New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
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Patch Notes Build#712 |
added array counter for animator
updated pvp shops to be supported immediately on tutorial bay
updated ship to be able to move while score board is active
setup battlers to cancel combat interaction when bouncing on a web
- Crop projectiles can now be seen by players visiting a farm.
Show a confirmation screen when using the world map to warp during pvp.
Projectile targeting indicator now scales with projectile scale.
Disabled costumization icon saving
updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder
Modified positioning of selection indicator for horror boss and its tentacles.
Fixed black screen error when logging out from the loading screen when redirecting between servers [4812]
- #4809 - Title Screen border
- #4817 - Need border around map
Rebinding panel - added restore defaults button and functionality
Added new attack types.
Shift clicking an item adds an item tag to chat, which displays an icon
Disabled costumization icon saving
Merge of "Allow shift click item in inventory to place item icon in chat"
added new initial voyage music
Updating Web Tools project files to latest version, v5.0.11
updated lifeboat logic to display for local players again
Fixed shift click recognition
added temporary input blocker for batch mode
- Implemented sea mine.
- Added ability projectile support to player ship.
- Added generic observer manager.
Added Fmod Events
event:/SFX/Ambience/Title_Screen
event:/SFX/Game/Triumph_Defeated_Boss_Stinger
updated character creation panel perks to be dynamic and display based on content declared in web tool / fixed bug causing siblings to swap continuously due to grid layout component
updated perk manager fetching and null handling
#4688 - Proposition: allow to rebind skill shortcuts and boost key (old rebinding logic cleanup)
Enabled development builds to track error details in logs
[4485] Added FMOD event for Title Screen ambience
Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools.
updated pvp game to spawn user facing the direction declared in map editor
Renamed TopKnot sliced sprites for better consistency
added update and data blockers to input manager
Sea/Dash input action null reference fix
Performance improvements for server in batch mode
Fixed error in PlayerShipEntity.Start
fixed chat text button interaction to display context menu
WIP camera bounds changes (currently disabled)
Added missing MapCameraBounds script
Fixed speech bubbles text layout issue
fixed sign shader rendering issue causing layer to not show in game
Added dark water to map editor
Improved output of the user search command ( Biome info ) /
Deactivated ZSnap for the BattleSelectionSprite to prevent the selection ring from appearing on top of enemy battlers /
Tweaks to improve fps and memory usage on the client
Edited seagull scatterer min/max distance value, nixed probability chance on module, rebuilt banks.
Added baseline LFO modulation for seagull track for Stefon.
Turned off development build for jenkins builds
Added showCastSpriteBackground bool.
Addressing Nubis-related exception
Added floating ability icons to show when allies receive a buff.
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[ 2022-01-09 20:19:56 CET ] [ Original post ] |