Hey everyone! We've been pushing out some patches to fix some issues related to multiplayer synching and some graphical issues. Everything should be working now, so we're focusing again on finishing up the soundtrack. If you're running the game on a Mac with Apple Silicon (the M-series processors), the game will run slower and the time of day will be wrong. We've almost solved this, so keep an eye out and we'll have it fixed soon.
Fixes
- Fixed outline smoothing - the lines are less jagged and the general intensity is more balanced
- Fixed switches not working for clients in multiplayer
- Fixed interactables not working after being downed
- Fixed lightmaps in The Nile
- Fixed white floating blocks in The Nile
- Fixed blacked out buttons in UI
- Improved multiplayer synchronization reliability
Hey everyone! As we're entering the final stages of Early Access, we've made a lot of performance enhancements and changes to several shaders and just general rendering overhauls. We felt it was necessary as several of you have been experiencing lag on some levels and the whole experience wasn't really consistent. We're in the middle of the Soundtrack Update, and we already have over 1 hour of music for the game, but we're aiming for even more than that. That's why we're choosing to release this performance update already now, so you can play around with less lag and higher FPS - as well as better outlines.
New Features and Major Changes
- Overhauled the rendering system and shaders to increase performance
- Optimized level geometry (FPS more than doubled in several levels)
- New outlines that are faster and look better
- New music player that switches between calm, area, combat, and boss music smoothly depending on the context
- Removed terrain foliage in favor of prefab foliage, which is what Goldflipper Base and onward has been using
Fixes
- Fixed (most) missing materials found in several levels
- Fixed tree leaves textures that weren't compatible with the outlines effect
- Fixed terrain textures on all levels to ensure smooth transitions
- Fixed uneven/impassable terrain in important areas of levels
- Fixed floating trees and bushes
Hey everyone! We've just uploaded a small patch that should address the performance and connection issues you have been experiencing after the Big Heist Update. A preview of the new Penguin Village is also part of the update, and it will be filled up with more content and mini games for the soundtrack/sound effect update. Don't worry if we're slow to respond, we're taking some time off to rest and do some planning before getting back to work on the final updates. See you soon with a new update! Noot noot!
Hey everyone! We're finally dropping the 4 out of 6 final heists for the game before the full release. The last two will come out when we go out of Early Access. Until then, there will be a few more updates, including: Penguin Village makeover, soundtrack/sound effects, more/better vehicles, and some UI rework. These will take less time than this one did, so stay tuned for a summer full of Penguin Heist!
Additions
- 4 new heists!
- Logging Camp: Infiltrate the main base of the Iron Flipper located upstream of a logging community
- Jade Mountain: Discover the secrets of the fish worshipping temple town located on islands in the air
- Wildest West: Transport a valueable train of aquanite from the mountains, through the western wastelands, into a swamp port by the sea
- Fish City: Infiltrate the this modern city
- 25 new items/Blueprints!
- A ton of new clothes and cosmetics :)
Fixes
- Updated terrain shaders to run much faster, resulting in significant performance boosts on all levels
- Fixed settings for realtime lighting for higher graphics settings and enabling realtime shadows
- Fixed a bug where some objects could not be interacted with
- Fixed some misbehaving items like the Radio
- Partly fixed occlusion culling issues (when your camera is very close to the ground or a wall, objects seem to dissapear)
- Fixed a lot of other tiny bugs
Hey everyone, That Fish here! I wanted to make a small post detailing what's going with the game and where we are heading. It been a bit quiet from our side lately because we've been putting together four of the six remaining heists for the game. These heists are a bit different and more challenging than the previous maps, which has taken some extra time. We've also had to upgrade AI behavior so that they can use more powerful weapons correctly. The idea is to release four heists with AI improvements, a lot of new items and cosmetics, and an upgraded Penguin Village in the new update. After that we will take a small break and get some fresh ideas. That will leave us with two heists, perks, improved UI, controller support, sound effects and music for the full release. Sounds pretty doable, right? Okay, maybe you're wondering what will happen to mod support and some other features we've mentioned over time. Well, that's something we will look into after the update to see how much of it is possible to implement. Even if we really enjoy working on the game, we have to say stop at some point and release a full product. We can always make updates after release, but then it will be more of a bonus rather than a missing piece because the game is still a work-in-progress. On another note, we'd like to hear more from you about what you like and dislike about the game. We read almost everything you write, from the reviews and forum posts on Steam to the Discord suggestions, and we appreciate that we have the possibility to improve the game based on that. Not sure what more to add. If you have any question just ask them in the comments or on Discord. See you at the next update! Keep nooting :)
Hey everyone, That Fish here! The Spring Sale is here, which means it's a great time to grab a copy of the game for yourself, or for your new Penguin Heist recruits! Make sure to stay tuned, as we'll drop an update pretty soon featuring two new heists. Noot noot everyone!
Noot noot! You heard it, Penguin Heist now has Trading Cards... along with some fresh backgrounds, emoticons, and badges that you can earn! All you have to do is play the game and they will drop now and then. To get more you can trade them with other players. Best of noots to all of you in your hunt!
Hey everyone, That Fish here! We just released an update, and it's customary to hold a sale so that those who are on the fence can grab a copy. It's also great to see all of you enjoying the game and the new updates. The game will just get better and better :) Noot noot everyone!
Noot noot everyone, That Fish here with a little update! That Other Fish and I have taken some time to plan what we want to include until full release. We'll release a news post about this later, but in short we're going to add 6 more heists to the main story and greatly expand on the Penguin Village and related features like a completely new perk system. This will also include a lot more mini games and social aspects for those who just want to hang out with others and spend their Fish Coins somewhere. Apart from the new heists, modernized Penguin Village, and perks, most focus will be on enhancing what's already there. As for this update, we've added more QOL features and several new properties for you to buy!
New Features
- Added a new Intro Cinematic!
- Added Billiards Mini-Game
- Added Minecart Mini-Game
- Added Soda Machines that sell soda!
- Added the ability to purchase pizza in Penguin Village
- Added an interior to Chef Panguino's Pizzeria
- Added Pongus Fresh (Soda)
- Added Pongus Sour (Soda)
- Added new stars to denote highest finished difficulty of a level
- Added markers for Main Story missions
- Added music to the Flower Village in Goldflipper
- Added visual effects while under the influence of drinks
- Added two new robber cosmetics, in honor of a certain penguin robber
- Added the ability to purchase clothes in Penguin Village (without leaving the level!)
- Added SEVEN (7) new houses / properties
- Added ghosts that will occasionally spawn at Old Castle
- Added the ability to pick up dropped drones
Fixes
- Fixed melee weapons occasionally swinging through the body
- Fixed the duration for which scaling effects take place
- Fixed the sun affecting interiors in Penguin Village
- Modified the region list to be shorter and removed duplicates
- Fixed some items not dropping when consumed
- Fixed the zooming tooltip not diplaying correctly
- Boosted the effect times of Pongus Cola, Dingus Soda, and Pongo Juice
- Removed the ability to move during the intro
- Reduced the risk of the AI freezing
- Fixed the camera position in Old Castle
- Made Old Castle a bit cozier
- Fixed the drone breaking in the hand
- Fixed the drone exploding occasionally removing a weapon from your loadout
- Fixed chat messages sometimes not displaying after being sent
Noot noot, everyone! Maybe you've seen some weird lighting glitches lately? Well, that's corrupted lightmaps, so we've decided to rebake all of them and upload again. Lightmaps take up quite some space, so that's why the download is bigger. See you soon!
The Official Jerry Plushie is now available for purchase! Whenever you're in need of firepower, Jerry is the penguin you go to. With his unmistakable cap, rugged leather vest, and a mustache that's seen countless adventures, he stands tall as the beacon for those looking to embark on their next heist. However, Jerry's store isn't just a destination for transactions; it's a repository of weapon lore and history, gathered over years of hands-on experience and tales passed down. Though an expert in his field, Jerry is also a loving father of his son, Timmy. Yet, it's Jerry's unparalleled expertise in weaponry that has solidified his place in Penguin Village folklore. He's the go-to penguin for everyone from first-time heist planners to seasoned veterans. So, when you think of embarking on an adventure or planning that flawless heist, remember: Jerry is your wingman. And now, you can bring a piece of Penguin Village's legend to your home. Will you invite Jerry and his wealth of knowledge to your side? With each purchase of the Jerry Plush you will receive a complimentary steam key upon successful funding and completion of the campaign.
Link to purchase: Link
Hey everyone, That Fish here! We've just released two new heists and the housing system, and we hope that you are enjoy it! More properties will be added soon, and trading cards will be here shortly. Until then, grab the game on sale. Noot noot everyone!
Hey everyone! We've released a tiny patch fixing some issues with the water overlay, and we just wanted to say that there was some odd problem with our patch system that uploaded an empty folder for Windows. If you were affected by this, don't worry, it's fixed now. Restart Steam and verify your game files if this latest patch doesn't automatically download for you. We hope you can enjoy the game as intended now. Noot noot!
Hey everyone! We're happy to announce that we've finally gotten the two latest heists out, along with the housing system we've talked about a lot. This means that the main story is getting closer to being completed, with around six confirmed heists left to make. The housing system is also a pretty big deal, since it was something we talked about a lot but never really got around to making it happen... but now it's here! The two new heists are Goldflipper Hideout and Cherry Blossom Island, which continue on the big hunt for the Iron Flipper organization and related mysteries. This also means more blueprints, which means more cool items! The housing system - found under Properties in the Post Office - consists of some premade maps where you get the shell of a house where you can place your own furniture. Some of the furniture is just decoration, but there are a lot of interactive items too. Right now there are just 3 properties for sale, but very soon we'll add another 7 so that there will be 10 properties in total. Each and every one will be unique with its own special features, like jetskis and fishing, or ghosts invading, or something completely different. I think this also sums up the future plans, which is to finish the 6 upcoming heists and add 7 more properties. This means that we'll end up with around 20 heists and 10 properties, along with a bunch of social game modes like Pizza Panic, Penguin Village, etc. that will also get some additions. So, what's new then?
Additions
- 2 new heists!
- Goldflipper Hideout: a tropical island with a big base hiding a missile
- Cherry Blossom Island: a peaceful group of islands with a massive newly-built shipping complex
- 10 new blueprints
- Property buying in the Post Office
- 3 properties: Forest Cabin, Private Island, and Old Castle
- Hundreds of furniture of options for your property
- Several new clothing items
- Added and refined graphics options for even more performance
- Added a save feature for outfits
Fixes and Enhancements
- Enhanced explosions
- Increased performance for lower end hardware
- Increased visual fidelity for higher end hardware
- Nerfed backup forces so they no longer spawn on easier difficulties, and on harder difficulties they eventually stop (no more infinite backups)
- Greatly improved networking stability
- Fixed the boat and submarine sometimes not moving correctly
Hey everyone, That Fish here! The autumn sale has started and we're on sale as usual. What's a bit different, though, is that we're releasing an update in a matter of days with 2 new heists, house building, and several new features. We didn't manage to time it exactly with the start of the sale, but it will be out very soon. Until then, we hope you enjoy the sale and that you will enjoy the update! We'll come out with more info when the update is out and on more future plans, because right now we're really busy putting the last pieces together. Noot noot everyone!
Noot noot! We're here with an update that should fix most crashes and some performance issues. The Heist Planner is being remade too, and we're showing off an early version of the new look. 50 new cosmetics have also been added! New Cosmetics
- Nature Penguin Skin
- Stone Penguin Skin
- Ice Penguin Skin
- Anime Eyes
- Shutter Glasses
- Backpack
- Sun Hat
- Horn
- Cap (backwards)
- Belt
- Belt and Holster
- Long Beak
- Clown Shoes
- Spooky Sheet
- Soft Serve
- Medical Visor
- Simple Dress
- Slippers
- Neck Towel
- War Paint
- V-neck Shirt
- Walrus Tusks
- Turban
- Futuristic Visor
- Angry Brows
- Goatee
- Knife in the Back
- Collar
- Sprout
- Wireless Earpiece
- Fish Suit
- Ponytail
- Fez
- Silly Glasses
- Medal
- Headset
- Arrow Through Head
- Toque
- Axe
- Paper Hat
- Pointy Ears
- Bracelets
- Avocado Suit
- Fish Flops
- Cyborg Helmet
- Flower
- Demonic Eyes
- Snail Shell
- Watch
- Fireguin Helmet
- Mushroom Hat
Noot noot! As per usual, we're having a sale on the game for the latest update. Make sure to grab a copy for yourself, your friends, your family, or that penguin that hides under your bed. Noot on forever, penguin heisters!
Hello everyone, That Fish here! We're here with another update that brings some new stuff, like vehicles, enemy bases, contextual music, and a lot of fixes. It's not a huge update, but we wanted to improve a bit more on the base game before releasing the remaining maps. There's not a whole lot to say right now, we'll post more info in a news post a bit later where we explain more in depth what's going on. Also, Trading Cards should be available soon too, and some of the art assets on Steam will be changed to match the main art. Other than that we're just putting in work to finish the remaining heists so that we can focus on music, audio, more gameplay features, and more later on. We hope you're enjoying the game as much as we're enjoying making it! There's a lot left to add before full release, but we're getting more and more efficient, so it shouldn't take that much longer.
