixed NullReference issue with sea monster chain lightning.
- Fixed issue where the PvpScoreboard could be closed after the game ended.
- SeaMonsters are now destroyed when a PvpGame ends.
reverted temporarily discard crop manager changes, and updated new function to Non [server] function
Improvements to item linking in chat
Base gamepad actions support
Cannon fire aiming with right stick for projection attack
- Reverting changes to animation systems
added additional logs for visit system investigation
Improvements to item linking in chat
Base gamepad actions support
Cannon fire aiming with right stick for projection attack
test commit for crop manager fix
disabled harvest crop block
commented out crop info declaration in crop manager
test commit
removed entire code blocks for crop manager for testing
removed public server func increaseCropGrowthLevel
reverted temporarily discard crop manager changes, and updated new function to Non [server] function
Improvements to item linking in chat
updated visuals of visit panel / updated pvp shop to have animated arrow indicator
updated admin visit logs
visit log update to see instance duplication
test commit for crop manager fix
disabled harvest crop block
commented out crop info declaration in crop manager
test commit
removed entire code blocks for crop manager for testing
removed public server func increaseCropGrowthLevel
updated how sea enemy ships are generated, setup data to use type and reference xml id of sea enemy data
removed spam editor logs
updated visuals of visit panel / updated pvp shop to have animated arrow indicator
log updates for battle death trigger
updated how sea enemy ships are generated, setup data to use type and reference xml id of sea enemy data
code cleanup for battler script
- Simplified FMOD methods
- Adding FMOD Studio Listeners to PlayerCharacter and PlayerShip prefabs
- Ship Boost sfx event improvements
- Cannonball sfx event improvements
- Lizard King sound effects
- Golem Boss sound effects
log updates for battle death trigger
Minor changes to bug report submit action
code cleanup for battler script
cloud build test, skip hit animation when finishing blow hits target
Minor changes to bug report submit action
cloud build test, skip hit animation when finishing blow hits target
updated ship spawning direction to be supported in pre game of pvp maps / added new logs for potential issues in spawning / removed spam logs in ship manager
cloud build test, skip hit animation when finishing blow hits target
#4945 - can no longer fire cannon with spacebar
updated ship spawning direction to be supported in pre game of pvp maps / added new logs for potential issues in spawning / removed spam logs in ship manager
#4945 - can no longer fire cannon with spacebar
Fixed issue where chain lightning could chain to the PvpCaptureTarget and the PvpCaptureTargetHolder.
Extended admin panel to include information about all the servers in the network and instances in them
updated chain lightning parenting issue
fixed bug related to animation repeating for simple animation
New audio stuff, see notes in task
see audio task notes
Changed layer of holes in sea maps
#4945 - can no longer fire cannon with spacebar
Extended admin panel to include information about all the servers in the network and instances in them
updated chain lightning parenting issue
fixed bug related to animation repeating for simple animation
Fixed issue where chain lightning could chain to the PvpCaptureTarget and the PvpCaptureTargetHolder.
Extended admin panel to include information about all the servers in the network and instances in them
Fixed issue where chain lightning could chain to the PvpCaptureTarget and the PvpCaptureTargetHolder.
Made players respawn at the start of the current league map when dying in a voyage, instead of returning to town [4899]
#4900 - Number Text on the Target arrows is kind of hard to read / #4901?-?Number dots are not supposed to stay visible while jumping
Made players respawn at the start of the current league map when dying in a voyage, instead of returning to town [4899]
fixed data initialization for pvp bot ships
#4900 - Number Text on the Target arrows is kind of hard to read / #4901?-?Number dots are not supposed to stay visible while jumping
fixed data initialization for pvp bot ships
Updating FMOD Cache and copying banks to Streaming Assets
- This should fix the missing banks issue when building in batchmode, using Jenkins
Removing banks from Streaming Assets.
- Banks should be copied when the game is being built.
Trying to fix FMOD integration in batch mode
Adding FMOD Cache
Removing banks from Streaming Assets.
- Banks should be copied when the game is being built.
Trying to fix FMOD integration in batch mode
Adding FMOD Cache
Removing banks from Streaming Assets.
- Banks should be copied when the game is being built.
Updating FMOD Cache and copying banks to Streaming Assets
- This should fix the missing banks issue when building in batchmode, using Jenkins
Adding XmlIgnore attribute to spriteRef variable, PvpShopItem class
Moving Web Tools outside of Assets folder
- Removed Web Tools .meta files
Updating Web Tools files to latest version, v5.1.0
Removing FMOD Build folder from hidden_changes.conf
updated ship data system to support ship variants
Updating FMOD Cache and copying banks to Streaming Assets
- This should fix the missing banks issue when building in batchmode, using Jenkins
Adding audio banks back to the project
Fix for FMOD Studio Settings
FMOD settings fix
Adding Master Bank to FMOD Settings
Adding XmlIgnore attribute to spriteRef variable, PvpShopItem class
Adding audio banks back to the project
Fix for FMOD Studio Settings
fixed spawning issues for pvp game
Adding audio banks back to the project
Added Sea Wind Gust effectors
Fixed some broken prefab ids
Finished fixing camera not showing bottom tiles
Switched back to .net 2.0 from 4.x
- Removed FMOD cache folder
- Added FMOD cache paths to ignore.conf and hidden_changes.conf
- Potential fix for FMOD cache pending changes issue
Debugging Nubis Timeout Logic
Another portion performance tweaks for server in batch mode
Removed the lobby from voyages [4910]
Improving FMOD project integration
Ignoring built banks
Reverting latest FMOD changeset
- Moved the FMOD Audio Project outside of the Assets folder
- Added FMOD project unused folders to ignore.conf
Hurt SFX for Fishman sea monster
fixed spawning issues for pvp game
Removed the lobby from voyages [4910]
Improving FMOD project integration
Ignoring built banks
Reverting latest FMOD changeset
- Moved the FMOD Audio Project outside of the Assets folder
- Added FMOD project unused folders to ignore.conf
Hurt SFX for Fishman sea monster
- Removed FMOD cache folder
- Added FMOD cache paths to ignore.conf and hidden_changes.conf
- Potential fix for FMOD cache pending changes issue
Debugging Nubis Timeout Logic
Another portion performance tweaks for server in batch mode
Removed the lobby from voyages [4910]
Finished fixing camera not showing bottom tiles
Switched back to .net 2.0 from 4.x
- Removed FMOD cache folder
- Added FMOD cache paths to ignore.conf and hidden_changes.conf
- Potential fix for FMOD cache pending changes issue
fixed sign shader rendering issue causing layer to not show in game
Added dark water to map editor
Improved output of the user search command ( Biome info ) /
Deactivated ZSnap for the BattleSelectionSprite to prevent the selection ring from appearing on top of enemy battlers /
Tweaks to improve fps and memory usage on the client
Edited seagull scatterer min/max distance value, nixed probability chance on module, rebuilt banks.
Added baseline LFO modulation for seagull track for Stefon.
Turned off development build for jenkins builds
Added showCastSpriteBackground bool.
Addressing Nubis-related exception
Added floating ability icons to show when allies receive a buff.
Added Sea Wind Gust effectors
Fixed some broken prefab ids
Finished fixing camera not showing bottom tiles
fixed sign shader rendering issue causing layer to not show in game
fixed chat text button interaction to display context menu
WIP camera bounds changes (currently disabled)
Added missing MapCameraBounds script
Fixed speech bubbles text layout issue
fixed sign shader rendering issue causing layer to not show in game
Performance improvements for server in batch mode
Fixed error in PlayerShipEntity.Start
fixed chat text button interaction to display context menu
Fixed error in PlayerShipEntity.Start
Performance improvements for server in batch mode
Fixed error in PlayerShipEntity.Start
Performance improvements for server in batch mode
- Implemented sea mine.
- Added ability projectile support to player ship.
- Added generic observer manager.
Added Fmod Events
event:/SFX/Ambience/Title_Screen
event:/SFX/Game/Triumph_Defeated_Boss_Stinger
updated character creation panel perks to be dynamic and display based on content declared in web tool / fixed bug causing siblings to swap continuously due to grid layout component
updated perk manager fetching and null handling
#4688 - Proposition: allow to rebind skill shortcuts and boost key (old rebinding logic cleanup)
Enabled development builds to track error details in logs
[4485] Added FMOD event for Title Screen ambience
Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools.
updated pvp game to spawn user facing the direction declared in map editor
Renamed TopKnot sliced sprites for better consistency
added update and data blockers to input manager
Sea/Dash input action null reference fix
Performance improvements for server in batch mode
Renamed TopKnot sliced sprites for better consistency
updated pvp game to spawn user facing the direction declared in map editor
Renamed TopKnot sliced sprites for better consistency
Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools.
updated pvp game to spawn user facing the direction declared in map editor
[4485] Added FMOD event for Title Screen ambience
Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools.
Enabled development builds to track error details in logs
[4485] Added FMOD event for Title Screen ambience
Added Fmod Events
event:/SFX/Ambience/Title_Screen
event:/SFX/Game/Triumph_Defeated_Boss_Stinger
updated character creation panel perks to be dynamic and display based on content declared in web tool / fixed bug causing siblings to swap continuously due to grid layout component
updated perk manager fetching and null handling
#4688 - Proposition: allow to rebind skill shortcuts and boost key (old rebinding logic cleanup)
- Implemented sea mine.
- Added ability projectile support to player ship.
- Added generic observer manager.
Added Fmod Events
event:/SFX/Ambience/Title_Screen
event:/SFX/Game/Triumph_Defeated_Boss_Stinger
Fixed shift click recognition
added temporary input blocker for batch mode
- Implemented sea mine.
- Added ability projectile support to player ship.
- Added generic observer manager.
Updating Web Tools project files to latest version, v5.0.11
updated lifeboat logic to display for local players again
Fixed shift click recognition
Updating Web Tools project files to latest version, v5.0.11
added new initial voyage music
Updating Web Tools project files to latest version, v5.0.11
Fixed black screen error when logging out from the loading screen when redirecting between servers [4812]
- #4809 - Title Screen border
- #4817 - Need border around map
Rebinding panel - added restore defaults button and functionality
Added new attack types.
Shift clicking an item adds an item tag to chat, which displays an icon
Disabled costumization icon saving
Merge of "Allow shift click item in inventory to place item icon in chat"
added new initial voyage music
Added new attack types.
Shift clicking an item adds an item tag to chat, which displays an icon
Disabled costumization icon saving
Fixed black screen error when logging out from the loading screen when redirecting between servers [4812]
- #4809 - Title Screen border
- #4817 - Need border around map
Rebinding panel - added restore defaults button and functionality
Added new attack types.
updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder
Modified positioning of selection indicator for horror boss and its tentacles.
Modified positioning of selection indicator for horror boss and its tentacles.
updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder
Modified positioning of selection indicator for horror boss and its tentacles.
fixed bug causing abilities to double attack when accessing abilities in the ability shortcut via mouse click
Input system refactoring - base pass
Switching to input actions for player controls
Server performance fix for batch mode
log cleanup
Another performance fix for server in batch mode
updated flock spawn points
added fail safe map download feature to redirect to nubis fetch / updated layering of sea layers
- Players can now see the crops of other users when visiting.
- Added logic for crops to be updated for all users present.
- Visiting users can water crops of the farm they are visiting, but cannot plant or harvest them.
integrated new land powerup icons / setup land powerup manager in game scene to be prefab / created land powerup sprite pair class
added support for new land powerups
added default powerup data
added array counter for animator
updated pvp shops to be supported immediately on tutorial bay
updated ship to be able to move while score board is active
setup battlers to cancel combat interaction when bouncing on a web
- Crop projectiles can now be seen by players visiting a farm.
Show a confirmation screen when using the world map to warp during pvp.
Projectile targeting indicator now scales with projectile scale.
Disabled costumization icon saving
updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder
Show a confirmation screen when using the world map to warp during pvp.
Projectile targeting indicator now scales with projectile scale.
- Crop projectiles can now be seen by players visiting a farm.
