Name | The Greatest Penguin Heist of All Time | ||
Developer | That Fish | ||
Publisher | That Fish, That Other Fish | ||
Tags | |||
Release | 2021-07-01 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | The Greatest Penguin Heist of All Time Linux [778.4 M] |
Hey everyone, That Fish here! |
Hey everyone, That Fish here! |
Noot noot! |
Hey everyone, That Fish here! |
Noot noot everyone, That Fish here with a little update!
[h2]Fixes[/h2]
We will see you soon with some news talking about future plans, and two upcoming heists are soon to be released. See you later, keep nooting! |
Noot noot, everyone! |
The Official Jerry Plushie is now available for purchase! |
Hey everyone, That Fish here! |
Hey everyone! |
Hey everyone!
[h2]Fixes and Enhancements[/h2]
We hope you will enjoy this update, and the updates to come. Stay safe and keep nooting! |
Hey everyone, That Fish here! |
Noot noot!
Best of noots to all of you! |
Noot noot! |
Hello everyone, That Fish here!
[h2]Changes and Fixes[/h2]
See you later nootinator! |
The new update is out on testing. |
Hey everyone, That Fish here! |
Hey everyone! That Fish here with some news regarding the state of the game. |
We've seen that people are still experiencing random crashes, so we're trying to change the graphics API and some other settings to see if it helps the problem. If you've experienced crashes in the past, feel free to post what graphics card you're using and what drivers, because the crashes seem to be linked to DirectX and specific NVIDIA cards. |
Hey everyone! |
Noot noot! |
Fixed heist rewards not working and other fish coin related issues. |
Fixed Pizza Panic not working and added additional debug systems to help us get even more info when you send us your log files. |
[h2]Fixes and Changes[/h2]
|
Noot noot everyone!
[h2]Fixes[/h2]
See you soon with some new heists! Noot noot! |
"Noot noot!" - Chef Panguino, the mustachioed penguin |
"Noot noot!" - Chef Panguino, the mustachioed penguin |
Noot noot, everyone!
In a few weeks we'll be releasing the full heist rework update, so we'll see you then! Oh and also, there may or may not be another plushie coming out around that time, so there's another reason to stay alert. Until then, keep nooting, heisting, and baking pizzas! |
Noot noot!
We'll see you at the next patch/update! |
Hey everyone! |
Hey everyone!
Keep reporting bugs and we'll keep fixing them. Right now we've set up everything for the upcoming heist overhaul update, where all main objectives will be made more complex and fun, so keep a lookout for it! Noot noot! |
Hey everyone!
Also, a few new cosmetics has made it into the update:
We'll see you at the next update, which will bring some really cool features to the heists, as well as improved main objectives. The update will also bring improved particles and visual effects that will look much better and run way faster. We hope that this update will close the gaps in the heists, and create a more complete experience, which will allow us to focus on making brand new heists with all these new features right out of the box. Until then we hope you'll have fun with the game, and don't hesistate to contact us about any bugs, issues, or just to say hello. Noot noot! |
Hey everyone!
We're always keeping an eye out for bugs, so please keep reporting them. Sometimes we don't respond because we've already figured out how to solve it, but we read all your reports and try to fix things as soon as we can. Other than that we will continue our work to spice up all the heists and add more security features, like cameras, traps, poisonous plants, etc. so stay tuned! Also, the particles will be remade and refined to be faster and look better. This included explosions and stuff like that. We hope you're looking forward to it! Stay safe and keep nootin' everyone! |
[h3]"holy crap the game runs 1000 times faster now" - a Discord user who played a test version of the update[/h3]
[h2]Added 7 new cosmetics[/h2]
[h2]Bugs & Fixes[/h2]
Stay safe and keep nootin'! |
Noot noot!
See you soon with more, fresh, content! |
Noot noot, everyone!
[h2]Fixes[/h2]
See you until the next update! :) |
Hey everyone!
