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Noot noot everyone! Wondered where we've been? We'll the answer is Detective Penguin! A spin-off based in the world of the Penguin Saga, which has gained some popularity on social media. We decided to make this game to give something to the fans who have been watching all the Penguin Saga videos. Detective Penguin is a story-based, singleplayer, spin-off of Penguin Heist. The game is set in Penguin Village that you already know very well, but this time with a lot of improvements and new areas to facilitate the new story. Your task is to use your wits and flippers to go from rookie to professional in a series of Penguin Village mysteries. Great news for Penguin Heist too! The new Penguin Village and all improvements that have been made to the core systems will be implemented in Penguin Heist, and you will soon see an update containing all these goodies. We will make a post later to talk about all of this and what this will mean for the future of the Penguin Universe. We hope you will enjoy this detour into the mysteries of Penguin Village!
Hey everyone! You may have noticed some connection issues after the sale started, and this was to be due to a spike in concurrent players. It's the first time it has failed just because of that, so we were caught a bit off guard. We've just modified the settings and done a reset of the hosting system and server, so it should work again. We hope you can enjoy Penguin Heist to the fullest now! See you soon! Noot noot!
Noot noot! It's this time of the year where you nominate games for the annual Steam Awards. While we're most likely not going to win, you can still nominate your favorite penguin game that's been worked on day and night for the past few years. We will soon exit Early Access, and we hope you've enjoyed this trip along with us. Don't worry, though, we have a lot of other games up our sleeves! The Soundtrack Update will be out soon with a full soundtrack as well as many improvements to the physics simulation and networking, so make sure not to miss that! We'll see you soon, fellow nooters!
Noot noot, everyone! We're currently finishing up the final parts of the soundtrack and have got a bunch of enhancements lined up for the next update. Until then, there's the Autumn Sale, which is a good time to get the game on sale for yourself or someone else. See you later, nootinators :)
Hey everyone! We've been pushing out some patches to fix some issues related to multiplayer synching and some graphical issues. Everything should be working now, so we're focusing again on finishing up the soundtrack. If you're running the game on a Mac with Apple Silicon (the M-series processors), the game will run slower and the time of day will be wrong. We've almost solved this, so keep an eye out and we'll have it fixed soon.
Hey everyone! As we're entering the final stages of Early Access, we've made a lot of performance enhancements and changes to several shaders and just general rendering overhauls. We felt it was necessary as several of you have been experiencing lag on some levels and the whole experience wasn't really consistent. We're in the middle of the Soundtrack Update, and we already have over 1 hour of music for the game, but we're aiming for even more than that. That's why we're choosing to release this performance update already now, so you can play around with less lag and higher FPS - as well as better outlines.
Hey everyone! We've just uploaded a small patch that should address the performance and connection issues you have been experiencing after the Big Heist Update. A preview of the new Penguin Village is also part of the update, and it will be filled up with more content and mini games for the soundtrack/sound effect update. Don't worry if we're slow to respond, we're taking some time off to rest and do some planning before getting back to work on the final updates. See you soon with a new update! Noot noot!
Hey everyone! We're finally dropping the 4 out of 6 final heists for the game before the full release. The last two will come out when we go out of Early Access. Until then, there will be a few more updates, including: Penguin Village makeover, soundtrack/sound effects, more/better vehicles, and some UI rework. These will take less time than this one did, so stay tuned for a summer full of Penguin Heist!
Hey everyone, That Fish here! I wanted to make a small post detailing what's going with the game and where we are heading. It been a bit quiet from our side lately because we've been putting together four of the six remaining heists for the game. These heists are a bit different and more challenging than the previous maps, which has taken some extra time. We've also had to upgrade AI behavior so that they can use more powerful weapons correctly. The idea is to release four heists with AI improvements, a lot of new items and cosmetics, and an upgraded Penguin Village in the new update. After that we will take a small break and get some fresh ideas. That will leave us with two heists, perks, improved UI, controller support, sound effects and music for the full release. Sounds pretty doable, right? Okay, maybe you're wondering what will happen to mod support and some other features we've mentioned over time. Well, that's something we will look into after the update to see how much of it is possible to implement. Even if we really enjoy working on the game, we have to say stop at some point and release a full product. We can always make updates after release, but then it will be more of a bonus rather than a missing piece because the game is still a work-in-progress. On another note, we'd like to hear more from you about what you like and dislike about the game. We read almost everything you write, from the reviews and forum posts on Steam to the Discord suggestions, and we appreciate that we have the possibility to improve the game based on that. Not sure what more to add. If you have any question just ask them in the comments or on Discord. See you at the next update! Keep nooting :)
Hey everyone, That Fish here! The Spring Sale is here, which means it's a great time to grab a copy of the game for yourself, or for your new Penguin Heist recruits! Make sure to stay tuned, as we'll drop an update pretty soon featuring two new heists. Noot noot everyone!
Noot noot! You heard it, Penguin Heist now has Trading Cards... along with some fresh backgrounds, emoticons, and badges that you can earn! All you have to do is play the game and they will drop now and then. To get more you can trade them with other players. Best of noots to all of you in your hunt!
Hey everyone, That Fish here! We just released an update, and it's customary to hold a sale so that those who are on the fence can grab a copy. It's also great to see all of you enjoying the game and the new updates. The game will just get better and better :) Noot noot everyone!
Noot noot everyone, That Fish here with a little update! That Other Fish and I have taken some time to plan what we want to include until full release. We'll release a news post about this later, but in short we're going to add 6 more heists to the main story and greatly expand on the Penguin Village and related features like a completely new perk system. This will also include a lot more mini games and social aspects for those who just want to hang out with others and spend their Fish Coins somewhere. Apart from the new heists, modernized Penguin Village, and perks, most focus will be on enhancing what's already there. As for this update, we've added more QOL features and several new properties for you to buy!
Noot noot, everyone! Maybe you've seen some weird lighting glitches lately? Well, that's corrupted lightmaps, so we've decided to rebake all of them and upload again. Lightmaps take up quite some space, so that's why the download is bigger. See you soon!
The Official Jerry Plushie is now available for purchase! Whenever you're in need of firepower, Jerry is the penguin you go to. With his unmistakable cap, rugged leather vest, and a mustache that's seen countless adventures, he stands tall as the beacon for those looking to embark on their next heist. However, Jerry's store isn't just a destination for transactions; it's a repository of weapon lore and history, gathered over years of hands-on experience and tales passed down. Though an expert in his field, Jerry is also a loving father of his son, Timmy. Yet, it's Jerry's unparalleled expertise in weaponry that has solidified his place in Penguin Village folklore. He's the go-to penguin for everyone from first-time heist planners to seasoned veterans. So, when you think of embarking on an adventure or planning that flawless heist, remember: Jerry is your wingman. And now, you can bring a piece of Penguin Village's legend to your home. Will you invite Jerry and his wealth of knowledge to your side? With each purchase of the Jerry Plush you will receive a complimentary steam key upon successful funding and completion of the campaign.
Hey everyone, That Fish here! We've just released two new heists and the housing system, and we hope that you are enjoy it! More properties will be added soon, and trading cards will be here shortly. Until then, grab the game on sale. Noot noot everyone!