That Other Fish's comments on the update:
Vehicles
That Fish and I have devised 3 different vehicles for you to try. Cars, boats, and helicopters. The intent with vehicles is to introduce new ways to traverse maps and introduce new challenging objectives to heist! Some vehicles will allow multiple penguins to ride them at once, and others are simply a solo endeavor. Vehicles, as they exist in this update, are not yet fully integrated into all the levels, but all of them are still available for use. You will find cars in The Nile, jetskis in Playa del Sol, and a helicopter in Research Station. We have also introduced a simple race track for players to test their driving skills. In the future, you can expect a much greater integration of vehicles and a greater variety of vehicle types.
Enemy Bases
The enemy's response to players infiltrating bases has been underwhelming for a long time. To address this issue, we have introduced the "Enemy Bases." An Enemy Base is a zone where enemies act on high alert. Any non-stealthy kill or discovered body will collectively raise the alertness of the Enemy Base until, eventually, they will call in their special forces to aid them. Special forces are relentless units that refuse to quit. So, if you decide to go into a base and kill enemies mindlessly... either you should consider being more stealthy, or: You will face the consequences!
Contextual Music System
The game's music, as composed by That Fish, is something we care about. We want the music to be of high quality, and we also want the music to be presented in ways that feel unimmersive. This is the reason why it has taken us so much time to introduce our contextual music system. The contextual music system allows us to dynamically introduce combat and exploration music, and music dedicated to specific areas or bosses. We hope that this new music system will enhance your *vibes* as you run around nooting and blasting penguins full of lead. Below are the new things we've added and fixed:
Additions
- Added vehicles (cars, boats, helicopters)
- Added enemy bases
- Added contextual music (combat & exploration)
- Added enemy kill and knockout popups
- Added a race track level
- Added the ability for enemies to climb ladders
Changes and Fixes
- Massively optimized enemy CPU efficiency
- Improved enemy AI & path-finding
- Updated the outline artstyle
- Implemented full UI navigation for controller input
- Highly reduced the likelihood of camera clipping
- Fixed the ingredient spam that can occur in Pizza Panic
- Fixed the Throwing Knife blueprint being incorrectly assigned
- Fixed ammo being able to be picked up while downed
- Fixed the doors in Et tu, Bingus being unreliable
- Fixed the cage floors in Pongo City
- Fixed the navigation mesh in Hotel Playa del Sol
- Improved all navigation meshes in all levels
- Updated enemy collision meshes
- Fixed frozen status effect persisting between respawns
The new update is out on testing. Try out cars, boats, and helicopters and see if you can make it in the new enemy bases. This is a big update and will need lots of testing! We expect a lot of bugs, so please report any you find! Full List of Features: * Added vehicles (cars, boats, helicopters) * Added enemy bases * Added contextual music (combat & exploration) * Added enemy kill and knockout popups * Added a race track level * Massively optimized enemy CPU efficiency * Added the ability for enemies to climb ladders * Improved enemy AI & path-finding * Updated the outline artstyle * Implemented full UI navigation for controller input * Highly reduced the likelihood of camera clipping * Fixed the ingredient spam that can occur in Pizza Panic * Fixed the Throwing Knife blueprint being incorrectly assigned * Fixed ammo being able to be picked up while downed * Fixed the doors in Et tu, Bingus being unreliable * Fixed the cage floors in Pongo City * Fixed the navigation mesh in Hotel Playa del Sol * Improved all navigation meshes in all levels * Updated enemy collision meshes * Fixed frozen status effect persisting between respawns
Hey everyone, That Fish here! We hope all of you are doing well, and hopefully have been able to enjoy more of Penguin Heist. Maybe you've noticed the game has updated a few times with no patch notes. Those were some "invisible" patches that should have fixed most of the crashes. The game doesn't seem to crash anymore in-game, but sometimes when you load a level. The solution wasn't really easy, it had to do with a lot of things not working together 100%. What's left now is the so-called Garbage Collection, which is the game engine freeing up memory that's not used, like if you load a new level you don't need the old models and textures in the memory. But... sometimes it tries to delete something that doesn't exists and it crashes. We're trying to figure out how to fix that too, but it requires more testing and crash reports too find out what triggers it. So, what are we working on now? Something that the game has been missing, namely vehicles! Yes, road vehicles, boats, and helicopters are coming to Penguin Heist. There's all physics-based too, and can be used in heists to transport the crew, to steal stuff, or to use their weaponry to attack strongly guarded places. The vehicles will be themed, and fit into each respective map, so a map with a lot of water will get boats (like Playa del Sol), open maps (like The Nile) will get dune buggys and helicopters will be spread out tacticly. Some will be accessible directly, others need some unlocking through smaller tasks or clear out a small base to access them. Different vehicles have different number of seats, so you can ride along with your crew, some have storage space so you can bring bigger items with you, and some will have weapons ranging from machine guns to missile launchers. The better it is, the harder it will be to find. We will include a few extra maps/gamemodes that focus entirely on racing or something similar, so you can try them out outside of heists, or just have fun racing against your friends. You'll hear more about this once the update drops, and don't forget send in your crash dumps so that we can fix the last remaining crashes. See you soon, penguin heisters!
Hey everyone! That Fish here with some news regarding the state of the game. As several of you have experienced, the game has been crashing a lot lately. We're fully aware of this, and we're really sorry about it. We've been staying up way too late trying to figure out what exactly is wrong, and we think we're gradually finding out more and more about the issues. The thing here is that the bug is not caused by our code or the things we've put out, but by something in the game engine interacting with the graphics API and we only get a generic error, which is why it's a bit hard this time to find what is going on. This means that we're sitting every day trying every single thing to see whether it makes a difference, but we can't know if it works fully, because the bugs appear mostly on specific graphics cards, especially RTX cards, and for those who have multiple monitors. We're going to roll back the game to right after the heist reworks where things were still kind of okay, and see how we can work from there. I just wanted to assure everyone that we are working on it all day, every day, and that it's not us having written buggy code and now we're too lazy to fix it. We hope everyone understands and will have some patience because we will fix this, because we're just two people and we have around a hundred thousand lines of code and thousands of various objects in the project that could somehow cause issues. Maybe it's none of it, but just Unity that has a rare bug that affected our game. We can't say yet, but we're working on it. I hope this brings a bit of understanding to the situation. We hope to have it solved soon, because we were in the middle of making some new heists and adding new stealth mechanics for the next update, but here we are. Thanks every for your supports and for going through the Early Access journey with us. We'll see you soon with more patches fixing these crashes once and for all and a new update coming up :) Noot noot!
We've seen that people are still experiencing random crashes, so we're trying to change the graphics API and some other settings to see if it helps the problem. If you've experienced crashes in the past, feel free to post what graphics card you're using and what drivers, because the crashes seem to be linked to DirectX and specific NVIDIA cards. See you at the next update!
Hey everyone! Some of you may have noticed some crashes lately. Don't worry, though, we've found the root issue which is related to specific graphics cards and drivers. This patch has a fix that should get rid of most crashes, but if it still crashes for some reason, please make sure to send us your log files so that we can continue to hunt down any remaining problems. Noot noot!
Noot noot! Summer is here, and so is the summer sale (I know, the post is a bit late, but still). That means Penguin Heist is on sale, which is a good way to get into the game or get your friends into the game. Keep on nooting everyone!
Fixed heist rewards not working and other fish coin related issues. Noot noot!
Fixed Pizza Panic not working and added additional debug systems to help us get even more info when you send us your log files. Noot noot!
Fixes and Changes
- Fixed missing blueprints in Pumpkin Harvest and Playa del Sol
- Upgraded shaders to run faster
- Fixed mismatched achievements
- Improved reliability that should reduce random crashes
- Fixed mismatched lightmaps in all levels
- Upgraded lightmap quality for all levels
- And more :)
Noot noot everyone! We're finally here with a milestone update! We'll talk a bit about what it means and what to expect for the rest of the year. The current update contains several performance enhancements, as well as some main heist reworks. There has been a lot of focus on blueprints and other things, and we felt that the heists themselves didn't really hold up. That's why we've done this rework, and we hope it will make the heists more fun. As for the future, we've pieced together most of the main story. Yes, there's one and you have probably already found some clues and mysteries in the game. We'll be working now to put together new heists and connecting them all together and bring in some heist progression. Along with this we'll be introducing vehicles and some more gamemodes, more sound effects and music, and some surprises. The game has been in Early Access for almost two years now, and having fixed most of the issues the game has been having, we feel like it's time to put things together. This doesn't mean Early Access will be over soon or that we're done with the game. It just means that we will make the remaining heists (and the blueprints in them) that make up the main story. There will be more maps, more items, more clothes, and a more complete game in general. That's why we see this as a milestone for the game, and the next milestone will be when we've got all of those heists together. As usual we will have themed updates with some focus, but now focusing on the new heists. Enough talking, here's the new stuff!
Additions and Changes
- Remade the main areas of Playa del Sol, Pumpkin Harvest, and Military Base
- Fully added intros for all heists
- Several new achievements
- Enhanced in-game maps
- AI behaviour remade to fit in with the large number of enemies
Fixes
- Performance improvements (mainly CPU)
- Reduced RAM usage
- Smaller bug fixes
"Noot noot!" - Chef Panguino, the mustachioed penguin The Official Chef Panguino Plushie is now available for purchase! Picture a penguin, and you'll likely imagine a fluffy, flightless bird waddling through snowy landscapes. But what if we told you there's a penguin with a mustache so glorious it puts other facial hair to shame? A penguin that can create mouth-watering pizzas that leave you craving for more? A penguin who possesses the secret recipe for the legendary Pongus Cola? Introducing Chef Panguino, the culinary virtuoso of the Antarctic. Chef Panguino proudly wears his chef's hat atop his head, while his thick, luxurious mustache adorns his beak. Armed with his trusty pan, this penguin has garnered admiration and respect from penguin communities across the globe. His expertise in cooking and his unmatched ability to concoct innovative recipes have transformed him into a household name. So, will you invite Chef Panguino to your home? With each purchase of the Penguin Plush you will receive a complimentary steam key upon successful funding and completion of the campaign.
Link to purchase: Link
"Noot noot!" - Chef Panguino, the mustachioed penguin We are hosting a giveaway for our new Chef Panguino Plushie on Twitter. Don't walk - RUN to Twitter and join the giveaway NOW! Link to Twitter: Link
Noot noot, everyone! We're doing a small preview of the upcoming heist rework update with a reworked version of Playa del Sol and some new features, with more heists to reworked in the full update. The idea is to make the current heists more fun to play before we start making new heists/maps. What's new? New Stuff
- Remade the Playa the Sol resort to feel more like an actual hotel
- Remade the research lab in Pongton to make the lab itself more challenging
- Remade some progression of several heists
- Added security cameras that trigger alarms
- Improved CPU performance for AI
- Improved performance for physics overall, so it's even smoother now
- Improved GPU performance for most shaders
- Decreased memory usage while playing
Noot noot! We've finally found and fixed what caused the game to crash regularly. Also, we made the enemies take up less CPU capacity, so it should be a bit smoother on levels with a lot of enemies.
Fixes
- Fixed crashes when exiting the shops, finishing a level, or doing things in the lobby
- Made dead enemies take up much less CPU capacity
Hey everyone! To celebrate the latest optimizations and graphical upgrades to the game that have been properly patched today, we're holding a one week sale! Take this opportunity to get the game for yourself or someone you know :) Keep on nooting everyone!
Hey everyone! We've fixed some issues with loading heists, ammo caches not working, and some general graphic issuess.
Fixes
- Made that the loading screen no longer can freeze
- Fixed so that ammo caches are usable again
- Fixed tree billboards looking weird
- Fixed weather/fog in Dark Castle
Hey everyone! We've been fixing up a lot of bugs the past weeks, as well as fixing some additional file compression, while preparing for the big upcoming update. We'll talk about it once it's out, because there will be a lot of new features and changes (like security cameras, advanced guard systems, paratrooper backup, etc.) that we hope will make the heists a lot more fun. As for this update, this is what we've done:
- Improved some effects like explosions to reduce performance impact (still work in progress)
- Made presets unlocked by daily challenges
- Added boss moves for sword-based bosses
- Reduced bandwidth for multiplayer
- Flipped task UI buttons (hold to press and vice versa)
- Added camera smoothing menu/UI
- Fixed some types of items that could go out of sync
- Fixed wrong clothing colors
- Fixed missing/wrong colliders in Pongo City and Pongton
- Fixed that the aim path visualizer wasn't showing
- Fixed fairy wand blueprint
- Fixed error spam (leading to crash) in the lobby
- Improved text readability in the lobby
- Reduced loading time and improved framerate in main menu and lobby
- Made it easier for AI to walk through doors in Pongolantis
- Fixed blueprint counts in lobby
- Fixed Pumpkin Harvest objective doors getting stuck, and fixed boss drop
- And more!