[h2]Fixes[/h2]
We're working on the next update now that will bring enhanced main objectives for every map and more alternative routes, as well as better particles and effects (like the bullet impacts). We'll also add a go-kart racing mode to try out how vehicles would work in the game. If it's appreciated we'll expand on it and see where it takes us. One of the complaints we often hear is the lack of ambient sounds and music, and this is also being worked on. More music will be added in the next update. More ambient sounds will come a bit later since we're working on good systems for just that, so that it sounds as good as possible. We're happy to see so many people enjoy the game, and we're glad that you're all patient with each update as we're only two people doing everything. Hopefully we'll be able to push out updates more frequently now that the rendering pipeline and network code has been reworked. Until next time, stay safe and noot on (and tell your friends to get the game)! |
It's Spring Sale! With the new update out, make sure to grab a copy for yourself, your friends, your relatives, your coworkers! |
The long-awaited update is here! It features complete overhauls of many of our current-standing systems, new in-game maps
[h2]Added 12 new cosmetics[/h2]
[h2]Bugs & Fixes[/h2]
Stay safe and keep nootin'! |
Hey everyone, That Fish here!
We will surely come up with more things along the way, but this will be the focus for the next updates, and then we will get back to making a load of new heists. If you have any ideas regarding gameplay, feel free to make a post in the forums, on the Discord, or on the subreddit, and we'll check it out and see if and how we can put it in the game. Now is a really good time for those suggestions as that's what we'll be working on. As always, feel free to come with suggestions, bug reports, or just tell us what you like or dislike about the game. We're here to make the game better, so any input is always appreciated :) The Discord channel is always open, and you can find people to play with or just to chat, so feel free to join and we'll see you there! Not much more to say, and I have to go and prepare the last things for the next update that will be released today. Noot like never before, and we'll see you at the next update! |
We're having a little sale for Penguin Heist while we're working on getting the next update out. Grab a copy for yourself and your friends, and start nooting today! |
Noot noot!
[h2] Bugs & Fixes[/h2]
Noot you later! |
For the longest time, all of you have been collecting strange currency, in the form of Stamps, by finishing "Daily Challenges." All your work will finally have paid off. |
[h2]Fixes and Changes[/h2]
|
Penguin Heist is on sale during the Steam Winter Sale! Grab a copy for yourself, or gift it to friends and family (or your nemesis)! |
New clothing: |
The Makeship campaign for the Penguin Heist plushie is nearing its end, so make sure you head on over and secure your order. Keep in mind: every order of the plushie comes with a FREE Steam code for Penguin Heist (perhaps that is the perfect Christmas gift for a friend?) |
Just a tiny patch that fixes memory leaks on some levels :) |
Tiny patch that fixes some very specific bugs :) |
This update, most prominently, features a complete rework of the networking for the player characters in the game. Penguin Heist's #1 issue in multiplayer has been the amount of experienced lag amongst clients. So we have spent the last week reworking the networking to begin a journey to eliminate that experienced lag.
In other news, That Fish is hard at work doing the soundtrack for the game and we are going to be balancing the audio levels for the music, as well as expand the audio controls. Furthermore we are in the works of implementing the long-awaited Post Office which will be bringing in 20+ new items to the game. Stay tuned for that! |
[h3]Additions[/h3]
[h3]Fixes and Changes[/h3]
|
[h3]Additions[/h3]
[h3]Fixes and Changes[/h3]
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[h3]Fixes and Changes[/h3]
|
"Noot noot!" - A penguin, somewhere |
NOOT NOOT! |
NOOT NOOT!
[h3]Smaller Additions and Fixes[/h3]
This list does not cover everything, but quite a bit of what we've done. A lot has been done "under the hood", so it's nothing you see directly, but you will probably feel it while playing the game. The coming month we'll be focusing on fixing bugs and adding music that didn't really make it in this update. There will be some updates to UI and sound effects as well, but right now we want to focus on cleaning up the game for next year, when we'll be adding everything from the Post Office (with a lot of special items), several new maps, remade clothing, village builder, perks, and so on. Also, Penguin Heist has gotten an official plushie, which we will announce here today. Until then, we hope you'll enjoy the update! :) Stay safe, and noot like you've never nooted before! |
Hey everyone, That Fish here with some news! |
Hey, fellow nooters! That Fish here with some fun news! |
Hello, all nooters!