Hey everyone! We've released a tiny patch fixing some issues with the water overlay, and we just wanted to say that there was some odd problem with our patch system that uploaded an empty folder for Windows. If you were affected by this, don't worry, it's fixed now. Restart Steam and verify your game files if this latest patch doesn't automatically download for you. We hope you can enjoy the game as intended now. Noot noot!
Hey everyone! We're happy to announce that we've finally gotten the two latest heists out, along with the housing system we've talked about a lot. This means that the main story is getting closer to being completed, with around six confirmed heists left to make. The housing system is also a pretty big deal, since it was something we talked about a lot but never really got around to making it happen... but now it's here! The two new heists are Goldflipper Hideout and Cherry Blossom Island, which continue on the big hunt for the Iron Flipper organization and related mysteries. This also means more blueprints, which means more cool items! The housing system - found under Properties in the Post Office - consists of some premade maps where you get the shell of a house where you can place your own furniture. Some of the furniture is just decoration, but there are a lot of interactive items too. Right now there are just 3 properties for sale, but very soon we'll add another 7 so that there will be 10 properties in total. Each and every one will be unique with its own special features, like jetskis and fishing, or ghosts invading, or something completely different. I think this also sums up the future plans, which is to finish the 6 upcoming heists and add 7 more properties. This means that we'll end up with around 20 heists and 10 properties, along with a bunch of social game modes like Pizza Panic, Penguin Village, etc. that will also get some additions. So, what's new then?
Hey everyone, That Fish here! The autumn sale has started and we're on sale as usual. What's a bit different, though, is that we're releasing an update in a matter of days with 2 new heists, house building, and several new features. We didn't manage to time it exactly with the start of the sale, but it will be out very soon. Until then, we hope you enjoy the sale and that you will enjoy the update! We'll come out with more info when the update is out and on more future plans, because right now we're really busy putting the last pieces together. Noot noot everyone!
Noot noot! We're here with an update that should fix most crashes and some performance issues. The Heist Planner is being remade too, and we're showing off an early version of the new look. 50 new cosmetics have also been added! New Cosmetics
Noot noot! As per usual, we're having a sale on the game for the latest update. Make sure to grab a copy for yourself, your friends, your family, or that penguin that hides under your bed. Noot on forever, penguin heisters!
Hello everyone, That Fish here! We're here with another update that brings some new stuff, like vehicles, enemy bases, contextual music, and a lot of fixes. It's not a huge update, but we wanted to improve a bit more on the base game before releasing the remaining maps. There's not a whole lot to say right now, we'll post more info in a news post a bit later where we explain more in depth what's going on. Also, Trading Cards should be available soon too, and some of the art assets on Steam will be changed to match the main art. Other than that we're just putting in work to finish the remaining heists so that we can focus on music, audio, more gameplay features, and more later on. We hope you're enjoying the game as much as we're enjoying making it! There's a lot left to add before full release, but we're getting more and more efficient, so it shouldn't take that much longer.
The new update is out on testing. Try out cars, boats, and helicopters and see if you can make it in the new enemy bases. This is a big update and will need lots of testing! We expect a lot of bugs, so please report any you find! Full List of Features: * Added vehicles (cars, boats, helicopters) * Added enemy bases * Added contextual music (combat & exploration) * Added enemy kill and knockout popups * Added a race track level * Massively optimized enemy CPU efficiency * Added the ability for enemies to climb ladders * Improved enemy AI & path-finding * Updated the outline artstyle * Implemented full UI navigation for controller input * Highly reduced the likelihood of camera clipping * Fixed the ingredient spam that can occur in Pizza Panic * Fixed the Throwing Knife blueprint being incorrectly assigned * Fixed ammo being able to be picked up while downed * Fixed the doors in Et tu, Bingus being unreliable * Fixed the cage floors in Pongo City * Fixed the navigation mesh in Hotel Playa del Sol * Improved all navigation meshes in all levels * Updated enemy collision meshes * Fixed frozen status effect persisting between respawns
Hey everyone, That Fish here! We hope all of you are doing well, and hopefully have been able to enjoy more of Penguin Heist. Maybe you've noticed the game has updated a few times with no patch notes. Those were some "invisible" patches that should have fixed most of the crashes. The game doesn't seem to crash anymore in-game, but sometimes when you load a level. The solution wasn't really easy, it had to do with a lot of things not working together 100%. What's left now is the so-called Garbage Collection, which is the game engine freeing up memory that's not used, like if you load a new level you don't need the old models and textures in the memory. But... sometimes it tries to delete something that doesn't exists and it crashes. We're trying to figure out how to fix that too, but it requires more testing and crash reports too find out what triggers it. So, what are we working on now? Something that the game has been missing, namely vehicles! Yes, road vehicles, boats, and helicopters are coming to Penguin Heist. There's all physics-based too, and can be used in heists to transport the crew, to steal stuff, or to use their weaponry to attack strongly guarded places. The vehicles will be themed, and fit into each respective map, so a map with a lot of water will get boats (like Playa del Sol), open maps (like The Nile) will get dune buggys and helicopters will be spread out tacticly. Some will be accessible directly, others need some unlocking through smaller tasks or clear out a small base to access them. Different vehicles have different number of seats, so you can ride along with your crew, some have storage space so you can bring bigger items with you, and some will have weapons ranging from machine guns to missile launchers. The better it is, the harder it will be to find. We will include a few extra maps/gamemodes that focus entirely on racing or something similar, so you can try them out outside of heists, or just have fun racing against your friends. You'll hear more about this once the update drops, and don't forget send in your crash dumps so that we can fix the last remaining crashes. See you soon, penguin heisters!
Hey everyone! That Fish here with some news regarding the state of the game. As several of you have experienced, the game has been crashing a lot lately. We're fully aware of this, and we're really sorry about it. We've been staying up way too late trying to figure out what exactly is wrong, and we think we're gradually finding out more and more about the issues. The thing here is that the bug is not caused by our code or the things we've put out, but by something in the game engine interacting with the graphics API and we only get a generic error, which is why it's a bit hard this time to find what is going on. This means that we're sitting every day trying every single thing to see whether it makes a difference, but we can't know if it works fully, because the bugs appear mostly on specific graphics cards, especially RTX cards, and for those who have multiple monitors. We're going to roll back the game to right after the heist reworks where things were still kind of okay, and see how we can work from there. I just wanted to assure everyone that we are working on it all day, every day, and that it's not us having written buggy code and now we're too lazy to fix it. We hope everyone understands and will have some patience because we will fix this, because we're just two people and we have around a hundred thousand lines of code and thousands of various objects in the project that could somehow cause issues. Maybe it's none of it, but just Unity that has a rare bug that affected our game. We can't say yet, but we're working on it. I hope this brings a bit of understanding to the situation. We hope to have it solved soon, because we were in the middle of making some new heists and adding new stealth mechanics for the next update, but here we are. Thanks every for your supports and for going through the Early Access journey with us. We'll see you soon with more patches fixing these crashes once and for all and a new update coming up :) Noot noot!
We've seen that people are still experiencing random crashes, so we're trying to change the graphics API and some other settings to see if it helps the problem. If you've experienced crashes in the past, feel free to post what graphics card you're using and what drivers, because the crashes seem to be linked to DirectX and specific NVIDIA cards. See you at the next update!