- Camoflauge t-shirt
- Camoflauge normal shirt
- Sandals
- Balaclava
- Night vision goggles
- Tank top
- Surgical mask
Hey everyone! The latest update has been out for a few days now, and we've been uploading a few patches here and there. I'd like to go through what we've fixed and what we're working on. We've noticed that the new styling of the game has had mixed responses, so we've added a toggle for the outlines in the graphics settings for those of you who want to get rid of them. While the new look may be a bit odd to some, we've chosen this after experimenting around with the shaders to find what gives the best performance. Some of you probably have monster computers, but a lot of you out there run the game on regular laptops or home computers, so we wanted ensure that everyone can get decent performance whether or not they have a good computer. On the flip side, this also means that we can add even more graphical features for those who play on High and Ultra, because everything else takes up a lot less performance. We also think that the new style will make it clear that the game isn't a triple A stealth game with super advanced features, and we think it will make it easier on the eyes when playing longer sessions. Anyhow, here's what's fixed:
- Added toggle for outlines the graphics settings
- Fixed various desync issues for clients
- Fixed locks and gates not being synced
- Fixed controller input sending you to the "void"
- Fixed outlines on text
- Fixed missing post processing
"holy crap the game runs 1000 times faster now" - a Discord user who played a test version of the update
Now, I'm sure this quote is hyperbole, but you probably understand what they're trying to get across. This update brings massive performance improvements, an overhauled artstyle, and lots of bugfixes. Seeing as this update happened on the way to the "intended" next update I will repeat what was said in the latest update: For the next update, That Fish and I are going to be working on tandem on adding new social content in the form of new mini-games, new weapons & cosmetics,and we will also be overseeing the heists themselves and increasing their complexity to make playing the heists as fun and engaging as possible! Of course, we will also continue our efforts with the networking code to ensure it runs as well as it can. We are working our hardest, respond to bugs and issues, and trying to get the next update out as soon as possible! For a look at the full changelog:
Features
- Massive performance improvements
- A completely new artstyle
- A new task UI
- A new system that resolves many issues related to penguins getting "stuck" in objects
Added 7 new cosmetics
- Visor Cap
- Sweatband
- Officer Cap
- Turtle Shell
- Bucket Hat
- Bucket
- Ceramic Pot
Bugs & Fixes
- Fixed bullets being destroyed in awkward places
- Fixed Penguin Sense being misaligned
- Fixed missing textures for the Ogreguin
- Fixed missing textures for the Vandor hair
- Fixed weird texture for the well and bucket water in Playa del Sol
- Removed the trigger that would kill you inside The Temple of Abominoot
- Fixed a memory leak in Pongolantis
- Fixed some misalignment of menu items
- Fixed a well with a hole in it in Pumpkin Harvest
- Fixed penguins getting stuck in the air after intense force being applied to them (e.g. Mjlnir)
- Fixed NPC name has died being displayed correctly
- Improved visibility of weapon icons in the menu
Noot noot!
Fixed
- Fixed not being able to shoot barrels and certain targets
- Fixed some items getting stuck in your hand
Noot noot, everyone! We're here again with another patch, fixing some lighting bugs, localization issues, and missing materials. There are also some updated particles in this update.
Additions
- Remade some of the fire particles for the fire bowls, torches, and tiki torches
- Added more bullet impact effects
Fixes
- Fixed green glow overflowing into parts of the map where it should not be
- Fixed an error for people playing with Turkish system language
- Got rid of more missing materials for particle systems
Hey everyone! We've fixed some smaller bugs, some larger bugs, and improved multiplayer performance and stability a lot. Also, we've added bullet trails and impacts! These are still work in progress, but are there to give you an idea and for us to see how you like them.
Additions
- Improved networking that allows for almost seamless multiplayer now
- Added bullet trails, impact effects and sound for a lot of bullet types
Fixes
- Fixed the game taking too long to load up, often affecting lower-end hardware. This may have prevented some of you from launching into the main menu
- Lowered the memory footprint of the game. It is now around 3 GB, down from 5 GB (everything is still there, don't worry, just did some compression magic)
- Fixed a lot of missing materials (the bright pink things you may have seen here and there)
- Fixed lighting settings being wrong for Retro, meaning that the game runs way better
- Fixed a lot of other bugs reported by the community (but I can't remember every single one)
It's Spring Sale! With the new update out, make sure to grab a copy for yourself, your friends, your relatives, your coworkers! Noot on, fellow Penguin Heisters!
The long-awaited update is here! It features complete overhauls of many of our current-standing systems, new in-game maps and blueprint tracking, a new awesome camera item, general quality of life features that will improve the social aspect of the game, and much more! For the coming update, That Fish and I are going to be working on tandem on adding new social content in the form of new mini-games, new weapons & cosmetics,and we will also be overseeing the heists themselves and increasing their complexity to make playing the heists as fun and engaging as possible! Of course, we will also continue our efforts with the networking code to ensure it runs as well as it can. Stay tuned for more updates! For a look at the full changelog:
Features
- Changed and reworked the entire rendering pipeline
- Updated and improved lighting in all levels
- Reworked and rewrote the entire AI code, including 60% less CPU footprint from AI:s
- Added in-game menus for key-bindings and graphics
- Added 5 new noots for enemy AI
- Added new in-game maps, allowing players to see where they are
- Added new blueprint tracking, allowing players to track blueprint hints during play
- Added the ability to join heists mid-session
- Added Lobby chat
- Added a new social level called Penguin Village, intended for chatting and hanging out with friends
- Added a new Enemy Randomizer mode, allowing players to face off with enemies wielding random weapons
- Added a new Camera item, allowing players to see themselves from a new angle
- Added a new Clown Horn. It toots!
Added 12 new cosmetics
- Cone of Shame
- Crockett Cap
- Ear Muffs
- Bowler Hat
- Halo
- Sailor Hat
- Leaf Skirt
- Traffic Cone
- Bunny Tail
- Punk Leather Bracelet
- Fanny Pack
- Parka
Bugs & Fixes
- Fixed the flying pizzas that cause massive lag and make Pizza Panic unplayable
- Fixed the massive performance issue in Pongolantis
- Changed downed timer to not go down if a penguin is being rescued
- Decreased likelihood of objects falling through the ground
- Added in respawn points and ammo caches to Et tu, Bingus
- Added a dequip tooltip above the hotbar
- Added a loading screen for exiting heists
- Added directions to the hotel in Playa del Sol
- Made it more clear that the Search button is also a Refresh button
- Made the wizard no longer give the Staff of Plague, but instead the correct blueprint is received
Hey everyone, That Fish here! It's been a while since the last update and news post. What's been going on with Penguin Heist? Well, in short we've been upgrading the whole rendering pipeline, which meant going over every single material, lamp, etc. to make sure it all looks good. This means that in the next update the game will look a bit different, but coherent. It will run faster, look better, no more glowing spots under the map, and we're future proof. More importantly, the next update will include developed AI behavior and different noots. This is of a larger plan where we will add conversations between AI (that you can eavesdrop on) and make the world a lot more living. The next update will drop in a matter of hours, and you'll find all the new things listed in the post that is to come. As for now, I just wanted to pop in and say that we're alive and still working on the game, and that a lot is happening. Next July it will be 2 years since Penguin Heist was released in Early Access, and we're looking at finishing up a lot of core features before going into heists again. We have plans for a whole bunch of new - but smaller and focused - heists that we hope will add a lot of new content and fun. However, we want to make sure that the game is more feature complete before going into it, or we'll have to do reworks and revamps all over again. To sum up, these are some things we'll be working on for the time coming:
- More variation to the main heists in every map, so that there are more ways to complete them
- Vastly improved particles and visual effects for explosions, weapons, etc.
- Additional mini-games and game modes
- Racing game mode with several customizations and maps/tracks to race on
- Dynamic AI conversations
- Additional and improved security systems and natural threats, such as cameras, electric fences, poisonous plants, and the like to make the world a more dangerous place
- Radio communications and backup for higher priority enemies
- Boss music for every boss (around 20 right now)
- More soundtrack for various parts of the maps
- And much much more...
We're having a little sale for Penguin Heist while we're working on getting the next update out. Grab a copy for yourself and your friends, and start nooting today!
Noot noot! January is here and we've started digging into optimization and the more social parts of the game. One brand new feature is the in-game chat and chat bubbles. This means that you can communicate with other players in the game using a proximity chat, but also using a global chat box. Both of these will be refined and improved on, but we wanted to get it out now to see how it works. We've also added more regions and the ability to see in-session games. Clothing materials and textures have also been improved. Networking has also been improved a lot, with no more crazy lag like before, and everything should look silky smooth. For the next update this will be improved on even more, which will also have a lot of optimizations for CPU and GPU performance. With all of these things we hope to be able to increase the player count and start adding some social sandbox maps where you can hang out and play around with others. But more on that later! Here's everything new!
New Features
- Updated ALL clothing materials and textures
- Added a new CHAT feature
- Added duration for revives
- Added new "scope" tooltip for scoped weapons (e.g. sniper)
- Added the ability to see in-session games
- Added South America, Africa, and Australia regions
- Added speech bubbles
- Reworked the entire networking for grabbing objects and NPCs
- Added Metal Claws blueprint
- Added Dingus Soda blueprint
Bugs & Fixes
- Improved aim correction - leading to less wobbly aim
- Fixed radial progress bar not always disappearing
- Improved networking of body bend angles
- Fixed firework crashing the game upon exploding
- Improved issue where objects sometimes fall through the ground
- Fixed the infinite ammo stack exploit in survival
- Fixed pongie pathing in Survival Swamp
- Fixed memory leaks in-game, in the Lobby, and in the Main Menu
- Lowered all water colliders
- Removed foliage colliders in Military Base sewers
- Added colliders to the hanging walkway in Military Base
- Made enemies much less likely to be scared from gunfire
- Changed which enemies get scared from gunfire
- Changed which enemies will hold up their flippers at gunpoint
- Fixed the speedboat clipping in Et tu, Bingus
- Made the orphan and Pongita dying not reset the heist
- Fixed missing stair colliders in King Pingnar's Mines
- Fixed the portal maze puzzle in King Pingar Mine's
- Fixed missing house colliders in Et tu, Bingus
For the longest time, all of you have been collecting strange currency, in the form of Stamps, by finishing "Daily Challenges." All your work will finally have paid off. Today, we introduce the Post Office. The Post Office is a new store where we are experimenting with a new concept in Penguin Heist. Namely, time. Every 24 hours, the Post Office will be restocked with new items for you to spend your stamps on. Since this is the first time we are adding something like this, we are also very keen on adapting and changing it in ways to make it more fun. We want the Post Office to be an exciting addition that makes the penguin village feel more alive, as if the village lives and breathes even when the game is off! The Post Office will start by only offering you new items and weapons, but will later offer you a chance to buy rare cosmetics, and even furniture (player housing! hint-hint) We also want to introduce more ways to earn stamps other than simply completing Daily Challenges, as that may be too constricting. But - that is for another time. For the full changelog of this update, look no further: Changelog: Weapons you can expect to see in the Post Office (for this update): - The Butcher - Delta Flier - Jetpack Flier - Freeze Bomb - Golden Gun - Healing Sphere - Stamper - Icicle - Fish Launcher - Grenade Launcher - Glowstick - Flare Gun - Plague Staff - Sword of the Flame - Flash Bang - Tiger Saw - Timmy Gun - Glue Gun - Lightning Rod New Features: - Post Office - Changed loadout size from 6 to 8 - Added a new loading screen for heists - Changed behavior gun-wielding AI, making them keep more distance - Added a new song in Playa del Sol Bugs & Fixes: - Increased music volume for all levels - Improved the loading time of levels - Improved the responsiveness of AI - Removed Staff of Plague from the Store - Added Magic Wand back to the Store - Fixed a significant memory leak in the Lobby - Fixed Gunslinger Yon's blueprint being missing - Fixed King Pingnar's Portal Maze - Decreased amount of potential sequence breaks in the Tutorial - Fixed ladders launching penguins into space - Improved slope behaviors - Fixed the ship in Research Station slowly drifting away - Fixed house colliders in Madinat Al'Asmak in The Nile - Improved the reliability of reviving players - Improved the reliability of voting
Fixes and Changes
- Fixed bazooka not working
- Fixed tutorial not responding for some players
- Fixed some items missing from the store
- Fixed some missing blueprints
Penguin Heist is on sale during the Steam Winter Sale! Grab a copy for yourself, or gift it to friends and family (or your nemesis)! Also, the Penguin Plush has been funded, so now you can be sure to get one if you order it. Each plushie also comes with a giftable key for Penguin Heist :) Noot noot!
