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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Ahoy, me hearties! It's been a year since our grand adventure set sail in the treacherous waters of early access. We've weathered storms, faced fearsome sea monsters, farmed potatoes, and lived to tell the tale. We know that this year hasn't always been smooth sailing, and we want to show you that we appreciate you being here. That's why, in celebration of this 1 Y'arrr Anniversary, we bring ye a week of festivities, missions, and exclusive loot. There are also 30 new timeless trinkets and treasures ye can use to decorate yer humble abode. From now on, these can be found in the various items and weapons shops scattered across the mighty towns of Arcane Waters. Meanwhile, until Sunday November 26, something special awaits ye in Port Haven. Rumor has it, a seadog named Trader Goodsworth will reward those who complete his tasks with a mighty bounty of one-of-a-kind items for yer head and yer home that will never be available again. This also be the beginning of unique Daily Missions, allowing ye to reap new rewards for being part of the vibrant Arcane Waters ecosystem as we set our sights on a new chapter. It's a chapter we can't do without you, and we can't wait to see ye progress through the world in a brand new way. Now more than ever, the seas be brimmin' with opportunities. And the time to claim yer bounty be now! Don't forget to join the Arcane Waters Discord, where ye can win free game keys, find fellow pirates to party up with, and get sneak previews of our upcoming content, https://discord.gg/RmUMJGw Sea you soon, Arcane Waters Crew
Hello scallywags! Today we're releasing an update containing a new guild-based PVP feature.
Introducing Guild Town Control!
How does it work?
Changes since previous patch notes:
The Pine Peaks region is now open! This entirely new area of the ocean is full of places to explore, quests, cargo locations, and loot. Beware, youll also stumble upon a new voyage, enemies, and boss while exploring this new tree top region.
At home on the farm, you can now expand your empire and create a breeding program for your livestock. Who knows, maybe youll be able to discover a rare breed of animal.
Guilds have also been improved. Guilds can now create a shipyard to have more ship purchasing opportunities for their members.
Were also hard at work localizing the game in several languages. Soon Spanish and Simplified Chinese will be ready and in the next few weeks we hope to have the game fully localized in German, Portuguese, Polish, and Turkish. Let us know on Discord if you want to see the game in other languages.
Today we're releasing a small patch to raise level cap, address player skill progression, as well as add a few bug fixes. Player level cap is being raised to 30. This will double the current player level limit. Since we have 7 planned regions and level/skill caps of 100, that lets us cut our level 100 max into just under 15 levels-per-biome. (Forest 1-15, Desert 16-30, etc) You may have noticed that our skill requirements on ships and seeds are already based on this 'level bracketing'. We'll be adding level requirements to equipment based on these level brackets gradually over the next week. We'd like to give players time to level up a bit so that their currently equipped gear can still be used. We'll be starting at the lower level items (item level requirement 5) and slowly working upwards to higher items. Over the next week, we'll also be looking at experience gain due to these changes. Let us know your leveling progress on discord in game-talk! Player skill levels are now limited by the player's main player-level. IE: A level 10 player can only raise their skills to level 10. This will help control player skill progression while things are being constantly updated and rebalanced during our early access period. Players who have skills over their current player level don't need to worry, as you'll retain those skills. You'll simply be limited from gaining any more experience in these skills until your player level is increased. Other Changes: Abilities are sorted by type in the abilities panel. XP values for crafting items from most equipment blueprints increased to 100. Implement more equipment buffs. Fixed a null reference error causing lag on some sea maps. Improved ship follow behavior. Indicators will show over newly learned abiltiies. New sprites and other artwork. Lots of little map fixes.
[Were planning to finish the week with 5 fun and interesting challenges for all ye pirates out there! Have ye visited the treacherous Desert Region south of Port Haven? Well give all our current Early Access players the Explorers Compass if 50 more players have been to Small Sands by midnight on Friday EST! Help out other explorers on their way to new adventures! Hows your trading empire going? Have you traveled to all 3 of the different cargo trading ports to sell yer goods? Yell all sail away with an Ocean Hat Dye'' if just 25 more pirates have visited the trading points by midnight on Friday EST! (Hazels, Small Sands, Peppi's) The terrifying monster in the desert has been scuttling pirates left and right. If 50 more players have defeated the Stone Golem by midnight on Saturday, all ye scallywags will be awarded the Stone-Carved Skull Necklace. Did you know that 140,281 potatoes have been sold by industrious farmers since we went EA? If we can up our production of spuds to 250k by midnight on Sunday, all pirates will earn the Sir Spudsworths Tater Masher. Who is the top dog in PvP? The top 20 players who have collected the most PvP badges by midnight on Sunday will receive a tropical ship skin for the Caravel. And Finally, an Event for all those brave enough to engage in battle: Have you heard of the terror of the seven seas? Rumor has it that there will be a Three Sheets Show Down out in the deep ocean this Sunday. A gathering of Ancient Horrors that will challenge even the bravest Captain. Come out to battle these terrible foes on Sunday and earn loot and prestige! What time will this happen, you ask? Who knows, monsters dont run on a schedule. But word is itll happen a few times throughout the day. Well have someone online ready to alert pirates when one dares to show their face..er..fin..er..tentacle..you get the point. The day after the conclusion of our festivities, there will be a traveling merchant (NPC) waiting for you in Port Haven with yer rewards. Dont hesitate, theyre only going to wait around for a week.
Batten down the hatches, this might be our final playtest before Early Access November 15th!
During the last playtest we focused on our perk system and new player experience. This playtest continues that work and takes it a step further and allows you to customize your pirate even more. Not only can you now pick a profession for your pirate, but weve added even more perks.
While we know the new Port Haven Academy and Perks will be exciting, dont forget to moooove on over to your farm and chick out the new livestock options. Now, livestock can enhence your farm and give you some eggcellent goods to harvest. Yes, we know the puns are fowl, we just cant help ourselves.
Livestock is a work in progress, so were looking for feedback on what youd like to see. Just dont forget to pet them!
The next preview window for Arcane Waters will open around 12:00pm/noon EST on October 12th and run through October 16th. Set sail with us and take our new changes out for a spin!
Since this is our last test before Early Access, we've also raised the level cap to 5!
Were sailing into another Playtest! During our last playtest we showed off the beginnings of the new perk system. This time were expanding them further with new perk trees and abilities. Look out gunners, its time to refine those skills.
Dig further into the changelog and youll notice weve added an ability to the shovel. Now you can dig for buried treasure - a requirement for any pirate worth their salt. Were also introducing the pickaxe! Once you obtain it from the mining perk tree, you can swing into action and maximize your ore harvesting.
Weve seen a lot of your feedback about our first time player experience. Weve started work on the new player experience and would like some feedback. Help us test the tutorial by creating a new character and give it a try. Let us know what you think.
If you have a SteamDeck, take the game for a spin on it. Weve spent time these last few months making sure it plays smoothly. Now you can leave home and still hit the high seas or just farm a bit while waiting for your plane.
The next preview window for Arcane Waters will open around noon EST on September 14th and run through September 18th. Set sail with us and take our new changes out for a spin.
Ahoy Arcane Wanderers! Were back again with an exciting announcement. [previewyoutube=ujOPFNhvUDQ;full][/previewyoutube]
Its time to set sail on another Playtest! During our last playtest we showed off the quest log and new questing features. Were still working on your feedback from that and the player survey, but wanted you to check out something new weve been cooking up.
One of the most common bits of feedback weve seen is regarding perks. During this playtest you can test out the initial stage of our perk system. We were inspired by constellations in the night sky which pirates would use to navigate their ships. Please let us know what you think and what direction youd like us to navigate towards.
The next preview window for Arcane Waters will open around noon EST on August 22nd and run through August 28th. Set sail with us and take our new changes out for a spin.
Our Playtest period has ended and quite a few of you have harvested potatoes and explored the seas. Thank you all for checking the game out! We'd love to hear from you. Please take the survey and let us know what you think! https://forms.gle/f8vBqaCU7H6SdUPe8 We're going to buckle down and get to work on your suggestions and feedback, especially what you send us in the survey above. The playtest might be closed now, but we plan to give you more opportunities to check out the game in the future before we release it into Early Access. Keep an eye out here, or sign up for our newsletter so you're informed the next time we open for playtesting. There's a lot of content heading your way and even some you may have missed. In fact, only 16% of you found one of our hidden secrets in Port Haven. Make sure you wishlist the game on Steam and follow us so you get updates about our progress. Don't worry, we'll continue to use Discord to chat, get feedback, and provide you with an inside look. Here was the final Leader Board for the Playtest: Top Farmer: Daboi Top Crafter: Erza Top Miner: Wagrant Top Trader: Slayer Top Sailor: Forte Thank you all for your feedback and suggestions. We're really excited you have been sailing the seas with us!
The Arcane Waters demo sailed into Steam's Next-Fest in June. Thanks to a huge influx of players and your feedback, we were able to identify a long list of ways to improve the game, including some new features.
The next preview window for Arcane Waters will open on July 28th and run through August 7th. Sail along with us and enjoy all the changes we have in store.
We're very excited to share some of the significant changes we've made to questing. See below for the results of the "Phase 1" changes to quests available during the current Playtest. We hope to gather feedback for "Phase 2" after this playtest is complete in early August.
The Big List: Questing, Combat and Loot Tweaks, Trading, and more!
Quest Log
Getting Shipshape
Combat Tweaks
Item and Loot Tweaks
UI Fixes
System Fixes
Be sure to leave your thoughts in our Feedback Forums and join the discussion on Discord.
Quest Phase 1
Our quest system is getting some love!
Get a quick taste of the Arcane Waters demo with Martin! He'll take you on one of the expeditions that you can play through with friends, check out what you can do in town and finish it off with an exciting PvP battle. Tune in Thursday June 16th, 2022 at 5pm ET/2pm PT.
Get a quick taste of the Arcane Waters demo with Martin! He'll take you on one of the expeditions that you can play through with friends, check out what you can do in town and finish it off with an exciting PvP battle. Tune in Friday June 17th, 2022 at 5pm ET/2pm PT.
Changed how outposts are built Tweaks to steam friend join feature Added a toggle in the options menu to keep the chat input focused after sending a message [6141]
Fixed incorrect owner name shown when entering private maps Changed how steam join friend feature finds friend Fixed compile error
Added additional logs for steam friend join feature Fixed incorrect owner name shown when entering private maps
Added achievement triggers for early explorer. Imported early explorer achievement icons. added null check for sea projectile sea projecitle updates updated nubis statics added nubis log fixed spam issues where clietn calls server function
updated ships to only be bought if requirements are met / added new nubis command that allow retrieval of jobs data of a user added xml translation for job type updated flagship panel to restrict using ships that does not match the sailor level and player level #6111 - typed a sentance about never deleting my alt and the delete option popped up in game (admin) - disabled UI nav helper for the characters select screen for future investiation. Added achievement triggers for early explorer.
updated elemental modifiers for skeleton tutorial monsters / updated starting abilities to include water and fire slash fixed animation of new skeleton enemies updated elemental resistance values / nerfed fire damage tick fixed elemental modifier damage calculation updated ships to only be bought if requirements are met / added new nubis command that allow retrieval of jobs data of a user
Fixed issue where purchasing ships in pvp shop wouldnt change your abilities. Fixed issue where lifeboat could move and shoot if you purchased a new ship in the pvp shop while dead. fixed bug where winning battles cause other enemy in the area to die and be marked as in combat Added log for when respawning fails. fixed boss map selection filtering forest biome no longer spawns pirate wisps, added berzerker pirate instead Changed contribute button text to donate. treasure sites now filter based on biome Added a visual for warps that lead to town
added dev build option for development builds Fixed issue where purchasing ships in pvp shop wouldnt change your abilities.
added respawn system for land enemies / fixed bug wherein enemy type variable of spawned enemies are modified when generating enemy team composition added dev build option for development builds
added respawn system for land enemies / fixed bug wherein enemy type variable of spawned enemies are modified when generating enemy team composition
updated guild alliance failed invite for server and client logs Cancel guild rank name creation when prohibited word is detected Bugfix for filter not working on guild rank Clear powerup when voyage ends Bugfix for powerup not getting cleared after vorage #5989 - Gem store updates (WIP) re added split attack cap for seamonster attacks fixed random attack radius for split attack cap fixed bug where projectile doesnt trigger splash effect Fixed issue where you would be stuck with an invisible ship if you purchased a new ship in the pvp shop while dead.
#5989 - Gem store updates (WIP) re added split attack cap for seamonster attacks
#6046 - primary secondary label and icons not pixel perfect on gem store / Store Screen UI tweaks (Item Descriptions) #6091 - Polish game icon #6025 - name overlaps #6157 - Cant read the PvP Arena kill-announcement text because its overlapping fixed bug causing null reference when choosing random enemy fighter if all spawned enemies are support types Made biome restriction not apply to pvp maps Made food refill next to warps to town added new logs for random enemy generation cleanup ability logs added treasure chest logs added retry loop for treasure chest / added null handling for friendlist animation / character screen canvas group interactable updates /
fixed bug causing null reference when choosing random enemy fighter if all spawned enemies are support types Made biome restriction not apply to pvp maps
#6157 - Cant read the PvP Arena kill-announcement text because its overlapping fixed bug causing null reference when choosing random enemy fighter if all spawned enemies are support types
#6025 - name overlaps #6157 - Cant read the PvP Arena kill-announcement text because its overlapping
#6046 - primary secondary label and icons not pixel perfect on gem store / Store Screen UI tweaks (Item Descriptions) #6091 - Polish game icon
fixed voyage tier ship bug / fixed warping to boss map bug #6046 - primary secondary label and icons not pixel perfect on gem store / Store Screen UI tweaks (Item Descriptions)
server log updates revised admin log request command set biome and difficulty logs for admin commands fixed voyage tier ship bug / fixed warping to boss map bug
#6107 - Tutorial. If you leave Gearing Up after opening chest to do Ship Combat, you cant progress in Gearing Up. 2/6 / #6111 - typed a sentance about never deleting my alt and the delete option popped up in game (admin) added new logs for investigation / updated random enemy spawner to prevent duplicate spawning / added reward support for ring/trinket/necklace
Fixed a bug when searching for characters related to steam user Added an icon to warp to town, Made close button flash when tutorial is at the last step #6107 - Tutorial. If you leave Gearing Up after opening chest to do Ship Combat, you cant progress in Gearing Up. 2/6 / #6111 - typed a sentance about never deleting my alt and the delete option popped up in game (admin)
Fix for IP address field on game user create session event Fixed a bug when searching for characters related to steam user
updated redirection logs Added steam friends tab in friends panel Fix for IP address field on game user create session event
Added additional logs for steam friend join pulled changes from main Make ability scroll switch wrap around abilities instead of ping pong behavior adding updated asset for label to project folder updating associated prefab and adjusting some transform changes in scene fix ship health bar label expanding issue [5983] Adding new crafting ingredients icons and enum entries [6124] Fix for crops icons in NPC quest panel
Fix on Mail is not included on word filtering Wrap around ability switching using mouse scroll Ability switching using mouse scroll on land combat Update mouse scroll implementation on ability switching Added additional logs for steam friend join
PvpNpcPanel info section added. Ensure that butterfly lands on a tile without water Fix butterflies that land on water Disable tab if shop has single tab available fix awkward button beside panel replace all filtered words before mail creation Fix on Mail is not included on word filtering
Added colors to player names, minimap icon for outposts PvpNpcPanel WIP
Added colors to player names, minimap icon for outposts
log updates WIP: Steam friend invite integration Added colors to player names, minimap icon for outposts
added is melee bool for ship ability hard coded melee data until web tool availability #5914 - Emotes not working for me (Removed extra command that could cause confusion) / AW Website: Improved Email Templates Page / AW Website: Adjusted Request Limiter #6010 - equipped bone sword after crafting and it still looks wooden Improvement to the World Map Spot Generation Logic PvpNpcPanel WIP - Adjusted collider on whirlpool map editor. - Added PvpNpcMapEditor script.
#6010 - equipped bone sword after crafting and it still looks wooden Improvement to the World Map Spot Generation Logic PvpNpcPanel WIP
#5914 - Emotes not working for me (Removed extra command that could cause confusion) / AW Website: Improved Email Templates Page / AW Website: Adjusted Request Limiter #6010 - equipped bone sword after crafting and it still looks wooden
hard coded melee data until web tool availability #5914 - Emotes not working for me (Removed extra command that could cause confusion) / AW Website: Improved Email Templates Page / AW Website: Adjusted Request Limiter
added queue continuation after failed map fetch added map cache clear when already existing added is melee bool for ship ability hard coded melee data until web tool availability
Small plantable tree fix pulled changes from main Alt sticking when doing screen switching pulled changes from main recommiting changes to resolve conflict issue. Prioritizing main branch changes update comment on newly implemented methods fix healing effect appearing non-stop Removed sailor count and supply room stats from ships, fixed some text alignment issues implemented prototype system for map creation queueing
fix healing effect appearing non-stop Removed sailor count and supply room stats from ships, fixed some text alignment issues
Alt sticking when doing screen switching pulled changes from main recommiting changes to resolve conflict issue. Prioritizing main branch changes update comment on newly implemented methods fix healing effect appearing non-stop
Small plantable tree fix pulled changes from main Alt sticking when doing screen switching
Added blinking and tooltip to food bar fixed scaling bug for minions fixed index issue for ability casting fixed index bug for ability Small plantable tree fix
updated ability cooldown when using major ability ability data new variables for randomizing ability buffer added new role type for autonomous minions
fixed guild creation and invite bug pulled changes from main recommiting my change prioritizing changes pulled from main apply scroll to land battle #5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Remove Client comments) / #5848 - Need to be able to see group member locations when viewing world map "M" / #5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? (Tweaks to build logic) #5958 - Wishlist error message on Title Screen could be clarified / #5959 - The Wishlist Text/Button looks a bit strange on the website - Added z-snap to map editor whirlpool. - Adjusted palette scale of map editor whirlpool. added new seamonster type for new boss minion updated logs to display for boss type monsters SeaEntities clear buffs on death. Added collider to map editor whirlpool. added ability summon variables moved summon vars from monster data into ability data - Fix for Cmd_ApplyPenalty method - Heal effect now stops correctly - Ruffian Repairs / Heal sound effect temporarily commented out added new variable for ability data Fixed POI warp blocking input events in map editor Added food supply for outposts Fixed door sorting issue, added demo tag to names, map editor tweak Fix for Ruffian Repairs ability sound effect updated seamonster system to support multiple ability, added ability that allows new sea monster boss to summon and execute submerge ability / cleanup and optimized existing functions added null handling for ship entity new function {CheckHealingAllies} adding system message when powerup is ignored Fixed powerup should not stack adding system message when powerup is ignored update food icon image removing empty pixel at the bottom and fix layout on prefab remove empty pixel at the bottom of the asset and fix layout of food prefab update ui layout of ship health update layout of ui prefab for ship health Change condition on when to accept mouse scroll ability switch update when mouse scroll ability switch is accepted cancel effect creation when sprite path is empty fix on image manager spamming log updated ability cooldown when using major ability
updated seamonster system to support multiple ability, added ability that allows new sea monster boss to summon and execute submerge ability / cleanup and optimized existing functions added null handling for ship entity new function {CheckHealingAllies}
Fix for Ruffian Repairs ability sound effect updated seamonster system to support multiple ability, added ability that allows new sea monster boss to summon and execute submerge ability / cleanup and optimized existing functions
Fixed door sorting issue, added demo tag to names, map editor tweak Fix for Ruffian Repairs ability sound effect
Added food supply for outposts Fixed door sorting issue, added demo tag to names, map editor tweak
- Fix for Cmd_ApplyPenalty method - Heal effect now stops correctly - Ruffian Repairs / Heal sound effect temporarily commented out added new variable for ability data Fixed POI warp blocking input events in map editor Added food supply for outposts
added ability summon variables moved summon vars from monster data into ability data - Fix for Cmd_ApplyPenalty method - Heal effect now stops correctly - Ruffian Repairs / Heal sound effect temporarily commented out
added new seamonster type for new boss minion updated logs to display for boss type monsters SeaEntities clear buffs on death. Added collider to map editor whirlpool. added ability summon variables
- Added z-snap to map editor whirlpool. - Adjusted palette scale of map editor whirlpool. added new seamonster type for new boss minion
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Remove Client comments) / #5848 - Need to be able to see group member locations when viewing world map "M" / #5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? (Tweaks to build logic) #5958 - Wishlist error message on Title Screen could be clarified / #5959 - The Wishlist Text/Button looks a bit strange on the website - Added z-snap to map editor whirlpool. - Adjusted palette scale of map editor whirlpool.
fixed guild creation and invite bug pulled changes from main recommiting my change prioritizing changes pulled from main apply scroll to land battle
[5707] Fixes for Ruffian Repairs sfx and Sea Harpoon FMOD event implementation fixed guild creation and invite bug
InputDebugger scroll bar now only blocks raycasts when active. Updated whirlpool in sea palette. pull changes from main Tweaks and fixes to outposts [5707] Fixes for Ruffian Repairs sfx and Sea Harpoon FMOD event implementation
Tweaks and fixes to outposts [5707] Fixes for Ruffian Repairs sfx and Sea Harpoon FMOD event implementation
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Redirect to Custom page supported, Moved logic that reads and check steamId, debug statements added) / #5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? (Moved generation logic into separate function called only during build of specific variant - Test) added logs for cancel ability button fix / updated other disconnection logs added cooldown log for on queue ability InputDebugger scroll bar now only blocks raycasts when active. Updated whirlpool in sea palette. pull changes from main Tweaks and fixes to outposts
added zabix data to enemy spawning logs added null handling for non cloud build zabix calls added area creation zabbix logs WIP: demo restriction control
updated voyage area selection based on biome / disabled shooting for ships when pvp shop is open #5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? (Testing generating World Map Spots during the build proces 2) Cleared out unused audio from Unity removed log display added Snake Fighters, adjusted volumes Made sea trips grant sailor xp
Adjusted whirlpool position in sea palette. - Fixed scroll bar not working on input debugger. - Added player facing direction to input debugger. updated voyage area selection based on biome / disabled shooting for ships when pvp shop is open
fixed enemy spawning for non forest biome voyages / added sfx triggers for harpoon ability Adjusted whirlpool position in sea palette.
Made hp and food persist between open world maps, sailing trip setup #5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Testing) / #5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? (Testing generating World Map Spots during the build process) / AW Website: Improvements / fixed enemy spawning for non forest biome voyages / added sfx triggers for harpoon ability
Added whirlpool to map editor. Made hp and food persist between open world maps, sailing trip setup
fixed speed buff sfx trigger Added whirlpool to map editor.