Hey everyone! Some of you may have noticed some crashes lately. Don't worry, though, we've found the root issue which is related to specific graphics cards and drivers. This patch has a fix that should get rid of most crashes, but if it still crashes for some reason, please make sure to send us your log files so that we can continue to hunt down any remaining problems. Noot noot!
Noot noot! Summer is here, and so is the summer sale (I know, the post is a bit late, but still). That means Penguin Heist is on sale, which is a good way to get into the game or get your friends into the game. Keep on nooting everyone!
Fixed heist rewards not working and other fish coin related issues. Noot noot!
Fixed Pizza Panic not working and added additional debug systems to help us get even more info when you send us your log files. Noot noot!
Noot noot everyone! We're finally here with a milestone update! We'll talk a bit about what it means and what to expect for the rest of the year. The current update contains several performance enhancements, as well as some main heist reworks. There has been a lot of focus on blueprints and other things, and we felt that the heists themselves didn't really hold up. That's why we've done this rework, and we hope it will make the heists more fun. As for the future, we've pieced together most of the main story. Yes, there's one and you have probably already found some clues and mysteries in the game. We'll be working now to put together new heists and connecting them all together and bring in some heist progression. Along with this we'll be introducing vehicles and some more gamemodes, more sound effects and music, and some surprises. The game has been in Early Access for almost two years now, and having fixed most of the issues the game has been having, we feel like it's time to put things together. This doesn't mean Early Access will be over soon or that we're done with the game. It just means that we will make the remaining heists (and the blueprints in them) that make up the main story. There will be more maps, more items, more clothes, and a more complete game in general. That's why we see this as a milestone for the game, and the next milestone will be when we've got all of those heists together. As usual we will have themed updates with some focus, but now focusing on the new heists. Enough talking, here's the new stuff!
"Noot noot!" - Chef Panguino, the mustachioed penguin The Official Chef Panguino Plushie is now available for purchase! Picture a penguin, and you'll likely imagine a fluffy, flightless bird waddling through snowy landscapes. But what if we told you there's a penguin with a mustache so glorious it puts other facial hair to shame? A penguin that can create mouth-watering pizzas that leave you craving for more? A penguin who possesses the secret recipe for the legendary Pongus Cola? Introducing Chef Panguino, the culinary virtuoso of the Antarctic. Chef Panguino proudly wears his chef's hat atop his head, while his thick, luxurious mustache adorns his beak. Armed with his trusty pan, this penguin has garnered admiration and respect from penguin communities across the globe. His expertise in cooking and his unmatched ability to concoct innovative recipes have transformed him into a household name. So, will you invite Chef Panguino to your home? With each purchase of the Penguin Plush you will receive a complimentary steam key upon successful funding and completion of the campaign.
"Noot noot!" - Chef Panguino, the mustachioed penguin We are hosting a giveaway for our new Chef Panguino Plushie on Twitter. Don't walk - RUN to Twitter and join the giveaway NOW! Link to Twitter: Link
Noot noot, everyone! We're doing a small preview of the upcoming heist rework update with a reworked version of Playa del Sol and some new features, with more heists to reworked in the full update. The idea is to make the current heists more fun to play before we start making new heists/maps. What's new? New Stuff
Noot noot! We've finally found and fixed what caused the game to crash regularly. Also, we made the enemies take up less CPU capacity, so it should be a bit smoother on levels with a lot of enemies.
Hey everyone! To celebrate the latest optimizations and graphical upgrades to the game that have been properly patched today, we're holding a one week sale! Take this opportunity to get the game for yourself or someone you know :) Keep on nooting everyone!
Hey everyone! We've fixed some issues with loading heists, ammo caches not working, and some general graphic issuess.
Hey everyone! We've been fixing up a lot of bugs the past weeks, as well as fixing some additional file compression, while preparing for the big upcoming update. We'll talk about it once it's out, because there will be a lot of new features and changes (like security cameras, advanced guard systems, paratrooper backup, etc.) that we hope will make the heists a lot more fun. As for this update, this is what we've done:
Hey everyone! The latest update has been out for a few days now, and we've been uploading a few patches here and there. I'd like to go through what we've fixed and what we're working on. We've noticed that the new styling of the game has had mixed responses, so we've added a toggle for the outlines in the graphics settings for those of you who want to get rid of them. While the new look may be a bit odd to some, we've chosen this after experimenting around with the shaders to find what gives the best performance. Some of you probably have monster computers, but a lot of you out there run the game on regular laptops or home computers, so we wanted ensure that everyone can get decent performance whether or not they have a good computer. On the flip side, this also means that we can add even more graphical features for those who play on High and Ultra, because everything else takes up a lot less performance. We also think that the new style will make it clear that the game isn't a triple A stealth game with super advanced features, and we think it will make it easier on the eyes when playing longer sessions. Anyhow, here's what's fixed:
Noot noot!
Noot noot, everyone! We're here again with another patch, fixing some lighting bugs, localization issues, and missing materials. There are also some updated particles in this update.
Hey everyone! We've fixed some smaller bugs, some larger bugs, and improved multiplayer performance and stability a lot. Also, we've added bullet trails and impacts! These are still work in progress, but are there to give you an idea and for us to see how you like them.
It's Spring Sale! With the new update out, make sure to grab a copy for yourself, your friends, your relatives, your coworkers! Noot on, fellow Penguin Heisters!
The long-awaited update is here! It features complete overhauls of many of our current-standing systems, new in-game maps and blueprint tracking, a new awesome camera item, general quality of life features that will improve the social aspect of the game, and much more! For the coming update, That Fish and I are going to be working on tandem on adding new social content in the form of new mini-games, new weapons & cosmetics,and we will also be overseeing the heists themselves and increasing their complexity to make playing the heists as fun and engaging as possible! Of course, we will also continue our efforts with the networking code to ensure it runs as well as it can. Stay tuned for more updates! For a look at the full changelog:
Hey everyone, That Fish here! It's been a while since the last update and news post. What's been going on with Penguin Heist? Well, in short we've been upgrading the whole rendering pipeline, which meant going over every single material, lamp, etc. to make sure it all looks good. This means that in the next update the game will look a bit different, but coherent. It will run faster, look better, no more glowing spots under the map, and we're future proof. More importantly, the next update will include developed AI behavior and different noots. This is of a larger plan where we will add conversations between AI (that you can eavesdrop on) and make the world a lot more living. The next update will drop in a matter of hours, and you'll find all the new things listed in the post that is to come. As for now, I just wanted to pop in and say that we're alive and still working on the game, and that a lot is happening. Next July it will be 2 years since Penguin Heist was released in Early Access, and we're looking at finishing up a lot of core features before going into heists again. We have plans for a whole bunch of new - but smaller and focused - heists that we hope will add a lot of new content and fun. However, we want to make sure that the game is more feature complete before going into it, or we'll have to do reworks and revamps all over again. To sum up, these are some things we'll be working on for the time coming:
We're having a little sale for Penguin Heist while we're working on getting the next update out. Grab a copy for yourself and your friends, and start nooting today!