New clothing: - Mittens - Reindeer Headband - Christmas Hat - Snowguin Head - Snowguin Body - Monkeyguin Tail - Monkeyguin Ears - Monkeyguin Skin - Eggshell Body - Eggshell Hat - Diamond Glasses Bugs & Fixes: - Massively improved the game's performance, especially in larger levels - Fixed ground collision for grenade, firecracker, bear trap, inflatable walrus, and explosive fish - Added the Gold Sword to the store - Added the Pistol Pistol to the store - Added the Bokken to the Blueprint Studies - Fixed the flamethrower's aim pointing in the wrong direction - Sleep Dart no longer instantly puts bosses to sleep, but will require 3 darts to do so - Chainsaw Lucy has been fixed to have the right boss name, wield a chainsaw, and drop the correct blueprint upon being killed - Fixed weapons like the bazooka randomly triggering at some points in levels - Made doors grabbable - Improved the gliding behavior of the Umbrella - Made fast travel work for clients in multiplayer - Fixed an issue where the last selected pause menu button was triggered upon jumping - Made the Painting Mystery (achievement and teleportation) work for clients in multiplayer - Made the teleportation gun work for clients in multiplayer - Fixed the lag occuring in The Void outside Dark Castle - Fixed two-handed weapons (e.g boxing gloves) not rendering correctly for other players - Lowered the volume of the Neko ears noot - Increased the efficiency of the Ice Cream and Freeze Ray - Improved the camera's ability to follow the penguin at high speeds - Improved the colors of lasers in the laser puzzle in Pongton
The Makeship campaign for the Penguin Heist plushie is nearing its end, so make sure you head on over and secure your order. Keep in mind: every order of the plushie comes with a FREE Steam code for Penguin Heist (perhaps that is the perfect Christmas gift for a friend?) Order your very own plushie TODAY: Link to the store
Just a tiny patch that fixes memory leaks on some levels :)
Tiny patch that fixes some very specific bugs :)
This update, most prominently, features a complete rework of the networking for the player characters in the game. Penguin Heist's #1 issue in multiplayer has been the amount of experienced lag amongst clients. So we have spent the last week reworking the networking to begin a journey to eliminate that experienced lag. This networking overhaul focuses primarily on player character movement and interactions (read: grabbing) physics-based objects. The improved movement will make using jetpacks, sliding, and just moving in general feel almost like you are playing in Singleplayer mode. The improved physics will help with the carrying of heist objects and significantly improve the experience in modes such as Pizza Panic.
Here's a list of the fixes and features added in this update
- Player character network overhaul
- Fixed heist objects disappearing on low graphics modes (such as the key in Research Station)
- Fixed an invisible wall that appeared in the temple in The Nile
- Fixed multiple rock and tree colliders not working correctly in Dark Castle
- Improved performance for all levels by optimizing the ragdoll physics simulation
- Improved enemy state synchronization
- Changed multiple sound effects, primarily for sword-based weapons
- Decreased likelihood of your penguin getting stuck on objects, such as ramps
Additions
- Added automatic LAN support
Fixes and Changes
- Fixed double penguin preview in shop
- Fixed default skin costing money
- Fixed several clothing store issues when entering and exiting
- Added missing objects to Library and arsenal
- Fixed exfil for several levels
- Fixed some delays
- ... and much more :)
Additions
- Added trajectory for thrown objects
Fixes and Changes
- Fixed weird lighting artifacts in levels like Et tu, Bingus
- Fixed missing characters
- Fixed missing blueprints from arsenal
- Fixed blueprints not dropping from NPCs
Fixes and Changes
- Fixed King Pingnar Mines not being playable
- Fixed King Pingnar lighting
- Fixed Dark Castle lighting
- Fixed not being able to walk in the Dark Castle cave
- Changed the Reset button to red and with the text "Reset Progress" to make it clear that it is a placeholder for resetting progress only
- Fixed arsenal not updating after buying items in the store in the lobby
- Plus several small fixes here and there
"Noot noot!" - A penguin, somewhere While penguins are known to be one of the cuter animals ever to exist, they also have a remarkable ability for chaos and destruction - even world domination. Don't worry, though; this penguin plush is soft and cuddly. Place one on your desk, put one in your bed, or send one to your best friend. We guarantee it won't wreak havoc (as long as you don't leave it unattended!) This penguin plush design is inspired by the penguins featured in the game The Greatest Penguin Heist of All Time. With each purchase of the Penguin Plush you will receive a complimentary steam key upon successful funding and completion of the campaign. Order your own plushie right here: Link
NOOT NOOT! After several months of hard work, the Blueprint Update is finally out! Get the game at a discount, for yourself of your friends and family :) Also make sure to stay tuned about the new official Penguin Heist plushie! Stay safe and keep nootin'!
NOOT NOOT! The Blueprint Update is finally here. It took some time, but we think that all the improvements have been worth it. With over 100 new quests, remade maps, a lot of new and changed mechanics, there will be 1-2 hours of gameplay per map if you just go for completion. While the name may indicate that it's all about the new Blueprints, it's actually a whole lot more. We've redesigned and remade a lot of things to be future-proof, so things will go much smoother for the future updates :) Well, what's new then?
Major Additions
- The New Blueprint System
- 100 new quests/puzzles spread across 11 of the game's levels,
- A new armor system for enemies featuring body and helmet armor
- A new Respawn system that allows players to die as much as they want, at the cost of 5% earnings lost per death (up to 50% lost earnings)
- A new Ammo Cache system that allows players to restock ammo during heists at ammo caches
- Stationary turrets
- Explodable walls
- Massive overhauls of all levels, with most levels getting double the playable area (to accommodate the insane amount of new content)
- Completely remade The Nile's heist section
- Completely redone lighting for all levels
- Groundwork laid for full-fledged lore (featuring faction dynamics, conspiracies, and fish)
- Significantly better controller support
- New store systems and new store type called the Library which sells blueprint hints (and soon Lore documents)
- Massive optimizations for GPU and CPU
- An overhaul of the Pongie Survival mode with new Pongie types
- An overhaul of all the major "bosses" (example: Hsif in the Cathedral) with actual telegraphed boss moves (such as a very cool laser blast move)
- Changed AI for civilians; they now respond to violence
- Multiple new sound effects
- Multiple new songs
Smaller Additions and Fixes
- Lockpicking takes time
- Radial UI bar for items that take time to use
- Changed exfiltration for Playa del Sol, Et tu Bingus, Pumpkin Harvest, and Dark Castle to be more logical
- Changed all in-game "interactions" to be triggered by button presses, as opposed to just "touching" things
- Complete rebalance of item pricing, with most item prices having been lowered to reduce grind
- Multiple bug fixes for all kinds of bugs
Hey everyone, That Fish here with some news! The Blueprint Update is now available on the testing branch on Steam, which you can enable by going into Properties and under the Betas tab you can pick it. There will be bugs, we just don't know what bugs and where, so we want to find that out before we release it completely. If you feel like hunting bugs we'd really appreciate it. It is strongly recommended to reset your progress. You can do this by going into Options and there's a button called "Reset". This will reset your progress and close the game, because Penguin Heist has to be restarted for all the resets to take place. You can also just delete your save files, and it will reset itself. We hope you'll enjoy the update, because we've put a lot of time and effort into it. The game should feel a lot more fleshed out, and there's a lot more to do. We will spend the coming days fixing all the bugs you find, and then we'll release it on default as well. This means that the update is here for those of you who are more adventurous and went to help us find bugs. We want to hear your experiences with the new update and see how we can improve it even more along the way. December will be more calm for us, because once the update is out we'll focus on getting rid of bugs, and optimizing the game as much as we can. Next year we'll start making new maps, add new items and clothing, and introduce features we've been talking about before. In a matter of days, we'll make the full announcement for the update, and we'll see you there! Happy nooting to all of you!
Hey, fellow nooters! That Fish here with some fun news!
The Blueprint Update is finally really close. A few days ago we released a private beta with the two first levels. You can find it on the Discord if you want to try it out for bug-testing. Initial testing shows that there is around 1 to 2 hours of content per map, and most of the bugs that were before have been ironed out. Right now we're finishing up the levels and will start playing through the whole game a few times to make sure everything is alright.
This means that the update should be out by the end of the month. We will start by launching it on the testing branch to get quick feedback on bugs, and then we will have a big launch with some fun activities and some spicy announcements! :)
I won't go into what's in the update, because it's quite a lot, and we'd like to keep some as a surprise. As you can see from the screenshots, there's a ton of new content, but yet we've managed to make the game even faster and smoother. There's a lot to look forward to (well, we're really excited so we hope you are as well).
Below are some pictures of the levels for those of you who want to see what's going on.
Pongo City's new bank.
A new city in The Nile.
Pongton getting a makeover to feel more like the city that inspired it.
Pongolantis has gone vertical, with several highrises and cool underwater flora.
We're excited for the launch, so we hope all of you will join us then! We'll put together some giveaways and competitions, and we'll reveal some - yes, you're hearing it right - official Penguin Heist merch.
Until next time, stay safe and keep on nooting!
Hello, all nooters! It's been a bit silent from our part for the past month, but for a pretty good reason. We've had a lot of progress, and made several reworks. The whole idea of the Blueprint Update is to take Penguin Heist out of the "Early Access era" and finally implement a lot of features we want to keep for the full release. This has means tearing apart things and redoing them from scratch. The good thing will be that the game will look and feel much better, but it has taken its time. We've still got a lot we want to add before the full release, but this is a big step on the way there. Alright, what's new then? Well, to start off, we have more than 100 quests of different types in completely reworked environments. The art direction of the maps is more coherent and related to the story, at the same time as all maps have been expanded. We've also added things like body armor that can be depleted and respawns, and a lot more.
What Will Be New
- A bunch of Blueprint quests that will reward you with new weapons and items upon completion
- New progression system
- Massively improved and expanded maps, up to 4 times larger with hidden locations and quests
- Body armor that can be destroyed
- Post Office where you can spend your Penguin Stamps and later build your village and house
- Library, where you can buy information about Blueprints and later on do research and collect lore
- Player respawn areas and checkpoints (no more restarting everything if you die)
- Progress bar for reloading and other interactions
- Improved AI, so generally less stupid
- Better lighting for dynamic objects
- More than 1 hour of soundtrack (and more to come later on)
- Realtime modification of penguin size, so shrinking and enlarging
- More populated maps, so way fewer areas with nothing of interest
- Added the groundwork for the lore in the environments
- Better controller support (possibly Steam Deck compatible soon)
- Several new weapons, items, and clothes
- Overhaul of bosses, so they now have their own special moves
- Overhaul of survival with new Pongie types
- Revised UI
- Much better CPU and GPU perfromance (like 60% reduction of usage)
- And much more!
Some Screenshots
Completely reworked jungle for Military Base
A dark secret is hiding beyond the jungles of the Military Base
King Pingnar Mines have gotten a makeover with colors consistent with the lore
A town in the forests outside King Pingnar Mines
What Happens Now?
Now we're just working as hard as we can on getting the update out, which we hope will be at the end of this month. When the update is done and ready for testing, we'll let you know that it's going to be released soon. We're also making a few new trailers for the game, as well as updating the Steam page screenshots and art to better show the game as it is now. This will be the biggest update since we released the game in Early Access, so we want to take our time to make sure it won't be ridden with bugs. If you have any questions, comments, or just want to say hello, we're always here to respond! We hope you're enjoying the game this far, and we think that this update will take everything to a new level. We'll see you later when the update is ready to drop! Stay safe, and keep nooting away!
Hey everyone! That Fish reporting in with some news about the Blueprint Update.
How It's Going
We've been working hard to rework all the current maps and add over 100 new quests in total - one for every weapon. Some are really easy, others will take a while to figure out, and may require gameplay across several levels. Listening to you, the community, has been really important to us, so we've dived into a lot of the comments, reviews, and suggestions you've all left. One thing that has been standing out is that maps can seem big and empty, and lacking content. So, we decided to remodel most maps, add settlements, tribes, gangs, monuments, and more to liven up the maps. Then we've connected this with the new quests and lore. However, these new things are not mandatory, the main objectives will still remain almost the same. Some will even be simplified to make the main objectives more straight forward. Why? Well, the game is what it is, most people are here for physics fun and playing around, so we thought that these quests are great environments to play around in but with an actual objective and reward. That's basically what most of the time goes toward. Other than that we've made more performance fixes, and That Other Fish managed to lower the CPU usage by around 60%, so the game will run even fast now. Yay! What New Features Are Coming
Body Armor
Long gone are the days of bullet-sponge enemies. We've added body armor that has act more naturally with different types of weapons, and once broken it will expose the penguin to any type of damage, including headshots. So, if an enemy has a full iron armor, it will not do much if you hit it with an iron sword, but if weakened by heavier weapons and explosives, you can destroy the armor or just kill the enemy outright. This will make certain weapons much more useful, such as snipers, grenades, etc. and make it more dangerous to run into a bunch of nooters with a baseball bat. There's a lot to the system, so instead of explaining more, we'll just leave it up to you to try it out once the update drops.
Turrets
We've added several cool new locations, and this calls for better enemies to fight against. Instead of dropping 100 penguins with pistols, or even heavier guns, we're going to balance it with turrets and heavily armed penguins. The turrets are pretty simple, if they can see you and you're close enough, they'll shoot you. They will guard important points, but they can't move and they can be destroyed. You can either blow them up, or deactivate them through a switch located nearby. Those big open spaces will not be as safe anymore, and flying into a heavily guarded fortress is not the best idea anymore. The turrets will come in several forms fitted to the theme of the map.
The Library
Just like the Post Office, the Library will be a new in-game store in the Blueprint Update. Instead of focusing on items, it will be focusing on tips, tricks, as well as lore. Here you can buy hints (a few fish coins, don't worry) for finding blueprints, you can store and view pieces of lore you've discovered. In the future we may integrate some research options that will work alongside the village builder and house builder. But that's for another time.