Show a confirmation screen when using the world map to warp during pvp.
setup battlers to cancel combat interaction when bouncing on a web
- Crop projectiles can now be seen by players visiting a farm.
updated ship to be able to move while score board is active
setup battlers to cancel combat interaction when bouncing on a web
updated pvp shops to be supported immediately on tutorial bay
updated ship to be able to move while score board is active
added array counter for animator
updated pvp shops to be supported immediately on tutorial bay
added support for new land powerups
added default powerup data
added array counter for animator
integrated new land powerup icons / setup land powerup manager in game scene to be prefab / created land powerup sprite pair class
added support for new land powerups
- Players can now see the crops of other users when visiting.
- Added logic for crops to be updated for all users present.
- Visiting users can water crops of the farm they are visiting, but cannot plant or harvest them.
integrated new land powerup icons / setup land powerup manager in game scene to be prefab / created land powerup sprite pair class
added fail safe map download feature to redirect to nubis fetch / updated layering of sea layers
- Players can now see the crops of other users when visiting.
- Added logic for crops to be updated for all users present.
- Visiting users can water crops of the farm they are visiting, but cannot plant or harvest them.
updated flock spawn points
added fail safe map download feature to redirect to nubis fetch / updated layering of sea layers
log cleanup
Another performance fix for server in batch mode
updated flock spawn points
Server performance fix for batch mode
log cleanup
Server performance fix for batch mode
Input system refactoring - base pass
Switching to input actions for player controls
Input system refactoring - base pass
Switching to input actions for player controls
fixed bug causing abilities to double attack when accessing abilities in the ability shortcut via mouse click
map editor improvements, ui interaction and added blocker for unfocused window
fixed bug causing abilities to double attack when accessing abilities in the ability shortcut via mouse click
map editor improvements, ui interaction and added blocker for unfocused window
updated spawn random offset max val
Fixed issues with minimap in league lobby.
map editor improvements, ui interaction and added blocker for unfocused window
updated spawn random offset max val
Fixed issues with minimap in league lobby.
updated net entity reference for announcement
minor log adjustments
updated spawn random offset max val
updated net entity reference for announcement
added announcement logs after admin command to track why loop does not proceed
updated net entity reference for announcement
added index log on catch for rarity frame
added announcement logs after admin command to track why loop does not proceed
added index log on catch for rarity frame
added tracking for anim util reference
updated scroll magnitude of linux builds
updated seamonster entity handle animation to skip if is batch mode
log updates
skip simple animation trigger for batch mode
added index log on catch for rarity frame
updated seamonster entity handle animation to skip if is batch mode
log updates
added tracking for anim util reference
updated scroll magnitude of linux builds
updated seamonster entity handle animation to skip if is batch mode
updated net entity reference in powerup panel
added tracking for anim util reference
updated net entity reference in powerup panel
added pet achievement trigger
updated net entity reference in powerup panel
Removed soul binding variables from EquipmentStatData
updated pvp loot spawn platform setup
added pet achievement trigger
Removed soul binding variables from EquipmentStatData
fixed pvp loot spawner rendering issue
Removed soul binding variables from EquipmentStatData
fixed pvp loot spawner rendering issue
Fixed bars not showing for player and bot ships.
updated ship to cast aoe buff
updated announcement conditions
updated player spawning to randomize offset position within a .125 radius
added condition for spawning sea monster block when no map data was successfully fetched
added error handling for announcements
fixed pvp loot spawner rendering issue
Fixed bars not showing for player and bot ships.
updated ship to cast aoe buff
Support Tickets - /complain details parameter is now used as subject instead of description
Fixed bars not showing for player and bot ships.
speed boost nerf
Support Tickets - /complain details parameter is now used as subject instead of description
added new enum for pet animal achievement
speed boost nerf
#4791?-?Add a /who command to check if someone is online
#4789 - Check server memory and CPU usage, small lag spikes
- added log messages for high ping (>240ms) and low fps (<=15fps)
Removed _rss from explosive_shot spritesheet file
#4776 - library mouse trigger overlaps half of the crafting anvil
#4747 - My guild icon is missing border
Switched project to .NET 4.x api
Added canBeSoulBonded and soulBindingType variables to EquipmetStatData
Reduced the texture tiling of the area background to 1 to avoid incompatibilities with the spriterenderer component [4740]
Adding ticketDescription field to complaint submit method
added new enum for pet animal achievement
Reduced the texture tiling of the area background to 1 to avoid incompatibilities with the spriterenderer component [4740]
Adding ticketDescription field to complaint submit method
#4747 - My guild icon is missing border
Switched project to .NET 4.x api
Added canBeSoulBonded and soulBindingType variables to EquipmetStatData
Reduced the texture tiling of the area background to 1 to avoid incompatibilities with the spriterenderer component [4740]
#4776 - library mouse trigger overlaps half of the crafting anvil
#4747 - My guild icon is missing border
Removed _rss from explosive_shot spritesheet file
#4776 - library mouse trigger overlaps half of the crafting anvil
#4789 - Check server memory and CPU usage, small lag spikes
- added log messages for high ping (>240ms) and low fps (<=15fps)
Removed _rss from explosive_shot spritesheet file
#4791?-?Add a /who command to check if someone is online
#4789 - Check server memory and CPU usage, small lag spikes
- added log messages for high ping (>240ms) and low fps (<=15fps)
Move Shroom Bay Warp on World Map
setup new support for speedboost land powerup
#4791?-?Add a /who command to check if someone is online
- Renamed AbilityOrb to BuffOrb.
- Added SeaBuffData data structure that holds information about active buffs.
- Refactored Buff Orbs to update using a sync list of SeaBuffData, instead of the many Rpcs.
- Removed Powerup Orb code.
fixed typo
Move Shroom Bay Warp on World Map
- Renamed AbilityOrb to BuffOrb.
- Added SeaBuffData data structure that holds information about active buffs.
- Refactored Buff Orbs to update using a sync list of SeaBuffData, instead of the many Rpcs.
- Removed Powerup Orb code.
cleanup quest manager
- Renamed AbilityOrb to BuffOrb.
- Added SeaBuffData data structure that holds information about active buffs.
- Refactored Buff Orbs to update using a sync list of SeaBuffData, instead of the many Rpcs.
- Removed Powerup Orb code.
initialized quest timer data to reset based on the declared frequency
fixed background call warning
cleanup quest manager
Moved the area background above the area to hide objects that stick out [4740]
initialized quest timer data to reset based on the declared frequency
Moved the area background above the area to hide objects that stick out [4740]
updated playership cannon cast to include status duration override as part of the parameters
fixed crafting tutorial trigger / added support for poison cannonball / updated poison damage tick to percentage of current health
Moved the area background above the area to hide objects that stick out [4740]
updated playership cannon cast to include status duration override as part of the parameters
Fix for bug reports submit endpoint
updated playership cannon cast to include status duration override as part of the parameters
Fixed horror boss tentacle corpse remaining visible for a moment after the boss death, in batch mode [4765]
Fix for bug reports submit endpoint
Fixed horror boss tentacle corpse remaining visible for a moment after the boss death, in batch mode [4765]
updated burn status to damage percentage base on max hp and poison to damage % of current hp / added support for poison attacks
Fixed horror boss tentacle corpse remaining visible for a moment after the boss death, in batch mode [4765]
updated burn status to damage percentage base on max hp and poison to damage % of current hp / added support for poison attacks
- Palettes web tool rework, started by adding new classes
- Fix for gardener sprites names
quest timer updates, updated db main to support fetching quest timers
[4731] Added Sea Music for non league sea maps, except for the league lobby
[4731] File for Sea_Lava background music
- Fixed camera confiner area not correctly initialized at area creation [4758]
- Added resize of the confiner area height to avoid camera jumps in high resolutions [4758]
updated quest timer to be fetched by the quest manager
added poison option for battle status
updated burn status to damage percentage base on max hp and poison to damage % of current hp / added support for poison attacks
updated land combat to support percentage burn status damage
- Palettes web tool rework, started by adding new classes
- Fix for gardener sprites names
updated flame cannon to percentage damage instead of hard coded 1 damage per tick
updated land combat to support percentage burn status damage
updated visit panel text ui functionalities / setup default to spawn sea monster for maps
fixed total page value calculation for friend panel
updated flame cannon to percentage damage instead of hard coded 1 damage per tick
Bot ships in pvp will now move back to their lane if their attacker gets too far away.
updated visit panel text ui functionalities / setup default to spawn sea monster for maps
Implemented new targeting dots for selected abilities.
updated ore node controller to allow respawning of ores that are spawned in non voyage/treasure maps
updated ore nodes to be filtered and disabled the excess nodes declared in the ore node controller / setup ore nodes to be interactable again after respawning / updated interaction conditions for ores spawned outside treasure site
Fixed formatting.
Bot ships in pvp will now move back to their lane if their attacker gets too far away.
updated ore nodes to be filtered and disabled the excess nodes declared in the ore node controller / setup ore nodes to be interactable again after respawning / updated interaction conditions for ores spawned outside treasure site
Fixed formatting.
updated ore node controller to allow respawning of ores that are spawned in non voyage/treasure maps
updated ore nodes to be filtered and disabled the excess nodes declared in the ore node controller / setup ore nodes to be interactable again after respawning / updated interaction conditions for ores spawned outside treasure site
- Using Web Tools API to submit a complaint
- Removing unused methods
Merge from main
Complain method improvements
Updating faces sprites to more consistent names
Implemented new targeting dots for selected abilities.
updated ore node controller to allow respawning of ores that are spawned in non voyage/treasure maps
removed pvp spam logs
initial setup for ore map controller in map editor
updated map prefab generator to support setting up ore nodes into the ore node controller
- Improved the horror sea boss ripples and shadow appearance [4345]
- Increased the size of the horror sea boss main body to fit the new ripples+shadow style [4345]
- Fixed horror sea boss and tentacles not animating their actions [4345]
- Disabled death bubble effect for the horror sea boss [4764]
#4710 - Ship repair tooltip
Reverting changeset #3615
Added temporary invulnerability to player ships after spawning in league maps [4608]
Fix cannon ball animation not visible on the Client / #4723?-?At start of battle, there was a red selection circle below the boss (2) (Target Selection Logic tweaked)
Added temporary invulnerability to player ships after spawning in league maps [4608]
Fix cannon ball animation not visible on the Client / #4723?-?At start of battle, there was a red selection circle below the boss (2) (Target Selection Logic tweaked)
- Improved the horror sea boss ripples and shadow appearance [4345]
- Increased the size of the horror sea boss main body to fit the new ripples+shadow style [4345]
- Fixed horror sea boss and tentacles not animating their actions [4345]
- Disabled death bubble effect for the horror sea boss [4764]
#4710 - Ship repair tooltip
Reverting changeset #3615
Added temporary invulnerability to player ships after spawning in league maps [4608]
initial setup for ore map controller in map editor
updated map prefab generator to support setting up ore nodes into the ore node controller
- Improved the horror sea boss ripples and shadow appearance [4345]
- Increased the size of the horror sea boss main body to fit the new ripples+shadow style [4345]
- Fixed horror sea boss and tentacles not animating their actions [4345]
- Disabled death bubble effect for the horror sea boss [4764]
removed pvp spam logs
initial setup for ore map controller in map editor
Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741]
Updates from main
removed pvp spam logs
Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741]
Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741]
added battle deselection logs for investigation
Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741]
updated battle death log
added battle deselection logs for investigation
updated silver hud and reward system to be available in the cemetery tutorial area
added pvp announcement logs
removed spam logs
updated battle death log
updated buff vfx to trigger only for the caster and only show the stat boost for the allies affected
updated custom house conditions for minimap generation of visitors
updated silver hud and reward system to be available in the cemetery tutorial area
added pvp announcement logs
removed spam logs
updated buff vfx to trigger only for the caster and only show the stat boost for the allies affected
admin log updates / setup log number of connected clients to skip logging if no change in count /
updated buff vfx to trigger only for the caster and only show the stat boost for the allies affected
admin log updates / setup log number of connected clients to skip logging if no change in count /
- Fix Open World Warp issue (ship spawn in the correct position)
- Added logic to prevent ships from spawning on invalid tiles after warping
admin log updates / setup log number of connected clients to skip logging if no change in count /
Adjusted z-position on knockback effect.