#5836 - Logging out takes me to endless black screen #5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Testing) Added sound effects for the Worm sea enemy fixed speed buff sfx trigger
Demo restriction fixes, changed outpost sorting, made food not deduct when standing still #5836 - Logging out takes me to endless black screen
#5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Tweak) / #5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? / Fix issue with Mouse Trail at resolution different than 100% / Added new prompt when pressing Wishlist button in invalid conditions / Fix issue with confirmation panel not disappearing after a Gem Store Steam purchase updated sailor health and pvp tooltip to display without obstruction on lower resolution screens updated pvp shop button trigger to be isolated in the button sprite instead of entire panel Demo restriction fixes, changed outpost sorting, made food not deduct when standing still
#5522 - Find upper CCU limit for smaller server size - server tick rate test #3 #5614 - Add a check for Steam Wishlist, and a one-time reward afterwards (Tweak) / #5882 - Why does this POI not show up on the world map? Do we have to manually update the world map asset every time? / Fix issue with Mouse Trail at resolution different than 100% / Added new prompt when pressing Wishlist button in invalid conditions / Fix issue with confirmation panel not disappearing after a Gem Store Steam purchase
#5522 - Find upper CCU limit for smaller server size - server tick rate test #3
respawn screen now has dim backdrop removed duplicated trigger interaction button key #5522 - Find upper CCU limit for smaller server size - server tick rate test #3
Penalties system rework respawn screen now has dim backdrop
fixed guild inventory button distortion - Simplified penalties handling, based on their type - Changes and improvements to Penalties Queue Penalties system rework
tooltip update for blank equipment in inventory panel updated sailor level gained message fixed guild inventory button distortion
fixed generic action trigger bug causing auto warp on hover tooltip update for blank equipment in inventory panel
updated ship panel and flagship panel to have warning indicator if level does not meet requirement fixed generic action trigger bug causing auto warp on hover
Added levers and sliding doors gear buff variable updates added damage boost for trinkets for ship and player combat added ship level requirements updated ship and flagship panel to support level requirement display #5522 - Find upper CCU limit for smaller server size - server tick rate test #5522 - Find upper CCU limit for smaller server size - server tick rate test #2 Merge from /main updated ship panel and flagship panel to have warning indicator if level does not meet requirement
added buff value enum to gear data - Reworking penalties queue system - Simplified mute player process Improved mute info handling by penalties queue Added levers and sliding doors
prototype trinket powerup to display in powerup panel added trinket buff value and allowed trinket buff for open world areas added buff value for ring and necklace added buff value enum to gear data
Added food mechanic to sea, wood requirement to outposts, UI adjustments prototype trinket powerup to display in powerup panel
Added food mechanic to sea, wood requirement to outposts, UI adjustments
Added dock directions, attack logic to outposts guild panel now refreshes by interval
make the ore vacuum effect more aggressive adding discord button assets in project Added dock directions, attack logic to outposts
updated land enemy in map editor to have randomize option / fixed context menu panel group&guild invite to be disabled if already established / voyage trigger popup disables on join voyage / fixed ore powerup not spawning additional ores / fixed bug in shop panel causing blueprints to render as ingredients added powerup comment pulled changes from main make the ore vacuum effect more aggressive fixed voyage panel display on warp pulled changes from main make the ore vacuum effect more aggressive
#5876 - after closing ESC menu, you have to click for input to work again updated land enemy in map editor to have randomize option / fixed context menu panel group&guild invite to be disabled if already established / voyage trigger popup disables on join voyage / fixed ore powerup not spawning additional ores / fixed bug in shop panel causing blueprints to render as ingredients
Fixed error in adventure shop Added additional error handling to GIF recording #5876 - after closing ESC menu, you have to click for input to work again
Update ore assets removing wrong ore asset and replacing it on affected prefab and re-assigning assets in scene Fixed error in adventure shop
update group panel leave button Update gold panel width to cover up the entire bottom hud buttons pulled changes from main update gold panel width to cover the entire bottom hud when enabled Set delay to 0 when npc text is clicked set delay to 0 when npc text is clicked set unimplemented buttons to not interactable pulled changes in main update ore assets removing wrong asset added to project update ore prefabs and update reference in ore manager Update ore assets removing wrong ore asset and replacing it on affected prefab and re-assigning assets in scene
added crafting data filter so that incorrect data from web tool can be filtered and captured for investigation pulled changes from main update group panel leave button
disabled bottom bar unread email icon #5614 - Add a check for Steam Wishlist, and a one-time reward afterwards
updated equipment xml system and dependencies to support blueprint versions of the ring/trinket/necklace items added new mailbox items to map editor
Moving Arcane Tools (Butler, Website) AW Website: Project refactor / AW Website: API Endpoints for rewards / AW Website: Wishlist Page AW Website: Refactors Filepaths added AW Website: Cleanup Sync Meta files Sync Meta Files added treasure logs updated logs to display biome of rewarded item updated equipment xml system and dependencies to support blueprint versions of the ring/trinket/necklace items
#5816 - my guild icon disappears in certain spots Moving Arcane Tools (Butler, Website)
#5522 - Find upper CCU limit for smaller server size - switched back to Telepathy transport, issues with KCP #5816 - my guild icon disappears in certain spots
#5522 - Find upper CCU limit for smaller server size - switched back to Telepathy transport, issues with KCP
#5522 - Find upper CCU limit for smaller server size - switched to KCP transport, added fix for max packet size #5522 - Find upper CCU limit for smaller server size - fixed null reference error
#4636 - Show better in-game names for recolors / StoreDBManager removed / Dyes/Palettes system refactored / Introduced Editor Tool to create Gem Store Items for Dyes/Palettes / #5522 - Find upper CCU limit for smaller server size - switched to KCP transport, added fix for max packet size
#4636 - Show better in-game names for recolors / StoreDBManager removed / Dyes/Palettes system refactored / Introduced Editor Tool to create Gem Store Items for Dyes/Palettes /
- Temporarily removed Sea Harpoon and Ruffian Reapairs sound effects - Added friend request sent and received sound effects - Special equip sound effect for Necklaces, Rings and Trinkets Outpost building, Fixed some objects no longer visible when moving over areas
Fixed issue where input debugger was blocking raycasts. - Sound effects for sending or receiving friend requests - Sound effect for adding a waypoint - Added a special equip sound effect for necklaces, rings and trinkets Temporarily removed Sea Harpoon and Ruffian Repairs sound effects - Temporarily removed Sea Harpoon and Ruffian Reapairs sound effects - Added friend request sent and received sound effects - Special equip sound effect for Necklaces, Rings and Trinkets
Equip ring/necklace/trinkets, ear steam achievements/ placing waypoint/ send/recieve friend request, fixed carrot drops fixed naming error Working on Sea Harpoon sound effects Moved harvest hit sound effect function call after validations Fixed issue where input debugger was blocking raycasts.
added target auto selection null logs added new combat ability trigger logs for target selection added new map special states pulled changes from main update bonus effect animation and remove rotation on end animation updated map editor and enemy manager to support new special state indicating that sea should only spawn seamonsters minor condition updates for forcing sea monster spawn for certain maps Added more tracked variables to input debugger. pulled changes from main branch update ore animation and add outline on bonus effect animation Equip ring/necklace/trinkets, ear steam achievements/ placing waypoint/ send/recieve friend request, fixed carrot drops
- Added Harpoon sea projectile type for sound effects - Replaced old harvest hit event with a new one initial implementation of cancel combat action feature : stashed for now, will revisit when feature is needed added target auto selection null logs
#5522 - Find upper CCU limit for smaller server size - switched back to telepathy transport - Added Harpoon sea projectile type for sound effects - Replaced old harvest hit event with a new one
add bonus effect and update spawning of ore, adding effects on spawned bonus ore and delaying the spawn #5522 - Find upper CCU limit for smaller server size - switched from telepathy to kcp transport #5522 - Find upper CCU limit for smaller server size - switched back to telepathy transport
- Fixed issue where movement input would be permanently disabled if you switched application focus and moved from a land area to a sea area. - Expanded the input debugger with more tracked variables. Adding bonus effect prefab and asset to project Update ore asset and add outline material update ore mine effect adding outline and bonus effects add bonus spawn and delay bonus ore spawn add bonus effects to prefab manager update ore prefab reconnect reference of prefabs and assets to scene add bonus effect and update spawning of ore, adding effects on spawned bonus ore and delaying the spawn
- Restored Ruffian Repairs sound effect code - Cleared D logs for sound effects in ShipEntity - Fixed issue where movement input would be permanently disabled if you switched application focus and moved from a land area to a sea area. - Expanded the input debugger with more tracked variables.
- Added door sound effect when leaving an interior area - Preloading FMOD banks - Restored Ruffian Repairs sound effect code - Cleared D logs for sound effects in ShipEntity
Update voyage group layout and change hierarchy in scene - Added door sound effect when leaving an interior area - Preloading FMOD banks
pulled changes from main branch pulled changes from main Fixed issue where sailors health bar wouldnt scale for ships above 1800 health. pulled changes from main Sea harpoons now keep attached entities aggroed. Update Icon placement in scene pulled changes from main branch update guild icon layout and placement in scene Update voyage panel and update scene hierarchy of voyage group prefab update scene hierarchy of voyage group prefab object Update voyage group layout and change hierarchy in scene
#5790 - Check for when Steam login is down pulled changes from main branch
updated pet system logic for stationary npc petting #5790 - Check for when Steam login is down
updated gui of new voyage trigger popup Add confirmation screen before user can kick a guild member or appoint new guild leader update guild icon placement and layout settings in guild panel #5808 - I placed a waypoint, but dont see it when I press "M" / #5819 - waypoint spawned in the wrong world map section
#5798 - http errors in client log / Other tweaks imported new icons : quest item / trinket / ring / necklaces
#5818 - emotes seem to play well only locally #5798 - http errors in client log / Other tweaks
removed warning logs for enemy spawn #5818 - emotes seem to play well only locally
updated sea monster spawning filters in open world maps removed warning logs for enemy spawn
Improvements to object state editor fixed open world ally system / updated guild system, fixed invites added crafting filter for only active items / updated crafting panel to display craftable ingredients&crops when its always available / updated xml manager to filter out inactive craftables updated sea monster spawning filters in open world maps
added new crafting item variable Fixed shortcut selection visual incorrectly applied Improvements to object state editor
- Fixed issue where player names werent showing above their ships. - Fixed issue where blocked text was appearing when using the heal ability. added new crafting item variable
updated crafting system to support crafting crops/ingredients / fixed bugs related to fetching required items - Fixed issue where player names werent showing above their ships. - Fixed issue where blocked text was appearing when using the heal ability.
fixed blueprint highlight in crafting panel Restricted pvp biomes for demo users updated crafting system to support crafting crops/ingredients / fixed bugs related to fetching required items
Fixed an issue when creating new users added admin command to reward admin with quest items / updated rpc manager null reference for quest stat added new nubis command for item fetch Changes to gif recording item crop in crafting panel support fixed blueprint highlight in crafting panel
Fix map text outline that is having issue on a certain characters pull changes from /main Add show heal text to option Implement heal effect to ship and move heal effect trigger to sea entity - Added input debugger. - Added admin command to enable / disable input debugger. pulled changes from /main Update heal effect asset, implement new heal effect animation and add show heal text option Fixed an issue when creating new users
WIP: varying state objects Create new Font asset for text mesh pro to replace the old font asset that dont include some letters and numbers Fix map text outline that is having issue on a certain characters
updated enemy spawning to exclude invalid type / removed admin log for enemy death WIP: varying state objects
Adjusted demo user logic updated equipping items to have level requirements updated enemy spawning to exclude invalid type / removed admin log for enemy death
- Added purchase sound effect when buying a ship - Added a sound effect for curtains open and close actions Fixed missing warp issue where player sometimes couldnt load into custom guild farms or houses. updated crafting panel to support displaying blueprint item requirements for craftable ingredients Adjusted demo user logic
#5571 - Some dyes are in the store twice, some just appear to be (primary/secondary) / Gem Store UI Tweaks - Added purchase sound effect when buying a ship - Added a sound effect for curtains open and close actions
updated battler death conditions to wait for battle position snap Fixed item cells not receiving events updated crafting panel to support category filters added level requirement to equipment stats
fixed voyage gui bugs / updated warning panel updated battler death conditions to wait for battle position snap
updated voyage gui popup visuals fixed voyage gui bugs / updated warning panel
Added demo account restrictions, Added a small black box around item count, Fixed GIF resolution slider direction, Increased stair effector updated guild invites to be sent across servers Block movement input when loading screen is still enabled block movement input when loading screen is still enabled updated voyage gui popup visuals
imported new achievement icons added combat notifications and logs to see where the death delay was triggered updated isAttacking condition for animation freeze fix Added demo account restrictions, Added a small black box around item count, Fixed GIF resolution slider direction, Increased stair effector
- Fixed issue where in guild farms and houses, the name displayed would be Unknowns Guild Map etc. - Fixed issue where guild panel would remain up after selecting a guild map layout. fixed bugs related to npc quests in port haven imported new achievement icons
Dont load sprite in imagemanager when passed an empty sprite path. Fixed issue where sprites werent being assigned to buff effects. pulled update changes in /main retracting changes to remove FMOD Cache in changes pulled changes from /main add heal effect prefab to project and implement the effect on player ship entity removed spam logs / updated battle bars to reflect tick damages from burn and poison Moved null or empty sprite path check to image manager. #5724 - Allow clicking a waypoint in-scene to remove it / #5727 - Waypoint sprite should be an in-game object with Z position Tweaked pose for the sitting emote #5709 - map icons interfere with tile selection if moused over directly / Code Refactorings #5723 - Waypoint icon makes chat rows large on smaller font sizes #5587 - icons for places on map shouldnt overlap (port haven, forest voyage) #5722 - If money and/or items are taken from automated mail, like auction mails, dont require delete confirmation - Fixed issue where in guild farms and houses, the name displayed would be Unknowns Guild Map etc. - Fixed issue where guild panel would remain up after selecting a guild map layout. fixed bugs related to npc quests in port haven imported new achievement icons added combat notifications and logs to see where the death delay was triggered
#5587 - icons for places on map shouldnt overlap (port haven, forest voyage) #5722 - If money and/or items are taken from automated mail, like auction mails, dont require delete confirmation
removed spam logs / updated battle bars to reflect tick damages from burn and poison Moved null or empty sprite path check to image manager.
[5680] Fixes and improvements to background music and ambience FMOD events #5338 - now stuck in house on chair. Could be lag my end. ... and now free! fixed nubis direct that retrieves user inventory, fixed bug wherein equipped inventory filter didnt consider the new gear items w/c causes equipped to display in unequipped panel
updated relevant scripts to support loading xml content for each new gear pulled changes from /main Update mouse scroll implementation of ship ability switching added new gear items as part of inventory bundle content fetching in nubis initial setup for empty equipment icons / added null handling for clearing new gear item cell / fixed missing reference for both player character and character info section
Added timing log messages. updated relevant scripts to support loading xml content for each new gear
#5694 - Control Server Job doesnt update the "stop_datetime" column Added timing log messages.
added empty equipment icons / updated inventory panel and user info panel to display character stack along with the 3 new gear slots / cached new empty equipment to xml manager #5694 - Control Server Job doesnt update the "stop_datetime" column
initial setup for new major feature gears: {rings/trinkets/necklaces} Added guild inventory feature heal effect assets discard changes some unintended files where included pulling changes from /main pulling changes from /main updated new gear items to be supported by dbmain content retrieval and xml server/client serialization & deserialization fixed missing ) created placeholder assets for new gear {trinket/necklace/ring} pulled changes from /main added empty equipment icons / updated inventory panel and user info panel to display character stack along with the 3 new gear slots / cached new empty equipment to xml manager
fixed bug causing null instance reference for client initial setup for aoe client broadcast sfx initial setup for new major feature gears: {rings/trinkets/necklaces}
Updated custom guild map system message. - Sea harpoon rope now flashes white when under stress, instead of alpha fading. - Modified color flash shader to support texture tilling. - Fixed possible null reference error when harpoons did not hit an enemy. initial setup for biome based background music trigger fixed bug causing null instance reference for client
#5653 - Rework guild permissions screen #5374 - Any chance characters can sit on the ground? (Added North-Facing Sitting Emote) Updated custom guild map system message.
add mouse scroll to switch in between abilities of ship pulled changes from /main Add Harpoon icon to project resource folder under ship abilities #5653 - Rework guild permissions screen
#2617 - Clearer profile page in Support Tool Update comment to address code review comments pulled changes from /main add mouse scroll to switch in between abilities of ship
Added isEnabled to Crafting serializable class Add mouse scroll to input action update scroll sensitivity in ship prefab add implementation of mouse scroll to ship script update input master pulled changes from /main Adding Harpoon Icon to resource folder ship abilities removing changes and moving change to other branch for proper commiting of changes Adding harpoon to resource folder ship abilities #2617 - Clearer profile page in Support Tool
Added sound effect for waterfall secret Added isEnabled to Crafting serializable class
Added more settings to GIF replays Added sound effect for waterfall secret
created new ability list syncvar for bot ships / updated all bot generator scripts to assign complete ability list to the bot ships updated bot ship attack conditions to randomize ability between the new sync list abilities / fixed bug causing other projectiles with statuses to fail triggering on collision status updated normal attack randomized value removed if condition for logs Made visit button grey out if target hasnt picked his house/farm maps Fixed slider handle position when only 1 item is available Tweaked auction layout, added an outline to tree plant indicator, added new prop icons Plyr dual death, curtain sound, adjustments Added more settings to GIF replays
- Implemented custom guild houses. - Fixed issue where players werent receiving a message when trying to enter their guild map, with their leader not having chosen a layout. - Added placeholder custom guild houses and icons, copied from custom user houses. updated crafting panel to unlock all crafting ingredients for users created new ability list syncvar for bot ships / updated all bot generator scripts to assign complete ability list to the bot ships updated bot ship attack conditions to randomize ability between the new sync list abilities / fixed bug causing other projectiles with statuses to fail triggering on collision status
updated ingot/essence frames pulled changes from /main pulled update from /main Guild Icon is not centered pulled changes from /main - Implemented custom guild houses. - Fixed issue where players werent receiving a message when trying to enter their guild map, with their leader not having chosen a layout. - Added placeholder custom guild houses and icons, copied from custom user houses.
Reworked props to behave like regular items fixed bug causing translation of ingredient blueprints to fail updated crafting to trigger load blockers while processing / removed spam logs imported new ingredients (ingots and essences) fixed script error after renaming enum updated border icons for new items pulling updates from /main fix guild icon not centered pulled changes from /main updated ingot/essence frames
sound adjustments added nubis white list for fetching ingredients Reworked props to behave like regular items
removed old deprecated scripts related to blueprint prefixes / updated blueprint script, added new support for ingredients updated inventory panel and crafting panel to support new ingredient blueprints fixed typo
removed old deprecated scripts related to blueprint prefixes / updated blueprint script, added new support for ingredients
Added tree cutter FMOD event #5374 - Any chance characters can sit on the ground? Added sound effect for PvP Shop purchases removed old deprecated scripts related to blueprint prefixes / updated blueprint script, added new support for ingredients
updated wisp sprite sheets to prevent death anim loop updated enemy script to prevent redundant anim trigger Made crops into regular items Added tree cutter FMOD event
fixed broken sprite sheets / added condition for battler to wait for action to end before triggering death animation waterfall secret updated wisp sprite sheets to prevent death anim loop
updated next and previous page for visit panel friend list if friend count exceeds page count updated guild rank to allow kicking of anyone if rank is 0 (owner of the guild) bot ship biome based spawning is now integrated, updated conditions so that enemy xml data does not conflict with similar ship variants fixed generic action trigger scaling of fade out/in / added new gui canvas that will display voyage trigger button minor tweak for action trigger scale #5638 - Create flag icon for Waypoints Imported updated farm map icons Imported guild map icons. #5676 - Need to make waypoints more obviously clickable in chat - Added EntityLagMonitor. - Added Util function to get collision layermask. - Added admin command to enable / disable lag monitor. fixed broken sprite sheets / added condition for battler to wait for action to end before triggering death animation
fixed bug causing kicked user to have their icon shown while kicker no longer has guild icon / added context menu panel logs when attempting to invite user to guild updated window prefabs to switch sprites based on biome fixed my network manager scene reference for long window cover net object reference update for unity scene updated next and previous page for visit panel friend list if friend count exceeds page count
Fixed issue where players creating a guild didnt have their permissions value set. A pair of entities can now only have one harpoon joining them. fixed generic action trigger assets / removed old logs / setup player ship to clear powersups on world maps fixed bug causing kicked user to have their icon shown while kicker no longer has guild icon / added context menu panel logs when attempting to invite user to guild
Fixed a niche issue causing crop plots to not reappear after harvesting. Fixed issue where players creating a guild didnt have their permissions value set.
Implemented new stair tiles Fixed a niche issue causing crop plots to not reappear after harvesting.
Fixed issue where players wouldnt be sent back to the starting town when loading back into pvp maps. Implemented new stair tiles
#5386 - Implement lat/lon coordinates ( Extended range of geo coords, tweaked display strings for geo coords ) / Introduced support for extra info in ChatInfo #5679 - could we tag someone in waves? /wave @name? Fixed issue where players wouldnt be sent back to the starting town when loading back into pvp maps.
Update initial value of friend list UI changing it to 0 instead of 100 Change the tutorial panel order in Canvas - GUI . move the tutorial on the bottom part to avoid showing on top of other popup screens Change the tutorial panel order in Canvas - GUI . move the tutorial on the bottom part to avoid showing on top of other popup screens #5386 - Implement lat/lon coordinates ( Extended range of geo coords, tweaked display strings for geo coords ) / Introduced support for extra info in ChatInfo
adding 2 frames to the existing wave animation Pulling changes from the /main branch Update initial value of friend list UI changing it to 0 instead of 100 Change the tutorial panel order in Canvas - GUI . move the tutorial on the bottom part to avoid showing on top of other popup screens Update initial value of friend list UI changing it to 0 instead of 100 Update initial value of friend list UI changing it to 0 instead of 100
#5448 - Add support for Steam crossover promotion reward Pulling changes from /main adding 2 frames to the existing wave animation
#5608 - Highlighting text in the chat input panel isnt really visible on a Mac Changed highlight color to yellow #5448 - Add support for Steam crossover promotion reward
#5686 - [Auto bug] Chat input is blocked Disabled auto bug creation #5608 - Highlighting text in the chat input panel isnt really visible on a Mac Changed highlight color to yellow
Fix bug on character can be deleted even inputing the wrong confirmation input. > Change how the button is being toggled. Remove the if statement because current implementation will not toggle the interactable settings to false after turning it to true once input is satisfied. Adding 2 frames on the existing wave animation #5686 - [Auto bug] Chat input is blocked Disabled auto bug creation
Tree cutter, adjustments Fix bug on character can be deleted even inputting the wrong confirmation input. > Change how the button is being toggled. Remove the if statement because current implementation will not toggle the interactable settings to false after turning it to true once input is satisfied. Fix bug on character can be deleted even inputing the wrong confirmation input. > Change how the button is being toggled. Remove the if statement because current implementation will not toggle the interactable settings to false after turning it to true once input is satisfied.
Fixed issue where planting indicators didnt show up on guild maps. fixed voyage leader icon bug
#5621 - Some settings in the Options panel have no mouseover tooltip explaining them - Added click sound effect to Discovery Panel button - Added Sea Mine explosion sound effect - Removed Ruffian Repairs sound effects references Chat filter edits. Fixed issue where planting indicators didnt show up on guild maps.
added seamine explosions, adjustments discovery, volume adjustments for plat test #5621 - Some settings in the Options panel have no mouseover tooltip explaining them
updated respawn and option panel go home to respawn in home town biome updated how voyage group leader is registered via group creatior updated voyage cell leader icon condition removed redundant voyage group leader index checker added seamine explosions, adjustments
Added FMOD event to discoveries Removed Debug.Log from Discovery - Added logs to respawn screen. - Increased spawn invulnerability duration. Added Ruffian Repairs FMOD event updated respawn and option panel go home to respawn in home town biome
generic action trigger offset Added FMOD event to discoveries
updated voyage gui to display custom text above the button trigger generic action trigger offset
updated generic action trigger to be gui button click based instead of collision based trigger / imported new voyage assets that have separate button updated generic action trigger prefab updated voyage gui to display custom text above the button trigger
Added FMOD event for opening cloth doors updated generic action trigger to be gui button click based instead of collision based trigger / imported new voyage assets that have separate button
#5615 - shift key triggers both run and copy coodinates action (Now alt key) fixed character screen masking bug for guild icon #5469 - Make deleted character appearance more understandable in character select screen Added a sound effect for Berzerkers Call Active, sea ability with ID 43 Added FMOD event for opening cloth doors
updated voyage sprite settings and scaling for pixelization issue fix updated prefab scale updated generic action trigger to be canvas image based instead of sprite render based #5615 - shift key triggers both run and copy coodinates action (Now alt key)
- Fixed a number of issues related to farming permissions on guild maps. - Ensured a server-side check happens before creating crop projectiles. - Made crop projectiles work on guild maps with multiple players.
reverted redirection handling for open world warping - Added fire cannonball splash sound - Added more Sea Ability types for sound effects - Discovery FMOD event initial setup added new map special type updated relevant scripts to support new map special type "world map" instead of using pvpArena for world maps #5596 - Need mouse tooltip when hovering over map icons log updates Changed spawn invulnerability duration to 15 seconds. #5631 - My minimap is bugged after clicking a waypoint Fixed background music for open world areas - Fixed a number of issues related to farming permissions on guild maps. - Ensured a server-side check happens before creating crop projectiles. - Made crop projectiles work on guild maps with multiple players.
added new admin command that allows changing of guild names add admin command to swap between server ports / fixed missing network object prefab reverted redirection handling for open world warping
fixed bug causing battle ability ui panel to not show up for consecutive battles added god mode damage amplifier for ship updated player icon in ship bar to be centered when guild icon is disabled Flamming cannon miss shots added new admin command that allows changing of guild names
- Taking 0 damage will no longer count as entering combat. - Cleaned up unnecessary calls of noteAttacker. resetup interactable box reference assigned missing reference fixed bug causing battle ability ui panel to not show up for consecutive battles
#5437 - Chat notification for friend requests should be a different color Debugging Steam Wishlist Download (test) #5647 - [Auto bug] Chat input is blocked - added extra check to fix the problem #5616 - Can we remove /e part from emotes, and just make them /wave, /dance, etc? /e could list the emotes - Taking 0 damage will no longer count as entering combat. - Cleaned up unnecessary calls of noteAttacker.
Sound effect for the interactable box #5437 - Chat notification for friend requests should be a different color Debugging Steam Wishlist Download (test)
- Implemented new sea mine fmod event - Fixes for background music and ambience sounds transitions Added rpc method for playing sea mines sound effect Sound effect for the interactable box
Added plantable bushes, seedbags, small changes to plantables Fixed shortcut icon not updating after coloring a weapon - Implemented new sea mine fmod event - Fixes for background music and ambience sounds transitions
New SeaMine, Discoverys, etc. For Cloud Build Testing: Implemented fix for segregated server issues causing voyage members to split up / added new admin logs Added ?movable box? hits and slides Added plantable bushes, seedbags, small changes to plantables
Added temp map icon for guild map 3. Fixed issue where you couldnt plant trees on custom guild maps. New SeaMine, Discoverys, etc.