More Rewards
Right now you only get money when you complete a heist, or a stamp when you complete a challenge. Sucks a bit, right? We'll, we're thinking that Pizza Panic and Survival will get better compensation, and we'll add more collectible rewards around the maps, so it's not all dependent on finishing the main objective. Same will go for blueprints. The challenges will reward you will reward you with a blueprint, but also something more. It can be anything from extra coin, some lore, or an achievement.
New Game Modes
Pizza Panic was a bit of an experiment, but it turned out really well (we've seen people play it for hours, so... yeah), and the result is that we're going to put in some more fun levels like Pizza Panic. These levels will be more sandboxy, and just let you go crazy with physics in special environments. This also means we can go more crazy, as we don't have to make a big map full of enemies.
Some New Screenshots
Pongo City is getting an epic overhaul to look more like a city, as well as new areas to visit.
Pumpkin Harvest is getting a fitting town instead of the acid lakes.
A pirate village is now populating the wilds of Playa the Sol, along with a lot of new secrets.
A small, magical, village in The Blue Forest, below Dark Castle. Here you may encounter things out of the ordinary. There's more to show, but also more to do. We're planning on making some new trailers soon, though, so keep an eye out for them. There we'll show more of our progress. We'll also post some info on the Post Office and Library when they're fully integrated into the game. It's a lot of work, but we're really happy to be able to make the game better. With the Blueprint Update, it should feel a lot more like a "whole game", and the old systems will be gone for good. As always, feel free to contact us if you have any questions, suggestions, or just want to chat. We're almost always available on the Discord server, but also hang out in the forums here. Until next time, stay safe and keep on nooting!
Noot noot! Alright, a small patch update has dropped to address some of the issues that have caused mid-game crashes, but we'll see to what degree. Through playtesting I experienced no crashing whatsoever but we'll see if that is the case for the rest of y'all. If you crash - do not hesitate to send us your log files! The update has also decreased the severity of rubber-banding, increased the reliability of physics objects in the maps (such as barrels, pallets, and all carried heist objects). We also decreased the weight of unconscious/dead penguins, meaning it's a bit easier to carry penguins through escort missions (however, expect this to be further improved come the next update). A side-effect of this patch is that you'll be seeing some of the new areas we are working on (I won't say where or what these new areas are!). A lot of the areas are empty and/or blocked off, but the daring ones can start exploring and trying to find them if they are starved for content. We are currently in full swing developing the Blueprint Update, which will feature over 100 new quests/puzzles/things to do, spread across all current heists. It will be our most ambitious update to date! So stay tuned!
List of fixes
- Reduced likelihood of random crashes and/or game-breaking bugs
- Improved networking reliability
- Reduced severity of rubber banding
- Improved synchronization of networked physics objects (such as carried heist objects, pallets, and barrels)
Hey everyone, That Fish here! You might have heard a lot about these "Blueprints", but what's it really all about? When Penguin Heist was released into Early Access almost a year ago, we had a lot of plans for the game. However, as we're only 2 people working on the game, we couldn't do everything at once. With time and a lot of input from you - the community - we managed to shape the game into something a lot better than it initially was.
Thank You Everyone!
By now we've sold more than 50 000 copies, and the game has been played by several well-known streamers! Wow! We could not have imagined this when we started. Thank you so much to everyone for supporting us! It's really inspiring to see so many people enjoying the game, and it makes us want to work even harder on making the game the best it can be!
Regarding Current Bugs
Before we dive into what's to come we'd like to clarify what's going on with some of the bugs currently present in the game. We're working on fixes, but some of them are harder to crack than others. Controls and multiplayer lag is a common issue. This is something constantly being improved on, but is one of the harder parts to get right. The reason is pretty simple, and that's because Penguin Heist is a physics game with multiplayer, so every limb of every penguin has to be simulated and synchronized. This can be a bit tricky, but That Other Fish is on the right track to smooth it out with some smart ideas. Also, since the optimization updates came out, you may have noticed some weird lights and flashes. This is due to issues with the lightmapper in Unity, which can go wild when you have intersecting geometry, especially objects that are partly underneath the terrain. We're looking at more advanced solutions to this, because there's no quickfix for this. By the Blueprint Update this should be fixed.
New Level Design
Part of the Blueprint Update is to remodel all maps to include a lot of additional areas, all of which will be optional to the main tasks. This is part of our way to make exploration fun rather than an obligation to complete a level. If you want the best weapons, most rare achievements, find out the real secrets behind the Penguin Heist lore, you'll have to explore. This means that there will be no grinding to get the cool stuff, but at the same time it won't be super easy and uninspired. Furthermore, we're also laying the foundation for the NPC quests which will appear all around the maps, many of which may grant Blueprints or access to special areas. No more weird empty spaces in the maps, now they'll be filled with rewards, quests, content and lore. Below are three examples of what will pop up in the update. In these cases the playable area has at least doubled or tripled. So, a lot more do see and do!
"The Blue Forest" is hidden in the fog beneath Dark Castle.
New part of Research Station hidded away in the mountains.
An old colonial fort sits on the cliffs of Playa del Sol. The whole idea is to make Penguin Heist even more of a sandbox, so you have more freedom to heist, explore, sneak, slaughter in your own way. You can just go in, explore, do side quests, and then extract without touching the main objectives if that's what you want. Another perk of this system is that we can divide the game into several difficulty levels by design. With this we mean that we can make the new areas and challenges much harder as they are optional and often hidden away, as it will not break the game for those who just want to blast through a level. There's a lot more to say, but we'll save it for later after the Blueprint update has been released. As always, we're happy to receive any suggestion, so feel free to share what you think about the game, the updates, and where we're heading. After all, we're here to make the game as good as it can be. It has come a long way since the Early Access release one year ago, but we want to go even further to make it even better! Until then, Stay safe, and keep nooting!
Noot noot! Work on the Blueprint Update is in full motion, but we wanted to drop a patch with some stability improvements.
Improvements
- Remade the save system, so it only saves at important points, which means returning to the main menu from the shops, completing heists, going out of the lobby, etc. to improve stability.
- Added a backup save file for the save system in case it would fail to load it somehow.
- Massively improved networking to make it even smoother
- Fixed issues with equipping and dequipping in the clothing store
- Improved rigidbody synchronization
- Improved PvP stability
Noot noot! That Fish chiming in with a new addition to the optimizations updates! The blueprint update is soon here, and this update marks the last one before we switch over to blueprints and rework the maps for them. A start of this is already shown in Research Station that has had the docks reworked to look more fitting for the environment, along with a new boat to steal, replacing the old one we've had since a year back. We've also added a few new scoped items to make use of the new feature. Other than that we've fixed a bunch of bugs reported by the community, and made several quality of life improvements to the game itself and the menus.
Additions
- Major redesign of a large portion of the outdoor section of Research Station (including new enemies, and a larger and way fancier boat!)
- Added Scoped Tranquilizer Rifle
- Added Flashlight
- Added Spyglass, with variable scope settings (up to x12 zoom!)
- Added the ability to reset keybindings
Improvements
- Changed the Gun Store to show what construction is required for what weapon
- Changed the "Energy meter" to now be a percentage for more consistency between UI
- Fixed the Flyswatter, Metal Claws, and Chemistry Beaker, and Toaster not being assigned to a construction
- Fixed First Aid Kit counting as "used" before healing
- Improved issues of clients "disappearing" mid-play
- Fixed issue with Survival AI breaking
- Improved shooting accuracy for clients
- Improved aiming for Wings of Death
- Fixed heist payouts such that they are no longer always 1000 Fish Coins
- Fixed issues with the Soul Jar clipping through geometry
- Fixed issues with clipping through the elevators in King Pingnar Mines
- Minor improvements to networking smoothness
- Decreased rotation speed of weapon previews in the Gun Store
- Vastly improved the reliability of the save system
- Improved the clothing store
- Improved scaling and responsiveness of UI elements
- Made the scared Pudding penguin less likely to wander off into the cliffs
Noot noot! That Fish here coming in with another optimization update. This time we've reduced the CPU load to about 25% of before, and some people who tested has their FPS go up 4 to 5 times! In addition to that we've added weapon scopes and a sniper rifle to test it out. The laser pistol has also gotten itself a scope. In the coming updates we'll be adding more scoped items such as binoculars, a spyglass, and more ranged weapons for extra tactics. Right now you toggle the scope with TAB, but you can rebind it in the new keymap menu we've made. Now all controls should be featured there in a nice list.
Additions
- Added item scopes! Zoom in on your prey and get the perfect shot.
- Added Sniper rifle
- Added Gavel
- New keymap menu to a scrollable list with all keybindings
- New redesigned crosshair that works will all background colors
- Added Dingus Cola
Improvements
- A whole 75% reduction in CPU load, meaning higher FPS, less lag, and better overall performance
- Made AI less likely to get caught in objects during pathfinding
- Made walking sounds less likely to be "spammed"
- Fixed unwalkable surfaces
- Remade the clothing store so you can dequip clothes as you wish instead of having to clear the whole outfit
- Increased AI speed, especially for escort missions
- A bunch of other small fixes reported by the community
- Buffed Pongo Juice
Hey everyone, That Fish reporting in with a new patch! If you haven't seen already, we've updated the achievement icons to be more clear and fit in with the tone and style of the game. Other than that we've made several fixes to the lag issues and black screen on startup. Skins now work well in the clothing store.
Additions
- Potato Mini Gun
- Afro
Fixes and Changes
- Fixed not being able to select skins properly in clothing store
- Fixed skin preview not working
- Improved reliability on initialization, preventing most black screens on startup
- Improved AI reliability
- Increased AI speed
Hey everyone, That Fish here! We've been working intensely on finding what has been causing a lot of lag for people, along with the game not launching after the splash screen, and some weird behavior for multiplayer. Today we found the causes and they've all been fixed according to our tests. We hope you'll be able to dive into the full Penguin Heist experience now! If, for some reason, you are still experiencing bugs, please let us know so we can fix it. We really want all of you to enjoy the game, so don't hesitate to contact us about any bugs or suggestions. That's it for now. We're going to add some features during the bugs fixes now too, so stay tuned for that! Noot noot!
This quickfix changes the multiplayer backend to the old one while we look for causes for rubber-banding and other lag issues. You should experience much smoother multiplayer now, and we'll try to get to the bottom of the lag issues once and for all. Thanks for your support, and remember that we're online most of the day on the Discord if you want to get in contact with us!
Hello, everyone and welcome to all of you new penguin-heisters! That Other Fish here. We have heard the concerns with regards to the multiplayer stability. Rubber-banding and unreliable movement specifically. For this we are extremely sorry, and we know a lot of you were excited to noot, slide, and bonk around with your friends the past few days. We have spent the past day making changes to the networking code which will essentially all but solve the current issues at the cost of some added input delay for movement. It won't be like this forever, but it's a band-aid that will make the game's multiplayer much more playable and reliable for the time being. Expect an update with this multiplayer fix to drop within the next 24 hours or so! In other news, I (That Other Fish) just finished my masters degree in Computer Science which will allow me to engage with Penguin Heist full-time. So hopefully fixes and updates will be picking up pace come the next few weeks. Stay safe and keep on nootin'
A small hotfix that fixes too high water levels around spawn in Et tu, Bingus. Olive trees have also been added along with more vegetation while reworking the terrain to solve the water level issue.
Additions
- Olive trees and vegetation to Et tu, Bingus
Fixes
- Fixed too high water level in Et tu, Bingus spawn area
- Fixed missions ending prematurely due to an exfiltration bug
Noot noot! We've decided to host a small sale to make it easier for those who are on the fence about getting the game. There's been some traction on social media, so we've had quite a few people chiming in to see what Penguin Heist is all about. As always, we're hosting regular sales for those who don't want or can't pay the full price of the game. We're still immensely grateful for those of you who have paid full price, as we're only 2 people working on the game, and every penny is used to support development and allows us to be there most of the day to talk with our community about how to make the game better. Noot noot, everyone! Stay safe, and never stop nooting!
Noot noot, fellow penguins. Today's update is a bit different as it a lot bigger (in terms of disk space) than the previous ones. The game now takes up around 6-7 GB, but not for just any reason. From the first launch bach in July until now, the game has not always been performing very well for everyone. We had chosen to work with full realtime lighting because of the interactable physics elements, and that goes well when you have simple levels and not too much else going on, but as the game grew it became a bit too demanding. That's why we've chosen to mainly go over to baked lighting. What does this mean? For starters it means that the game will be much larger in size, since we have to store all the precomuted ligting data, but it also means that the lighting will be much better as it simulates light bouncing around. However, realtime shadows not really be present in most environment lighting, so your penguins doesn't cast shadows everywhere. Since the game runs about 1.5 to 3 times faster in all scenes, we think this is well worth the sacrifice, although we're looking at adding a realtime-mode (but extra baked lights for even better effects) for those who have beefy computers in the future. There may be some odd lighting on your penguins and in the shops, but we're working hard on getting it all smooth. We think you'll like this update, though, as it looks better and runs better in general.