- Rework for complain command
- The game server stores the support ticket main info
- Web Tools API is used to store the ticket screenshot and logs
- Fix for screen capture, in both bug reports and support tickets
Added sourceUsrName to SQL query in saveSupportTicket method
- Fix Open World Warp issue (ship spawn in the correct position)
- Added logic to prevent ships from spawning on invalid tiles after warping
Fixed z-positioning of whirlpool effect.
added spawn position as part of visit functionality
Stance changes now wait for queued attacks to finish before executing.
Adjusted z-position on knockback effect.
Fixed z-positioning of whirlpool effect.
updated visit functions to include spawn position and facing direction
Fixed z-positioning of whirlpool effect.
visit cancel setup when target user is unavailable
updated visit functions to include spawn position and facing direction
- #4628?-?Show GUI icon above enemies for each player that is targeting that enemy?
- Improved Open World Warping logic
Adjusted default radius sizes for knockback effects.
Implemented updated ability orb art.
Implemented new treasure chest map icons for CTF.
visit cancel setup when target user is unavailable
updated visit functions to include spawn position and facing direction
- #4628?-?Show GUI icon above enemies for each player that is targeting that enemy?
- Improved Open World Warping logic
Adjusted default radius sizes for knockback effects.
fixed null reference issue triggered when calling CustomMapManager.isUserSpecificAreaKey while the player entity is non existent
- #4628?-?Show GUI icon above enemies for each player that is targeting that enemy?
- Improved Open World Warping logic
fixed null reference issue triggered when calling CustomMapManager.isUserSpecificAreaKey while the player entity is non existent
added deny visit logs
added deny setup for source server of the visitor user if the target server is not available
fixed incorrect server reference
updated rerouting conditions for denied visit users
added logs to see where the null reference is triggered on server end
reverted cancel visit command
added null handler to networked server when searching for visited users server
fixed null reference issue triggered when calling CustomMapManager.isUserSpecificAreaKey while the player entity is non existent
reverted cancel visit command
added null handler to networked server when searching for visited users server
added logs to see where the null reference is triggered on server end
reverted cancel visit command
fixed incorrect server reference
updated rerouting conditions for denied visit users
added logs to see where the null reference is triggered on server end
added deny setup for source server of the visitor user if the target server is not available
fixed incorrect server reference
added deny visit logs
added deny setup for source server of the visitor user if the target server is not available
added cancel user visit command conditions
added deny visit logs
removed duplicated command for visit func
added battler death log incase death anim gets stuck again
removed pvp shop logs
log cleanup
Knockback effect improvements.
updated net entity func that would cause null reference
added cancel user visit command conditions
added battler death log incase death anim gets stuck again
removed pvp shop logs
log cleanup
#4664?-?Auto-Warping at the edges of the world maps /
#4713?-?Give more silver for killing blow on bots /
#4723?-?At start of battle, there was a red selection circle below the boss /
#4736?-?Black bar of tiles at top and bottom of large maps /
Found and fixed frozen back hair issue when the player is knocked out in a battle /
Improved Animated Cannon balls
Fixed notification panel toggle partially blocked by spark effect image [4709]
- Adding files to hidden_changes.conf
- Moving ArcaneWebTools project back to StreamingAssets folder. Up to date
Removed the display of negative values at the end of ship ability boosts [4717]
- Added damage over time to the sticky venom residue [4749]
- Removed the lightning residue attaching to players when hit by a lightning attack [4749]
Fix for FMOD errors spam
removed duplicated command for visit func
added battler death log incase death anim gets stuck again
- Added damage over time to the sticky venom residue [4749]
- Removed the lightning residue attaching to players when hit by a lightning attack [4749]
Fix for FMOD errors spam
#4664?-?Auto-Warping at the edges of the world maps /
#4713?-?Give more silver for killing blow on bots /
#4723?-?At start of battle, there was a red selection circle below the boss /
#4736?-?Black bar of tiles at top and bottom of large maps /
Found and fixed frozen back hair issue when the player is knocked out in a battle /
Improved Animated Cannon balls
Fixed notification panel toggle partially blocked by spark effect image [4709]
- Adding files to hidden_changes.conf
- Moving ArcaneWebTools project back to StreamingAssets folder. Up to date
Removed the display of negative values at the end of ship ability boosts [4717]
- Added damage over time to the sticky venom residue [4749]
- Removed the lightning residue attaching to players when hit by a lightning attack [4749]
added new method of expiring land powerups / removed hard coded land powerup entry on startup / updated visit admin logs / setup tutorial trigger for purchasing land powerup
added null handling for land powerups that are not yet supported
added new pvp shop logs for cloud build review
updated how shop is triggered from sea and wishing well, setup shop isSea value in parameters as hardcode and included shop id in shop trigger
updated pvp shop panel ui so that moving from land shop into sea shop does not disable the needed category button UI
#4664?-?Auto-Warping at the edges of the world maps /
#4713?-?Give more silver for killing blow on bots /
#4723?-?At start of battle, there was a red selection circle below the boss /
#4736?-?Black bar of tiles at top and bottom of large maps /
Found and fixed frozen back hair issue when the player is knocked out in a battle /
Improved Animated Cannon balls
updated how shop is triggered from sea and wishing well, setup shop isSea value in parameters as hardcode and included shop id in shop trigger
updated pvp shop panel ui so that moving from land shop into sea shop does not disable the needed category button UI
Fixed z-snap on ability orbs.
- FMOD now initializes in No Sound Mode when the game is in batch mode
- Custom FMOD callback handler
- Added more FMOD files to ignore
added new method of expiring land powerups / removed hard coded land powerup entry on startup / updated visit admin logs / setup tutorial trigger for purchasing land powerup
added null handling for land powerups that are not yet supported
added new pvp shop logs for cloud build review
updated how shop is triggered from sea and wishing well, setup shop isSea value in parameters as hardcode and included shop id in shop trigger
fixed missing reference for visit command
Fixed z-snap on ability orbs.
added net entity fail logs
fixed missing reference for visit command
added admin game settings variable for difficulty scaling in land combat
updated ore mining conditions to allow users to mine ores even without valid voyage id only if the map spawned on is NOT a treasure site
added admin game settings variable for difficulty scaling in land combat
updated how pvp shop entity sea state is setup in map manager
added admin game settings variable for difficulty scaling in land combat
added admin logs to warp spawning / updated cast ability to trigger vfx only for positive buff cast
updated how pvp shop entity sea state is setup in map manager
#4582 - Need tooltips in NPC panel for friendship icon and other icons
Added tooltips for:
* guild icon
* specialty icon
* friendship level icon
All texts are added in the https://tools.arcanewaters.com/tooltips
added admin logs to warp spawning / updated cast ability to trigger vfx only for positive buff cast
removed functionality that allows user to access pvp shop by interacting npc, wishing well will be used for land pvp shop
#4582 - Need tooltips in NPC panel for friendship icon and other icons
Added tooltips for:
* guild icon
* specialty icon
* friendship level icon
All texts are added in the https://tools.arcanewaters.com/tooltips
updated spawning of users when visiting another user, setup logic to support spawning user if the visited user does not exist as an entity / added visit fail logs for review
removed world map translator debug trigger
removed functionality that allows user to access pvp shop by interacting npc, wishing well will be used for land pvp shop
Fixed animated game object NullReference issue in SeaProjectile.
updated spawning of users when visiting another user, setup logic to support spawning user if the visited user does not exist as an entity / added visit fail logs for review
added spawn position randomized offset
Fixed animated game object NullReference issue in SeaProjectile.
#4666 - I was able to choose the move speed perk during character creation
- deleted outdated perk 1 icon that failed perks initialization on character creation screen
Added new defender perk to character creation panel.
Disabled current effector interactions with bot ships and sea monsters.
added spawn position randomized offset
- "#4658 - Silver rewards for PvP Kills" (Tweaked Silver System for PvP)
updated boss lootbag spawning, added collision checkers for lootbag spawn
reduced treasure manager distance check
#4666 - I was able to choose the move speed perk during character creation
- deleted outdated perk 1 icon that failed perks initialization on character creation screen
screen logger update
- "#4658 - Silver rewards for PvP Kills" (Tweaked Silver System for PvP)
If a player has a perk that has been removed, their perk points will be reset when they log in.
screen logger update
Changed trumpet visual effect file location.
If a player has a perk that has been removed, their perk points will be reset when they log in.
- Fixed friend list location text sometimes overflowing [3834]
- Improved the friend list first tab appearance (corner) [3834]
Improved the reef giant ripple graphics [4443]
Changed trumpet visual effect file location.
set damage per second burning effect to be processed per tick instead of every other tick / setup pvp shop to be clickable instead of enabling on screen shop button / added visit instance logging for review
- Fixed friend list location text sometimes overflowing [3834]
- Improved the friend list first tab appearance (corner) [3834]
set damage per second burning effect to be processed per tick instead of every other tick / setup pvp shop to be clickable instead of enabling on screen shop button / added visit instance logging for review
Username validations for changes queue
set damage per second burning effect to be processed per tick instead of every other tick / setup pvp shop to be clickable instead of enabling on screen shop button / added visit instance logging for review
- Updated projectile targeting indicators with new art.
- Updated slime residue art.
Imported trumpet VFX
Username validations for changes queue
#4638 - Sometimes, clicks on items for auction are not detected
- Updating processedAt field for usernames changes queue
- Updating isValid field for usernames changes queue
- Horror sea boss now skips one of the shots in its circle attack, so there is a spot to escape through.
- Made colliders enable slightly later for lobbed sea entity projectiles.
- Slightly reduced lifetime of boss venom residue.
- Updated projectile targeting indicators with new art.
- Updated slime residue art.
- Added new sea monsters ripple graphics [4443]
- Synchronized the ripple animation with the sea monster animation [4443]
Fixed sea monster death bubble effect not playing in server+client mode [4620]
Moved sub-panels common code to a base class [4589]
#4638 - Sometimes, clicks on items for auction are not detected
updated animation speed of silver and death animation
- Added new sea monsters ripple graphics [4443]
- Synchronized the ripple animation with the sea monster animation [4443]
updated death animation speed / removed jump debug logs
removed test logs
fixed variable name typo / updated warning messages / updated time utc into using network timer / removed other test logs
updated animation speed of silver and death animation
- Fixed venom residue damaging dead players [4622]
- Fixed sticky venom residue not following the player it attaches to (due to rigidbody physics) [4622]
updated death animation speed / removed jump debug logs
- Fixed venom residue damaging dead players [4622]
- Fixed sticky venom residue not following the player it attaches to (due to rigidbody physics) [4622]
added rpc manager restrictions for client rpc function triggering interaction animation
- Fixed venom residue damaging dead players [4622]
- Fixed sticky venom residue not following the player it attaches to (due to rigidbody physics) [4622]
jump log updates
Improved the sea monster death bubble effect and animation [4620]
added rpc manager restrictions for client rpc function triggering interaction animation
clear powerup on destroy
added new condition for interaction to prevent jump glitch
jump log updates
added jump condition blocker that checks for animator bool
clear powerup on destroy
added jump condition blocker that checks for animator bool
added admin log for combat review
added jump condition blocker that checks for animator bool
- Username change command improvements
- Finished username changes queue implementation
null handling for pvp tower / updated player body functionality to prioritize interaction over jumping / added reset handler for null battle in rpc manager
added admin log for combat review
metafiles and filepaths for previous submit
- Username change command improvements
- Finished username changes queue implementation
added battle missing warnings
updated animation logs to investigate glitch
#4328 - Character Outline Inconsistency
metafiles and filepaths for previous submit
setup customization manager to generate an item that does not exist for clients instance
added battle missing warnings
setup customization manager to generate an item that does not exist for clients instance
setup customization manager to generate an item that does not exist for clients instance
- Fixed auction panel rows not detecting mouse click [4648]
- Increased the size of the auction row item icons [4648]
- Improved the auction row appearance (back to a single row per auction) [4639]
setup popup notification panel if user attempts to visit someone but is has invalid conditions
- Fixed auction panel rows not detecting mouse click [4648]
- Increased the size of the auction row item icons [4648]
- Improved the auction row appearance (back to a single row per auction) [4639]
- Penalties Queue Manager object is now Web Tools Actions Manager
- Name Changes Queue Manager, attached to Web Tools Actions Manager
Code cleanup for Penalties System
updated visit panel display warning, setup visit buttons of friends in the list to be disabled if the local player has not selected their own map layouts
setup popup notification panel if user attempts to visit someone but is has invalid conditions
added interaction and jump logs for review
added interaction and jump logs for review
added interaction and jump logs for review
integrated wishing well to map editor and in game prefabs / imported wishing well sprite sheet
setup interactions and restrictions for wishing well in treasure site maps
adjusted wishing well collision
setup player ship entity to disable pvp shop panel if the panel is active
updated visit panel to display warning if the user visiting has not yet selected their farm and house
added interaction and jump logs for review
updated store filter of ships to display base ship names instead of subtype
integrated wishing well to map editor and in game prefabs / imported wishing well sprite sheet
#4581 - Show full size guild icon in Player Info panel
Adding source player info for username changes history
updated store filter of ships to display base ship names instead of subtype
- Improved the ship ripple graphics [4443]
- Slightly increased the scale of bot ship ripples to fit the new graphics.