Noot noot! January is here and we've started digging into optimization and the more social parts of the game. One brand new feature is the in-game chat and chat bubbles. This means that you can communicate with other players in the game using a proximity chat, but also using a global chat box. Both of these will be refined and improved on, but we wanted to get it out now to see how it works. We've also added more regions and the ability to see in-session games. Clothing materials and textures have also been improved. Networking has also been improved a lot, with no more crazy lag like before, and everything should look silky smooth. For the next update this will be improved on even more, which will also have a lot of optimizations for CPU and GPU performance. With all of these things we hope to be able to increase the player count and start adding some social sandbox maps where you can hang out and play around with others. But more on that later! Here's everything new!
For the longest time, all of you have been collecting strange currency, in the form of Stamps, by finishing "Daily Challenges." All your work will finally have paid off. Today, we introduce the Post Office. The Post Office is a new store where we are experimenting with a new concept in Penguin Heist. Namely, time. Every 24 hours, the Post Office will be restocked with new items for you to spend your stamps on. Since this is the first time we are adding something like this, we are also very keen on adapting and changing it in ways to make it more fun. We want the Post Office to be an exciting addition that makes the penguin village feel more alive, as if the village lives and breathes even when the game is off! The Post Office will start by only offering you new items and weapons, but will later offer you a chance to buy rare cosmetics, and even furniture (player housing! hint-hint) We also want to introduce more ways to earn stamps other than simply completing Daily Challenges, as that may be too constricting. But - that is for another time. For the full changelog of this update, look no further: Changelog: Weapons you can expect to see in the Post Office (for this update): - The Butcher - Delta Flier - Jetpack Flier - Freeze Bomb - Golden Gun - Healing Sphere - Stamper - Icicle - Fish Launcher - Grenade Launcher - Glowstick - Flare Gun - Plague Staff - Sword of the Flame - Flash Bang - Tiger Saw - Timmy Gun - Glue Gun - Lightning Rod New Features: - Post Office - Changed loadout size from 6 to 8 - Added a new loading screen for heists - Changed behavior gun-wielding AI, making them keep more distance - Added a new song in Playa del Sol Bugs & Fixes: - Increased music volume for all levels - Improved the loading time of levels - Improved the responsiveness of AI - Removed Staff of Plague from the Store - Added Magic Wand back to the Store - Fixed a significant memory leak in the Lobby - Fixed Gunslinger Yon's blueprint being missing - Fixed King Pingnar's Portal Maze - Decreased amount of potential sequence breaks in the Tutorial - Fixed ladders launching penguins into space - Improved slope behaviors - Fixed the ship in Research Station slowly drifting away - Fixed house colliders in Madinat Al'Asmak in The Nile - Improved the reliability of reviving players - Improved the reliability of voting
Penguin Heist is on sale during the Steam Winter Sale! Grab a copy for yourself, or gift it to friends and family (or your nemesis)! Also, the Penguin Plush has been funded, so now you can be sure to get one if you order it. Each plushie also comes with a giftable key for Penguin Heist :) Noot noot!
New clothing: - Mittens - Reindeer Headband - Christmas Hat - Snowguin Head - Snowguin Body - Monkeyguin Tail - Monkeyguin Ears - Monkeyguin Skin - Eggshell Body - Eggshell Hat - Diamond Glasses Bugs & Fixes: - Massively improved the game's performance, especially in larger levels - Fixed ground collision for grenade, firecracker, bear trap, inflatable walrus, and explosive fish - Added the Gold Sword to the store - Added the Pistol Pistol to the store - Added the Bokken to the Blueprint Studies - Fixed the flamethrower's aim pointing in the wrong direction - Sleep Dart no longer instantly puts bosses to sleep, but will require 3 darts to do so - Chainsaw Lucy has been fixed to have the right boss name, wield a chainsaw, and drop the correct blueprint upon being killed - Fixed weapons like the bazooka randomly triggering at some points in levels - Made doors grabbable - Improved the gliding behavior of the Umbrella - Made fast travel work for clients in multiplayer - Fixed an issue where the last selected pause menu button was triggered upon jumping - Made the Painting Mystery (achievement and teleportation) work for clients in multiplayer - Made the teleportation gun work for clients in multiplayer - Fixed the lag occuring in The Void outside Dark Castle - Fixed two-handed weapons (e.g boxing gloves) not rendering correctly for other players - Lowered the volume of the Neko ears noot - Increased the efficiency of the Ice Cream and Freeze Ray - Improved the camera's ability to follow the penguin at high speeds - Improved the colors of lasers in the laser puzzle in Pongton
The Makeship campaign for the Penguin Heist plushie is nearing its end, so make sure you head on over and secure your order. Keep in mind: every order of the plushie comes with a FREE Steam code for Penguin Heist (perhaps that is the perfect Christmas gift for a friend?) Order your very own plushie TODAY: Link to the store
Just a tiny patch that fixes memory leaks on some levels :)
This update, most prominently, features a complete rework of the networking for the player characters in the game. Penguin Heist's #1 issue in multiplayer has been the amount of experienced lag amongst clients. So we have spent the last week reworking the networking to begin a journey to eliminate that experienced lag. This networking overhaul focuses primarily on player character movement and interactions (read: grabbing) physics-based objects. The improved movement will make using jetpacks, sliding, and just moving in general feel almost like you are playing in Singleplayer mode. The improved physics will help with the carrying of heist objects and significantly improve the experience in modes such as Pizza Panic.
"Noot noot!" - A penguin, somewhere While penguins are known to be one of the cuter animals ever to exist, they also have a remarkable ability for chaos and destruction - even world domination. Don't worry, though; this penguin plush is soft and cuddly. Place one on your desk, put one in your bed, or send one to your best friend. We guarantee it won't wreak havoc (as long as you don't leave it unattended!) This penguin plush design is inspired by the penguins featured in the game The Greatest Penguin Heist of All Time. With each purchase of the Penguin Plush you will receive a complimentary steam key upon successful funding and completion of the campaign. Order your own plushie right here: Link
NOOT NOOT! After several months of hard work, the Blueprint Update is finally out! Get the game at a discount, for yourself of your friends and family :) Also make sure to stay tuned about the new official Penguin Heist plushie! Stay safe and keep nootin'!
NOOT NOOT! The Blueprint Update is finally here. It took some time, but we think that all the improvements have been worth it. With over 100 new quests, remade maps, a lot of new and changed mechanics, there will be 1-2 hours of gameplay per map if you just go for completion. While the name may indicate that it's all about the new Blueprints, it's actually a whole lot more. We've redesigned and remade a lot of things to be future-proof, so things will go much smoother for the future updates :) Well, what's new then?
Hey everyone, That Fish here with some news! The Blueprint Update is now available on the testing branch on Steam, which you can enable by going into Properties and under the Betas tab you can pick it. There will be bugs, we just don't know what bugs and where, so we want to find that out before we release it completely. If you feel like hunting bugs we'd really appreciate it. It is strongly recommended to reset your progress. You can do this by going into Options and there's a button called "Reset". This will reset your progress and close the game, because Penguin Heist has to be restarted for all the resets to take place. You can also just delete your save files, and it will reset itself. We hope you'll enjoy the update, because we've put a lot of time and effort into it. The game should feel a lot more fleshed out, and there's a lot more to do. We will spend the coming days fixing all the bugs you find, and then we'll release it on default as well. This means that the update is here for those of you who are more adventurous and went to help us find bugs. We want to hear your experiences with the new update and see how we can improve it even more along the way. December will be more calm for us, because once the update is out we'll focus on getting rid of bugs, and optimizing the game as much as we can. Next year we'll start making new maps, add new items and clothing, and introduce features we've been talking about before. In a matter of days, we'll make the full announcement for the update, and we'll see you there! Happy nooting to all of you!