#5583 - after deleting my third character, coudnt create a new one while I could still recover the deleted one. #5580 - The music volume box is still highlighted by controller GUI in the Options panel - ui navigation controller is skips Update tick when chat input is in the focus Added temp map icon for guild map 3.
updated expandable bounds for cloud objects before they are recycled in the map Fixed a small error, replaced stone head sprite disabled ore reset for guild maps disabled ore respawn for POI setup biome based filters for enemy spawning fixed bug causing players to see other players as enemies in town / added admin command who that displays connected players to the server Updated GIF recording to be more efficient, more resolution options updated rpc function parameters to keep track of the voyage leader to prevent duplicated voyage leader icon #5583 - after deleting my third character, coudnt create a new one while I could still recover the deleted one.
removed initial biome in list variable updated expandable bounds for cloud objects before they are recycled in the map
updated powerups to clear when dying in treasure site updated botships to have options to be friendly to players / added admin command to support spawning friendly bot ships / fixed collision triggers between enemy and player cannonball if botship is friendly Fixed dropped wood not being picked up correctly on client setup spawned friendly ships to be privateers updated botship friendly behavior: isEnemy isAlly condition now allows bot ships to fight each other if they have different guilds removed initial biome in list variable
Updated tree chopping VFX updated powerups to clear when dying in treasure site
updated proximity of animal petting Updated tree chopping VFX
attached crate vfx to effect manager added biomes to sea monster data added new guild invite logs updated proximity of animal petting
#5574 - Text/fields inside keybindings panel can overlap framing #5580 - The music volume box is still highlighted by controller GUI in the Options panel Added simple function for downloading the players steam wishlist for testing attached crate vfx to effect manager
fixed battle selection when queued target dies WIP: plantable tree chopping effects Small changed to discoveries #5574 - Text/fields inside keybindings panel can overlap framing
guild alliance invites now target the guild leader updated world map warping to display different message when warping from world_map compared to pvp arenas fixed battle selection when queued target dies
voyage update: warping to open world map as admin now warps instantly instead of 10 sec timer voyage update: quitting voyage group in pvp open seas no longer forces user back to town guild alliance invites now target the guild leader
#5609 - Create a "/wave" alias for "/greet" voyage update: warping to open world map as admin now warps instantly instead of 10 sec timer voyage update: quitting voyage group in pvp open seas no longer forces user back to town
updated pvp state to have tooltip that explains the toggling leaderboards panel update updated bottom chat panel to display leaderboards button #5609 - Create a "/wave" alias for "/greet"
updated badge assets / updated leaderboards to include total badges earned file path autogenerated assets pirate badge asset update updated players to have additional rewards when they have their pvp enabled in open world maps / updated layout of pvp gui alliance announcement is now broadcasted to all members updated pvp state to have tooltip that explains the toggling
#5386 - Implement lat/lon coordinates updated badge assets / updated leaderboards to include total badges earned
#5578 - When trying to create a character with a taken name, the popup panel box is hidden behind the character box - added fix to automatically move confirmation and notice screen to the top layer on screens show #5386 - Implement lat/lon coordinates
#5573 - Spelling error on keybindings panel, "Shotcuts" #5578 - When trying to create a character with a taken name, the popup panel box is hidden behind the character box - added fix to automatically move confirmation and notice screen to the top layer on screens show
Missed in last commit #5579 - Confirm panel behind character creation panel #5578 - When trying to create a character with a taken name, the popup panel box is hidden behind the character box #5610 - are you sure you want to exit the game panel behind options panel #5568 - exit confirmation comes behind esc panel #5573 - Spelling error on keybindings panel, "Shotcuts"
Implemented variable state configuration panel in map editor, Added 500 new NFTs ahead of next weeks Early Access release Missed in last commit
initial revision of quest dialogue system related to quest node id reference using assigned node id instead of indexes Implemented variable state configuration panel in map editor, Added 500 new NFTs ahead of next weeks Early Access release
removed test logs initial revision of quest dialogue system related to quest node id reference using assigned node id instead of indexes
updated guild rank info to assign data within null checks added quest item logs in inventory panel added server logs for badge item generation removed test logs
updated guild rank info to assign data within null checks
updated sea entity death try catch logs updated options panel layout to support new toggle - Support farming in custom guild maps. - Added new database crop fetching method so crops can be fetched by guild id. - Added temp minimap icons for new custom guild map layouts. updated guild panel to preserve aspect ratio of guild sigil in both guild panel default and guild alliance preview panel / updated restrictions for alliance for only owners and ranked members updated silver reward conditions
Error fix for stress testing updated sea entity death try catch logs updated options panel layout to support new toggle - Support farming in custom guild maps. - Added new database crop fetching method so crops can be fetched by guild id. - Added temp minimap icons for new custom guild map layouts. updated guild panel to preserve aspect ratio of guild sigil in both guild panel default and guild alliance preview panel / updated restrictions for alliance for only owners and ranked members
Updated art for whale and discovery background Fixed discovery icon jittering in minimap Made ready to harvest not shown on other peoples trees Error fix for stress testing
updated world map conditions to now support multiple instances when max count is met removed hard coded max player cap Updated art for whale and discovery background
updated world map conditions to now support multiple instances when max count is met
fixed port redirection error - Fixed issue where remote clients would play a landing sound when bouncing on multiple webs. - Fixed issue where remote clients would play a jumping sound when bouncing on webs. removed duplicated chat line button interaction / cleanup logs and finalized broadcasted context menu panel request updated world map conditions to now support multiple instances when max count is met
"open world" variables changed into "world map" fixed port redirection error - Fixed issue where remote clients would play a landing sound when bouncing on multiple webs. - Fixed issue where remote clients would play a jumping sound when bouncing on webs.
added context menu communication to be received by the requested user Added instance destruction to end of open world testing. pvp arena filtering updated context menu panel handling for users within the server and the ones across different server "open world" variables changed into "world map"
#5561 - chat window showing over autocompletes [4636] Using palettes display name - Using a dictionary to reference display names, directly - New PaletteSwapManager.getPalettesDisplayName() method that replaces names trimming and formatting added context menu communication to be received by the requested user Added instance destruction to end of open world testing.
updated global context menu request to go through rpc comand added filter to receiving server for context menu panel Version 1 of GIF replays #5561 - chat window showing over autocompletes
updated global context menu request to go through rpc comand added filter to receiving server for context menu panel
initial setup for context menu panel for users in different servers updated global context menu request to go through rpc comand
cleanup test logs [5537] Web bounce sound now plays for all clients removed instance manager logs initial setup for context menu panel for users in different servers
added open world instance area filter cleanup test logs
added admin logs for voyage group per server added open world instance area filter
added instance manager instance generation logs for review added admin logs for voyage group per server
updated voyage logs added instance manager instance generation logs for review
Fixed issues when dividing longs in PerformanceUtil. If users are in a custom guild map while leaving their guild or being kicked from it, they will be sent back to town. Fixed issue with PerformanceUtil ram measuring calculation. added new logs to review duplicated voyage instances added voyage log null handling
If users are in a custom guild map while leaving their guild or being kicked from it, they will be sent back to town. Fixed issue with PerformanceUtil ram measuring calculation.
[5546] Added null validations for jump landing sound effects #5519 - icon buttons in guild panel need tooltips or something #5435 - Show hover tooltip with active player names in Options panel Censor adjustments added logs for voyage investigation tooltip fix for pvp shop abilities / updated logs for can user stay in voyage Fixed issues when dividing longs in PerformanceUtil. If users are in a custom guild map while leaving their guild or being kicked from it, they will be sent back to town.
added logs for voyage investigation tooltip fix for pvp shop abilities / updated logs for can user stay in voyage
#5258 - Show open-world exploration progress [5551] Fix for water checker and footsteps detect position
GIF replay system #5258 - Show open-world exploration progress
added new logs for context menu panel and admin command for popup menu investigation GIF replay system
#5468 - Only show controller selection GUI if controller is detected? Fix for Horror Poison Bomb FMOD event added new logs for context menu panel and admin command for popup menu investigation
added null handling for guild info being fetched for guilds that have been deleted fixed interaction bug causing server side errors fixed pvp shop panel null reference fixed missing reference for interact hit vfx fixed null issues and removed spam logs #5468 - Only show controller selection GUI if controller is detected?
moved pirate badges to diff folder setup interactable vfx and updated directory of prefabs interactable objects now has spawns hit vfx and dust particles updated pvp open world badge sprites updated reward item spawning scale and assignment added null handling for guild info being fetched for guilds that have been deleted
Fixed issue where harpoon rope could be left over after one or more of the connected entities is gone. imported badges and interactable object assets bade asset update moved pirate badges to diff folder
Added more logs to zabbix ram measuring. Fixed issue where harpoon rope could be left over after one or more of the connected entities is gone.
Changed data type of variables storing ram amount from int to long. Added more logs to zabbix ram measuring.
#5421 - if youre moving and client loses focus, you stay moving in that direction, even on refocus and key input Fixed issue where two harpoon sprites were showing. Changed data type of variables storing ram amount from int to long.
WIP: GIF recording Fixed spider web issue Removed distance requirement on discoveries, fixed ship ripple Z fighting with ripples updated how voyage sprite animation is displayed, setup fade in and fadeout system to make seemless transition effect [5504] Discovery panel now shows correct description #5421 - if youre moving and client loses focus, you stay moving in that direction, even on refocus and key input
setup voyage warping to display new sprite asset based on biome WIP: GIF recording
pvp shops now display the abilities of each ship and will show tooltip on hover added box interaction logs / updated the tooltip ability description display setup voyage warping to display new sprite asset based on biome
pvp shops now display the abilities of each ship and will show tooltip on hover
added ping based object interaction delay updated box interaction force from 500 to 2000 pvp shops now display the abilities of each ship and will show tooltip on hover
fixed guild ally panel close functionality Fixed some customisation issues with guild maps. - Fixes for door sound effects - Fixes for water checker Fixes for footsteps sounds in Interior areas Merge from [5467] - SoundEffectManager code cleanup - Implemented sound effects for Horror Boss attacks Fixed SoundEffectManager.createEventInstance method #5415 - Character creation coming up after logging in #5516 - Wrong behavior on character creation screen Updated PerformanceUtil to fetch zabbix data through web requests. updated context menu panel, removed server dependency Fixed order error in PerformanceUtil setupZabbixWebRequest. respawn screen updates to show go home on pvp open world death added sea entity death null entity checker added on death null handling / added class generation if null for damage record split silver rewards equally when killing a sea entity instead of based on damage inflicted removed redundant logs / added null handling / fixed bug causing pvp open world player ships to be set to caravel updated version display offset to prevent conflict between pvp state and game version scene reference assignment / fixed error for player ship ability log #5416 - Logout does not return to character screen, stuck on black screen fixed host mode bug where ships cant attack updated guild invite to be rejected if already in guild / guild invite now has cooldown guild ally content now refreshes on guild alliance establishment and removal updated guild alliance to have auto ignore option in options panel, inviter will receive notification that invited user is auto rejecting invites updated players to refresh pvp state when creating/joining/leaving guilds / added new disabled pvp state icon in top right panel if user has no guild updated scaling of pvp state indicators fixed bug wherein sailors do not reflect real time in sailors panel when purchasing ships in voyages, updated guild alliance to reflect realtime in the open world pvp targeting system added confirmation popup when deleting guild alliance before proceeding to CMD function trigger #5417 - Character name taken appears behind other panels #5520 - Character can be created with duplicate name from the deleted characters added ping based object interaction delay
fixed bug wherein sailors do not reflect real time in sailors panel when purchasing ships in voyages, updated guild alliance to reflect realtime in the open world pvp targeting system added confirmation popup when deleting guild alliance before proceeding to CMD function trigger
updated guild invite to be rejected if already in guild / guild invite now has cooldown guild ally content now refreshes on guild alliance establishment and removal updated guild alliance to have auto ignore option in options panel, inviter will receive notification that invited user is auto rejecting invites updated players to refresh pvp state when creating/joining/leaving guilds / added new disabled pvp state icon in top right panel if user has no guild updated scaling of pvp state indicators fixed bug wherein sailors do not reflect real time in sailors panel when purchasing ships in voyages,
updated guild invite to be rejected if already in guild / guild invite now has cooldown
#5416 - Logout does not return to character screen, stuck on black screen fixed host mode bug where ships cant attack
scene reference assignment / fixed error for player ship ability log #5416 - Logout does not return to character screen, stuck on black screen
removed redundant logs / added null handling / fixed bug causing pvp open world player ships to be set to caravel updated version display offset to prevent conflict between pvp state and game version scene reference assignment / fixed error for player ship ability log
respawn screen updates to show go home on pvp open world death added sea entity death null entity checker added on death null handling / added class generation if null for damage record split silver rewards equally when killing a sea entity instead of based on damage inflicted removed redundant logs / added null handling / fixed bug causing pvp open world player ships to be set to caravel
updated context menu panel, removed server dependency Fixed order error in PerformanceUtil setupZabbixWebRequest.
Updated PerformanceUtil to fetch zabbix data through web requests. updated context menu panel, removed server dependency
#5516 - Wrong behavior on character creation screen Updated PerformanceUtil to fetch zabbix data through web requests.
#5415 - Character creation coming up after logging in #5516 - Wrong behavior on character creation screen
Fixed SoundEffectManager.createEventInstance method #5415 - Character creation coming up after logging in
- SoundEffectManager code cleanup - Implemented sound effects for Horror Boss attacks Fixed SoundEffectManager.createEventInstance method
Merge from [5467] - SoundEffectManager code cleanup - Implemented sound effects for Horror Boss attacks
added layout dest, tutorial step, FS farming zone, web spring, reef giant Implementing dragging of items from shortcut bar updated serialization for guild info #5259 - Re-run server performance stress tests with 500 and 1000 CCU - enabled land maps for auto warp mode updated processing of guild ally info in rpc manager updated conditions for serialization fixed guild ally panel close functionality Fixed some customisation issues with guild maps. - Fixes for door sound effects - Fixes for water checker Fixes for footsteps sounds in Interior areas Merge from [5467]
initial implementation of guild alliances changed visuals of simulated interactable ball added layout dest, tutorial step, FS farming zone, web spring, reef giant
Using TileAttributes system to detect water tiles initial implementation of guild alliances
#4802 - Create "/admin" command to test server performance of open world maps - added c# api to get zabbix data Clean up ore names and descriptions Fixed not being able to place objects in guild maps. #5413 - Ships are not visible and not moving for AUTO_WARP + AUTO_MOVE options in the batch mode - added caching for CommandCodes updated reward system to reward users badges if killing a ship in open world pvp prefab reference setup Using TileAttributes system to detect water tiles
Fixed cannonball water, added Berserker call, reef giant Added more direction for land effectors Fixed window rendered in front of player Fixed routing issues #4802 - Create "/admin" command to test server performance of open world maps - added c# api to get zabbix data
updated pvp system to cache pvp state through db main, pvp can only be toggled in town now / disabled pvp system for users with no guild / filter pvp system to only use guild wars Updates tree placement indicator Updated discovery mist Fixed cannonball water, added Berserker call, reef giant Added more direction for land effectors
updated pvp system to cache pvp state through db main, pvp can only be toggled in town now / disabled pvp system for users with no guild / filter pvp system to only use guild wars
updated voyage panel assets Custom guild map support. Fixed incorrect text announcement for pvp events, incorrect map saving from details panel sprite sheet update / updated reward system to split total silver reward based on damage inflicted voyage group stats class import updated sprite conditions for player ships for stress testing Fixed players missing chat messages when redirected to another server during a warp [4788] - Updated GuildInfo constructor to include guildMapBaseId. - Fixed some incorrect references to GuildInfo objects. fixed chest loop animation bug / removed respawn panel for POI maps Sea harpoon prefab adjustments. Removed gldMapBaseId from users table, and references to it. Fixed issues with warping into a custom guild map. updated sfx to be only played when equipping weapons instead of initialization Implemented the whale Added colliders to river rocks Added a highlight before planting a tree fixed issue related to stress testing of player ship movement and rendering set auto move condition for sprite coroutine code cleanup updated how interaction animation is triggered across network for interactable objcts updated pvp system to cache pvp state through db main, pvp can only be toggled in town now / disabled pvp system for users with no guild / filter pvp system to only use guild wars
updated how interaction animation is triggered across network for interactable objcts
fixed issue related to stress testing of player ship movement and rendering set auto move condition for sprite coroutine code cleanup updated how interaction animation is triggered across network for interactable objcts
Implemented the whale Added colliders to river rocks Added a highlight before planting a tree fixed issue related to stress testing of player ship movement and rendering
updated sfx to be only played when equipping weapons instead of initialization Implemented the whale
Fixed issues with warping into a custom guild map. updated sfx to be only played when equipping weapons instead of initialization
Sea harpoon prefab adjustments. Removed gldMapBaseId from users table, and references to it. Fixed issues with warping into a custom guild map.
- Updated GuildInfo constructor to include guildMapBaseId. - Fixed some incorrect references to GuildInfo objects. fixed chest loop animation bug / removed respawn panel for POI maps Sea harpoon prefab adjustments.
sprite sheet update / updated reward system to split total silver reward based on damage inflicted voyage group stats class import updated sprite conditions for player ships for stress testing Fixed players missing chat messages when redirected to another server during a warp [4788] - Updated GuildInfo constructor to include guildMapBaseId. - Fixed some incorrect references to GuildInfo objects.
Fixed incorrect text announcement for pvp events, incorrect map saving from details panel sprite sheet update / updated reward system to split total silver reward based on damage inflicted
Custom guild map support. Fixed incorrect text announcement for pvp events, incorrect map saving from details panel
#5410 - local unity builds still receive server restart messages #4863 - Water footprints showed up on the waterfall
#5410 - local unity builds still receive server restart messages
Added display name and description variables to PaletteToolData #5372 - Chat input prompt was broken after deleting and recreating character Added ChatPanelObserver to observe is chat is broken to auto send report and force onChatGainedFocus event Added tagsIds int array to PaletteToolData implement initial setup for interactable objects in game / code cleanup for isntance manager / fixed duplicate trigger for interact animation updated shadow offset / updated visuals for voyage stat panel #5410 - local unity builds still receive server restart messages
updated shadow offset / updated visuals for voyage stat panel #5410 - local unity builds still receive server restart messages
implement initial setup for interactable objects in game / code cleanup for isntance manager / fixed duplicate trigger for interact animation updated shadow offset / updated visuals for voyage stat panel
Added tagsIds int array to PaletteToolData implement initial setup for interactable objects in game / code cleanup for isntance manager / fixed duplicate trigger for interact animation
#5372 - Chat input prompt was broken after deleting and recreating character Added ChatPanelObserver to observe is chat is broken to auto send report and force onChatGainedFocus event Added tagsIds int array to PaletteToolData
Added display name and description variables to PaletteToolData #5372 - Chat input prompt was broken after deleting and recreating character Added ChatPanelObserver to observe is chat is broken to auto send report and force onChatGainedFocus event
updated toggling logic of pvp open world Added display name and description variables to PaletteToolData
Added Discovery and web jump sounds updated toggling logic of pvp open world
Fixed an issue where AI sea entities would attack the treasure.
Fixed an issue where AI sea entities would attack the treasure.
Fixed issue where you could trigger a ledge while bouncing from a web. updated conditions for open world pvp spawning Fixed an issue where AI sea entities would attack the treasure.
added logs for open world pvp added fall back instance fetch using area key instead of voyage id Fixed issue where you could trigger a ledge while bouncing from a web.
log updates / initial setup for interactable items updated how instance id assignment for instance manager updated server to send signal to player ship for voyage status refresh fixed bracket issue updated voyage panel offset updated rpc to include pvp mode parameter fixed parameter issues fixed bug where client side does not show pvp game state - Fixes for Sea Abilities sound effects - Fixes for Sea Projectiles sound effects added logs for open world pvp added fall back instance fetch using area key instead of voyage id
added logs for open world pvp mode added logs for voyage panel display set chest spawn to trigger only on server code cleanup audio stuff updated how open world ui is processed log updates / initial setup for interactable items updated how instance id assignment for instance manager updated server to send signal to player ship for voyage status refresh fixed bracket issue updated voyage panel offset
Added warnings for chairs in map editor added logs for open world pvp mode
updated ui for open world pvp / initial setup for interactable object scripts Added warnings for chairs in map editor
imported new pvp indicator assets updated ui for open world pvp / initial setup for interactable object scripts
#5295 - Map Warping, add a cast time & animation? Helper function to enable connect to the local server from editor Increased health of PvpBase and PvpShipyard imported new pvp indicator assets
Changed how discovered discoveries are stored, initial version of plantable trees Fixed it being difficult to place overlapping props #5295 - Map Warping, add a cast time & animation?
Removed isBatch check from harpoon update. Changed how discovered discoveries are stored, initial version of plantable trees
Added new discovery visuals Hide cargo icon when to cargo is present
setup open world to support voyage wars and guild wars updated voyage status panel to display open world pvp game mode
added new pvp game mode for open world setup open world to support voyage wars and guild wars
#5280 - Deleted and recreated my character. THen any time I typed Space in chat, a panel would pop up #5281 - main menu buttons being hit when pressing spacebar initial setup for supporting open world pvp maps
Added collider radius variable to ProjectileStatData. #5280 - Deleted and recreated my character. THen any time I typed Space in chat, a panel would pop up #5281 - main menu buttons being hit when pressing spacebar
added new game modes Added collider radius variable to ProjectileStatData.
prefab manager update updated voyage group stats to be recorded in voyage group info Added new input action for reeling in harpoon. Unbound spacebar from firing cannon. added new game modes
fixed window layering issue / set windows to only interact when player is nearby - Added toast, throw and attack rum sound effects - Added a method to play projectiles sound effects during land battles - Fixes for land battle hit sounds - Using horror tentacle hurt sound effect for tentacle sea monster - Added jump landing sound effect for interior areas large window is now supported long window update
#5317 - Replaced Friend Request Prompt with Chat Message fixed bug causing powerups to not be rewarded to players during sea monster death in pvp fixed window layering issue / set windows to only interact when player is nearby
#5384 - Make a "point" emote? #5387 - Silver can be removed from open world quest areas / #5388 - silver gains show in open world sea from killing ships refactored enemy manager open world sea enemy spawning filtered object markers for enemy spawn minor script cleanup #5317 - Replaced Friend Request Prompt with Chat Message
#5376 - Tried to equip a hat I just bought, stuck on black screen updated how buffs and heals are processed & tracked / updated voyage member cells to now track various stat indicators during voyages removed quest items from item selection filtering updated abilities with damage over time to be recorded in team voyage total damages dealt during voyage fixed spacing
#5373 - Options button on title screen still not working #5376 - Tried to equip a hat I just bought, stuck on black screen
#5402 - wrong sitting direction after wiggling / Addressing not being able to log back in after logging out (on production builds with manual login) #5373 - Options button on title screen still not working
- Fix for Fishman death sfx - Sound effect when closing the Tutorial Panel - Projectile sfx improvements #5402 - wrong sitting direction after wiggling / Addressing not being able to log back in after logging out (on production builds with manual login)
audio fixes - Fix for Fishman death sfx - Sound effect when closing the Tutorial Panel - Projectile sfx improvements
- Fixed triumph sound effect, when winning a land battle - Fixed background music event for Town Forest Cementery #5370 - no CTF score UI under map when joining ongoing game Removed debug line audio fixes
#5337 - sitting when holding fork and then swinging it can make my orientation on chair change. (Intentional? Funny! ) - Fixed triumph sound effect, when winning a land battle - Fixed background music event for Town Forest Cementery
Prevent users from placing chairs too close to other props in customization mode, adjusted indicator arrows Fixed discovery icons appearing in incorrect positions in the map Ruffian Repairs added land boundary object in map editor Added ambience sound effects for Old Cementery area updated boundary specs when spawned in real world #5363 - StoreDBManager Maintenance Added sea mine to sfx types, for selection in web tools fixed land boundary issue / added voyage leader mark updated context menu panel trigger logs for tracking Added sea mines sound effect - Fixed an issue where the player sometimes would have incorrect ship sprites when joining a pvp game. - Fixed an issue where the flag colors of the pvp times were incorrect. refactored POI serialization references Avoid NullRefs in PvpGame.addPlayerToGame. Fix for Davy Jones sound effects added winning battle trigger Map customization - added stools and small visual changes audio adjustments integrated new assets for voyage status indicators in member cells #5337 - sitting when holding fork and then swinging it can make my orientation on chair change. (Intentional? Funny! )
Davy Jones ability sound effect now plays once Sound effect for all weapon interactions, out of battle Prevent users from placing chairs too close to other props in customization mode, adjusted indicator arrows
#5328 - Respawn button allowed me to skip the respawn timer / UI update updated quest items to be supported during rewards and inventory stack updated quest panel reward and requirement to support displaying quest items Davy Jones ability sound effect now plays once
updated inventory system to support quest item display #5328 - Respawn button allowed me to skip the respawn timer / UI update
updated inventory system to support quest item display
removed test log fixed xml translation for client quest items disabled client xml until further notice for quest items fixed deserializing issue for quest item xml updated inventory system to support quest item display
Ship sailing path enemy spawner adjustments, for cloud build test removed test log
Added a log to test_open_world. Added additional logs to test_open_world. - Added footsteps sound effects - Using AssetSerializationMaps for tile attributes detection Reduced freeze duration after spawning in sea maps in editor added isClimbing getter cloud updated to reduce alpha when near sea monster enemies updated conditions for enemy manager spawning for open world added open world enemy spawn timer logs added Sea Mine, Lizard Death, Harpoon, Gunshot, Tweaks? Trimph sfx now plays for every land battle Fixed footstep sfx while climbing a vine Null ref fixes for the batch mode Added venom residue sfx, when damaging the player after attaching Added generic gun shot sfx fixed logout login bug / cleaned up and updated logs / Added jump landing sound effects Repaired Master.strings.bank Auto test code debugging improvements PlayerShipEntiti stawn logic update for stresstesting Added new test_open_world log. Update performance parameters before entering while loop - for test_open_world command. Added missing TargetRpc label. Disabled zabbix data fetching after test_open_world is complete. Fixed mistake in changeset 4210. Fixed mask issue with whirlpool and character portraits. - Added more detailed performance reporting to test_open_world. - Ensured zabbix performance values are reset after an open world test, so new values are fetched for the next test. clean up test logs updated xml to support quest item data fetching updated client xml manager to translate new quest items from database / updated inventory pane l to display proper palettes of blueprint icons updated farming indicators to only show if the map belongs to the user updated pvp announcement, removed blank space before message updated crop spot arrow indicator layer / updated treasure chest to trigger on stay instead of on trigger #5284 - Managed to get stuck here / #5354 - Logging out causes a black screen freeze updated voyage member cell to display indicator that says it is the highest damager in the team - Improvements to Ship Cannon sound effects implementation - Added SFX Type variable to ShipAbilityData For test_open_world command, now reset zabbix values before the test, rather than after. Sound assets are no longer used for Web Tools Fixed an issue where the victory panel would be showing in subsequent pvp games. Added log to zabbix data fetching function. - Added door close sfx - Added Sail Shredder and Davy Jones abilities sfx Ship sailing path
Fixed an issue where the victory panel would be showing in subsequent pvp games. Added log to zabbix data fetching function. - Added door close sfx - Added Sail Shredder and Davy Jones abilities sfx
Sound assets are no longer used for Web Tools Fixed an issue where the victory panel would be showing in subsequent pvp games.
updated farming indicators to only show if the map belongs to the user updated pvp announcement, removed blank space before message updated crop spot arrow indicator layer / updated treasure chest to trigger on stay instead of on trigger #5284 - Managed to get stuck here / #5354 - Logging out causes a black screen freeze updated voyage member cell to display indicator that says it is the highest damager in the team - Improvements to Ship Cannon sound effects implementation - Added SFX Type variable to ShipAbilityData For test_open_world command, now reset zabbix values before the test, rather than after. Sound assets are no longer used for Web Tools
updated xml to support quest item data fetching updated client xml manager to translate new quest items from database / updated inventory pane l to display proper palettes of blueprint icons updated farming indicators to only show if the map belongs to the user
clean up test logs updated xml to support quest item data fetching
Fixed mistake in changeset 4210. Fixed mask issue with whirlpool and character portraits. - Added more detailed performance reporting to test_open_world. - Ensured zabbix performance values are reset after an open world test, so new values are fetched for the next test. clean up test logs
Added missing TargetRpc label. Disabled zabbix data fetching after test_open_world is complete. Fixed mistake in changeset 4210.
