Name | Arcane Waters | ||
Developer | Black Mammoth Games | ||
Publisher | Black Mammoth Games | ||
Tags | |||
Release | 2021 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Victoria 3 - Project Livia (2071471) Depot [1.89 G] |
Ahoy, me hearties! |
Hello scallywags! Today we're releasing an update containing a new guild-based PVP feature.
Be sure to stop by our discord at discord.gg/ArcaneWaters and let us know your experiences using the new town control system! |
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[h3]Combat[/h3]
[h3]Housing, Farming, & Crafting[/h3]
[h3]UI[/h3]
[h3]Misc Updates & Bug-fixes[/h3]
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The Pine Peaks region is now open! This entirely new area of the ocean is full of places to explore, quests, cargo locations, and loot. Beware, youll also stumble upon a new voyage, enemies, and boss while exploring this new tree top region.
[h3]Open World[/h3]
[h3]UI[/h3]
[h3]Other[/h3]
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Today we're releasing a small patch to raise level cap, address player skill progression, as well as add a few bug fixes. |
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[Were planning to finish the week with 5 fun and interesting challenges for all ye pirates out there! |
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If you ran into a problem while questing and didn't get your quest items needed to progress due to the item gaining bug, please send us a message by going to options -> Help (at the bottom) -> Support. Let us know where this happened and what item you're missing. Please be patient, it may take a while to work through the requests. |
[h3]Fightin'[/h3]
[h3]Farmin'[/h3]
[h3]User Interface[/h3]
[h3]Miscellaneous[/h3]
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Batten down the hatches, this might be our final playtest before Early Access November 15th!
[h3]World:[/h3]
[h3]Fightin':[/h3]
[h3]UI:[/h3]
[h3]Other Stuffs:[/h3]
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Were sailing into another Playtest! During our last playtest we showed off the beginnings of the new perk system. This time were expanding them further with new perk trees and abilities. Look out gunners, its time to refine those skills.
[h3]User Interface[/h3]
[h3]Other Fixes[/h3]
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Ahoy Arcane Wanderers!
Our goal going into Early Access is that core elements of the game will be complete. We will continue to expand more strategic/meta aspects of the game, expand the range of buildings and ships, add tonnes more stuff to find around the world, and complete all Seven Seas of Arcane Waters before exiting Early Access. |
Its time to set sail on another Playtest! During our last playtest we showed off the quest log and new questing features. Were still working on your feedback from that and the player survey, but wanted you to check out something new weve been cooking up.
Farmin'
Fightin'
General Fixin'
GUI
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Our Playtest period has ended and quite a few of you have harvested potatoes and explored the seas. Thank you all for checking the game out! We'd love to hear from you. Please take the survey and let us know what you think! |
The Arcane Waters demo sailed into Steam's Next-Fest in June. Thanks to a huge influx of players and your feedback, we were able to identify a long list of ways to improve the game, including some new features.
Other Quest/NPC Fixes
Things we think you'll like
Getting Shipshape
Combat Tweaks
Items & Loot Tweaks
Sounds
UI Fixes
System Fixes
Thanks to all of our Playtesters for sending us your suggestions! |
[h3]Combat:[/h3]
[h3]Optimizations:[/h3]
[h3]Ships:[/h3]
[h3]Bugfixes:[/h3]
[h3]UI:[/h3]
[h3]Items / Inventory:[/h3]
[h3]SFX:[/h3]
[h3]Sprites:[/h3]
[h3]Maps:[/h3]
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Get a quick taste of the Arcane Waters demo with Martin! |
Get a quick taste of the Arcane Waters demo with Martin! |
Changed how outposts are built |
Fixed compile error |
Fixed compile error |
Fixed incorrect owner name shown when entering private maps |
Added additional logs for steam friend join feature |
Added achievement triggers for early explorer. |
Added achievement triggers for early explorer. |
Added achievement triggers for early explorer. |
updated ships to only be bought if requirements are met / added new nubis command that allow retrieval of jobs data of a user |
updated elemental modifiers for skeleton tutorial monsters / updated starting abilities to include water and fire slash |
Fixed issue where purchasing ships in pvp shop wouldnt change your abilities. |
added dev build option for development builds |
added respawn system for land enemies / fixed bug wherein enemy type variable of spawned enemies are modified when generating enemy team composition |
added respawn system for land enemies / fixed bug wherein enemy type variable of spawned enemies are modified when generating enemy team composition |
updated guild alliance failed invite for server and client logs |
#5989 - Gem store updates (WIP) |
#6046 - primary secondary label and icons not pixel perfect on gem store / |
fixed bug causing null reference when choosing random enemy fighter if all spawned enemies are support types |
#6157 - Cant read the PvP Arena kill-announcement text because its overlapping |
#6025 - name overlaps |
#6091 - Polish game icon |
#6046 - primary secondary label and icons not pixel perfect on gem store / |
fixed voyage tier ship bug / fixed warping to boss map bug |
server log updates |
#6107 - Tutorial. If you leave Gearing Up after opening chest to do Ship Combat, you cant progress in Gearing Up. 2/6 / |
Fixed a bug when searching for characters related to steam user |
Fix for IP address field on game user create session event |
updated redirection logs |
Added additional logs for steam friend join |
Fix on Mail is not included on word filtering |
PvpNpcPanel info section added. |
PvpNpcPanel WIP |
Added colors to player names, minimap icon for outposts |
Added colors to player names, minimap icon for outposts |
log updates |
log updates |
updated bot ship spawner to have respawn feature |
WIP: Steam friend invite integration |
added is melee bool for ship ability |
#6010 - equipped bone sword after crafting and it still looks wooden |
#5914 - Emotes not working for me (Removed extra command that could cause confusion) / |
hard coded melee data until web tool availability |
added queue continuation after failed map fetch |
Small plantable tree fix |
fix healing effect appearing non-stop |
Alt sticking when doing screen switching |
Small plantable tree fix |
Added blinking and tooltip to food bar |
updated ability cooldown when using major ability |
fixed guild creation and invite bug |
updated seamonster system to support multiple ability, added ability that allows new sea monster boss to summon and execute submerge ability / cleanup and optimized existing functions |
Fix for Ruffian Repairs ability sound effect |
Fixed door sorting issue, added demo tag to names, map editor tweak |
Added food supply for outposts |
Fix for Cmd_ApplyPenalty method |
added ability summon variables |
added new seamonster type for new boss minion |
Added z-snap to map editor whirlpool. |
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Remove Client comments) / |
fixed guild creation and invite bug |
[5707] Fixes for Ruffian Repairs sfx and Sea Harpoon FMOD event implementation |
InputDebugger scroll bar now only blocks raycasts when active. |
Tweaks and fixes to outposts |
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Redirect to Custom page supported, Moved logic that reads and check steamId, debug statements added) / |
added zabix data to enemy spawning logs |
updated voyage area selection based on biome / disabled shooting for ships when pvp shop is open |
Adjusted whirlpool position in sea palette. |
fixed enemy spawning for non forest biome voyages / added sfx triggers for harpoon ability |
Made hp and food persist between open world maps, sailing trip setup |
Added whirlpool to map editor. |
fixed speed buff sfx trigger |
#5836 - Logging out takes me to endless black screen |
Demo restriction fixes, changed outpost sorting, made food not deduct when standing still |
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Tweak) / |
#5522 - Find upper CCU limit for smaller server size |
#5522 - Find upper CCU limit for smaller server size |
respawn screen now has dim backdrop |
Penalties system rework |
fixed guild inventory button distortion |
tooltip update for blank equipment in inventory panel |
fixed generic action trigger bug causing auto warp on hover |
updated ship panel and flagship panel to have warning indicator if level does not meet requirement |
Added levers and sliding doors |
added buff value enum to gear data |
prototype trinket powerup to display in powerup panel |
Added food mechanic to sea, wood requirement to outposts, UI adjustments |
Added food mechanic to sea, wood requirement to outposts, UI adjustments |
implemented server side cancel combat action |