minor code cleanup
- Improved the ship ripple graphics [4443]
- Slightly increased the scale of bot ship ripples to fit the new graphics.
restructured eraser tool, setup erased action to be undo able even if its looped based on scaling
minor code cleanup
map editor now has an additional palette brush size display based on the set value in the slider
restructured eraser tool, setup erased action to be undo able even if its looped based on scaling
fixed issue in map translator wherein map is saved as a land map / updated the land tile selected for map generation into using the cliff that has the water animation at the bottom
map editor now has an additional palette brush size display based on the set value in the slider
clicking on user name in global chat now allows visit panel to prompt if the user is a friend
- #3665?-?Users found it hard to distinguish their own ship when in a voyage group" (Implemented alpha tweaking logic of the Guild and Character portrait in the Ship Information)
- #4456 - Give small silver award when land enemies die (removed debugging line)
- #4573 - My character is naked in the panel
- #4597 - Add chat panel notifications for when friends go online or offline
- #4635?-?@ tag brings up huge list of empty suggestions
fixed issue in map translator wherein map is saved as a land map / updated the land tile selected for map generation into using the cliff that has the water animation at the bottom
removed unused variable
clicking on user name in global chat now allows visit panel to prompt if the user is a friend
setup map editor to support eraser tool scaling
removed unused variable
setup map editor to support eraser tool scaling
Added notifications when the player gains farmer XP [4660]
- #4456 - Give small silver award when land enemies die (with visual effect) (6) (More Debugging)
Added notifications when the player gains farmer XP [4660]
Added ability to invite more players to a voyage after having reached the treasure site [3790]
- #4456 - Give small silver award when land enemies die (with visual effect) (5) (Tweaked debugging logic)
- #4456 - Give small silver award when land enemies die (with visual effect) (6) (More Debugging)
#4598 - Treasure ZSnap is weird - fix #2
Added ability to invite more players to a voyage after having reached the treasure site [3790]
#4598 - Treasure ZSnap is weird
#4598 - Treasure ZSnap is weird - fix #2
updated scaling of ability orb
#4598 - Treasure ZSnap is weird
setup pvp shop to have different collider when facing north or when facing south
updated loot drops of boss type battlers to spawn chest higher so corpse wont obstruct the bag
updated pvp shop icon display, updated repair icon and adjusted gui image to prevent pixelation
updated scaling of ability orb
setup map editor to have the option to allow seamonster spawning, toggled in map editor panel / added null handling for xml deserializer
setup pvp shop to have different collider when facing north or when facing south
- #4456 - Give small silver award when land enemies die (with visual effect) (4) (Added debugging logic)
setup map editor to have the option to allow seamonster spawning, toggled in map editor panel / added null handling for xml deserializer
Fixed spawn manager storing loaded spawns by id only, instead of area and id [4069]
Fixed failure when converting server history event times to EST in some clients [4593]
- #4456 - Give small silver award when land enemies die (with visual effect) (4) (Added debugging logic)
updated how blueprint data is overridden, fixed bug causing blueprint data to be set as a weapon data, added additional logs for investigation
fixed bug causing other users to not be able to purchase land powerup after it was purchased by other users / removed monster spawner logs
fixed shop button bug triggered on treasure site
fixed bug causing users to not be able to attack when spamming abilities
- #4549?-?started pvp with low health. Dead but not dead
updated how blueprint data is overridden, fixed bug causing blueprint data to be set as a weapon data, added additional logs for investigation
- #4549?-?started pvp with low health. Dead but not dead
fixed bug causing user to be immobile after opening pvp shop
Small improvement for changeset 3423 [4594]
fixed npc pvp shop bug
fixed bug causing user to be immobile after opening pvp shop
- Implemented block chance perk.
- Removed walk speed perk effects.
New assets added for rat whines and chicken cries to fmod event in appropriate parameter value slots, built banks.
Prevented sea structure sprites from updating in batch mode.
Updated pvp palette names.
updated starting armor ids in character selection
New assets added for rat whines and chicken cries to fmod event in appropriate parameter value slots, built banks.
Prevented sea structure sprites from updating in batch mode.
Renamed explosive shot sprite sheet
Added logs to investigate index out of range on remote server.
Prevented sea structure sprites from updating in batch mode.
Added xp rewards when defeating sea entities (sea monsters, bot ships, sea structures) [3154]
Renamed explosive shot sprite sheet
added new pvp item enum
- Addressing "#4165 - Ended up in the wall by vendor (crop buyer) by holding forward on loading"
- Added way to prevent user Input during area transitions
- Codebase: Fixed Front Weapon appearing in front of scene objects
updated pvp shop panel layout
imported new icons for pvp shop categories
updated icon references of category tab in pvp shop, setup default shop as ship category when opening panel
Added xp rewards when defeating sea entities (sea monsters, bot ships, sea structures) [3154]
improved pvp shop and fixed some functionalities
added new pvp item enum
improved pvp shop and fixed some functionalities
- Implemented random factions for pvp teams.
- SeaStructures and bot ships will be given a skin to match their faction.
improved pvp shop and fixed some functionalities
added the missing ship sprite override function in rpc manager
- Implemented random factions for pvp teams.
- SeaStructures and bot ships will be given a skin to match their faction.
Updates from main
- Implemented random factions for pvp teams.
- SeaStructures and bot ships will be given a skin to match their faction.
re added pvp shop ship purchase after script conflict
fixed null reference
added the missing ship sprite override function in rpc manager
SFX for mining ores action now plays for all clients, even if the ore node is empty
Added new minimap assets for the pvp arena panel [4115]
re added pvp shop ship purchase after script conflict
- Addressing "#2803 - Fix the rendering of the hat layer"
- Added Editor Tool to generated clip masks for hair and hats
- Added support for hats all over the codebase
- Tweaked Steam Purchase Workflow for improved safety and reporting
- Changed Store key shortcut from N to B
- Tweaked Front Weapon in Player Character to ensure correct rendering order when the player wears a hat
- Fixed hair rendering during battles and voyages
- Minor tweaks
SFX for mining ores action now plays for all clients, even if the ore node is empty
- Codebase: Steam Purchases: Additional changes for testing (contd.)
- Addressing "#2803 - Fix the rendering of the hat layer"
- Added Editor Tool to generated clip masks for hair and hats
- Added support for hats all over the codebase
- Tweaked Steam Purchase Workflow for improved safety and reporting
- Changed Store key shortcut from N to B
- Tweaked Front Weapon in Player Character to ensure correct rendering order when the player wears a hat
- Fixed hair rendering during battles and voyages
- Minor tweaks
updated pvp shop to allow selling of ships / updated ships scripts to support changing of ships after purchasing from pvp shop, setup functions that overrides existing appearance and stats of a ship after purchase
assigned missing explosive projectile prefab in prefab manager
- Codebase: Steam Purchases: Additional changes for testing (contd.)
Uploading meta files
updated pvp shop to allow selling of ships / updated ships scripts to support changing of ships after purchasing from pvp shop, setup functions that overrides existing appearance and stats of a ship after purchase
Updated fmod banks and inflections event with new sounds for the spider.
First pass adding the chicklet audio to the project in the correct parameter value.
Uploading meta files
- Codebase: Steam Purchases: Improved logging for testing (contd.)
#3173 - Ore drops on top of water look weird
#3508 - Stuck NPC ship
Revert changes #3508
#3508 - Stuck NPC ship
Update - make sure that only AI will use recalculated grid
Updated fmod banks and inflections event with new sounds for the spider.
updated ship abilities to now support speedup buff and healing buff
- Codebase: Steam Purchases: Improved logging for testing (contd.)
updated ship dictionary check for shops
updated ship abilities to now support speedup buff and healing buff
updated ship dictionary check for shops
- Added SeaProjectile class.
- Moved generic SeaProjectile functionality into the class, and made ServerCannonball a subclass.
- Explosive shot now spawns projectiles that expand in a ring.
added sea ability admin logs
updated ship dictionary check for shops
Added job xp bars to the character info panel [3153]
Split the character info column into independent prefabs [3153]
Fixed character info not available for other players when at sea [3153]
- Codebase: Steam Purchases: Improved logging for testing
Fixed customizable objects position not saved when moving them [4154]
#3908 - Can enter mushroom houses by touching the side of the house. Warp collider size reduced in width.
- Codebase: Steam Purchases: Improved logging for testing (2)
Updates from main
Manual merging.
- Added SeaProjectile class.
- Moved generic SeaProjectile functionality into the class, and made ServerCannonball a subclass.
- Explosive shot now spawns projectiles that expand in a ring.
fixed null reference for cannonbox
Fixed issue caused by discarding a change.
Added job xp bars to the character info panel [3153]
Split the character info column into independent prefabs [3153]
Fixed character info not available for other players when at sea [3153]
setup cannon ball effector to check if index contains any entry before accessing any index of its list
updated pvp announcements to be sent across all servers
Using FMOD event path for ore mining action sfx
code cleanup for pvp loot spawn and monster spawn scripts
Implemented coin trail for player ships holding the pvp capture target.
Possible sprite outline staying fix.
updated pvp shop assets and layout, added categorization tab and canvas layout of pvp shop panel
added various logs to observe announcement triggers
pvp shop improvements, category panels are now hoverable and ship category is now functional and uses the new pvp ship icons
updated shop manager to generate unique stats for ships and pvp shop to display ship all stats / setup new highlight asset for shop item
removed text display override from pvp shop panel and moved it to pvp shop template
Disabled application quit on server restart scheduled
Added skunk critter first pass audio to the fmod project under the correct parameter value.
Fixed -1 enemy count showing in voyage panels.
Updates from main
updated pvp announcement to send directly to player if its within local server entity manager
updated cannon boxes and cannon panel to reference attack.type enum to support dynamic ability cast
updated flagship panel to support 5 ability display for ships
First pass at scorpion critter sounds added to the project, also shifted some of the other sounds around the parameter track that werent applied to the correct values.
#3341 - lightweight sword sprite when facing forwars is gray instead of pink
- Fixed players spawning at the farm entrance when leaving group in a pvp map [4114]
- Fixed unable to go back to previous step for a few seconds after defeating a pirate in the tutorial [3517]
Misssed from previous checkin.
- Created SeaProjectile class.
- Made ServerCannonball inherit from SeaProjectile, and kept cannonball-specific functionality in ServerCannonball.
Updates from plastic
First checkin of rooster audio added to the relevant event parameter value in fmod, built banks. Also added cow audio and limited number of voice instances from this event to a total count of 6.
Slight mix change.
updated ship ability to support data fetched from the ship ability web tool, setup client and server side ability selection change
- Addressing "#4206 - key conflict with offensive stance and admin panel" (Admin Panel can be opened with V)
- Enabling Store (Testing)
- Enabling Store for testing
fixed null reference for cannonbox
updated ship ability to support data fetched from the ship ability web tool, setup client and server side ability selection change
First checkin of rooster audio added to the relevant event parameter value in fmod, built banks. Also added cow audio and limited number of voice instances from this event to a total count of 6.
