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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Arcane Waters 

 

Developer

 Black Mammoth Games 

 

Publisher

 Black Mammoth Games 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

MMO 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2021 

 

Steam

 € £ $ / % 

 

News

 1121 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1266340 

 
Public Linux depots

 Victoria 3 - Project Livia (2071471) Depot [1.89 G] 




LINUX STREAMERS (0)




Patch Notes Build#712

added array counter for animator

updated pvp shops to be supported immediately on tutorial bay

updated ship to be able to move while score board is active

setup battlers to cancel combat interaction when bouncing on a web

- Crop projectiles can now be seen by players visiting a farm.

Show a confirmation screen when using the world map to warp during pvp.

Projectile targeting indicator now scales with projectile scale.

Disabled costumization icon saving

updated land powerup system to support climb and mining boost / setup icon reference for new images set in resource folder

Modified positioning of selection indicator for horror boss and its tentacles.

Fixed black screen error when logging out from the loading screen when redirecting between servers [4812]

- #4809 - Title Screen border

- #4817 - Need border around map

Rebinding panel - added restore defaults button and functionality

Added new attack types.

Shift clicking an item adds an item tag to chat, which displays an icon

Disabled costumization icon saving

Merge of "Allow shift click item in inventory to place item icon in chat"

added new initial voyage music

Updating Web Tools project files to latest version, v5.0.11

updated lifeboat logic to display for local players again

Fixed shift click recognition

added temporary input blocker for batch mode

- Implemented sea mine.

- Added ability projectile support to player ship.

- Added generic observer manager.

Added Fmod Events

event:/SFX/Ambience/Title_Screen

event:/SFX/Game/Triumph_Defeated_Boss_Stinger



updated character creation panel perks to be dynamic and display based on content declared in web tool / fixed bug causing siblings to swap continuously due to grid layout component

updated perk manager fetching and null handling

#4688 - Proposition: allow to rebind skill shortcuts and boost key (old rebinding logic cleanup)

Enabled development builds to track error details in logs

[4485] Added FMOD event for Title Screen ambience

Changed sliced sprites names of some land monsters, for better consistency when using them with Web Tools.

updated pvp game to spawn user facing the direction declared in map editor

Renamed TopKnot sliced sprites for better consistency

added update and data blockers to input manager

Sea/Dash input action null reference fix

Performance improvements for server in batch mode

Fixed error in PlayerShipEntity.Start

fixed chat text button interaction to display context menu

WIP camera bounds changes (currently disabled)

Added missing MapCameraBounds script

Fixed speech bubbles text layout issue

fixed sign shader rendering issue causing layer to not show in game

Added dark water to map editor

Improved output of the user search command ( Biome info ) /

Deactivated ZSnap for the BattleSelectionSprite to prevent the selection ring from appearing on top of enemy battlers /

Tweaks to improve fps and memory usage on the client



Edited seagull scatterer min/max distance value, nixed probability chance on module, rebuilt banks.

Added baseline LFO modulation for seagull track for Stefon.

Turned off development build for jenkins builds

Added showCastSpriteBackground bool.

Addressing Nubis-related exception

Added floating ability icons to show when allies receive a buff.


[ 2022-01-09 20:19:56 CET ] [ Original post ]