Hey, fellow nooters! That Fish here with some fun news!
The Blueprint Update is finally really close. A few days ago we released a private beta with the two first levels. You can find it on the Discord if you want to try it out for bug-testing. Initial testing shows that there is around 1 to 2 hours of content per map, and most of the bugs that were before have been ironed out. Right now we're finishing up the levels and will start playing through the whole game a few times to make sure everything is alright.
This means that the update should be out by the end of the month. We will start by launching it on the testing branch to get quick feedback on bugs, and then we will have a big launch with some fun activities and some spicy announcements! :)
I won't go into what's in the update, because it's quite a lot, and we'd like to keep some as a surprise. As you can see from the screenshots, there's a ton of new content, but yet we've managed to make the game even faster and smoother. There's a lot to look forward to (well, we're really excited so we hope you are as well).
Below are some pictures of the levels for those of you who want to see what's going on.
Pongo City's new bank.
A new city in The Nile.
Pongton getting a makeover to feel more like the city that inspired it.
Pongolantis has gone vertical, with several highrises and cool underwater flora.
We're excited for the launch, so we hope all of you will join us then! We'll put together some giveaways and competitions, and we'll reveal some - yes, you're hearing it right - official Penguin Heist merch.
Until next time, stay safe and keep on nooting!
Hello, all nooters! It's been a bit silent from our part for the past month, but for a pretty good reason. We've had a lot of progress, and made several reworks. The whole idea of the Blueprint Update is to take Penguin Heist out of the "Early Access era" and finally implement a lot of features we want to keep for the full release. This has means tearing apart things and redoing them from scratch. The good thing will be that the game will look and feel much better, but it has taken its time. We've still got a lot we want to add before the full release, but this is a big step on the way there. Alright, what's new then? Well, to start off, we have more than 100 quests of different types in completely reworked environments. The art direction of the maps is more coherent and related to the story, at the same time as all maps have been expanded. We've also added things like body armor that can be depleted and respawns, and a lot more.
Hey everyone! That Fish reporting in with some news about the Blueprint Update.
Noot noot! Alright, a small patch update has dropped to address some of the issues that have caused mid-game crashes, but we'll see to what degree. Through playtesting I experienced no crashing whatsoever but we'll see if that is the case for the rest of y'all. If you crash - do not hesitate to send us your log files! The update has also decreased the severity of rubber-banding, increased the reliability of physics objects in the maps (such as barrels, pallets, and all carried heist objects). We also decreased the weight of unconscious/dead penguins, meaning it's a bit easier to carry penguins through escort missions (however, expect this to be further improved come the next update). A side-effect of this patch is that you'll be seeing some of the new areas we are working on (I won't say where or what these new areas are!). A lot of the areas are empty and/or blocked off, but the daring ones can start exploring and trying to find them if they are starved for content. We are currently in full swing developing the Blueprint Update, which will feature over 100 new quests/puzzles/things to do, spread across all current heists. It will be our most ambitious update to date! So stay tuned!
Hey everyone, That Fish here! You might have heard a lot about these "Blueprints", but what's it really all about? When Penguin Heist was released into Early Access almost a year ago, we had a lot of plans for the game. However, as we're only 2 people working on the game, we couldn't do everything at once. With time and a lot of input from you - the community - we managed to shape the game into something a lot better than it initially was.
Noot noot! Work on the Blueprint Update is in full motion, but we wanted to drop a patch with some stability improvements.
Noot noot! That Fish chiming in with a new addition to the optimizations updates! The blueprint update is soon here, and this update marks the last one before we switch over to blueprints and rework the maps for them. A start of this is already shown in Research Station that has had the docks reworked to look more fitting for the environment, along with a new boat to steal, replacing the old one we've had since a year back. We've also added a few new scoped items to make use of the new feature. Other than that we've fixed a bunch of bugs reported by the community, and made several quality of life improvements to the game itself and the menus.
Noot noot! That Fish here coming in with another optimization update. This time we've reduced the CPU load to about 25% of before, and some people who tested has their FPS go up 4 to 5 times! In addition to that we've added weapon scopes and a sniper rifle to test it out. The laser pistol has also gotten itself a scope. In the coming updates we'll be adding more scoped items such as binoculars, a spyglass, and more ranged weapons for extra tactics. Right now you toggle the scope with TAB, but you can rebind it in the new keymap menu we've made. Now all controls should be featured there in a nice list.
Hey everyone, That Fish reporting in with a new patch! If you haven't seen already, we've updated the achievement icons to be more clear and fit in with the tone and style of the game. Other than that we've made several fixes to the lag issues and black screen on startup. Skins now work well in the clothing store.
Hey everyone, That Fish here! We've been working intensely on finding what has been causing a lot of lag for people, along with the game not launching after the splash screen, and some weird behavior for multiplayer. Today we found the causes and they've all been fixed according to our tests. We hope you'll be able to dive into the full Penguin Heist experience now! If, for some reason, you are still experiencing bugs, please let us know so we can fix it. We really want all of you to enjoy the game, so don't hesitate to contact us about any bugs or suggestions. That's it for now. We're going to add some features during the bugs fixes now too, so stay tuned for that! Noot noot!
This quickfix changes the multiplayer backend to the old one while we look for causes for rubber-banding and other lag issues. You should experience much smoother multiplayer now, and we'll try to get to the bottom of the lag issues once and for all. Thanks for your support, and remember that we're online most of the day on the Discord if you want to get in contact with us!
Hello, everyone and welcome to all of you new penguin-heisters! That Other Fish here. We have heard the concerns with regards to the multiplayer stability. Rubber-banding and unreliable movement specifically. For this we are extremely sorry, and we know a lot of you were excited to noot, slide, and bonk around with your friends the past few days. We have spent the past day making changes to the networking code which will essentially all but solve the current issues at the cost of some added input delay for movement. It won't be like this forever, but it's a band-aid that will make the game's multiplayer much more playable and reliable for the time being. Expect an update with this multiplayer fix to drop within the next 24 hours or so! In other news, I (That Other Fish) just finished my masters degree in Computer Science which will allow me to engage with Penguin Heist full-time. So hopefully fixes and updates will be picking up pace come the next few weeks. Stay safe and keep on nootin'
A small hotfix that fixes too high water levels around spawn in Et tu, Bingus. Olive trees have also been added along with more vegetation while reworking the terrain to solve the water level issue.
Noot noot! We've decided to host a small sale to make it easier for those who are on the fence about getting the game. There's been some traction on social media, so we've had quite a few people chiming in to see what Penguin Heist is all about. As always, we're hosting regular sales for those who don't want or can't pay the full price of the game. We're still immensely grateful for those of you who have paid full price, as we're only 2 people working on the game, and every penny is used to support development and allows us to be there most of the day to talk with our community about how to make the game better. Noot noot, everyone! Stay safe, and never stop nooting!