You can tell it's quite a bit, and we want to get everything done before releasing the update. After that, the updates will come more often again, with the other features we've been talking about. New maps are also being prepared for after blueprints come out, including a big city map, wild west map, and a map mixing East Asian styles. A lot of the work has been in the background, though, setting up all of the new systems so that we can add future features much quicker. [h3]Some Screenshots[/h3] Completely reworked jungle for Military Base A dark secret is hiding beyond the jungles of the Military Base King Pingnar Mines have gotten a makeover with colors consistent with the lore A town in the forests outside King Pingnar Mines [h3]What Happens Now?[/h3] Now we're just working as hard as we can on getting the update out, which we hope will be at the end of this month. When the update is done and ready for testing, we'll let you know that it's going to be released soon. We're also making a few new trailers for the game, as well as updating the Steam page screenshots and art to better show the game as it is now. This will be the biggest update since we released the game in Early Access, so we want to take our time to make sure it won't be ridden with bugs. If you have any questions, comments, or just want to say hello, we're always here to respond! We hope you're enjoying the game this far, and we think that this update will take everything to a new level. We'll see you later when the update is ready to drop! Stay safe, and keep nooting away! |
Hey everyone! That Fish reporting in with some news about the Blueprint Update. |
Noot noot!
We'll see you at the Blueprint Update! Stay safe and keep nooting! |
Hey everyone, That Fish here! You might have heard a lot about these "Blueprints", but what's it really all about? |
Noot noot!
We'll be back with more news on the Blueprint Update soon! Stay safe and keep nooting! |
Noot noot! That Fish chiming in with a new addition to the optimizations updates!
[h3]Improvements[/h3]
Now it's time for us to put the blueprints into action. Once finished, we will have a much more stable foundation to work on and add all the other features we've been looking to add. It will also mean several new heists, but with the new features already present, so we won't have to remake them later on. Thanks for all the support and feedback we get every day. We're happy to see so many people enjoy the game, and we hope to make the game even more fun. Feel free to reach out here on Steam or via Discord (we prefer this as we're reachable there most of the day) and tell us what you think, if you have any suggestions, or just want to share cute penguin pictures with everyone. See you at the next update! Stay safe, and keep nooting! |
Noot noot!
[h3]Improvements[/h3]
So, what's going to happen now? We're going to make some further improvements for a smaller update soon, and then we're going full out on blueprints which will transform the maps a lot. Some maps will get more than double the playable area, filled with puzzles, weird places, lore, and whatnot. The bigger maps will get filled up a lot more, and finally be used properly. We've decided to postpone the in-game maps until then too, as we'd have to redraw them otherwise. As for items, we're saving up on some goodies for the Post Office launch, so that there will be more than enough to ship home with your penguin stamps. Until then, stay safe and noot like there's no tomorrow! |
Hey everyone, That Fish reporting in with a new patch!
[h3]Fixes and Changes[/h3]
We're currently adding maps back into the game, so you'll have a hand-drawn map of the current level, and we're also fixing the remaining bugs. There will also be improvements to the clothing store so that you can wear and "unwear" clothing items instead of clearing everything. We hope you are all enjoying the game this far. If you have any comments or suggestions feel free to write them out, and we'll hear you out. Noot noot! See you at the next update :) |
Hey everyone, That Fish here! |
This quickfix changes the multiplayer backend to the old one while we look for causes for rubber-banding and other lag issues. You should experience much smoother multiplayer now, and we'll try to get to the bottom of the lag issues once and for all. |
Hello, everyone and welcome to all of you new penguin-heisters! That Other Fish here. |
A small hotfix that fixes too high water levels around spawn in Et tu, Bingus. Olive trees have also been added along with more vegetation while reworking the terrain to solve the water level issue.