Added dock directions, attack logic to outposts |
make the ore vacuum effect more aggressive |
updated land enemy in map editor to have randomize option / fixed context menu panel group&guild invite to be disabled if already established / voyage trigger popup disables on join voyage / fixed ore powerup not spawning additional ores / fixed bug in shop panel causing blueprints to render as ingredients |
#5876 - after closing ESC menu, you have to click for input to work again |
Fixed error in adventure shop |
Update ore assets removing wrong ore asset and replacing it on affected prefab and re-assigning assets in scene |
update group panel leave button |
added crafting data filter so that incorrect data from web tool can be filtered and captured for investigation |
disabled bottom bar unread email icon |
disabled bottom bar unread email icon |
updated equipment xml system and dependencies to support blueprint versions of the ring/trinket/necklace items |
Moving Arcane Tools (Butler, Website) |
#5816 - my guild icon disappears in certain spots |
#5522 - Find upper CCU limit for smaller server size |
#5522 - Find upper CCU limit for smaller server size |
#5522 - Find upper CCU limit for smaller server size |
#4636 - Show better in-game names for recolors / |
#4636 - Show better in-game names for recolors / |
Temporarily removed Sea Harpoon and Ruffian Reapairs sound effects |
Fixed issue where input debugger was blocking raycasts. |
Equip ring/necklace/trinkets, ear steam achievements/ placing waypoint/ send/recieve friend request, fixed carrot drops |
added target auto selection null logs |
Added Harpoon sea projectile type for sound effects |
#5522 - Find upper CCU limit for smaller server size |
add bonus effect and update spawning of ore, adding effects on spawned bonus ore and delaying the spawn |
Fixed issue where movement input would be permanently disabled if you switched application focus and moved from a land area to a sea area. |
Restored Ruffian Repairs sound effect code |
Added door sound effect when leaving an interior area |
Update voyage group layout and change hierarchy in scene |
pulled changes from main branch |
#5790 - Check for when Steam login is down |
updated pet system logic for stationary npc petting |
updated gui of new voyage trigger popup |
#5798 - http errors in client log / Other tweaks |
#5818 - emotes seem to play well only locally |
removed warning logs for enemy spawn |
updated sea monster spawning filters in open world maps |
Improvements to object state editor |
added new crafting item variable |
Fixed issue where player names werent showing above their ships. |
updated crafting system to support crafting crops/ingredients / fixed bugs related to fetching required items |
fixed blueprint highlight in crafting panel |
Fixed an issue when creating new users |
Fix map text outline that is having issue on a certain characters |
WIP: varying state objects |
updated enemy spawning to exclude invalid type / removed admin log for enemy death |
Adjusted demo user logic |
Added purchase sound effect when buying a ship |
#5571 - Some dyes are in the store twice, some just appear to be (primary/secondary) / Gem Store UI Tweaks |
updated battler death conditions to wait for battle position snap |
fixed voyage gui bugs / updated warning panel |
updated voyage gui popup visuals |
Added demo account restrictions, Added a small black box around item count, Fixed GIF resolution slider direction, Increased stair effector |
imported new achievement icons |
Fixed issue where in guild farms and houses, the name displayed would be Unknowns Guild Map etc. |
Dont load sprite in imagemanager when passed an empty sprite path. |
#5587 - icons for places on map shouldnt overlap (port haven, forest voyage) |
removed spam logs / updated battle bars to reflect tick damages from burn and poison |
[5680] Fixes and improvements to background music and ambience FMOD events |
updated relevant scripts to support loading xml content for each new gear |
Added timing log messages. |
Added timing log messages. |
#5694 - Control Server Job doesnt update the "stop_datetime" column |
added empty equipment icons / updated inventory panel and user info panel to display character stack along with the 3 new gear slots / cached new empty equipment to xml manager |
initial setup for new major feature gears: {rings/trinkets/necklaces} |
fixed bug causing null instance reference for client |
Updated custom guild map system message. |
#5653 - Rework guild permissions screen |
add mouse scroll to switch in between abilities of ship |
#2617 - Clearer profile page in Support Tool |
Added isEnabled to Crafting serializable class |
Added sound effect for waterfall secret |
Added more settings to GIF replays |
created new ability list syncvar for bot ships / updated all bot generator scripts to assign complete ability list to the bot ships |
Implemented custom guild houses. |
updated ingot/essence frames |
Reworked props to behave like regular items |
Reworked props to behave like regular items |
Reworked props to behave like regular items |
sound adjustments |
fixed typo |
removed old deprecated scripts related to blueprint prefixes / updated blueprint script, added new support for ingredients |
removed old deprecated scripts related to blueprint prefixes / updated blueprint script, added new support for ingredients |
Added tree cutter FMOD event |
updated wisp sprite sheets to prevent death anim loop |
fixed broken sprite sheets / added condition for battler to wait for action to end before triggering death animation |
updated next and previous page for visit panel friend list if friend count exceeds page count |
fixed bug causing kicked user to have their icon shown while kicker no longer has guild icon / added context menu panel logs when attempting to invite user to guild |
Fixed issue where players creating a guild didnt have their permissions value set. |
Fixed a niche issue causing crop plots to not reappear after harvesting. |
Implemented new stair tiles |
Fixed issue where players wouldnt be sent back to the starting town when loading back into pvp maps. |
#5386 - Implement lat/lon coordinates ( Extended range of geo coords, tweaked display strings for geo coords ) / |
Update initial value of friend list UI changing it to 0 instead of 100 |
adding 2 frames to the existing wave animation |
#5448 - Add support for Steam crossover promotion reward |
#5608 - Highlighting text in the chat input panel isnt really visible on a Mac |
#5686 - [Auto bug] Chat input is blocked |
Fix bug on character can be deleted even inputing the wrong confirmation input. |
Tree cutter, adjustments |
fixed voyage leader icon bug |
Fixed issue where planting indicators didnt show up on guild maps. |
#5621 - Some settings in the Options panel have no mouseover tooltip explaining them |
added seamine explosions, adjustments |
updated respawn and option panel go home to respawn in home town biome |
Added FMOD event to discoveries |
generic action trigger offset |
updated voyage gui to display custom text above the button trigger |
updated generic action trigger to be gui button click based instead of collision based trigger / imported new voyage assets that have separate button |
Added FMOD event for opening cloth doors |
#5615 - shift key triggers both run and copy coodinates action (Now alt key) |
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Fixed a number of issues related to farming permissions on guild maps. |
reverted redirection handling for open world warping |
added new admin command that allows changing of guild names |
fixed bug causing battle ability ui panel to not show up for consecutive battles |
Taking 0 damage will no longer count as entering combat. |
#5437 - Chat notification for friend requests should be a different color |
Sound effect for the interactable box |
Implemented new sea mine fmod event |
Added plantable bushes, seedbags, small changes to plantables |
New SeaMine, Discoverys, etc. |
Added temp map icon for guild map 3. |
#5583 - after deleting my third character, coudnt create a new one while I could still recover the deleted one. |
updated expandable bounds for cloud objects before they are recycled in the map |
removed initial biome in list variable |
updated powerups to clear when dying in treasure site |
Updated tree chopping VFX |
updated proximity of animal petting |
attached crate vfx to effect manager |
#5574 - Text/fields inside keybindings panel can overlap framing |
fixed battle selection when queued target dies |
guild alliance invites now target the guild leader |
voyage update: warping to open world map as admin now warps instantly instead of 10 sec timer |
#5609 - Create a "/wave" alias for "/greet" |
updated pvp state to have tooltip that explains the toggling |
updated badge assets / updated leaderboards to include total badges earned |
#5386 - Implement lat/lon coordinates |
#5578 - When trying to create a character with a taken name, the popup panel box is hidden behind the character box |
#5573 - Spelling error on keybindings panel, "Shotcuts" |
Missed in last commit |
Implemented variable state configuration panel in map editor, |