Noot noot, fellow penguins. Today's update is a bit different as it a lot bigger (in terms of disk space) than the previous ones. The game now takes up around 6-7 GB, but not for just any reason. From the first launch bach in July until now, the game has not always been performing very well for everyone. We had chosen to work with full realtime lighting because of the interactable physics elements, and that goes well when you have simple levels and not too much else going on, but as the game grew it became a bit too demanding. That's why we've chosen to mainly go over to baked lighting. What does this mean? For starters it means that the game will be much larger in size, since we have to store all the precomuted ligting data, but it also means that the lighting will be much better as it simulates light bouncing around. However, realtime shadows not really be present in most environment lighting, so your penguins doesn't cast shadows everywhere. Since the game runs about 1.5 to 3 times faster in all scenes, we think this is well worth the sacrifice, although we're looking at adding a realtime-mode (but extra baked lights for even better effects) for those who have beefy computers in the future. There may be some odd lighting on your penguins and in the shops, but we're working hard on getting it all smooth. We think you'll like this update, though, as it looks better and runs better in general.
Noot noot! Small update coming in with patches for PvP, some enhanced particle effects for weapons, along with an improved system for the clothing store. Now the purchase buttons shows "Purchase" for clothes you don't own, "Wear" if you own it, but "Equipped" if you already wear it. Finally, if you've equipped 6 clothing items it says "No Space". We've also fixed the previewer so it responds better when one switches around between clothes.
Noot noot everyone! We've been overhauling systems lately and upgrading things like weapons and effects to make the game more responsive and coherent before the bigger releases. Now it's all work on getting the blueprint challenges working and getting all the items for the Post Office in place. So, what's new for this update?
This is a small update fixing the issues that have been reported to us after the Weapon Revamp. We also took the opportunity to add a new dedicated survival map. This type of map design will be used for further survival maps that will come soon. Other than that we have added an underwater camera effect that works when the camera is below the water. To make it even more fun, we've started adding underwater details and will continue to add more content under water for later.
Noot noot, fellow penguins! As all maps have now been revamped graphically, we thought that it would be a good idea to make the weapons more coherent with the style. A lot of weapons had mono-color materials before and were sometimes a bit hard to tell what they were due to the shading. All of that has been fixed, over 100 weapons and items have been upgrades. Some of which have gotten completely new models to better reflect their purpose. The Post Office has also been added and will soon open in-game, but as of now we're leaving it as a small teaser. The main menu has been remade in the style of one of the first menu we had with the Antarctic village. We've decided to stay with this one and decorate it for every event instead of making a new menu for every holiday. This also means that we can start adding the village building mechanics, so that the village grows with your game progress.
Penguin Heist just got a surprise update, so why not also put out a surprise sale? Do you want to become a penguin? Do you want to steal things, dress up, buy weapons, and fall down from high places? Then grab yourself a copy, grab copies for your friends, or that creepy shadow outside your window! Noot noot, my fellow penguins!
Noot noot! We're here with a small surprise update for the game, featuring a new map, elemental barrels, new clothes, and extended soundtrack.
Noot noot! We're rolling out a small patch before the bigger ones that will come soon, mostly fixing a lot of bugs people have reported in the past weeks, but also raising the player cap to 8 because we've seen that the game should be able to handle it. So if you've got more people to play with, this is great news for you!
Noot noot, fellow penguin enjoyers! We're bringing you a completely revamped map, reworked clothing system, controller support, new weapons and items, and more fluff! The game now has over 100 weapons and items, more than 90 clothing items, and 19 skins! That's quite a bit!
Noot noot! This update brings out a bunch of fixes as well as overhauling the graphical assets, such as icons, splash screen, and library icons. We didn't really think about it until now, but it clearly looks nicer with some fresh icons.
Happy to hear that you are enjoying the new revamped levels. We now only have one final level left to revamp, and that is Imperator Bingus' empire of Pongorome. That revamp will be out in March and after that we have some major changes coming to the game!
Enough about the upcoming stuff, here's what has been added in this small patch to the 2.0 (now 2.1) revamp:
Stay safe and keep on nootin'
There have been some issues with the map revamps, but they should all be fixed now.
Hey everyone! We're happy to release another map revamp update, bringing 2 new maps and 2 very updated maps. Along with that we've got 8 new weapons, a few new clothes, and 6 new achievements. Along with that we've fixed a lot of bugs regarding the menu and multiplayer, such as issues with joining servers. We've also added some failsafes for not being able to load savefiles.
It's sale again, and Penguin Heist is very close to getting the Map Revamp 2.0 update! We're working on finalizing the last 3 revamps as well as doing quite a bit of optimization. In some places you can expect a double FPS count, and overall stability improvements. Until then we hope that you will enjoy the sale, grab a copy for you or the ones close to you and start nootin'!
After a bit of bugtracking we've been able to find solutions to the most severe issues in the game.
It's been more than 6 months since Penguin Heist was released into Early Access. A lot has happened, and we want even more to happen in the coming 6 months. We hope everyone has been able to enjoy the game even though there have been bugs here and there.
Fixed the ready button not working when playing multiplayer.
We're working full speed on the final 3 map revamps which are remade from the ground up, while debugging and fixing multiplayer issues in parallel. The map revamps will be out shortly, but in the meantime we wanted to push out a small update with fixed multiplayer (especially region selection) and some fresh updated grass.
The year is coming to an end, and a lot of things have happened since Penguin Heist first released in Early Access. We're happy that a lot of people have been enjoying the game, and it's been a lot of fun developing the game. We hope that we'll be able to release the second part of the map revamps before the end of the year, thus we can continue work to upgrade other visual elements like the weapons. We'll put up an announcement soon when the next part of the revamps is up, detailing how we'll progress with the game during next year. Until then, enjoy the sale, and we hope you'll have fun with the revamped maps! Stay safe and keep nootin'!
Winter is here and Penguin Heist is getting improvements to the visuals regarding sky and weather. A new sky and weather system has been implemented and the water shaders have been remade. This only affects the revamped maps at the moment, as the remaining maps (Pongolantis, Pongo Coal Mines, and Et tu, Bingus) will be remade from scratch, so there's no use in adding the new features before the maps are in place.
Welcome to the first part of the Revamp Update series, focusing on overhauling the maps, visuals, graphics, and more basic systems. We've listened to a lot of feedback and decided that before we add a bunch of new features, we want to fix what's already here.
Penguin Heist is going on sale again! Grab yourself a copy or get it for your friends! Very soon we'll be releasing the first part of the map revamps, mainly focusing on visuals, but also laying the foundation for the upcoming additions and new systems. Keep your eyes open and the update will drop in soon!
Hey there, all valiant nooters! We'd like to come with an update on what we've been doing and what is still to come during 2021 for the game. These past weeks we've been working on improving and revamping a lot of existing content. This is because we want the game to have an even better foundation for the updates that will come next year.
Hey! We're coming in with a small fix to make sure the game works for everyone, especially for those of you playing on macOS. A larger bugfix is being worked on, so if your specific bugs haven't been solved we're most likely working on fixing them. Also, all maps are being reworked, so you may find Military Base looking a bit different, but it's far from finished so don't worry.