[h3]Fixes[/h3]
Keep on nooting, and more sure to pop in and tell us what you think about the updates! |
Noot noot! We've decided to host a small sale to make it easier for those who are on the fence about getting the game. There's been some traction on social media, so we've had quite a few people chiming in to see what Penguin Heist is all about. |
Noot noot, fellow penguins. Today's update is a bit different as it a lot bigger (in terms of disk space) than the previous ones. The game now takes up around 6-7 GB, but not for just any reason. From the first launch bach in July until now, the game has not always been performing very well for everyone. We had chosen to work with full realtime lighting because of the interactable physics elements, and that goes well when you have simple levels and not too much else going on, but as the game grew it became a bit too demanding. That's why we've chosen to mainly go over to baked lighting.
[h3]Fixes and Changes[/h3]
Most of the work right now has gone to improving performance and stability. We don't want to roll out the blueprints and post office update just yet before we know that the game runs well for everyone. For those of you who are now and have gotten the game and feel like it's not working as expected, please write to us about it and we'll try to fix it. Also, thanks to all of you newcomers who have gotten the game lately! We're glad you've joined us, and we hope that you're enjoying the journey of Penguin Heist. A lot has been done, but a lot more is to come. Feel free to join our Discord too! There you can report bugs, just chat with us, post penguin pictures, or whatever you feel like. Stay safe, and keep on nooting! |
Noot noot! Small update coming in with patches for PvP, some enhanced particle effects for weapons, along with an improved system for the clothing store. Now the purchase buttons shows "Purchase" for clothes you don't own, "Wear" if you own it, but "Equipped" if you already wear it. Finally, if you've equipped 6 clothing items it says "No Space". We've also fixed the previewer so it responds better when one switches around between clothes.
We'll see you at the next update! |
Noot noot everyone! We've been overhauling systems lately and upgrading things like weapons and effects to make the game more responsive and coherent before the bigger releases. Now it's all work on getting the blueprint challenges working and getting all the items for the Post Office in place.
[h3]Fixes[/h3]
We'll be sending out some news on the progress soon and show off the upcoming features, but for now we're focusing on getting the next update out! Keep nooting, my fellow penguins! |
This is a small update fixing the issues that have been reported to us after the Weapon Revamp. We also took the opportunity to add a new dedicated survival map. This type of map design will be used for further survival maps that will come soon. Other than that we have added an underwater camera effect that works when the camera is below the water. To make it even more fun, we've started adding underwater details and will continue to add more content under water for later.
[h3]Fixes and changes[/h3]
Stay safe, my nooters! |
Noot noot, fellow penguins! As all maps have now been revamped graphically, we thought that it would be a good idea to make the weapons more coherent with the style. A lot of weapons had mono-color materials before and were sometimes a bit hard to tell what they were due to the shading. All of that has been fixed, over 100 weapons and items have been upgrades. Some of which have gotten completely new models to better reflect their purpose. The Post Office has also been added and will soon open in-game, but as of now we're leaving it as a small teaser.
[h3]Fixes and Changes[/h3]
Thanks for your support! We hope you're having a lot of fun with the game, and we'll be seeing you soon with the blueprint update. Stay safe and noot on! |
Penguin Heist just got a surprise update, so why not also put out a surprise sale? |
Noot noot! We're here with a small surprise update for the game, featuring a new map, elemental barrels, new clothes, and extended soundtrack.