Update performance parameters before entering while loop - for test_open_world command. Added missing TargetRpc label.
Added new test_open_world log. Update performance parameters before entering while loop - for test_open_world command.
Auto test code debugging improvements PlayerShipEntiti stawn logic update for stresstesting
Repaired Master.strings.bank Auto test code debugging improvements
Added jump landing sound effects Repaired Master.strings.bank
Added venom residue sfx, when damaging the player after attaching Added generic gun shot sfx fixed logout login bug / cleaned up and updated logs / Added jump landing sound effects
added Sea Mine, Lizard Death, Harpoon, Gunshot, Tweaks? Trimph sfx now plays for every land battle Fixed footstep sfx while climbing a vine Null ref fixes for the batch mode Added venom residue sfx, when damaging the player after attaching
updated conditions for enemy manager spawning for open world added open world enemy spawn timer logs added Sea Mine, Lizard Death, Harpoon, Gunshot, Tweaks?
Reduced freeze duration after spawning in sea maps in editor added isClimbing getter cloud updated to reduce alpha when near sea monster enemies updated conditions for enemy manager spawning for open world
Added a log to test_open_world. Added additional logs to test_open_world. - Added footsteps sound effects - Using AssetSerializationMaps for tile attributes detection Reduced freeze duration after spawning in sea maps in editor
updated instance manager to generate new instance if fetched instance area key is not same as target area key
added special state to map editor data to determine POI status, random treasure site assignment for warps are now filtered depending on special state of map data minor updates for poi support treasure site logs setup Audio tweaks
Made deep water drawn more accuratly in the minimap added special state to map editor data to determine POI status, random treasure site assignment for warps are now filtered depending on special state of map data
Added the following sound effects: - Door cloth close - Layouts destinations - Tutorial pop up - Tutorial step - Equip - Turning pages on book - Door close - UI buy sell Fix for FMOD Studio cache file Made deep water drawn more accuratly in the minimap
Revisit chat filter palette system update to display equipment with new web tool palette - Sea monsters now choose a target position as they are firing their shot, instead of before the projectile delay. - Sea monster animations should better line up with their attack timing. - Sea harpoon will now be destroyed if either attached entity dies. - Ensured we wait for the creation of initial areas in the test_open_world command. Added the following sound effects: - Door cloth close - Layouts destinations - Tutorial pop up - Tutorial step - Equip - Turning pages on book - Door close - UI buy sell
Added new selection highlight, finished implementing river tiles to sea maps updated treasure site/warp conditions for poi to open world warp Revisit chat filter
Added new selection highlight, finished implementing river tiles to sea maps
Added new selection highlight, finished implementing river tiles to sea maps
- Added Triumph Stinger sfx that plays when a boss is defeated - Refreshed FMOD Studio Cache asset
fixed speech bubble reverse scaling Added Fishman Death SFX #5267 - old deleted character shows up even after a new one was created after logging in again added new map type Added defaultPalettes list for equipments Initializing default palettes list by default - Added new open world test type to AdminManager. - Added functionality for PerformanceUtil to constantly update performance parameters from zabbix. - Fixed calculation error with zabbix ram value. - Added parameters to test_open_world command, and changed functionality. Added land battle win stinger - Added Triumph Stinger sfx that plays when a boss is defeated - Refreshed FMOD Studio Cache asset
- Fixed calculation error with zabbix ram value. - Added parameters to test_open_world command, and changed functionality. Added land battle win stinger
- Fixed calculation error with zabbix ram value. - Added parameters to test_open_world command, and changed functionality.
- Fixed calculation error with zabbix ram value. - Added parameters to test_open_world command, and changed functionality.
- Added new open world test type to AdminManager. - Added functionality for PerformanceUtil to constantly update performance parameters from zabbix. - Fixed calculation error with zabbix ram value. - Added parameters to test_open_world command, and changed functionality.
Added defaultPalettes list for equipments Initializing default palettes list by default - Added new open world test type to AdminManager. - Added functionality for PerformanceUtil to constantly update performance parameters from zabbix.
#5267 - old deleted character shows up even after a new one was created after logging in again added new map type Added defaultPalettes list for equipments
Added Fishman Death SFX #5267 - old deleted character shows up even after a new one was created after logging in again
fixed speech bubble reverse scaling Added Fishman Death SFX
fixed npc freeze when petting stationary animals fixed speech bubble reverse scaling
Fixed issues with harpoons on clients. added gunshots. bone sword stuff fixed open world spawning for deep water enemies comment update updated assist stat to only reward player if the destroyed sea entity is a player ship Auto move simulation fix for batch mode #5245 - sent friend request to miketwo, no pending or invited showing / Fixing exception during User Search / Friend List Panel improvements fixed land power display on voyage admin log updates for animation freeze logs updated speak chat row scaling updated how ability is being processed to prevent null reference issues Auto move simulation fix for batch mode - #2 #5290 - Disable controller GUI code for now #5287 - Multiple fields are selected -fix #5227 - Show greet emote in public chat? / Fixed exception when clicking on the Custom tab button in the Chat Panel Added Throw_Rum, Attack_Rum, Rum_Toast Fixing exception thrown during the log out process fixed bug causing spam warnings when engaging with already on going combat / updated ship bar values based on rarity Added sea maps for stress testing to the auto warp list fixed npc freeze when petting stationary animals
#5227 - Show greet emote in public chat? / Fixed exception when clicking on the Custom tab button in the Chat Panel Added Throw_Rum, Attack_Rum, Rum_Toast
#5290 - Disable controller GUI code for now #5287 - Multiple fields are selected -fix #5227 - Show greet emote in public chat? / Fixed exception when clicking on the Custom tab button in the Chat Panel
Auto move simulation fix for batch mode - #2 #5290 - Disable controller GUI code for now
fixed land power display on voyage admin log updates for animation freeze logs updated speak chat row scaling updated how ability is being processed to prevent null reference issues Auto move simulation fix for batch mode - #2
#5245 - sent friend request to miketwo, no pending or invited showing / Fixing exception during User Search / Friend List Panel improvements fixed land power display on voyage
#5245 - sent friend request to miketwo, no pending or invited showing / Fixing exception during User Search / Friend List Panel improvements
added gunshots. bone sword stuff fixed open world spawning for deep water enemies comment update updated assist stat to only reward player if the destroyed sea entity is a player ship Auto move simulation fix for batch mode #5245 - sent friend request to miketwo, no pending or invited showing / Fixing exception during User Search / Friend List Panel improvements
Fixed issues with harpoons on clients. added gunshots. bone sword stuff
- Added Crop Plant sfx - Added Skeleton Walk sfx Simple audio adjustments Enabled harpoon rope by default Fixed issues with harpoons on clients.
added new Ui, SFX Fixed the switching process of multiple FMOD Studio Listeners fixed bug causing fetching of buff value to trigger server errors added new achievement entries added poison kill achievement / integrated burning and freezing achievement in game / added caster id reference to buff status registry Death Poof sfx only plays for non bosses enemies added option to rescale chat text fixed speak chat row prefab assignment - Added Crop Plant sfx - Added Skeleton Walk sfx Simple audio adjustments
#5141 - Need to force a larger distance between chairs and tables (2 - Added support for stools and other improvements) / #5242 - Make it easier to accept friend requests / Tweaks to the friend request prompt / added new Ui, SFX
General clean up fixed respawning bug / updated health bonus powerup to reward a whole health block per count #5141 - Need to force a larger distance between chairs and tables (2 - Added support for stools and other improvements) / #5242 - Make it easier to accept friend requests / Tweaks to the friend request prompt /
- Fixed an issue with player ship targeting. - Disabled PerformanceUtil Zabbix testing logs. Players now trigger land combat in OnTriggerStay events, as well as OnTriggerEnter. - Disabled all Unity audio, only using FMOD from now on - Commented out all audio source references - Disabled all audio sources - Added the sneaky gopher sfx - Added the Golem Boss death sfx - Added the generic death sfx - Replaced some sound effects with FMOD events General clean up
- Improvements for ambience sfx event - Added weather effects parameter to ambience event - Added whirlpool effector script. - Added new Whirlpool prefab. - Fixed an issue with player ship targeting. - Disabled PerformanceUtil Zabbix testing logs. Players now trigger land combat in OnTriggerStay events, as well as OnTriggerEnter. - Disabled all Unity audio, only using FMOD from now on - Commented out all audio source references - Disabled all audio sources - Added the sneaky gopher sfx - Added the Golem Boss death sfx - Added the generic death sfx - Replaced some sound effects with FMOD events
Disabled logger manager added sfx removed from Unity, Blob attack, Generic death, levels, new groups. NullReferenceException fixes for batch mode Made a system for detecting which tiles are at a given position NullReferenceException fixes for batch mode - part 2 - Improvements for ambience sfx event - Added weather effects parameter to ambience event
Disabled logger manager added sfx removed from Unity, Blob attack, Generic death, levels, new groups. NullReferenceException fixes for batch mode
Made discoveries revealed by hold mouse buttom over them, fixed discovery panel popping up after closing other UI Logger manager - file sharing violation fix Added disabling ui nav controller for batch mode. That affects server and clients in perf mode Disabled logger error message on sharing violation on path. fixed bug causing branching quest to not show up after finishing prerequisite quest Fixes for client in batch mode - performance tests Disabled logger manager
Implemented river bay tiles V3 Mastered BGM, audio adjustments added item generator null handler / added admin log for quest Made discoveries revealed by hold mouse buttom over them, fixed discovery panel popping up after closing other UI Logger manager - file sharing violation fix
Fixed issues with player ship ability selection and casting. Implemented river bay tiles V3
Fixed some deep sea maps having broken minimap Added original walla from Unity clock sprite sheet and animation update #4933 - UI navigation with WASD and overall support for gamepads in UI - options screen #4933 - UI navigation with WASD and overall support for gamepads in UI - character select screen #4933 - UI navigation with WASD and overall support for gamepads in UI - respawn screen - character screen fix Fixed issues with player ship ability selection and casting.
updated behavior of sea monster during attack sequence Fixed some deep sea maps having broken minimap Added original walla from Unity clock sprite sheet and animation update #4933 - UI navigation with WASD and overall support for gamepads in UI - options screen
#5141 - Need to force a larger distance between chairs and tables blocked ship speedup on death / updated golem boss hit frames fixed clock tooltip / updated brush tool to skip process on focus / updated admin logs #4933 - UI navigation with WASD and overall support for gamepads in UI - core ui navigation modules - login screens are updated to support UI navigation #4933 - UI navigation with WASD and overall support for gamepads in UI - added logic to disable login panel after game loaded - Added Color Flash shader. - Sea Mines now flash white as they count down to detonating. - Fixed issue where sea mine explosion effector would stay active for too long. WIP: plantable trees Version 2 of river tiles Removed old code which broke server code stripping updated behavior of sea monster during attack sequence
- Added Color Flash shader. - Sea Mines now flash white as they count down to detonating. - Fixed issue where sea mine explosion effector would stay active for too long. WIP: plantable trees Version 2 of river tiles Removed old code which broke server code stripping
#4933 - UI navigation with WASD and overall support for gamepads in UI - added logic to disable login panel after game loaded - Added Color Flash shader. - Sea Mines now flash white as they count down to detonating. - Fixed issue where sea mine explosion effector would stay active for too long.
#4933 - UI navigation with WASD and overall support for gamepads in UI - added logic to disable login panel after game loaded
#4933 - UI navigation with WASD and overall support for gamepads in UI - core ui navigation modules - login screens are updated to support UI navigation #4933 - UI navigation with WASD and overall support for gamepads in UI - added logic to disable login panel after game loaded
fixed clock tooltip / updated brush tool to skip process on focus / updated admin logs #4933 - UI navigation with WASD and overall support for gamepads in UI - core ui navigation modules - login screens are updated to support UI navigation
blocked ship speedup on death / updated golem boss hit frames fixed clock tooltip / updated brush tool to skip process on focus / updated admin logs
#5141 - Need to force a larger distance between chairs and tables blocked ship speedup on death / updated golem boss hit frames
#5141 - Need to force a larger distance between chairs and tables
Audio level changes for new implements updated windows to be interactable updated parameter of map importer fixed map importer issues
updated repair cost calculations repair rush icon updates updated open world icons for allied and non allied player ships Audio level changes for new implements updated windows to be interactable updated parameter of map importer
- Ship Cannon FMOD event now uses params for different types - Added more projectile types to use for SFX Fixed items not stacked when creating multiple times in parallel, by locking the DB table [5197] updated repair cost calculations
Added FMOD event for defeating a boss in a land battle #5044 - escape doesnt close pvp shops #4885 - Mistake in log #3970 - when editing guild ranks, inventory and chat will randomly open - Clock Chime is now a FMOD event - Horror tentable hurt and death sfx - Golem Boss hurt sfx - Ship Cannon FMOD event now uses params for different types - Added more projectile types to use for SFX
cleaned up admin logs Fixed issue with command autocompletion Added generic footsteps, Golem Hurt, volume adjustments, port over hour chime, fixed cannon flanges #4563 - We should have a small score indicator always on screen for CTF, maybe just treasure icons representing captures / #5199 - With multiple characters now, logging out should return you to the character screen. / #5212 - Is Silver icon too big? Removed debug log statements Added horror tentacle hurt FMOD event Added FMOD event for defeating a boss in a land battle
- Added Sea Harpoon prefab to NetworkManager. - Added a sprite outline to the sea mine. - Fixed isDevelopmentBuild and isProductionBuild commands. cleaned up admin logs
- Added Sea Harpoon prefab to NetworkManager. - Added a sprite outline to the sea mine. - Fixed isDevelopmentBuild and isProductionBuild commands.
- Added Sea Harpoon prefab to NetworkManager. - Added a sprite outline to the sea mine. - Fixed isDevelopmentBuild and isProductionBuild commands.
Fixed sea minimap pixelated open world spawner log updates Added cannon augments, new ambience, volume adjustments, Tentacle Boss SFX #5160 - ESC on login screen should bring up exit confirmation, or at least the options dialog so you can quit easier.
Made finding discovery saved in database and persist between sessions Fixed sea minimap pixelated
- Harpoon rope now becomes more transparent as it gets closer to breaking. - Sea projectiles now have an option to be aligned with their velocity. - Fixed material on harpoon rope. - Harpoon rope now attaches to the back end of the projectile. Made finding discovery saved in database and persist between sessions
Fixed double loading bug - part #2 > #5113 - Press Enter on Login/Character screens to advance - Harpoon rope now becomes more transparent as it gets closer to breaking. - Sea projectiles now have an option to be aligned with their velocity. - Fixed material on harpoon rope. - Harpoon rope now attaches to the back end of the projectile.
#5157 - command "/admin server_info" does nothing Fixed double loading bug > #5113 - Press Enter on Login/Character screens to advance Fixes to clock pendulum spatialization, built banks and reimport chatter assets. Fixed dash windup effect not working sometimes Fixed double loading bug - part #2 > #5113 - Press Enter on Login/Character screens to advance
Changes to wind particles in sea gusts and boost Fixing build warnings Mix tweaks and changes to the following - landing battle impact is louder, pendulum clock in interiors is louder and better spatialized, created interior emitter group bus to have interior emitters be heard above music, and boosted the volume of player footsteps a bunch. Sound adjustments, added wallas, clock #5157 - command "/admin server_info" does nothing Fixed double loading bug > #5113 - Press Enter on Login/Character screens to advance
Reworked logger manager - cached data sending logic is moved to the thread. (#4935) Added logs to investigate PerformanceUtil issues. PerformanceUtil now waits a delay before trying to initialise. added treasure chest admin logs updated player ship to clear temporary powerups on death and spawn Fixed build warnings Added new discoveries to map editor Added additional logs to PerformanceUtil. Fixing build warnings Added new river tiles #5041 - updated getting sprites for land powerups from xml config #5113 - Press Enter on Login/Character screens to advance #5140 - Sitting takes a while to cancel, and character rubber-bands a bit (2) Changes to wind particles in sea gusts and boost
#5140 - Sitting takes a while to cancel, and character rubber-bands a bit (2)
#5041 - updated getting sprites for land powerups from xml config #5113 - Press Enter on Login/Character screens to advance #5140 - Sitting takes a while to cancel, and character rubber-bands a bit (2)
Added new river tiles #5041 - updated getting sprites for land powerups from xml config
updated player ship to clear temporary powerups on death and spawn Fixed build warnings Added new discoveries to map editor
PerformanceUtil now waits a delay before trying to initialise. added treasure chest admin logs updated player ship to clear temporary powerups on death and spawn
Added logs to investigate PerformanceUtil issues. PerformanceUtil now waits a delay before trying to initialise.
Reworked logger manager - cached data sending logic is moved to the thread. (#4935) Added logs to investigate PerformanceUtil issues.
ui panels can now be toggled off on same key Reworked logger manager - cached data sending logic is moved to the thread. (#4935)
fixed null reference for poison attack damagetexts #5159 - explain proper /who usage in error message prefab reference setup #5100 - Hat dye colors are wrong in store panel setup a new spawn blocker system allowing map editors to restrict open world sea monster spawning in certain areas such as lakes fixed crop projectile null reference causing animation freeze ui panels can now be toggled off on same key
setup a new spawn blocker system allowing map editors to restrict open world sea monster spawning in certain areas such as lakes fixed crop projectile null reference causing animation freeze
#5100 - Hat dye colors are wrong in store panel setup a new spawn blocker system allowing map editors to restrict open world sea monster spawning in certain areas such as lakes
updated character selection screen to hide rotation arrows when no character is in slot fixed null reference for poison attack damagetexts #5159 - explain proper /who usage in error message prefab reference setup #5100 - Hat dye colors are wrong in store panel
updated player ship icons when spawned in open world maps updated seeds to not display rarity stars in shops updated character selection screen to hide rotation arrows when no character is in slot
updated player ship icons when spawned in open world maps
updated redirecting condition when warping to farm/house, find best server warp now uses the main spawn point of the custom area updated player ship icons when spawned in open world maps
#5162 - Mouse particles should only drop while mouse is moving #5163 - Mouse particles should drop more frequently during fast mouse movement updated redirecting condition when warping to farm/house, find best server warp now uses the main spawn point of the custom area
fixed item shortcut assignment bug causing duplicated shortcuts to entries #5180 - if the cursor changes, the last frame of animation from the drop stays on screen (below flower here) (2) #5162 - Mouse particles should only drop while mouse is moving #5163 - Mouse particles should drop more frequently during fast mouse movement
fixed item shortcut assignment bug causing duplicated shortcuts to entries
updated item creation and item stacking to be processed in a queue to prevent duplicate item creation updated pvp shop panel to display different title if opened from wishing well / updated pvp shop panel to close when clicked outside of bounds log updates fixed item shortcut assignment bug causing duplicated shortcuts to entries
updated item creation and item stacking to be processed in a queue to prevent duplicate item creation
Made decreasing an item quantity an atomic query to get a consistent affected rows count when multiple calls are made in parallel [4996] updated item creation and item stacking to be processed in a queue to prevent duplicate item creation
- Fixed item count parameter not used in get_item command [5147] - Added update of the shortcut panel when using the get_item command to update the stackable items count [5147] #5107 - Handling of multiple users, deleted users / #5174 - cursor stuck in the hand variant / #5180 - if the cursor changes, the last frame of animation from the drop stays on screen (below flower here) / Ship Deck board tweaks Made decreasing an item quantity an atomic query to get a consistent affected rows count when multiple calls are made in parallel [4996]
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop WIP: new sea player dash effect set confirmation modal to render above all panels - Replaced the map fragment reward in treasure sites by a normal chest reward [4916] - Added error logs in case the voyage exit spawn is not defined [4916] - Fixed item count parameter not used in get_item command [5147] - Added update of the shortcut panel when using the get_item command to update the stackable items count [5147]
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop
added land powerups as part of xml client zip extraction fixed bug causing client side to not load sprites of land powerups Added a way to drop items in an instance fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop
added land powerups as part of xml client zip extraction
added custom enemy spawner in interior map added land powerups as part of xml client zip extraction
Added Clock Pendulum sfx, using a FMOD event emitter updated farm trigger to display only if using seed bag and if the crop slot is available updated cannon panel image size of ability icons, set from size 54x54 into size 42x42 to be twice as big as the pixel size of the icons (21x21) updated visit sign board prefab to display farm icon and have a tooltip when hovered updated system to support displaying violet colored texts for poisoned attacks Fixed issue where you could spawn inside the base collider. - Testing zabbix performance measuring. - Added util functions. Sea projectiles now check a small radius instead of a point, to determine if they hit a sea tile. Fixed some issues with minimap, minimap generation for sea Adusted wind gust effector Changed deep water color in the minimap Testing zabbix performance measuring. Added a timer to the pvp stat panel. Imported sea mine sprites. Removed town icon from sea minimaps Random filepath changes Added adjacent map functionality to map editor Made map editor not run in background, small optimization to map editor Made it so maps have to have at least 1 spawn point Small tweaks to map list panel in map editor Added Web Tools folder under Streaming Assets to the ignore files Made map editor pause in background only when the loading panel is not showing Adjusted layout for UI elements in the top left corner fixed bug causing edwin npc to give invalid item reward after item serialization added item null handling for item cell in inventory panel pvp shop now closes on warp updated map editor, interiors now has option to spawn random enemy spawner added custom enemy spawner in interior map
Made map editor pause in background only when the loading panel is not showing Adjusted layout for UI elements in the top left corner
Made map editor pause in background only when the loading panel is not showing
Added Web Tools folder under Streaming Assets to the ignore files
Made it so maps have to have at least 1 spawn point Small tweaks to map list panel in map editor Added Web Tools folder under Streaming Assets to the ignore files
Removed town icon from sea minimaps Random filepath changes Added adjacent map functionality to map editor Made map editor not run in background, small optimization to map editor Made it so maps have to have at least 1 spawn point
Imported sea mine sprites. Removed town icon from sea minimaps
Added a timer to the pvp stat panel. Imported sea mine sprites.
Testing zabbix performance measuring. Added a timer to the pvp stat panel.
Changed deep water color in the minimap Testing zabbix performance measuring.
Sea projectiles now check a small radius instead of a point, to determine if they hit a sea tile. Fixed some issues with minimap, minimap generation for sea Adusted wind gust effector Changed deep water color in the minimap
Sea projectiles now check a small radius instead of a point, to determine if they hit a sea tile.
- Testing zabbix performance measuring. - Added util functions.
Fixed issue where you could spawn inside the base collider. - Testing zabbix performance measuring. - Added util functions.
added array counter for animator updated pvp shops to be supported immediately on tutorial bay updated ship to be able to move while score board is active setup battlers to cancel combat interaction when bouncing on a web - Crop projectiles can now be seen by players visiting a farm. Show a confirmation screen when using the world map to warp during pvp. Projectile targeting indicator now scales with projectile scale. Disabled costumization icon saving updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder Modified positioning of selection indicator for horror boss and its tentacles. Fixed black screen error when logging out from the loading screen when redirecting between servers [4812] - #4809 - Title Screen border - #4817 - Need border around map Rebinding panel - added restore defaults button and functionality Added new attack types. Shift clicking an item adds an item tag to chat, which displays an icon Disabled costumization icon saving Merge of "Allow shift click item in inventory to place item icon in chat" added new initial voyage music Updating Web Tools project files to latest version, v5.0.11 updated lifeboat logic to display for local players again Fixed shift click recognition added temporary input blocker for batch mode - Implemented sea mine. - Added ability projectile support to player ship. - Added generic observer manager. Added Fmod Events event:/SFX/Ambience/Title_Screen event:/SFX/Game/Triumph_Defeated_Boss_Stinger updated character creation panel perks to be dynamic and display based on content declared in web tool / fixed bug causing siblings to swap continuously due to grid layout component updated perk manager fetching and null handling #4688 - Proposition: allow to rebind skill shortcuts and boost key (old rebinding logic cleanup) Enabled development builds to track error details in logs [4485] Added FMOD event for Title Screen ambience Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools. updated pvp game to spawn user facing the direction declared in map editor Renamed TopKnot sliced sprites for better consistency added update and data blockers to input manager Sea/Dash input action null reference fix Performance improvements for server in batch mode Fixed error in PlayerShipEntity.Start fixed chat text button interaction to display context menu WIP camera bounds changes (currently disabled) Added missing MapCameraBounds script Fixed speech bubbles text layout issue fixed sign shader rendering issue causing layer to not show in game Added dark water to map editor Improved output of the user search command ( Biome info ) / Deactivated ZSnap for the BattleSelectionSprite to prevent the selection ring from appearing on top of enemy battlers / Tweaks to improve fps and memory usage on the client Edited seagull scatterer min/max distance value, nixed probability chance on module, rebuilt banks. Added baseline LFO modulation for seagull track for Stefon. Turned off development build for jenkins builds Added showCastSpriteBackground bool. Addressing Nubis-related exception Added floating ability icons to show when allies receive a buff.