initial revision of quest dialogue system related to quest node id reference using assigned node id instead of indexes |
removed test logs |
updated guild rank info to assign data within null checks |
updated guild rank info to assign data within null checks |
updated silver reward conditions |
updated sea entity death try catch logs |
Error fix for stress testing |
Updated art for whale and discovery background |
updated world map conditions to now support multiple instances when max count is met |
updated world map conditions to now support multiple instances when max count is met |
fixed port redirection error |
"open world" variables changed into "world map" |
added context menu communication to be received by the requested user |
#5561 - chat window showing over autocompletes |
updated global context menu request to go through rpc comand |
updated global context menu request to go through rpc comand |
initial setup for context menu panel for users in different servers |
cleanup test logs |
cleanup test logs |
added open world instance area filter |
added open world instance area filter |
added admin logs for voyage group per server |
added admin logs for voyage group per server |
added instance manager instance generation logs for review |
updated voyage logs |
added voyage log null handling |
Fixed issues when dividing longs in PerformanceUtil. |
If users are in a custom guild map while leaving their guild or being kicked from it, they will be sent back to town. |
[5546] Added null validations for jump landing sound effects |
added logs for voyage investigation |
#5258 - Show open-world exploration progress |
GIF replay system |
added new logs for context menu panel and admin command for popup menu investigation |
#5468 - Only show controller selection GUI if controller is detected? |
added null handling for guild info being fetched for guilds that have been deleted |
moved pirate badges to diff folder |
Fixed issue where harpoon rope could be left over after one or more of the connected entities is gone. |
Added more logs to zabbix ram measuring. |
Changed data type of variables storing ram amount from int to long. |
#5421 - if youre moving and client loses focus, you stay moving in that direction, even on refocus and key input |
WIP: GIF recording |
setup voyage warping to display new sprite asset based on biome |
pvp shops now display the abilities of each ship and will show tooltip on hover |
pvp shops now display the abilities of each ship and will show tooltip on hover |
added ping based object interaction delay |
fixed guild ally panel close functionality |
fixed bug wherein sailors do not reflect real time in sailors panel when purchasing ships in voyages, |
updated guild invite to be rejected if already in guild / guild invite now has cooldown |
updated guild invite to be rejected if already in guild / guild invite now has cooldown |
#5416 - Logout does not return to character screen, stuck on black screen |
scene reference assignment / fixed error for player ship ability log |
removed redundant logs / added null handling / fixed bug causing pvp open world player ships to be set to caravel |
respawn screen updates to show go home on pvp open world death |
updated context menu panel, removed server dependency |
Updated PerformanceUtil to fetch zabbix data through web requests. |
#5516 - Wrong behavior on character creation screen |
#5415 - Character creation coming up after logging in |
Fixed SoundEffectManager.createEventInstance method |
Fixed SoundEffectManager.createEventInstance method |
SoundEffectManager code cleanup |
Merge from [5467] |
added layout dest, tutorial step, FS farming zone, web spring, reef giant |
initial implementation of guild alliances |
Using TileAttributes system to detect water tiles |
#4802 - Create "/admin" command to test server performance of open world maps |
Fixed cannonball water, added Berserker call, reef giant |
updated pvp system to cache pvp state through db main, pvp can only be toggled in town now / disabled pvp system for users with no guild / filter pvp system to only use guild wars |
updated pvp system to cache pvp state through db main, pvp can only be toggled in town now / disabled pvp system for users with no guild / filter pvp system to only use guild wars |
updated voyage panel assets |
updated how interaction animation is triggered across network for interactable objcts |
fixed issue related to stress testing of player ship movement and rendering |
Implemented the whale |
updated sfx to be only played when equipping weapons instead of initialization |
Fixed issues with warping into a custom guild map. |
Sea harpoon prefab adjustments. |
Updated GuildInfo constructor to include guildMapBaseId. |
sprite sheet update / updated reward system to split total silver reward based on damage inflicted |
Fixed incorrect text announcement for pvp events, incorrect map saving from details panel |
Custom guild map support. |
updated voyage panel assets |
#5410 - local unity builds still receive server restart messages |
#5410 - local unity builds still receive server restart messages |
Added display name and description variables to PaletteToolData |
updated shadow offset / updated visuals for voyage stat panel |
implement initial setup for interactable objects in game / code cleanup for isntance manager / fixed duplicate trigger for interact animation |
Added tagsIds int array to PaletteToolData |
#5372 - Chat input prompt was broken after deleting and recreating character |
Added display name and description variables to PaletteToolData |
updated toggling logic of pvp open world |
Added Discovery and web jump sounds |
Added Discovery and web jump sounds |
Fixed an issue where AI sea entities would attack the treasure. |
Fixed an issue where AI sea entities would attack the treasure. |
Fixed issue where you could trigger a ledge while bouncing from a web. |
added logs for open world pvp |
log updates / initial setup for interactable items |
added logs for open world pvp mode |
Added warnings for chairs in map editor |
updated ui for open world pvp / initial setup for interactable object scripts |
imported new pvp indicator assets |
#5295 - Map Warping, add a cast time & animation? |
Changed how discovered discoveries are stored, initial version of plantable trees |
Removed isBatch check from harpoon update. |
Removed isBatch check from harpoon update. |
Added new discovery visuals |
Added new discovery visuals |
setup open world to support voyage wars and guild wars |
added new pvp game mode for open world |
added new pvp game mode for open world |
#5280 - Deleted and recreated my character. THen any time I typed Space in chat, a panel would pop up |
Added collider radius variable to ProjectileStatData. |
added new game modes |
prefab manager update |
long window update |
fixed window layering issue / set windows to only interact when player is nearby |
#5317 - Replaced Friend Request Prompt with Chat Message |
#5384 - Make a "point" emote? |
fixed spacing |
#5376 - Tried to equip a hat I just bought, stuck on black screen |
#5373 - Options button on title screen still not working |
#5402 - wrong sitting direction after wiggling / |
Fix for Fishman death sfx |
audio fixes |
Fixed triumph sound effect, when winning a land battle |
#5337 - sitting when holding fork and then swinging it can make my orientation on chair change. (Intentional? Funny! ) |
Prevent users from placing chairs too close to other props in customization mode, adjusted indicator arrows |
Davy Jones ability sound effect now plays once |
#5328 - Respawn button allowed me to skip the respawn timer / |
updated inventory system to support quest item display |
updated inventory system to support quest item display |
removed test log |
removed test log |
Ship sailing path |
Added a log to test_open_world. |
Fixed an issue where the victory panel would be showing in subsequent pvp games. |
Sound assets are no longer used for Web Tools |
updated farming indicators to only show if the map belongs to the user |
updated xml to support quest item data fetching |
clean up test logs |
Fixed mistake in changeset 4210. |
Added missing TargetRpc label. |
Update performance parameters before entering while loop - for test_open_world command. |
Added new test_open_world log. |
Auto test code debugging improvements |
Repaired Master.strings.bank |
Added jump landing sound effects |
Added venom residue sfx, when damaging the player after attaching |
added Sea Mine, Lizard Death, Harpoon, Gunshot, Tweaks? |
updated conditions for enemy manager spawning for open world |
Reduced freeze duration after spawning in sea maps in editor |
Added a log to test_open_world. |
updated instance manager to generate new instance if fetched instance area key is not same as target area key |
added special state to map editor data to determine POI status, random treasure site assignment for warps are now filtered depending on special state of map data |
Made deep water drawn more accuratly in the minimap |
Added the following sound effects: |
Revisit chat filter |
Added new selection highlight, finished implementing river tiles to sea maps |
