Did a lot of recfactoring in the back to enable the addition of the landscape module in the future. There was also a crucial bug in the game, that was brought to my attention by "notaplayer", "BaliStar" and "Rafi". Than you all very much for that, it should now be fixed.
[ 2022-07-04 13:51:41 CET ] [ Original post ]
Version 1.08.02 is out now: Bug fixes: The developer extras were enabled by default, which was not intended. Thank you @DesertSage for bringing this issue to my attention. I also added a more visual indicator that certain StyleSets are still WIP.
[ 2022-04-30 20:35:03 CET ] [ Original post ]
Spring Cleaning
All Panel, Attachment and Part categories were reworked to be more uniform from pack to pack. Every category should now also have a corresponding Icon. Next up there was a visual indicator added, so you can see where the max build size is. A special shoutout to the people behind La Mora, for letting me know about this issue. Two very often requested features were also favorites for the parts and halfwalls for the sci fi styleset. Both of these features are now also in this release. [previewyoutube=FG1UmBnMLE8;rightthumb][/previewyoutube][previewyoutube=0B8IGOTeTk4;leftthumb][/previewyoutube]
New Addon: POLYGON - Nature
Fitting to this updates theme, I added the POLYGON - Nature addon
New Landscape: Island
Bug fixes
Alot of stuff was refactored behind the scenes, which should remove some of the stray errors that poped up with seamingly no particular reason.
Lookout: Landscapes Module
After all this time, I finally did get around to start working on the landscape module for MOENTO. It will not be in any of the near updates but you can be confident that work is beeing done behind the scenes. [previewyoutube=O4p_pRApiCA;full][/previewyoutube]
[ 2022-04-07 05:28:49 CET ] [ Original post ]
- Scrollspeed and direction added to the options - Added a little Linux Icon to the logo that apears if the linux version is used.
[ 2021-11-06 21:59:45 CET ] [ Original post ]
- Begun adding the winners of the last voting-round from our discord
-- Addon "AZURE - Nature" and "POLYGON - Sci Fi City" added
-- A new landscape background using the new "AZURE - Nature" was also added.
- Work on StyleSets "POLYGON - Fantasy Kingdom - Castles" and "POLYGON - Shops" startet.
- The Photomode got an complete rework!
-- You have now access to the fallowing effects:
- Sun Settings, like angle, tilt and Intensity
- Postprocessing effects
- Label overlay
- many more things
- Multi color functionality added for objects which support it.
[previewyoutube=XLFVwvDAgzs;leftthumb][/previewyoutube]
- Extreme save system rework
-- Significantly faster start up time as the structures are now loaded in the background after startup.
-- Added a tag that keeps track who the structures owner(s) are. Like this it is always available who created a structure originally.
-- Structures have now an unique ID assigned which will in the future allow them to be used with environments.
Changes to existent Stylesets:
- Fantasy Kingdom House StyleSet,
-- Added some straight stairs from the castle part of the pack.
- Sci fi Space StyleSet,
-- Added one of the parts also as a pillar.
Other changes:
- Version naming convention changed to the industry standard (Major.Minor.Patch)
- Dialog fixed corner position => You can pin the Panel/Attachments dialog to the top right corner now.
[previewyoutube=boUcksF_NlQ;leftthumb][/previewyoutube]
- Bug fixes:
-- Added some missing Parts to the Fantasy Kingdom StyleSet.
-- Fixed the issue where the FPS player fell through the floor.
[ 2021-10-25 19:31:47 CET ] [ Original post ]
- Did a significant rework of the underlying system for the structure
-- This allowed me to changed the way how parts are mirrored => They can now be mirrored in both directions.
-- In order to make the Sci fi StyleSet work with mirroring, each panel had to be moved up 1 unit.
-- Added the mirroring option to the Pipette tool
- Added Part Settings UI, where you can change the;
-- rotation => left, right, and reset to world alignment.
-- mirroring => X,Y,Z
-- coloring options
- Reworked the Tramsforms for the Parts and added the ability to scale them.
- Added keybinding for deleting parts => [DEL]
- Added (temporary) keybindings for rotating parts => rotate Left [ , ] and rotate Right [ . ]
- more UX rework
-- Added labels to even more controls and rearranged some things.
-- Colors are now previewed in the panel selection UI.
-- The active panel / color is now highlighted in green.
-- Null panels are now displayed as crosses, instead of the actual model to symbolize that they should be used to "delete" a panel.
-- The main category's for the panels are now minimized by default as they where often wrongfully used to get half panels, instead of cutting a panel.