Added Clock Pendulum sfx, using a FMOD event emitter updated farm trigger to display only if using seed bag and if the crop slot is available updated cannon panel image size of ability icons, set from size 54x54 into size 42x42 to be twice as big as the pixel size of the icons (21x21) updated visit sign board prefab to display farm icon and have a tooltip when hovered updated system to support displaying violet colored texts for poisoned attacks
fixed crop spot layering issue fixed tutorial bug causing users not to see silver count icon and unable to gain silver in cemetery
fixed server side error for farming trigger update, blocked crop proximity checker for server fixed crop spot layering issue
fix - #5155 - negative sailor xp points added admin logs for enemy water spawn and pvp shop / updated server to register user to game stat manager if in tutorial cemetery / heals no longer display icon and text / farming crop highlights now only shows locally added new admin logs fixed server side error for farming trigger update, blocked crop proximity checker for server
fix - #5155 - negative sailor xp points added admin logs for enemy water spawn and pvp shop / updated server to register user to game stat manager if in tutorial cemetery / heals no longer display icon and text / farming crop highlights now only shows locally
#5099 - Need custom icons for the different types of Color Dyes in the Gem Store / Minor tweaks to the animated cursor / Minor changes to the Coin drop animation in land battles updated farming trigger to display target area indicators to determine the soon to be affected crop spots updated facing direction logic so that hovering mouse on direction will show crop indicator instead of just showing indicators where the user body is facing Added web tools section to manage land powerups https://tools.arcanewaters.com/land-powerups Updated unity code to get data from xml. - Modified the end of voyage notice so that the user is warped back to the entrance of the voyage instead of Port Haven [4916] - Refactored the voyage creation functions to use a Voyage object instead of each individual parameter. fix - #5155 - negative sailor xp points
fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds Added XmlIgnore for LandPowerupInfo.spriteRef #5099 - Need custom icons for the different types of Color Dyes in the Gem Store / Minor tweaks to the animated cursor / Minor changes to the Coin drop animation in land battles
fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds
fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds
updated open world monster spawning to spawn based on difficulty level / updated heal aoe buff to deactivate when outside proximity fixed bug causing heal of allied target to extend beyond buff end time when moving out and in the aoe bounds
updated open world monster spawning to spawn based on difficulty level / updated heal aoe buff to deactivate when outside proximity
#4605 - Need icons for the different dye types / #5035 - Silver animation from dead enemy will overlap other enemies (new approach) / #5101 - We should have hats for sale in the gem store / #5140 - Sitting takes a while to cancel, and character rubber-bands a bit / Tweaks to some UI controls to support the new animated cursor / Restore the position of the Silver Effect for land battles updated open world monster spawning to spawn based on difficulty level / updated heal aoe buff to deactivate when outside proximity
Disabled tutorial text animation after warping or entering/leaving battle [4897] #4605 - Need icons for the different dye types / #5035 - Silver animation from dead enemy will overlap other enemies (new approach) / #5101 - We should have hats for sale in the gem store / #5140 - Sitting takes a while to cancel, and character rubber-bands a bit / Tweaks to some UI controls to support the new animated cursor / Restore the position of the Silver Effect for land battles
refactored healing system for ships fixed sea projectile buff modifier Disabled tutorial text animation after warping or entering/leaving battle [4897]
fixed name change issue for ship entity refactored healing system for ships
added sea monster data difficulty tag Made players respawn at the entrance of treasure sites instead of Port Haven [4899]
autogenerated stun cannon asset added sea monster data difficulty tag
integrated sea monster spawning using instance and area while gathering data from open world manager prefab imported stun icon autogenerated stun cannon asset
updated boss fight to include recent battler as part of reward user list initial setup for open world controller in map editor integrated sea monster spawning using instance and area while gathering data from open world manager prefab
updated pvp monster spawner to skip spawning if a user is within spawn box imported flame cannonball trail updated boss fight to include recent battler as part of reward user list
Fixed sea currents not working updated pvp monster spawner to skip spawning if a user is within spawn box
updated player count display for custom farm and custom house Fixed issue with camera getting into an error loop Fixed sea currents not working
updated respawn screen and added null handlers updated attack request to trigger collapse functionality of chatbox Fixed unable to delete certain prefabs in map editor WIP: sea minimap generation WIP: forest sea minimap preset updated player count display for custom farm and custom house
#4947 - Mouse pointer improvements / #5083 - Ships outside of boundary / #5143 - Z position is wrong for players in chairs / Now getting up from a sitting position can be done with any direction key / Prevents sitting while jumping or emoting updated respawn screen and added null handlers
prepared functionality of enemy manager for upcoming feature, sea monster/ship prefabs will now be generated using the tilemap grids on open world / added null handling for weather and map script #4947 - Mouse pointer improvements / #5083 - Ships outside of boundary / #5143 - Z position is wrong for players in chairs / Now getting up from a sitting position can be done with any direction key / Prevents sitting while jumping or emoting
updated position spawning when warping to house/farm prepared functionality of enemy manager for upcoming feature, sea monster/ship prefabs will now be generated using the tilemap grids on open world / added null handling for weather and map script
fixed animator bug causing poison animator effect not to trigger FMod additions. Notes in task list
Using new music for Sea Leagues - Voyages fixed animator bug causing poison animator effect not to trigger
Layer changes to some sea tiles Fixed missing layers in minimap presets Using new music for Sea Leagues - Voyages
updated melee and sea poisons ability status Layer changes to some sea tiles
- Farming SFX changes - Sea enemy hit SFX improvements updated melee and sea poisons ability status
Fmod Tweaks - New SoundEffectManager.ProjectileType enum - sfxType variable for ProjectileStatData New background music for PvP arenas Using sfxType variable from ProjectileStatData to play a SFX when firing a cannonball - Farming SFX changes - Sea enemy hit SFX improvements
Notes in task list. Fmod changes. fixed Sea_Forest loop, tweaks Using FMOD events instead of audio files for Sea music Fmod Tweaks
Adjusted open world map names Notes in task list. Fmod changes.
integrated remaining poison art assets for melee and sea combat Adjusted open world map names
updated flock logic to flip when target is towards left side of map / minor updates to brush tool integrated remaining poison art assets for melee and sea combat
#4623 - Tougher penalty for dying to boss? (Added tooltip to indicator) / #5075 - Make "/e off" not mandatory for emotes, and make "/e greet" not loop / #5085 - silver coins effect is not visible anymore during land battles / #5096 - Can just allow movement keys to get up from chair / Removed debugging line from NubisWebServer to prevent spamming the logs updated flock logic to flip when target is towards left side of map / minor updates to brush tool
Pulled all the ?Sea? music from Unity and added to Fmod #4623 - Tougher penalty for dying to boss? (Added tooltip to indicator) / #5075 - Make "/e off" not mandatory for emotes, and make "/e greet" not loop / #5085 - silver coins effect is not visible anymore during land battles / #5096 - Can just allow movement keys to get up from chair / Removed debugging line from NubisWebServer to prevent spamming the logs
fixed performance issue triggered when generating multiple tiles using new brush scaler Pulled all the ?Sea? music from Unity and added to Fmod
updated brush tool to have scaler fixed performance issue triggered when generating multiple tiles using new brush scaler
[5087] The land battle background music is now the same we used before updated brush tool to have scaler
#5102 - empty tooltips will not be displayed [5087] The land battle background music is now the same we used before
refactored chain lightning #5102 - empty tooltips will not be displayed
added lightning chain observer to be deactivated on teleport refactored chain lightning
updated chain lightning logic added lightning chain observer to be deactivated on teleport
code cleanup old visit system refactored spawning in pvp maps updated chain lightning logic
setup sea projectile to have status variable as syncvar to fix elemental trail bug code cleanup old visit system
Added automatic map names for open world maps setup sea projectile to have status variable as syncvar to fix elemental trail bug
Replaced dark water tile asset Added automatic map names for open world maps
Nubis Refactorings fixed bug causing pvp ships to spawn inside shipyard added poison trail / shipyard panel now shows custom ship name for variants fixed incorrect animation interaction while holding watering can and spawning water effects Nubis Refactorings (2)
WIP: plantable trees Nubis Refactorings fixed bug causing pvp ships to spawn inside shipyard added poison trail / shipyard panel now shows custom ship name for variants fixed incorrect animation interaction while holding watering can and spawning water effects
removed duplicated voyage member arrow WIP: plantable trees
added fix for spam attack via button click Corrected some previously incorrect implementation with the crit sound effects, added Stefons crit audio to the enemy ship impact event. fixed issue wherein clicking on ability button doesnt auto select next battler / fixed issue wherein spamming ability button cast causes duplicate attack stacking integrated majority of the poison ability art assets removed duplicated voyage member arrow
custom map warping major refactor for private instance visiting #5035 - silver animation from dead enemy will overlap other enimies added fix for spam attack via button click Corrected some previously incorrect implementation with the crit sound effects, added Stefons crit audio to the enemy ship impact event.
[5031] Fixed FMOD Studio Listener position - SoundEffectManager improvements - Removed FMOD Studio Listener component from Player Ship and Character prefabs Added Tentacle Boss Hurt Fx, critical cannon fx and a few audio tweaks.
visit system improvements for offline visits master server adjustments so that user receives broadcast to visit updated visit warp conditions [5031] Fixed FMOD Studio Listener position - SoundEffectManager improvements - Removed FMOD Studio Listener component from Player Ship and Character prefabs Added Tentacle Boss Hurt Fx, critical cannon fx and a few audio tweaks.
master server adjustments so that user receives broadcast to visit updated visit warp conditions
[4966] Fixed background music for PvP arenas Fixed map editor saving issue Moved eraser size to the toolbar #2722 - Special character animations / #4810 - No healthbars and names are visible above ships / #4887 - Character screen off center / #4965 - not full hp when leaving town, after finishing a voyage / #4981 - the text "go home" is displayed incorrectly on lower gui scales in the options menu / #5049 - VoyageRatingIndicator needs to be updated for client only / Fixing issue with the Voyage Rating Indicator not showing anything / visit system improvements for offline visits master server adjustments so that user receives broadcast to visit
Moved eraser size to the toolbar #2722 - Special character animations / #4810 - No healthbars and names are visible above ships / #4887 - Character screen off center / #4965 - not full hp when leaving town, after finishing a voyage / #4981 - the text "go home" is displayed incorrectly on lower gui scales in the options menu / #5049 - VoyageRatingIndicator needs to be updated for client only / Fixing issue with the Voyage Rating Indicator not showing anything /
updated server to allow visitor to generate private instance of visited user if non exists [4966] Fixed background music for PvP arenas Fixed map editor saving issue Moved eraser size to the toolbar
updated server to allow visitor to generate private instance of visited user if non exists
prototye instance visit revision, allowing users to visit instance even if owner is offline typo fixed error null reference fix updated server to allow visitor to generate private instance of visited user if non exists
Increased interval for low fps / high ping messages in logs to 60 seconds #4826 - Need mouse tooltip when hovering over the silver icon in upper left Fixed Sea Trees flickering in map editor Reword land powerups names & descriptions prototye instance visit revision, allowing users to visit instance even if owner is offline
Fixed Sea Trees flickering in map editor Reword land powerups names & descriptions
Increased interval for low fps / high ping messages in logs to 60 seconds #4826 - Need mouse tooltip when hovering over the silver icon in upper left Fixed Sea Trees flickering in map editor
Fixed SimpleAnimation spamming errors in batch mode Temporarily disabled a log Increased interval for low fps / high ping messages in logs to 60 seconds #4826 - Need mouse tooltip when hovering over the silver icon in upper left
#4959 - it is possible to click on a playership through the voyage shop panel updated botship collision reference Fixed SimpleAnimation spamming errors in batch mode
#4959 - it is possible to click on a playership through the voyage shop panel
#4623 - Tougher penalty for dying to boss? (1) Fixed an issue where temporary health powerups would reduce your current health when expiring. Fixed a divide by zero issue with sea projectile drop shadows. Improved /admin create_open_world command. updated rpc manager and MyNetworkManager scripts to fix warnings showing up in editor console updated other scripts on validate to be executed in edit mode - Bot ships now also use directional combat colliders. - Sea harpoon now rotates with the attached entity. #4959 - it is possible to click on a playership through the voyage shop panel
- Bot ships now also use directional combat colliders. - Sea harpoon now rotates with the attached entity.
Improved /admin create_open_world command. updated rpc manager and MyNetworkManager scripts to fix warnings showing up in editor console updated other scripts on validate to be executed in edit mode - Bot ships now also use directional combat colliders. - Sea harpoon now rotates with the attached entity.
admin manager update Minor fix for keybinding panel added server spacer logs #4623 - Tougher penalty for dying to boss? (1) Fixed an issue where temporary health powerups would reduce your current health when expiring. Fixed a divide by zero issue with sea projectile drop shadows. Improved /admin create_open_world command.
Made ClientMonoBehaviour resist being enabled on batch mode, SimpleAnimation optimizations Optimizations to ZSnap and Sea Trees Fixed chat input missing characters Made customization prop icons not require prerendering Switched some tiles to the vine layer admin manager update Minor fix for keybinding panel
added new logs for visit system and admin logs for server inquiry Made ClientMonoBehaviour resist being enabled on batch mode, SimpleAnimation optimizations Optimizations to ZSnap and Sea Trees
- Sea harpoon WIP. - Moved some ServerCannonball logic into SeaProjectile. - Made the drop shadow for sea projectiles scale over time. Sea projectile drop shadow scaling adjustment. Player ships now has more precise colliders. added new logs for visit system and admin logs for server inquiry
log updates for visit system added additional logs for visit instance fall back functions - Sea harpoon WIP. - Moved some ServerCannonball logic into SeaProjectile. - Made the drop shadow for sea projectiles scale over time.
Increased the scale of SeaStructure grid colliders, to match their colliders. Potential fix for volley only firing one shot. minor log updates #4932 - Gamepad support log updates for visit system added additional logs for visit instance fall back functions
Notes in Task list Increased the scale of SeaStructure grid colliders, to match their colliders.
added ship ability null handling updated player body and player ship entity scripts / disabled input system access for non local client builds, input system should not be accessed by cloud server Notes in Task list
Fixed OnDestroy event not triggering when user leaves an area Added FPS to ping panel updated map gen ui panel to be toggled by activating button in top panel updated logs for visit system added ship ability null handling
updated battle ui manager to skip coroutines on isBatchMode() / added null handlers for input manager and camera for fade coroutines - Fixed NullReference issue with sea monster chain lightning. - Fixed issue where the PvpScoreboard could be closed after the game ended. - SeaMonsters are now destroyed when a PvpGame ends. Fixed OnDestroy event not triggering when user leaves an area Added FPS to ping panel updated map gen ui panel to be toggled by activating button in top panel
added additional logs for visit system investigation updated battle ui manager to skip coroutines on isBatchMode() / added null handlers for input manager and camera for fade coroutines - Fixed NullReference issue with sea monster chain lightning. - Fixed issue where the PvpScoreboard could be closed after the game ended. - SeaMonsters are now destroyed when a PvpGame ends.
reverted temporarily discard crop manager changes, and updated new function to Non [server] function Improvements to item linking in chat Base gamepad actions support Cannon fire aiming with right stick for projection attack - Reverting changes to animation systems added additional logs for visit system investigation
Improvements to item linking in chat Base gamepad actions support Cannon fire aiming with right stick for projection attack
test commit for crop manager fix disabled harvest crop block commented out crop info declaration in crop manager test commit removed entire code blocks for crop manager for testing removed public server func increaseCropGrowthLevel reverted temporarily discard crop manager changes, and updated new function to Non [server] function Improvements to item linking in chat
updated visuals of visit panel / updated pvp shop to have animated arrow indicator updated admin visit logs visit log update to see instance duplication test commit for crop manager fix disabled harvest crop block commented out crop info declaration in crop manager test commit removed entire code blocks for crop manager for testing removed public server func increaseCropGrowthLevel
updated how sea enemy ships are generated, setup data to use type and reference xml id of sea enemy data removed spam editor logs updated visuals of visit panel / updated pvp shop to have animated arrow indicator
log updates for battle death trigger updated how sea enemy ships are generated, setup data to use type and reference xml id of sea enemy data
code cleanup for battler script - Simplified FMOD methods - Adding FMOD Studio Listeners to PlayerCharacter and PlayerShip prefabs - Ship Boost sfx event improvements - Cannonball sfx event improvements - Lizard King sound effects - Golem Boss sound effects log updates for battle death trigger
Minor changes to bug report submit action code cleanup for battler script
cloud build test, skip hit animation when finishing blow hits target Minor changes to bug report submit action
cloud build test, skip hit animation when finishing blow hits target
updated ship spawning direction to be supported in pre game of pvp maps / added new logs for potential issues in spawning / removed spam logs in ship manager cloud build test, skip hit animation when finishing blow hits target
#4945 - can no longer fire cannon with spacebar updated ship spawning direction to be supported in pre game of pvp maps / added new logs for potential issues in spawning / removed spam logs in ship manager
Fixed issue where chain lightning could chain to the PvpCaptureTarget and the PvpCaptureTargetHolder. Extended admin panel to include information about all the servers in the network and instances in them updated chain lightning parenting issue fixed bug related to animation repeating for simple animation New audio stuff, see notes in task see audio task notes Changed layer of holes in sea maps #4945 - can no longer fire cannon with spacebar
Extended admin panel to include information about all the servers in the network and instances in them updated chain lightning parenting issue fixed bug related to animation repeating for simple animation
Fixed issue where chain lightning could chain to the PvpCaptureTarget and the PvpCaptureTargetHolder. Extended admin panel to include information about all the servers in the network and instances in them
Fixed issue where chain lightning could chain to the PvpCaptureTarget and the PvpCaptureTargetHolder.
Made players respawn at the start of the current league map when dying in a voyage, instead of returning to town [4899]
#4900 - Number Text on the Target arrows is kind of hard to read / #4901?-?Number dots are not supposed to stay visible while jumping Made players respawn at the start of the current league map when dying in a voyage, instead of returning to town [4899]
fixed data initialization for pvp bot ships #4900 - Number Text on the Target arrows is kind of hard to read / #4901?-?Number dots are not supposed to stay visible while jumping
Updating FMOD Cache and copying banks to Streaming Assets - This should fix the missing banks issue when building in batchmode, using Jenkins Removing banks from Streaming Assets. - Banks should be copied when the game is being built. Trying to fix FMOD integration in batch mode Adding FMOD Cache
Removing banks from Streaming Assets. - Banks should be copied when the game is being built. Trying to fix FMOD integration in batch mode Adding FMOD Cache
Removing banks from Streaming Assets. - Banks should be copied when the game is being built.
Updating FMOD Cache and copying banks to Streaming Assets - This should fix the missing banks issue when building in batchmode, using Jenkins
Adding XmlIgnore attribute to spriteRef variable, PvpShopItem class Moving Web Tools outside of Assets folder - Removed Web Tools .meta files Updating Web Tools files to latest version, v5.1.0 Removing FMOD Build folder from hidden_changes.conf updated ship data system to support ship variants Updating FMOD Cache and copying banks to Streaming Assets - This should fix the missing banks issue when building in batchmode, using Jenkins
Adding audio banks back to the project Fix for FMOD Studio Settings FMOD settings fix Adding Master Bank to FMOD Settings Adding XmlIgnore attribute to spriteRef variable, PvpShopItem class
Adding audio banks back to the project Fix for FMOD Studio Settings
fixed spawning issues for pvp game Adding audio banks back to the project
Added Sea Wind Gust effectors Fixed some broken prefab ids Finished fixing camera not showing bottom tiles Switched back to .net 2.0 from 4.x - Removed FMOD cache folder - Added FMOD cache paths to ignore.conf and hidden_changes.conf - Potential fix for FMOD cache pending changes issue Debugging Nubis Timeout Logic Another portion performance tweaks for server in batch mode Removed the lobby from voyages [4910] Improving FMOD project integration Ignoring built banks Reverting latest FMOD changeset - Moved the FMOD Audio Project outside of the Assets folder - Added FMOD project unused folders to ignore.conf Hurt SFX for Fishman sea monster fixed spawning issues for pvp game
Removed the lobby from voyages [4910] Improving FMOD project integration Ignoring built banks Reverting latest FMOD changeset - Moved the FMOD Audio Project outside of the Assets folder - Added FMOD project unused folders to ignore.conf Hurt SFX for Fishman sea monster
- Removed FMOD cache folder - Added FMOD cache paths to ignore.conf and hidden_changes.conf - Potential fix for FMOD cache pending changes issue Debugging Nubis Timeout Logic Another portion performance tweaks for server in batch mode Removed the lobby from voyages [4910]
Finished fixing camera not showing bottom tiles Switched back to .net 2.0 from 4.x - Removed FMOD cache folder - Added FMOD cache paths to ignore.conf and hidden_changes.conf - Potential fix for FMOD cache pending changes issue
fixed sign shader rendering issue causing layer to not show in game Added dark water to map editor Improved output of the user search command ( Biome info ) / Deactivated ZSnap for the BattleSelectionSprite to prevent the selection ring from appearing on top of enemy battlers / Tweaks to improve fps and memory usage on the client Edited seagull scatterer min/max distance value, nixed probability chance on module, rebuilt banks. Added baseline LFO modulation for seagull track for Stefon. Turned off development build for jenkins builds Added showCastSpriteBackground bool. Addressing Nubis-related exception Added floating ability icons to show when allies receive a buff. Added Sea Wind Gust effectors Fixed some broken prefab ids Finished fixing camera not showing bottom tiles
fixed sign shader rendering issue causing layer to not show in game
fixed chat text button interaction to display context menu WIP camera bounds changes (currently disabled) Added missing MapCameraBounds script Fixed speech bubbles text layout issue fixed sign shader rendering issue causing layer to not show in game
Performance improvements for server in batch mode Fixed error in PlayerShipEntity.Start fixed chat text button interaction to display context menu
Performance improvements for server in batch mode Fixed error in PlayerShipEntity.Start
- Implemented sea mine. - Added ability projectile support to player ship. - Added generic observer manager. Added Fmod Events event:/SFX/Ambience/Title_Screen event:/SFX/Game/Triumph_Defeated_Boss_Stinger updated character creation panel perks to be dynamic and display based on content declared in web tool / fixed bug causing siblings to swap continuously due to grid layout component updated perk manager fetching and null handling #4688 - Proposition: allow to rebind skill shortcuts and boost key (old rebinding logic cleanup) Enabled development builds to track error details in logs [4485] Added FMOD event for Title Screen ambience Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools. updated pvp game to spawn user facing the direction declared in map editor Renamed TopKnot sliced sprites for better consistency added update and data blockers to input manager Sea/Dash input action null reference fix Performance improvements for server in batch mode
updated pvp game to spawn user facing the direction declared in map editor Renamed TopKnot sliced sprites for better consistency
Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools. updated pvp game to spawn user facing the direction declared in map editor
[4485] Added FMOD event for Title Screen ambience Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools.
Enabled development builds to track error details in logs [4485] Added FMOD event for Title Screen ambience
Added Fmod Events event:/SFX/Ambience/Title_Screen event:/SFX/Game/Triumph_Defeated_Boss_Stinger updated character creation panel perks to be dynamic and display based on content declared in web tool / fixed bug causing siblings to swap continuously due to grid layout component updated perk manager fetching and null handling #4688 - Proposition: allow to rebind skill shortcuts and boost key (old rebinding logic cleanup)
- Implemented sea mine. - Added ability projectile support to player ship. - Added generic observer manager. Added Fmod Events event:/SFX/Ambience/Title_Screen event:/SFX/Game/Triumph_Defeated_Boss_Stinger
Fixed shift click recognition added temporary input blocker for batch mode - Implemented sea mine. - Added ability projectile support to player ship. - Added generic observer manager.
Updating Web Tools project files to latest version, v5.0.11 updated lifeboat logic to display for local players again Fixed shift click recognition
Updating Web Tools project files to latest version, v5.0.11
added new initial voyage music Updating Web Tools project files to latest version, v5.0.11
Fixed black screen error when logging out from the loading screen when redirecting between servers [4812] - #4809 - Title Screen border - #4817 - Need border around map Rebinding panel - added restore defaults button and functionality Added new attack types. Shift clicking an item adds an item tag to chat, which displays an icon Disabled costumization icon saving Merge of "Allow shift click item in inventory to place item icon in chat" added new initial voyage music
Added new attack types. Shift clicking an item adds an item tag to chat, which displays an icon Disabled costumization icon saving
Fixed black screen error when logging out from the loading screen when redirecting between servers [4812] - #4809 - Title Screen border - #4817 - Need border around map Rebinding panel - added restore defaults button and functionality Added new attack types.
updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder Modified positioning of selection indicator for horror boss and its tentacles.
Modified positioning of selection indicator for horror boss and its tentacles.
updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder Modified positioning of selection indicator for horror boss and its tentacles.
fixed bug causing abilities to double attack when accessing abilities in the ability shortcut via mouse click Input system refactoring - base pass Switching to input actions for player controls Server performance fix for batch mode log cleanup Another performance fix for server in batch mode updated flock spawn points added fail safe map download feature to redirect to nubis fetch / updated layering of sea layers - Players can now see the crops of other users when visiting. - Added logic for crops to be updated for all users present. - Visiting users can water crops of the farm they are visiting, but cannot plant or harvest them. integrated new land powerup icons / setup land powerup manager in game scene to be prefab / created land powerup sprite pair class added support for new land powerups added default powerup data added array counter for animator updated pvp shops to be supported immediately on tutorial bay updated ship to be able to move while score board is active setup battlers to cancel combat interaction when bouncing on a web - Crop projectiles can now be seen by players visiting a farm. Show a confirmation screen when using the world map to warp during pvp. Projectile targeting indicator now scales with projectile scale. Disabled costumization icon saving updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder
Show a confirmation screen when using the world map to warp during pvp. Projectile targeting indicator now scales with projectile scale.