Welcome to part 2 of the Halloween Update! It has been a bit delayed, as we wanted to polish up the level and create more traps. We're currently in the process of revamping all maps, and we wanted to use some of the new features in this latest map.
Fixed not being able to load certain levels such as On A Rail and Dark Castle.
We're happy to introduce the first part of the Halloween Update! This update series brings a lot of changes to the menu systems and the way you plan heists. We wanted the game to feel more alive, so we've remade the shops and lobby. In addition to this we've added some themed gear and new heist will come out in part 2 of this update series.
Penguin Heist is 34% off during the Steam Halloween Sale! Along with this we'll be bringing out several updates during these days. They will hit the testing branch first to confirm that nothing is seriously wrong, and then everyone will be able to enjoy the new Halloween Update. Already own the game? Buy it for a friend (or an enemy)! Keep nootin' and stay safe!
Fixed the audio manager crashing on startup in connection to the new save system.
Fixed the new save manager from not starting the game for player who have not used the new save manager before.
In the latest testing update we converted to a new save system that will later work with Cloud Saves, so you can sync your penguin madness with your other computers and also share your saves with friends. However, it didn't work once it made it to Steam. Everything is fixed now, but if you've played the game since the update you have to manually delete the save files if you want it to convert your old save data. You do this by navigating to C:\Users\[YOUR NAME]\AppData\LocalLow\FishSoft\Penguin Heist\ on Windows, ~/Library/Application Support/unity.FishSoft.Penguin Heist/ on Mac, $HOME/.config/unity3d on Linux where you will find two .sav files. Delete this and all will be alright. Stay safe and keep nootin'!
Last fix solved issues for a lot of people, but it was by no means a complete fix. This fix is way more thorough. By using and analyzing detailed bug reports from our Discord community we managed to track down more specifically what was causing issues, and we believe that we have no addressed the source of the problem. Hopefully we are now able to put these horrible multiplayer issues behind us and focus on what truly matters: adding new and fun stuff to Penguin Heist! Stay safe, and keep on nootin'.
This patch improves multiplayer reliability, fixes presets, and fixes The Nile map. We are working intensely to make sure the multiplayer experience is as pain-free as possible. If you are having any issues please join our Discord and we will see if we can't help you directly. Stay safe and keep on nootin'
Fixed not being able to buy from the arsenal. That's it. As for the multiplayer issues; we're working day and night troubleshooting every line of network code. We are suspecting that the issue is not on our side but with the server hosting service, but we'll have to see. Thanks to all of you for your support, it's not the easiest being two people and making sure the game runs well 24/7. ... also, Ray Stevens got a driver's license and a permit to haul heavy cargo.
Fixed network issues that caused the September Update to not really work.
As a lot of you have noticed, there have been issues with multiplayer. We've been working on it and now it seems to be working. You can try it out on the testing branch and see if there are any issues. We had to update the networking libraries in order to make it work, so now it should be very stable in general. When we're sure everything is working well, we will update the main branch with the September Update + multiplayer fixes. Sorry for the inconvenience, we still hope you've been able to enjoy the game. Stay safe and keep nootin'!
We're happy to release the September Milestone Update, along with a sale! Penguin Heist has seen a lot of changes and additions since it's release, and we wanted to celebrate it. This update contains everything from the testing branch and some extra fluff. Since we launched the game we have gotten a lot of new ideas and direction where we want to take the game, and thanks to the community (meaning you) we've been able to improve a lot.
Penguin Heist is 33% off following our September Update milestone. Grab a copy for yourself and for your friends! To celebrate how far Penguin Heist has come in only a few months, we're having weeklong sale. We will go into detail more about this update in another post which will be out very soon. Stay safe and keep nootin'!
Additions: All-new TRAIN HEIST! Navigate a moving train as you make your way from front to back. Tutu, Bobbed Wig, Cult Robe, Bowtie clothing items. Love Penguin, Wooly Penguin, Silver Penguin, and Fairy Penguin skins. Ladders! Blood decals!!! Maki Roll item for instant healing Laxatives item for... you know. Fixes: Fixed soft-lock from picking up ammo without weapons Fixed jumps sometimes acting up Fixed task not registering on research station Nerfed the One Ring Fixed ammo display reliability Limited medkit uses To play the latest update you need access to the testing branch! Check earlier announcements for a guide on how to access it. Keep on nootin'!
We're really sorry about the overdue fix, this one was a bit hard to crack. Turns out it was code racing, so we got no errors and it worked about half the time for us, so it took some time to pin down the cause. It should be all fixed now, though. We hope you're still having fun with the game! Tell us if some issues persist, and it'll be fixed quicker now that we know what it is. Stay safe and keep nootin'!
As you may have noticed, there hasn't been an update in about a week. To make sure we don't overwork ourselves, That Other Fish is currently on vacation. In the meantime I - That Fish - am building the tutorial and reworking the levels. This is mostly background work, as we don't want to release half a tutorial or half a reworked map and break the game. Our plan (in addition to fixing bugs) right now is to [olist]
Due to the nature of our frequent updates, we sometimes make a tiny change that affects a subset of our players. Often these go unnoticed until a few hours after an update, forcing us to patch it up quickly. Some players enjoy getting the very latest at the cost of some bugs, and are often keen on helping us by reporting them. Others may not enjoy this and just want a stable experience. This also means that if you run the testing version and you find it unplayable, you can just switch back to the normal one and we will fix it as soon as we can.
This is why we have introduced an opt-in testing branch which has the very latest content. After it has been there for around a day and everything is fixed we move it to the normal branch, i.e. the normal download. This means that you will get the updates around a day before we announce it if you choose to opt-in.
We hope that this will make most critical bugs "voluntary", at the cost of slightly delayed updates.
How do you opt-in? You right-click on "The Greatest Penguin Heist of All Time" in your Steam library, press "Properties..." as shown in
and then you go to "Betas"
and choose the testing branch. To opt-out you select "None".
We hope this will make the updates smoother!
Stay safe and keep nootin'!
Fixed bloom and ambient occlusion being on for Retro and Low, causing the game to lag extremely on lower-end hardware.
Additions: - Added Penguin Sense. Hold Shift to allow your penguin to peer through walls and discover objectives, enemies, as well as players. (Not available on Hardcore difficulty) - Added a bonus damage modifier for head-shots - Made the time taken be represented in milliseconds (I'm aware that host and client times aren't synced at the moment. In a future update host time will be synced with client time, so just be patient for that) - Added a new tutorial tip for the Penguin Sense. The tutorial now also only shows up on the first time that Research Station is played. Bugs & Fixes: - Improved hitboxes for bullets by 1000%. Literally. (Okay not literally, but bullets are a lot more accurate now) - Improved melee reliability by a significant amount (i.e. not quite 1000%) - Made it so that the last selected map remains selected upon returning to the lobby - Fixed issue where shooting a penguin would sometimes not lead to you being detected - Fixed so that enemies can hear gunshots again - Made research station brighter - Improved accuracy calculation - Fixed issue where going up slopes would make your penguins ascend to the heavens (sorry to those of you who really liked that bug)
Additions: - Added khopesh - Added AI melee weapons - Added Worshippers of Fish to cave in research station - Went through all maps and updated weapon selection for enemies as well as added some special enemies (with higher hitpoints) Bugs & Fixes: - Increased mummy hitpoints - Completely rabalanced gun damage - Improved melee weapon reliabiltiy - Fixed issue where sliding would make an impact sound - Decreased slide cooldown from 5 seconds to 3 seconds - Made Ray Stevens less aggressive 11 days past release and things are still going great. That Fish is still working hard at overhauling all current maps to make sure they address player feedback. I am spending my days going over major gameplay systems (such as AI and weapons). Exciting times are here and more exciting times will come! Keep on nootin' and stay safe.