Slight mix change.
updated ship ability to support data fetched from the ship ability web tool, setup client and server side ability selection change
- Fixed players spawning at the farm entrance when leaving group in a pvp map [4114]
- Fixed unable to go back to previous step for a few seconds after defeating a pirate in the tutorial [3517]
Misssed from previous checkin.
- Created SeaProjectile class.
- Made ServerCannonball inherit from SeaProjectile, and kept cannonball-specific functionality in ServerCannonball.
Updates from plastic
First checkin of rooster audio added to the relevant event parameter value in fmod, built banks. Also added cow audio and limited number of voice instances from this event to a total count of 6.
First pass at scorpion critter sounds added to the project, also shifted some of the other sounds around the parameter track that werent applied to the correct values.
#3341 - lightweight sword sprite when facing forwars is gray instead of pink
- Fixed players spawning at the farm entrance when leaving group in a pvp map [4114]
- Fixed unable to go back to previous step for a few seconds after defeating a pirate in the tutorial [3517]
updated flagship panel to support 5 ability display for ships
Fixed -1 enemy count showing in voyage panels.
Updates from main
updated pvp announcement to send directly to player if its within local server entity manager
updated cannon boxes and cannon panel to reference attack.type enum to support dynamic ability cast
updated flagship panel to support 5 ability display for ships
Added skunk critter first pass audio to the fmod project under the correct parameter value.
Fixed -1 enemy count showing in voyage panels.
Added skunk critter first pass audio to the fmod project under the correct parameter value.
Disabled application quit on server restart scheduled
updated shop manager to generate unique stats for ships and pvp shop to display ship all stats / setup new highlight asset for shop item
removed text display override from pvp shop panel and moved it to pvp shop template
Disabled application quit on server restart scheduled
pvp shop improvements, category panels are now hoverable and ship category is now functional and uses the new pvp ship icons
updated shop manager to generate unique stats for ships and pvp shop to display ship all stats / setup new highlight asset for shop item
updated pvp shop assets and layout, added categorization tab and canvas layout of pvp shop panel
added various logs to observe announcement triggers
pvp shop improvements, category panels are now hoverable and ship category is now functional and uses the new pvp ship icons
code cleanup for pvp loot spawn and monster spawn scripts
Implemented coin trail for player ships holding the pvp capture target.
Possible sprite outline staying fix.
updated pvp shop assets and layout, added categorization tab and canvas layout of pvp shop panel
code cleanup for pvp loot spawn and monster spawn scripts
Using FMOD event path for ore mining action sfx
updated pvp announcements to be sent across all servers
Using FMOD event path for ore mining action sfx
updated pvp announcements to be sent across all servers
updated pvp announcements to be sent across all servers
- Addressing "#3713 - Longer respawn cooldown for dying repeatedly" (2)
- Addressing "#3713 - Longer respawn cooldown for dying repeatedly" (cont.)
setup cannon ball effector to check if index contains any entry before accessing any index of its list
updated pvp announcements to be sent across all servers
- Addressing "#4111 - Missing labels on auction panel"
Added placeholder minimap for pvp_ctf_medium_1 in the pvp arena panel [4112]
- Codebase: Changes to fix build errors
Increased the max player count for pvp arenas pvp_lanes_128 and pvp_ctf_medium_1 to 48.
- Addressing "#3713 - Longer respawn cooldown for dying repeatedly" (2)
re assigend close pvp shop popup / updated raycasting of the text gui
triggered load blocker in shop panel when requesting purchase transaction
- Addressing "#4031 - Website looks scaled really wrong on phone (both Chrome and Safaria browsers)"
- Addressing "#4034 - Add link to Steam to the Home page and indication for the "Request Access" Button"
- Addressing "#3711 - Lose silver for dying"
- Addressing "#919 - Update the "Gem Store" panel"
- Addressing "#3729 - Repairing your ship at team base should cost silver"
- Addressing "#3713 - Longer respawn cooldown for dying repeatedly"
- Code Refactor and UI changes
- Nubis: Improved logging
- Added additional check in logic that fetches allies in a circle, in order to prevent fetching duplicates
- Added logic to let the PvpManager fetch the currentMap if set. (this is useful in order to support the pvp_set_map command)
- Addressing "#919 - Update the "Gem Store" panel"
- Addressing "#3711 - Lose silver for dying"
- Addressing "#3713 - Longer respawn cooldown for dying repeatedly"
- Addressing "#3729 - Repairing your ship at team base should cost silver"
- Addressing "#4031 - Website looks scaled really wrong on phone (both Chrome and Safari browsers)"
- Addressing "#4034 - Add link to Steam to the Home page and indication for the "Request Access" Button"
- Codebase: Added additional check in logic that fetches allies in a circle, in order to prevent fetching duplicates
- Codebase: Added logic to let the PvpManager fetch the currentMap is set. (this is useful in order to support the pvp_set_map command)
- Nubis: Improved logging
- Code Refactor and UI changes
- Codebase: Moved Confirm Screen in front of Options Screen
make sure load blocker is disabled on triggering panel
fixed bug where silver does not deduct properly
- Addressing "#3742 - sending an email to a user that doesnt exist causes problems"
- Addressing "#4111 - Missing labels on auction panel"
pvp item shop title bar gui updates / buy button gui updates / re assigned close button functionality
re assigend close pvp shop popup / updated raycasting of the text gui
added dictionary entry check before removing for pvp manager
added pvp shop trigger condition to check for team type / updated pvp announcement timer from 1 minute to 5 mins
integrated pvp shop assets / updated visuals of pvp shop panel / updated main game scene prefab override for pvp shop
pvp item shop title bar gui updates / buy button gui updates / re assigned close button functionality
changed debuff icon of freeze
disable battler bars on death
updated battle script to send death condition if a players health reaches zero during burning status tick
added dictionary entry check before removing for pvp manager
Added the attack swipe audio to the project in fmod events for the lizard boss swipe attack, first pass.
setup shop manager to display fixed ship abilities assigned in web tool pvp manager game state now overrides on tick
reduced announcement interval for testing
Added sea horror poison bomb cluster audio to fmod event switch, still needs implementation.
updated cannonbal panel / fixed pvp announcement to send per player instead of self per interval
fixed the recipient of the announcements / changed announcement text color / fixed temporary powerup bug that does not show to client due to main scene reference missing
- FMOD sfx for land battle jump, when using a melee weapon
- [3235][3654][3700] Fixing timing and delays for melee combat
Adjustment to pitch and variations of movement whoosh.
pvp shops now have team types / announcements now display the display name of the map / loot bags now returns null for sea loot bags so that powerups can be processed
pvp shops now filter teams and check if user is local player
- Removed logs from SoundEffectManager
- Using FMOD event instead of id for Cannonball Impact sfx
Fix for NullReference in PvpCaptureTargetHolder.onDeactivated().
changed debuff icon of freeze
- FMOD sfx for land battle jump, when using a melee weapon
- [3235][3654][3700] Fixing timing and delays for melee combat
Adjustment to pitch and variations of movement whoosh.
pvp shops now have team types / announcements now display the display name of the map / loot bags now returns null for sea loot bags so that powerups can be processed
pvp shops now filter teams and check if user is local player
- FMOD sfx for land battle jump, when using a melee weapon
- [3235][3654][3700] Fixing timing and delays for melee combat
Added new sounds for whenever the seaboss (horror) is killed in fmod events, still needs implementation.
cannon ball panel default icon updates
Added the attack swipe audio to the project in fmod events for the lizard boss swipe attack, first pass.
setup shop manager to display fixed ship abilities assigned in web tool pvp manager game state now overrides on tick
reduced announcement interval for testing
Added sea horror poison bomb cluster audio to fmod event switch, still needs implementation.
updated cannonbal panel / fixed pvp announcement to send per player instead of self per interval
fixed the recipient of the announcements / changed announcement text color / fixed temporary powerup bug that does not show to client due to main scene reference missing
Adjusted cannonball impact mix so that there isnt an explosion of sounds from projectile impacts from the seaboss.
Added new sounds for whenever the seaboss (horror) is killed in fmod events, still needs implementation.
Arcane Waters PVP Test
We're going to have a short test this Friday!
Friday, August 6th
2PM - 10PM EDT
We'd like to get some of the PVP (player-vs-player) features tested!
If you're logged in during this test, please head to the signboard near the dock in any town and join one of the listed PVP Arenas!
To get access, just visit our Steam page and press the "Request Access" button. Players will be approved as needed. Previously approved players will automatically have access to this test.
To report issues, please use the in-game /bug chat-command. It will automatically take a screenshot and send us your error report.
Example: /bug Description of your problem goes here
If you'd like to share suggestions or feedback, please visit the "Feedback" section at the forums! You can login quickly with your Discord or Steam account.
https://forums.arcanewaters.com/
https://discord.gg/RmUMJGw
You're welcome to record and stream this play test!
Task #3732 - The four green selection arrows are way too big during scene customization mode
Somewherre in the code we must tell the camera to zoom in by 2x. At a height resolution of 1440 and above, the selection arrows need to be scaled by half.
Potential #3508 solution
Revert changes
Potential #3508 solution
Added a check for null to the tooltip canvas group
Added text draw sound from Unity over to fmod after some transient processing, needs implementation now.
Added new loop layer for the town walla background and distant bells/footsteps to the forest ambience parameter value in fmod.
Changed some implementation behaviours for question mark event in fmod.
Updated jump event to reflect the more subtle sound previously added, duplicated and deleted original event reference in fmod.
Fixed an issue that stopped the background music after a battle
Task #3732 - The four green selection arrows are way too big during scene customization mode.
Removed scaling code and moved game objects into the Managers folder.
Set a limit to the number of group member portraits displayed in the UI, above which only the local player portrait will be shown.
Updates from main
Replaced rows with cells in the pvp arena panel [3524]
Reduced the number of open pvp arenas available to join [3717]
Fixed auto-teleport when spawning on land not working correctly in some cases [4041]
added pvp announcements to pvp manager, pvp announcements can now be interacted
Adjusted cannonball impact mix so that there isnt an explosion of sounds from projectile impacts from the seaboss.
Stored a reference to the canvas group of the tooltip.
Task #3732 - The four green selection arrows are way too big during scene customization mode
Somewherre in the code we must tell the camera to zoom in by 2x. At a height resolution of 1440 and above, the selection arrows need to be scaled by half.
fixed pvp item data request bug / fixed pvp shop issue wherein players cant move while idle panel is active / powerups now reward players on purchase from pvp shop panel / fixed pvp shop entity collider scaling
Stored a reference to the canvas group of the tooltip.
updated pvp shop entity into triggered entity that enables pvp shop button
adjusted shop button layout
fixed pvp item data request bug / fixed pvp shop issue wherein players cant move while idle panel is active / powerups now reward players on purchase from pvp shop panel / fixed pvp shop entity collider scaling
Added first round of new movement whoosh SFX for the movement in land battle between attacking entities, WIP still needs implementation.
updated pvp shop system and setup transaction flow
Corrected a misspelling of a variable. Also, corrected a logic flaw when closing tooltips
updated pvp shop entity into triggered entity that enables pvp shop button
#3660 - When manually logging in with client, enter does not login
setup map editor tool to support pvp shop entity and set shop reference there, setup in game shop entity that can be interacted to trigger shop panel
- Fix for cannonball sfx
Adjusted game mix and attenuations for pet inflections and interactions, added a new fmod mixer group for those.
Task #3682 - You can place housing items in the black part. They can be hard to get back.
This fix does not allow the player to place prefabs in restricted areas.
Updated audio mix to include reverb return track under SFX slider so it also gets muted, adjusted the number of cannonball impact voices, and added events for the sea monster horror basic poison bomb attack to the fmod project.
Task #3643 - I accepted a practice match invite while I was already in a practice match, and then both matches overlapped.
Fix: Practice Duel Invite button will not show if the player is already in a battle.