[h3]Fixes[/h3]
So, what's up with Penguin Heist now? Right now we're trying to restructure and rework things in the game to fit our new vision of the game. When we first released in Early Access back in July there was a bunch of untapped potential that we found along the way, and we've been going through these things and adding what we see fits. One of those things are the elemental barrels, which was pretty simple, but for some reason didn't really cross our minds until now. Blueprints are ready to be implemented, the soundtrack is getting extended a lot sitting at over 30 minutes right now, and we're going to brush up the weapons so they look even fresher in first person. There will also be more types of elemental barrels, as well as destructible objects and walls for extra tactics. No more hiding behind a wooden box, because they'll break. Don't worry, though, broken items will be able to drop loot! Also, if you've been checking us out on social media, you might have seen a pizza cooking mini-game. We're planning on making fun mini-games that work well in context of a map that can unlock extra money, penguin stamps, and even unlock items (as well as earn you an achievement). We have a physics game, so why not make use of it fully? We hope everyone is enjoying the game, the updates, and where we are heading with the game. Feel free to pop in and tell us what you think and if you have any whishes or ideas! Noot noot, fellow penguins! |
Noot noot! We're rolling out a small patch before the bigger ones that will come soon, mostly fixing a lot of bugs people have reported in the past weeks, but also raising the player cap to 8 because we've seen that the game should be able to handle it. So if you've got more people to play with, this is great news for you!
Keep nooting, and stay tuned for the next bigger updates! Also, thanks for all of your continued support. It's really fun developing the game with such a constructive and engaged community! |
Noot noot, fellow penguin enjoyers! We're bringing you a completely revamped map, reworked clothing system, controller support, new weapons and items, and more fluff!
[h3]Fixes[/h3]
In parallel to this we've been working on challenges for the blueprints. There are over 100 weapons now, and every one of them will have its own challenge. Some will be really easy, others will require you to solve puzzles across maps to unlock them. As always, feel free to get in touch with us and tell us what you think about the game! |
Noot noot! This update brings out a bunch of fixes as well as overhauling the graphical assets, such as icons, splash screen, and library icons. We didn't really think about it until now, but it clearly looks nicer with some fresh icons.
[h3]Fixes[/h3]
Right now we're fixing up Et tu, Bingus and designing challenges for the new blueprint system for the next update. We've also spiced up the clothing mechanisms, allowing up to 6 different clothing items at the same time, so you can get a mustache, cigar, and glasses at the same time if you want even though they're all facewear. No more 1 item per category! Noot noot, fellow penguins! |
Happy to hear that you are enjoying the new revamped levels. We now only have one final level left to revamp, and that is Imperator Bingus' empire of Pongorome. That revamp will be out in March and after that we have some major changes coming to the game! |
There have been some issues with the map revamps, but they should all be fixed now.
|
Hey everyone! We're happy to release another map revamp update, bringing 2 new maps and 2 very updated maps. Along with that we've got 8 new weapons, a few new clothes, and 6 new achievements. Along with that we've fixed a lot of bugs regarding the menu and multiplayer, such as issues with joining servers. We've also added some failsafes for not being able to load savefiles.
[h3]Fixes[/h3]
Soon we'll also release the revamp for Et tu, Bingus. We chose to not release it now, as we wanted to fix it up a bit more, and also to allow time for us to add the blueprints for unlocking weapons. These will be released together in the next/final map revamp update. We hope that everyone who can will contribute with bug reports so that we can make the final map revamp update as stable as possible before we start working on new crazy stuff. Stay safe and keep nootin'! |
It's sale again, and Penguin Heist is very close to getting the Map Revamp 2.0 update! We're working on finalizing the last 3 revamps as well as doing quite a bit of optimization. In some places you can expect a double FPS count, and overall stability improvements. Until then we hope that you will enjoy the sale, grab a copy for you or the ones close to you and start nootin'! |
After a bit of bugtracking we've been able to find solutions to the most severe issues in the game.
[h3]Fixes[/h3]
Noot noot! |
It's been more than 6 months since Penguin Heist was released into Early Access. A lot has happened, and we want even more to happen in the coming 6 months. We hope everyone has been able to enjoy the game even though there have been bugs here and there. |
Fixed the ready button not working when playing multiplayer. |
We're working full speed on the final 3 map revamps which are remade from the ground up, while debugging and fixing multiplayer issues in parallel. The map revamps will be out shortly, but in the meantime we wanted to push out a small update with fixed multiplayer (especially region selection) and some fresh updated grass.