- Crop projectiles can now be seen by players visiting a farm. Show a confirmation screen when using the world map to warp during pvp.
setup battlers to cancel combat interaction when bouncing on a web - Crop projectiles can now be seen by players visiting a farm.
updated ship to be able to move while score board is active setup battlers to cancel combat interaction when bouncing on a web
updated pvp shops to be supported immediately on tutorial bay updated ship to be able to move while score board is active
added array counter for animator updated pvp shops to be supported immediately on tutorial bay
added support for new land powerups added default powerup data added array counter for animator
integrated new land powerup icons / setup land powerup manager in game scene to be prefab / created land powerup sprite pair class added support for new land powerups
- Players can now see the crops of other users when visiting. - Added logic for crops to be updated for all users present. - Visiting users can water crops of the farm they are visiting, but cannot plant or harvest them. integrated new land powerup icons / setup land powerup manager in game scene to be prefab / created land powerup sprite pair class
added fail safe map download feature to redirect to nubis fetch / updated layering of sea layers - Players can now see the crops of other users when visiting. - Added logic for crops to be updated for all users present. - Visiting users can water crops of the farm they are visiting, but cannot plant or harvest them.
updated flock spawn points added fail safe map download feature to redirect to nubis fetch / updated layering of sea layers
log cleanup Another performance fix for server in batch mode updated flock spawn points
Input system refactoring - base pass Switching to input actions for player controls
Input system refactoring - base pass Switching to input actions for player controls
fixed bug causing abilities to double attack when accessing abilities in the ability shortcut via mouse click
map editor improvements, ui interaction and added blocker for unfocused window fixed bug causing abilities to double attack when accessing abilities in the ability shortcut via mouse click
map editor improvements, ui interaction and added blocker for unfocused window
updated spawn random offset max val Fixed issues with minimap in league lobby. map editor improvements, ui interaction and added blocker for unfocused window
updated spawn random offset max val Fixed issues with minimap in league lobby.
updated net entity reference for announcement minor log adjustments updated spawn random offset max val
added announcement logs after admin command to track why loop does not proceed updated net entity reference for announcement
added index log on catch for rarity frame added announcement logs after admin command to track why loop does not proceed
added tracking for anim util reference updated scroll magnitude of linux builds updated seamonster entity handle animation to skip if is batch mode log updates skip simple animation trigger for batch mode added index log on catch for rarity frame
updated seamonster entity handle animation to skip if is batch mode log updates
added tracking for anim util reference updated scroll magnitude of linux builds updated seamonster entity handle animation to skip if is batch mode
updated net entity reference in powerup panel added tracking for anim util reference
added pet achievement trigger updated net entity reference in powerup panel
Removed soul binding variables from EquipmentStatData updated pvp loot spawn platform setup added pet achievement trigger
fixed pvp loot spawner rendering issue Removed soul binding variables from EquipmentStatData
Fixed bars not showing for player and bot ships. updated ship to cast aoe buff updated announcement conditions updated player spawning to randomize offset position within a .125 radius added condition for spawning sea monster block when no map data was successfully fetched added error handling for announcements fixed pvp loot spawner rendering issue
Fixed bars not showing for player and bot ships. updated ship to cast aoe buff
Support Tickets - /complain details parameter is now used as subject instead of description Fixed bars not showing for player and bot ships.
speed boost nerf Support Tickets - /complain details parameter is now used as subject instead of description
added new enum for pet animal achievement speed boost nerf
#4791?-?Add a /who command to check if someone is online #4789 - Check server memory and CPU usage, small lag spikes - added log messages for high ping (>240ms) and low fps (<=15fps) Removed _rss from explosive_shot spritesheet file #4776 - library mouse trigger overlaps half of the crafting anvil #4747 - My guild icon is missing border Switched project to .NET 4.x api Added canBeSoulBonded and soulBindingType variables to EquipmetStatData Reduced the texture tiling of the area background to 1 to avoid incompatibilities with the spriterenderer component [4740] Adding ticketDescription field to complaint submit method added new enum for pet animal achievement
Reduced the texture tiling of the area background to 1 to avoid incompatibilities with the spriterenderer component [4740] Adding ticketDescription field to complaint submit method
#4747 - My guild icon is missing border Switched project to .NET 4.x api Added canBeSoulBonded and soulBindingType variables to EquipmetStatData Reduced the texture tiling of the area background to 1 to avoid incompatibilities with the spriterenderer component [4740]
#4776 - library mouse trigger overlaps half of the crafting anvil #4747 - My guild icon is missing border
Removed _rss from explosive_shot spritesheet file #4776 - library mouse trigger overlaps half of the crafting anvil
#4789 - Check server memory and CPU usage, small lag spikes - added log messages for high ping (>240ms) and low fps (<=15fps) Removed _rss from explosive_shot spritesheet file
#4791?-?Add a /who command to check if someone is online #4789 - Check server memory and CPU usage, small lag spikes - added log messages for high ping (>240ms) and low fps (<=15fps)
Move Shroom Bay Warp on World Map setup new support for speedboost land powerup #4791?-?Add a /who command to check if someone is online
- Renamed AbilityOrb to BuffOrb. - Added SeaBuffData data structure that holds information about active buffs. - Refactored Buff Orbs to update using a sync list of SeaBuffData, instead of the many Rpcs. - Removed Powerup Orb code. fixed typo Move Shroom Bay Warp on World Map
- Renamed AbilityOrb to BuffOrb. - Added SeaBuffData data structure that holds information about active buffs. - Refactored Buff Orbs to update using a sync list of SeaBuffData, instead of the many Rpcs. - Removed Powerup Orb code.
cleanup quest manager - Renamed AbilityOrb to BuffOrb. - Added SeaBuffData data structure that holds information about active buffs. - Refactored Buff Orbs to update using a sync list of SeaBuffData, instead of the many Rpcs. - Removed Powerup Orb code.
initialized quest timer data to reset based on the declared frequency fixed background call warning cleanup quest manager
Moved the area background above the area to hide objects that stick out [4740] initialized quest timer data to reset based on the declared frequency
Moved the area background above the area to hide objects that stick out [4740]
updated playership cannon cast to include status duration override as part of the parameters fixed crafting tutorial trigger / added support for poison cannonball / updated poison damage tick to percentage of current health Moved the area background above the area to hide objects that stick out [4740]
updated playership cannon cast to include status duration override as part of the parameters
Fix for bug reports submit endpoint updated playership cannon cast to include status duration override as part of the parameters
Fixed horror boss tentacle corpse remaining visible for a moment after the boss death, in batch mode [4765] Fix for bug reports submit endpoint
Fixed horror boss tentacle corpse remaining visible for a moment after the boss death, in batch mode [4765]
updated burn status to damage percentage base on max hp and poison to damage % of current hp / added support for poison attacks Fixed horror boss tentacle corpse remaining visible for a moment after the boss death, in batch mode [4765]
updated burn status to damage percentage base on max hp and poison to damage % of current hp / added support for poison attacks
- Palettes web tool rework, started by adding new classes - Fix for gardener sprites names quest timer updates, updated db main to support fetching quest timers [4731] Added Sea Music for non league sea maps, except for the league lobby [4731] File for Sea_Lava background music - Fixed camera confiner area not correctly initialized at area creation [4758] - Added resize of the confiner area height to avoid camera jumps in high resolutions [4758] updated quest timer to be fetched by the quest manager added poison option for battle status updated burn status to damage percentage base on max hp and poison to damage % of current hp / added support for poison attacks
updated land combat to support percentage burn status damage - Palettes web tool rework, started by adding new classes - Fix for gardener sprites names
updated flame cannon to percentage damage instead of hard coded 1 damage per tick updated land combat to support percentage burn status damage
updated visit panel text ui functionalities / setup default to spawn sea monster for maps fixed total page value calculation for friend panel updated flame cannon to percentage damage instead of hard coded 1 damage per tick
Bot ships in pvp will now move back to their lane if their attacker gets too far away. updated visit panel text ui functionalities / setup default to spawn sea monster for maps
Implemented new targeting dots for selected abilities. updated ore node controller to allow respawning of ores that are spawned in non voyage/treasure maps updated ore nodes to be filtered and disabled the excess nodes declared in the ore node controller / setup ore nodes to be interactable again after respawning / updated interaction conditions for ores spawned outside treasure site Fixed formatting. Bot ships in pvp will now move back to their lane if their attacker gets too far away.
updated ore nodes to be filtered and disabled the excess nodes declared in the ore node controller / setup ore nodes to be interactable again after respawning / updated interaction conditions for ores spawned outside treasure site Fixed formatting.
updated ore node controller to allow respawning of ores that are spawned in non voyage/treasure maps updated ore nodes to be filtered and disabled the excess nodes declared in the ore node controller / setup ore nodes to be interactable again after respawning / updated interaction conditions for ores spawned outside treasure site
- Using Web Tools API to submit a complaint - Removing unused methods Merge from main Complain method improvements Updating faces sprites to more consistent names Implemented new targeting dots for selected abilities. updated ore node controller to allow respawning of ores that are spawned in non voyage/treasure maps
removed pvp spam logs initial setup for ore map controller in map editor updated map prefab generator to support setting up ore nodes into the ore node controller - Improved the horror sea boss ripples and shadow appearance [4345] - Increased the size of the horror sea boss main body to fit the new ripples+shadow style [4345] - Fixed horror sea boss and tentacles not animating their actions [4345] - Disabled death bubble effect for the horror sea boss [4764] #4710 - Ship repair tooltip Reverting changeset #3615 Added temporary invulnerability to player ships after spawning in league maps [4608] Fix cannon ball animation not visible on the Client / #4723?-?At start of battle, there was a red selection circle below the boss (2) (Target Selection Logic tweaked)
Added temporary invulnerability to player ships after spawning in league maps [4608] Fix cannon ball animation not visible on the Client / #4723?-?At start of battle, there was a red selection circle below the boss (2) (Target Selection Logic tweaked)
- Improved the horror sea boss ripples and shadow appearance [4345] - Increased the size of the horror sea boss main body to fit the new ripples+shadow style [4345] - Fixed horror sea boss and tentacles not animating their actions [4345] - Disabled death bubble effect for the horror sea boss [4764] #4710 - Ship repair tooltip Reverting changeset #3615 Added temporary invulnerability to player ships after spawning in league maps [4608]
initial setup for ore map controller in map editor updated map prefab generator to support setting up ore nodes into the ore node controller - Improved the horror sea boss ripples and shadow appearance [4345] - Increased the size of the horror sea boss main body to fit the new ripples+shadow style [4345] - Fixed horror sea boss and tentacles not animating their actions [4345] - Disabled death bubble effect for the horror sea boss [4764]
removed pvp spam logs initial setup for ore map controller in map editor
Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741] Updates from main removed pvp spam logs
Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741]
Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741]
added battle deselection logs for investigation Fixed farm xp messages too frequent by displaying accumulated xp every few seconds [4741]
updated battle death log added battle deselection logs for investigation
updated silver hud and reward system to be available in the cemetery tutorial area added pvp announcement logs removed spam logs updated battle death log
updated buff vfx to trigger only for the caster and only show the stat boost for the allies affected updated custom house conditions for minimap generation of visitors updated silver hud and reward system to be available in the cemetery tutorial area added pvp announcement logs removed spam logs
updated buff vfx to trigger only for the caster and only show the stat boost for the allies affected
admin log updates / setup log number of connected clients to skip logging if no change in count / updated buff vfx to trigger only for the caster and only show the stat boost for the allies affected
admin log updates / setup log number of connected clients to skip logging if no change in count /
- Fix Open World Warp issue (ship spawn in the correct position) - Added logic to prevent ships from spawning on invalid tiles after warping admin log updates / setup log number of connected clients to skip logging if no change in count /
Adjusted z-position on knockback effect. - Rework for complain command - The game server stores the support ticket main info - Web Tools API is used to store the ticket screenshot and logs - Fix for screen capture, in both bug reports and support tickets Added sourceUsrName to SQL query in saveSupportTicket method - Fix Open World Warp issue (ship spawn in the correct position) - Added logic to prevent ships from spawning on invalid tiles after warping
Fixed z-positioning of whirlpool effect. added spawn position as part of visit functionality Stance changes now wait for queued attacks to finish before executing. Adjusted z-position on knockback effect.
updated visit functions to include spawn position and facing direction Fixed z-positioning of whirlpool effect.
visit cancel setup when target user is unavailable updated visit functions to include spawn position and facing direction
- #4628?-?Show GUI icon above enemies for each player that is targeting that enemy? - Improved Open World Warping logic Adjusted default radius sizes for knockback effects. Implemented updated ability orb art. Implemented new treasure chest map icons for CTF. visit cancel setup when target user is unavailable updated visit functions to include spawn position and facing direction
- #4628?-?Show GUI icon above enemies for each player that is targeting that enemy? - Improved Open World Warping logic Adjusted default radius sizes for knockback effects.
fixed null reference issue triggered when calling CustomMapManager.isUserSpecificAreaKey while the player entity is non existent - #4628?-?Show GUI icon above enemies for each player that is targeting that enemy? - Improved Open World Warping logic
fixed null reference issue triggered when calling CustomMapManager.isUserSpecificAreaKey while the player entity is non existent
added deny visit logs added deny setup for source server of the visitor user if the target server is not available fixed incorrect server reference updated rerouting conditions for denied visit users added logs to see where the null reference is triggered on server end reverted cancel visit command added null handler to networked server when searching for visited users server fixed null reference issue triggered when calling CustomMapManager.isUserSpecificAreaKey while the player entity is non existent
reverted cancel visit command added null handler to networked server when searching for visited users server
added logs to see where the null reference is triggered on server end reverted cancel visit command
fixed incorrect server reference updated rerouting conditions for denied visit users added logs to see where the null reference is triggered on server end
added deny setup for source server of the visitor user if the target server is not available fixed incorrect server reference
added deny visit logs added deny setup for source server of the visitor user if the target server is not available
added cancel user visit command conditions added deny visit logs
removed duplicated command for visit func added battler death log incase death anim gets stuck again removed pvp shop logs log cleanup Knockback effect improvements. updated net entity func that would cause null reference added cancel user visit command conditions
added battler death log incase death anim gets stuck again removed pvp shop logs log cleanup
#4664?-?Auto-Warping at the edges of the world maps / #4713?-?Give more silver for killing blow on bots / #4723?-?At start of battle, there was a red selection circle below the boss / #4736?-?Black bar of tiles at top and bottom of large maps / Found and fixed frozen back hair issue when the player is knocked out in a battle / Improved Animated Cannon balls Fixed notification panel toggle partially blocked by spark effect image [4709] - Adding files to hidden_changes.conf - Moving ArcaneWebTools project back to StreamingAssets folder. Up to date Removed the display of negative values at the end of ship ability boosts [4717] - Added damage over time to the sticky venom residue [4749] - Removed the lightning residue attaching to players when hit by a lightning attack [4749] Fix for FMOD errors spam removed duplicated command for visit func added battler death log incase death anim gets stuck again
- Added damage over time to the sticky venom residue [4749] - Removed the lightning residue attaching to players when hit by a lightning attack [4749] Fix for FMOD errors spam
#4664?-?Auto-Warping at the edges of the world maps / #4713?-?Give more silver for killing blow on bots / #4723?-?At start of battle, there was a red selection circle below the boss / #4736?-?Black bar of tiles at top and bottom of large maps / Found and fixed frozen back hair issue when the player is knocked out in a battle / Improved Animated Cannon balls Fixed notification panel toggle partially blocked by spark effect image [4709] - Adding files to hidden_changes.conf - Moving ArcaneWebTools project back to StreamingAssets folder. Up to date Removed the display of negative values at the end of ship ability boosts [4717] - Added damage over time to the sticky venom residue [4749] - Removed the lightning residue attaching to players when hit by a lightning attack [4749]
added new method of expiring land powerups / removed hard coded land powerup entry on startup / updated visit admin logs / setup tutorial trigger for purchasing land powerup added null handling for land powerups that are not yet supported added new pvp shop logs for cloud build review updated how shop is triggered from sea and wishing well, setup shop isSea value in parameters as hardcode and included shop id in shop trigger updated pvp shop panel ui so that moving from land shop into sea shop does not disable the needed category button UI #4664?-?Auto-Warping at the edges of the world maps / #4713?-?Give more silver for killing blow on bots / #4723?-?At start of battle, there was a red selection circle below the boss / #4736?-?Black bar of tiles at top and bottom of large maps / Found and fixed frozen back hair issue when the player is knocked out in a battle / Improved Animated Cannon balls
updated how shop is triggered from sea and wishing well, setup shop isSea value in parameters as hardcode and included shop id in shop trigger updated pvp shop panel ui so that moving from land shop into sea shop does not disable the needed category button UI
Fixed z-snap on ability orbs. - FMOD now initializes in No Sound Mode when the game is in batch mode - Custom FMOD callback handler - Added more FMOD files to ignore added new method of expiring land powerups / removed hard coded land powerup entry on startup / updated visit admin logs / setup tutorial trigger for purchasing land powerup added null handling for land powerups that are not yet supported added new pvp shop logs for cloud build review updated how shop is triggered from sea and wishing well, setup shop isSea value in parameters as hardcode and included shop id in shop trigger
fixed missing reference for visit command Fixed z-snap on ability orbs.
added net entity fail logs fixed missing reference for visit command
added admin game settings variable for difficulty scaling in land combat updated ore mining conditions to allow users to mine ores even without valid voyage id only if the map spawned on is NOT a treasure site
added admin game settings variable for difficulty scaling in land combat
updated how pvp shop entity sea state is setup in map manager added admin game settings variable for difficulty scaling in land combat
added admin logs to warp spawning / updated cast ability to trigger vfx only for positive buff cast updated how pvp shop entity sea state is setup in map manager
#4582 - Need tooltips in NPC panel for friendship icon and other icons Added tooltips for: * guild icon * specialty icon * friendship level icon All texts are added in the https://tools.arcanewaters.com/tooltips added admin logs to warp spawning / updated cast ability to trigger vfx only for positive buff cast
removed functionality that allows user to access pvp shop by interacting npc, wishing well will be used for land pvp shop #4582 - Need tooltips in NPC panel for friendship icon and other icons Added tooltips for: * guild icon * specialty icon * friendship level icon All texts are added in the https://tools.arcanewaters.com/tooltips
updated spawning of users when visiting another user, setup logic to support spawning user if the visited user does not exist as an entity / added visit fail logs for review removed world map translator debug trigger removed functionality that allows user to access pvp shop by interacting npc, wishing well will be used for land pvp shop
Fixed animated game object NullReference issue in SeaProjectile. updated spawning of users when visiting another user, setup logic to support spawning user if the visited user does not exist as an entity / added visit fail logs for review
added spawn position randomized offset Fixed animated game object NullReference issue in SeaProjectile.
#4666 - I was able to choose the move speed perk during character creation - deleted outdated perk 1 icon that failed perks initialization on character creation screen Added new defender perk to character creation panel. Disabled current effector interactions with bot ships and sea monsters. added spawn position randomized offset
- "#4658 - Silver rewards for PvP Kills" (Tweaked Silver System for PvP) updated boss lootbag spawning, added collision checkers for lootbag spawn reduced treasure manager distance check #4666 - I was able to choose the move speed perk during character creation - deleted outdated perk 1 icon that failed perks initialization on character creation screen
screen logger update - "#4658 - Silver rewards for PvP Kills" (Tweaked Silver System for PvP)
If a player has a perk that has been removed, their perk points will be reset when they log in. screen logger update
Changed trumpet visual effect file location. If a player has a perk that has been removed, their perk points will be reset when they log in.
- Fixed friend list location text sometimes overflowing [3834] - Improved the friend list first tab appearance (corner) [3834] Improved the reef giant ripple graphics [4443] Changed trumpet visual effect file location.
set damage per second burning effect to be processed per tick instead of every other tick / setup pvp shop to be clickable instead of enabling on screen shop button / added visit instance logging for review - Fixed friend list location text sometimes overflowing [3834] - Improved the friend list first tab appearance (corner) [3834]
set damage per second burning effect to be processed per tick instead of every other tick / setup pvp shop to be clickable instead of enabling on screen shop button / added visit instance logging for review
Username validations for changes queue set damage per second burning effect to be processed per tick instead of every other tick / setup pvp shop to be clickable instead of enabling on screen shop button / added visit instance logging for review
- Updated projectile targeting indicators with new art. - Updated slime residue art. Imported trumpet VFX Username validations for changes queue
#4638 - Sometimes, clicks on items for auction are not detected - Updating processedAt field for usernames changes queue - Updating isValid field for usernames changes queue - Horror sea boss now skips one of the shots in its circle attack, so there is a spot to escape through. - Made colliders enable slightly later for lobbed sea entity projectiles. - Slightly reduced lifetime of boss venom residue. - Updated projectile targeting indicators with new art. - Updated slime residue art.
- Added new sea monsters ripple graphics [4443] - Synchronized the ripple animation with the sea monster animation [4443] Fixed sea monster death bubble effect not playing in server+client mode [4620] Moved sub-panels common code to a base class [4589] #4638 - Sometimes, clicks on items for auction are not detected
updated animation speed of silver and death animation - Added new sea monsters ripple graphics [4443] - Synchronized the ripple animation with the sea monster animation [4443]
updated death animation speed / removed jump debug logs removed test logs fixed variable name typo / updated warning messages / updated time utc into using network timer / removed other test logs updated animation speed of silver and death animation
- Fixed venom residue damaging dead players [4622] - Fixed sticky venom residue not following the player it attaches to (due to rigidbody physics) [4622] updated death animation speed / removed jump debug logs
- Fixed venom residue damaging dead players [4622] - Fixed sticky venom residue not following the player it attaches to (due to rigidbody physics) [4622]
added rpc manager restrictions for client rpc function triggering interaction animation - Fixed venom residue damaging dead players [4622] - Fixed sticky venom residue not following the player it attaches to (due to rigidbody physics) [4622]
jump log updates Improved the sea monster death bubble effect and animation [4620] added rpc manager restrictions for client rpc function triggering interaction animation
clear powerup on destroy added new condition for interaction to prevent jump glitch jump log updates
added jump condition blocker that checks for animator bool clear powerup on destroy
added jump condition blocker that checks for animator bool
added admin log for combat review added jump condition blocker that checks for animator bool
- Username change command improvements - Finished username changes queue implementation null handling for pvp tower / updated player body functionality to prioritize interaction over jumping / added reset handler for null battle in rpc manager added admin log for combat review
metafiles and filepaths for previous submit - Username change command improvements - Finished username changes queue implementation
added battle missing warnings updated animation logs to investigate glitch #4328 - Character Outline Inconsistency metafiles and filepaths for previous submit
setup customization manager to generate an item that does not exist for clients instance added battle missing warnings
setup customization manager to generate an item that does not exist for clients instance
setup customization manager to generate an item that does not exist for clients instance
- Fixed auction panel rows not detecting mouse click [4648] - Increased the size of the auction row item icons [4648] - Improved the auction row appearance (back to a single row per auction) [4639]
setup popup notification panel if user attempts to visit someone but is has invalid conditions - Fixed auction panel rows not detecting mouse click [4648] - Increased the size of the auction row item icons [4648] - Improved the auction row appearance (back to a single row per auction) [4639]
- Penalties Queue Manager object is now Web Tools Actions Manager - Name Changes Queue Manager, attached to Web Tools Actions Manager Code cleanup for Penalties System updated visit panel display warning, setup visit buttons of friends in the list to be disabled if the local player has not selected their own map layouts setup popup notification panel if user attempts to visit someone but is has invalid conditions
integrated wishing well to map editor and in game prefabs / imported wishing well sprite sheet setup interactions and restrictions for wishing well in treasure site maps adjusted wishing well collision setup player ship entity to disable pvp shop panel if the panel is active updated visit panel to display warning if the user visiting has not yet selected their farm and house added interaction and jump logs for review
updated store filter of ships to display base ship names instead of subtype integrated wishing well to map editor and in game prefabs / imported wishing well sprite sheet
#4581 - Show full size guild icon in Player Info panel Adding source player info for username changes history updated store filter of ships to display base ship names instead of subtype
- Improved the ship ripple graphics [4443] - Slightly increased the scale of bot ship ripples to fit the new graphics.
minor code cleanup - Improved the ship ripple graphics [4443] - Slightly increased the scale of bot ship ripples to fit the new graphics.
restructured eraser tool, setup erased action to be undo able even if its looped based on scaling minor code cleanup
map editor now has an additional palette brush size display based on the set value in the slider restructured eraser tool, setup erased action to be undo able even if its looped based on scaling
fixed issue in map translator wherein map is saved as a land map / updated the land tile selected for map generation into using the cliff that has the water animation at the bottom map editor now has an additional palette brush size display based on the set value in the slider
clicking on user name in global chat now allows visit panel to prompt if the user is a friend - #3665?-?Users found it hard to distinguish their own ship when in a voyage group" (Implemented alpha tweaking logic of the Guild and Character portrait in the Ship Information) - #4456 - Give small silver award when land enemies die (removed debugging line) - #4573 - My character is naked in the panel - #4597 - Add chat panel notifications for when friends go online or offline - #4635?-?@ tag brings up huge list of empty suggestions fixed issue in map translator wherein map is saved as a land map / updated the land tile selected for map generation into using the cliff that has the water animation at the bottom
removed unused variable clicking on user name in global chat now allows visit panel to prompt if the user is a friend
setup map editor to support eraser tool scaling removed unused variable
Added notifications when the player gains farmer XP [4660]
- #4456 - Give small silver award when land enemies die (with visual effect) (6) (More Debugging) Added notifications when the player gains farmer XP [4660]
Added ability to invite more players to a voyage after having reached the treasure site [3790] - #4456 - Give small silver award when land enemies die (with visual effect) (5) (Tweaked debugging logic) - #4456 - Give small silver award when land enemies die (with visual effect) (6) (More Debugging)
#4598 - Treasure ZSnap is weird - fix #2 Added ability to invite more players to a voyage after having reached the treasure site [3790]
#4598 - Treasure ZSnap is weird #4598 - Treasure ZSnap is weird - fix #2
updated scaling of ability orb #4598 - Treasure ZSnap is weird
setup pvp shop to have different collider when facing north or when facing south updated loot drops of boss type battlers to spawn chest higher so corpse wont obstruct the bag updated pvp shop icon display, updated repair icon and adjusted gui image to prevent pixelation updated scaling of ability orb
setup map editor to have the option to allow seamonster spawning, toggled in map editor panel / added null handling for xml deserializer setup pvp shop to have different collider when facing north or when facing south
- #4456 - Give small silver award when land enemies die (with visual effect) (4) (Added debugging logic) setup map editor to have the option to allow seamonster spawning, toggled in map editor panel / added null handling for xml deserializer
Fixed spawn manager storing loaded spawns by id only, instead of area and id [4069] Fixed failure when converting server history event times to EST in some clients [4593] - #4456 - Give small silver award when land enemies die (with visual effect) (4) (Added debugging logic)
updated how blueprint data is overridden, fixed bug causing blueprint data to be set as a weapon data, added additional logs for investigation fixed bug causing other users to not be able to purchase land powerup after it was purchased by other users / removed monster spawner logs fixed shop button bug triggered on treasure site fixed bug causing users to not be able to attack when spamming abilities
- #4549?-?started pvp with low health. Dead but not dead updated how blueprint data is overridden, fixed bug causing blueprint data to be set as a weapon data, added additional logs for investigation
- #4549?-?started pvp with low health. Dead but not dead
fixed bug causing user to be immobile after opening pvp shop Small improvement for changeset 3423 [4594]
fixed npc pvp shop bug fixed bug causing user to be immobile after opening pvp shop
- Implemented block chance perk. - Removed walk speed perk effects.
