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Noot noot, fellow penguins. Today's update is a bit different as it a lot bigger (in terms of disk space) than the previous ones. The game now takes up around 6-7 GB, but not for just any reason. From the first launch bach in July until now, the game has not always been performing very well for everyone. We had chosen to work with full realtime lighting because of the interactable physics elements, and that goes well when you have simple levels and not too much else going on, but as the game grew it became a bit too demanding. That's why we've chosen to mainly go over to baked lighting. What does this mean? For starters it means that the game will be much larger in size, since we have to store all the precomuted ligting data, but it also means that the lighting will be much better as it simulates light bouncing around. However, realtime shadows not really be present in most environment lighting, so your penguins doesn't cast shadows everywhere. Since the game runs about 1.5 to 3 times faster in all scenes, we think this is well worth the sacrifice, although we're looking at adding a realtime-mode (but extra baked lights for even better effects) for those who have beefy computers in the future. There may be some odd lighting on your penguins and in the shops, but we're working hard on getting it all smooth. We think you'll like this update, though, as it looks better and runs better in general.
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