Added new selection highlight, finished implementing river tiles to sea maps |
Added new selection highlight, finished implementing river tiles to sea maps |
Added Triumph Stinger sfx that plays when a boss is defeated |
fixed speech bubble reverse scaling |
Fixed calculation error with zabbix ram value. |
Fixed calculation error with zabbix ram value. |
Fixed calculation error with zabbix ram value. |
Added new open world test type to AdminManager. |
Added defaultPalettes list for equipments |
#5267 - old deleted character shows up even after a new one was created after logging in again |
Added Fishman Death SFX |
fixed speech bubble reverse scaling |
fixed npc freeze when petting stationary animals |
Fixed issues with harpoons on clients. |
#5227 - Show greet emote in public chat? / |
#5290 - Disable controller GUI code for now |
Auto move simulation fix for batch mode - #2 |
fixed land power display on voyage |
#5245 - sent friend request to miketwo, no pending or invited showing / |
#5245 - sent friend request to miketwo, no pending or invited showing / |
added gunshots. bone sword stuff |
Fixed issues with harpoons on clients. |
Added Crop Plant sfx |
added new Ui, SFX |
added new Ui, SFX |
#5141 - Need to force a larger distance between chairs and tables (2 - Added support for stools and other improvements) / |
General clean up |
General clean up |
Fixed an issue with player ship targeting. |
Improvements for ambience sfx event |
Disabled logger manager |
Disabled logger manager |
Disabled logger manager |
Made discoveries revealed by hold mouse buttom over them, fixed discovery panel popping up after closing other UI |
Implemented river bay tiles V3 |
Implemented river bay tiles V3 |
Fixed issues with player ship ability selection and casting. |
Fixed some deep sea maps having broken minimap |
updated behavior of sea monster during attack sequence |
#5141 - Need to force a larger distance between chairs and tables |
Added Color Flash shader. |
#4933 - UI navigation with WASD and overall support for gamepads in UI |
#4933 - UI navigation with WASD and overall support for gamepads in UI |
#4933 - UI navigation with WASD and overall support for gamepads in UI |
fixed clock tooltip / updated brush tool to skip process on focus / updated admin logs |
blocked ship speedup on death / updated golem boss hit frames |
#5141 - Need to force a larger distance between chairs and tables |
#5141 - Need to force a larger distance between chairs and tables |
Audio level changes for new implements |
updated repair cost calculations |
Ship Cannon FMOD event now uses params for different types |
Added FMOD event for defeating a boss in a land battle |
cleaned up admin logs |
Added Sea Harpoon prefab to NetworkManager. |
Added Sea Harpoon prefab to NetworkManager. |
Added Sea Harpoon prefab to NetworkManager. |
Fixed sea minimap pixelated |
Fixed sea minimap pixelated |
Fixed sea minimap pixelated |
Made finding discovery saved in database and persist between sessions |
Harpoon rope now becomes more transparent as it gets closer to breaking. |
Fixed double loading bug - part #2 |
#5157 - command "/admin server_info" does nothing |
Changes to wind particles in sea gusts and boost |
Reworked logger manager - cached data sending logic is moved to the thread. (#4935) |
#5140 - Sitting takes a while to cancel, and character rubber-bands a bit (2) |
#5041 - updated getting sprites for land powerups from xml config |
Added new river tiles |
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Added additional logs to PerformanceUtil. |
Added additional logs to PerformanceUtil. |
Added new discoveries to map editor |
Added new discoveries to map editor |
updated player ship to clear temporary powerups on death and spawn |
PerformanceUtil now waits a delay before trying to initialise. |
Added logs to investigate PerformanceUtil issues. |
Added logs to investigate PerformanceUtil issues. |
Reworked logger manager - cached data sending logic is moved to the thread. (#4935) |
ui panels can now be toggled off on same key |
ui panels can now be toggled off on same key |
fixed null reference for poison attack damagetexts |
setup a new spawn blocker system allowing map editors to restrict open world sea monster spawning in certain areas such as lakes |
#5100 - Hat dye colors are wrong in store panel |
updated character selection screen to hide rotation arrows when no character is in slot |
updated player ship icons when spawned in open world maps |
updated player ship icons when spawned in open world maps |
updated redirecting condition when warping to farm/house, find best server warp now uses the main spawn point of the custom area |
#5162 - Mouse particles should only drop while mouse is moving |
fixed item shortcut assignment bug causing duplicated shortcuts to entries |
fixed item shortcut assignment bug causing duplicated shortcuts to entries |
updated item creation and item stacking to be processed in a queue to prevent duplicate item creation |
updated item creation and item stacking to be processed in a queue to prevent duplicate item creation |
Made decreasing an item quantity an atomic query to get a consistent affected rows count when multiple calls are made in parallel [4996] |
Fixed item count parameter not used in get_item command [5147] |
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop |
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop |
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop |
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop |
added land powerups as part of xml client zip extraction |
added land powerups as part of xml client zip extraction |
added custom enemy spawner in interior map |
added custom enemy spawner in interior map |
Added Clock Pendulum sfx, using a FMOD event emitter |
Made map editor pause in background only when the loading panel is not showing |
Made map editor pause in background only when the loading panel is not showing |
Added Web Tools folder under Streaming Assets to the ignore files |
Made it so maps have to have at least 1 spawn point |
Removed town icon from sea minimaps |
Imported sea mine sprites. |
Imported sea mine sprites. |
Imported sea mine sprites. |
Imported sea mine sprites. |
Added a timer to the pvp stat panel. |
Testing zabbix performance measuring. |
Changed deep water color in the minimap |
Sea projectiles now check a small radius instead of a point, to determine if they hit a sea tile. |
Sea projectiles now check a small radius instead of a point, to determine if they hit a sea tile. |
Testing zabbix performance measuring. |
Fixed issue where you could spawn inside the base collider. |
added array counter for animator |
Added Clock Pendulum sfx, using a FMOD event emitter |
fixed crop spot layering issue |
fixed crop spot layering issue |
fixed server side error for farming trigger update, blocked crop proximity checker for server |
fix - #5155 - negative sailor xp points |
fix - #5155 - negative sailor xp points |
#5099 - Need custom icons for the different types of Color Dyes in the Gem Store / |
fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds |
fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds |
fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds |
updated open world monster spawning to spawn based on difficulty level / updated heal aoe buff to deactivate when outside proximity |
updated open world monster spawning to spawn based on difficulty level / updated heal aoe buff to deactivate when outside proximity |
#4605 - Need icons for the different dye types / |
Disabled tutorial text animation after warping or entering/leaving battle [4897] |
refactored healing system for ships |
|
added sea monster data difficulty tag |
autogenerated stun cannon asset |
integrated sea monster spawning using instance and area while gathering data from open world manager prefab |
updated boss fight to include recent battler as part of reward user list |
updated pvp monster spawner to skip spawning if a user is within spawn box |
Fixed sea currents not working |
updated player count display for custom farm and custom house |
updated respawn screen and added null handlers |
#4947 - Mouse pointer improvements / |
prepared functionality of enemy manager for upcoming feature, sea monster/ship prefabs will now be generated using the tilemap grids on open world / added null handling for weather and map script |
updated position spawning when warping to house/farm |
updated position spawning when warping to house/farm |
FMod additions. Notes in task list |
fixed animator bug causing poison animator effect not to trigger |
Using new music for Sea Leagues - Voyages |
Layer changes to some sea tiles |
Layer changes to some sea tiles |
Layer changes to some sea tiles |
updated melee and sea poisons ability status |
Farming SFX changes |
Fmod Tweaks |
Notes in task list. Fmod changes. |
Adjusted open world map names |
integrated remaining poison art assets for melee and sea combat |
updated flock logic to flip when target is towards left side of map / minor updates to brush tool |
#4623 - Tougher penalty for dying to boss? (Added tooltip to indicator) / |
Pulled all the ?Sea? music from Unity and added to Fmod |