[h3]Fixes[/h3]
We're looking forward to the release of the next map revamp as those maps will be the last to be revamped. From there on we already have 2 new maps in the making for later which are in the same style as the revamps. Stay safe and keep nootin'! |
The year is coming to an end, and a lot of things have happened since Penguin Heist first released in Early Access. We're happy that a lot of people have been enjoying the game, and it's been a lot of fun developing the game. We hope that we'll be able to release the second part of the map revamps before the end of the year, thus we can continue work to upgrade other visual elements like the weapons. |
Winter is here and Penguin Heist is getting improvements to the visuals regarding sky and weather. A new sky and weather system has been implemented and the water shaders have been remade. This only affects the revamped maps at the moment, as the remaining maps (Pongolantis, Pongo Coal Mines, and Et tu, Bingus) will be remade from scratch, so there's no use in adding the new features before the maps are in place.
[h2]Fixes[/h2]
This is not a huge update, but we hope that the new additions will make the game more visually appealing, especially when playing in first person mode. Right now work is continuing with the revamps and implementing the Blueprint system - basically that you find Blueprints for weapons hidden around the maps instead of buying Constructions - and more NPC quests that will give you various rewards. PvP is also under development, and we're building up the foundation to handle even more gamemodes, like hide-and-seek. [h3]Multiplayer Issues[/h3] We've gotten a few reports of multiplayer not working, and we've been looking into this a lot now. In order to solve this we'd appreciate that people send their player logs via Discord (and later our dedicated Penguin Heist email), because we need to see what the networking system is doing and in what order. We really want to resolve these issues as soon as possible. A general fix for any types of game issues is to verify game files, this is because when we update the game some files may not get fully updated. Most people who have had issues have solved it this way. If this unfortunately doesn't work, please make sure to send the log files to us so we can se what is going on. The player logs can be found in AppData\LocalLow\FishSoft\Penguin Heist\ on Windows and Also, remember that we're active on Discord and the subreddit (and here in the comments) if you have any suggestions! Stay safe and keep nootin'! |
Welcome to the first part of the Revamp Update series, focusing on overhauling the maps, visuals, graphics, and more basic systems. We've listened to a lot of feedback and decided that before we add a bunch of new features, we want to fix what's already here.
[h2]Fixes[/h2]
We're really happy that people have been enjoying the updates this far, and we're looking forward to bringing out part 2 of the revamps soon. A winter theme will be added soon, as the Halloween menu is starting to get a bit dated, and a seasonal map will be added. There's a lot going on with Penguin Heist right now, we'll be introducing new water shaders and weather systems. Blueprints will replace Constructions - they are ready, but we're waiting for part 2 so we can use the new map layouts to scatter them around. 2 new heists are also being worked on, and they will be released after the revamps are done. Remember that we're active on Discord and the subreddit (and here in the comments) if you have any suggestions! Stay safe and keep nootin'! |
Penguin Heist is going on sale again! Grab yourself a copy or get it for your friends! |
Hey there, all valiant nooters! |
Hey! We're coming in with a small fix to make sure the game works for everyone, especially for those of you playing on macOS. A larger bugfix is being worked on, so if your specific bugs haven't been solved we're most likely working on fixing them. Also, all maps are being reworked, so you may find Military Base looking a bit different, but it's far from finished so don't worry.
NOTE: IF YOU HAVE MULTIPLAYER ISSUES delete your save files. On Windows they are located in AppData/LocalLow/FishSoft, on macOS in ~/Library/Application Data/FishSoft, and on Linux it's most likely in your .local folder. |
Welcome to part 2 of the Halloween Update! It has been a bit delayed, as we wanted to polish up the level and create more traps. We're currently in the process of revamping all maps, and we wanted to use some of the new features in this latest map.