#3660 - When manually logging in with client, enter does not login
initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency
pvp shop panel close button setup
updated pvp shop, generated info depending on shop item type if its shop/ability/powerups. added null handling and rarity modifications
setup rarity generator upon initializing shop content / setup pvp shop panel to display user silver amount and disable buy button for items that cant be afforded
setup map editor tool to support pvp shop entity and set shop reference there, setup in game shop entity that can be interacted to trigger shop panel
initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency
initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency
- First version of Pvp Capture the Flag gamemode.
- Pvp score panel added.
fixed camera scaling issue for higher resolutions
added error handlers and validity checks for item rewards / setup default item override for invalid item entries / updated loot rewards to clamp at a minimum of 1
Implemented new explosive shot visual effect.
initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency
#4041 - spawned on right side of the map, enemies attacked us right away
- Changed some event triggers to function calls.
- Made score updates send to all players in the instance with a TargetRpc, instead of a ClientRpc from a player.
- Fixed issues when colliding with Capture the Flag objects in different instances.
- Changed debug logs to game messages.
- Updated team names.
- Updated team palettes.
- Stopped the target from being spawned on the client.
- Added game logic to PvpGame for Capture the Flag game loop.
Updates from main
Updated team names on the Pvp Score Panel.
- First version of Pvp Capture the Flag gamemode.
- Pvp score panel added.
setup mini map tooltip for buildings
#4041 - spawned on right side of the map, enemies attacked us right away
fixed battler null reference issue for client side / setup pvp powerup spawner and monster powerup reward to support rarity and expiry timer values
added null handling for powerup data
disabled tooltip displayed above houses
setup mini map tooltip for buildings
minor script cleanup
added screen zoom multiplier depending on screen resolution
- Added PvpScorePanel.
- Finished adding capture target mechanics.
Updates from main
added powerup duration to pvp loot spawner
fixed battler null reference issue for client side / setup pvp powerup spawner and monster powerup reward to support rarity and expiry timer values
Logger manager - added messages send limit to server - 1000 per one send.
Enabled logger manager for main scene.
D.log still have disabled integration with Logger manager
Enabled Logger manager integration in D.Log
- SFX for enemy hit event now supports powerups
- Improvements for background music FMOD event
minor script cleanup
Edited BGM master event in fmod to allow fadeout and fadein envelope for the seamap background music, missed from previous push.
Logger manager - added messages send limit to server - 1000 per one send.
Enabled logger manager for main scene.
D.log still have disabled integration with Logger manager
#3734 - Carrots look weird when they land
#3554 - loot from skeleton landed behind a tree, werid cliping textures when opening it
Edited BGM master event in fmod to allow fadeout and fadein envelope for the seamap background music, missed from previous push.
updated map editor tool and main game code base to process npc shop reference using shop id instead of shop name
#3734 - Carrots look weird when they land
added remove powerup to the powerup manager and powerup panel / updated chat panel to filter badwords only for user generated chats
- Fixed instance status panel overlapping map when increasing map scale [3663]
- Fixed private areas displaying max player count of 50 (below the minimap) [3672]
Addition to previous changeset.
updated map editor tool and main game code base to process npc shop reference using shop id instead of shop name
- Fix for FMOD background music event #4060
added remove powerup to the powerup manager and powerup panel / updated chat panel to filter badwords only for user generated chats
Added support for multiple servers for auction notifications (item sold or not sold) [4016]
- Fix for FMOD background music event #4060
- Fixed auction showing incorrect item description when the auction expired.
- Fixed failure when opening the item selection panel.
#3719 - server restart notification fix
Fixed inventory and item selection screen skipping or duplicating items between pages, due to inconsistent ordering [3936]
- Fixed invalid items visible in the item selection screen [3936]
- Fixed missing items in inventory page when invalid items are filtered (now filtered in the DB query).
- Clicking on the black background behind the item selection screen closes it, as well as pressing ESC.
Attempt to fix users sometimes getting an empty auction panel, possibly due to filters not resetting [3951]
Added support for multiple servers for auction notifications (item sold or not sold) [4016]
- Fixed auction showing incorrect item description when the auction expired.
- Fixed failure when opening the item selection panel.
fixed variable and comment typos / updated battler last damage time to be network time instead of time / updated background manager to add zsnap for flowers in background / updated layering z axis of player battler sprites / removed syncvar player net id
minor updates to damge per tick text
fixed variable and comment typos / updated battler last damage time to be network time instead of time / updated background manager to add zsnap for flowers in background / updated layering z axis of player battler sprites / removed syncvar player net id
added word in badword filter source / setup chat panel to filter messages with badwords into asterix
setup combat status to make use of status effect chance / updated battle manager logic to skip status effect if target is a boss
minor updates to damge per tick text
- SFX for animals, using a FMOD event
added word in badword filter source / setup chat panel to filter messages with badwords into asterix
Task #3540 - Short Sword Design has no description, but durability
- SFX for animals, using a FMOD event
fixed tutorial issue where build tool fails to trigger when already equipping item, caused by xml serialization issue
updated get armor xml content references to only reference get armor by sql id, and completely removed get armor by type
- Fixed players removed from the entity manager when disconnecting and reconnecting at sea [3730]
- Fixed users spawning at the farm spawn when exiting the league lobby in port haven [4023]
fixed tutorial issue where build tool fails to trigger when already equipping item, caused by xml serialization issue
cleanup codes / created initial data class for shop pvp / addressed typos in variable names
- SFX for petting action and reactions
- Added multiple servers support for mute, ban and kick [3864]
- Fixed user penalty not applying on existing player entities [3864]
- Fixed stealth mute not lifting after end date [3864]
updated pvp shop data and pvp item data
added delay for the ap cooldown timer when affected by slow
Fixed wrong error message when trying to invite more members to a group after reaching the treasure site [3887]
updated get armor xml content references to only reference get armor by sql id, and completely removed get armor by type
#3609 - Doubled clicked the items on my hotbar to empty it, cannot drag items into the bar now
#3547 - spawned on land here
disabled private logs for now / updated server xml manager to generate xml text files to persistent file path instead of root folder
- Battle music added to FMOD event
cleanup codes / created initial data class for shop pvp / addressed typos in variable names
Increased bot ship wave delay in sea pvp.
Updates from main
#3609 - Doubled clicked the items on my hotbar to empty it, cannot drag items into the bar now
Added quizzical emotion SFX to the project and appropriate fmod event, missed cache checkin from previous push.
Fix attempt two for old sprite outlines staying on screen.
Prevented crops from processing watering or planting if they are already processing.
Increased bot ship wave delay in sea pvp.
added admin command that resets shop contents / removed input system logs / shop manager now generates for shipyard without checking chance
updated sprite size of the status effects
updated crafting panel button reference and trigger logic
Added battle music as value 10 to the battle BGM track in fmod, built audio banks.
Added quizzical emotion SFX to the project and appropriate fmod event, missed cache checkin from previous push.
Mix updates to collect silver and BGM.
updated variables of battler script and added headers / updated status bars of battlers so that status icons will always show
added admin command that resets shop contents / removed input system logs / shop manager now generates for shipyard without checking chance
setup battle manager to cancel action if enemy is disabled by debuff instead of skipping logic from both server and client
Mix updates to collect silver and BGM.
Fix typos
setup battle manager to cancel action if enemy is disabled by debuff instead of skipping logic from both server and client
Added new sounds to fmod events for "affection" emotion on critters and sounds for cat meows (cats interacted with).
Fix typos
Updated sound event type for the background music event in fmod, different implementation type set.
Fixed admin summon not working. Added support for multiple servers and group-specific instances [3827]
- Addressing "#3689 - Enhance Nubis"
- Nubis supports data types other than just strings now
- Refactored code to reflect changes to Nubis
- Addressing "#3535 - Renamed maps cause an error when player load back into them" (Tutorial Town instance duplication issue)
- Background music is now controlled by FMOD
- Volume control fixes for both FMOD music and sound effects
- Nubis: Improved logging
Adjusted music mix considerably for the fmod music implementation, sounding more natural now.
Updates to the SFX mix for the player ship a bit and in accordance to the background music event.
- SFX for collecting silver coins while playing PvP mode
- Added trigger for Title Screen and Farm background music
Fix for old sprite outlines staying on screen.
Added new sounds to fmod events for "affection" emotion on critters and sounds for cat meows (cats interacted with).
setup boss battlers to use aoe attack as its first attack and alternate regular attack right after
Updated sound event type for the background music event in fmod, different implementation type set.
setup boss battlers to use aoe attack as its first attack and alternate regular attack right after
make sure that perks and powerup additional loot bags will spawn only if participated in the kill
setup boss battlers to use aoe attack as its first attack and alternate regular attack right after
fixed bad word filter issues when a prefix word is valid but the next word is a bad word
added comment to bad word filter
Fix for memory leak in SpriteOutlineRenderer.
make sure that perks and powerup additional loot bags will spawn only if participated in the kill
- Addressing " #3323 - Update Forum Link on Homepage"
- Addressing "#3534 - Update beta notification email"
- Edited the Dev Profile page
#3710 - Collider for dead boss lizard is a bit too small
fixed bad word filter issues when a prefix word is valid but the next word is a bad word
Store "lock cursor" option in player prefs - #3698
- Addressing " #3323 - Update Forum Link on Homepage"
#3492 - Need separate icon for stun-immune ships
added shop regeneration logs for investigation
#3698 - Add option to lock mouse to window
Store "lock cursor" option in player prefs - #3698
updated go home button logic when user is engaging in land combat / added bottom bar null handler
updated voyage loot bag spawning condition to only spawn for players who participated in the kill
Fixed null reference on servers in batch mode when a player ship spawns. [3728]
Fixed random infinite loop when a player disconnects and reconnects at sea.
updated rarity price modifier for crops
updated go home button logic when user is engaging in land combat / added bottom bar null handler
updated rarity price modifier for crops
First pass at seafare BGM / battle / boss music cues added to the project in this push with fmod event.
Missed fmod cache with previous checkin.
Task #3542 - Add mouseover tooltip for crop demand bar
#3670 - Player had a floating character panel left after closing the options menu.
#3651 - Item equipment doesnt show custom colors in equipment slots.
removed new condition that causes players to fail warping to farm
log updates
- Added logic for spawning in PvpCaptureTargetHolders from map editor data.
- Capture the Flag gamemode WIP.
Only allow players to spawn in towns they have unlocked.
First pass at seafare BGM / battle / boss music cues added to the project in this push with fmod event.
- Addressing "#3535 - Renamed maps cause an error when player load back into them"
- Addressing "#3645 - Add a way for admins to see how many players are connected (to each server and in total?)"
- Addressing "#3528 - New Password email"
- Added "Actions" Tab to the Admin Panel
- Integrated Kick Section to the "Actions" Tab
- Addressing "#3690 - Allow logging in with Steam accounts that have Admin characters"
updated crops to make use of minutes to ripe instead of growth rate / fixed issue wherein quick grow does not take place when logging in and watering plants
#3670 - Player had a floating character panel left after closing the options menu.
- Added a button in the Admin Panel to kick non-admins offline [3691]
- Fixed load blocker misaligned in the pvp arena panel.
- In the main scene, renamed a field in the confirm screen.
Added new art and icons to the PvP Arena panel [3524]
Fixed incorrect player reference.
Updates from main
Adjusted scaling of PvpCaptureTargetHolder in map editor.
Adjusted scaling of PvpCaptureTargetHolder in the map editor.
Task #3539 - Guild icon kind of blocks shopkeeper NPCs
- Added a button in the Admin Panel to kick non-admins offline [3691]
- Fixed load blocker misaligned in the pvp arena panel.
- In the main scene, renamed a field in the confirm screen.
Change text on group messages to be "Group" instead of "Voyage Group"
Change input field type for password on quick launch panel
Added new art and icons to the PvP Arena panel [3524]
updated starting abilities to be slash and shoot only
Rename "Refinement" to "Repair
updated adventure row item reference
Change text on group messages to be "Group" instead of "Voyage Group"
Fixed an issue where perk multiplier wasnt taken into account on some server side crop checks.
updated starting abilities to be slash and shoot only
fixed palette data issue
Fixed an issue where perk multiplier wasnt taken into account on some server side crop checks.
Fixed placement and scaling of PvpStructureStatusPanel.