fixed performance issue triggered when generating multiple tiles using new brush scaler |
updated brush tool to have scaler |
[5087] The land battle background music is now the same we used before |
#5102 - empty tooltips will not be displayed |
refactored chain lightning |
added lightning chain observer to be deactivated on teleport |
updated chain lightning logic |
code cleanup old visit system |
setup sea projectile to have status variable as syncvar to fix elemental trail bug |
Added automatic map names for open world maps |
Added automatic map names for open world maps |
Added automatic map names for open world maps |
Added automatic map names for open world maps |
Replaced dark water tile asset |
Replaced dark water tile asset |
Nubis Refactorings (2) |
Nubis Refactorings |
WIP: plantable trees |
removed duplicated voyage member arrow |
removed duplicated voyage member arrow |
added fix for spam attack via button click |
|
[5031] Fixed FMOD Studio Listener position |
visit system improvements for offline visits |
master server adjustments so that user receives broadcast to visit |
[4966] Fixed background music for PvP arenas |
Moved eraser size to the toolbar |
updated server to allow visitor to generate private instance of visited user if non exists |
updated server to allow visitor to generate private instance of visited user if non exists |
prototye instance visit revision, allowing users to visit instance even if owner is offline |
Increased interval for low fps / high ping messages in logs to 60 seconds |
Fixed Sea Trees flickering in map editor |
Increased interval for low fps / high ping messages in logs to 60 seconds |
Fixed SimpleAnimation spamming errors in batch mode |
Fixed SimpleAnimation spamming errors in batch mode |
test |
#4959 - it is possible to click on a playership through the voyage shop panel |
#4959 - it is possible to click on a playership through the voyage shop panel |
#4623 - Tougher penalty for dying to boss? (1) |
Bot ships now also use directional combat colliders. |
Improved /admin create_open_world command. |
admin manager update |
Made ClientMonoBehaviour resist being enabled on batch mode, SimpleAnimation optimizations |
added new logs for visit system and admin logs for server inquiry |
Sea harpoon WIP. |
log updates for visit system |
Increased the scale of SeaStructure grid colliders, to match their colliders. |
Notes in Task list |
added ship ability null handling |
Fixed OnDestroy event not triggering when user leaves an area |
updated battle ui manager to skip coroutines on isBatchMode() / added null handlers for input manager and camera for fade coroutines |
added additional logs for visit system investigation |
reverted temporarily discard crop manager changes, and updated new function to Non [server] function |
Improvements to item linking in chat |
test commit for crop manager fix |
updated visuals of visit panel / updated pvp shop to have animated arrow indicator |
updated how sea enemy ships are generated, setup data to use type and reference xml id of sea enemy data |
log updates for battle death trigger |
code cleanup for battler script |
Minor changes to bug report submit action |
cloud build test, skip hit animation when finishing blow hits target |
cloud build test, skip hit animation when finishing blow hits target |
updated ship spawning direction to be supported in pre game of pvp maps / added new logs for potential issues in spawning / removed spam logs in ship manager |
#4945 - can no longer fire cannon with spacebar |
#4945 - can no longer fire cannon with spacebar |
Fixed issue where chain lightning could chain to the PvpCaptureTarget and the PvpCaptureTargetHolder. |
Extended admin panel to include information about all the servers in the network and instances in them |
Fixed issue where chain lightning could chain to the PvpCaptureTarget and the PvpCaptureTargetHolder. |
Fixed issue where chain lightning could chain to the PvpCaptureTarget and the PvpCaptureTargetHolder. |
Made players respawn at the start of the current league map when dying in a voyage, instead of returning to town [4899] |
#4900 - Number Text on the Target arrows is kind of hard to read / #4901?-?Number dots are not supposed to stay visible while jumping |
fixed data initialization for pvp bot ships |
fixed data initialization for pvp bot ships |
Adding FMOD Cache |
Updating FMOD Cache and copying banks to Streaming Assets |
Removing banks from Streaming Assets. |
Removing banks from Streaming Assets. |
Updating FMOD Cache and copying banks to Streaming Assets |
Adding XmlIgnore attribute to spriteRef variable, PvpShopItem class |
Adding audio banks back to the project |
Adding audio banks back to the project |
fixed spawning issues for pvp game |
Added Sea Wind Gust effectors |
Removed the lobby from voyages [4910] |
Removed FMOD cache folder |
Finished fixing camera not showing bottom tiles |
fixed sign shader rendering issue causing layer to not show in game |
fixed sign shader rendering issue causing layer to not show in game |
fixed chat text button interaction to display context menu |
Performance improvements for server in batch mode |
Fixed error in PlayerShipEntity.Start |
Performance improvements for server in batch mode |
Performance improvements for server in batch mode |
Implemented sea mine. |
Renamed TopKnot sliced sprites for better consistency |
updated pvp game to spawn user facing the direction declared in map editor |
Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools. |
[4485] Added FMOD event for Title Screen ambience |
Enabled development builds to track error details in logs |
Added Fmod Events |
Implemented sea mine. |
Fixed shift click recognition |
Updating Web Tools project files to latest version, v5.0.11 |
Updating Web Tools project files to latest version, v5.0.11 |
added new initial voyage music |
Fixed black screen error when logging out from the loading screen when redirecting between servers [4812] |
Added new attack types. |
Fixed black screen error when logging out from the loading screen when redirecting between servers [4812] |
updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder |
Modified positioning of selection indicator for horror boss and its tentacles. |
updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder |
fixed bug causing abilities to double attack when accessing abilities in the ability shortcut via mouse click |
Show a confirmation screen when using the world map to warp during pvp. |
Crop projectiles can now be seen by players visiting a farm. |
setup battlers to cancel combat interaction when bouncing on a web |
updated ship to be able to move while score board is active |
updated pvp shops to be supported immediately on tutorial bay |
added array counter for animator |
added support for new land powerups |
integrated new land powerup icons / setup land powerup manager in game scene to be prefab / created land powerup sprite pair class |
Players can now see the crops of other users when visiting. |
added fail safe map download feature to redirect to nubis fetch / updated layering of sea layers |
updated flock spawn points |
log cleanup |
Server performance fix for batch mode |
Server performance fix for batch mode |
Input system refactoring - base pass |
Input system refactoring - base pass |
fixed bug causing abilities to double attack when accessing abilities in the ability shortcut via mouse click |
map editor improvements, ui interaction and added blocker for unfocused window |
map editor improvements, ui interaction and added blocker for unfocused window |
updated spawn random offset max val |
updated spawn random offset max val |
updated net entity reference for announcement |
updated net entity reference for announcement |
added announcement logs after admin command to track why loop does not proceed |
added index log on catch for rarity frame |
added index log on catch for rarity frame |
added tracking for anim util reference |
updated seamonster entity handle animation to skip if is batch mode |
added tracking for anim util reference |
updated net entity reference in powerup panel |
updated net entity reference in powerup panel |
added pet achievement trigger |
added pet achievement trigger |
Removed soul binding variables from EquipmentStatData |
Removed soul binding variables from EquipmentStatData |
fixed pvp loot spawner rendering issue |
fixed pvp loot spawner rendering issue |
Fixed bars not showing for player and bot ships. |
Fixed bars not showing for player and bot ships. |
Support Tickets - /complain details parameter is now used as subject instead of description |
speed boost nerf |
speed boost nerf |
speed boost nerf |
added new enum for pet animal achievement |
#4791?-?Add a /who command to check if someone is online |
Reduced the texture tiling of the area background to 1 to avoid incompatibilities with the spriterenderer component [4740] |
#4747 - My guild icon is missing border |
#4776 - library mouse trigger overlaps half of the crafting anvil |
Removed _rss from explosive_shot spritesheet file |
#4789 - Check server memory and CPU usage, small lag spikes |