Additions
- Baked lighting for all maps
- Added several extra lights, foliage, rocks, etc. as it doesn't make the game more demanding
Fixes and Changes
- Fixed rubber-banding in multiplayer
- Fixed some desync issues for clients
Noot noot! Small update coming in with patches for PvP, some enhanced particle effects for weapons, along with an improved system for the clothing store. Now the purchase buttons shows "Purchase" for clothes you don't own, "Wear" if you own it, but "Equipped" if you already wear it. Finally, if you've equipped 6 clothing items it says "No Space". We've also fixed the previewer so it responds better when one switches around between clothes.
Fixes
- Fixed not being able to launch into two of the PvP maps
- Added new particles and lights for weapons
- Fixed the clothing store to work as intended
Noot noot everyone! We've been overhauling systems lately and upgrading things like weapons and effects to make the game more responsive and coherent before the bigger releases. Now it's all work on getting the blueprint challenges working and getting all the items for the Post Office in place. So, what's new for this update?
Additions
- PvP Deathmatch added in beta with 4 new PvP maps!
- One new survival map!
- Completely reworked networking for more smoothness and accuracy during online games
- Poison dart added
- A bunch of new clothes added (such as 24K gold chain)
- New and fancy effects for explosions, void, weapons, everything really
- Most particle systems now look more coherent with the current style
Fixes
- Several network bugs have been resolved with the new networking system
- Fixed lighting issues in several scenes
- General performance upgrades and tweaks
This is a small update fixing the issues that have been reported to us after the Weapon Revamp. We also took the opportunity to add a new dedicated survival map. This type of map design will be used for further survival maps that will come soon. Other than that we have added an underwater camera effect that works when the camera is below the water. To make it even more fun, we've started adding underwater details and will continue to add more content under water for later.
Additions
- New survival map: Survival Graveyard
- Added underwater camera effects
- Added some underwater details in some maps (more to come)
Fixes and changes
- Fixed water not being present in some maps
- Fixed Pizza Panic not working
- Fixed bugs reported after Weapon Revamp
Noot noot, fellow penguins! As all maps have now been revamped graphically, we thought that it would be a good idea to make the weapons more coherent with the style. A lot of weapons had mono-color materials before and were sometimes a bit hard to tell what they were due to the shading. All of that has been fixed, over 100 weapons and items have been upgrades. Some of which have gotten completely new models to better reflect their purpose. The Post Office has also been added and will soon open in-game, but as of now we're leaving it as a small teaser. The main menu has been remade in the style of one of the first menu we had with the Antarctic village. We've decided to stay with this one and decorate it for every event instead of making a new menu for every holiday. This also means that we can start adding the village building mechanics, so that the village grows with your game progress.
Additions
- Revamped 100+ weapons and items
- Added a new (oldish) main menu with more detail
- Added a flintlock pistol
- Added a new minigame: Pizza Panic! Make pizzas to satisfy customers with physics-based pizzas and ingredients
Fixes and Changes
- Optimized terrains to be faster
- Fixed bugs related to player movement
- Optimized and bug-fixed all weapons
- Optimized general AI performance
Penguin Heist just got a surprise update, so why not also put out a surprise sale? Do you want to become a penguin? Do you want to steal things, dress up, buy weapons, and fall down from high places? Then grab yourself a copy, grab copies for your friends, or that creepy shadow outside your window! Noot noot, my fellow penguins!
Noot noot! We're here with a small surprise update for the game, featuring a new map, elemental barrels, new clothes, and extended soundtrack.
Additions
- New map/heist: Pongton. Explore parts of the dirty industrial town of Pongton, and infiltrate the Royal Academy of Penguin History
- Elemental barrels
- Explosive barrel: Explodes with sufficient impact energy, such as shots or being thrown
- Fire barrel: Sets everything around it on fire
- New clothes: Blindfold, head bandana, newsboy cap, sombrero, straw hat, straw, tiara, tusks, tutu!
- New and updated tracks for the soundtrack
Fixes
- Fixed a lot of achievements not triggering where they should
- Fixed clipping issues with various walls
- Fixed some audio level inconsistencies
- Plus a bunch of small fixes here and there
Noot noot! We're rolling out a small patch before the bigger ones that will come soon, mostly fixing a lot of bugs people have reported in the past weeks, but also raising the player cap to 8 because we've seen that the game should be able to handle it. So if you've got more people to play with, this is great news for you!
Changes and Fixes
- Increased maximum player count to 8
- Fixed broken achievements
- Improved multiplayer networking
Noot noot, fellow penguin enjoyers! We're bringing you a completely revamped map, reworked clothing system, controller support, new weapons and items, and more fluff! The game now has over 100 weapons and items, more than 90 clothing items, and 19 skins! That's quite a bit!
Additions
- Remade Et tu, Bingus from the ground up
- Remade the entire clothing system to support 6 clothing items at the same time
- Remade the fish coin and penguin stamp
- Added partial controller support for in-game play
- Added 3 new achievements
- Added Moleguin, Penguin 64, and Puffin skins!
- Added Viking Helmet, Karate suit, P-Hat, HAT hat, and Overalls cosmetics.
- Added Metal Claws and Flyswatter weapon
- Added unique sounds to Toaster
- Added the ability to rotate your penguin in the clothing store
- Added the option to speed up the death timer
- Added the option to enable an in-game timer
Fixes
- Made the Speedguin achievement slightly easier
- Increased the reliability of the teleportation gun
- Improved reliability of teleporters in King Pingnar Mines
- Increased average explosion force
- Fixed the trampoline sounds in The Nile-
- Fixed scientists spawning in with T-poses
- Fixed Death Cam on all levels
- Fixed the Discord, reddit, and Twitter link buttons
- Fixed an issue where the rotation of flippers would not render correctly in multiplayer
- Fixed an issue that made it impossible to stand on certain platforms
Noot noot! This update brings out a bunch of fixes as well as overhauling the graphical assets, such as icons, splash screen, and library icons. We didn't really think about it until now, but it clearly looks nicer with some fresh icons.
Additions
- New application icon
- New Steam library icon
- New splash screen
Fixes
- AI performance increased
- Updated AI behaviour to respond more quickly to things happening around them
- Removed endless loop of nooting for enemies
Happy to hear that you are enjoying the new revamped levels. We now only have one final level left to revamp, and that is Imperator Bingus' empire of Pongorome. That revamp will be out in March and after that we have some major changes coming to the game!
Enough about the upcoming stuff, here's what has been added in this small patch to the 2.0 (now 2.1) revamp:
Stay safe and keep on nootin'
There have been some issues with the map revamps, but they should all be fixed now.
Fixes
- Fixed the store not loading properly
- Removed FPS cap and fixed issues related to that
- Fixed store stability so that it doesn't gray out items or locks them for no reason
- Fixed that you can't leave the store with items you don't own
- Fixed player number cap showing as 64
Hey everyone! We're happy to release another map revamp update, bringing 2 new maps and 2 very updated maps. Along with that we've got 8 new weapons, a few new clothes, and 6 new achievements. Along with that we've fixed a lot of bugs regarding the menu and multiplayer, such as issues with joining servers. We've also added some failsafes for not being able to load savefiles.
What's New?
Additions
- Completely remade Pongo Coal Mine, now called King Pingnar Mines, featuring new varying scenery
- Completely remade Pongolantis with Art Deco inspired interiors
- Heavily remade Dark Castle, now featuring a real castle, a more realistic village, better catacombs with its own secrets
- Added several new tracks to the soundtrack (more about this in the next update)
- Added chainsaw
- Added Axe
- Added Firecrackers
- Added Air Cannon
- Added Silenced pistol and SMG
- Added lethal injection
- Added grenade
- Added green and blue energy swords
- Added Fire Penguin skin
- Added new awareness for AI so they won't just walk into a wall
Fixes
- Remade tree colliders to only affect the trunk, making it harder to get stuck in them
- Fixed AI getting stuck in walls
- Improved multiplayer stability
- Fixed save file corruption crashing the game
- Fixed region selection bugging out at times
- Fixed audio imbalance for gunshots
- Improved sliding mechanism
It's sale again, and Penguin Heist is very close to getting the Map Revamp 2.0 update! We're working on finalizing the last 3 revamps as well as doing quite a bit of optimization. In some places you can expect a double FPS count, and overall stability improvements. Until then we hope that you will enjoy the sale, grab a copy for you or the ones close to you and start nootin'!
After a bit of bugtracking we've been able to find solutions to the most severe issues in the game.
Additions
- Added swimming clothes
- Added beach clothing
Fixes
- Fixed the game turning all black on Apple Silicon devices
- Fixed blackscreen upon startup
- Fixed the game not loading under suspicious circumstances
- Improved multiplayer stability
- Fixed weather settings not applying in-game
It's been more than 6 months since Penguin Heist was released into Early Access. A lot has happened, and we want even more to happen in the coming 6 months. We hope everyone has been able to enjoy the game even though there have been bugs here and there.
What's Brewing?
As of now we are working on finishing up the map revamps so that we can implement the new weapon and map unlock systems. Work is also going into fixing all the multiplayer issues. A patch was released a week ago fixing region selection issues, but we're going to go over all network code and see if we can make it fool-proof. We're also testing out the "blueprint system", which means that you'll pick up blueprints scattered around the maps. This will unlock the weapon in the weapon store for you to buy. Some blueprints will be really easy to find, others will require more difficult challenges separate to the main objectives in order to access it. The challenges will scale with how powerful the item is, so the most items weapons will require some effort instead of spamming a heist until you can afford it. We hope this will remove some grinding, putting emphasis on actual challenges rather than making items more and more expensive.
For those wondering how the new revamps are looking, we've got some work-in-progress shots of the revamps here:
King Pingnar Mines (previously Pongo Coal Mines)
Et tu, Bingus
Pongolantis
What are the plans afterwards?
Once we're done with the revamps and the blueprint system for picking up and unlocking weapons, we are going to start implementing new gamemodes with larger team sizes, such as PvP Deathmatch. The Penguin Stamp system will also be put into place once Constructions are gone and we only have the new stores. In addition to the weapon store and clothing store, there will be a post office, where you can order special items for your Penguin Stamps. We'll announce more once the revamp update is out and we've started work on the new things. Also, we're still going to add more and more levels, we have 2 new levels in the making right now. A tiny preview for those of you who are curious:
These levels will come in an update after the revamp update, probably when we'll be introducing the Post Office among other things. If you have any suggestions, bugs to report, or just want to say hello, we've happy to hear from you. Remember that if you have a bug, we'd appreciate if you can send us your log files, because it makes bug tracking a hundred times easier. Remember to stay safe, and keep on nootin'!
Fixed the ready button not working when playing multiplayer.
We're working full speed on the final 3 map revamps which are remade from the ground up, while debugging and fixing multiplayer issues in parallel. The map revamps will be out shortly, but in the meantime we wanted to push out a small update with fixed multiplayer (especially region selection) and some fresh updated grass.
Additions
- Added new grass shaders and updated how the grass looks overall.
Fixes
- Fixed region selection not saving.
- Improved multiplayer stability.
The year is coming to an end, and a lot of things have happened since Penguin Heist first released in Early Access. We're happy that a lot of people have been enjoying the game, and it's been a lot of fun developing the game. We hope that we'll be able to release the second part of the map revamps before the end of the year, thus we can continue work to upgrade other visual elements like the weapons. We'll put up an announcement soon when the next part of the revamps is up, detailing how we'll progress with the game during next year. Until then, enjoy the sale, and we hope you'll have fun with the revamped maps! Stay safe and keep nootin'!
Winter is here and Penguin Heist is getting improvements to the visuals regarding sky and weather. A new sky and weather system has been implemented and the water shaders have been remade. This only affects the revamped maps at the moment, as the remaining maps (Pongolantis, Pongo Coal Mines, and Et tu, Bingus) will be remade from scratch, so there's no use in adding the new features before the maps are in place.
Additions
- Brand new weather systems for the revamped maps.
- New water shaders for the revamped maps.
- New winter-themed menu.
- Added a new category of melee weapons.
- Added boxing gloves which are used by punching.
- Improved penguin skin art.
- Ray Stevens has been tasked with smuggling fish.
Fixes
- Fixed On A Rail crashing the game due to missing shaders.
- Fixed not being able to complete The Nile.
- Multiplayer reliability has been further improved.
- Pumpkin Harvest is playable again, no flying away when using first person.
- Invisible enemies fixed.
- Surstrmming is working again.
- Throwing knives are now working in game and can be found in the shop.
- Freeze effect is no longer permanent for players, you will now be unfrozen after a short while.
- Enemies can no longer shoot while tazed.
Multiplayer Issues
We've gotten a few reports of multiplayer not working, and we've been looking into this a lot now. In order to solve this we'd appreciate that people send their player logs via Discord (and later our dedicated Penguin Heist email), because we need to see what the networking system is doing and in what order. We really want to resolve these issues as soon as possible. A general fix for any types of game issues is to verify game files, this is because when we update the game some files may not get fully updated. Most people who have had issues have solved it this way. If this unfortunately doesn't work, please make sure to send the log files to us so we can se what is going on. The player logs can be found in AppData\LocalLow\FishSoft\Penguin Heist\ on Windows and Also, remember that we're active on Discord and the subreddit (and here in the comments) if you have any suggestions! Stay safe and keep nootin'!