Updated message displayed when trying to warp with the map while in combat.
New characters now start with carrot seeds, instead of tomato seeds.
Updated message displayed when trying to warp with the map while in combat.
New characters now start with carrot seeds, instead of tomato seeds.
Fixed issues with changeset 2708.
finalized pvp loot spawners logic and spawning, integrated spawner to the pvp game initializer / removed pvp powerup network entity
Fixed incorrect reference in AssetSerializationMaps.
fixed palette data issue
Added map editor functionality for PvpCaptureTargetHolder.
Fixed placement and scaling of PvpStructureStatusPanel.
Updates from main
Added map editor functionality for PvpCaptureTargetHolder.
Added map editor functionality for PvpCaptureTargetHolder.
Victor pointed out that Changeset 2582 had errors in the way the notice panel was being called. This is the fix for it.
#2902 (Add support for using hand-drawn minimaps) - uploaded new images
added spawnable powerup reference to main scene
#3489 - Sigil box is empty
added missing pvp loot reference after merge conflict
Victor pointed out that Changeset 2582 had errors in the way the notice panel was being called. This is the fix for it.
#3612 - Server restart message spams when multiple ports are running
Also fixed shutdown behavior
removed stuns and freeze effect temporarily for testing / updated pvp loot spawn logic
added missing pvp loot reference after merge conflict
Fixed scaling of PvpStructureStatusPanel, and some other small issues.
#3612 - Server restart message spams when multiple ports are running
Also fixed shutdown behavior
Updates from plastic
Fixed scaling of PvpStructureStatusPanel, and some other small issues.
added battle simulate parameters
Fixed wrong voyage group sometimes assigned to pvp teams [3600]
Updates from main
Removed unused functions from RPC manager.
- Addressing "#3325 - Add a way to cap the number of connections to the game at runtime / Server Admin panel" (Redirection Check added)
null handler and log updates
cleanup and log updates
added battle simulate parameters
hard coded xml version data fetch id for nubis (test cloud build)
- Addressing "#3325 - Add a way to cap the number of connections to the game at runtime / Server Admin panel" (Redirection Check added)
hard coded xml version data fetch id for nubis (test cloud build)
hard coded xml version data fetch id for nubis (test cloud build)
set nubis data fetcher to string value
Make sure Errors and Exceptions show up in the log file
Using D.debug(...) instead of Debug.Log(...) in several places
- Any existing crops are now destroyed on the client when the custom farm area is destroyed.
- Added an early exit to a loop.
set nubis data fetcher to string value
Task #3646 - Users reporting very high memory use when changing tree types/clicking trees to move them at housing.
When the scroll wheel is used to change variations of the customizable prefab, the current prefab is deleted and the variation prefab is created. This was not communicated to the server properly, so the prop count was different between the customization window and what the server had. With this fix, I could no longer produce the errors of high memory usage and not being able to pick up the props.
Make sure Errors and Exceptions show up in the log file
added logs for xml version data fetch
Task #3646 - Users reporting very high memory use when changing tree types/clicking trees to move them at housing.
When the scroll wheel is used to change variations of the customizable prefab, the current prefab is deleted and the variation prefab is created. This was not communicated to the server properly, so the prop count was different between the customization window and what the server had. With this fix, I could no longer produce the errors of high memory usage and not being able to pick up the props.
added logs for xml version data fetch
added logs for xml version data fetch
pvp loot spawn now has frequency variable that can be edited in map editor / added rarity randomizer to pvp loot spawner
fixed get latest xml version which was referencing fixed data type
added logs for xml version data fetch
pvp loot spawn now has frequency variable that can be edited in map editor / added rarity randomizer to pvp loot spawner
Fixed users removed from their voyage group 5 min after being redirected to another server [3622]
pvp loot spawn now has frequency variable that can be edited in map editor / added rarity randomizer to pvp loot spawner
added stun and freeze combat disable / updated tick frequency multiplier for status effect duration
setup pvp loot spawn to be spawnable in main game on the server side
Fixed users removed from their voyage group 5 min after being redirected to another server [3622]
updated treasure chests to reference loot group id when a valid id is set, if not then reference biome loot groups
added stun and freeze combat disable / updated tick frequency multiplier for status effect duration
- Addressing "#3088 - Some way to see total players online"
- Addressing "#3325 - Add a way to cap the number of connections to the game at runtime / Server Admin panel"
Fixed timeout after confirming character creation [3668]
updated treasure chests to reference loot group id when a valid id is set, if not then reference biome loot groups
added new place able prefab to the map editor / pvp loot spawner can now have an assigned loot group id / treasure chest spawner now can be assigned a loot group id
updated exit voyage group to spawn back to starting town if its in a pvp session instead of returning back to biome town
- Addressing "#3088 - Some way to see total players online"
- Addressing "#3325 - Add a way to cap the number of connections to the game at runtime / Server Admin panel"
- Swapped some hard-coded values for constants.
- Added functions to avoid code repetition.
- Any existing crops are now destroyed on the client when the custom farm area is destroyed.
- Added an early exit to a loop.
added new place able prefab to the map editor / pvp loot spawner can now have an assigned loot group id / treasure chest spawner now can be assigned a loot group id
- A more accurate message is now displayed when you try to leave a voyage / pvp game, but are still in combat.
- Changed definition of in combat to use a separate timer from ATTACKER_STATUS_DURATION, to reduce it from 30 to 15 seconds.
First pass at collecting silver while on a voyage added audio and relevant fmod event.
- Swapped some hard-coded values for constants.
- Added functions to avoid code repetition.
fixed pvp win notif issue
Show pvp tower health in GUI - WIP.
- A more accurate message is now displayed when you try to leave a voyage / pvp game, but are still in combat.
- Changed definition of in combat to use a separate timer from ATTACKER_STATUS_DURATION, to reduce it from 30 to 15 seconds.
added warp logs that redirects players to town for playtest investigation purposes
fixed pvp win notif issue
updated pvp maps to load map data biome instead of fixed forest biome
added warp logs that redirects players to town for playtest investigation purposes
Ensured powerups are cleared when loading a voyage on a different server.
updated pvp maps to load map data biome instead of fixed forest biome
updates sea entity regeneration conditions
Removed logs.
Ensured powerups are cleared when loading a voyage on a different server.
Ensured powerups are cleared when loading a voyage on a different server.
updates sea entity regeneration conditions
Fixed destination scale conversion on spider webs.
added shipyard screen logs / changed tutorial bay hard code reference
new server logs for shop data fetch
Capture the flag game mode WIP 3.
Fixed destination scale conversion on spider webs.
- Adjusted scaling of some spider web values.
- Disabled the height line in the spider web map editor.
- Changed the destination sprite for the spider web map editor.
Fixed pvp towers being able to target enemies in a different instance.
added shipyard screen logs / changed tutorial bay hard code reference
Corrected data field names in spider web map editor prefab.
Capture the flag game mode WIP 2.
- Adjusted scaling of some spider web values.
- Disabled the height line in the spider web map editor.
- Changed the destination sprite for the spider web map editor.
Modified functionality of spider webs.
- Webs can now be jumped on from anywhere in a small radius around them.
- Webs now have a single destination, that can be moved on both the x and y axes.
- If the end point for a web is placed onto another web, it will link to it.
Removed log.
Capture the flag game mode WIP.
Corrected data field names in spider web map editor prefab.
Corrected data field names in spider web map editor prefab.
#3537 - Exit confirmation comes up behind options panel when trying to quit
Updates from main
Modified functionality of spider webs.
- Webs can now be jumped on from anywhere in a small radius around them.
- Webs now have a single destination, that can be moved on both the x and y axes.
- If the end point for a web is placed onto another web, it will link to it.
pvp score panel now opens only on pvp instances
play sfx on data receive for score panel
pvp score board panel is now triggered while holding tab
#3537 - Exit confirmation comes up behind options panel when trying to quit
initial setup for pvp shop screen
pvp score panel now opens only on pvp instances
- FMOD sfx for generic hit during land combat
- Fixed issue where users were being removed from the usersInGame list, due to the list not being copied.
- Removed list reversal in getFirstServerWithLeastAssignedPlayers(), since lowering the priority of the master server has been done in getServersWithLeastAssignedPlayers().
- Fixed issue where users were being removed from the usersInGame list, due to the list not being copied.
- Removed list reversal in getFirstServerWithLeastAssignedPlayers(), since lowering the priority of the master server has been done in getServersWithLeastAssignedPlayers().
initial setup for pvp shop screen
fixed land combat status effect issue, setup server to observe action end time before triggering client rpc / updated attack data script to include new variables related to stat effect
Made stair effectors disable temporarily while you are jumping.
Updates from main
- FMOD sfx for generic hit during land combat
Generic impact SFX for land battles added to fmod events, needs implementation.
fixed land combat status effect issue, setup server to observe action end time before triggering client rpc / updated attack data script to include new variables related to stat effect
Disabled logger manager
Generic impact SFX for land battles added to fmod events, needs implementation.
Disabled calls of LoggerManager from D.log
Disabled logger manager
Fixed missing RedirectionManager in the main scene [3487]
Made stair effectors disable temporarily while you are jumping.
Disabled calls of LoggerManager from D.log
Improved the redirection of players between servers to avoid redirection loops, by assigning users to servers before warping [3487]
Fixed missing RedirectionManager in the main scene [3487]
Added area special type for Guild Map.
Updates from main
Players will now only be assigned to the master server if all other servers have many more players.
Players will now only be assigned to the master server if all other servers have many more players.
Improved the redirection of players between servers to avoid redirection loops, by assigning users to servers before warping [3487]
- Made pvp game messages use the announcement system.
- Moved pre-game spawn to the middle of the pvp map.
- Changed some pvp game messages.
added ability casting private logs
Added area special type for Guild Map.
#2460 - Enabled Logger, added tracking for build id
Updates from main
Made the master server the lowest priority to assign players to, of the servers with least players.
Made the master server the lowest priority to assign players to, of the servers with least players.
- Made pvp game messages use the announcement system.
- Moved pre-game spawn to the middle of the pvp map.
- Changed some pvp game messages.
- Made pvp game messages use the announcement system.
- Moved pre-game spawn to the middle of the pvp map.
- Changed some pvp game messages.
- Addressing "#3488 - Trying to create a character with a taken name results in an awkward screen transition"
- Moved Notice and Confirm screen lower in the hierarchy to appear on top of the Character Creation Panel
- Addressing "#3267 - Warnings/Errors in Unity Editor" (2)
#2460 - Enabled Logger, added tracking for build id
- Addressing "#3511 - Something gave me 44000 silver?"
- Addressing "#3488 - Trying to create a character with a taken name results in an awkward screen transition"
- Moved Notice and Confirm screen lower in the hierarchy to appear on top of the Character Creation Panel
- Changed Guild Icon Backgrounds sprites format for Web Tools Resources
- Addressing "#3511 - Something gave me 44000 silver?"
- Addressing "#3511 - Something gave me 44000 silver?"
- Changed Guild Icon Backgrounds sprites format for Web Tools Resources
Revert LoggerManager quick test
- Changed Guild Icon Backgrounds sprites format for Web Tools Resources
fixed bug where lizard king is added to random roster of combat / fix bug where battle ends while enemy life is not yet zero due to burn damage / setup damage per second to display damage effect
added blocker and logs for give item rewards to player when item category is set as None
updated seamonsters to give powerups only to players who are a voyage member of the killer and if the player assisted in killing the unit
fixed boss spawn issue for other biomes not assigned
Quick test with logger manager
Revert LoggerManager quick test
updated seamonsters to give powerups only to players who are a voyage member of the killer and if the player assisted in killing the unit
fixed boss spawn issue for other biomes not assigned
added blocker and logs for give item rewards to player when item category is set as None
updated seamonsters to give powerups only to players who are a voyage member of the killer and if the player assisted in killing the unit
updated battle idle condition
fixed bug where lizard king is added to random roster of combat / fix bug where battle ends while enemy life is not yet zero due to burn damage / setup damage per second to display damage effect
added blocker and logs for give item rewards to player when item category is set as None
updated enemy roster registry to use enemy types instead of anim group type
updated battle idle condition
Fixed parsing error when requesting the server history list with Nubis [3487]
updated enemy roster registry to use enemy types instead of anim group type
- Fixed issue where sea structures could be damaged in the pre-game.