#4791?-?Add a /who command to check if someone is online |
Move Shroom Bay Warp on World Map |
Renamed AbilityOrb to BuffOrb. |
Renamed AbilityOrb to BuffOrb. |
cleanup quest manager |
initialized quest timer data to reset based on the declared frequency |
Moved the area background above the area to hide objects that stick out [4740] |
Moved the area background above the area to hide objects that stick out [4740] |
updated playership cannon cast to include status duration override as part of the parameters |
updated playership cannon cast to include status duration override as part of the parameters |
Fix for bug reports submit endpoint |
Fixed horror boss tentacle corpse remaining visible for a moment after the boss death, in batch mode [4765] |
Fixed horror boss tentacle corpse remaining visible for a moment after the boss death, in batch mode [4765] |
updated burn status to damage percentage base on max hp and poison to damage % of current hp / added support for poison attacks |
updated burn status to damage percentage base on max hp and poison to damage % of current hp / added support for poison attacks |
Palettes web tool rework, started by adding new classes |
updated land combat to support percentage burn status damage |
updated flame cannon to percentage damage instead of hard coded 1 damage per tick |
updated visit panel text ui functionalities / setup default to spawn sea monster for maps |
Bot ships in pvp will now move back to their lane if their attacker gets too far away. |
Implemented new targeting dots for selected abilities. |
Fixed formatting. |
updated ore nodes to be filtered and disabled the excess nodes declared in the ore node controller / setup ore nodes to be interactable again after respawning / updated interaction conditions for ores spawned outside treasure site |
updated ore node controller to allow respawning of ores that are spawned in non voyage/treasure maps |
Using Web Tools API to submit a complaint |
removed pvp spam logs |
Added temporary invulnerability to player ships after spawning in league maps [4608] |
Improved the horror sea boss ripples and shadow appearance [4345] |
initial setup for ore map controller in map editor |
removed pvp spam logs |
Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741] |
Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741] |
Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741] |
added battle deselection logs for investigation |
updated battle death log |
updated silver hud and reward system to be available in the cemetery tutorial area |
updated buff vfx to trigger only for the caster and only show the stat boost for the allies affected |
updated buff vfx to trigger only for the caster and only show the stat boost for the allies affected |
admin log updates / setup log number of connected clients to skip logging if no change in count / |
admin log updates / setup log number of connected clients to skip logging if no change in count / |
Fix Open World Warp issue (ship spawn in the correct position) |
Adjusted z-position on knockback effect. |
Fixed z-positioning of whirlpool effect. |
Fixed z-positioning of whirlpool effect. |
updated visit functions to include spawn position and facing direction |
visit cancel setup when target user is unavailable |
#4628?-?Show GUI icon above enemies for each player that is targeting that enemy? |
#4628?-?Show GUI icon above enemies for each player that is targeting that enemy? |
fixed null reference issue triggered when calling CustomMapManager.isUserSpecificAreaKey while the player entity is non existent |
fixed null reference issue triggered when calling CustomMapManager.isUserSpecificAreaKey while the player entity is non existent |
added deny visit logs |
reverted cancel visit command |
added logs to see where the null reference is triggered on server end |
fixed incorrect server reference |
added deny setup for source server of the visitor user if the target server is not available |
added deny visit logs |
added cancel user visit command conditions |
removed duplicated command for visit func |
added battler death log incase death anim gets stuck again |
#4664?-?Auto-Warping at the edges of the world maps / |
Added damage over time to the sticky venom residue [4749] |
#4664?-?Auto-Warping at the edges of the world maps / |
added new method of expiring land powerups / removed hard coded land powerup entry on startup / updated visit admin logs / setup tutorial trigger for purchasing land powerup |
updated how shop is triggered from sea and wishing well, setup shop isSea value in parameters as hardcode and included shop id in shop trigger |
Fixed z-snap on ability orbs. |
Fixed z-snap on ability orbs. |
fixed missing reference for visit command |
added net entity fail logs |
added admin game settings variable for difficulty scaling in land combat |
added admin game settings variable for difficulty scaling in land combat |
updated how pvp shop entity sea state is setup in map manager |
added admin logs to warp spawning / updated cast ability to trigger vfx only for positive buff cast |
#4582 - Need tooltips in NPC panel for friendship icon and other icons |
removed functionality that allows user to access pvp shop by interacting npc, wishing well will be used for land pvp shop |
updated spawning of users when visiting another user, setup logic to support spawning user if the visited user does not exist as an entity / added visit fail logs for review |
Fixed animated game object NullReference issue in SeaProjectile. |
added spawn position randomized offset |
#4666 - I was able to choose the move speed perk during character creation |
"#4658 - Silver rewards for PvP Kills" (Tweaked Silver System for PvP) |
screen logger update |
If a player has a perk that has been removed, their perk points will be reset when they log in. |
Changed trumpet visual effect file location. |
Fixed friend list location text sometimes overflowing [3834] |
set damage per second burning effect to be processed per tick instead of every other tick / setup pvp shop to be clickable instead of enabling on screen shop button / added visit instance logging for review |
set damage per second burning effect to be processed per tick instead of every other tick / setup pvp shop to be clickable instead of enabling on screen shop button / added visit instance logging for review |
Username validations for changes queue |
Updated projectile targeting indicators with new art. |
#4638 - Sometimes, clicks on items for auction are not detected |
Added new sea monsters ripple graphics [4443] |
updated animation speed of silver and death animation |
updated death animation speed / removed jump debug logs |
Fixed venom residue damaging dead players [4622] |
Fixed venom residue damaging dead players [4622] |
added rpc manager restrictions for client rpc function triggering interaction animation |
jump log updates |
clear powerup on destroy |
added jump condition blocker that checks for animator bool |
added jump condition blocker that checks for animator bool |
added admin log for combat review |
Username change command improvements |
metafiles and filepaths for previous submit |
added battle missing warnings |
setup customization manager to generate an item that does not exist for clients instance |
setup customization manager to generate an item that does not exist for clients instance |
setup customization manager to generate an item that does not exist for clients instance |
Fixed auction panel rows not detecting mouse click [4648] |
setup popup notification panel if user attempts to visit someone but is has invalid conditions |
Penalties Queue Manager object is now Web Tools Actions Manager |
added interaction and jump logs for review |
added interaction and jump logs for review |
added interaction and jump logs for review |
integrated wishing well to map editor and in game prefabs / imported wishing well sprite sheet |
updated store filter of ships to display base ship names instead of subtype |
#4581 - Show full size guild icon in Player Info panel |
Improved the ship ripple graphics [4443] |
minor code cleanup |
restructured eraser tool, setup erased action to be undo able even if its looped based on scaling |
map editor now has an additional palette brush size display based on the set value in the slider |
fixed issue in map translator wherein map is saved as a land map / updated the land tile selected for map generation into using the cliff that has the water animation at the bottom |
clicking on user name in global chat now allows visit panel to prompt if the user is a friend |
removed unused variable |
setup map editor to support eraser tool scaling |
setup map editor to support eraser tool scaling |
Added notifications when the player gains farmer XP [4660] |
#4456 - Give small silver award when land enemies die (with visual effect) (6) (More Debugging) |
Added ability to invite more players to a voyage after having reached the treasure site [3790] |
#4598 - Treasure ZSnap is weird - fix #2 |
#4598 - Treasure ZSnap is weird |
updated scaling of ability orb |
setup pvp shop to have different collider when facing north or when facing south |
