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Name

 Arcane Waters 

 

Developer

 Black Mammoth Games 

 

Publisher

 Black Mammoth Games 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

MMO 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2021 

 

Steam

 € £ $ / % 

 

News

 1121 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1266340 

 
Public Linux depots

 Victoria 3 - Project Livia (2071471) Depot [1.89 G] 




LINUX STREAMERS (0)




Arcane Waters Playtest Is Now Live-stock!

Batten down the hatches, this might be our final playtest before Early Access November 15th!

During the last playtest we focused on our perk system and new player experience. This playtest continues that work and takes it a step further and allows you to customize your pirate even more. Not only can you now pick a profession for your pirate, but weve added even more perks.

While we know the new Port Haven Academy and Perks will be exciting, dont forget to moooove on over to your farm and chick out the new livestock options. Now, livestock can enhence your farm and give you some eggcellent goods to harvest. Yes, we know the puns are fowl, we just cant help ourselves.

Livestock is a work in progress, so were looking for feedback on what youd like to see. Just dont forget to pet them!

The next preview window for Arcane Waters will open around 12:00pm/noon EST on October 12th and run through October 16th. Set sail with us and take our new changes out for a spin!

Since this is our last test before Early Access, we've also raised the level cap to 5!



[h3]Overview[/h3]


  • Port Haven Academy - A training ground for new players east of the auction signboard in Port Haven!
  • Livestock - Victoria in Port Haven is in charge of the livestock permits. Be sure to prove to her you're a worthy farmer!
  • Choose a Profession - You can pick a profession when creating your character and receive a hat to match!
  • Rum Perk Tree - First implementation of some rum perks. You'll be able to hit multiple targets and more!
  • Grass - Grass can be planted at your farm. See the new seed vendor in the crop shop to score some seeds.
  • Follow - You can now follow players by typing /follow or clicking them, then the 'follow' option in the menu.


[h3]World:[/h3]

  • Invisible POI triggers. Yep. We can make new traps. Oh don't worry, you'll be fine!
  • There's little ships that resupply your ship's food when you get near a Point of Interest (POI) in the open world.
  • Lots of new NPC art has been added. You'll see some in game!
  • Encounters now have different scaling ranks, like solo-only or full group scaling.
  • Fancy new animations when creating a guild outpost out in the world.


[h3]Fightin':[/h3]

  • Gear can now have elemental modifiers to help boost elemental abilities.
  • Some encounters can only be joined by party members if they engage the enemy within a few seconds of the initial engagement. If you hang back too long, you may not get into the fight!
  • Desert sea boss AI improvements and minion spawning adjustments.
  • Updated the scaling on the sea monsters.
  • Ye can't heal past your max health at sea anymore.


[h3]UI:[/h3]

  • Quests can be flagged as 'recommended' to help players figure out what to do next. Or you can ignore it. You do you.
  • Inventory should load faster.
  • New visuals for enemy encounters.
  • Made some stuff in the tutorial a little more obvious.
  • Updated some panel sorting orders.


[h3]Other Stuffs:[/h3]

  • AFK - Inactivity will cause your player to show an AFK status.
  • New pickaxe sprite sheet.
  • Overall performance improvements.
  • Tool durability now wears on swing instead of per operation performed.
  • Sound effects added for things like grass collection, ore collection, and bug collection.
  • Male/Female eye types have been merged. No, we didn't make a cyclops. We just let you pick whichever you want at character creation.
  • Pathfinding tweaks. The pirates were not going where they were told. Imagine that... rebellious pirates... They also tried to walk through ore. Apparently not the smartest bunch either.
  • Patched up some memory leaks. Slap.
  • Updated some enemy spawn logic. They're still pirates, so how logical can they be?
  • Improved sprite morphing calculations. Sounds like voodoo.
  • Lots and lots of bugfixes.


[ 2022-10-12 16:56:50 CET ] [ Original post ]