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Name

 Arcane Waters 

 

Developer

 Black Mammoth Games 

 

Publisher

 Black Mammoth Games 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

MMO 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2021 

 

Steam

 € £ $ / % 

 

News

 1121 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1266340 

 
Public Linux depots

 Victoria 3 - Project Livia (2071471) Depot [1.89 G] 




LINUX STREAMERS (0)




Arcane Waters is sailing into Early Access!


[h2]Early Access Release!
Monday, November 14th at 10AM EST![/h2]

Batten down the hatches and set sail in an open world pixel-art adventure. Fight other pirates, monsters and players! When you need a break, tend to your farm and livestock, craft new equipment, or trade in distant lands. The choice is yours in this vast piratey world.

During our Early Access period we plan on creating 5 more regions to explore, each with unique dangers, quests, areas to explore, and rewards. Well also be developing the meta game to further enrich the pirate world weve created. Hop aboard and set sail for adventure!

Dont be shy, and send us your feedback via Discord, Reddit, our forums, or our social media! See you in game!


To the Desert!
The desert region, Desert Dunes, is open! Once you've explored the starting region of Sunny Shores and all its hidden quests and points of interest, sail to the southern seas and explore a whole new continent with new puzzles, quests, and more! Talk to Fritz before you leave Port Haven, he might make use of your trip!



Crop Changes!
Your own personal farm is now better than ever. Not only can you customize your home, raise livestock and grow crops for sale; but you now have a storage building to store your crops. When you harvest a crop, it'll be added to your storage here. You can still sell them in town like you've done in the past, or try one of the new...drum roll please...



Cargo Runs!
Load up your crops in yer' ship and take to the high seas to deliver to remote locations! Places outside town may pay more for your crops, but no reward is without risk... Be careful not to sink, as you may lose part of your cargo to the briney deep!



Hack'n'Slash!
Grab your sword and swing wildly! Youll still plunder the seas with engaging sea battles and strategically maneuver your way through turn based combat on land. However we now have a new way to slay your enemies. Check out the first iteration of 'Slasher' maps! Swing your sword with right click and slay your enemies by the masses!



Livestock Features!
Your farm animals will be much happier with some food and drink! Place a trough for water, and one for food. You can then place a haybale, and use your pitchfork to fill your food trough. Fill your watering trough with your can!



[h3]General Updates[/h3]


  • New points-of-interest out in the world!
  • Bulk crafting! Save your clicker finger!
  • We can hide special dig spots. Not like we would. We just can. I wouldn't bother looking. We'd never hide anything.
  • Raccoons should be a little happier to see you. They were grumpy-pants.
  • Some work on trader perks!
  • Some chests, like in the training areas, can be looted multiple times so players can repeat the scenario.
  • You can search your inventory! Use the new text input box at the top!
  • Some quests will only show when you have the required item, for less no-context quest requests. That's a twister.
  • Region-specific general dig loot templates.




[h3]Fightin'[/h3]

  • Fix health display when sailing.
  • Rum perks: Bonus healing and avoidance chance.
  • Some tweaks to multishot's extra shot calculation.
  • PVP team assignment fixes.
  • Fixed some scaling issues.
  • Sounds for the slasher enemies.
  • Added some better variation to treasure site maps in voyages.
  • General combat balancing. More to come!




[h3]Farmin'[/h3]

  • Crop demand now changes over time instead of instantly.
  • Initial implementation of new livestock features.
  • Fences.
  • Adjustments to grass placement.
  • Chance to get seeds when cutting grass perk.
  • Grass and trees can be removed with the shovel.
  • New grass seedbag sprite.
  • Fixed the crop growth speed perk.
  • Bushes don't give as much wood as a tree.




[h3]User Interface[/h3]

  • Optional chat timestamps can be turned on in the options panel.
  • Fixed guild outpost wood supply not showing when relogging.
  • Text popup indicating health gained from HP powerups.
  • There's a minimap icon to show voyage entrances.
  • Job descriptions now show at character creation.
  • Fix name tab on the friends list.
  • Fixed some glitchy stuff that would happen due to map position.
  • NPC names can now
  • take up two lines.
  • Translation related fixes.
  • Typing in chat should no longer cancel pending invitiations in the background.
  • Friends list shouldn't lag anymore when you have a lot of friends.
  • Arrows pointing to group members will only show if they're on the same map.
  • Rich text should no longer work in chat.




[h3]Miscellaneous[/h3]

  • Some tweaks to the tutorial.
  • Recipes can have crafting level requirements.
  • Tons of cool new sprites for gear, enemies, npcs, the world, and more.
  • Skulls, skulls on a stick, and other bones.
  • Fixed some issues with hair and hats.
  • Fixed an NPC that refused to teleport you to the training grounds. We had a good talk with them.
  • Made sure new characters start in the proper stance.
  • Lots of little map/tile fixes.
  • Fixed a null issue. It wasn't a null issue, just an issue with a null... You know what. Nevermind.
  • "Job" hats now get properly added and removed on perk gain/loss.
  • There's a /follow command now. It's not like I just forgot to note this last time. I'd never.
  • Fixed some things that could cause lag.
  • Lots of behind-the-scenes work on upcoming features.


[ 2022-11-14 00:52:04 CET ] [ Original post ]