setup map editor to have the option to allow seamonster spawning, toggled in map editor panel / added null handling for xml deserializer |
#4456 - Give small silver award when land enemies die (with visual effect) (4) (Added debugging logic) |
Fixed spawn manager storing loaded spawns by id only, instead of area and id [4069] |
updated how blueprint data is overridden, fixed bug causing blueprint data to be set as a weapon data, added additional logs for investigation |
#4549?-?started pvp with low health. Dead but not dead |
#4549?-?started pvp with low health. Dead but not dead |
fixed bug causing user to be immobile after opening pvp shop |
fixed npc pvp shop bug |
fixed npc pvp shop bug |
Implemented block chance perk. |
asdsadasdasda |
test |
Info |
Test |
New assets added for rat whines and chicken cries to fmod event in appropriate parameter value slots, built banks. |
Prevented sea structure sprites from updating in batch mode. |
Prevented sea structure sprites from updating in batch mode. |
Renamed explosive shot sprite sheet |
Added xp rewards when defeating sea entities (sea monsters, bot ships, sea structures) [3154] |
added new pvp item enum |
improved pvp shop and fixed some functionalities |
improved pvp shop and fixed some functionalities |
Implemented random factions for pvp teams. |
added the missing ship sprite override function in rpc manager |
re added pvp shop ship purchase after script conflict |
SFX for mining ores action now plays for all clients, even if the ore node is empty |
Addressing "#2803 - Fix the rendering of the hat layer" |
Codebase: Steam Purchases: Additional changes for testing (contd.) |
updated pvp shop to allow selling of ships / updated ships scripts to support changing of ships after purchasing from pvp shop, setup functions that overrides existing appearance and stats of a ship after purchase |
Uploading meta files |
Updated fmod banks and inflections event with new sounds for the spider. |
Codebase: Steam Purchases: Improved logging for testing (contd.) |
updated ship abilities to now support speedup buff and healing buff |
updated ship dictionary check for shops |
updated ship dictionary check for shops |
Added SeaProjectile class. |
Added job xp bars to the character info panel [3153] |
fixed null reference for cannonbox |
setup cannon ball effector to check if index contains any entry before accessing any index of its list |
updated ship ability to support data fetched from the ship ability web tool, setup client and server side ability selection change |
First checkin of rooster audio added to the relevant event parameter value in fmod, built banks. Also added cow audio and limited number of voice instances from this event to a total count of 6. |
Fixed players spawning at the farm entrance when leaving group in a pvp map [4114] |
First pass at scorpion critter sounds added to the project, also shifted some of the other sounds around the parameter track that werent applied to the correct values. |
updated flagship panel to support 5 ability display for ships |
Fixed -1 enemy count showing in voyage panels. |
Added skunk critter first pass audio to the fmod project under the correct parameter value. |
Added skunk critter first pass audio to the fmod project under the correct parameter value. |
Disabled application quit on server restart scheduled |
updated shop manager to generate unique stats for ships and pvp shop to display ship all stats / setup new highlight asset for shop item |
pvp shop improvements, category panels are now hoverable and ship category is now functional and uses the new pvp ship icons |
updated pvp shop assets and layout, added categorization tab and canvas layout of pvp shop panel |
code cleanup for pvp loot spawn and monster spawn scripts |
code cleanup for pvp loot spawn and monster spawn scripts |
Using FMOD event path for ore mining action sfx |
updated pvp announcements to be sent across all servers |
updated pvp announcements to be sent across all servers |
updated pvp announcements to be sent across all servers |
Addressing "#3713 - Longer respawn cooldown for dying repeatedly" (2) |
Addressing "#4111 - Missing labels on auction panel" |
re assigend close pvp shop popup / updated raycasting of the text gui |
pvp item shop title bar gui updates / buy button gui updates / re assigned close button functionality |
added dictionary entry check before removing for pvp manager |
changed debuff icon of freeze |
Added the attack swipe audio to the project in fmod events for the lizard boss swipe attack, first pass. |
FMOD sfx for land battle jump, when using a melee weapon |
FMOD sfx for land battle jump, when using a melee weapon |
Added new sounds for whenever the seaboss (horror) is killed in fmod events, still needs implementation. |
Adjusted cannonball impact mix so that there isnt an explosion of sounds from projectile impacts from the seaboss. |
Arcane Waters PVP Test |
Task #3732 - The four green selection arrows are way too big during scene customization mode |
Stored a reference to the canvas group of the tooltip. |
fixed pvp item data request bug / fixed pvp shop issue wherein players cant move while idle panel is active / powerups now reward players on purchase from pvp shop panel / fixed pvp shop entity collider scaling |
updated pvp shop entity into triggered entity that enables pvp shop button |
Added first round of new movement whoosh SFX for the movement in land battle between attacking entities, WIP still needs implementation. |
#3660 - When manually logging in with client, enter does not login |
setup map editor tool to support pvp shop entity and set shop reference there, setup in game shop entity that can be interacted to trigger shop panel |
initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency |
initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency |
initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency |
First version of Pvp Capture the Flag gamemode. |
#4041 - spawned on right side of the map, enemies attacked us right away |
setup mini map tooltip for buildings |
fixed battler null reference issue for client side / setup pvp powerup spawner and monster powerup reward to support rarity and expiry timer values |
minor script cleanup |
minor script cleanup |
Logger manager - added messages send limit to server - 1000 per one send. |
Edited BGM master event in fmod to allow fadeout and fadein envelope for the seamap background music, missed from previous push. |
#3734 - Carrots look weird when they land |
updated map editor tool and main game code base to process npc shop reference using shop id instead of shop name |
added remove powerup to the powerup manager and powerup panel / updated chat panel to filter badwords only for user generated chats |
Fix for FMOD background music event #4060 |
Added support for multiple servers for auction notifications (item sold or not sold) [4016] |
Fixed auction showing incorrect item description when the auction expired. |
Fixed auction showing incorrect item description when the auction expired. |
fixed variable and comment typos / updated battler last damage time to be network time instead of time / updated background manager to add zsnap for flowers in background / updated layering z axis of player battler sprites / removed syncvar player net id |
minor updates to damge per tick text |
added word in badword filter source / setup chat panel to filter messages with badwords into asterix |
SFX for animals, using a FMOD event |
Task #3540 - Short Sword Design has no description, but durability |
fixed tutorial issue where build tool fails to trigger when already equipping item, caused by xml serialization issue |
updated get armor xml content references to only reference get armor by sql id, and completely removed get armor by type |
cleanup codes / created initial data class for shop pvp / addressed typos in variable names |
#3609 - Doubled clicked the items on my hotbar to empty it, cannot drag items into the bar now |
Increased bot ship wave delay in sea pvp. |
Added quizzical emotion SFX to the project and appropriate fmod event, missed cache checkin from previous push. |
added admin command that resets shop contents / removed input system logs / shop manager now generates for shipyard without checking chance |
Mix updates to collect silver and BGM. |
setup battle manager to cancel action if enemy is disabled by debuff instead of skipping logic from both server and client |
Fix typos |
Added new sounds to fmod events for "affection" emotion on critters and sounds for cat meows (cats interacted with). |
Updated sound event type for the background music event in fmod, different implementation type set. |
setup boss battlers to use aoe attack as its first attack and alternate regular attack right after |
setup boss battlers to use aoe attack as its first attack and alternate regular attack right after |
make sure that perks and powerup additional loot bags will spawn only if participated in the kill |
fixed bad word filter issues when a prefix word is valid but the next word is a bad word |
Addressing " #3323 - Update Forum Link on Homepage" |
Store "lock cursor" option in player prefs - #3698 |