New assets added for rat whines and chicken cries to fmod event in appropriate parameter value slots, built banks.
Prevented sea structure sprites from updating in batch mode. Updated pvp palette names. updated starting armor ids in character selection New assets added for rat whines and chicken cries to fmod event in appropriate parameter value slots, built banks.
Prevented sea structure sprites from updating in batch mode.
Renamed explosive shot sprite sheet Added logs to investigate index out of range on remote server. Prevented sea structure sprites from updating in batch mode.
Added xp rewards when defeating sea entities (sea monsters, bot ships, sea structures) [3154] Renamed explosive shot sprite sheet
added new pvp item enum - Addressing "#4165 - Ended up in the wall by vendor (crop buyer) by holding forward on loading" - Added way to prevent user Input during area transitions - Codebase: Fixed Front Weapon appearing in front of scene objects updated pvp shop panel layout imported new icons for pvp shop categories updated icon references of category tab in pvp shop, setup default shop as ship category when opening panel Added xp rewards when defeating sea entities (sea monsters, bot ships, sea structures) [3154]
improved pvp shop and fixed some functionalities added new pvp item enum
- Implemented random factions for pvp teams. - SeaStructures and bot ships will be given a skin to match their faction. improved pvp shop and fixed some functionalities
added the missing ship sprite override function in rpc manager - Implemented random factions for pvp teams. - SeaStructures and bot ships will be given a skin to match their faction. Updates from main - Implemented random factions for pvp teams. - SeaStructures and bot ships will be given a skin to match their faction.
re added pvp shop ship purchase after script conflict fixed null reference added the missing ship sprite override function in rpc manager
SFX for mining ores action now plays for all clients, even if the ore node is empty Added new minimap assets for the pvp arena panel [4115] re added pvp shop ship purchase after script conflict
- Addressing "#2803 - Fix the rendering of the hat layer" - Added Editor Tool to generated clip masks for hair and hats - Added support for hats all over the codebase - Tweaked Steam Purchase Workflow for improved safety and reporting - Changed Store key shortcut from N to B - Tweaked Front Weapon in Player Character to ensure correct rendering order when the player wears a hat - Fixed hair rendering during battles and voyages - Minor tweaks SFX for mining ores action now plays for all clients, even if the ore node is empty
- Codebase: Steam Purchases: Additional changes for testing (contd.) - Addressing "#2803 - Fix the rendering of the hat layer" - Added Editor Tool to generated clip masks for hair and hats - Added support for hats all over the codebase - Tweaked Steam Purchase Workflow for improved safety and reporting - Changed Store key shortcut from N to B - Tweaked Front Weapon in Player Character to ensure correct rendering order when the player wears a hat - Fixed hair rendering during battles and voyages - Minor tweaks
updated pvp shop to allow selling of ships / updated ships scripts to support changing of ships after purchasing from pvp shop, setup functions that overrides existing appearance and stats of a ship after purchase assigned missing explosive projectile prefab in prefab manager - Codebase: Steam Purchases: Additional changes for testing (contd.)
Uploading meta files updated pvp shop to allow selling of ships / updated ships scripts to support changing of ships after purchasing from pvp shop, setup functions that overrides existing appearance and stats of a ship after purchase
Updated fmod banks and inflections event with new sounds for the spider. First pass adding the chicklet audio to the project in the correct parameter value. Uploading meta files
- Codebase: Steam Purchases: Improved logging for testing (contd.) #3173 - Ore drops on top of water look weird #3508 - Stuck NPC ship Revert changes #3508 #3508 - Stuck NPC ship Update - make sure that only AI will use recalculated grid Updated fmod banks and inflections event with new sounds for the spider.
updated ship abilities to now support speedup buff and healing buff - Codebase: Steam Purchases: Improved logging for testing (contd.)
updated ship dictionary check for shops updated ship abilities to now support speedup buff and healing buff
- Added SeaProjectile class. - Moved generic SeaProjectile functionality into the class, and made ServerCannonball a subclass. - Explosive shot now spawns projectiles that expand in a ring. added sea ability admin logs updated ship dictionary check for shops
Added job xp bars to the character info panel [3153] Split the character info column into independent prefabs [3153] Fixed character info not available for other players when at sea [3153] - Codebase: Steam Purchases: Improved logging for testing Fixed customizable objects position not saved when moving them [4154] #3908 - Can enter mushroom houses by touching the side of the house. Warp collider size reduced in width. - Codebase: Steam Purchases: Improved logging for testing (2) Updates from main Manual merging. - Added SeaProjectile class. - Moved generic SeaProjectile functionality into the class, and made ServerCannonball a subclass. - Explosive shot now spawns projectiles that expand in a ring.
fixed null reference for cannonbox Fixed issue caused by discarding a change. Added job xp bars to the character info panel [3153] Split the character info column into independent prefabs [3153] Fixed character info not available for other players when at sea [3153]
setup cannon ball effector to check if index contains any entry before accessing any index of its list updated pvp announcements to be sent across all servers Using FMOD event path for ore mining action sfx code cleanup for pvp loot spawn and monster spawn scripts Implemented coin trail for player ships holding the pvp capture target. Possible sprite outline staying fix. updated pvp shop assets and layout, added categorization tab and canvas layout of pvp shop panel added various logs to observe announcement triggers pvp shop improvements, category panels are now hoverable and ship category is now functional and uses the new pvp ship icons updated shop manager to generate unique stats for ships and pvp shop to display ship all stats / setup new highlight asset for shop item removed text display override from pvp shop panel and moved it to pvp shop template Disabled application quit on server restart scheduled Added skunk critter first pass audio to the fmod project under the correct parameter value. Fixed -1 enemy count showing in voyage panels. Updates from main updated pvp announcement to send directly to player if its within local server entity manager updated cannon boxes and cannon panel to reference attack.type enum to support dynamic ability cast updated flagship panel to support 5 ability display for ships First pass at scorpion critter sounds added to the project, also shifted some of the other sounds around the parameter track that werent applied to the correct values. #3341 - lightweight sword sprite when facing forwars is gray instead of pink - Fixed players spawning at the farm entrance when leaving group in a pvp map [4114] - Fixed unable to go back to previous step for a few seconds after defeating a pirate in the tutorial [3517] Misssed from previous checkin. - Created SeaProjectile class. - Made ServerCannonball inherit from SeaProjectile, and kept cannonball-specific functionality in ServerCannonball. Updates from plastic First checkin of rooster audio added to the relevant event parameter value in fmod, built banks. Also added cow audio and limited number of voice instances from this event to a total count of 6. Slight mix change. updated ship ability to support data fetched from the ship ability web tool, setup client and server side ability selection change - Addressing "#4206 - key conflict with offensive stance and admin panel" (Admin Panel can be opened with V) - Enabling Store (Testing) - Enabling Store for testing fixed null reference for cannonbox
updated ship ability to support data fetched from the ship ability web tool, setup client and server side ability selection change
First checkin of rooster audio added to the relevant event parameter value in fmod, built banks. Also added cow audio and limited number of voice instances from this event to a total count of 6. Slight mix change. updated ship ability to support data fetched from the ship ability web tool, setup client and server side ability selection change
- Fixed players spawning at the farm entrance when leaving group in a pvp map [4114] - Fixed unable to go back to previous step for a few seconds after defeating a pirate in the tutorial [3517] Misssed from previous checkin. - Created SeaProjectile class. - Made ServerCannonball inherit from SeaProjectile, and kept cannonball-specific functionality in ServerCannonball. Updates from plastic First checkin of rooster audio added to the relevant event parameter value in fmod, built banks. Also added cow audio and limited number of voice instances from this event to a total count of 6.
First pass at scorpion critter sounds added to the project, also shifted some of the other sounds around the parameter track that werent applied to the correct values. #3341 - lightweight sword sprite when facing forwars is gray instead of pink - Fixed players spawning at the farm entrance when leaving group in a pvp map [4114] - Fixed unable to go back to previous step for a few seconds after defeating a pirate in the tutorial [3517]
updated flagship panel to support 5 ability display for ships
Fixed -1 enemy count showing in voyage panels. Updates from main updated pvp announcement to send directly to player if its within local server entity manager updated cannon boxes and cannon panel to reference attack.type enum to support dynamic ability cast updated flagship panel to support 5 ability display for ships
Added skunk critter first pass audio to the fmod project under the correct parameter value. Fixed -1 enemy count showing in voyage panels.
Added skunk critter first pass audio to the fmod project under the correct parameter value.
updated shop manager to generate unique stats for ships and pvp shop to display ship all stats / setup new highlight asset for shop item removed text display override from pvp shop panel and moved it to pvp shop template Disabled application quit on server restart scheduled
pvp shop improvements, category panels are now hoverable and ship category is now functional and uses the new pvp ship icons updated shop manager to generate unique stats for ships and pvp shop to display ship all stats / setup new highlight asset for shop item
updated pvp shop assets and layout, added categorization tab and canvas layout of pvp shop panel added various logs to observe announcement triggers pvp shop improvements, category panels are now hoverable and ship category is now functional and uses the new pvp ship icons
code cleanup for pvp loot spawn and monster spawn scripts Implemented coin trail for player ships holding the pvp capture target. Possible sprite outline staying fix. updated pvp shop assets and layout, added categorization tab and canvas layout of pvp shop panel
code cleanup for pvp loot spawn and monster spawn scripts
updated pvp announcements to be sent across all servers Using FMOD event path for ore mining action sfx
updated pvp announcements to be sent across all servers
updated pvp announcements to be sent across all servers
- Addressing "#3713 - Longer respawn cooldown for dying repeatedly" (2) - Addressing "#3713 - Longer respawn cooldown for dying repeatedly" (cont.) setup cannon ball effector to check if index contains any entry before accessing any index of its list updated pvp announcements to be sent across all servers
- Addressing "#4111 - Missing labels on auction panel" Added placeholder minimap for pvp_ctf_medium_1 in the pvp arena panel [4112] - Codebase: Changes to fix build errors Increased the max player count for pvp arenas pvp_lanes_128 and pvp_ctf_medium_1 to 48. - Addressing "#3713 - Longer respawn cooldown for dying repeatedly" (2)
re assigend close pvp shop popup / updated raycasting of the text gui triggered load blocker in shop panel when requesting purchase transaction - Addressing "#4031 - Website looks scaled really wrong on phone (both Chrome and Safaria browsers)" - Addressing "#4034 - Add link to Steam to the Home page and indication for the "Request Access" Button" - Addressing "#3711 - Lose silver for dying" - Addressing "#919 - Update the "Gem Store" panel" - Addressing "#3729 - Repairing your ship at team base should cost silver" - Addressing "#3713 - Longer respawn cooldown for dying repeatedly" - Code Refactor and UI changes - Nubis: Improved logging - Added additional check in logic that fetches allies in a circle, in order to prevent fetching duplicates - Added logic to let the PvpManager fetch the currentMap if set. (this is useful in order to support the pvp_set_map command) - Addressing "#919 - Update the "Gem Store" panel" - Addressing "#3711 - Lose silver for dying" - Addressing "#3713 - Longer respawn cooldown for dying repeatedly" - Addressing "#3729 - Repairing your ship at team base should cost silver" - Addressing "#4031 - Website looks scaled really wrong on phone (both Chrome and Safari browsers)" - Addressing "#4034 - Add link to Steam to the Home page and indication for the "Request Access" Button" - Codebase: Added additional check in logic that fetches allies in a circle, in order to prevent fetching duplicates - Codebase: Added logic to let the PvpManager fetch the currentMap is set. (this is useful in order to support the pvp_set_map command) - Nubis: Improved logging - Code Refactor and UI changes - Codebase: Moved Confirm Screen in front of Options Screen make sure load blocker is disabled on triggering panel fixed bug where silver does not deduct properly - Addressing "#3742 - sending an email to a user that doesnt exist causes problems" - Addressing "#4111 - Missing labels on auction panel"
pvp item shop title bar gui updates / buy button gui updates / re assigned close button functionality re assigend close pvp shop popup / updated raycasting of the text gui
added dictionary entry check before removing for pvp manager added pvp shop trigger condition to check for team type / updated pvp announcement timer from 1 minute to 5 mins integrated pvp shop assets / updated visuals of pvp shop panel / updated main game scene prefab override for pvp shop pvp item shop title bar gui updates / buy button gui updates / re assigned close button functionality
changed debuff icon of freeze disable battler bars on death updated battle script to send death condition if a players health reaches zero during burning status tick added dictionary entry check before removing for pvp manager
Added the attack swipe audio to the project in fmod events for the lizard boss swipe attack, first pass. setup shop manager to display fixed ship abilities assigned in web tool pvp manager game state now overrides on tick reduced announcement interval for testing Added sea horror poison bomb cluster audio to fmod event switch, still needs implementation. updated cannonbal panel / fixed pvp announcement to send per player instead of self per interval fixed the recipient of the announcements / changed announcement text color / fixed temporary powerup bug that does not show to client due to main scene reference missing - FMOD sfx for land battle jump, when using a melee weapon - [3235][3654][3700] Fixing timing and delays for melee combat Adjustment to pitch and variations of movement whoosh. pvp shops now have team types / announcements now display the display name of the map / loot bags now returns null for sea loot bags so that powerups can be processed pvp shops now filter teams and check if user is local player - Removed logs from SoundEffectManager - Using FMOD event instead of id for Cannonball Impact sfx Fix for NullReference in PvpCaptureTargetHolder.onDeactivated(). changed debuff icon of freeze
- FMOD sfx for land battle jump, when using a melee weapon - [3235][3654][3700] Fixing timing and delays for melee combat Adjustment to pitch and variations of movement whoosh. pvp shops now have team types / announcements now display the display name of the map / loot bags now returns null for sea loot bags so that powerups can be processed pvp shops now filter teams and check if user is local player
- FMOD sfx for land battle jump, when using a melee weapon - [3235][3654][3700] Fixing timing and delays for melee combat
Added new sounds for whenever the seaboss (horror) is killed in fmod events, still needs implementation. cannon ball panel default icon updates Added the attack swipe audio to the project in fmod events for the lizard boss swipe attack, first pass. setup shop manager to display fixed ship abilities assigned in web tool pvp manager game state now overrides on tick reduced announcement interval for testing Added sea horror poison bomb cluster audio to fmod event switch, still needs implementation. updated cannonbal panel / fixed pvp announcement to send per player instead of self per interval fixed the recipient of the announcements / changed announcement text color / fixed temporary powerup bug that does not show to client due to main scene reference missing
Adjusted cannonball impact mix so that there isnt an explosion of sounds from projectile impacts from the seaboss. Added new sounds for whenever the seaboss (horror) is killed in fmod events, still needs implementation.
Task #3732 - The four green selection arrows are way too big during scene customization mode Somewherre in the code we must tell the camera to zoom in by 2x. At a height resolution of 1440 and above, the selection arrows need to be scaled by half. Potential #3508 solution Revert changes Potential #3508 solution Added a check for null to the tooltip canvas group Added text draw sound from Unity over to fmod after some transient processing, needs implementation now. Added new loop layer for the town walla background and distant bells/footsteps to the forest ambience parameter value in fmod. Changed some implementation behaviours for question mark event in fmod. Updated jump event to reflect the more subtle sound previously added, duplicated and deleted original event reference in fmod. Fixed an issue that stopped the background music after a battle Task #3732 - The four green selection arrows are way too big during scene customization mode. Removed scaling code and moved game objects into the Managers folder. Set a limit to the number of group member portraits displayed in the UI, above which only the local player portrait will be shown. Updates from main Replaced rows with cells in the pvp arena panel [3524] Reduced the number of open pvp arenas available to join [3717] Fixed auto-teleport when spawning on land not working correctly in some cases [4041] added pvp announcements to pvp manager, pvp announcements can now be interacted Adjusted cannonball impact mix so that there isnt an explosion of sounds from projectile impacts from the seaboss.
Stored a reference to the canvas group of the tooltip. Task #3732 - The four green selection arrows are way too big during scene customization mode Somewherre in the code we must tell the camera to zoom in by 2x. At a height resolution of 1440 and above, the selection arrows need to be scaled by half.
fixed pvp item data request bug / fixed pvp shop issue wherein players cant move while idle panel is active / powerups now reward players on purchase from pvp shop panel / fixed pvp shop entity collider scaling Stored a reference to the canvas group of the tooltip.
updated pvp shop entity into triggered entity that enables pvp shop button adjusted shop button layout fixed pvp item data request bug / fixed pvp shop issue wherein players cant move while idle panel is active / powerups now reward players on purchase from pvp shop panel / fixed pvp shop entity collider scaling
Added first round of new movement whoosh SFX for the movement in land battle between attacking entities, WIP still needs implementation. updated pvp shop system and setup transaction flow Corrected a misspelling of a variable. Also, corrected a logic flaw when closing tooltips updated pvp shop entity into triggered entity that enables pvp shop button
#3660 - When manually logging in with client, enter does not login
setup map editor tool to support pvp shop entity and set shop reference there, setup in game shop entity that can be interacted to trigger shop panel - Fix for cannonball sfx Adjusted game mix and attenuations for pet inflections and interactions, added a new fmod mixer group for those. Task #3682 - You can place housing items in the black part. They can be hard to get back. This fix does not allow the player to place prefabs in restricted areas. Updated audio mix to include reverb return track under SFX slider so it also gets muted, adjusted the number of cannonball impact voices, and added events for the sea monster horror basic poison bomb attack to the fmod project. Task #3643 - I accepted a practice match invite while I was already in a practice match, and then both matches overlapped. Fix: Practice Duel Invite button will not show if the player is already in a battle. #3660 - When manually logging in with client, enter does not login
initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency pvp shop panel close button setup updated pvp shop, generated info depending on shop item type if its shop/ability/powerups. added null handling and rarity modifications setup rarity generator upon initializing shop content / setup pvp shop panel to display user silver amount and disable buy button for items that cant be afforded setup map editor tool to support pvp shop entity and set shop reference there, setup in game shop entity that can be interacted to trigger shop panel
initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency
initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency
- First version of Pvp Capture the Flag gamemode. - Pvp score panel added. fixed camera scaling issue for higher resolutions added error handlers and validity checks for item rewards / setup default item override for invalid item entries / updated loot rewards to clamp at a minimum of 1 Implemented new explosive shot visual effect. initial setup for pvp shop panel trigger and pvp shop manager data fetch / Main scene setup for panel dependency
#4041 - spawned on right side of the map, enemies attacked us right away - Changed some event triggers to function calls. - Made score updates send to all players in the instance with a TargetRpc, instead of a ClientRpc from a player. - Fixed issues when colliding with Capture the Flag objects in different instances. - Changed debug logs to game messages. - Updated team names. - Updated team palettes. - Stopped the target from being spawned on the client. - Added game logic to PvpGame for Capture the Flag game loop. Updates from main Updated team names on the Pvp Score Panel. - First version of Pvp Capture the Flag gamemode. - Pvp score panel added.
setup mini map tooltip for buildings #4041 - spawned on right side of the map, enemies attacked us right away
fixed battler null reference issue for client side / setup pvp powerup spawner and monster powerup reward to support rarity and expiry timer values added null handling for powerup data disabled tooltip displayed above houses setup mini map tooltip for buildings
minor script cleanup added screen zoom multiplier depending on screen resolution - Added PvpScorePanel. - Finished adding capture target mechanics. Updates from main added powerup duration to pvp loot spawner fixed battler null reference issue for client side / setup pvp powerup spawner and monster powerup reward to support rarity and expiry timer values
Logger manager - added messages send limit to server - 1000 per one send. Enabled logger manager for main scene. D.log still have disabled integration with Logger manager Enabled Logger manager integration in D.Log - SFX for enemy hit event now supports powerups - Improvements for background music FMOD event minor script cleanup
Edited BGM master event in fmod to allow fadeout and fadein envelope for the seamap background music, missed from previous push. Logger manager - added messages send limit to server - 1000 per one send. Enabled logger manager for main scene. D.log still have disabled integration with Logger manager
#3734 - Carrots look weird when they land #3554 - loot from skeleton landed behind a tree, werid cliping textures when opening it Edited BGM master event in fmod to allow fadeout and fadein envelope for the seamap background music, missed from previous push.
updated map editor tool and main game code base to process npc shop reference using shop id instead of shop name #3734 - Carrots look weird when they land
added remove powerup to the powerup manager and powerup panel / updated chat panel to filter badwords only for user generated chats - Fixed instance status panel overlapping map when increasing map scale [3663] - Fixed private areas displaying max player count of 50 (below the minimap) [3672] Addition to previous changeset. updated map editor tool and main game code base to process npc shop reference using shop id instead of shop name
- Fix for FMOD background music event #4060 added remove powerup to the powerup manager and powerup panel / updated chat panel to filter badwords only for user generated chats
Added support for multiple servers for auction notifications (item sold or not sold) [4016] - Fix for FMOD background music event #4060
- Fixed auction showing incorrect item description when the auction expired. - Fixed failure when opening the item selection panel. #3719 - server restart notification fix Fixed inventory and item selection screen skipping or duplicating items between pages, due to inconsistent ordering [3936] - Fixed invalid items visible in the item selection screen [3936] - Fixed missing items in inventory page when invalid items are filtered (now filtered in the DB query). - Clicking on the black background behind the item selection screen closes it, as well as pressing ESC. Attempt to fix users sometimes getting an empty auction panel, possibly due to filters not resetting [3951] Added support for multiple servers for auction notifications (item sold or not sold) [4016]
- Fixed auction showing incorrect item description when the auction expired. - Fixed failure when opening the item selection panel.
fixed variable and comment typos / updated battler last damage time to be network time instead of time / updated background manager to add zsnap for flowers in background / updated layering z axis of player battler sprites / removed syncvar player net id
minor updates to damge per tick text fixed variable and comment typos / updated battler last damage time to be network time instead of time / updated background manager to add zsnap for flowers in background / updated layering z axis of player battler sprites / removed syncvar player net id
added word in badword filter source / setup chat panel to filter messages with badwords into asterix setup combat status to make use of status effect chance / updated battle manager logic to skip status effect if target is a boss minor updates to damge per tick text
- SFX for animals, using a FMOD event added word in badword filter source / setup chat panel to filter messages with badwords into asterix
Task #3540 - Short Sword Design has no description, but durability - SFX for animals, using a FMOD event
fixed tutorial issue where build tool fails to trigger when already equipping item, caused by xml serialization issue
updated get armor xml content references to only reference get armor by sql id, and completely removed get armor by type - Fixed players removed from the entity manager when disconnecting and reconnecting at sea [3730] - Fixed users spawning at the farm spawn when exiting the league lobby in port haven [4023] fixed tutorial issue where build tool fails to trigger when already equipping item, caused by xml serialization issue
cleanup codes / created initial data class for shop pvp / addressed typos in variable names - SFX for petting action and reactions - Added multiple servers support for mute, ban and kick [3864] - Fixed user penalty not applying on existing player entities [3864] - Fixed stealth mute not lifting after end date [3864] updated pvp shop data and pvp item data added delay for the ap cooldown timer when affected by slow Fixed wrong error message when trying to invite more members to a group after reaching the treasure site [3887] updated get armor xml content references to only reference get armor by sql id, and completely removed get armor by type
#3609 - Doubled clicked the items on my hotbar to empty it, cannot drag items into the bar now #3547 - spawned on land here disabled private logs for now / updated server xml manager to generate xml text files to persistent file path instead of root folder - Battle music added to FMOD event cleanup codes / created initial data class for shop pvp / addressed typos in variable names
Increased bot ship wave delay in sea pvp. Updates from main #3609 - Doubled clicked the items on my hotbar to empty it, cannot drag items into the bar now
Added quizzical emotion SFX to the project and appropriate fmod event, missed cache checkin from previous push. Fix attempt two for old sprite outlines staying on screen. Prevented crops from processing watering or planting if they are already processing. Increased bot ship wave delay in sea pvp.
added admin command that resets shop contents / removed input system logs / shop manager now generates for shipyard without checking chance updated sprite size of the status effects updated crafting panel button reference and trigger logic Added battle music as value 10 to the battle BGM track in fmod, built audio banks. Added quizzical emotion SFX to the project and appropriate fmod event, missed cache checkin from previous push.
Mix updates to collect silver and BGM. updated variables of battler script and added headers / updated status bars of battlers so that status icons will always show added admin command that resets shop contents / removed input system logs / shop manager now generates for shipyard without checking chance
setup battle manager to cancel action if enemy is disabled by debuff instead of skipping logic from both server and client Mix updates to collect silver and BGM.