- Bug fixes:
-- Significant performance improvements with the Sci fi StyleSet thanks to a solved error.
-- Pipette tool was not able to paste if a panel was directly above or below => Fixed.
-- Null panels would show when switching directly from Wireframe to Decorations => Fixed.
-- The category's where not properly applied when switching from Panels to Decorations for the fist time => Fixed
-- When placing the "Fist person camera" it often clipped through the ground. it is now spawned a little bit higher up to lower the chance of that happening
BETA 1.04
- Fixed the issue with the save button
[ 2021-05-17 13:41:13 CET ] [ Original post ]
- Attachments got a small rework. => This might cause certain builds to no longer being loadable. -- When enabling an attachment it should now spawn in the attachments that matches the panel the best. -- Optimized attachments workflow. => When enabling an attachment you automatically jump to the selection screen of said attachment. - UI rework -- Added labels to the control groupings and rearranged some things. -Undo & Redo -- Fixed issue that UNDO deleted non visible parts. -- Added keybindings for Undo => [CTRL + Z] -- Added keybindings for Redo => [CTRL + Y] or [CTRL + SHIFT + Z] - Small parts should now be better visible when moving them with the handles - Bug fixes: -- The search for the parts should now work again. -- Fixed a Issue that caused multiple parts to appear in the drag preview -- Removed "2 piece Horizontal cut" from floor panels as this is not possible. -- Fixed issue where you where able to select parts through UI. -- Fixed the wrong positioning the roof panels in the sci fi style set. BETA 1.02 - You should now be able to view and edit workshop builds - Fixed some minor bugs
[ 2021-05-09 11:58:16 CET ] [ Original post ]
- Added link to the converter on the asset store. - There is now a "Tutorial / Overview" button on the "create new structure" UI - Fixed issue where Parts where rotated every time you load a build. - Bug fixes: -- Freecam would freeze when you replace any panel or attachment. Is now fixed. -- Removed lorem ipsum texts. -- Search was going behind other buttons, moved it above the category's. Big thanks go to the players who reported these bugs to me! You also found some Bugs? Please let me know on Discord;
[ 2021-04-26 11:58:12 CET ] [ Original post ]
Hey Everyone! I'm happy to announche the Early Access launch of MOENTO for April 23 2021. [previewyoutube=2mi9GxR3lmw;full][/previewyoutube]
Why Early Access?
The main focus of this toolkit is to help developers create maps faster, but also to create a better connection through active community participation. The toolkit consists of several modules. The first module is the structure editor, which is very useful in its own right, but I wouldn't consider the toolkit finished without the other planned modules. I also want to listen to the active community about what modules and stylesets should be added before it goes out of Early Access. The modules are explained in the section: "How is the full version planned to differ from the Early Access version?"
How long will MOENTO be in Early Access?
Early Access will end at the latest after the release of the parent game. Depending on the interest in this tool, the focus may shift so that it is released earlier.
How is the full version planned to differ from the Early Access version?
Currently there is only support for a few StyleSets, during the early access I would like to listen to the community witch StyleSets are most wantet so I can add those. There are also plans for a Landscape and Environment editor. Environments will allow you to place structures and a ton of decorative parts on top of your Landscapes. This allows you to create villages, outposts, islands, cities, dungons or whatever your heart desires.
What will the state of the Early Access version be on April 23?
MOENTO consists as stated above out of 3 main modules, the Stuctures, Landscapes and Environments. The version on April 23 will include the first of these modules; Structures.
Will the game be priced differently during and after Early Access?
This toolkit is planned in its base to be free even after the end of Early Access. Paid content could be added that can be purchased additionally, such as an AI generator for buildings.
How are you planning on involving the Community in your development process?
Please join me in developing this toolkit. MOENTO has an active Discord where you can come and chat, suggest new features and get live updates what I'm working on.
[ 2021-04-20 03:59:15 CET ] [ Original post ]
- "MOENTO - Modular Environment Toolkit"-Linux [644.07 M]
This toolkit accelerates the invention of unique structures for games using well-known purchasable assets or individual game specific DLC's and allows developers to give their audience a tool to actively participate in the development of the game world.
A simple wireframe editor allows for quick creation of the structure layout. In panel mode, all automatically spawned panels can then be customized and modified. Panels can also be hidden and added separately if needed. In Part mode, you can decorate the structure with a variety of objects to give it a "lived-in" feel. The main purpose of this toolkit is to allow the community and gamedevs to think up and create unique structures for their game.
To convert the structures into Unity prefabs, which you can then easily integrate into your game world, the MOENTO converter sold in the Unity asset store must be purchased.
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