#3492 - Need separate icon for stun-immune ships |
updated go home button logic when user is engaging in land combat / added bottom bar null handler |
updated rarity price modifier for crops |
updated rarity price modifier for crops |
First pass at seafare BGM / battle / boss music cues added to the project in this push with fmod event. |
#3670 - Player had a floating character panel left after closing the options menu. |
Addressing "#3535 - Renamed maps cause an error when player load back into them" |
Added a button in the Admin Panel to kick non-admins offline [3691] |
Added new art and icons to the PvP Arena panel [3524] |
Change text on group messages to be "Group" instead of "Voyage Group" |
updated starting abilities to be slash and shoot only |
Fixed an issue where perk multiplier wasnt taken into account on some server side crop checks. |
fixed palette data issue |
Fixed placement and scaling of PvpStructureStatusPanel. |
Added map editor functionality for PvpCaptureTargetHolder. |
Updates from main |
Victor pointed out that Changeset 2582 had errors in the way the notice panel was being called. This is the fix for it. |
added missing pvp loot reference after merge conflict |
#3612 - Server restart message spams when multiple ports are running |
Fixed scaling of PvpStructureStatusPanel, and some other small issues. |
Updates from plastic |
added battle simulate parameters |
Addressing "#3325 - Add a way to cap the number of connections to the game at runtime / Server Admin panel" (Redirection Check added) |
hard coded xml version data fetch id for nubis (test cloud build) |
hard coded xml version data fetch id for nubis (test cloud build) |
hard coded xml version data fetch id for nubis (test cloud build) |
set nubis data fetcher to string value |
Make sure Errors and Exceptions show up in the log file |
Task #3646 - Users reporting very high memory use when changing tree types/clicking trees to move them at housing. |
added logs for xml version data fetch |
added logs for xml version data fetch |
added logs for xml version data fetch |
pvp loot spawn now has frequency variable that can be edited in map editor / added rarity randomizer to pvp loot spawner |
pvp loot spawn now has frequency variable that can be edited in map editor / added rarity randomizer to pvp loot spawner |
Fixed users removed from their voyage group 5 min after being redirected to another server [3622] |
added stun and freeze combat disable / updated tick frequency multiplier for status effect duration |
updated treasure chests to reference loot group id when a valid id is set, if not then reference biome loot groups |
Addressing "#3088 - Some way to see total players online" |
added new place able prefab to the map editor / pvp loot spawner can now have an assigned loot group id / treasure chest spawner now can be assigned a loot group id |
Swapped some hard-coded values for constants. |
A more accurate message is now displayed when you try to leave a voyage / pvp game, but are still in combat. |
fixed pvp win notif issue |
added warp logs that redirects players to town for playtest investigation purposes |
updated pvp maps to load map data biome instead of fixed forest biome |
Ensured powerups are cleared when loading a voyage on a different server. |
updates sea entity regeneration conditions |
updates sea entity regeneration conditions |
Fixed destination scale conversion on spider webs. |
added shipyard screen logs / changed tutorial bay hard code reference |
Adjusted scaling of some spider web values. |
Corrected data field names in spider web map editor prefab. |
Modified functionality of spider webs. |
#3537 - Exit confirmation comes up behind options panel when trying to quit |
pvp score panel now opens only on pvp instances |
initial setup for pvp shop screen |
FMOD sfx for generic hit during land combat |
fixed land combat status effect issue, setup server to observe action end time before triggering client rpc / updated attack data script to include new variables related to stat effect |
Generic impact SFX for land battles added to fmod events, needs implementation. |
Disabled logger manager |
Disabled logger manager |
Disabled calls of LoggerManager from D.log |
Fixed missing RedirectionManager in the main scene [3487] |
Improved the redirection of players between servers to avoid redirection loops, by assigning users to servers before warping [3487] |
Added area special type for Guild Map. |
Made pvp game messages use the announcement system. |
#2460 - Enabled Logger, added tracking for build id |
Addressing "#3488 - Trying to create a character with a taken name results in an awkward screen transition" |
Addressing "#3511 - Something gave me 44000 silver?" |
Changed Guild Icon Backgrounds sprites format for Web Tools Resources |
Changed Guild Icon Backgrounds sprites format for Web Tools Resources |
Revert LoggerManager quick test |
fixed bug where lizard king is added to random roster of combat / fix bug where battle ends while enemy life is not yet zero due to burn damage / setup damage per second to display damage effect |
new test |
test |
assdads |
test |
updated seamonsters to give powerups only to players who are a voyage member of the killer and if the player assisted in killing the unit |
added blocker and logs for give item rewards to player when item category is set as None |
updated battle idle condition |
updated enemy roster registry to use enemy types instead of anim group type |
Fixed parsing error when requesting the server history list with Nubis [3487] |
Fixed issue where sea structures could be damaged in the pre-game. |
Added hashes to palette colors. |
Added new server history DB functions to the Nubis white list [3487] |
Task #3333 - Guild invites not appearing on my screen. Implemented pop up windows notifying the player if the invite is invalid. Also implemented the same for |
Task #3433 - Revision allowing player to warp out of a voyage and keep the health persistent. |
Codebase: Code aligned to code conventions |
update land battle ability hit and cast sfx triggers to use fmod trigger if there is a valid fmod id value, if not it will play the legacy sfx, if there is no valid legacy sfx it will play the default sfx / updated off screen arrow indicator to overflow guild member name instead of text wrap |
Modified the admin command db_test so that it uses random user ids and dispatchs queries to the background thread one at a time [3487] |
Modified the admin command db_test so that it uses random user ids and dispatchs queries to the background thread one at a time [3487] |
#3396 - Loot bag on land |
Task #3431 - Started voyage with ship missing some health |
Addressing "#3432 - Give silver in voyages" |
added combat end private logs to see if all battlers have been sent their end combat signals |
added tutorial private logs for tracking down melee combat tutorial issue |
Prevented selecting our server using outdated open area info when finding the best server to redirect a player [3424] |
Prevented selecting our server using outdated open area info when finding the best server to redirect a player [3424] |
updated pvp tower range indicator |
Made players remain on the current server if there is an open instance for the target area, when warping [3424] |
Made players remain on the current server if there is an open instance for the target area, when warping [3424] |
Made players remain on the current server if there is an open instance for the target area, when warping [3424] |
Removed logs when adding and removing accounts from the connected accounts in the server [3424] |
re added missing code blocks in ship entity icon to fix minimap bug, rect transform condition was discarded |
re added missing code blocks in ship entity icon to fix minimap bug, rect transform condition was discarded |
re added missing code blocks in ship entity icon to fix minimap bug, rect transform condition was discarded |
Fixed players sometimes entering private instances of other players [3335] |
Fixed players sometimes entering private instances of other players [3335] |
Fixed players sometimes entering private instances of other players [3335] |
Fixed players sometimes entering private instances of other players [3335] |
setup prefabs manager to reference new pvp monster spawner |
Added log of the ping on clients in auto_test mode. Added log of the command line at startup [3273] |
pvp tower now has updated attack radius display scaled up relative to the main game scale |
Implented new team sprites for pvp: shipyards and ships. |
Update game mix for assign and unassign perks, and attenuation set on player ship launch charge. |
#3264 - create initial setup for different ship attack types |
FMOD sfx for assign and unassign perk points |
FMOD sfx for assign and unassign perk points |
updated weather manager to be deactivated only when destroyed as a local player |
updated weather manager to be deactivated only when destroyed as a local player |
removed spam logs / updated death anim frame |
test |
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Content 003 |
Test Patch Content 002 |
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