Welcome to the first part of the Revamp Update series, focusing on overhauling the maps, visuals, graphics, and more basic systems. We've listened to a lot of feedback and decided that before we add a bunch of new features, we want to fix what's already here.
Additions
- Revamped Pongo City! Explore a completely new underground city that was once sprawling with life, now occupied by rogue gangs. The map has been completely remade, and features a lot of alternative paths to you achieve your goals.
- Revamped Playa del Sol! Playa del Sol has been remade to look more like a fancy resort village, and the island has been doubled in size, giving us more space to add more fun stuff and secrets in the future.
- Revamped Military Base! The playable area you can explore is more than 5 times as large. The whole island is now being used instead of just the entrances to the base. Explore a dark jungle and a volcanic hellscape in this new revamp.
- Revamped The Nile! The heist now features several different locations, a town by the river, a village in the mountains, and a camp. In addition to this the map has been reshaped a lot and more detail has been added. Another secret location will be added soon as well.
- Revamped Pumpkin Harvest! The trees in the map have been remade to look more spooky, and have been resized to fit the atmosphere. The graveyard has been remade and updated with walls and shrines, to give a bit more of a challenge.
- First person mode and modern aiming! You now aim where your camera points, so first person mode feels more like your run-of-the-mill first person shooter. We still simulate physics, but your weapons and camera will be a lot more stable now. No more waiting 5 second for your gun to stabilize.
- 4 new HD skins have been added to the store.
- A bunch of new clothes have been added, check them out in the Clothing Store!
- Talking NPCs: NPCs will now have floating text above their head and a vocalizer so that they can communicate with players. This feature will be used a lot more in the upcoming updates when we will add NPC quests.
- Improved AI: The AI has been upgrading in various aspects, such as their listening capabilities and routines, such as patrolling, guarding, inspecting, and so on.
- Ray Stevens' obsession with fish.
Fixes
- Improved multiplayer performance: Package count and size has been drastically reduced, so the game should run a lot smoother even on slower networks.
- Increased AI count: Due to a lot of optimizations, we have increased the AI counts severalfold. Maps can now easily have 50 networked and simulated AI at the same time.
- A bunch of small bugfixes.
Penguin Heist is going on sale again! Grab yourself a copy or get it for your friends! Very soon we'll be releasing the first part of the map revamps, mainly focusing on visuals, but also laying the foundation for the upcoming additions and new systems. Keep your eyes open and the update will drop in soon!
Hey there, all valiant nooters! We'd like to come with an update on what we've been doing and what is still to come during 2021 for the game. These past weeks we've been working on improving and revamping a lot of existing content. This is because we want the game to have an even better foundation for the updates that will come next year.
Level Revamps
One of the main things you'll notice in the updates soon will be visual and level enhancements. All levels are being redone with better textures, models, and overall level design. Some maps are being completely remade so that they hold up to our standard for a good heist. An example of this is Pongo City, a level that was previously quite confusing, has been remade with a more clear city layout and with a distinct style.
New Pongo City, view towards the bank. Other levels have also gotten revamps regarding the nature part, with more variation in vegetation. As of now the revamps are mostly visual, although there are several new things added. The plan for the rest of the year is to also fill these spaces with Blueprints, NPC quests, unique vendors, and side quest mysteries.
Revised Playa del Sol nature, expanding the island to be twice as large and with more paths and obstacles.
New Military Base jungle. The map previously had a huge unused portion on top of the island which has now been turned into a jungle and a volcanic hellscape.
Blueprints - New Weapon Unlock System
All of this weaves into the new weapon system we're going to implement in December: Blueprints. Instead of buying Constructions that are confusing, you will find Blueprints scattered around the maps. Some are really easy and obvious to find, everyone will find them, but others may require to you explore the whole map to find them. Some of them are locked behind NPC quests, or sold by unique vendors in a town in one of the maps.
First Person and Modern Aiming
As some of you may have noticed, there's a first person mode in the game. Some of you might think the aiming is a bit too janky as well. We listened to the feedback and chose to implement "Modern Aiming", basically, your weapon and sight follow the mouse instead of being fully simulated physically. This means it will feel a lot more responsive and first person is both playable and enjoyable now. We're going to ship this with the November Update that's coming out in just a few days.
Multiplayer Improvements
We know that there have been some issues with multiplayer, which is why we've been spending a lot of time trying to optimize as much as possible. What does this mean in practice? For levels it means that we can add a lot more enemies without it lagging. No more small groups of 1-2 enemies here and there, now we can add proper guards and extra NPCs throughout the world. Furthermore, the less issues we have with performance, the easier it is for us to see the serious issues. We're fully aware that there are people out there who can't host a server, can't see any servers in the list, and those who can't aren't able to join. Since we're a 2 person team, it takes time for us to test all the edge cases that could possibly break the multiplayer system, but we've been spending a lot of time trying to find the causes.
New Multiplayer Modes
As a result of the new optimizations, we can now have larger player numbers, and that has lead us to experimenting with PvP modes, such as deathmatch. It's hard to tell when this could be in place, but we want to add some PvP modes to spice up the game. With the first person and aiming improvements, PvP would be a new aspect of the game for those who just want to play around with the game's mechanics.
Dedicated Mail
We're currently setting up some Penguin Heist mail addresses/domains so that everything Penguin Heist related can be sent to those. You'll be able to send us logs and other info that could help us resolving multiplayer issues, for instance. Those will also work for any support/questions regarding the game. I think that's it for now. Feel free to ask any questions if you have any, and we'll be right there! Stay safe and keep nootin'!
Hey! We're coming in with a small fix to make sure the game works for everyone, especially for those of you playing on macOS. A larger bugfix is being worked on, so if your specific bugs haven't been solved we're most likely working on fixing them. Also, all maps are being reworked, so you may find Military Base looking a bit different, but it's far from finished so don't worry.
- Fixed macOS version not loading up objects
- Fixed some sync issues which prevented players from starting the game
- Fixed other minor bugs
Welcome to part 2 of the Halloween Update! It has been a bit delayed, as we wanted to polish up the level and create more traps. We're currently in the process of revamping all maps, and we wanted to use some of the new features in this latest map.
Additions
- New Halloween-themed heist! Check out Pumpkin Harvest, and unveil the mysteries of the acid-filled graveyard.
- Added more Halloween-themed items.
- Added spike traps.
- Added rolling rocks/logs traps.
Fixes
- Fixed some memory leaks due to corpses screaming.
- Removed the introductory text as it will be replaced by a dedicated loading screen for each level.
Fixed not being able to load certain levels such as On A Rail and Dark Castle.
We're happy to introduce the first part of the Halloween Update! This update series brings a lot of changes to the menu systems and the way you plan heists. We wanted the game to feel more alive, so we've remade the shops and lobby. In addition to this we've added some themed gear and new heist will come out in part 2 of this update series.
Additions
- New Heist Planner: Plan your heists in a more interactive lobby. This room will be expanded upon more and more in the future.
- New Weapon Store: Get a more alive store where you can preview weapons.
- New Clothing Store: Get dressed with style in a modern fashion store.
- New save system: Allows for Cloud Saves and save sharing (will be very useful in next month's update).
- First person (penguin) mode!
- New themed main menu (time limited)
- A bunch of new gear (will expand upon it shortly as I don't have the full list here)
Fixes
- Improved network performance
- Fixed UI inconsistencies
- Reworked inventory handling so that previous loadouts are saved
- A lot of tiny fixes
Penguin Heist is 34% off during the Steam Halloween Sale! Along with this we'll be bringing out several updates during these days. They will hit the testing branch first to confirm that nothing is seriously wrong, and then everyone will be able to enjoy the new Halloween Update. Already own the game? Buy it for a friend (or an enemy)! Keep nootin' and stay safe!
Fixed the audio manager crashing on startup in connection to the new save system.
Fixed the new save manager from not starting the game for player who have not used the new save manager before.
In the latest testing update we converted to a new save system that will later work with Cloud Saves, so you can sync your penguin madness with your other computers and also share your saves with friends. However, it didn't work once it made it to Steam. Everything is fixed now, but if you've played the game since the update you have to manually delete the save files if you want it to convert your old save data. You do this by navigating to C:\Users\[YOUR NAME]\AppData\LocalLow\FishSoft\Penguin Heist\ on Windows, ~/Library/Application Support/unity.FishSoft.Penguin Heist/ on Mac, $HOME/.config/unity3d on Linux where you will find two .sav files. Delete this and all will be alright. Stay safe and keep nootin'!
Additions
- A new Tutorial
- First-Person Mode and Variable 3rd Person Modes
- New hidden secrets and interactable objects in some of the maps
New Items
- Snub Nose Revolver
- Rocket Fist
- Swordfish
- Can of Sardines
- Pongy's Chili
New Clothes
- Plague Doctor's Mask
- Sharp Dress
- Six-Pack Rings
- Suit Jacket
Fixes
- Lightsaber now works
- Wings of Death can shoot
- Improved character movement smoothing
- Improved connection stability
- Fixed stat screen in Dark Castle survival
- Synchronized poop
- Fixed issue that would cause client to freeze
- Fixed colors sometimes not saving in the outfitter
Last fix solved issues for a lot of people, but it was by no means a complete fix. This fix is way more thorough. By using and analyzing detailed bug reports from our Discord community we managed to track down more specifically what was causing issues, and we believe that we have no addressed the source of the problem. Hopefully we are now able to put these horrible multiplayer issues behind us and focus on what truly matters: adding new and fun stuff to Penguin Heist! Stay safe, and keep on nootin'.
This patch improves multiplayer reliability, fixes presets, and fixes The Nile map. We are working intensely to make sure the multiplayer experience is as pain-free as possible. If you are having any issues please join our Discord and we will see if we can't help you directly. Stay safe and keep on nootin'
Fixed not being able to buy from the arsenal. That's it. As for the multiplayer issues; we're working day and night troubleshooting every line of network code. We are suspecting that the issue is not on our side but with the server hosting service, but we'll have to see. Thanks to all of you for your support, it's not the easiest being two people and making sure the game runs well 24/7. ... also, Ray Stevens got a driver's license and a permit to haul heavy cargo.
Fixed network issues that caused the September Update to not really work.
Fixes
- Fixed not being able to join servers
- Fixed network stability
- Fixed Ray Stevens' aggressive personality
As a lot of you have noticed, there have been issues with multiplayer. We've been working on it and now it seems to be working. You can try it out on the testing branch and see if there are any issues. We had to update the networking libraries in order to make it work, so now it should be very stable in general. When we're sure everything is working well, we will update the main branch with the September Update + multiplayer fixes. Sorry for the inconvenience, we still hope you've been able to enjoy the game. Stay safe and keep nootin'!
We're happy to release the September Milestone Update, along with a sale! Penguin Heist has seen a lot of changes and additions since it's release, and we wanted to celebrate it. This update contains everything from the testing branch and some extra fluff. Since we launched the game we have gotten a lot of new ideas and direction where we want to take the game, and thanks to the community (meaning you) we've been able to improve a lot.
Additions
- New train heist map set in Uganda
- New castle heist map set in Romania
- Daily challenges - unlock Penguin Stamps that will later be used for unique and legendary items and upgrades to your penguin
- Survival mode - tackle hordes of zombies in waves and level up your skills to survive
- New types of enemies
- Ghost penguins
- Zombie penguins
- Silver sword that can kill spectral penguins
- Silver bullet revolver for blasting a hole in the undead
- Magic wand to turn your enemies into dust
- Lantern to brigthen up the day, and to see in the darkest of caves
- Laxatives for creating piles of poop
- Maki roll to instantly restore health
- Ladders you can climb up
- Blood decals to make the maps prettier
- Tutu, Bobbed Wig, Cult Robe, Bowtie clothing items
- Love Penguin, Silver Penguin, Wooly Penguin, Fairy Penguin skins
- Handheld helicopter that is a slightly unstable alternative to the jetpack
- Wings of Death - a WII-era glider with two machine guns to strike fear from the skies, and to fulfil the wishes of penguins who wish to fly
- Dark skin UI for everything
- New pause menu
Fixed
- Improved AI performance
- Fixed some weird textures being weird
- Fixed PenguinSense performance and stability
- Fixed soft-lock when picking up weapons
- Improved jumping reliability
- Made ammo UI more reliable
- Fixed most of the UI being ugly
- A lot of tiny fixes
Penguin Heist is 33% off following our September Update milestone. Grab a copy for yourself and for your friends! To celebrate how far Penguin Heist has come in only a few months, we're having weeklong sale. We will go into detail more about this update in another post which will be out very soon. Stay safe and keep nootin'!
Additions
- New heist: A spooky castle with a dark secret
- New gamemode: Survival mode where you battle against hoards of pongies (penguin zombies)
- Added silver sword
- Added silver bullet revolver
- Added magic wand
- Added lantern (does no damage, but lights up dark places)
- Added a church building to main menu where you can buy medieval magic items
Bugs & Fixes
- Improved AI performance (CPU performance and network)
- Fixed grass having weird straws
- Fixed PenguinSense performance issues and crashes
Additions: All-new TRAIN HEIST! Navigate a moving train as you make your way from front to back. Tutu, Bobbed Wig, Cult Robe, Bowtie clothing items. Love Penguin, Wooly Penguin, Silver Penguin, and Fairy Penguin skins. Ladders! Blood decals!!! Maki Roll item for instant healing Laxatives item for... you know. Fixes: Fixed soft-lock from picking up ammo without weapons Fixed jumps sometimes acting up Fixed task not registering on research station Nerfed the One Ring Fixed ammo display reliability Limited medkit uses To play the latest update you need access to the testing branch! Check earlier announcements for a guide on how to access it. Keep on nootin'!