Fix typos setup battle manager to cancel action if enemy is disabled by debuff instead of skipping logic from both server and client
Added new sounds to fmod events for "affection" emotion on critters and sounds for cat meows (cats interacted with). Fix typos
Updated sound event type for the background music event in fmod, different implementation type set. Fixed admin summon not working. Added support for multiple servers and group-specific instances [3827] - Addressing "#3689 - Enhance Nubis" - Nubis supports data types other than just strings now - Refactored code to reflect changes to Nubis - Addressing "#3535 - Renamed maps cause an error when player load back into them" (Tutorial Town instance duplication issue) - Background music is now controlled by FMOD - Volume control fixes for both FMOD music and sound effects - Nubis: Improved logging Adjusted music mix considerably for the fmod music implementation, sounding more natural now. Updates to the SFX mix for the player ship a bit and in accordance to the background music event. - SFX for collecting silver coins while playing PvP mode - Added trigger for Title Screen and Farm background music Fix for old sprite outlines staying on screen. Added new sounds to fmod events for "affection" emotion on critters and sounds for cat meows (cats interacted with).
setup boss battlers to use aoe attack as its first attack and alternate regular attack right after Updated sound event type for the background music event in fmod, different implementation type set.
setup boss battlers to use aoe attack as its first attack and alternate regular attack right after
make sure that perks and powerup additional loot bags will spawn only if participated in the kill setup boss battlers to use aoe attack as its first attack and alternate regular attack right after
fixed bad word filter issues when a prefix word is valid but the next word is a bad word added comment to bad word filter Fix for memory leak in SpriteOutlineRenderer. make sure that perks and powerup additional loot bags will spawn only if participated in the kill
- Addressing " #3323 - Update Forum Link on Homepage" - Addressing "#3534 - Update beta notification email" - Edited the Dev Profile page #3710 - Collider for dead boss lizard is a bit too small fixed bad word filter issues when a prefix word is valid but the next word is a bad word
Store "lock cursor" option in player prefs - #3698 - Addressing " #3323 - Update Forum Link on Homepage"
#3492 - Need separate icon for stun-immune ships added shop regeneration logs for investigation #3698 - Add option to lock mouse to window Store "lock cursor" option in player prefs - #3698
updated go home button logic when user is engaging in land combat / added bottom bar null handler updated voyage loot bag spawning condition to only spawn for players who participated in the kill Fixed null reference on servers in batch mode when a player ship spawns. [3728] Fixed random infinite loop when a player disconnects and reconnects at sea.
updated rarity price modifier for crops updated go home button logic when user is engaging in land combat / added bottom bar null handler
First pass at seafare BGM / battle / boss music cues added to the project in this push with fmod event. Missed fmod cache with previous checkin. Task #3542 - Add mouseover tooltip for crop demand bar
#3670 - Player had a floating character panel left after closing the options menu. #3651 - Item equipment doesnt show custom colors in equipment slots. removed new condition that causes players to fail warping to farm log updates - Added logic for spawning in PvpCaptureTargetHolders from map editor data. - Capture the Flag gamemode WIP. Only allow players to spawn in towns they have unlocked. First pass at seafare BGM / battle / boss music cues added to the project in this push with fmod event.
- Addressing "#3535 - Renamed maps cause an error when player load back into them" - Addressing "#3645 - Add a way for admins to see how many players are connected (to each server and in total?)" - Addressing "#3528 - New Password email" - Added "Actions" Tab to the Admin Panel - Integrated Kick Section to the "Actions" Tab - Addressing "#3690 - Allow logging in with Steam accounts that have Admin characters" updated crops to make use of minutes to ripe instead of growth rate / fixed issue wherein quick grow does not take place when logging in and watering plants #3670 - Player had a floating character panel left after closing the options menu.
- Added a button in the Admin Panel to kick non-admins offline [3691] - Fixed load blocker misaligned in the pvp arena panel. - In the main scene, renamed a field in the confirm screen.
Added new art and icons to the PvP Arena panel [3524] Fixed incorrect player reference. Updates from main Adjusted scaling of PvpCaptureTargetHolder in map editor. Adjusted scaling of PvpCaptureTargetHolder in the map editor. Task #3539 - Guild icon kind of blocks shopkeeper NPCs - Added a button in the Admin Panel to kick non-admins offline [3691] - Fixed load blocker misaligned in the pvp arena panel. - In the main scene, renamed a field in the confirm screen.
Change text on group messages to be "Group" instead of "Voyage Group" Change input field type for password on quick launch panel Added new art and icons to the PvP Arena panel [3524]
updated starting abilities to be slash and shoot only Rename "Refinement" to "Repair updated adventure row item reference Change text on group messages to be "Group" instead of "Voyage Group"
Fixed an issue where perk multiplier wasnt taken into account on some server side crop checks. updated starting abilities to be slash and shoot only
fixed palette data issue Fixed an issue where perk multiplier wasnt taken into account on some server side crop checks.
Fixed placement and scaling of PvpStructureStatusPanel. Updated message displayed when trying to warp with the map while in combat. New characters now start with carrot seeds, instead of tomato seeds. Updated message displayed when trying to warp with the map while in combat. New characters now start with carrot seeds, instead of tomato seeds. Fixed issues with changeset 2708. finalized pvp loot spawners logic and spawning, integrated spawner to the pvp game initializer / removed pvp powerup network entity Fixed incorrect reference in AssetSerializationMaps. fixed palette data issue
Added map editor functionality for PvpCaptureTargetHolder. Fixed placement and scaling of PvpStructureStatusPanel.
Updates from main Added map editor functionality for PvpCaptureTargetHolder. Added map editor functionality for PvpCaptureTargetHolder.
Victor pointed out that Changeset 2582 had errors in the way the notice panel was being called. This is the fix for it. #2902 (Add support for using hand-drawn minimaps) - uploaded new images added spawnable powerup reference to main scene #3489 - Sigil box is empty
added missing pvp loot reference after merge conflict Victor pointed out that Changeset 2582 had errors in the way the notice panel was being called. This is the fix for it.
#3612 - Server restart message spams when multiple ports are running Also fixed shutdown behavior removed stuns and freeze effect temporarily for testing / updated pvp loot spawn logic added missing pvp loot reference after merge conflict
Fixed scaling of PvpStructureStatusPanel, and some other small issues. #3612 - Server restart message spams when multiple ports are running Also fixed shutdown behavior
Updates from plastic Fixed scaling of PvpStructureStatusPanel, and some other small issues.
added battle simulate parameters Fixed wrong voyage group sometimes assigned to pvp teams [3600] Updates from main Removed unused functions from RPC manager.
- Addressing "#3325 - Add a way to cap the number of connections to the game at runtime / Server Admin panel" (Redirection Check added) null handler and log updates cleanup and log updates added battle simulate parameters
hard coded xml version data fetch id for nubis (test cloud build) - Addressing "#3325 - Add a way to cap the number of connections to the game at runtime / Server Admin panel" (Redirection Check added)
hard coded xml version data fetch id for nubis (test cloud build)
hard coded xml version data fetch id for nubis (test cloud build)
Make sure Errors and Exceptions show up in the log file Using D.debug(...) instead of Debug.Log(...) in several places - Any existing crops are now destroyed on the client when the custom farm area is destroyed. - Added an early exit to a loop. set nubis data fetcher to string value
Task #3646 - Users reporting very high memory use when changing tree types/clicking trees to move them at housing. When the scroll wheel is used to change variations of the customizable prefab, the current prefab is deleted and the variation prefab is created. This was not communicated to the server properly, so the prop count was different between the customization window and what the server had. With this fix, I could no longer produce the errors of high memory usage and not being able to pick up the props. Make sure Errors and Exceptions show up in the log file
added logs for xml version data fetch Task #3646 - Users reporting very high memory use when changing tree types/clicking trees to move them at housing. When the scroll wheel is used to change variations of the customizable prefab, the current prefab is deleted and the variation prefab is created. This was not communicated to the server properly, so the prop count was different between the customization window and what the server had. With this fix, I could no longer produce the errors of high memory usage and not being able to pick up the props.
pvp loot spawn now has frequency variable that can be edited in map editor / added rarity randomizer to pvp loot spawner fixed get latest xml version which was referencing fixed data type added logs for xml version data fetch
pvp loot spawn now has frequency variable that can be edited in map editor / added rarity randomizer to pvp loot spawner
Fixed users removed from their voyage group 5 min after being redirected to another server [3622] pvp loot spawn now has frequency variable that can be edited in map editor / added rarity randomizer to pvp loot spawner
added stun and freeze combat disable / updated tick frequency multiplier for status effect duration setup pvp loot spawn to be spawnable in main game on the server side Fixed users removed from their voyage group 5 min after being redirected to another server [3622]
updated treasure chests to reference loot group id when a valid id is set, if not then reference biome loot groups added stun and freeze combat disable / updated tick frequency multiplier for status effect duration
- Addressing "#3088 - Some way to see total players online" - Addressing "#3325 - Add a way to cap the number of connections to the game at runtime / Server Admin panel" Fixed timeout after confirming character creation [3668] updated treasure chests to reference loot group id when a valid id is set, if not then reference biome loot groups
added new place able prefab to the map editor / pvp loot spawner can now have an assigned loot group id / treasure chest spawner now can be assigned a loot group id updated exit voyage group to spawn back to starting town if its in a pvp session instead of returning back to biome town - Addressing "#3088 - Some way to see total players online" - Addressing "#3325 - Add a way to cap the number of connections to the game at runtime / Server Admin panel"
- Swapped some hard-coded values for constants. - Added functions to avoid code repetition. - Any existing crops are now destroyed on the client when the custom farm area is destroyed. - Added an early exit to a loop. added new place able prefab to the map editor / pvp loot spawner can now have an assigned loot group id / treasure chest spawner now can be assigned a loot group id
- A more accurate message is now displayed when you try to leave a voyage / pvp game, but are still in combat. - Changed definition of in combat to use a separate timer from ATTACKER_STATUS_DURATION, to reduce it from 30 to 15 seconds. First pass at collecting silver while on a voyage added audio and relevant fmod event. - Swapped some hard-coded values for constants. - Added functions to avoid code repetition.
fixed pvp win notif issue Show pvp tower health in GUI - WIP. - A more accurate message is now displayed when you try to leave a voyage / pvp game, but are still in combat. - Changed definition of in combat to use a separate timer from ATTACKER_STATUS_DURATION, to reduce it from 30 to 15 seconds.
added warp logs that redirects players to town for playtest investigation purposes fixed pvp win notif issue
updated pvp maps to load map data biome instead of fixed forest biome added warp logs that redirects players to town for playtest investigation purposes
Ensured powerups are cleared when loading a voyage on a different server. updated pvp maps to load map data biome instead of fixed forest biome
updates sea entity regeneration conditions Removed logs. Ensured powerups are cleared when loading a voyage on a different server. Ensured powerups are cleared when loading a voyage on a different server.
added shipyard screen logs / changed tutorial bay hard code reference new server logs for shop data fetch Capture the flag game mode WIP 3. Fixed destination scale conversion on spider webs.
- Adjusted scaling of some spider web values. - Disabled the height line in the spider web map editor. - Changed the destination sprite for the spider web map editor. Fixed pvp towers being able to target enemies in a different instance. added shipyard screen logs / changed tutorial bay hard code reference
Corrected data field names in spider web map editor prefab. Capture the flag game mode WIP 2. - Adjusted scaling of some spider web values. - Disabled the height line in the spider web map editor. - Changed the destination sprite for the spider web map editor.
Modified functionality of spider webs. - Webs can now be jumped on from anywhere in a small radius around them. - Webs now have a single destination, that can be moved on both the x and y axes. - If the end point for a web is placed onto another web, it will link to it. Removed log. Capture the flag game mode WIP. Corrected data field names in spider web map editor prefab. Corrected data field names in spider web map editor prefab.
#3537 - Exit confirmation comes up behind options panel when trying to quit Updates from main Modified functionality of spider webs. - Webs can now be jumped on from anywhere in a small radius around them. - Webs now have a single destination, that can be moved on both the x and y axes. - If the end point for a web is placed onto another web, it will link to it.
pvp score panel now opens only on pvp instances play sfx on data receive for score panel pvp score board panel is now triggered while holding tab #3537 - Exit confirmation comes up behind options panel when trying to quit
initial setup for pvp shop screen pvp score panel now opens only on pvp instances
- FMOD sfx for generic hit during land combat - Fixed issue where users were being removed from the usersInGame list, due to the list not being copied. - Removed list reversal in getFirstServerWithLeastAssignedPlayers(), since lowering the priority of the master server has been done in getServersWithLeastAssignedPlayers(). - Fixed issue where users were being removed from the usersInGame list, due to the list not being copied. - Removed list reversal in getFirstServerWithLeastAssignedPlayers(), since lowering the priority of the master server has been done in getServersWithLeastAssignedPlayers(). initial setup for pvp shop screen
fixed land combat status effect issue, setup server to observe action end time before triggering client rpc / updated attack data script to include new variables related to stat effect Made stair effectors disable temporarily while you are jumping. Updates from main - FMOD sfx for generic hit during land combat
Generic impact SFX for land battles added to fmod events, needs implementation. fixed land combat status effect issue, setup server to observe action end time before triggering client rpc / updated attack data script to include new variables related to stat effect
Disabled logger manager Generic impact SFX for land battles added to fmod events, needs implementation.
Disabled calls of LoggerManager from D.log Disabled logger manager
Fixed missing RedirectionManager in the main scene [3487] Made stair effectors disable temporarily while you are jumping. Disabled calls of LoggerManager from D.log
Improved the redirection of players between servers to avoid redirection loops, by assigning users to servers before warping [3487] Fixed missing RedirectionManager in the main scene [3487]
Added area special type for Guild Map. Updates from main Players will now only be assigned to the master server if all other servers have many more players. Players will now only be assigned to the master server if all other servers have many more players. Improved the redirection of players between servers to avoid redirection loops, by assigning users to servers before warping [3487]
- Made pvp game messages use the announcement system. - Moved pre-game spawn to the middle of the pvp map. - Changed some pvp game messages. added ability casting private logs Added area special type for Guild Map.
#2460 - Enabled Logger, added tracking for build id Updates from main Made the master server the lowest priority to assign players to, of the servers with least players. Made the master server the lowest priority to assign players to, of the servers with least players. - Made pvp game messages use the announcement system. - Moved pre-game spawn to the middle of the pvp map. - Changed some pvp game messages. - Made pvp game messages use the announcement system. - Moved pre-game spawn to the middle of the pvp map. - Changed some pvp game messages.
- Addressing "#3488 - Trying to create a character with a taken name results in an awkward screen transition" - Moved Notice and Confirm screen lower in the hierarchy to appear on top of the Character Creation Panel - Addressing "#3267 - Warnings/Errors in Unity Editor" (2) #2460 - Enabled Logger, added tracking for build id
- Addressing "#3511 - Something gave me 44000 silver?" - Addressing "#3488 - Trying to create a character with a taken name results in an awkward screen transition" - Moved Notice and Confirm screen lower in the hierarchy to appear on top of the Character Creation Panel
- Changed Guild Icon Backgrounds sprites format for Web Tools Resources - Addressing "#3511 - Something gave me 44000 silver?" - Addressing "#3511 - Something gave me 44000 silver?"
- Changed Guild Icon Backgrounds sprites format for Web Tools Resources
Revert LoggerManager quick test - Changed Guild Icon Backgrounds sprites format for Web Tools Resources
fixed bug where lizard king is added to random roster of combat / fix bug where battle ends while enemy life is not yet zero due to burn damage / setup damage per second to display damage effect added blocker and logs for give item rewards to player when item category is set as None updated seamonsters to give powerups only to players who are a voyage member of the killer and if the player assisted in killing the unit fixed boss spawn issue for other biomes not assigned Quick test with logger manager Revert LoggerManager quick test
updated seamonsters to give powerups only to players who are a voyage member of the killer and if the player assisted in killing the unit fixed boss spawn issue for other biomes not assigned
added blocker and logs for give item rewards to player when item category is set as None updated seamonsters to give powerups only to players who are a voyage member of the killer and if the player assisted in killing the unit
updated battle idle condition fixed bug where lizard king is added to random roster of combat / fix bug where battle ends while enemy life is not yet zero due to burn damage / setup damage per second to display damage effect added blocker and logs for give item rewards to player when item category is set as None
updated enemy roster registry to use enemy types instead of anim group type updated battle idle condition
Fixed parsing error when requesting the server history list with Nubis [3487] updated enemy roster registry to use enemy types instead of anim group type
- Fixed issue where sea structures could be damaged in the pre-game. - If a player is firing a cannon barrage while the game starts, it will be cancelled. Fixed parsing error when requesting the server history list with Nubis [3487]
Added hashes to palette colors. Undoing changeset 2577. Updates from main Limited the maximum number of simultaneous authentications on the server. - Fixed issue where sea structures could be damaged in the pre-game. - If a player is firing a cannon barrage while the game starts, it will be cancelled.
Added new server history DB functions to the Nubis white list [3487] - Replaced incorrect if statement with while loop. - _numUsersAuthenticated is modified by dispatching back to the main thread Updates from main Added hashes to palette colors.
Task #3333 - Guild invites not appearing on my screen. Implemented pop up windows notifying the player if the invite is invalid. Also implemented the same for Group invites. - At client login, a random online server is chosen for authentication [3487] - Made all servers (not only the master) log their start and stop events in the server history. Added new server history DB functions to the Nubis white list [3487]
Task #3433 - Revision allowing player to warp out of a voyage and keep the health persistent. updated land battler ship bar to have animated status effect / removed status effect rendering on the foreground of the battler Task #3333 - Guild invites not appearing on my screen. Implemented pop up windows notifying the player if the invite is invalid. Also implemented the same for Group invites.
- Codebase: Code aligned to code conventions - Main: Moved Pvp Status Panel to make sure that Power-Ups Tooltips are visible Task #3433 - Revision allowing player to warp out of a voyage and keep the health persistent.
update land battle ability hit and cast sfx triggers to use fmod trigger if there is a valid fmod id value, if not it will play the legacy sfx, if there is no valid legacy sfx it will play the default sfx / updated off screen arrow indicator to overflow guild member name instead of text wrap - Codebase: Code aligned to code conventions - Main: Moved Pvp Status Panel to make sure that Power-Ups Tooltips are visible
Modified the admin command db_test so that it uses random user ids and dispatchs queries to the background thread one at a time [3487] Added a limit to the number of users that the server will try authenticate simultaneously. Ensured _numUsersAuthenticating will be decremented when returning from the background thread. Made the master server the last choice to assign players to, to allow it to focus on authentication. update land battle ability hit and cast sfx triggers to use fmod trigger if there is a valid fmod id value, if not it will play the legacy sfx, if there is no valid legacy sfx it will play the default sfx / updated off screen arrow indicator to overflow guild member name instead of text wrap
Modified the admin command db_test so that it uses random user ids and dispatchs queries to the background thread one at a time [3487]
#3396 - Loot bag on land - Codebase: Code aligned to code conventions - Main: Moved Pvp Status Panel to make sure that Power-Ups Tooltips are visible Modified the admin command db_test so that it uses random user ids and dispatchs queries to the background thread one at a time [3487]
Task #3431 - Started voyage with ship missing some health Task #3471 - Guild name tooltip in inventory not aligned. Fixed for Inventory Panel and Guild Panel. Switched prefabs from "Auto Placement " to "Place Above" Added a db_test admin command to test the DB performance [3424] #3439 - when dying in the treasure site, we could be sent back there immediately instead of to the boss sea map #3396 - Loot bag on land
- Addressing "#3432 - Give silver in voyages" - Addressing "#3482 - powerups still overlapping silver count on low resolutions. Can we put silver count in the vertical layout group?" Task #3431 - Started voyage with ship missing some health
added combat end private logs to see if all battlers have been sent their end combat signals - Addressing "#3432 - Give silver in voyages" - Addressing "#3482 - powerups still overlapping silver count on low resolutions. Can we put silver count in the vertical layout group?" - Addressing "#3432 - Give silver in voyages" - Addressing "#3482 - powerups still overlapping silver count on low resolutions. Can we put silver count in the vertical layout group?"
added tutorial private logs for tracking down melee combat tutorial issue added combat end private logs to see if all battlers have been sent their end combat signals
Prevented selecting our server using outdated open area info when finding the best server to redirect a player [3424] Updates from main Modified functionality of spider webs. - Webs can now be jumped on from anywhere in a small radius around them. - Webs now have a single destination, that can be moved on both the x and y axes. - If the end point for a web is placed onto another web, it will link to it. added tutorial private logs for tracking down melee combat tutorial issue
Prevented selecting our server using outdated open area info when finding the best server to redirect a player [3424]
updated pvp tower range indicator Fixed missing sprite for pvp tower in map editor Prevented selecting our server using outdated open area info when finding the best server to redirect a player [3424]
Made players remain on the current server if there is an open instance for the target area, when warping [3424] updated pvp tower range indicator
Made players remain on the current server if there is an open instance for the target area, when warping [3424]
Made players remain on the current server if there is an open instance for the target area, when warping [3424]
Removed logs when adding and removing accounts from the connected accounts in the server [3424] Made players remain on the current server if there is an open instance for the target area, when warping [3424]
re added missing code blocks in ship entity icon to fix minimap bug, rect transform condition was discarded Removed logs when adding and removing accounts from the connected accounts in the server [3424]
re added missing code blocks in ship entity icon to fix minimap bug, rect transform condition was discarded Removed logs when adding and removing accounts from the connected accounts in the server [3424]
re added missing code blocks in ship entity icon to fix minimap bug, rect transform condition was discarded Removed logs when adding and removing accounts from the connected accounts in the server [3424]
- Fixed players sometimes entering private instances of other players [3335] - Removed update of player position if he is located in a private instance that will be destroyed. - RefI elements. Changed the order of respawning logic, to prevent floating UI elements. actored the private instance management to use the common instance management as much as possible. Updates from main Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites. Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites. Changed the order of respawning logic, to prevent floating U
- Fixed players sometimes entering private instances of other players [3335] - Removed update of player position if he is located in a private instance that will be destroyed. - Refactored the private instance management to use the common instance management as much as possible. Updates from main Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites. Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites. Changed the order of respawning logic, to prevent floating UI elements. Changed the order of respawning logic, to prevent floating UI elements.
- Fixed players sometimes entering private instances of other players [3335] - Removed update of player position if he is located in a private instance that will be destroyed. - Refactored the private instance management to use the common instance management as much as possible. Updates from main Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites. Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites. Changed the order of respawning logic, to prevent floating UI elements. Changed the order of respawning logic, to prevent floating UI elements.
- Fixed players sometimes entering private instances of other players [3335] - Removed update of player position if he is located in a private instance that will be destroyed. - Refactored the private instance management to use the common instance management as much as possible. Updates from main Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites. Character creation panel is now hidden instantly when you confirm creation, to avoid fade issues with recolored sprites. Changed the order of respawning logic, to prevent floating UI elements. Changed the order of respawning logic, to prevent floating UI elements.
setup prefabs manager to reference new pvp monster spawner
Added log of the ping on clients in auto_test mode. Added log of the command line at startup [3273] initial setup for pvp monster spawner minor battler updates / log cleanup setup server side loading of pvp monster spawner setup prefabs manager to reference new pvp monster spawner
pvp tower now has updated attack radius display scaled up relative to the main game scale fixed null for voyage group panel looking for global palyer reference make sure animation is active in hierarchy before attempting to play anything Reduced pvp tower damage. Further reduced pvp tower damage.
Implented new team sprites for pvp: shipyards and ships. added instance to process pvp waypoint Fixed issues with ship and shipyard team sprites not working on clients. Fixed issues with ship and shipyard team sprites not working on clients. Updates from main pvp tower now has updated attack radius display scaled up relative to the main game scale
Update game mix for assign and unassign perks, and attenuation set on player ship launch charge. Updates from main - Added ping statistics to the LagMonitor [3273] - Added warning on clients when the ping becomes too high, in auto_test mode [3273] - Fixed null reference on clients when logging out. Implented new team sprites for pvp: shipyards and ships. Implented new team sprites for pvp: shipyards and ships.
#3264 - create initial setup for different ship attack types #3264 - fix typos + remove obsolete ability system code (to avoid unreachable code warning) Fixed awake functions not overriden in AdminGameSettingsManager and AdminManagerSingleton. - Addressing "#2717 - Test Feedback: Mail" - Added monitoring of the average client ping to determine when the server becomes unresponsive [3273] - Fixed Confirm Screen and Notice Screen appearing below certain panels (i.e. character creation). Update game mix for assign and unassign perks, and attenuation set on player ship launch charge.
- FMOD sfx for assign and unassign perk points - Implemented sfx for weather effects #3264 - create initial setup for different ship attack types
updated weather manager to be deactivated only when destroyed as a local player - Butler: Removed from project (obsolete) (2) - FMOD sfx for assign and unassign perk points
updated weather manager to be deactivated only when destroyed as a local player - Butler: Removed from project (obsolete) (2) - FMOD sfx for assign and unassign perk points
removed spam logs / updated death anim frame added craftable item null handling / updated admin manager to generate blueprints as well
- Nubis: Replaced NubisCallableAttribute with WhiteList 2 - added server logs for warping bug in prod server / updated combat item durability deduction logic - fix editor error for checking jenkins build type in util
- ??Fixed user already online sometimes not detected (due to error in changeset 1384). - ??reverse scroll for linux builds - ??added map customization logs for linux scroll input review - ??modified scrolling for customization UI
- ??reverse scroll for linux builds - ??added map customization logs for linux scroll input review - ??modified scrolling for customization UI
- ??Fixed user already online sometimes not detected (due to error in changeset 1384). - ??reverse scroll for linux builds - ??added map customization logs for linux scroll input review - ??modified scrolling for customization UI
- ??Slightly increased the width of the server status panel. - ??Fixed user already online sometimes not detected (due to error in changeset 1384). - ??reverse scroll for linux builds - ??added map customization logs for linux scroll input review - ??modified scrolling for customization UI
- ??Slightly increased the width of the server status panel. - ??Fixed user already online sometimes not detected (due to error in changeset 1384). - ??reverse scroll for linux builds - ??added map customization logs for linux scroll input review - ??modified scrolling for customization UI
- ??Fixed user already online sometimes not detected (due to error in changeset 1384). - ??reverse scroll for linux builds - ??added map customization logs for linux scroll input review - ??modified scrolling for customization UI
- ??reverse scroll for linux builds - ??added map customization logs for linux scroll input review - ??modified scrolling for customization UI
- ??Fixed user already online sometimes not detected (due to error in changeset 1384). - ??reverse scroll for linux builds - ??added map customization logs for linux scroll input review - ??modified scrolling for customization UI
- ??Turned on outlines when selecting a customizable prefab. - ??Slightly increased the width of the server status panel. - ??Fixed user already online sometimes not detected (due to error in changeset 1384). - ??reverse scroll for linux builds - ??added map customization logs for linux scroll input review - ??modified scrolling for customization UI
- ??Turned on outlines when selecting a customizable prefab. - ??Slightly increased the width of the server status panel. - ??Fixed user already online sometimes not detected (due to error in changeset 1384). - ??reverse scroll for linux builds - ??added map customization logs for linux scroll input review - ??modified scrolling for customization UI
- ??added map customization logs for linux scroll input review
- ??Fixed user already online sometimes not detected (due to error in changeset 1384).
- ??Slightly increased the width of the server status panel.
- ??Turned on outlines when selecting a customizable prefab.
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