- If a player is firing a cannon barrage while the game starts, it will be cancelled.
Fixed parsing error when requesting the server history list with Nubis [3487]
Added hashes to palette colors.
Undoing changeset 2577.
Updates from main
Limited the maximum number of simultaneous authentications on the server.
- Fixed issue where sea structures could be damaged in the pre-game.
- If a player is firing a cannon barrage while the game starts, it will be cancelled.
Added new server history DB functions to the Nubis white list [3487]
- Replaced incorrect if statement with while loop.
- _numUsersAuthenticated is modified by dispatching back to the main thread
Updates from main
Added hashes to palette colors.
Task #3333 - Guild invites not appearing on my screen. Implemented pop up windows notifying the player if the invite is invalid. Also implemented the same for
Group invites.
- At client login, a random online server is chosen for authentication [3487]
- Made all servers (not only the master) log their start and stop events in the server history.
Added new server history DB functions to the Nubis white list [3487]
Task #3433 - Revision allowing player to warp out of a voyage and keep the health persistent.
updated land battler ship bar to have animated status effect / removed status effect rendering on the foreground of the battler
Task #3333 - Guild invites not appearing on my screen. Implemented pop up windows notifying the player if the invite is invalid. Also implemented the same for
Group invites.
- Codebase: Code aligned to code conventions
- Main: Moved Pvp Status Panel to make sure that Power-Ups Tooltips are visible
Task #3433 - Revision allowing player to warp out of a voyage and keep the health persistent.
update land battle ability hit and cast sfx triggers to use fmod trigger if there is a valid fmod id value, if not it will play the legacy sfx, if there is no valid legacy sfx it will play the default sfx / updated off screen arrow indicator to overflow guild member name instead of text wrap
- Codebase: Code aligned to code conventions
- Main: Moved Pvp Status Panel to make sure that Power-Ups Tooltips are visible
Modified the admin command db_test so that it uses random user ids and dispatchs queries to the background thread one at a time [3487]
Added a limit to the number of users that the server will try authenticate simultaneously.
Ensured _numUsersAuthenticating will be decremented when returning from the background thread.
Made the master server the last choice to assign players to, to allow it to focus on authentication.
update land battle ability hit and cast sfx triggers to use fmod trigger if there is a valid fmod id value, if not it will play the legacy sfx, if there is no valid legacy sfx it will play the default sfx / updated off screen arrow indicator to overflow guild member name instead of text wrap
Modified the admin command db_test so that it uses random user ids and dispatchs queries to the background thread one at a time [3487]
#3396 - Loot bag on land
- Codebase: Code aligned to code conventions
- Main: Moved Pvp Status Panel to make sure that Power-Ups Tooltips are visible
Modified the admin command db_test so that it uses random user ids and dispatchs queries to the background thread one at a time [3487]
Task #3431 - Started voyage with ship missing some health
Task #3471 - Guild name tooltip in inventory not aligned. Fixed for Inventory Panel and Guild Panel. Switched prefabs from "Auto Placement " to "Place Above"
Added a db_test admin command to test the DB performance [3424]
#3439 - when dying in the treasure site, we could be sent back there immediately instead of to the boss sea map
#3396 - Loot bag on land
- Addressing "#3432 - Give silver in voyages"
- Addressing "#3482 - powerups still overlapping silver count on low resolutions. Can we put silver count in the vertical layout group?"
Task #3431 - Started voyage with ship missing some health
added combat end private logs to see if all battlers have been sent their end combat signals
- Addressing "#3432 - Give silver in voyages"
- Addressing "#3482 - powerups still overlapping silver count on low resolutions. Can we put silver count in the vertical layout group?"
- Addressing "#3432 - Give silver in voyages"
- Addressing "#3482 - powerups still overlapping silver count on low resolutions. Can we put silver count in the vertical layout group?"
added tutorial private logs for tracking down melee combat tutorial issue
added combat end private logs to see if all battlers have been sent their end combat signals
Prevented selecting our server using outdated open area info when finding the best server to redirect a player [3424]
Updates from main
Modified functionality of spider webs.
- Webs can now be jumped on from anywhere in a small radius around them.
- Webs now have a single destination, that can be moved on both the x and y axes.
- If the end point for a web is placed onto another web, it will link to it.
added tutorial private logs for tracking down melee combat tutorial issue
Prevented selecting our server using outdated open area info when finding the best server to redirect a player [3424]
updated pvp tower range indicator
Fixed missing sprite for pvp tower in map editor
Prevented selecting our server using outdated open area info when finding the best server to redirect a player [3424]
Made players remain on the current server if there is an open instance for the target area, when warping [3424]
updated pvp tower range indicator
Made players remain on the current server if there is an open instance for the target area, when warping [3424]
Made players remain on the current server if there is an open instance for the target area, when warping [3424]
Removed logs when adding and removing accounts from the connected accounts in the server [3424]
Made players remain on the current server if there is an open instance for the target area, when warping [3424]
re added missing code blocks in ship entity icon to fix minimap bug, rect transform condition was discarded
Removed logs when adding and removing accounts from the connected accounts in the server [3424]
re added missing code blocks in ship entity icon to fix minimap bug, rect transform condition was discarded
Removed logs when adding and removing accounts from the connected accounts in the server [3424]
re added missing code blocks in ship entity icon to fix minimap bug, rect transform condition was discarded
Removed logs when adding and removing accounts from the connected accounts in the server [3424]
- Fixed players sometimes entering private instances of other players [3335]
- Removed update of player position if he is located in a private instance that will be destroyed.
- RefI elements.
Changed the order of respawning logic, to prevent floating UI elements.
actored the private instance management to use the common instance management as much as possible.
Updates from main
Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites.
Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites.
Changed the order of respawning logic, to prevent floating U
- Fixed players sometimes entering private instances of other players [3335]
- Removed update of player position if he is located in a private instance that will be destroyed.
- Refactored the private instance management to use the common instance management as much as possible.
Updates from main
Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites.
Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites.
Changed the order of respawning logic, to prevent floating UI elements.
Changed the order of respawning logic, to prevent floating UI elements.
- Fixed players sometimes entering private instances of other players [3335]
- Removed update of player position if he is located in a private instance that will be destroyed.
- Refactored the private instance management to use the common instance management as much as possible.
Updates from main
Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites.
Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites.
Changed the order of respawning logic, to prevent floating UI elements.
Changed the order of respawning logic, to prevent floating UI elements.
- Fixed players sometimes entering private instances of other players [3335]
- Removed update of player position if he is located in a private instance that will be destroyed.
- Refactored the private instance management to use the common instance management as much as possible.
Updates from main
Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites.
Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites.
Changed the order of respawning logic, to prevent floating UI elements.
Changed the order of respawning logic, to prevent floating UI elements.
setup prefabs manager to reference new pvp monster spawner
Added log of the ping on clients in auto_test mode. Added log of the command line at startup [3273]
initial setup for pvp monster spawner
minor battler updates / log cleanup
setup server side loading of pvp monster spawner
setup prefabs manager to reference new pvp monster spawner
pvp tower now has updated attack radius display scaled up relative to the main game scale
fixed null for voyage group panel looking for global palyer reference
make sure animation is active in hierarchy before attempting to play anything
Reduced pvp tower damage.
Further reduced pvp tower damage.
Implented new team sprites for pvp: shipyards and ships.
added instance to process pvp waypoint
Fixed issues with ship and shipyard team sprites not working on clients.
Fixed issues with ship and shipyard team sprites not working on clients.
Updates from main
pvp tower now has updated attack radius display scaled up relative to the main game scale
Update game mix for assign and unassign perks, and attenuation set on player ship launch charge.
Updates from main
- Added ping statistics to the LagMonitor [3273]
- Added warning on clients when the ping becomes too high, in auto_test mode [3273]
- Fixed null reference on clients when logging out.
Implented new team sprites for pvp: shipyards and ships.
Implented new team sprites for pvp: shipyards and ships.
#3264 - create initial setup for different ship attack types
#3264 - fix typos + remove obsolete ability system code (to avoid unreachable code warning)
Fixed awake functions not overriden in AdminGameSettingsManager and AdminManagerSingleton.
- Addressing "#2717 - Test Feedback: Mail"
- Added monitoring of the average client ping to determine when the server becomes unresponsive [3273]
- Fixed Confirm Screen and Notice Screen appearing below certain panels (i.e. character creation).
Update game mix for assign and unassign perks, and attenuation set on player ship launch charge.
- FMOD sfx for assign and unassign perk points
- Implemented sfx for weather effects
#3264 - create initial setup for different ship attack types
- FMOD sfx for assign and unassign perk points
updated weather manager to be deactivated only when destroyed as a local player
- Butler: Removed from project (obsolete) (2)
- FMOD sfx for assign and unassign perk points
updated weather manager to be deactivated only when destroyed as a local player
- Butler: Removed from project (obsolete) (2)
- FMOD sfx for assign and unassign perk points
removed spam logs / updated death anim frame
added craftable item null handling / updated admin manager to generate blueprints as well
- Nubis: Replaced NubisCallableAttribute with WhiteList 2
- added server logs for warping bug in prod server / updated combat item durability deduction logic
- fix editor error for checking jenkins build type in util
- ??Fixed user already online sometimes not detected (due to error in changeset 1384).
- ??reverse scroll for linux builds
- ??added map customization logs for linux scroll input review
- ??modified scrolling for customization UI
- ??reverse scroll for linux builds
- ??added map customization logs for linux scroll input review
- ??modified scrolling for customization UI
- ??Fixed user already online sometimes not detected (due to error in changeset 1384).
- ??reverse scroll for linux builds
- ??added map customization logs for linux scroll input review
- ??modified scrolling for customization UI
- ??Slightly increased the width of the server status panel.
- ??Fixed user already online sometimes not detected (due to error in changeset 1384).
- ??reverse scroll for linux builds
- ??added map customization logs for linux scroll input review
- ??modified scrolling for customization UI
- ??Slightly increased the width of the server status panel.
- ??Fixed user already online sometimes not detected (due to error in changeset 1384).
- ??reverse scroll for linux builds
- ??added map customization logs for linux scroll input review
- ??modified scrolling for customization UI
- ??Fixed user already online sometimes not detected (due to error in changeset 1384).
- ??reverse scroll for linux builds
- ??added map customization logs for linux scroll input review
- ??modified scrolling for customization UI
- ??reverse scroll for linux builds
- ??added map customization logs for linux scroll input review
- ??modified scrolling for customization UI
- ??Fixed user already online sometimes not detected (due to error in changeset 1384).
- ??reverse scroll for linux builds
- ??added map customization logs for linux scroll input review
- ??modified scrolling for customization UI
- ??Turned on outlines when selecting a customizable prefab.
- ??Slightly increased the width of the server status panel.
- ??Fixed user already online sometimes not detected (due to error in changeset 1384).
- ??reverse scroll for linux builds
- ??added map customization logs for linux scroll input review
- ??modified scrolling for customization UI
- ??Turned on outlines when selecting a customizable prefab.
- ??Slightly increased the width of the server status panel.
- ??Fixed user already online sometimes not detected (due to error in changeset 1384).
- ??reverse scroll for linux builds
- ??added map customization logs for linux scroll input review
- ??modified scrolling for customization UI
- ??modified scrolling for customization UI
- ??added map customization logs for linux scroll input review
- ??reverse scroll for linux builds
- ??Fixed user already online sometimes not detected (due to error in changeset 1384).
- ??Slightly increased the width of the server status panel.
- ??Turned on outlines when selecting a customizable prefab.
Minimum Setup
- OS: Ubuntu 12.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128mb Video Memory. capable of OpenGLNetwork: Broadband Internet connection
- Storage: 200 MB available space
Recommended Setup
- OS: Ubuntu 18.04 LTS
- Processor: 2.0 GhzMemory: 4 GB RAM
- Graphics: 128mb Video Memory. capable of OpenGLNetwork: Broadband Internet connection
- Storage: 200 MB available space
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