[h2]Fixes[/h2]
The list is a bit short for this one, but soon we'll be out with another heist and a lot of new obstacles. We're also reworking the weapon system so that Constructions won't be necessary, but rather part of a village builder system later on. Instead, you will find Blueprints scattered across the maps. Some will be easy to find, and the more special weapons and items will be hidden very well, requiring skill to aquire. This system will probably come into place within the next few updates, which is why the Constructions tab in the shop is still rather ugly and complicated. We hope to get rid of Constructions by the next update, and gradually introduce the new and more clear systems to aquire weapons and new levels. Stay safe and keep nootin'! |
Fixed not being able to load certain levels such as On A Rail and Dark Castle. |
We're happy to introduce the first part of the Halloween Update! This update series brings a lot of changes to the menu systems and the way you plan heists. We wanted the game to feel more alive, so we've remade the shops and lobby. In addition to this we've added some themed gear and new heist will come out in part 2 of this update series.
[h2]Fixes[/h2]
Stay tuned for part 2 in a few days! We'll be adding a new heist along with more spooky content. Cloud Saves should also be fully functional by then. We'd like to thank everyone for their support! It's great to see so many people enjoying the game, and we're happy to be adding more and more features and content as we get a lot of feedback and suggestions. Once the Halloween themed updates are out, we will make an announcement about the next update and what we're planning on taking the game. One such aspect is the social side of the game, and more what you do outside of heists, and we're looking at having a system where you can build homes and hideouts. There you can decorate your home, invite friends, murder them in the living room, and other fun stuff. More on that later, though! Stay safe and keep nootin'! |
Penguin Heist is 34% off during the Steam Halloween Sale! Along with this we'll be bringing out several updates during these days. They will hit the testing branch first to confirm that nothing is seriously wrong, and then everyone will be able to enjoy the new Halloween Update. |
Fixed the audio manager crashing on startup in connection to the new save system. |
Fixed the new save manager from not starting the game for player who have not used the new save manager before. |
In the latest testing update we converted to a new save system that will later work with Cloud Saves, so you can sync your penguin madness with your other computers and also share your saves with friends. However, it didn't work once it made it to Steam. |
[h2]Additions[/h2]
[h3]New Items[/h3]
[h3]New Clothes[/h3]
[h2]Fixes[/h2]
Hey there all penguin enthusiasts! We've been working on a lot of fixes and improvements to the current systems. There were some issues before with multiplayer which were resolved, and now we've fixed most character movement problems along with the added camera modes. In parallel we've been working on a heist planner, new shop systems, and a few new maps for the Halloween update. |
Last fix solved issues for a lot of people, but it was by no means a complete fix. This fix is way more thorough. |
This patch improves multiplayer reliability, fixes presets, and fixes The Nile map. |
Fixed not being able to buy from the arsenal. That's it. |
Fixed network issues that caused the September Update to not really work.
We've gotten reports that some people can't buy things from the arsenal, in which case we're sorry to announce that one has to reset all progress. This shouldn't be very common, and we're working on a fix for that too. To reset your progress hoild D + O + G on the main menu and then restart the game. |
As a lot of you have noticed, there have been issues with multiplayer. We've been working on it and now it seems to be working. You can try it out on the testing branch and see if there are any issues. |
We're happy to release the September Milestone Update, along with a sale!
