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Added Clock Pendulum sfx, using a FMOD event emitter updated farm trigger to display only if using seed bag and if the crop slot is available updated cannon panel image size of ability icons, set from size 54x54 into size 42x42 to be twice as big as the pixel size of the icons (21x21) updated visit sign board prefab to display farm icon and have a tooltip when hovered updated system to support displaying violet colored texts for poisoned attacks Fixed issue where you could spawn inside the base collider. - Testing zabbix performance measuring. - Added util functions. Sea projectiles now check a small radius instead of a point, to determine if they hit a sea tile. Fixed some issues with minimap, minimap generation for sea Adusted wind gust effector Changed deep water color in the minimap Testing zabbix performance measuring. Added a timer to the pvp stat panel. Imported sea mine sprites. Removed town icon from sea minimaps Random filepath changes Added adjacent map functionality to map editor Made map editor not run in background, small optimization to map editor Made it so maps have to have at least 1 spawn point Small tweaks to map list panel in map editor Added Web Tools folder under Streaming Assets to the ignore files Made map editor pause in background only when the loading panel is not showing Adjusted layout for UI elements in the top left corner fixed bug causing edwin npc to give invalid item reward after item serialization added item null handling for item cell in inventory panel pvp shop now closes on warp updated map editor, interiors now has option to spawn random enemy spawner added custom enemy spawner in interior map
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