Additions: - Complete rework of the Research Station heist. You will want to replay this one! - Guards will now call for backup when spotting a corpse - Guards will now help up knocked out teammates - Guards now have 3 states of awareness (curiosity, investigating, and attacking) as compared to the previous 2 states. - Guards that have been near suspicious events will now have a heightened awareness and respond more swiftly to suspicious activity Bug fixes: - Improved reliability of guard noots. Noots from the death should be a much less common occurrence - Gave Ray Stevens a new outfit as well as a new noot sound
Additions: - Complete revamp of the main menu - Smaller revamp of the UI - Added The One Ring, a ring that makes you invisible to enemies at the cost of draining your health - Added Pongo Juice, a juice that makes your punches fast as lightning and strong like thunder - Added a new Chicken skin (bawk bawk!) Fixes: - Improved AI pathfinding and vision - Improved UI scaling - Improved issue where enemies notified beyond the grave - Gave Ray Stevens better pathfinding as well as a new weapon
Thank you for all your support during the launch week! While a bit stressful, we had a lot of fun, and we hope that you had it too with the game. You might be wondering what's in store for the game. Maybe you've finished all heists and are wondering what more there will be. Perhaps you have some concerns regarding missing features or issues with the game. We aim to sort all those questions out in this post. The idea behind Early Access for Penguin Heist has been to bring out regular updates to the whole game while getting valueable feedback from the people who are actually playing it, rather than a small, randomly selected test group. We've already gotten several great suggestions that we will be implementing into the game. So, what will the updates contain? Apart from bug fixes we have two types of updates.
It appears that the UI revision broke reading the difficulty, which resulted in players earning $0. This should be fixed now.
Additions: - Completely reworked UI for the main menu - New Slingshot weapon. Click and hold to charge up this bad boy and then knock out penguins with it. - New Throwing Card weapon. Practically just a reskin of the Shuriken, but it has a picture of Chef Panguino on it so you can brag about it to your friends. Bugs & Fixes: - Fixed so enemies don't notify their friends upon dying - Synchronized Tree of Fish - Improved Ray Stevens' AI
Additions: - One new achievement: Master of Stealth. Earn this new achievement by finishing any heist without being discovered! - Gave Pongus Cola the ability to be used 3 times. Keep in mind: the effects of Pongus Cola stack, and if you have too many you might ascend into new planes of existence. Bugs & Fixes: - Fixed an issue wherein joining singleplayer sometimes caused the lobby to never load - Fixed the Pistol-Pistol. It now shoots a pistol that shoots a bullet that will instantly kill any enemy! - Made the Comically Large Revolver insta-kill enemies - Further under-the-hood improvements to the server list - Improved UI scaling for tooltips in the lobby - Fixed the last snowball being stuck in the air for clients - Improved the explanation for unlocking new heists - Fixed placement of Pongo City's spectator death cam - Fixed the hacking achievement (for real this time!) Hi again! Currently I've been spending some time away from the computer in order to regain my strengths for the coming day. It's been an intense but rewarding launch. That Fish is spending his days working on a complete UI overhaul of the game. As many of you have noticed the UI has been fairly lackluster, but this overhaul is showing great promise. Expect it to come in the coming days! Keep on nootin' and stay safe :)
Hi! Thanks again for the massive support. I am aware that the multiplayer aspect of this launch has been very rough and it has been hard for people to find servers and connect with the friends. We feel especially bad about the fact that the multiplayer has been such a mess because well... we were selling a *multiplayer* game! This update won't fix all the issues, but it should most likely alleviate a lot of issues that the server list has been facing.
Fixes: - Changed the Tasks UI - Changed the Ammo UI - Added a tooltip reminding people to purchase Constructions for new heists - Made it so that knocked out and dead penguins cannot scream I also wish to say that I send out my warmest thanks to all the Early Access adopters. And also I would like to say hello to our newfound Japanese audience who has grown significantly over the past day! Stay safe and keep on nootin'
Additions: - Added a new minigun weapon. Lots of bullets, rapid fire, and no reloading required! - Added dynamite. A throwable explosive with a timed explosion. Don't get too close - Added plastic glove hat. "It's the wrong trousers, Gromit!" Bugs & fixes: - Made AI react to getting shot instead of standing idly by. - Fixed issue where dragging heist targets away from the extraction would lead to a $0 payout - Improved AI walking, making it more smooth - Fixed issue where ammo text for throwables was not updating for the host - Improved auto-scaling of text - Removed ability to use medkits after death - Improved server list and server joining stability Currently we're 3 days in and with 3 updates to boot! Hope you are enjoying Penguin Heist. Stay tuned for more content, bug fixes, and updates.
Launch Week Update #2: Additions: - Added a new and fancy Ice Cream Shop construction! (Unlocked via the Playa Del Sol heist. If you have already played it you will need to replay it to unlock the ice cream shop) - Added Snowball weapon (non-lethal throwable weapon with instant knock-out capabilities) - Added Ice Cream weapon (consumable weapon that gives you ice breath abilities) - Added Comically Large Spoon (only a spoonful) Bugs & fixes: - Improved occlusion culling and camera clipping - Made the first heist more beginner friendly (a proper tutorial will be added in the future, this is only a temporary fix) - Added slopes from the water on the Research Station heist - Added water physis to the water in the Research Station Heist - Made escorted NPCs invulnerable to physical impacts while knocked out (the Et tu, Bingus heist should be easier now!) - Increased the crosshair range for items that make use of the crosshair Thank all of you for making our launch amazing. We have already sold over 1000 copies and the support from the community is heartwarming. And also thanks to all of you for sticking with us through this rough launch. But we promise you: it will be worth it! Keep on nootin'
Launch Week Update #1: Additions: - Added unique "Arr!" noot sound for Pirate Hat - Added new Ni Helmet, with unique "Ni!" noot sound - Added crossbow (accessible with Forge), and made Pongoromans use crossbows instead of guns Bug fixes: - Lowered viable gun range for enemies - Improved hitboxes - Improved support for resolutions - Added VSync support - Fixed access to controls via the pause menu - Prevent use of items while dead - Fixed issue where submarine and boat took off by themselves - Fixed Surstrmming not being throwable - Fixed Penguin Doll not exploding - Improved occlusion culling and camera clipping through walls - Fixed Hack achievement not working - Improved reliability of connecting to multiplayer games - Improved reliability of the server list - Made Imperator Bingus immune to fall damage, in order to prevent untimely deaths
Penguin Heist is now in Early Access and is available for purchase and download!
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