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Added a log to test_open_world. Added additional logs to test_open_world. - Added footsteps sound effects - Using AssetSerializationMaps for tile attributes detection Reduced freeze duration after spawning in sea maps in editor added isClimbing getter cloud updated to reduce alpha when near sea monster enemies updated conditions for enemy manager spawning for open world added open world enemy spawn timer logs added Sea Mine, Lizard Death, Harpoon, Gunshot, Tweaks? Trimph sfx now plays for every land battle Fixed footstep sfx while climbing a vine Null ref fixes for the batch mode Added venom residue sfx, when damaging the player after attaching Added generic gun shot sfx fixed logout login bug / cleaned up and updated logs / Added jump landing sound effects Repaired Master.strings.bank Auto test code debugging improvements PlayerShipEntiti stawn logic update for stresstesting Added new test_open_world log. Update performance parameters before entering while loop - for test_open_world command. Added missing TargetRpc label. Disabled zabbix data fetching after test_open_world is complete. Fixed mistake in changeset 4210. Fixed mask issue with whirlpool and character portraits. - Added more detailed performance reporting to test_open_world. - Ensured zabbix performance values are reset after an open world test, so new values are fetched for the next test. clean up test logs updated xml to support quest item data fetching updated client xml manager to translate new quest items from database / updated inventory pane l to display proper palettes of blueprint icons updated farming indicators to only show if the map belongs to the user updated pvp announcement, removed blank space before message updated crop spot arrow indicator layer / updated treasure chest to trigger on stay instead of on trigger #5284 - Managed to get stuck here / #5354 - Logging out causes a black screen freeze updated voyage member cell to display indicator that says it is the highest damager in the team - Improvements to Ship Cannon sound effects implementation - Added SFX Type variable to ShipAbilityData For test_open_world command, now reset zabbix values before the test, rather than after. Sound assets are no longer used for Web Tools Fixed an issue where the victory panel would be showing in subsequent pvp games. Added log to zabbix data fetching function. - Added door close sfx - Added Sail Shredder and Davy Jones abilities sfx Ship sailing path
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