We're really sorry about the overdue fix, this one was a bit hard to crack. Turns out it was code racing, so we got no errors and it worked about half the time for us, so it took some time to pin down the cause. It should be all fixed now, though. We hope you're still having fun with the game! Tell us if some issues persist, and it'll be fixed quicker now that we know what it is. Stay safe and keep nootin'!
As you may have noticed, there hasn't been an update in about a week. To make sure we don't overwork ourselves, That Other Fish is currently on vacation. In the meantime I - That Fish - am building the tutorial and reworking the levels. This is mostly background work, as we don't want to release half a tutorial or half a reworked map and break the game. Our plan (in addition to fixing bugs) right now is to [olist]
Fixed not being able to leave lobby/victory screen
Additions
- Options for mouse sensitivity, mouse smoothing, and inverting y-axis
- Extra graphics options (AO, AA, and bloom)
- Post-processing for Low and Retro
- Ammo drops from weapons
Bugs & Fixes
- Fixed UI inconsistencies
- Fixed connection issues
- Fixed game not detecting normal or testing branch
- Made the gun look more like a gun
Due to the nature of our frequent updates, we sometimes make a tiny change that affects a subset of our players. Often these go unnoticed until a few hours after an update, forcing us to patch it up quickly. Some players enjoy getting the very latest at the cost of some bugs, and are often keen on helping us by reporting them. Others may not enjoy this and just want a stable experience. This also means that if you run the testing version and you find it unplayable, you can just switch back to the normal one and we will fix it as soon as we can.
This is why we have introduced an opt-in testing branch which has the very latest content. After it has been there for around a day and everything is fixed we move it to the normal branch, i.e. the normal download. This means that you will get the updates around a day before we announce it if you choose to opt-in.
We hope that this will make most critical bugs "voluntary", at the cost of slightly delayed updates.
How do you opt-in? You right-click on "The Greatest Penguin Heist of All Time" in your Steam library, press "Properties..." as shown in
and then you go to "Betas"
and choose the testing branch. To opt-out you select "None".
We hope this will make the updates smoother!
Stay safe and keep nootin'!
Fixed bloom and ambient occlusion being on for Retro and Low, causing the game to lag extremely on lower-end hardware.
Additions
- Penguin Sense for Retro and Low
- Extend Pongus Cola effect by 50%
- Physics-based sliding
- Added a NEW text for the store button when new things are unlocked
- Remade the victory screen
Bugs & Fixes
- Fixed dead bodies sinking in the water
- Fixed dead bodies sliding around
- Minor stability and bug fixes
Additions: - Added Penguin Sense. Hold Shift to allow your penguin to peer through walls and discover objectives, enemies, as well as players. (Not available on Hardcore difficulty) - Added a bonus damage modifier for head-shots - Made the time taken be represented in milliseconds (I'm aware that host and client times aren't synced at the moment. In a future update host time will be synced with client time, so just be patient for that) - Added a new tutorial tip for the Penguin Sense. The tutorial now also only shows up on the first time that Research Station is played. Bugs & Fixes: - Improved hitboxes for bullets by 1000%. Literally. (Okay not literally, but bullets are a lot more accurate now) - Improved melee reliability by a significant amount (i.e. not quite 1000%) - Made it so that the last selected map remains selected upon returning to the lobby - Fixed issue where shooting a penguin would sometimes not lead to you being detected - Fixed so that enemies can hear gunshots again - Made research station brighter - Improved accuracy calculation - Fixed issue where going up slopes would make your penguins ascend to the heavens (sorry to those of you who really liked that bug)
Additions: - Added khopesh - Added AI melee weapons - Added Worshippers of Fish to cave in research station - Went through all maps and updated weapon selection for enemies as well as added some special enemies (with higher hitpoints) Bugs & Fixes: - Increased mummy hitpoints - Completely rabalanced gun damage - Improved melee weapon reliabiltiy - Fixed issue where sliding would make an impact sound - Decreased slide cooldown from 5 seconds to 3 seconds - Made Ray Stevens less aggressive 11 days past release and things are still going great. That Fish is still working hard at overhauling all current maps to make sure they address player feedback. I am spending my days going over major gameplay systems (such as AI and weapons). Exciting times are here and more exciting times will come! Keep on nootin' and stay safe.
Additions: - Complete rework of the Research Station heist. You will want to replay this one! - Guards will now call for backup when spotting a corpse - Guards will now help up knocked out teammates - Guards now have 3 states of awareness (curiosity, investigating, and attacking) as compared to the previous 2 states. - Guards that have been near suspicious events will now have a heightened awareness and respond more swiftly to suspicious activity Bug fixes: - Improved reliability of guard noots. Noots from the death should be a much less common occurrence - Gave Ray Stevens a new outfit as well as a new noot sound
Additions: - Complete revamp of the main menu - Smaller revamp of the UI - Added The One Ring, a ring that makes you invisible to enemies at the cost of draining your health - Added Pongo Juice, a juice that makes your punches fast as lightning and strong like thunder - Added a new Chicken skin (bawk bawk!) Fixes: - Improved AI pathfinding and vision - Improved UI scaling - Improved issue where enemies notified beyond the grave - Gave Ray Stevens better pathfinding as well as a new weapon
Thank you for all your support during the launch week! While a bit stressful, we had a lot of fun, and we hope that you had it too with the game. You might be wondering what's in store for the game. Maybe you've finished all heists and are wondering what more there will be. Perhaps you have some concerns regarding missing features or issues with the game. We aim to sort all those questions out in this post. The idea behind Early Access for Penguin Heist has been to bring out regular updates to the whole game while getting valueable feedback from the people who are actually playing it, rather than a small, randomly selected test group. We've already gotten several great suggestions that we will be implementing into the game. So, what will the updates contain? Apart from bug fixes we have two types of updates.
Content Updates
We have content game updates which feature
- New items, weapons, and gadets
- New constructions for your base
- New cosmetics for your penguin
- New maps
Feature Updates
The feature updates will aim at improving the core mechanics, sometimes completely overhauling them. These include
- New gamemodes
- Improved AI
- Improved stealth and combat
- More AI variety
- Improved and additional audio
- Fully contextual soundtracks
- Better user interface
- Better input and controller support
- Player hubs where you can invite friends, hang out, and decorate your penguin home
- Steam Workshop for community content
It appears that the UI revision broke reading the difficulty, which resulted in players earning $0. This should be fixed now.
Additions: - Completely reworked UI for the main menu - New Slingshot weapon. Click and hold to charge up this bad boy and then knock out penguins with it. - New Throwing Card weapon. Practically just a reskin of the Shuriken, but it has a picture of Chef Panguino on it so you can brag about it to your friends. Bugs & Fixes: - Fixed so enemies don't notify their friends upon dying - Synchronized Tree of Fish - Improved Ray Stevens' AI
Additions: - One new achievement: Master of Stealth. Earn this new achievement by finishing any heist without being discovered! - Gave Pongus Cola the ability to be used 3 times. Keep in mind: the effects of Pongus Cola stack, and if you have too many you might ascend into new planes of existence. Bugs & Fixes: - Fixed an issue wherein joining singleplayer sometimes caused the lobby to never load - Fixed the Pistol-Pistol. It now shoots a pistol that shoots a bullet that will instantly kill any enemy! - Made the Comically Large Revolver insta-kill enemies - Further under-the-hood improvements to the server list - Improved UI scaling for tooltips in the lobby - Fixed the last snowball being stuck in the air for clients - Improved the explanation for unlocking new heists - Fixed placement of Pongo City's spectator death cam - Fixed the hacking achievement (for real this time!) Hi again! Currently I've been spending some time away from the computer in order to regain my strengths for the coming day. It's been an intense but rewarding launch. That Fish is spending his days working on a complete UI overhaul of the game. As many of you have noticed the UI has been fairly lackluster, but this overhaul is showing great promise. Expect it to come in the coming days! Keep on nootin' and stay safe :)
Hi! Thanks again for the massive support. I am aware that the multiplayer aspect of this launch has been very rough and it has been hard for people to find servers and connect with the friends. We feel especially bad about the fact that the multiplayer has been such a mess because well... we were selling a *multiplayer* game! This update won't fix all the issues, but it should most likely alleviate a lot of issues that the server list has been facing.
Fixes: - Changed the Tasks UI - Changed the Ammo UI - Added a tooltip reminding people to purchase Constructions for new heists - Made it so that knocked out and dead penguins cannot scream I also wish to say that I send out my warmest thanks to all the Early Access adopters. And also I would like to say hello to our newfound Japanese audience who has grown significantly over the past day! Stay safe and keep on nootin'
Additions: - Added a new minigun weapon. Lots of bullets, rapid fire, and no reloading required! - Added dynamite. A throwable explosive with a timed explosion. Don't get too close - Added plastic glove hat. "It's the wrong trousers, Gromit!" Bugs & fixes: - Made AI react to getting shot instead of standing idly by. - Fixed issue where dragging heist targets away from the extraction would lead to a $0 payout - Improved AI walking, making it more smooth - Fixed issue where ammo text for throwables was not updating for the host - Improved auto-scaling of text - Removed ability to use medkits after death - Improved server list and server joining stability Currently we're 3 days in and with 3 updates to boot! Hope you are enjoying Penguin Heist. Stay tuned for more content, bug fixes, and updates.
Launch Week Update #2: Additions: - Added a new and fancy Ice Cream Shop construction! (Unlocked via the Playa Del Sol heist. If you have already played it you will need to replay it to unlock the ice cream shop) - Added Snowball weapon (non-lethal throwable weapon with instant knock-out capabilities) - Added Ice Cream weapon (consumable weapon that gives you ice breath abilities) - Added Comically Large Spoon (only a spoonful) Bugs & fixes: - Improved occlusion culling and camera clipping - Made the first heist more beginner friendly (a proper tutorial will be added in the future, this is only a temporary fix) - Added slopes from the water on the Research Station heist - Added water physis to the water in the Research Station Heist - Made escorted NPCs invulnerable to physical impacts while knocked out (the Et tu, Bingus heist should be easier now!) - Increased the crosshair range for items that make use of the crosshair Thank all of you for making our launch amazing. We have already sold over 1000 copies and the support from the community is heartwarming. And also thanks to all of you for sticking with us through this rough launch. But we promise you: it will be worth it! Keep on nootin'
Launch Week Update #1: Additions: - Added unique "Arr!" noot sound for Pirate Hat - Added new Ni Helmet, with unique "Ni!" noot sound - Added crossbow (accessible with Forge), and made Pongoromans use crossbows instead of guns Bug fixes: - Lowered viable gun range for enemies - Improved hitboxes - Improved support for resolutions - Added VSync support - Fixed access to controls via the pause menu - Prevent use of items while dead - Fixed issue where submarine and boat took off by themselves - Fixed Surstrmming not being throwable - Fixed Penguin Doll not exploding - Improved occlusion culling and camera clipping through walls - Fixed Hack achievement not working - Improved reliability of connecting to multiplayer games - Improved reliability of the server list - Made Imperator Bingus immune to fall damage, in order to prevent untimely deaths
Penguin Heist is now in Early Access and is available for purchase and download!
The Greatest Penguin Heist of All Time
That Fish
That Fish, That Other Fish
2021-07-01
Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 136
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(2016 reviews)
https://store.steampowered.com/app/1451480 
The Greatest Penguin Heist of All Time Linux [778.4 M]
About
Being inspired by old school stealth and heist games, Penguin Heist aims to breathe new life into the genre with a modern physics engine along with multiplayer. You pick your mission, your loadout, and you set out to find and steal whatever needs to be stolen. Use your tools, weapons, and wit to infiltrate, steal, and exfiltrate as well as you can. Unlock new items by completing challenges and race against the clock to become the best penguin heist team ever.No matter what level of expertise you are on, Penguin Heist will offer a challenge for everyone.
Features
- Online CO-OP with up to 4 people playing together
- Full character customization and unlockables
- Non-linear gameplay allowing for endless replayability
- Wacky physics-based interactions
- Custom item loadouts with tons of items and weapons to pick from
- Varied maps with different hazards, paths, and potential strategies
- Realistic penguin nooting
The Heists
Penguin Heist features a variety of heist locations that all have their unique flair. One heist will have you stealing boats full of fish, and another might have you stealing valuable works of art from the world famous Walking Fish Museum of Modern Art. However, it is the job of a penguin to figure out the way that they want to execute their heist. Loud or silent, lethal or non-lethal - there is no right answer... there is only the way you play!The Base
To support all your heists you are provided with a base that exists in the most remote parts of Antarctica. In your base you have the possibility to construct new buildings, purchase new weapons and items for your heists, and find the perfect looking outfit for your penguin.- Processor: TBA
- Graphics: TBA
- Processor: TBA
- Graphics: TBA
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