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Name

 The Greatest Penguin Heist of All Time 

 

Developer

 That Fish 

 

Publisher

 That Fish, That Other Fish 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2021-07-01 

 

Steam

 € £ $ / % 

 

News

 132 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1451480 

 
Public Linux depots

 The Greatest Penguin Heist of All Time Linux [778.4 M] 




LINUX STREAMERS (1)
somemediocregamertv




Enemy + Vehicle Update

Hello everyone, That Fish here!

We're here with another update that brings some new stuff, like vehicles, enemy bases, contextual music, and a lot of fixes. It's not a huge update, but we wanted to improve a bit more on the base game before releasing the remaining maps. There's not a whole lot to say right now, we'll post more info in a news post a bit later where we explain more in depth what's going on.

Also, Trading Cards should be available soon too, and some of the art assets on Steam will be changed to match the main art. Other than that we're just putting in work to finish the remaining heists so that we can focus on music, audio, more gameplay features, and more later on.

We hope you're enjoying the game as much as we're enjoying making it! There's a lot left to add before full release, but we're getting more and more efficient, so it shouldn't take that much longer.

[h3]That Other Fish's comments on the update:[/h3]

[h2]Vehicles[/h2]
That Fish and I have devised 3 different vehicles for you to try. Cars, boats, and helicopters. The intent with vehicles is to introduce new ways to traverse maps and introduce new challenging objectives to heist!

Some vehicles will allow multiple penguins to ride them at once, and others are simply a solo endeavor.

Vehicles, as they exist in this update, are not yet fully integrated into all the levels, but all of them are still available for use.

You will find cars in The Nile, jetskis in Playa del Sol, and a helicopter in Research Station. We have also introduced a simple race track for players to test their driving skills.

In the future, you can expect a much greater integration of vehicles and a greater variety of vehicle types.

[h2]Enemy Bases[/h2]
The enemy's response to players infiltrating bases has been underwhelming for a long time. To address this issue, we have introduced the "Enemy Bases."

An Enemy Base is a zone where enemies act on high alert. Any non-stealthy kill or discovered body will collectively raise the alertness of the Enemy Base until, eventually, they will call in their special forces to aid them.

Special forces are relentless units that refuse to quit. So, if you decide to go into a base and kill enemies mindlessly... either you should consider being more stealthy, or: You will face the consequences!

[h2]Contextual Music System[/h2]
The game's music, as composed by That Fish, is something we care about. We want the music to be of high quality, and we also want the music to be presented in ways that feel unimmersive. This is the reason why it has taken us so much time to introduce our contextual music system.

The contextual music system allows us to dynamically introduce combat and exploration music, and music dedicated to specific areas or bosses. We hope that this new music system will enhance your *vibes* as you run around nooting and blasting penguins full of lead.

Below are the new things we've added and fixed:

[h2]Additions[/h2]


  • Added vehicles (cars, boats, helicopters)
  • Added enemy bases
  • Added contextual music (combat & exploration)
  • Added enemy kill and knockout popups
  • Added a race track level
  • Added the ability for enemies to climb ladders


[h2]Changes and Fixes[/h2]

  • Massively optimized enemy CPU efficiency
  • Improved enemy AI & path-finding
  • Updated the outline artstyle
  • Implemented full UI navigation for controller input
  • Highly reduced the likelihood of camera clipping
  • Fixed the ingredient spam that can occur in Pizza Panic
  • Fixed the Throwing Knife blueprint being incorrectly assigned
  • Fixed ammo being able to be picked up while downed
  • Fixed the doors in Et tu, Bingus being unreliable
  • Fixed the cage floors in Pongo City
  • Fixed the navigation mesh in Hotel Playa del Sol
  • Improved all navigation meshes in all levels
  • Updated enemy collision meshes
  • Fixed frozen status effect persisting between respawns


See you later nootinator!


[ 2023-09-09 14:54:26 CET ] [ Original post ]