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MOENTO launches in Early Access on April 23
The main focus of this toolkit is to help developers create maps faster, but also to create a better connection through active community participation. The toolkit consists of several modules. The first module is the structure editor, which is very useful in its own right, but I wouldn't consider the toolkit finished without the other planned modules. I also want to listen to the active community about what modules and stylesets should be added before it goes out of Early Access. The modules are explained in the section: "How is the full version planned to differ from the Early Access version?"
Early Access will end at the latest after the release of the parent game. Depending on the interest in this tool, the focus may shift so that it is released earlier.
Currently there is only support for a few StyleSets, during the early access I would like to listen to the community witch StyleSets are most wantet so I can add those. There are also plans for a Landscape and Environment editor. Environments will allow you to place structures and a ton of decorative parts on top of your Landscapes. This allows you to create villages, outposts, islands, cities, dungons or whatever your heart desires.
MOENTO consists as stated above out of 3 main modules, the Stuctures, Landscapes and Environments. The version on April 23 will include the first of these modules; Structures.
This toolkit is planned in its base to be free even after the end of Early Access. Paid content could be added that can be purchased additionally, such as an AI generator for buildings.
Please join me in developing this toolkit. MOENTO has an active Discord where you can come and chat, suggest new features and get live updates what I'm working on.
[ 2021-04-20 03:59:15 CET ] [ Original post ]
Hey Everyone! I'm happy to announche the Early Access launch of MOENTO for April 23 2021. [previewyoutube=2mi9GxR3lmw;full][/previewyoutube]
Why Early Access?
The main focus of this toolkit is to help developers create maps faster, but also to create a better connection through active community participation. The toolkit consists of several modules. The first module is the structure editor, which is very useful in its own right, but I wouldn't consider the toolkit finished without the other planned modules. I also want to listen to the active community about what modules and stylesets should be added before it goes out of Early Access. The modules are explained in the section: "How is the full version planned to differ from the Early Access version?"
How long will MOENTO be in Early Access?
Early Access will end at the latest after the release of the parent game. Depending on the interest in this tool, the focus may shift so that it is released earlier.
How is the full version planned to differ from the Early Access version?
Currently there is only support for a few StyleSets, during the early access I would like to listen to the community witch StyleSets are most wantet so I can add those. There are also plans for a Landscape and Environment editor. Environments will allow you to place structures and a ton of decorative parts on top of your Landscapes. This allows you to create villages, outposts, islands, cities, dungons or whatever your heart desires.
What will the state of the Early Access version be on April 23?
MOENTO consists as stated above out of 3 main modules, the Stuctures, Landscapes and Environments. The version on April 23 will include the first of these modules; Structures.
Will the game be priced differently during and after Early Access?
This toolkit is planned in its base to be free even after the end of Early Access. Paid content could be added that can be purchased additionally, such as an AI generator for buildings.
How are you planning on involving the Community in your development process?
Please join me in developing this toolkit. MOENTO has an active Discord where you can come and chat, suggest new features and get live updates what I'm working on.
[ 2021-04-20 03:59:15 CET ] [ Original post ]
MOENTO - Modular Environment Toolkit
bblessed Gamestudios
Developer
bblessed Gamestudios
Publisher
2021-04-23
Release
Game News Posts:
9
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
Public Linux Depots:
- "MOENTO - Modular Environment Toolkit"-Linux [644.07 M]
This toolkit accelerates the invention of unique structures for games using well-known purchasable assets or individual game specific DLC's and allows developers to give their audience a tool to actively participate in the development of the game world.
A simple wireframe editor allows for quick creation of the structure layout. In panel mode, all automatically spawned panels can then be customized and modified. Panels can also be hidden and added separately if needed. In Part mode, you can decorate the structure with a variety of objects to give it a "lived-in" feel. The main purpose of this toolkit is to allow the community and gamedevs to think up and create unique structures for their game.
To convert the structures into Unity prefabs, which you can then easily integrate into your game world, the MOENTO converter sold in the Unity asset store must be purchased.
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