- Begun adding the winners of the last voting-round from our discord
-- Addon "AZURE - Nature" and "POLYGON - Sci Fi City" added
-- A new landscape background using the new "AZURE - Nature" was also added.
- Work on StyleSets "POLYGON - Fantasy Kingdom - Castles" and "POLYGON - Shops" startet.
- The Photomode got an complete rework!
-- You have now access to the fallowing effects:
- Sun Settings, like angle, tilt and Intensity
- Postprocessing effects
- Label overlay
- many more things
- Multi color functionality added for objects which support it.
[previewyoutube=XLFVwvDAgzs;leftthumb][/previewyoutube]
- Extreme save system rework
-- Significantly faster start up time as the structures are now loaded in the background after startup.
-- Added a tag that keeps track who the structures owner(s) are. Like this it is always available who created a structure originally.
-- Structures have now an unique ID assigned which will in the future allow them to be used with environments.
Changes to existent Stylesets:
- Fantasy Kingdom House StyleSet,
-- Added some straight stairs from the castle part of the pack.
- Sci fi Space StyleSet,
-- Added one of the parts also as a pillar.
Other changes:
- Version naming convention changed to the industry standard (Major.Minor.Patch)
- Dialog fixed corner position => You can pin the Panel/Attachments dialog to the top right corner now.
[previewyoutube=boUcksF_NlQ;leftthumb][/previewyoutube]
- Bug fixes:
-- Added some missing Parts to the Fantasy Kingdom StyleSet.
-- Fixed the issue where the FPS player fell through the floor.
[ 2021-10-25 19:31:47 CET ] [ Original post ]
- "MOENTO - Modular Environment Toolkit"-Linux [644.07 M]
This toolkit accelerates the invention of unique structures for games using well-known purchasable assets or individual game specific DLC's and allows developers to give their audience a tool to actively participate in the development of the game world.
A simple wireframe editor allows for quick creation of the structure layout. In panel mode, all automatically spawned panels can then be customized and modified. Panels can also be hidden and added separately if needed. In Part mode, you can decorate the structure with a variety of objects to give it a "lived-in" feel. The main purpose of this toolkit is to allow the community and gamedevs to think up and create unique structures for their game.
To convert the structures into Unity prefabs, which you can then easily integrate into your game world, the MOENTO converter sold in the Unity asset store must be purchased.
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