[h2]Fixed[/h2]
That's quite a bit, but there's a lot more to come! Now we're going to improve on the shop menu. We are reworking it into physical shops where you can preview things along with a Heist Planner in the style of a tech tree which will make progression more intuitive. We expect this to drop around Halloween. Stay safe and keep nootin'! |
Penguin Heist is 33% off following our September Update milestone. Grab a copy for yourself and for your friends! |
[h2]Additions[/h2]
NOTE: TO UNLOCK THE CASTLE HEIST you have replay the Military Base and purchase the Church building. This building also unlocks the new weapons. [h2]Bugs & Fixes[/h2]
We're kickstarting September with a few new heists before going in for the revamps of the all the maps. The Daily Challenges system is also in the making, and we're trying to polish up as many of the existing systems before adding even more functionality. This update is releasing for the testing branch now, but will - together will the other September updates - be released on the main branch once the bugs have been ironed out. This will most likely happen in around 2 weeks. We hope you like the new content! If you don't know how to change to the testing branch, browse back through the announcements, and there will be a post showing how to do it. Stay safe and keep nootin'! |
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We're really sorry about the overdue fix, this one was a bit hard to crack. Turns out it was code racing, so we got no errors and it worked about half the time for us, so it took some time to pin down the cause. It should be all fixed now, though. |
As you may have noticed, there hasn't been an update in about a week. To make sure we don't overwork ourselves, That Other Fish is currently on vacation. In the meantime I - That Fish - am building the tutorial and reworking the levels. This is mostly background work, as we don't want to release half a tutorial or half a reworked map and break the game. and once this is done we will have a good base to add more maps, items, weapons, and so on. This means the updates will come a bit slower, and will be more focused on the maps. I'll take a short vacation too once That Other Fish comes back, and then in September we'll be fully charged and ready to push out the larger updates. We are still actively checking up on bugs and trying to sort them out, but this month will be a bit slower than usual, so keep on reporting bugs and come with suggestions. If you have any questions, just ask them. Stay safe and keep nootin'! |
Fixed not being able to leave lobby/victory screen |
[h2]Additions[/h2]
[h2]Bugs & Fixes[/h2]
We've had a few calmer days here making sure the normal and testing branch system is working as intended, while adding some requested features, such as extra mouse options and ammo drops. The goal for the rest of the week is to make a tutorial. We expect it to be out on the testing branch in a few days. The tutorial will go through the game features in a fun way with text and voice assistance. Stay safe and keep nootin'! |
Due to the nature of our frequent updates, we sometimes make a tiny change that affects a subset of our players. Often these go unnoticed until a few hours after an update, forcing us to patch it up quickly. Some players enjoy getting the very latest at the cost of some bugs, and are often keen on helping us by reporting them. Others may not enjoy this and just want a stable experience. This also means that if you run the testing version and you find it unplayable, you can just switch back to the normal one and we will fix it as soon as we can. |
Fixed bloom and ambient occlusion being on for Retro and Low, causing the game to lag extremely on lower-end hardware. |
[h2]Additions[/h2]
[h2]Bugs & Fixes[/h2]
We've had a slow few days here due to extreme heat and travel, but we're back on track again. The focus has been on fixing smaller - but important - aspects of the game, and the next update (coming tomorrow) will add mouse sensitivity and smoothing options as well as ammo pick-ups. As you may have noticed with Research Station, we're overhauling all the maps after having gotten useful feedback from the community. We will add extra entry and exit points, new paths and ways to approach your targets. We're also adding multiple targets, and additional (optional) objectives that will later on unlock secret buildings, items, and weapons. There will also be serious upgrades to the interior design - or rather lack thereof - as we better understand the limitations we have in our scenery. Thanks for providing helpful feedback, it really helps us to make the game better every day. Stay safe and keep nootin'! |
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Thank you for all your support during the launch week! While a bit stressful, we had a lot of fun, and we hope that you had it too with the game.
and these will come out around a few times a week (for items, weapons, clothes, etc.), and more on a monthly basis for the maps. These aim to increase the amount of variety and content in the game, allowing for more to do and replayability. [h2]Feature Updates[/h2] The feature updates will aim at improving the core mechanics, sometimes completely overhauling them. These include
which will come one after the other. This is where your feedback comes in. Just during this first week we have gotten a lot of insight into how people play, and can thus get the features right from the start. We're really motivated to make this game as fun as possible, and we're having fun developing it, so the updates will roll in a few times a week with new things. As of now, we are working on a better user interface, and will start soon with improving the AI, enemy variety, stealth, and combat. The enemies will be much smarter and will detect unconscious and dead penguins. Stealth will also work as intended. Stay safe and keep on nooting! |
It appears that the UI revision broke reading the difficulty, which resulted in players earning $0. This should be fixed now. |
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Hi! Thanks again for the massive support. I am aware that the multiplayer aspect of this launch has been very rough and it has been hard for people to find servers and connect with the friends. |
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Launch Week Update #2: |
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Penguin Heist is now in Early Access and is available for purchase and download! |